pokeemerald/data/maps/BattleFrontier_Lounge7/scripts.inc

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BattleFrontier_Lounge7_MapScripts::
.byte 0
BattleFrontier_Lounge7_EventScript_LeftMoveTutor::
lock
faceplayer
setvar VAR_TEMP_C, SCROLL_MULTI_BF_MOVE_TUTOR_1
goto_if_set FLAG_MET_FRONTIER_BEAUTY_MOVE_TUTOR, BattleFrontier_Lounge7_EventScript_AlreadyMetLeftTutor
msgbox BattleFrontier_Lounge7_Text_LeftTutorIntro, MSGBOX_DEFAULT
setflag FLAG_MET_FRONTIER_BEAUTY_MOVE_TUTOR
goto BattleFrontier_Lounge7_EventScript_ChooseLeftTutorMove
end
BattleFrontier_Lounge7_EventScript_AlreadyMetLeftTutor::
msgbox BattleFrontier_Lounge7_Text_LeftTutorWelcomeBack, MSGBOX_DEFAULT
goto BattleFrontier_Lounge7_EventScript_ChooseLeftTutorMove
end
BattleFrontier_Lounge7_EventScript_ChooseLeftTutorMove::
message BattleFrontier_Lounge7_Text_TeachWhichMove
waitmessage
special ShowBattlePointsWindow
setvar VAR_TEMP_E, 0
setvar VAR_0x8004, SCROLL_MULTI_BF_MOVE_TUTOR_1
setvar VAR_0x8006, 0
special ShowScrollableMultichoice
waitstate
copyvar VAR_TEMP_D, VAR_RESULT
switch VAR_RESULT
case 0, BattleFrontier_Lounge7_EventScript_Softboiled
case 1, BattleFrontier_Lounge7_EventScript_SeismicToss
case 2, BattleFrontier_Lounge7_EventScript_DreamEater
case 3, BattleFrontier_Lounge7_EventScript_MegaPunch
case 4, BattleFrontier_Lounge7_EventScript_MegaKick
case 5, BattleFrontier_Lounge7_EventScript_BodySlam
case 6, BattleFrontier_Lounge7_EventScript_RockSlide
case 7, BattleFrontier_Lounge7_EventScript_Counter
case 8, BattleFrontier_Lounge7_EventScript_ThunderWave
case 9, BattleFrontier_Lounge7_EventScript_SwordsDance
case 10, BattleFrontier_Lounge7_EventScript_ExitTutorMoveSelect
case MULTI_B_PRESSED, BattleFrontier_Lounge7_EventScript_ExitTutorMoveSelect
end
BattleFrontier_Lounge7_EventScript_ChooseNewLeftTutorMove::
message BattleFrontier_Lounge7_Text_TeachWhichMove
waitmessage
setvar VAR_TEMP_E, 0
setvar VAR_0x8004, SCROLL_MULTI_BF_MOVE_TUTOR_1
setvar VAR_0x8006, 1
special ShowScrollableMultichoice
waitstate
copyvar VAR_TEMP_D, VAR_RESULT
switch VAR_RESULT
case 0, BattleFrontier_Lounge7_EventScript_Softboiled
case 1, BattleFrontier_Lounge7_EventScript_SeismicToss
case 2, BattleFrontier_Lounge7_EventScript_DreamEater
case 3, BattleFrontier_Lounge7_EventScript_MegaPunch
case 4, BattleFrontier_Lounge7_EventScript_MegaKick
case 5, BattleFrontier_Lounge7_EventScript_BodySlam
case 6, BattleFrontier_Lounge7_EventScript_RockSlide
case 7, BattleFrontier_Lounge7_EventScript_Counter
case 8, BattleFrontier_Lounge7_EventScript_ThunderWave
case 9, BattleFrontier_Lounge7_EventScript_SwordsDance
case 10, BattleFrontier_Lounge7_EventScript_ExitTutorMoveSelect
case MULTI_B_PRESSED, BattleFrontier_Lounge7_EventScript_ExitTutorMoveSelect
end
BattleFrontier_Lounge7_EventScript_Softboiled::
setvar VAR_0x8008, 16
setvar VAR_0x8005, MOVE_SOFT_BOILED
goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
end
BattleFrontier_Lounge7_EventScript_SeismicToss::
setvar VAR_0x8008, 24
setvar VAR_0x8005, MOVE_SEISMIC_TOSS
goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
end
BattleFrontier_Lounge7_EventScript_DreamEater::
setvar VAR_0x8008, 24
setvar VAR_0x8005, MOVE_DREAM_EATER
goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
end
BattleFrontier_Lounge7_EventScript_MegaPunch::
setvar VAR_0x8008, 24
setvar VAR_0x8005, MOVE_MEGA_PUNCH
goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
end
BattleFrontier_Lounge7_EventScript_MegaKick::
setvar VAR_0x8008, 48
setvar VAR_0x8005, MOVE_MEGA_KICK
goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
end
BattleFrontier_Lounge7_EventScript_BodySlam::
setvar VAR_0x8008, 48
setvar VAR_0x8005, MOVE_BODY_SLAM
goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
end
BattleFrontier_Lounge7_EventScript_RockSlide::
setvar VAR_0x8008, 48
setvar VAR_0x8005, MOVE_ROCK_SLIDE
goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
end
BattleFrontier_Lounge7_EventScript_Counter::
setvar VAR_0x8008, 48
setvar VAR_0x8005, MOVE_COUNTER
goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
end
BattleFrontier_Lounge7_EventScript_ThunderWave::
setvar VAR_0x8008, 48
setvar VAR_0x8005, MOVE_THUNDER_WAVE
goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
end
BattleFrontier_Lounge7_EventScript_SwordsDance::
setvar VAR_0x8008, 48
setvar VAR_0x8005, MOVE_SWORDS_DANCE
goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
end
BattleFrontier_Lounge7_EventScript_RightMoveTutor::
lock
faceplayer
setvar VAR_TEMP_C, SCROLL_MULTI_BF_MOVE_TUTOR_2
goto_if_set FLAG_MET_FRONTIER_SWIMMER_MOVE_TUTOR, BattleFrontier_Lounge7_EventScript_AlreadyMetRightTutor
msgbox BattleFrontier_Lounge7_Text_RightTutorIntro, MSGBOX_DEFAULT
setflag FLAG_MET_FRONTIER_SWIMMER_MOVE_TUTOR
goto BattleFrontier_Lounge7_EventScript_ChooseRightTutorMove
end
BattleFrontier_Lounge7_EventScript_AlreadyMetRightTutor::
msgbox BattleFrontier_Lounge7_Text_RightTutorWelcomeBack, MSGBOX_DEFAULT
goto BattleFrontier_Lounge7_EventScript_ChooseRightTutorMove
end
BattleFrontier_Lounge7_EventScript_ChooseRightTutorMove::
message BattleFrontier_Lounge7_Text_TeachWhichMove
waitmessage
special ShowBattlePointsWindow
setvar VAR_TEMP_E, 1
setvar VAR_0x8006, 0
special ShowScrollableMultichoice
waitstate
copyvar VAR_TEMP_D, VAR_RESULT
switch VAR_RESULT
case 0, BattleFrontier_Lounge7_EventScript_DefenseCurl
case 1, BattleFrontier_Lounge7_EventScript_Snore
case 2, BattleFrontier_Lounge7_EventScript_MudSlap
case 3, BattleFrontier_Lounge7_EventScript_Swift
case 4, BattleFrontier_Lounge7_EventScript_IcyWind
case 5, BattleFrontier_Lounge7_EventScript_Endure
case 6, BattleFrontier_Lounge7_EventScript_PsychUp
case 7, BattleFrontier_Lounge7_EventScript_IcePunch
case 8, BattleFrontier_Lounge7_EventScript_ThunderPunch
case 9, BattleFrontier_Lounge7_EventScript_FirePunch
case 10, BattleFrontier_Lounge7_EventScript_ExitTutorMoveSelect
case MULTI_B_PRESSED, BattleFrontier_Lounge7_EventScript_ExitTutorMoveSelect
end
BattleFrontier_Lounge7_EventScript_ChooseNewRightTutorMove::
message BattleFrontier_Lounge7_Text_TeachWhichMove
waitmessage
setvar VAR_TEMP_E, 1
setvar VAR_0x8006, 1
special ShowScrollableMultichoice
waitstate
copyvar VAR_TEMP_D, VAR_RESULT
switch VAR_RESULT
case 0, BattleFrontier_Lounge7_EventScript_DefenseCurl
case 1, BattleFrontier_Lounge7_EventScript_Snore
case 2, BattleFrontier_Lounge7_EventScript_MudSlap
case 3, BattleFrontier_Lounge7_EventScript_Swift
case 4, BattleFrontier_Lounge7_EventScript_IcyWind
case 5, BattleFrontier_Lounge7_EventScript_Endure
case 6, BattleFrontier_Lounge7_EventScript_PsychUp
case 7, BattleFrontier_Lounge7_EventScript_IcePunch
case 8, BattleFrontier_Lounge7_EventScript_ThunderPunch
case 9, BattleFrontier_Lounge7_EventScript_FirePunch
case 10, BattleFrontier_Lounge7_EventScript_ExitTutorMoveSelect
case MULTI_B_PRESSED, BattleFrontier_Lounge7_EventScript_ExitTutorMoveSelect
end
BattleFrontier_Lounge7_EventScript_DefenseCurl::
setvar VAR_0x8008, 16
setvar VAR_0x8005, MOVE_DEFENSE_CURL
goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
end
BattleFrontier_Lounge7_EventScript_Snore::
setvar VAR_0x8008, 24
setvar VAR_0x8005, MOVE_SNORE
goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
end
BattleFrontier_Lounge7_EventScript_MudSlap::
setvar VAR_0x8008, 24
setvar VAR_0x8005, MOVE_MUD_SLAP
goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
end
BattleFrontier_Lounge7_EventScript_Swift::
setvar VAR_0x8008, 24
setvar VAR_0x8005, MOVE_SWIFT
goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
end
BattleFrontier_Lounge7_EventScript_IcyWind::
setvar VAR_0x8008, 24
setvar VAR_0x8005, MOVE_ICY_WIND
goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
end
BattleFrontier_Lounge7_EventScript_Endure::
setvar VAR_0x8008, 48
setvar VAR_0x8005, MOVE_ENDURE
goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
end
BattleFrontier_Lounge7_EventScript_PsychUp::
setvar VAR_0x8008, 48
setvar VAR_0x8005, MOVE_PSYCH_UP
goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
end
BattleFrontier_Lounge7_EventScript_IcePunch::
setvar VAR_0x8008, 48
setvar VAR_0x8005, MOVE_ICE_PUNCH
goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
end
BattleFrontier_Lounge7_EventScript_ThunderPunch::
setvar VAR_0x8008, 48
setvar VAR_0x8005, MOVE_THUNDER_PUNCH
goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
end
BattleFrontier_Lounge7_EventScript_FirePunch::
setvar VAR_0x8008, 48
setvar VAR_0x8005, MOVE_FIRE_PUNCH
goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
end
BattleFrontier_Lounge7_EventScript_ExitTutorMoveSelect::
special CloseBattleFrontierTutorWindow
special CloseBattlePointsWindow
msgbox BattleFrontier_Lounge7_Text_YouDontWantTo, MSGBOX_DEFAULT
release
end
BattleFrontier_Lounge7_EventScript_CancelChooseMon::
msgbox BattleFrontier_Lounge7_Text_YouDontWantTo, MSGBOX_DEFAULT
release
end
@ VAR_0x8008 is the price
@ VAR_TEMP_C is the scroll multichoice ID
@ VAR_TEMP_D is the move selection
@ VAR_TEMP_E is which move tutor was spoken to
BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection::
special BufferBattleFrontierTutorMoveName
buffernumberstring STR_VAR_2, VAR_0x8008
msgbox BattleFrontier_Lounge7_Text_MoveWillBeXBattlePoints, MSGBOX_YESNO
goto_if_eq VAR_RESULT, NO, BattleFrontier_Lounge7_EventScript_ChooseNewMove
specialvar VAR_TEMP_1, GetFrontierBattlePoints
goto_if_ge VAR_TEMP_1, VAR_0x8008, BattleFrontier_Lounge7_EventScript_TeachTutorMove
msgbox BattleFrontier_Lounge7_Text_HaventGotEnoughPoints, MSGBOX_DEFAULT
goto BattleFrontier_Lounge7_EventScript_ChooseNewMove
end
BattleFrontier_Lounge7_EventScript_TeachTutorMove::
msgbox BattleFrontier_Lounge7_Text_TeachMoveToWhichMon, MSGBOX_DEFAULT
fadescreen FADE_TO_BLACK
special CloseBattlePointsWindow
special CloseBattleFrontierTutorWindow
special ChooseMonForMoveTutor
waitstate
goto_if_eq VAR_RESULT, FALSE, BattleFrontier_Lounge7_EventScript_CancelChooseMon
msgbox BattleFrontier_Lounge7_Text_IllTakeBattlePoints, MSGBOX_DEFAULT
copyvar VAR_0x8004, VAR_0x8008
special TakeFrontierBattlePoints
release
end
BattleFrontier_Lounge7_EventScript_ChooseNewMove::
goto_if_eq VAR_TEMP_E, 0, BattleFrontier_Lounge7_EventScript_ChooseNewLeftTutorMove
goto BattleFrontier_Lounge7_EventScript_ChooseNewRightTutorMove
end
BattleFrontier_Lounge7_EventScript_Sailor::
msgbox BattleFrontier_Lounge7_Text_ThinkLadiesDontGetAlong, MSGBOX_NPC
end
BattleFrontier_Lounge7_EventScript_Gentleman::
msgbox BattleFrontier_Lounge7_Text_LadiesWereStrongAndBeautiful, MSGBOX_NPC
end
BattleFrontier_Lounge7_Text_LeftTutorIntro:
.string "Buhahaha!\p"
.string "You couldn't tell it from looking now,\n"
.string "but I used to be one tough TRAINER.\p"
.string "I had a reputation as the toughest\n"
.string "BEAUTY around, I tell you!\p"
.string "… … … … … …\p"
.string "What is it now?\n"
.string "You don't believe me.\p"
.string "I'm not like that blowhard woman over\n"
.string "there. I'm actually talented!\p"
.string "Let me prove it to you.\n"
.string "I can teach your POKéMON special and\l"
.string "yet cute moves.\p"
.string "But my lessons don't come free.\n"
.string "How about paying for the moves I teach\l"
.string "with a wee bit of Battle Points?$"
BattleFrontier_Lounge7_Text_LeftTutorWelcomeBack:
.string "Buhahaha!\p"
.string "Are you back to learn special and\n"
.string "yet cute POKéMON moves?$"
BattleFrontier_Lounge7_Text_TeachWhichMove:
.string "Fine, fine, look here!\n"
.string "Which move should I teach?$"
BattleFrontier_Lounge7_Text_MoveWillBeXBattlePoints:
.string "The move {STR_VAR_1}, is it?\n"
.string "That will be {STR_VAR_2} Battle Points, okay?$"
BattleFrontier_Lounge7_Text_TeachMoveToWhichMon:
.string "Fine, fine, now pick the POKéMON\n"
.string "I should teach the move to.$"
BattleFrontier_Lounge7_Text_HaventGotEnoughPoints:
.string "What the…\n"
.string "You haven't got enough Battle Points!$"
BattleFrontier_Lounge7_Text_IllTakeBattlePoints:
.string "Do you see how skilled I am now?\n"
.string "I'll take your Battle Points, thanks!$"
BattleFrontier_Lounge7_Text_YouDontWantTo:
.string "What's that?\n"
.string "You don't want to…\p"
.string "If you want to see how skilled I am,\n"
.string "you come see me anytime!$"
BattleFrontier_Lounge7_Text_RightTutorIntro:
.string "Ihihihi!\p"
.string "I know it's hard to see now, but I used\n"
.string "to be one fantastic TRAINER.\p"
.string "I had a reputation as the most\n"
.string "invincible SWIMMER around, I tell you!\p"
.string "… … … … … …\p"
.string "What's wrong?\n"
.string "You don't believe me.\p"
.string "I'm not like that buffoonish woman over\n"
.string "there. I'm actually experienced!\p"
.string "I can prove it to you.\n"
.string "I can teach your POKéMON hard and\l"
.string "yet pretty moves.\p"
.string "But my lessons don't come free.\n"
.string "How about paying for the moves I teach\l"
.string "with a wee bit of Battle Points?$"
BattleFrontier_Lounge7_Text_RightTutorWelcomeBack:
.string "Ihihihi!\p"
.string "Have you come to learn hard and\n"
.string "yet pretty POKéMON moves?$"
BattleFrontier_Lounge7_Text_ThinkLadiesDontGetAlong:
.string "Those ladies, the way they bad-mouth\n"
.string "each other, you probably think that\l"
.string "they don't get along.\p"
.string "But if that were true, they wouldn't\n"
.string "stay out here together, would they?$"
BattleFrontier_Lounge7_Text_LadiesWereStrongAndBeautiful:
.string "When I was just a wee YOUNGSTER,\n"
.string "those ladies were strong and beautiful.\p"
.string "They were idols among us TRAINERS.\p"
.string "Even now, age hasn't dulled their\n"
.string "abilities.\p"
.string "In fact, their POKéMON moves have\n"
.string "grown even more polished.\p"
.string "But… For some reason, I can't help\n"
.string "but feel this…\p"
.string "Time is so cruel…$"
BattleFrontier_Lounge7_Text_SoftboiledDesc::
.string "Recovers up to\n"
.string "half the user's\n"
.string "maximum HP.$"
BattleFrontier_Lounge7_Text_SeismicTossDesc::
.string "Inflicts damage\n"
.string "identical to the\n"
.string "user's level.$"
BattleFrontier_Lounge7_Text_DreamEaterDesc::
.string "Recovers half the\n"
.string "damage inflicted\n"
.string "on a sleeping foe.$"
BattleFrontier_Lounge7_Text_MegaPunchDesc::
.string "A strong punch\n"
.string "thrown with\n"
.string "incredible power.$"
BattleFrontier_Lounge7_Text_MegaKickDesc::
.string "An extremely\n"
.string "powerful kick with\n"
.string "intense force.$"
BattleFrontier_Lounge7_Text_BodySlamDesc::
.string "A full-body slam\n"
.string "that may cause\n"
.string "paralysis.$"
BattleFrontier_Lounge7_Text_RockSlideDesc::
.string "Large boulders\n"
.string "are hurled. May\n"
.string "cause flinching.$"
BattleFrontier_Lounge7_Text_CounterDesc::
.string "Retaliates any\n"
.string "physical hit with\n"
.string "double the power.$"
BattleFrontier_Lounge7_Text_ThunderWaveDesc::
.string "A weak jolt of\n"
.string "electricity that\n"
.string "paralyzes the foe.$"
BattleFrontier_Lounge7_Text_SwordsDanceDesc::
.string "A fighting dance\n"
.string "that sharply\n"
.string "raises ATTACK.$"
BattleFrontier_Lounge7_Text_DefenseCurlDesc::
.string "Curls up to con-\n"
.string "ceal weak spots\n"
.string "and raise DEFENSE.$"
BattleFrontier_Lounge7_Text_SnoreDesc::
.string "A loud attack\n"
.string "that can be used\n"
.string "only while asleep.$"
BattleFrontier_Lounge7_Text_MudSlapDesc::
.string "Hurls mud in the\n"
.string "foe's face to re-\n"
.string "duce its accuracy.$"
BattleFrontier_Lounge7_Text_SwiftDesc::
.string "Sprays star-\n"
.string "shaped rays\n"
.string "that never miss.$"
BattleFrontier_Lounge7_Text_IcyWindDesc::
.string "A chilling attack\n"
.string "that lowers the\n"
.string "foe's SPEED.$"
BattleFrontier_Lounge7_Text_EndureDesc::
.string "Endures any at-\n"
.string "tack for 1 turn,\n"
.string "leaving 1HP.$"
BattleFrontier_Lounge7_Text_PsychUpDesc::
.string "Copies the foe's\n"
.string "effect(s) and\n"
.string "gives to the user.$"
BattleFrontier_Lounge7_Text_IcePunchDesc::
.string "An icy punch\n"
.string "that may\n"
.string "freeze the foe.$"
BattleFrontier_Lounge7_Text_ThunderPunchDesc::
.string "An electrified\n"
.string "punch that may\n"
.string "paralyze the foe.$"
BattleFrontier_Lounge7_Text_FirePunchDesc::
.string "A fiery punch\n"
.string "that may burn\n"
.string "the foe.$"