mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2025-01-26 05:10:23 +01:00
1778 lines
55 KiB
C
1778 lines
55 KiB
C
static const u8 sNullDescription[] = _(
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"");
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static const u8 sPoundDescription[] = _(
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"Pounds the foe with\n"
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"forelegs or tail.");
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static const u8 sKarateChopDescription[] = _(
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"A chopping attack with a\n"
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"high critical-hit ratio.");
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static const u8 sDoubleSlapDescription[] = _(
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"Repeatedly slaps the foe\n"
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"2 to 5 times.");
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static const u8 sCometPunchDescription[] = _(
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"Repeatedly punches the foe\n"
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"2 to 5 times.");
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static const u8 sMegaPunchDescription[] = _(
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"A strong punch thrown with\n"
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"incredible power.");
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static const u8 sPayDayDescription[] = _(
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"Throws coins at the foe.\n"
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"Money is recovered after.");
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static const u8 sFirePunchDescription[] = _(
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"A fiery punch that may burn\n"
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"the foe.");
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static const u8 sIcePunchDescription[] = _(
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"An icy punch that may\n"
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"freeze the foe.");
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static const u8 sThunderPunchDescription[] = _(
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"An electrified punch that\n"
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"may paralyze the foe.");
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static const u8 sScratchDescription[] = _(
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"Scratches the foe with\n"
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"sharp claws.");
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static const u8 sViceGripDescription[] = _(
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"Grips the foe with large and\n"
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"powerful pincers.");
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static const u8 sGuillotineDescription[] = _(
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"A powerful pincer attack\n"
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"that may cause fainting.");
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static const u8 sRazorWindDescription[] = _(
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"A 2-turn move that strikes\n"
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"the foe on the 2nd turn.");
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static const u8 sSwordsDanceDescription[] = _(
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"A fighting dance that\n"
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"sharply raises ATTACK.");
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static const u8 sCutDescription[] = _(
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"Cuts the foe with sharp\n"
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"scythes, claws, etc.");
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static const u8 sGustDescription[] = _(
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"Strikes the foe with a gust\n"
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"of wind whipped up by wings.");
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static const u8 sWingAttackDescription[] = _(
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"Strikes the foe with wings\n"
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"spread wide.");
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static const u8 sWhirlwindDescription[] = _(
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"Blows away the foe with\n"
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"wind and ends the battle.");
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static const u8 sFlyDescription[] = _(
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"Flies up on the first turn,\n"
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"then strikes the next turn.");
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static const u8 sBindDescription[] = _(
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"Binds and squeezes the foe\n"
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"for 2 to 5 turns.");
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static const u8 sSlamDescription[] = _(
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"Slams the foe with a long\n"
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"tail, vine, etc.");
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static const u8 sVineWhipDescription[] = _(
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"Strikes the foe with\n"
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"slender, whiplike vines.");
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static const u8 sStompDescription[] = _(
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"Stomps the enemy with a big\n"
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"foot. May cause flinching.");
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static const u8 sDoubleKickDescription[] = _(
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"A double-kicking attack\n"
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"that strikes the foe twice.");
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static const u8 sMegaKickDescription[] = _(
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"An extremely powerful kick\n"
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"with intense force.");
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static const u8 sJumpKickDescription[] = _(
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"A strong jumping kick. May\n"
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"miss and hurt the kicker.");
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static const u8 sRollingKickDescription[] = _(
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"A fast kick delivered from\n"
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"a rapid spin.");
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static const u8 sSandAttackDescription[] = _(
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"Reduces the foe's accuracy\n"
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"by hurling sand in its face.");
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static const u8 sHeadbuttDescription[] = _(
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"A ramming attack that may\n"
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"cause flinching.");
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static const u8 sHornAttackDescription[] = _(
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"Jabs the foe with sharp\n"
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"horns.");
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static const u8 sFuryAttackDescription[] = _(
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"Jabs the foe 2 to 5 times\n"
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"with sharp horns, etc.");
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static const u8 sHornDrillDescription[] = _(
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"A one-hit KO attack that\n"
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"uses a horn like a drill.");
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static const u8 sTackleDescription[] = _(
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"Charges the foe with a full-\n"
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"body tackle.");
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static const u8 sBodySlamDescription[] = _(
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"A full-body slam that may\n"
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"cause paralysis.");
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static const u8 sWrapDescription[] = _(
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"Wraps and squeezes the foe\n"
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"2 to 5 times with vines, etc.");
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static const u8 sTakeDownDescription[] = _(
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"A reckless charge attack\n"
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"that also hurts the user.");
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static const u8 sThrashDescription[] = _(
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"A rampage of 2 to 3 turns\n"
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"that confuses the user.");
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static const u8 sDoubleEdgeDescription[] = _(
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"A life-risking tackle that\n"
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"also hurts the user.");
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static const u8 sTailWhipDescription[] = _(
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"Wags the tail to lower the\n"
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"foe's DEFENSE.");
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static const u8 sPoisonStingDescription[] = _(
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"A toxic attack with barbs,\n"
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"etc., that may poison.");
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static const u8 sTwineedleDescription[] = _(
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"Stingers on the forelegs\n"
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"jab the foe twice.");
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static const u8 sPinMissileDescription[] = _(
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"Sharp pins are fired to\n"
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"strike 2 to 5 times.");
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static const u8 sLeerDescription[] = _(
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"Frightens the foe with a\n"
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"leer to lower DEFENSE.");
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static const u8 sBiteDescription[] = _(
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"Bites with vicious fangs.\n"
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"May cause flinching.");
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static const u8 sGrowlDescription[] = _(
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"Growls cutely to reduce the\n"
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"foe's ATTACK.");
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static const u8 sRoarDescription[] = _(
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"Makes the foe flee to end\n"
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"the battle.");
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static const u8 sSingDescription[] = _(
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"A soothing song lulls the\n"
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"foe into a deep slumber.");
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static const u8 sSupersonicDescription[] = _(
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"Emits bizarre sound waves\n"
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"that may confuse the foe.");
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static const u8 sSonicBoomDescription[] = _(
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"Launches shock waves that\n"
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"always inflict 20 HP damage.");
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static const u8 sDisableDescription[] = _(
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"Psychically disables one of\n"
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"the foe's moves.");
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static const u8 sAcidDescription[] = _(
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"Sprays a hide-melting acid.\n"
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"May lower DEFENSE.");
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static const u8 sEmberDescription[] = _(
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"A weak fire attack that may\n"
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"inflict a burn.");
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static const u8 sFlamethrowerDescription[] = _(
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"A powerful fire attack that\n"
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"may inflict a burn.");
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static const u8 sMistDescription[] = _(
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"Creates a mist that stops\n"
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"reduction of abilities.");
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static const u8 sWaterGunDescription[] = _(
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"Squirts water to attack\n"
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"the foe.");
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static const u8 sHydroPumpDescription[] = _(
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"Blasts water at high power\n"
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"to strike the foe.");
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static const u8 sSurfDescription[] = _(
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"Creates a huge wave, then\n"
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"crashes it down on the foe.");
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static const u8 sIceBeamDescription[] = _(
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"Blasts the foe with an icy\n"
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"beam that may freeze it.");
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static const u8 sBlizzardDescription[] = _(
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"Hits the foe with an icy\n"
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"storm that may freeze it.");
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static const u8 sPsybeamDescription[] = _(
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"Fires a peculiar ray that\n"
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"may confuse the foe.");
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static const u8 sBubbleBeamDescription[] = _(
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"Forcefully sprays bubbles\n"
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"that may lower SPEED.");
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static const u8 sAuroraBeamDescription[] = _(
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"Fires a rainbow-colored\n"
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"beam that may lower ATTACK.");
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static const u8 sHyperBeamDescription[] = _(
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"Powerful, but leaves the\n"
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"user immobile the next turn.");
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static const u8 sPeckDescription[] = _(
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"Attacks the foe with a\n"
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"jabbing beak, etc.");
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static const u8 sDrillPeckDescription[] = _(
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"A corkscrewing attack with\n"
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"the beak acting as a drill.");
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static const u8 sSubmissionDescription[] = _(
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"A reckless body slam that\n"
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"also hurts the user.");
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static const u8 sLowKickDescription[] = _(
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"A kick that inflicts more\n"
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"damage on heavier foes.");
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static const u8 sCounterDescription[] = _(
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"Retaliates any physical hit\n"
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"with double the power.");
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static const u8 sSeismicTossDescription[] = _(
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"Inflicts damage identical\n"
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"to the user's level.");
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static const u8 sStrengthDescription[] = _(
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"Builds enormous power,\n"
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"then slams the foe.");
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static const u8 sAbsorbDescription[] = _(
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"An attack that absorbs\n"
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"half the damage inflicted.");
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static const u8 sMegaDrainDescription[] = _(
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"An attack that absorbs\n"
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"half the damage inflicted.");
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static const u8 sLeechSeedDescription[] = _(
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"Plants a seed on the foe to\n"
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"steal HP on every turn.");
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static const u8 sGrowthDescription[] = _(
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"Forces the body to grow\n"
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"and heightens SP. ATK.");
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static const u8 sRazorLeafDescription[] = _(
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"Cuts the enemy with leaves.\n"
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"High critical-hit ratio.");
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static const u8 sSolarBeamDescription[] = _(
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"Absorbs light in one turn,\n"
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"then attacks next turn.");
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static const u8 sPoisonPowderDescription[] = _(
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"Scatters a toxic powder\n"
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"that may poison the foe.");
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static const u8 sStunSporeDescription[] = _(
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"Scatters a powder that may\n"
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"paralyze the foe.");
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static const u8 sSleepPowderDescription[] = _(
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"Scatters a powder that may\n"
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"cause the foe to sleep.");
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static const u8 sPetalDanceDescription[] = _(
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"A rampage of 2 to 3 turns\n"
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"that confuses the user.");
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static const u8 sStringShotDescription[] = _(
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"Binds the foe with string\n"
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"to reduce its SPEED.");
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static const u8 sDragonRageDescription[] = _(
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"Launches shock waves that\n"
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"always inflict 40 HP damage.");
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static const u8 sFireSpinDescription[] = _(
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"Traps the foe in a ring of\n"
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"fire for 2 to 5 turns.");
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static const u8 sThunderShockDescription[] = _(
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"An electrical attack that\n"
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"may paralyze the foe.");
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static const u8 sThunderboltDescription[] = _(
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"A strong electrical attack\n"
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"that may paralyze the foe.");
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static const u8 sThunderWaveDescription[] = _(
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"A weak jolt of electricity\n"
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"that paralyzes the foe.");
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static const u8 sThunderDescription[] = _(
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"A lightning attack that may\n"
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"cause paralysis.");
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static const u8 sRockThrowDescription[] = _(
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"Throws small rocks to\n"
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"strike the foe.");
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static const u8 sEarthquakeDescription[] = _(
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"A powerful quake, but has\n"
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"no effect on flying foes.");
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static const u8 sFissureDescription[] = _(
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"A one-hit KO move that\n"
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"drops the foe in a fissure.");
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static const u8 sDigDescription[] = _(
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"Digs underground the first\n"
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"turn and strikes next turn.");
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static const u8 sToxicDescription[] = _(
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"Poisons the foe with an\n"
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"intensifying toxin.");
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static const u8 sConfusionDescription[] = _(
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"A psychic attack that may\n"
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"cause confusion.");
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static const u8 sPsychicDescription[] = _(
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"A powerful psychic attack\n"
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"that may lower SP. DEF.");
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static const u8 sHypnosisDescription[] = _(
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"A hypnotizing move that\n"
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"may induce sleep.");
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static const u8 sMeditateDescription[] = _(
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"Meditates in a peaceful\n"
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"fashion to raise ATTACK.");
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static const u8 sAgilityDescription[] = _(
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"Relaxes the body to sharply\n"
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"boost SPEED.");
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static const u8 sQuickAttackDescription[] = _(
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"An extremely fast attack\n"
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"that always strikes first.");
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static const u8 sRageDescription[] = _(
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"Raises the user's ATTACK\n"
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"every time it is hit.");
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static const u8 sTeleportDescription[] = _(
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"A psychic move for fleeing\n"
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"from battle instantly.");
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static const u8 sNightShadeDescription[] = _(
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"Inflicts damage identical\n"
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"to the user's level.");
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static const u8 sMimicDescription[] = _(
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"Copies a move used by the\n"
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"foe during one battle.");
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static const u8 sScreechDescription[] = _(
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"Emits a screech to sharply\n"
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"reduce the foe's DEFENSE.");
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static const u8 sDoubleTeamDescription[] = _(
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"Creates illusory copies to\n"
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"raise evasiveness.");
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static const u8 sRecoverDescription[] = _(
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"Recovers up to half the\n"
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"user's maximum HP.");
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static const u8 sHardenDescription[] = _(
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"Stiffens the body's \n"
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"muscles to raise DEFENSE.");
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static const u8 sMinimizeDescription[] = _(
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"Minimizes the user's size\n"
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"to raise evasiveness.");
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static const u8 sSmokescreenDescription[] = _(
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"Lowers the foe's accuracy\n"
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"using smoke, ink, etc.");
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static const u8 sConfuseRayDescription[] = _(
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"A sinister ray that\n"
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"confuses the foe.");
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static const u8 sWithdrawDescription[] = _(
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"Withdraws the body into its\n"
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"hard shell to raise DEFENSE.");
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static const u8 sDefenseCurlDescription[] = _(
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"Curls up to conceal weak\n"
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"spots and raise DEFENSE.");
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static const u8 sBarrierDescription[] = _(
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"Creates a barrier that\n"
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"sharply raises DEFENSE.");
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static const u8 sLightScreenDescription[] = _(
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"Creates a wall of light that\n"
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"lowers SP. ATK damage.");
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static const u8 sHazeDescription[] = _(
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"Creates a black haze that\n"
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"eliminates all stat changes.");
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static const u8 sReflectDescription[] = _(
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"Creates a wall of light that\n"
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"weakens physical attacks.");
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static const u8 sFocusEnergyDescription[] = _(
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"Focuses power to raise the\n"
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"critical-hit ratio.");
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static const u8 sBideDescription[] = _(
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"Endures attack for 2\n"
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"turns to retaliate double.");
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static const u8 sMetronomeDescription[] = _(
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"Waggles a finger to use any\n"
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"POKéMON move at random.");
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static const u8 sMirrorMoveDescription[] = _(
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"Counters the foe's attack\n"
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"with the same move.");
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static const u8 sSelfDestructDescription[] = _(
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"Inflicts severe damage but\n"
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"makes the user faint.");
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static const u8 sEggBombDescription[] = _(
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"An egg is forcibly hurled at\n"
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"the foe.");
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static const u8 sLickDescription[] = _(
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"Licks with a long tongue to\n"
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"injure. May also paralyze.");
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static const u8 sSmogDescription[] = _(
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"An exhaust-gas attack\n"
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"that may also poison.");
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static const u8 sSludgeDescription[] = _(
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"Sludge is hurled to inflict\n"
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"damage. May also poison.");
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static const u8 sBoneClubDescription[] = _(
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"Clubs the foe with a bone.\n"
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"May cause flinching.");
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static const u8 sFireBlastDescription[] = _(
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"Incinerates everything it\n"
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"strikes. May cause a burn.");
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static const u8 sWaterfallDescription[] = _(
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"Charges the foe with speed\n"
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"to climb waterfalls.");
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static const u8 sClampDescription[] = _(
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"Traps and squeezes the\n"
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"foe for 2 to 5 turns.");
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static const u8 sSwiftDescription[] = _(
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"Sprays star-shaped rays\n"
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"that never miss.");
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static const u8 sSkullBashDescription[] = _(
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"Tucks in the head, then\n"
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"attacks on the next turn.");
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static const u8 sSpikeCannonDescription[] = _(
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"Launches sharp spikes that\n"
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"strike 2 to 5 times.");
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static const u8 sConstrictDescription[] = _(
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"Constricts to inflict pain.\n"
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"May lower SPEED.");
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static const u8 sAmnesiaDescription[] = _(
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"Forgets about something\n"
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"and sharply raises SP. DEF.");
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static const u8 sKinesisDescription[] = _(
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"Distracts the foe.\n"
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"May lower accuracy.");
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static const u8 sSoftBoiledDescription[] = _(
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"Recovers up to half the\n"
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"user's maximum HP.");
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static const u8 sHiJumpKickDescription[] = _(
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"A jumping knee kick. If it\n"
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"misses, the user is hurt.");
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static const u8 sGlareDescription[] = _(
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"Intimidates and frightens\n"
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"the foe into paralysis.");
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static const u8 sDreamEaterDescription[] = _(
|
|
"Takes one half the damage\n"
|
|
"inflicted on a sleeping foe.");
|
|
|
|
static const u8 sPoisonGasDescription[] = _(
|
|
"Envelops the foe in a toxic\n"
|
|
"gas that may poison.");
|
|
|
|
static const u8 sBarrageDescription[] = _(
|
|
"Hurls round objects at the\n"
|
|
"foe 2 to 5 times.");
|
|
|
|
static const u8 sLeechLifeDescription[] = _(
|
|
"An attack that steals half\n"
|
|
"the damage inflicted.");
|
|
|
|
static const u8 sLovelyKissDescription[] = _(
|
|
"Demands a kiss with a scary\n"
|
|
"face that induces sleep.");
|
|
|
|
static const u8 sSkyAttackDescription[] = _(
|
|
"Searches out weak spots,\n"
|
|
"then strikes the next turn.");
|
|
|
|
static const u8 sTransformDescription[] = _(
|
|
"Alters the user's cells to\n"
|
|
"become a copy of the foe.");
|
|
|
|
static const u8 sBubbleDescription[] = _(
|
|
"An attack using bubbles.\n"
|
|
"May lower the foe's SPEED.");
|
|
|
|
static const u8 sDizzyPunchDescription[] = _(
|
|
"A rhythmic punch that may\n"
|
|
"confuse the foe.");
|
|
|
|
static const u8 sSporeDescription[] = _(
|
|
"Scatters a cloud of spores\n"
|
|
"that always induce sleep.");
|
|
|
|
static const u8 sFlashDescription[] = _(
|
|
"Looses a powerful blast of\n"
|
|
"light that cuts accuracy.");
|
|
|
|
static const u8 sPsywaveDescription[] = _(
|
|
"Attacks with a psychic\n"
|
|
"wave of varying intensity.");
|
|
|
|
static const u8 sSplashDescription[] = _(
|
|
"It's just a splash...\n"
|
|
"Has no effect whatsoever.");
|
|
|
|
static const u8 sAcidArmorDescription[] = _(
|
|
"Liquifies the user's body\n"
|
|
"to sharply raise DEFENSE.");
|
|
|
|
static const u8 sCrabhammerDescription[] = _(
|
|
"Hammers with a pincer. Has a\n"
|
|
"high critical-hit ratio.");
|
|
|
|
static const u8 sExplosionDescription[] = _(
|
|
"Inflicts severe damage but\n"
|
|
"makes the user faint.");
|
|
|
|
static const u8 sFurySwipesDescription[] = _(
|
|
"Rakes the foe with sharp\n"
|
|
"claws, etc., 2 to 5 times.");
|
|
|
|
static const u8 sBonemerangDescription[] = _(
|
|
"Throws a bone boomerang\n"
|
|
"that strikes twice.");
|
|
|
|
static const u8 sRestDescription[] = _(
|
|
"The user sleeps for 2 turns,\n"
|
|
"restoring HP and status.");
|
|
|
|
static const u8 sRockSlideDescription[] = _(
|
|
"Large boulders are hurled.\n"
|
|
"May cause flinching.");
|
|
|
|
static const u8 sHyperFangDescription[] = _(
|
|
"Attacks with sharp fangs.\n"
|
|
"May cause flinching.");
|
|
|
|
static const u8 sSharpenDescription[] = _(
|
|
"Reduces the polygon count\n"
|
|
"and raises ATTACK.");
|
|
|
|
static const u8 sConversionDescription[] = _(
|
|
"Changes the user's type\n"
|
|
"into a known move's type.");
|
|
|
|
static const u8 sTriAttackDescription[] = _(
|
|
"Fires three types of beams\n"
|
|
"at the same time.");
|
|
|
|
static const u8 sSuperFangDescription[] = _(
|
|
"Attacks with sharp fangs\n"
|
|
"and cuts half the foe's HP.");
|
|
|
|
static const u8 sSlashDescription[] = _(
|
|
"Slashes with claws, etc. Has\n"
|
|
"a high critical-hit ratio.");
|
|
|
|
static const u8 sSubstituteDescription[] = _(
|
|
"Creates a decoy using 1/4\n"
|
|
"of the user's maximum HP.");
|
|
|
|
static const u8 sStruggleDescription[] = _(
|
|
"Used only if all PP are gone.\n"
|
|
"Also hurts the user a little.");
|
|
|
|
static const u8 sSketchDescription[] = _(
|
|
"Copies the foe's last move\n"
|
|
"permanently.");
|
|
|
|
static const u8 sTripleKickDescription[] = _(
|
|
"Kicks the foe 3 times in a\n"
|
|
"row with rising intensity.");
|
|
|
|
static const u8 sThiefDescription[] = _(
|
|
"While attacking, it may\n"
|
|
"steal the foe's held item.");
|
|
|
|
static const u8 sSpiderWebDescription[] = _(
|
|
"Ensnares the foe to stop it\n"
|
|
"from fleeing or switching.");
|
|
|
|
static const u8 sMindReaderDescription[] = _(
|
|
"Senses the foe's action to\n"
|
|
"ensure the next move's hit.");
|
|
|
|
static const u8 sNightmareDescription[] = _(
|
|
"Inflicts 1/4 damage on a\n"
|
|
"sleeping foe every turn.");
|
|
|
|
static const u8 sFlameWheelDescription[] = _(
|
|
"A fiery charge attack that\n"
|
|
"may inflict a burn.");
|
|
|
|
static const u8 sSnoreDescription[] = _(
|
|
"A loud attack that can be\n"
|
|
"used only while asleep.");
|
|
|
|
static const u8 sCurseDescription[] = _(
|
|
"A move that functions\n"
|
|
"differently for GHOSTS.");
|
|
|
|
static const u8 sFlailDescription[] = _(
|
|
"Inflicts more damage when\n"
|
|
"the user's HP is down.");
|
|
|
|
static const u8 sConversion2Description[] = _(
|
|
"Makes the user resistant\n"
|
|
"to the last attack's type.");
|
|
|
|
static const u8 sAeroblastDescription[] = _(
|
|
"Launches a vacuumed blast.\n"
|
|
"High critical-hit ratio.");
|
|
|
|
static const u8 sCottonSporeDescription[] = _(
|
|
"Spores cling to the foe,\n"
|
|
"sharply reducing SPEED.");
|
|
|
|
static const u8 sReversalDescription[] = _(
|
|
"Inflicts more damage when\n"
|
|
"the user's HP is down.");
|
|
|
|
static const u8 sSpiteDescription[] = _(
|
|
"Spitefully cuts the PP\n"
|
|
"of the foe's last move.");
|
|
|
|
static const u8 sPowderSnowDescription[] = _(
|
|
"Blasts the foe with a snowy\n"
|
|
"gust. May cause freezing.");
|
|
|
|
static const u8 sProtectDescription[] = _(
|
|
"Evades attack, but may fail\n"
|
|
"if used in succession.");
|
|
|
|
static const u8 sMachPunchDescription[] = _(
|
|
"A punch is thrown at wicked\n"
|
|
"speed to strike first.");
|
|
|
|
static const u8 sScaryFaceDescription[] = _(
|
|
"Frightens with a scary face\n"
|
|
"to sharply reduce SPEED.");
|
|
|
|
static const u8 sFaintAttackDescription[] = _(
|
|
"Draws the foe close, then\n"
|
|
"strikes without fail.");
|
|
|
|
static const u8 sSweetKissDescription[] = _(
|
|
"Demands a kiss with a cute\n"
|
|
"look. May cause confusion.");
|
|
|
|
static const u8 sBellyDrumDescription[] = _(
|
|
"Maximizes ATTACK while\n"
|
|
"sacrificing HP.");
|
|
|
|
static const u8 sSludgeBombDescription[] = _(
|
|
"Sludge is hurled to inflict\n"
|
|
"damage. May also poison.");
|
|
|
|
static const u8 sMudSlapDescription[] = _(
|
|
"Hurls mud in the foe's face\n"
|
|
"to reduce its accuracy.");
|
|
|
|
static const u8 sOctazookaDescription[] = _(
|
|
"Fires a lump of ink to\n"
|
|
"damage and cut accuracy.");
|
|
|
|
static const u8 sSpikesDescription[] = _(
|
|
"Sets spikes that hurt a \n"
|
|
"foe switching in.");
|
|
|
|
static const u8 sZapCannonDescription[] = _(
|
|
"Powerful and sure to cause\n"
|
|
"paralysis, but inaccurate.");
|
|
|
|
static const u8 sForesightDescription[] = _(
|
|
"Negates the foe's efforts\n"
|
|
"to heighten evasiveness.");
|
|
|
|
static const u8 sDestinyBondDescription[] = _(
|
|
"If the user faints, the foe\n"
|
|
"is also made to faint.");
|
|
|
|
static const u8 sPerishSongDescription[] = _(
|
|
"Any POKéMON hearing this\n"
|
|
"song faints in 3 turns.");
|
|
|
|
static const u8 sIcyWindDescription[] = _(
|
|
"A chilling attack that\n"
|
|
"lowers the foe's SPEED.");
|
|
|
|
static const u8 sDetectDescription[] = _(
|
|
"Evades attack, but may fail\n"
|
|
"if used in succession.");
|
|
|
|
static const u8 sBoneRushDescription[] = _(
|
|
"Strikes the foe with a bone\n"
|
|
"in hand 2 to 5 times.");
|
|
|
|
static const u8 sLockOnDescription[] = _(
|
|
"Locks on to the foe to\n"
|
|
"ensure the next move hits.");
|
|
|
|
static const u8 sOutrageDescription[] = _(
|
|
"A rampage of 2 to 3 turns\n"
|
|
"that confuses the user.");
|
|
|
|
static const u8 sSandstormDescription[] = _(
|
|
"Causes a sandstorm that\n"
|
|
"rages for several turns.");
|
|
|
|
static const u8 sGigaDrainDescription[] = _(
|
|
"An attack that steals half\n"
|
|
"the damage inflicted.");
|
|
|
|
static const u8 sEndureDescription[] = _(
|
|
"Endures any attack for\n"
|
|
"1 turn, leaving at least 1HP.");
|
|
|
|
static const u8 sCharmDescription[] = _(
|
|
"Charms the foe and sharply\n"
|
|
"reduces its ATTACK.");
|
|
|
|
static const u8 sRolloutDescription[] = _(
|
|
"An attack lasting 5 turns\n"
|
|
"with rising intensity.");
|
|
|
|
static const u8 sFalseSwipeDescription[] = _(
|
|
"An attack that leaves the\n"
|
|
"foe with at least 1 HP.");
|
|
|
|
static const u8 sSwaggerDescription[] = _(
|
|
"Confuses the foe, but also\n"
|
|
"sharply raises ATTACK.");
|
|
|
|
static const u8 sMilkDrinkDescription[] = _(
|
|
"Recovers up to half the\n"
|
|
"user's maximum HP.");
|
|
|
|
static const u8 sSparkDescription[] = _(
|
|
"An electrified tackle that\n"
|
|
"may paralyze the foe.");
|
|
|
|
static const u8 sFuryCutterDescription[] = _(
|
|
"An attack that intensifies\n"
|
|
"on each successive hit.");
|
|
|
|
static const u8 sSteelWingDescription[] = _(
|
|
"Strikes the foe with hard\n"
|
|
"wings spread wide.");
|
|
|
|
static const u8 sMeanLookDescription[] = _(
|
|
"Fixes the foe with a mean\n"
|
|
"look that prevents escape.");
|
|
|
|
static const u8 sAttractDescription[] = _(
|
|
"Makes the opposite gender\n"
|
|
"less likely to attack.");
|
|
|
|
static const u8 sSleepTalkDescription[] = _(
|
|
"Uses an available move\n"
|
|
"randomly while asleep.");
|
|
|
|
static const u8 sHealBellDescription[] = _(
|
|
"Chimes soothingly to heal\n"
|
|
"all status abnormalities.");
|
|
|
|
static const u8 sReturnDescription[] = _(
|
|
"An attack that increases\n"
|
|
"in power with friendship.");
|
|
|
|
static const u8 sPresentDescription[] = _(
|
|
"A gift in the form of a\n"
|
|
"bomb. May restore HP.");
|
|
|
|
static const u8 sFrustrationDescription[] = _(
|
|
"An attack that is stronger\n"
|
|
"if the TRAINER is disliked.");
|
|
|
|
static const u8 sSafeguardDescription[] = _(
|
|
"A mystical force prevents\n"
|
|
"all status problems.");
|
|
|
|
static const u8 sPainSplitDescription[] = _(
|
|
"Adds the user and foe's HP,\n"
|
|
"then shares them equally.");
|
|
|
|
static const u8 sSacredFireDescription[] = _(
|
|
"A mystical fire attack that\n"
|
|
"may inflict a burn.");
|
|
|
|
static const u8 sMagnitudeDescription[] = _(
|
|
"A ground-shaking attack\n"
|
|
"of random intensity.");
|
|
|
|
static const u8 sDynamicPunchDescription[] = _(
|
|
"Powerful and sure to cause\n"
|
|
"confusion, but inaccurate.");
|
|
|
|
static const u8 sMegahornDescription[] = _(
|
|
"A brutal ramming attack\n"
|
|
"using out-thrust horns.");
|
|
|
|
static const u8 sDragonBreathDescription[] = _(
|
|
"Strikes the foe with an\n"
|
|
"incredible blast of breath.");
|
|
|
|
static const u8 sBatonPassDescription[] = _(
|
|
"Switches out the user while\n"
|
|
"keeping effects in play.");
|
|
|
|
static const u8 sEncoreDescription[] = _(
|
|
"Makes the foe repeat its\n"
|
|
"last move over 2 to 6 turns.");
|
|
|
|
static const u8 sPursuitDescription[] = _(
|
|
"Inflicts bad damage if used\n"
|
|
"on a foe switching out.");
|
|
|
|
static const u8 sRapidSpinDescription[] = _(
|
|
"Spins the body at high\n"
|
|
"speed to strike the foe.");
|
|
|
|
static const u8 sSweetScentDescription[] = _(
|
|
"Allures the foe to reduce\n"
|
|
"evasiveness.");
|
|
|
|
static const u8 sIronTailDescription[] = _(
|
|
"Attacks with a rock-hard\n"
|
|
"tail. May lower DEFENSE.");
|
|
|
|
static const u8 sMetalClawDescription[] = _(
|
|
"A claw attack that may\n"
|
|
"raise the user's ATTACK.");
|
|
|
|
static const u8 sVitalThrowDescription[] = _(
|
|
"Makes the user's move last,\n"
|
|
"but it never misses.");
|
|
|
|
static const u8 sMorningSunDescription[] = _(
|
|
"Restores HP. The amount\n"
|
|
"varies with the weather.");
|
|
|
|
static const u8 sSynthesisDescription[] = _(
|
|
"Restores HP. The amount\n"
|
|
"varies with the weather.");
|
|
|
|
static const u8 sMoonlightDescription[] = _(
|
|
"Restores HP. The amount\n"
|
|
"varies with the weather.");
|
|
|
|
static const u8 sHiddenPowerDescription[] = _(
|
|
"The effectiveness varies\n"
|
|
"with the user.");
|
|
|
|
static const u8 sCrossChopDescription[] = _(
|
|
"A double-chopping attack.\n"
|
|
"High critical-hit ratio.");
|
|
|
|
static const u8 sTwisterDescription[] = _(
|
|
"Whips up a vicious twister\n"
|
|
"to tear at the foe.");
|
|
|
|
static const u8 sRainDanceDescription[] = _(
|
|
"Boosts the power of WATER-\n"
|
|
"type moves for 5 turns.");
|
|
|
|
static const u8 sSunnyDayDescription[] = _(
|
|
"Boosts the power of FIRE-\n"
|
|
"type moves for 5 turns.");
|
|
|
|
static const u8 sCrunchDescription[] = _(
|
|
"Crunches with sharp fangs.\n"
|
|
"May lower SP. DEF.");
|
|
|
|
static const u8 sMirrorCoatDescription[] = _(
|
|
"Counters the foe's special\n"
|
|
"attack at double the power.");
|
|
|
|
static const u8 sPsychUpDescription[] = _(
|
|
"Copies the foe's effect(s)\n"
|
|
"and gives to the user.");
|
|
|
|
static const u8 sExtremeSpeedDescription[] = _(
|
|
"An extremely fast and\n"
|
|
"powerful attack.");
|
|
|
|
static const u8 sAncientPowerDescription[] = _(
|
|
"An attack that may raise\n"
|
|
"all stats.");
|
|
|
|
static const u8 sShadowBallDescription[] = _(
|
|
"Hurls a black blob that may\n"
|
|
"lower the foe's SP. DEF.");
|
|
|
|
static const u8 sFutureSightDescription[] = _(
|
|
"Heightens inner power to\n"
|
|
"strike 2 turns later.");
|
|
|
|
static const u8 sRockSmashDescription[] = _(
|
|
"A rock-crushing attack\n"
|
|
"that may lower DEFENSE.");
|
|
|
|
static const u8 sWhirlpoolDescription[] = _(
|
|
"Traps and hurts the foe in\n"
|
|
"a whirlpool for 2 to 5 turns.");
|
|
|
|
static const u8 sBeatUpDescription[] = _(
|
|
"Summons party POKéMON to\n"
|
|
"join in the attack.");
|
|
|
|
static const u8 sFakeOutDescription[] = _(
|
|
"A 1st-turn, 1st-strike move\n"
|
|
"that causes flinching.");
|
|
|
|
static const u8 sUproarDescription[] = _(
|
|
"Causes an uproar for 2 to 5\n"
|
|
"turns and prevents sleep.");
|
|
|
|
static const u8 sStockpileDescription[] = _(
|
|
"Charges up power for up to\n"
|
|
"3 turns.");
|
|
|
|
static const u8 sSpitUpDescription[] = _(
|
|
"Releases stockpiled power\n"
|
|
"(the more the better).");
|
|
|
|
static const u8 sSwallowDescription[] = _(
|
|
"Absorbs stockpiled power\n"
|
|
"and restores HP.");
|
|
|
|
static const u8 sHeatWaveDescription[] = _(
|
|
"Exhales a hot breath on the\n"
|
|
"foe. May inflict a burn.");
|
|
|
|
static const u8 sHailDescription[] = _(
|
|
"Summons a hailstorm that\n"
|
|
"strikes every turn.");
|
|
|
|
static const u8 sTormentDescription[] = _(
|
|
"Torments the foe and stops\n"
|
|
"successive use of a move.");
|
|
|
|
static const u8 sFlatterDescription[] = _(
|
|
"Confuses the foe, but\n"
|
|
"raises its SP. ATK.");
|
|
|
|
static const u8 sWillOWispDescription[] = _(
|
|
"Inflicts a burn on the foe\n"
|
|
"with intense fire.");
|
|
|
|
static const u8 sMementoDescription[] = _(
|
|
"The user faints and lowers\n"
|
|
"the foe's abilities.");
|
|
|
|
static const u8 sFacadeDescription[] = _(
|
|
"Boosts ATTACK when burned,\n"
|
|
"paralyzed, or poisoned.");
|
|
|
|
static const u8 sFocusPunchDescription[] = _(
|
|
"A powerful loyalty attack.\n"
|
|
"The user flinches if hit.");
|
|
|
|
static const u8 sSmellingSaltDescription[] = _(
|
|
"Powerful against paralyzed\n"
|
|
"foes, but also heals them.");
|
|
|
|
static const u8 sFollowMeDescription[] = _(
|
|
"Draws attention to make\n"
|
|
"foes attack only the user.");
|
|
|
|
static const u8 sNaturePowerDescription[] = _(
|
|
"The type of attack varies\n"
|
|
"depending on the location.");
|
|
|
|
static const u8 sChargeDescription[] = _(
|
|
"Charges power to boost the\n"
|
|
"electric move used next.");
|
|
|
|
static const u8 sTauntDescription[] = _(
|
|
"Taunts the foe into only\n"
|
|
"using attack moves.");
|
|
|
|
static const u8 sHelpingHandDescription[] = _(
|
|
"Boosts the power of the\n"
|
|
"recipient's moves.");
|
|
|
|
static const u8 sTrickDescription[] = _(
|
|
"Tricks the foe into trading\n"
|
|
"held items.");
|
|
|
|
static const u8 sRolePlayDescription[] = _(
|
|
"Mimics the target and\n"
|
|
"copies its special ability.");
|
|
|
|
static const u8 sWishDescription[] = _(
|
|
"A wish that restores HP.\n"
|
|
"It takes time to work.");
|
|
|
|
static const u8 sAssistDescription[] = _(
|
|
"Attacks randomly with one\n"
|
|
"of the partner's moves.");
|
|
|
|
static const u8 sIngrainDescription[] = _(
|
|
"Lays roots that restore HP.\n"
|
|
"The user can't switch out.");
|
|
|
|
static const u8 sSuperpowerDescription[] = _(
|
|
"Boosts strength sharply,\n"
|
|
"but lowers abilities.");
|
|
|
|
static const u8 sMagicCoatDescription[] = _(
|
|
"Reflects special effects\n"
|
|
"back to the attacker.");
|
|
|
|
static const u8 sRecycleDescription[] = _(
|
|
"Recycles a used item for\n"
|
|
"one more use.");
|
|
|
|
static const u8 sRevengeDescription[] = _(
|
|
"An attack that gains power\n"
|
|
"if injured by the foe.");
|
|
|
|
static const u8 sBrickBreakDescription[] = _(
|
|
"Destroys barriers such as\n"
|
|
"REFLECT and causes damage.");
|
|
|
|
static const u8 sYawnDescription[] = _(
|
|
"Lulls the foe into yawning,\n"
|
|
"then sleeping next turn.");
|
|
|
|
static const u8 sKnockOffDescription[] = _(
|
|
"Knocks down the foe's held\n"
|
|
"item to prevent its use.");
|
|
|
|
static const u8 sEndeavorDescription[] = _(
|
|
"Gains power if the user's HP\n"
|
|
"is lower than the foe's HP.");
|
|
|
|
static const u8 sEruptionDescription[] = _(
|
|
"The higher the user's HP,\n"
|
|
"the more damage caused.");
|
|
|
|
static const u8 sSkillSwapDescription[] = _(
|
|
"The user swaps special\n"
|
|
"abilities with the target.");
|
|
|
|
static const u8 sImprisonDescription[] = _(
|
|
"Prevents foes from using\n"
|
|
"moves known by the user.");
|
|
|
|
static const u8 sRefreshDescription[] = _(
|
|
"Heals poisoning, paralysis,\n"
|
|
"or a burn.");
|
|
|
|
static const u8 sGrudgeDescription[] = _(
|
|
"If the user faints, deletes\n"
|
|
"all PP of foe's last move.");
|
|
|
|
static const u8 sSnatchDescription[] = _(
|
|
"Steals the effects of the\n"
|
|
"move the target uses next.");
|
|
|
|
static const u8 sSecretPowerDescription[] = _(
|
|
"An attack with effects\n"
|
|
"that vary by location.");
|
|
|
|
static const u8 sDiveDescription[] = _(
|
|
"Dives underwater the first\n"
|
|
"turn and strikes next turn.");
|
|
|
|
static const u8 sArmThrustDescription[] = _(
|
|
"Straight-arm punches that\n"
|
|
"strike the foe 2 to 5 times.");
|
|
|
|
static const u8 sCamouflageDescription[] = _(
|
|
"Alters the POKéMON's type\n"
|
|
"depending on the location.");
|
|
|
|
static const u8 sTailGlowDescription[] = _(
|
|
"Flashes a light that sharply\n"
|
|
"raises SP. ATK.");
|
|
|
|
static const u8 sLusterPurgeDescription[] = _(
|
|
"Attacks with a burst of\n"
|
|
"light. May lower SP. DEF.");
|
|
|
|
static const u8 sMistBallDescription[] = _(
|
|
"Attacks with a flurry of\n"
|
|
"down. May lower SP. ATK.");
|
|
|
|
static const u8 sFeatherDanceDescription[] = _(
|
|
"Envelops the foe with down\n"
|
|
"to sharply reduce ATTACK.");
|
|
|
|
static const u8 sTeeterDanceDescription[] = _(
|
|
"Confuses all POKéMON on\n"
|
|
"the scene.");
|
|
|
|
static const u8 sBlazeKickDescription[] = _(
|
|
"A kick with a high critical-\n"
|
|
"hit ratio. May cause a burn.");
|
|
|
|
static const u8 sMudSportDescription[] = _(
|
|
"Covers the user in mud to\n"
|
|
"raise electrical resistance.");
|
|
|
|
static const u8 sIceBallDescription[] = _(
|
|
"A 5-turn attack that gains\n"
|
|
"power on successive hits.");
|
|
|
|
static const u8 sNeedleArmDescription[] = _(
|
|
"Attacks with thorny arms.\n"
|
|
"May cause flinching.");
|
|
|
|
static const u8 sSlackOffDescription[] = _(
|
|
"Slacks off and restores\n"
|
|
"half the maximum HP.");
|
|
|
|
static const u8 sHyperVoiceDescription[] = _(
|
|
"A loud attack that uses\n"
|
|
"sound waves to injure.");
|
|
|
|
static const u8 sPoisonFangDescription[] = _(
|
|
"A sharp-fanged attack.\n"
|
|
"May badly poison the foe.");
|
|
|
|
static const u8 sCrushClawDescription[] = _(
|
|
"Tears at the foe with sharp\n"
|
|
"claws. May lower DEFENSE.");
|
|
|
|
static const u8 sBlastBurnDescription[] = _(
|
|
"Powerful, but leaves the\n"
|
|
"user immobile the next turn.");
|
|
|
|
static const u8 sHydroCannonDescription[] = _(
|
|
"Powerful, but leaves the\n"
|
|
"user immobile the next turn.");
|
|
|
|
static const u8 sMeteorMashDescription[] = _(
|
|
"Fires a meteor-like punch.\n"
|
|
"May raise ATTACK.");
|
|
|
|
static const u8 sAstonishDescription[] = _(
|
|
"An attack that may shock\n"
|
|
"the foe into flinching.");
|
|
|
|
static const u8 sWeatherBallDescription[] = _(
|
|
"The move's type and power\n"
|
|
"change with the weather.");
|
|
|
|
static const u8 sAromatherapyDescription[] = _(
|
|
"Heals all status problems\n"
|
|
"with a soothing scent.");
|
|
|
|
static const u8 sFakeTearsDescription[] = _(
|
|
"Feigns crying to sharply\n"
|
|
"lower the foe's SP. DEF.");
|
|
|
|
static const u8 sAirCutterDescription[] = _(
|
|
"Hacks with razorlike wind.\n"
|
|
"High critical-hit ratio.");
|
|
|
|
static const u8 sOverheatDescription[] = _(
|
|
"Allows a full-power attack,\n"
|
|
"but sharply lowers SP. ATK.");
|
|
|
|
static const u8 sOdorSleuthDescription[] = _(
|
|
"Negates the foe's efforts\n"
|
|
"to heighten evasiveness.");
|
|
|
|
static const u8 sRockTombDescription[] = _(
|
|
"Stops the foe from moving\n"
|
|
"with rocks and cuts SPEED.");
|
|
|
|
static const u8 sSilverWindDescription[] = _(
|
|
"A powdery attack that may\n"
|
|
"raise abilities.");
|
|
|
|
static const u8 sMetalSoundDescription[] = _(
|
|
"Emits a horrible screech\n"
|
|
"that sharply lowers SP. DEF.");
|
|
|
|
static const u8 sGrassWhistleDescription[] = _(
|
|
"Lulls the foe into sleep\n"
|
|
"with a pleasant melody.");
|
|
|
|
static const u8 sTickleDescription[] = _(
|
|
"Makes the foe laugh to\n"
|
|
"lower ATTACK and DEFENSE.");
|
|
|
|
static const u8 sCosmicPowerDescription[] = _(
|
|
"Raises DEFENSE and SP. DEF\n"
|
|
"with a mystic power.");
|
|
|
|
static const u8 sWaterSpoutDescription[] = _(
|
|
"Inflicts more damage if the\n"
|
|
"user's HP is high.");
|
|
|
|
static const u8 sSignalBeamDescription[] = _(
|
|
"A strange beam attack that\n"
|
|
"may confuse the foe.");
|
|
|
|
static const u8 sShadowPunchDescription[] = _(
|
|
"An unavoidable punch that\n"
|
|
"is thrown from shadows.");
|
|
|
|
static const u8 sExtrasensoryDescription[] = _(
|
|
"Attacks with a peculiar\n"
|
|
"power. May cause flinching.");
|
|
|
|
static const u8 sSkyUppercutDescription[] = _(
|
|
"An uppercut thrown as if\n"
|
|
"leaping into the sky.");
|
|
|
|
static const u8 sSandTombDescription[] = _(
|
|
"Traps and hurts the foe in\n"
|
|
"quicksand for 2 to 5 turns.");
|
|
|
|
static const u8 sSheerColdDescription[] = _(
|
|
"A chilling attack that\n"
|
|
"causes fainting if it hits.");
|
|
|
|
static const u8 sMuddyWaterDescription[] = _(
|
|
"Attacks with muddy water.\n"
|
|
"May lower accuracy.");
|
|
|
|
static const u8 sBulletSeedDescription[] = _(
|
|
"Shoots 2 to 5 seeds in a row\n"
|
|
"to strike the foe.");
|
|
|
|
static const u8 sAerialAceDescription[] = _(
|
|
"An extremely speedy and\n"
|
|
"unavoidable attack.");
|
|
|
|
static const u8 sIcicleSpearDescription[] = _(
|
|
"Attacks the foe by firing\n"
|
|
"2 to 5 icicles in a row.");
|
|
|
|
static const u8 sIronDefenseDescription[] = _(
|
|
"Hardens the body's surface\n"
|
|
"to sharply raise DEFENSE.");
|
|
|
|
static const u8 sBlockDescription[] = _(
|
|
"Blocks the foe's way to\n"
|
|
"prevent escape.");
|
|
|
|
static const u8 sHowlDescription[] = _(
|
|
"Howls to raise the spirit\n"
|
|
"and boosts ATTACK.");
|
|
|
|
static const u8 sDragonClawDescription[] = _(
|
|
"Slashes the foe with sharp\n"
|
|
"claws.");
|
|
|
|
static const u8 sFrenzyPlantDescription[] = _(
|
|
"Powerful, but leaves the\n"
|
|
"user immobile the next turn.");
|
|
|
|
static const u8 sBulkUpDescription[] = _(
|
|
"Bulks up the body to boost\n"
|
|
"both ATTACK and DEFENSE.");
|
|
|
|
static const u8 sBounceDescription[] = _(
|
|
"Bounces up, then down the\n"
|
|
"next turn. May paralyze.");
|
|
|
|
static const u8 sMudShotDescription[] = _(
|
|
"Hurls mud at the foe and\n"
|
|
"reduces SPEED.");
|
|
|
|
static const u8 sPoisonTailDescription[] = _(
|
|
"Has a high critical-hit\n"
|
|
"ratio. May also poison.");
|
|
|
|
static const u8 sCovetDescription[] = _(
|
|
"Cutely begs to obtain an\n"
|
|
"item held by the foe.");
|
|
|
|
static const u8 sVoltTackleDescription[] = _(
|
|
"A life-risking tackle that\n"
|
|
"slightly hurts the user.");
|
|
|
|
static const u8 sMagicalLeafDescription[] = _(
|
|
"Attacks with a strange leaf\n"
|
|
"that cannot be evaded.");
|
|
|
|
static const u8 sWaterSportDescription[] = _(
|
|
"The user becomes soaked to\n"
|
|
"raise resistance to fire.");
|
|
|
|
static const u8 sCalmMindDescription[] = _(
|
|
"Raises SP. ATK and SP. DEF\n"
|
|
"by focusing the mind.");
|
|
|
|
static const u8 sLeafBladeDescription[] = _(
|
|
"Slashes with a sharp leaf.\n"
|
|
"High critical-hit ratio.");
|
|
|
|
static const u8 sDragonDanceDescription[] = _(
|
|
"A mystical dance that ups\n"
|
|
"ATTACK and SPEED.");
|
|
|
|
static const u8 sRockBlastDescription[] = _(
|
|
"Hurls boulders at the foe\n"
|
|
"2 to 5 times in a row.");
|
|
|
|
static const u8 sShockWaveDescription[] = _(
|
|
"A fast and unavoidable\n"
|
|
"electric attack.");
|
|
|
|
static const u8 sWaterPulseDescription[] = _(
|
|
"Attacks with ultrasonic\n"
|
|
"waves. May confuse the foe.");
|
|
|
|
static const u8 sDoomDesireDescription[] = _(
|
|
"Summons strong sunlight to\n"
|
|
"attack 2 turns later.");
|
|
|
|
static const u8 sPsychoBoostDescription[] = _(
|
|
"Allows a full-power attack,\n"
|
|
"but sharply lowers SP. ATK.");
|
|
|
|
// MOVE_NONE is ignored in this table. Make sure to always subtract 1 before getting the right pointer.
|
|
const u8 *const gMoveDescriptionPointers[MOVES_COUNT - 1] =
|
|
{
|
|
[MOVE_POUND - 1] = sPoundDescription,
|
|
[MOVE_KARATE_CHOP - 1] = sKarateChopDescription,
|
|
[MOVE_DOUBLE_SLAP - 1] = sDoubleSlapDescription,
|
|
[MOVE_COMET_PUNCH - 1] = sCometPunchDescription,
|
|
[MOVE_MEGA_PUNCH - 1] = sMegaPunchDescription,
|
|
[MOVE_PAY_DAY - 1] = sPayDayDescription,
|
|
[MOVE_FIRE_PUNCH - 1] = sFirePunchDescription,
|
|
[MOVE_ICE_PUNCH - 1] = sIcePunchDescription,
|
|
[MOVE_THUNDER_PUNCH - 1] = sThunderPunchDescription,
|
|
[MOVE_SCRATCH - 1] = sScratchDescription,
|
|
[MOVE_VICE_GRIP - 1] = sViceGripDescription,
|
|
[MOVE_GUILLOTINE - 1] = sGuillotineDescription,
|
|
[MOVE_RAZOR_WIND - 1] = sRazorWindDescription,
|
|
[MOVE_SWORDS_DANCE - 1] = sSwordsDanceDescription,
|
|
[MOVE_CUT - 1] = sCutDescription,
|
|
[MOVE_GUST - 1] = sGustDescription,
|
|
[MOVE_WING_ATTACK - 1] = sWingAttackDescription,
|
|
[MOVE_WHIRLWIND - 1] = sWhirlwindDescription,
|
|
[MOVE_FLY - 1] = sFlyDescription,
|
|
[MOVE_BIND - 1] = sBindDescription,
|
|
[MOVE_SLAM - 1] = sSlamDescription,
|
|
[MOVE_VINE_WHIP - 1] = sVineWhipDescription,
|
|
[MOVE_STOMP - 1] = sStompDescription,
|
|
[MOVE_DOUBLE_KICK - 1] = sDoubleKickDescription,
|
|
[MOVE_MEGA_KICK - 1] = sMegaKickDescription,
|
|
[MOVE_JUMP_KICK - 1] = sJumpKickDescription,
|
|
[MOVE_ROLLING_KICK - 1] = sRollingKickDescription,
|
|
[MOVE_SAND_ATTACK - 1] = sSandAttackDescription,
|
|
[MOVE_HEADBUTT - 1] = sHeadbuttDescription,
|
|
[MOVE_HORN_ATTACK - 1] = sHornAttackDescription,
|
|
[MOVE_FURY_ATTACK - 1] = sFuryAttackDescription,
|
|
[MOVE_HORN_DRILL - 1] = sHornDrillDescription,
|
|
[MOVE_TACKLE - 1] = sTackleDescription,
|
|
[MOVE_BODY_SLAM - 1] = sBodySlamDescription,
|
|
[MOVE_WRAP - 1] = sWrapDescription,
|
|
[MOVE_TAKE_DOWN - 1] = sTakeDownDescription,
|
|
[MOVE_THRASH - 1] = sThrashDescription,
|
|
[MOVE_DOUBLE_EDGE - 1] = sDoubleEdgeDescription,
|
|
[MOVE_TAIL_WHIP - 1] = sTailWhipDescription,
|
|
[MOVE_POISON_STING - 1] = sPoisonStingDescription,
|
|
[MOVE_TWINEEDLE - 1] = sTwineedleDescription,
|
|
[MOVE_PIN_MISSILE - 1] = sPinMissileDescription,
|
|
[MOVE_LEER - 1] = sLeerDescription,
|
|
[MOVE_BITE - 1] = sBiteDescription,
|
|
[MOVE_GROWL - 1] = sGrowlDescription,
|
|
[MOVE_ROAR - 1] = sRoarDescription,
|
|
[MOVE_SING - 1] = sSingDescription,
|
|
[MOVE_SUPERSONIC - 1] = sSupersonicDescription,
|
|
[MOVE_SONIC_BOOM - 1] = sSonicBoomDescription,
|
|
[MOVE_DISABLE - 1] = sDisableDescription,
|
|
[MOVE_ACID - 1] = sAcidDescription,
|
|
[MOVE_EMBER - 1] = sEmberDescription,
|
|
[MOVE_FLAMETHROWER - 1] = sFlamethrowerDescription,
|
|
[MOVE_MIST - 1] = sMistDescription,
|
|
[MOVE_WATER_GUN - 1] = sWaterGunDescription,
|
|
[MOVE_HYDRO_PUMP - 1] = sHydroPumpDescription,
|
|
[MOVE_SURF - 1] = sSurfDescription,
|
|
[MOVE_ICE_BEAM - 1] = sIceBeamDescription,
|
|
[MOVE_BLIZZARD - 1] = sBlizzardDescription,
|
|
[MOVE_PSYBEAM - 1] = sPsybeamDescription,
|
|
[MOVE_BUBBLE_BEAM - 1] = sBubbleBeamDescription,
|
|
[MOVE_AURORA_BEAM - 1] = sAuroraBeamDescription,
|
|
[MOVE_HYPER_BEAM - 1] = sHyperBeamDescription,
|
|
[MOVE_PECK - 1] = sPeckDescription,
|
|
[MOVE_DRILL_PECK - 1] = sDrillPeckDescription,
|
|
[MOVE_SUBMISSION - 1] = sSubmissionDescription,
|
|
[MOVE_LOW_KICK - 1] = sLowKickDescription,
|
|
[MOVE_COUNTER - 1] = sCounterDescription,
|
|
[MOVE_SEISMIC_TOSS - 1] = sSeismicTossDescription,
|
|
[MOVE_STRENGTH - 1] = sStrengthDescription,
|
|
[MOVE_ABSORB - 1] = sAbsorbDescription,
|
|
[MOVE_MEGA_DRAIN - 1] = sMegaDrainDescription,
|
|
[MOVE_LEECH_SEED - 1] = sLeechSeedDescription,
|
|
[MOVE_GROWTH - 1] = sGrowthDescription,
|
|
[MOVE_RAZOR_LEAF - 1] = sRazorLeafDescription,
|
|
[MOVE_SOLAR_BEAM - 1] = sSolarBeamDescription,
|
|
[MOVE_POISON_POWDER - 1] = sPoisonPowderDescription,
|
|
[MOVE_STUN_SPORE - 1] = sStunSporeDescription,
|
|
[MOVE_SLEEP_POWDER - 1] = sSleepPowderDescription,
|
|
[MOVE_PETAL_DANCE - 1] = sPetalDanceDescription,
|
|
[MOVE_STRING_SHOT - 1] = sStringShotDescription,
|
|
[MOVE_DRAGON_RAGE - 1] = sDragonRageDescription,
|
|
[MOVE_FIRE_SPIN - 1] = sFireSpinDescription,
|
|
[MOVE_THUNDER_SHOCK - 1] = sThunderShockDescription,
|
|
[MOVE_THUNDERBOLT - 1] = sThunderboltDescription,
|
|
[MOVE_THUNDER_WAVE - 1] = sThunderWaveDescription,
|
|
[MOVE_THUNDER - 1] = sThunderDescription,
|
|
[MOVE_ROCK_THROW - 1] = sRockThrowDescription,
|
|
[MOVE_EARTHQUAKE - 1] = sEarthquakeDescription,
|
|
[MOVE_FISSURE - 1] = sFissureDescription,
|
|
[MOVE_DIG - 1] = sDigDescription,
|
|
[MOVE_TOXIC - 1] = sToxicDescription,
|
|
[MOVE_CONFUSION - 1] = sConfusionDescription,
|
|
[MOVE_PSYCHIC - 1] = sPsychicDescription,
|
|
[MOVE_HYPNOSIS - 1] = sHypnosisDescription,
|
|
[MOVE_MEDITATE - 1] = sMeditateDescription,
|
|
[MOVE_AGILITY - 1] = sAgilityDescription,
|
|
[MOVE_QUICK_ATTACK - 1] = sQuickAttackDescription,
|
|
[MOVE_RAGE - 1] = sRageDescription,
|
|
[MOVE_TELEPORT - 1] = sTeleportDescription,
|
|
[MOVE_NIGHT_SHADE - 1] = sNightShadeDescription,
|
|
[MOVE_MIMIC - 1] = sMimicDescription,
|
|
[MOVE_SCREECH - 1] = sScreechDescription,
|
|
[MOVE_DOUBLE_TEAM - 1] = sDoubleTeamDescription,
|
|
[MOVE_RECOVER - 1] = sRecoverDescription,
|
|
[MOVE_HARDEN - 1] = sHardenDescription,
|
|
[MOVE_MINIMIZE - 1] = sMinimizeDescription,
|
|
[MOVE_SMOKESCREEN - 1] = sSmokescreenDescription,
|
|
[MOVE_CONFUSE_RAY - 1] = sConfuseRayDescription,
|
|
[MOVE_WITHDRAW - 1] = sWithdrawDescription,
|
|
[MOVE_DEFENSE_CURL - 1] = sDefenseCurlDescription,
|
|
[MOVE_BARRIER - 1] = sBarrierDescription,
|
|
[MOVE_LIGHT_SCREEN - 1] = sLightScreenDescription,
|
|
[MOVE_HAZE - 1] = sHazeDescription,
|
|
[MOVE_REFLECT - 1] = sReflectDescription,
|
|
[MOVE_FOCUS_ENERGY - 1] = sFocusEnergyDescription,
|
|
[MOVE_BIDE - 1] = sBideDescription,
|
|
[MOVE_METRONOME - 1] = sMetronomeDescription,
|
|
[MOVE_MIRROR_MOVE - 1] = sMirrorMoveDescription,
|
|
[MOVE_SELF_DESTRUCT - 1] = sSelfDestructDescription,
|
|
[MOVE_EGG_BOMB - 1] = sEggBombDescription,
|
|
[MOVE_LICK - 1] = sLickDescription,
|
|
[MOVE_SMOG - 1] = sSmogDescription,
|
|
[MOVE_SLUDGE - 1] = sSludgeDescription,
|
|
[MOVE_BONE_CLUB - 1] = sBoneClubDescription,
|
|
[MOVE_FIRE_BLAST - 1] = sFireBlastDescription,
|
|
[MOVE_WATERFALL - 1] = sWaterfallDescription,
|
|
[MOVE_CLAMP - 1] = sClampDescription,
|
|
[MOVE_SWIFT - 1] = sSwiftDescription,
|
|
[MOVE_SKULL_BASH - 1] = sSkullBashDescription,
|
|
[MOVE_SPIKE_CANNON - 1] = sSpikeCannonDescription,
|
|
[MOVE_CONSTRICT - 1] = sConstrictDescription,
|
|
[MOVE_AMNESIA - 1] = sAmnesiaDescription,
|
|
[MOVE_KINESIS - 1] = sKinesisDescription,
|
|
[MOVE_SOFT_BOILED - 1] = sSoftBoiledDescription,
|
|
[MOVE_HI_JUMP_KICK - 1] = sHiJumpKickDescription,
|
|
[MOVE_GLARE - 1] = sGlareDescription,
|
|
[MOVE_DREAM_EATER - 1] = sDreamEaterDescription,
|
|
[MOVE_POISON_GAS - 1] = sPoisonGasDescription,
|
|
[MOVE_BARRAGE - 1] = sBarrageDescription,
|
|
[MOVE_LEECH_LIFE - 1] = sLeechLifeDescription,
|
|
[MOVE_LOVELY_KISS - 1] = sLovelyKissDescription,
|
|
[MOVE_SKY_ATTACK - 1] = sSkyAttackDescription,
|
|
[MOVE_TRANSFORM - 1] = sTransformDescription,
|
|
[MOVE_BUBBLE - 1] = sBubbleDescription,
|
|
[MOVE_DIZZY_PUNCH - 1] = sDizzyPunchDescription,
|
|
[MOVE_SPORE - 1] = sSporeDescription,
|
|
[MOVE_FLASH - 1] = sFlashDescription,
|
|
[MOVE_PSYWAVE - 1] = sPsywaveDescription,
|
|
[MOVE_SPLASH - 1] = sSplashDescription,
|
|
[MOVE_ACID_ARMOR - 1] = sAcidArmorDescription,
|
|
[MOVE_CRABHAMMER - 1] = sCrabhammerDescription,
|
|
[MOVE_EXPLOSION - 1] = sExplosionDescription,
|
|
[MOVE_FURY_SWIPES - 1] = sFurySwipesDescription,
|
|
[MOVE_BONEMERANG - 1] = sBonemerangDescription,
|
|
[MOVE_REST - 1] = sRestDescription,
|
|
[MOVE_ROCK_SLIDE - 1] = sRockSlideDescription,
|
|
[MOVE_HYPER_FANG - 1] = sHyperFangDescription,
|
|
[MOVE_SHARPEN - 1] = sSharpenDescription,
|
|
[MOVE_CONVERSION - 1] = sConversionDescription,
|
|
[MOVE_TRI_ATTACK - 1] = sTriAttackDescription,
|
|
[MOVE_SUPER_FANG - 1] = sSuperFangDescription,
|
|
[MOVE_SLASH - 1] = sSlashDescription,
|
|
[MOVE_SUBSTITUTE - 1] = sSubstituteDescription,
|
|
[MOVE_STRUGGLE - 1] = sStruggleDescription,
|
|
[MOVE_SKETCH - 1] = sSketchDescription,
|
|
[MOVE_TRIPLE_KICK - 1] = sTripleKickDescription,
|
|
[MOVE_THIEF - 1] = sThiefDescription,
|
|
[MOVE_SPIDER_WEB - 1] = sSpiderWebDescription,
|
|
[MOVE_MIND_READER - 1] = sMindReaderDescription,
|
|
[MOVE_NIGHTMARE - 1] = sNightmareDescription,
|
|
[MOVE_FLAME_WHEEL - 1] = sFlameWheelDescription,
|
|
[MOVE_SNORE - 1] = sSnoreDescription,
|
|
[MOVE_CURSE - 1] = sCurseDescription,
|
|
[MOVE_FLAIL - 1] = sFlailDescription,
|
|
[MOVE_CONVERSION_2 - 1] = sConversion2Description,
|
|
[MOVE_AEROBLAST - 1] = sAeroblastDescription,
|
|
[MOVE_COTTON_SPORE - 1] = sCottonSporeDescription,
|
|
[MOVE_REVERSAL - 1] = sReversalDescription,
|
|
[MOVE_SPITE - 1] = sSpiteDescription,
|
|
[MOVE_POWDER_SNOW - 1] = sPowderSnowDescription,
|
|
[MOVE_PROTECT - 1] = sProtectDescription,
|
|
[MOVE_MACH_PUNCH - 1] = sMachPunchDescription,
|
|
[MOVE_SCARY_FACE - 1] = sScaryFaceDescription,
|
|
[MOVE_FAINT_ATTACK - 1] = sFaintAttackDescription,
|
|
[MOVE_SWEET_KISS - 1] = sSweetKissDescription,
|
|
[MOVE_BELLY_DRUM - 1] = sBellyDrumDescription,
|
|
[MOVE_SLUDGE_BOMB - 1] = sSludgeBombDescription,
|
|
[MOVE_MUD_SLAP - 1] = sMudSlapDescription,
|
|
[MOVE_OCTAZOOKA - 1] = sOctazookaDescription,
|
|
[MOVE_SPIKES - 1] = sSpikesDescription,
|
|
[MOVE_ZAP_CANNON - 1] = sZapCannonDescription,
|
|
[MOVE_FORESIGHT - 1] = sForesightDescription,
|
|
[MOVE_DESTINY_BOND - 1] = sDestinyBondDescription,
|
|
[MOVE_PERISH_SONG - 1] = sPerishSongDescription,
|
|
[MOVE_ICY_WIND - 1] = sIcyWindDescription,
|
|
[MOVE_DETECT - 1] = sDetectDescription,
|
|
[MOVE_BONE_RUSH - 1] = sBoneRushDescription,
|
|
[MOVE_LOCK_ON - 1] = sLockOnDescription,
|
|
[MOVE_OUTRAGE - 1] = sOutrageDescription,
|
|
[MOVE_SANDSTORM - 1] = sSandstormDescription,
|
|
[MOVE_GIGA_DRAIN - 1] = sGigaDrainDescription,
|
|
[MOVE_ENDURE - 1] = sEndureDescription,
|
|
[MOVE_CHARM - 1] = sCharmDescription,
|
|
[MOVE_ROLLOUT - 1] = sRolloutDescription,
|
|
[MOVE_FALSE_SWIPE - 1] = sFalseSwipeDescription,
|
|
[MOVE_SWAGGER - 1] = sSwaggerDescription,
|
|
[MOVE_MILK_DRINK - 1] = sMilkDrinkDescription,
|
|
[MOVE_SPARK - 1] = sSparkDescription,
|
|
[MOVE_FURY_CUTTER - 1] = sFuryCutterDescription,
|
|
[MOVE_STEEL_WING - 1] = sSteelWingDescription,
|
|
[MOVE_MEAN_LOOK - 1] = sMeanLookDescription,
|
|
[MOVE_ATTRACT - 1] = sAttractDescription,
|
|
[MOVE_SLEEP_TALK - 1] = sSleepTalkDescription,
|
|
[MOVE_HEAL_BELL - 1] = sHealBellDescription,
|
|
[MOVE_RETURN - 1] = sReturnDescription,
|
|
[MOVE_PRESENT - 1] = sPresentDescription,
|
|
[MOVE_FRUSTRATION - 1] = sFrustrationDescription,
|
|
[MOVE_SAFEGUARD - 1] = sSafeguardDescription,
|
|
[MOVE_PAIN_SPLIT - 1] = sPainSplitDescription,
|
|
[MOVE_SACRED_FIRE - 1] = sSacredFireDescription,
|
|
[MOVE_MAGNITUDE - 1] = sMagnitudeDescription,
|
|
[MOVE_DYNAMIC_PUNCH - 1] = sDynamicPunchDescription,
|
|
[MOVE_MEGAHORN - 1] = sMegahornDescription,
|
|
[MOVE_DRAGON_BREATH - 1] = sDragonBreathDescription,
|
|
[MOVE_BATON_PASS - 1] = sBatonPassDescription,
|
|
[MOVE_ENCORE - 1] = sEncoreDescription,
|
|
[MOVE_PURSUIT - 1] = sPursuitDescription,
|
|
[MOVE_RAPID_SPIN - 1] = sRapidSpinDescription,
|
|
[MOVE_SWEET_SCENT - 1] = sSweetScentDescription,
|
|
[MOVE_IRON_TAIL - 1] = sIronTailDescription,
|
|
[MOVE_METAL_CLAW - 1] = sMetalClawDescription,
|
|
[MOVE_VITAL_THROW - 1] = sVitalThrowDescription,
|
|
[MOVE_MORNING_SUN - 1] = sMorningSunDescription,
|
|
[MOVE_SYNTHESIS - 1] = sSynthesisDescription,
|
|
[MOVE_MOONLIGHT - 1] = sMoonlightDescription,
|
|
[MOVE_HIDDEN_POWER - 1] = sHiddenPowerDescription,
|
|
[MOVE_CROSS_CHOP - 1] = sCrossChopDescription,
|
|
[MOVE_TWISTER - 1] = sTwisterDescription,
|
|
[MOVE_RAIN_DANCE - 1] = sRainDanceDescription,
|
|
[MOVE_SUNNY_DAY - 1] = sSunnyDayDescription,
|
|
[MOVE_CRUNCH - 1] = sCrunchDescription,
|
|
[MOVE_MIRROR_COAT - 1] = sMirrorCoatDescription,
|
|
[MOVE_PSYCH_UP - 1] = sPsychUpDescription,
|
|
[MOVE_EXTREME_SPEED - 1] = sExtremeSpeedDescription,
|
|
[MOVE_ANCIENT_POWER - 1] = sAncientPowerDescription,
|
|
[MOVE_SHADOW_BALL - 1] = sShadowBallDescription,
|
|
[MOVE_FUTURE_SIGHT - 1] = sFutureSightDescription,
|
|
[MOVE_ROCK_SMASH - 1] = sRockSmashDescription,
|
|
[MOVE_WHIRLPOOL - 1] = sWhirlpoolDescription,
|
|
[MOVE_BEAT_UP - 1] = sBeatUpDescription,
|
|
[MOVE_FAKE_OUT - 1] = sFakeOutDescription,
|
|
[MOVE_UPROAR - 1] = sUproarDescription,
|
|
[MOVE_STOCKPILE - 1] = sStockpileDescription,
|
|
[MOVE_SPIT_UP - 1] = sSpitUpDescription,
|
|
[MOVE_SWALLOW - 1] = sSwallowDescription,
|
|
[MOVE_HEAT_WAVE - 1] = sHeatWaveDescription,
|
|
[MOVE_HAIL - 1] = sHailDescription,
|
|
[MOVE_TORMENT - 1] = sTormentDescription,
|
|
[MOVE_FLATTER - 1] = sFlatterDescription,
|
|
[MOVE_WILL_O_WISP - 1] = sWillOWispDescription,
|
|
[MOVE_MEMENTO - 1] = sMementoDescription,
|
|
[MOVE_FACADE - 1] = sFacadeDescription,
|
|
[MOVE_FOCUS_PUNCH - 1] = sFocusPunchDescription,
|
|
[MOVE_SMELLING_SALT - 1] = sSmellingSaltDescription,
|
|
[MOVE_FOLLOW_ME - 1] = sFollowMeDescription,
|
|
[MOVE_NATURE_POWER - 1] = sNaturePowerDescription,
|
|
[MOVE_CHARGE - 1] = sChargeDescription,
|
|
[MOVE_TAUNT - 1] = sTauntDescription,
|
|
[MOVE_HELPING_HAND - 1] = sHelpingHandDescription,
|
|
[MOVE_TRICK - 1] = sTrickDescription,
|
|
[MOVE_ROLE_PLAY - 1] = sRolePlayDescription,
|
|
[MOVE_WISH - 1] = sWishDescription,
|
|
[MOVE_ASSIST - 1] = sAssistDescription,
|
|
[MOVE_INGRAIN - 1] = sIngrainDescription,
|
|
[MOVE_SUPERPOWER - 1] = sSuperpowerDescription,
|
|
[MOVE_MAGIC_COAT - 1] = sMagicCoatDescription,
|
|
[MOVE_RECYCLE - 1] = sRecycleDescription,
|
|
[MOVE_REVENGE - 1] = sRevengeDescription,
|
|
[MOVE_BRICK_BREAK - 1] = sBrickBreakDescription,
|
|
[MOVE_YAWN - 1] = sYawnDescription,
|
|
[MOVE_KNOCK_OFF - 1] = sKnockOffDescription,
|
|
[MOVE_ENDEAVOR - 1] = sEndeavorDescription,
|
|
[MOVE_ERUPTION - 1] = sEruptionDescription,
|
|
[MOVE_SKILL_SWAP - 1] = sSkillSwapDescription,
|
|
[MOVE_IMPRISON - 1] = sImprisonDescription,
|
|
[MOVE_REFRESH - 1] = sRefreshDescription,
|
|
[MOVE_GRUDGE - 1] = sGrudgeDescription,
|
|
[MOVE_SNATCH - 1] = sSnatchDescription,
|
|
[MOVE_SECRET_POWER - 1] = sSecretPowerDescription,
|
|
[MOVE_DIVE - 1] = sDiveDescription,
|
|
[MOVE_ARM_THRUST - 1] = sArmThrustDescription,
|
|
[MOVE_CAMOUFLAGE - 1] = sCamouflageDescription,
|
|
[MOVE_TAIL_GLOW - 1] = sTailGlowDescription,
|
|
[MOVE_LUSTER_PURGE - 1] = sLusterPurgeDescription,
|
|
[MOVE_MIST_BALL - 1] = sMistBallDescription,
|
|
[MOVE_FEATHER_DANCE - 1] = sFeatherDanceDescription,
|
|
[MOVE_TEETER_DANCE - 1] = sTeeterDanceDescription,
|
|
[MOVE_BLAZE_KICK - 1] = sBlazeKickDescription,
|
|
[MOVE_MUD_SPORT - 1] = sMudSportDescription,
|
|
[MOVE_ICE_BALL - 1] = sIceBallDescription,
|
|
[MOVE_NEEDLE_ARM - 1] = sNeedleArmDescription,
|
|
[MOVE_SLACK_OFF - 1] = sSlackOffDescription,
|
|
[MOVE_HYPER_VOICE - 1] = sHyperVoiceDescription,
|
|
[MOVE_POISON_FANG - 1] = sPoisonFangDescription,
|
|
[MOVE_CRUSH_CLAW - 1] = sCrushClawDescription,
|
|
[MOVE_BLAST_BURN - 1] = sBlastBurnDescription,
|
|
[MOVE_HYDRO_CANNON - 1] = sHydroCannonDescription,
|
|
[MOVE_METEOR_MASH - 1] = sMeteorMashDescription,
|
|
[MOVE_ASTONISH - 1] = sAstonishDescription,
|
|
[MOVE_WEATHER_BALL - 1] = sWeatherBallDescription,
|
|
[MOVE_AROMATHERAPY - 1] = sAromatherapyDescription,
|
|
[MOVE_FAKE_TEARS - 1] = sFakeTearsDescription,
|
|
[MOVE_AIR_CUTTER - 1] = sAirCutterDescription,
|
|
[MOVE_OVERHEAT - 1] = sOverheatDescription,
|
|
[MOVE_ODOR_SLEUTH - 1] = sOdorSleuthDescription,
|
|
[MOVE_ROCK_TOMB - 1] = sRockTombDescription,
|
|
[MOVE_SILVER_WIND - 1] = sSilverWindDescription,
|
|
[MOVE_METAL_SOUND - 1] = sMetalSoundDescription,
|
|
[MOVE_GRASS_WHISTLE - 1] = sGrassWhistleDescription,
|
|
[MOVE_TICKLE - 1] = sTickleDescription,
|
|
[MOVE_COSMIC_POWER - 1] = sCosmicPowerDescription,
|
|
[MOVE_WATER_SPOUT - 1] = sWaterSpoutDescription,
|
|
[MOVE_SIGNAL_BEAM - 1] = sSignalBeamDescription,
|
|
[MOVE_SHADOW_PUNCH - 1] = sShadowPunchDescription,
|
|
[MOVE_EXTRASENSORY - 1] = sExtrasensoryDescription,
|
|
[MOVE_SKY_UPPERCUT - 1] = sSkyUppercutDescription,
|
|
[MOVE_SAND_TOMB - 1] = sSandTombDescription,
|
|
[MOVE_SHEER_COLD - 1] = sSheerColdDescription,
|
|
[MOVE_MUDDY_WATER - 1] = sMuddyWaterDescription,
|
|
[MOVE_BULLET_SEED - 1] = sBulletSeedDescription,
|
|
[MOVE_AERIAL_ACE - 1] = sAerialAceDescription,
|
|
[MOVE_ICICLE_SPEAR - 1] = sIcicleSpearDescription,
|
|
[MOVE_IRON_DEFENSE - 1] = sIronDefenseDescription,
|
|
[MOVE_BLOCK - 1] = sBlockDescription,
|
|
[MOVE_HOWL - 1] = sHowlDescription,
|
|
[MOVE_DRAGON_CLAW - 1] = sDragonClawDescription,
|
|
[MOVE_FRENZY_PLANT - 1] = sFrenzyPlantDescription,
|
|
[MOVE_BULK_UP - 1] = sBulkUpDescription,
|
|
[MOVE_BOUNCE - 1] = sBounceDescription,
|
|
[MOVE_MUD_SHOT - 1] = sMudShotDescription,
|
|
[MOVE_POISON_TAIL - 1] = sPoisonTailDescription,
|
|
[MOVE_COVET - 1] = sCovetDescription,
|
|
[MOVE_VOLT_TACKLE - 1] = sVoltTackleDescription,
|
|
[MOVE_MAGICAL_LEAF - 1] = sMagicalLeafDescription,
|
|
[MOVE_WATER_SPORT - 1] = sWaterSportDescription,
|
|
[MOVE_CALM_MIND - 1] = sCalmMindDescription,
|
|
[MOVE_LEAF_BLADE - 1] = sLeafBladeDescription,
|
|
[MOVE_DRAGON_DANCE - 1] = sDragonDanceDescription,
|
|
[MOVE_ROCK_BLAST - 1] = sRockBlastDescription,
|
|
[MOVE_SHOCK_WAVE - 1] = sShockWaveDescription,
|
|
[MOVE_WATER_PULSE - 1] = sWaterPulseDescription,
|
|
[MOVE_DOOM_DESIRE - 1] = sDoomDesireDescription,
|
|
[MOVE_PSYCHO_BOOST - 1] = sPsychoBoostDescription,
|
|
};
|