mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-17 12:07:38 +01:00
355 lines
12 KiB
C
355 lines
12 KiB
C
#include "global.h"
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#include "reshow_battle_screen.h"
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#include "battle.h"
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#include "palette.h"
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#include "main.h"
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#include "unknown_task.h"
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#include "text.h"
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#include "gpu_regs.h"
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#include "bg.h"
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#include "battle_controllers.h"
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#include "link.h"
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#include "sprite.h"
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#include "species.h"
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#include "battle_interface.h"
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extern u16 gBattle_BG0_X;
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extern u16 gBattle_BG0_Y;
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extern u16 gBattle_BG1_X;
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extern u16 gBattle_BG1_Y;
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extern u16 gBattle_BG2_X;
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extern u16 gBattle_BG2_Y;
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extern u16 gBattle_BG3_X;
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extern u16 gBattle_BG3_Y;
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extern u8 gReservedSpritePaletteCount;
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extern u8 gActionSelectionCursor[BATTLE_BANKS_COUNT];
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extern u8 gBankInMenu;
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extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
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extern u8 gNoOfAllBanks;
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extern u32 gBattleTypeFlags;
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extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT];
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extern u8 gBattleMonForms[BATTLE_BANKS_COUNT];
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extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT];
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extern struct SpriteTemplate gUnknown_0202499C;
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extern const union AnimCmd * const * const gMonAnimationsSpriteAnimsPtrTable[];
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extern void dp12_8087EA4(void);
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extern void trs_config(void);
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extern bool8 IsDoubleBattle(void);
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extern u8 sub_80A614C(u8 bank);
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extern u8 sub_80A6138(u8 bank);
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extern u8 sub_80A82E4(u8 bank);
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extern void sub_806A068(u16 species, u8 bankIdentity);
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extern void sub_806A12C(u16 backPicId, u8 bankIdentity);
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extern u8 sub_80A5C6C(u8 bank, u8 caseId);
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// this file's functions
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static void CB2_ReshowBattleScreenAfterMenu(void);
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static bool8 LoadBankSpriteGfx(u8 bank);
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static void CreateBankSprite(u8 bank);
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static void CreateHealthboxSprite(u8 bank);
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static void sub_80A95F4(void);
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void nullsub_35(void)
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{
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}
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void ReshowBattleScreenAfterMenu(void)
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{
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gPaletteFade.bufferTransferDisabled = 1;
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SetHBlankCallback(NULL);
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SetVBlankCallback(NULL);
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SetGpuReg(REG_OFFSET_MOSAIC, 0);
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gBattleScripting.reshowMainState = 0;
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gBattleScripting.reshowHelperState = 0;
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SetMainCallback2(CB2_ReshowBattleScreenAfterMenu);
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}
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static void CB2_ReshowBattleScreenAfterMenu(void)
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{
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switch (gBattleScripting.reshowMainState)
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{
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case 0:
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dp12_8087EA4();
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trs_config();
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SetBgAttribute(1, BG_CTRL_ATTR_VISIBLE, 0);
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SetBgAttribute(2, BG_CTRL_ATTR_VISIBLE, 0);
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ShowBg(0);
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ShowBg(1);
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ShowBg(2);
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ShowBg(3);
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ResetPaletteFade();
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gBattle_BG0_X = 0;
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gBattle_BG0_Y = 0;
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gBattle_BG1_X = 0;
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gBattle_BG1_Y = 0;
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gBattle_BG2_X = 0;
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gBattle_BG2_Y = 0;
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gBattle_BG3_X = 0;
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gBattle_BG3_Y = 0;
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break;
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case 1:
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CpuFastFill(0, (void*)(VRAM), VRAM_SIZE);
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break;
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case 2:
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LoadBattleTextboxAndBackground();
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break;
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case 3:
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ResetSpriteData();
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break;
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case 4:
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FreeAllSpritePalettes();
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gReservedSpritePaletteCount = 4;
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break;
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case 5:
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sub_805E350();
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break;
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case 6:
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if (BattleLoadAllHealthBoxesGfx(gBattleScripting.reshowHelperState))
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{
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gBattleScripting.reshowHelperState = 0;
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}
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else
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{
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gBattleScripting.reshowHelperState++;
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gBattleScripting.reshowMainState--;
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}
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break;
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case 7:
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if (!LoadBankSpriteGfx(0))
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gBattleScripting.reshowMainState--;
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break;
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case 8:
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if (!LoadBankSpriteGfx(1))
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gBattleScripting.reshowMainState--;
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break;
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case 9:
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if (!LoadBankSpriteGfx(2))
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gBattleScripting.reshowMainState--;
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break;
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case 10:
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if (!LoadBankSpriteGfx(3))
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gBattleScripting.reshowMainState--;
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break;
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case 11:
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CreateBankSprite(0);
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break;
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case 12:
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CreateBankSprite(1);
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break;
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case 13:
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CreateBankSprite(2);
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break;
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case 14:
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CreateBankSprite(3);
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break;
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case 15:
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CreateHealthboxSprite(0);
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break;
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case 16:
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CreateHealthboxSprite(1);
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break;
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case 17:
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CreateHealthboxSprite(2);
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break;
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case 18:
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CreateHealthboxSprite(3);
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break;
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case 19:
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{
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u8 opponentBank;
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u16 species;
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LoadAndCreateEnemyShadowSprites();
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opponentBank = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
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species = GetMonData(&gEnemyParty[gBattlePartyID[opponentBank]], MON_DATA_SPECIES);
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SetBankEnemyShadowSpriteCallback(opponentBank, species);
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if (IsDoubleBattle())
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{
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opponentBank = GetBankByIdentity(IDENTITY_OPPONENT_MON2);
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species = GetMonData(&gEnemyParty[gBattlePartyID[opponentBank]], MON_DATA_SPECIES);
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SetBankEnemyShadowSpriteCallback(opponentBank, species);
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}
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ActionSelectionCreateCursorAt(gActionSelectionCursor[gBankInMenu], 0);
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if (gLinkVSyncDisabled != 0 && gReceivedRemoteLinkPlayers != 0)
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{
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sub_800E0E8();
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sub_800DFB4(0, 0);
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}
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}
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break;
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default:
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SetVBlankCallback(VBlankCB_Battle);
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sub_80A95F4();
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BeginHardwarePaletteFade(0xFF, 0, 0x10, 0, 1);
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gPaletteFade.bufferTransferDisabled = 0;
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SetMainCallback2(BattleMainCB2);
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sub_805EF14();
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break;
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}
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gBattleScripting.reshowMainState++;
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}
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static void sub_80A95F4(void)
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{
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struct BGCntrlBitfield *regBgcnt1, *regBgcnt2;
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regBgcnt1 = (struct BGCntrlBitfield *)(®_BG1CNT);
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regBgcnt1->charBaseBlock = 0;
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regBgcnt2 = (struct BGCntrlBitfield *)(®_BG2CNT);
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regBgcnt2->charBaseBlock = 0;
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}
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static bool8 LoadBankSpriteGfx(u8 bank)
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{
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if (bank < gNoOfAllBanks)
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{
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if (GetBankSide(bank) != SIDE_PLAYER)
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{
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if (!gBattleSpritesDataPtr->bankData[bank].behindSubstitute)
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BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[bank]], bank);
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else
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BattleLoadSubstituteSpriteGfx(bank, FALSE);
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}
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else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && bank == 0)
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LoadBackTrainerBankSpriteGfx(gSaveBlock2Ptr->playerGender, bank);
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else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && bank == 0)
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LoadBackTrainerBankSpriteGfx(BACK_PIC_WALLY, bank);
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else if (!gBattleSpritesDataPtr->bankData[bank].behindSubstitute)
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BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[bank]], bank);
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else
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BattleLoadSubstituteSpriteGfx(bank, FALSE);
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gBattleScripting.reshowHelperState = 0;
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}
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return TRUE;
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}
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// todo: get rid of it once the struct is declared in a header
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struct MonCoords
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{
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// This would use a bitfield, but sub_8079F44
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// uses it as a u8 and casting won't match.
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u8 coords; // u8 x:4, y:4;
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u8 y_offset;
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};
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extern const struct MonCoords gTrainerBackPicCoords[];
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static void CreateBankSprite(u8 bank)
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{
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if (bank < gNoOfAllBanks)
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{
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u8 posY;
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if (gBattleSpritesDataPtr->bankData[bank].behindSubstitute)
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posY = sub_80A614C(bank);
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else
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posY = sub_80A6138(bank);
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if (GetBankSide(bank) != SIDE_PLAYER)
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{
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if (GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_HP) == 0)
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return;
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sub_806A068(GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES), GetBankIdentity(bank));
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gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, sub_80A5C6C(bank, 2), posY, sub_80A82E4(bank));
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gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
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gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
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gSprites[gBankSpriteIds[bank]].data0 = bank;
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gSprites[gBankSpriteIds[bank]].data2 = GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
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StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
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if (gBattleSpritesDataPtr->bankData[bank].transformSpecies == SPECIES_CASTFORM)
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gSprites[gBankSpriteIds[bank]].anims = gMonAnimationsSpriteAnimsPtrTable[SPECIES_CASTFORM];
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}
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else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && bank == 0)
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{
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sub_806A12C(gSaveBlock2Ptr->playerGender, GetBankIdentity(IDENTITY_PLAYER_MON1));
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gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, 0x50,
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(8 - gTrainerBackPicCoords[gSaveBlock2Ptr->playerGender].coords) * 4 + 80,
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sub_80A82E4(0));
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gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
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gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
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gSprites[gBankSpriteIds[bank]].data0 = bank;
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}
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else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && bank == 0)
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{
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sub_806A12C(BACK_PIC_WALLY, GetBankIdentity(0));
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gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, 0x50,
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(8 - gTrainerBackPicCoords[BACK_PIC_WALLY].coords) * 4 + 80,
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sub_80A82E4(0));
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gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
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gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
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gSprites[gBankSpriteIds[bank]].data0 = bank;
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}
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else
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{
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if (GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_HP) == 0)
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return;
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sub_806A068(GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES), GetBankIdentity(bank));
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gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, sub_80A5C6C(bank, 2), posY, sub_80A82E4(bank));
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gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
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gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
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gSprites[gBankSpriteIds[bank]].data0 = bank;
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gSprites[gBankSpriteIds[bank]].data2 = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
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StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
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if (gBattleSpritesDataPtr->bankData[bank].transformSpecies == SPECIES_CASTFORM)
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gSprites[gBankSpriteIds[bank]].anims = gMonAnimationsSpriteAnimsPtrTable[SPECIES_CASTFORM];
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}
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gSprites[gBankSpriteIds[bank]].invisible = gBattleSpritesDataPtr->bankData[bank].invisible;
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}
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}
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static void CreateHealthboxSprite(u8 bank)
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{
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if (bank < gNoOfAllBanks)
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{
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u8 healthboxSpriteId;
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if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && bank == 0)
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healthboxSpriteId = CreateSafariPlayerHealthboxSprites();
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else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && bank == 0)
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return;
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else
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healthboxSpriteId = CreateBankHealthboxSprites(bank);
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gHealthBoxesIds[bank] = healthboxSpriteId;
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SetBankHealthboxSpritePos(bank);
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SetHealthboxSpriteVisible(healthboxSpriteId);
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if (GetBankSide(bank) != SIDE_PLAYER)
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UpdateHealthboxAttribute(gHealthBoxesIds[bank], &gEnemyParty[gBattlePartyID[bank]], HEALTHBOX_ALL);
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else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
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UpdateHealthboxAttribute(gHealthBoxesIds[bank], &gPlayerParty[gBattlePartyID[bank]], HEALTHBOX_SAFARI_ALL_TEXT);
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else
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UpdateHealthboxAttribute(gHealthBoxesIds[bank], &gPlayerParty[gBattlePartyID[bank]], HEALTHBOX_ALL);
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if (GetBankIdentity(bank) == IDENTITY_OPPONENT_MON2 || GetBankIdentity(bank) == IDENTITY_PLAYER_MON2)
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DummyBattleInterfaceFunc(gHealthBoxesIds[bank], TRUE);
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else
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DummyBattleInterfaceFunc(gHealthBoxesIds[bank], FALSE);
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if (GetBankSide(bank) != SIDE_PLAYER)
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{
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if (GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_HP) == 0)
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SetHealthboxSpriteInvisible(healthboxSpriteId);
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}
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else if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI))
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{
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if (GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_HP) == 0)
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SetHealthboxSpriteInvisible(healthboxSpriteId);
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}
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}
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}
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