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https://github.com/Ninjdai1/pokeemerald.git
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112 lines
3.0 KiB
C
112 lines
3.0 KiB
C
#ifndef GUARD_ITEM_MENU_H
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#define GUARD_ITEM_MENU_H
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#include "item.h"
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#include "menu_helpers.h"
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enum {
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ITEMMENULOCATION_FIELD,
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ITEMMENULOCATION_BATTLE,
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ITEMMENULOCATION_PARTY,
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ITEMMENULOCATION_SHOP,
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ITEMMENULOCATION_BERRY_TREE,
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ITEMMENULOCATION_BERRY_BLENDER_CRUSH,
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ITEMMENULOCATION_ITEMPC,
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ITEMMENULOCATION_FAVOR_LADY,
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ITEMMENULOCATION_QUIZ_LADY,
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ITEMMENULOCATION_APPRENTICE,
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ITEMMENULOCATION_WALLY,
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ITEMMENULOCATION_PCBOX,
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ITEMMENULOCATION_LAST,
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};
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// Window IDs for the item menu
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enum {
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ITEMWIN_1x1,
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ITEMWIN_1x2,
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ITEMWIN_2x2,
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ITEMWIN_2x3,
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ITEMWIN_MESSAGE,
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ITEMWIN_YESNO_LOW,
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ITEMWIN_YESNO_HIGH,
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ITEMWIN_QUANTITY,
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ITEMWIN_QUANTITY_WIDE,
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ITEMWIN_MONEY,
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ITEMWIN_COUNT
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};
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#define ITEMMENU_SWAP_LINE_LENGTH 8 // Swap line is 8 sprites long
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enum {
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ITEMMENUSPRITE_BAG,
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ITEMMENUSPRITE_BALL,
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ITEMMENUSPRITE_ITEM,
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ITEMMENUSPRITE_ITEM_ALT, // Need two when selecting new item
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ITEMMENUSPRITE_SWAP_LINE,
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ITEMMENUSPRITE_COUNT = ITEMMENUSPRITE_SWAP_LINE + ITEMMENU_SWAP_LINE_LENGTH,
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};
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struct BagPosition
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{
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void (*exitCallback)(void);
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u8 location;
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u8 pocket;
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u16 pocketSwitchArrowPos;
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u16 cursorPosition[POCKETS_COUNT];
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u16 scrollPosition[POCKETS_COUNT];
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};
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extern struct BagPosition gBagPosition;
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struct BagMenu
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{
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void (*newScreenCallback)(void);
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u8 tilemapBuffer[BG_SCREEN_SIZE];
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u8 spriteIds[ITEMMENUSPRITE_COUNT];
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u8 windowIds[ITEMWIN_COUNT];
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u8 toSwapPos;
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u8 pocketSwitchDisabled:4;
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u8 itemIconSlot:2;
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u8 inhibitItemDescriptionPrint:1;
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u8 hideCloseBagText:1;
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u8 unused1[2];
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u8 pocketScrollArrowsTask;
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u8 pocketSwitchArrowsTask;
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const u8 *contextMenuItemsPtr;
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u8 contextMenuItemsBuffer[4];
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u8 contextMenuNumItems;
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u8 numItemStacks[POCKETS_COUNT];
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u8 numShownItems[POCKETS_COUNT];
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s16 graphicsLoadState;
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u8 unused2[14];
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u8 pocketNameBuffer[32][32];
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u8 unused3[4];
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};
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extern struct BagMenu *gBagMenu;
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extern u16 gSpecialVar_ItemId;
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void CB2_GoToItemDepositMenu(void);
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void FavorLadyOpenBagMenu(void);
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void QuizLadyOpenBagMenu(void);
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void ApprenticeOpenBagMenu(void);
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void CB2_BagMenuFromBattle(void);
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void UpdatePocketListPosition(u8 pocketId);
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void CB2_ReturnToBagMenuPocket(void);
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void CB2_BagMenuFromStartMenu(void);
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u8 GetItemListPosition(u8 pocketId);
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bool8 UseRegisteredKeyItemOnField(void);
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void CB2_GoToSellMenu(void);
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void GoToBagMenu(u8 bagMenuType, u8 pocketId, void ( *exitCallback)());
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void DoWallyTutorialBagMenu(void);
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void ResetBagScrollPositions(void);
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void ChooseBerryForMachine(void (*exitCallback)(void));
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void CB2_ChooseBerry(void);
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void Task_FadeAndCloseBagMenu(u8 taskId);
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void BagMenu_YesNo(u8 taskId, u8 windowType, const struct YesNoFuncTable* funcTable);
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void UpdatePocketItemList(u8 pocketId);
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void DisplayItemMessage(u8 taskId, u8 fontId, const u8 *str, void ( *callback)(u8 taskId));
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void DisplayItemMessageOnField(u8 taskId, const u8 *src, TaskFunc callback);
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void CloseItemMessage(u8 taskId);
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#endif //GUARD_ITEM_MENU_H
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