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20099274d8
* Fix Clear Amulet visual bug + Tests TODO Tests, additional tests + Triple Kick pp bug * Wonder Guard message, switch instead of if, misalignments
39 lines
1.9 KiB
C
39 lines
1.9 KiB
C
#include "global.h"
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#include "test_battle.h"
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SINGLE_BATTLE_TEST("Full Metal Body prevents intimidate")
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{
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s16 turnOneHit;
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s16 turnTwoHit;
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GIVEN {
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PLAYER(SPECIES_EKANS) { Ability(ABILITY_SHED_SKIN); };
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PLAYER(SPECIES_EKANS) { Ability(ABILITY_INTIMIDATE); };
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OPPONENT(SPECIES_SOLGALEO) { Ability(ABILITY_FULL_METAL_BODY); };
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} WHEN {
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TURN { MOVE(opponent, MOVE_TACKLE); }
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TURN { SWITCH(player, 1); MOVE(opponent, MOVE_TACKLE); }
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} SCENE {
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HP_BAR(player, captureDamage: &turnOneHit);
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ABILITY_POPUP(player, ABILITY_INTIMIDATE);
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NONE_OF { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player); }
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ABILITY_POPUP(opponent, ABILITY_FULL_METAL_BODY);
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MESSAGE("Foe Solgaleo's Full Metal Body prevents stat loss!");
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HP_BAR(player, captureDamage: &turnTwoHit);
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} THEN {
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EXPECT_EQ(turnOneHit, turnTwoHit);
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}
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}
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TO_DO_BATTLE_TEST("Full Metal Body prevents stat stage reduction from moves"); // Growl, Leer, Confide, Fake Tears, Scary Face, Sweet Scent, Sand Attack (Attack, Defense, Sp. Attack, Sp. Defense, Speed, Evasion, Accuracy
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TO_DO_BATTLE_TEST("Full Metal Body prevents Sticky Web");
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TO_DO_BATTLE_TEST("Full Metal Body doesn't prevent stat stage reduction from moves used by the user"); // e.g. Superpower
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TO_DO_BATTLE_TEST("Full Metal Body doesn't prevent Speed reduction from Iron Ball");
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TO_DO_BATTLE_TEST("Full Metal Body doesn't prevent Speed reduction from paralysis");
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TO_DO_BATTLE_TEST("Full Metal Body doesn't prevent Attack reduction from burn");
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TO_DO_BATTLE_TEST("Full Metal Body doesn't prevent receiving negative stat changes from Baton Pass");
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TO_DO_BATTLE_TEST("Full Metal Body doesn't prevent Topsy-Turvy");
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TO_DO_BATTLE_TEST("Full Metal Body doesn't prevent Spectral Thief from resetting positive stat changes");
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TO_DO_BATTLE_TEST("Full Metal Body is ignored by Mold Breaker");
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