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https://github.com/Ninjdai1/pokeemerald.git
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278 lines
8.5 KiB
C
278 lines
8.5 KiB
C
#ifndef GUARD_BATTLE_CONTROLLERS_H
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#define GUARD_BATTLE_CONTROLLERS_H
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enum
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{
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REQUEST_ALL_BATTLE,
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REQUEST_SPECIES_BATTLE,
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REQUEST_HELDITEM_BATTLE,
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REQUEST_MOVES_PP_BATTLE,
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REQUEST_MOVE1_BATTLE,
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REQUEST_MOVE2_BATTLE,
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REQUEST_MOVE3_BATTLE,
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REQUEST_MOVE4_BATTLE,
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REQUEST_PP_DATA_BATTLE,
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REQUEST_PPMOVE1_BATTLE,
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REQUEST_PPMOVE2_BATTLE,
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REQUEST_PPMOVE3_BATTLE,
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REQUEST_PPMOVE4_BATTLE,
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REQUEST_UNUSED_13_BATTLE,
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REQUEST_UNUSED_14_BATTLE,
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REQUEST_UNUSED_15_BATTLE,
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REQUEST_UNUSED_16_BATTLE,
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REQUEST_OTID_BATTLE,
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REQUEST_EXP_BATTLE,
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REQUEST_HP_EV_BATTLE,
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REQUEST_ATK_EV_BATTLE,
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REQUEST_DEF_EV_BATTLE,
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REQUEST_SPEED_EV_BATTLE,
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REQUEST_SPATK_EV_BATTLE,
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REQUEST_SPDEF_EV_BATTLE,
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REQUEST_FRIENDSHIP_BATTLE,
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REQUEST_POKERUS_BATTLE,
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REQUEST_MET_LOCATION_BATTLE,
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REQUEST_MET_LEVEL_BATTLE,
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REQUEST_MET_GAME_BATTLE,
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REQUEST_POKEBALL_BATTLE,
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REQUEST_ALL_IVS_BATTLE,
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REQUEST_HP_IV_BATTLE,
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REQUEST_ATK_IV_BATTLE,
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REQUEST_DEF_IV_BATTLE,
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REQUEST_SPEED_IV_BATTLE,
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REQUEST_SPATK_IV_BATTLE,
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REQUEST_SPDEF_IV_BATTLE,
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REQUEST_PERSONALITY_BATTLE,
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REQUEST_CHECKSUM_BATTLE,
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REQUEST_STATUS_BATTLE,
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REQUEST_LEVEL_BATTLE,
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REQUEST_HP_BATTLE,
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REQUEST_MAX_HP_BATTLE,
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REQUEST_ATK_BATTLE,
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REQUEST_DEF_BATTLE,
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REQUEST_SPEED_BATTLE,
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REQUEST_SPATK_BATTLE,
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REQUEST_SPDEF_BATTLE,
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REQUEST_COOL_BATTLE,
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REQUEST_BEAUTY_BATTLE,
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REQUEST_CUTE_BATTLE,
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REQUEST_SMART_BATTLE,
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REQUEST_TOUGH_BATTLE,
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REQUEST_SHEEN_BATTLE,
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REQUEST_COOL_RIBBON_BATTLE,
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REQUEST_BEAUTY_RIBBON_BATTLE,
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REQUEST_CUTE_RIBBON_BATTLE,
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REQUEST_SMART_RIBBON_BATTLE,
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REQUEST_TOUGH_RIBBON_BATTLE,
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};
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#define RESET_ACTION_MOVE_SELECTION 0
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#define RESET_ACTION_SELECTION 1
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#define RESET_MOVE_SELECTION 2
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#define BALL_NO_SHAKES 0
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#define BALL_1_SHAKE 1
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#define BALL_2_SHAKES 2
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#define BALL_3_SHAKES_FAIL 3
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#define BALL_3_SHAKES_SUCCESS 4
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#define BALL_TRAINER_BLOCK 5
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#define RET_VALUE_LEVELLED_UP 11
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#define INSTANT_HP_BAR_DROP 32767
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struct UnusedControllerStruct
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{
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u8 field_0 : 7;
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u8 flag_x80 : 1;
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};
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struct HpAndStatus
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{
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u16 hp;
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u32 status;
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};
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struct MovePpInfo
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{
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u16 moves[4];
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u8 pp[4];
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u8 ppBonuses;
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};
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struct ChooseMoveStruct
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{
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u16 moves[4];
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u8 currentPp[4];
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u8 maxPp[4];
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u16 species;
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u8 monType1;
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u8 monType2;
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};
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enum
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{
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CONTROLLER_GETMONDATA,
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CONTROLLER_GETRAWMONDATA,
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CONTROLLER_SETMONDATA,
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CONTROLLER_SETRAWMONDATA,
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CONTROLLER_LOADMONSPRITE,
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CONTROLLER_SWITCHINANIM,
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CONTROLLER_RETURNMONTOBALL,
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CONTROLLER_DRAWTRAINERPIC,
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CONTROLLER_TRAINERSLIDE,
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CONTROLLER_TRAINERSLIDEBACK,
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CONTROLLER_FAINTANIMATION,
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CONTROLLER_PALETTEFADE,
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CONTROLLER_SUCCESSBALLTHROWANIM,
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CONTROLLER_BALLTHROWANIM,
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CONTROLLER_PAUSE,
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CONTROLLER_MOVEANIMATION,
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CONTROLLER_PRINTSTRING,
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CONTROLLER_PRINTSTRINGPLAYERONLY,
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CONTROLLER_CHOOSEACTION,
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CONTROLLER_UNKNOWNYESNOBOX,
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CONTROLLER_CHOOSEMOVE,
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CONTROLLER_OPENBAG,
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CONTROLLER_CHOOSEPOKEMON,
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CONTROLLER_23,
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CONTROLLER_HEALTHBARUPDATE,
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CONTROLLER_EXPUPDATE,
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CONTROLLER_STATUSICONUPDATE,
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CONTROLLER_STATUSANIMATION,
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CONTROLLER_STATUSXOR,
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CONTROLLER_DATATRANSFER,
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CONTROLLER_DMA3TRANSFER,
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CONTROLLER_31,
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CONTROLLER_32,
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CONTROLLER_TWORETURNVALUES,
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CONTROLLER_CHOSENMONRETURNVALUE,
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CONTROLLER_ONERETURNVALUE,
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CONTROLLER_ONERETURNVALUE_DUPLICATE,
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CONTROLLER_37,
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CONTROLLER_38,
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CONTROLLER_39,
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CONTROLLER_40,
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CONTROLLER_HITANIMATION,
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CONTROLLER_42,
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CONTROLLER_EFFECTIVENESSSOUND,
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CONTROLLER_PLAYFANFAREORBGM,
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CONTROLLER_FAINTINGCRY,
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CONTROLLER_INTROSLIDE,
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CONTROLLER_INTROTRAINERBALLTHROW,
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CONTROLLER_DRAWPARTYSTATUSSUMMARY,
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CONTROLLER_49,
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CONTROLLER_50,
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CONTROLLER_SPRITEINVISIBILITY,
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CONTROLLER_BATTLEANIMATION,
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CONTROLLER_LINKSTANDBYMSG,
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CONTROLLER_RESETACTIONMOVESELECTION,
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CONTROLLER_55,
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CONTROLLER_56
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};
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#define CONTOLLER_CMDS_COUNT CONTROLLER_56 + 1
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// general functions
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void HandleLinkBattleSetup(void);
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void SetUpBattleVarsAndBirchZigzagoon(void);
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void sub_8032768(void);
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void sub_8033648(void);
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void PrepareBufferDataTransferLink(u8 bufferId, u16 size, u8 *data);
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// emitters
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void EmitGetMonData(u8 bufferId, u8 requestId, u8 monsToCheck);
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void EmitGetRawMonData(u8 bufferId, u8 monId, u8 bytes); // unused
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void EmitSetMonData(u8 bufferId, u8 requestId, u8 monsToCheck, u8 bytes, void *data);
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void EmitSetRawMonData(u8 bufferId, u8 monId, u8 bytes, void *data); // unused
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void EmitLoadMonSprite(u8 bufferId);
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void EmitSwitchInAnim(u8 bufferId, u8 partyId, bool8 dontClearSubstituteBit);
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void EmitReturnMonToBall(u8 bufferId, u8 arg1);
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void EmitDrawTrainerPic(u8 bufferId);
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void EmitTrainerSlide(u8 bufferId);
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void EmitTrainerSlideBack(u8 bufferId);
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void EmitFaintAnimation(u8 bufferId);
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void EmitPaletteFade(u8 bufferId); // unused
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void EmitSuccessBallThrowAnim(u8 bufferId); // unused
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void EmitBallThrowAnim(u8 bufferId, u8 caseId);
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void EmitPause(u8 bufferId, u8 toWait, void *data); // unused
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void EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 dmg, u8 friendship, struct DisableStruct *disableStructPtr, u8 multihit);
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void EmitPrintString(u8 bufferId, u16 stringId);
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void EmitPrintStringPlayerOnly(u8 bufferId, u16 stringId);
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void EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2);
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void EmitUnknownYesNoBox(u8 bufferId);
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void EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct ChooseMoveStruct *movePpData);
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void EmitChooseItem(u8 bufferId, u8* arg1);
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void EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, u8* arg4);
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void EmitCmd23(u8 bufferId); // unused
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void EmitHealthBarUpdate(u8 bufferId, u16 hpValue);
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void EmitExpUpdate(u8 bufferId, u8 partyId, u16 expPoints);
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void EmitStatusIconUpdate(u8 bufferId, u32 status1, u32 status2);
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void EmitStatusAnimation(u8 bufferId, bool8 status2, u32 status);
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void EmitStatusXor(u8 bufferId, u8 b); // unused
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void EmitDataTransfer(u8 bufferId, u16 size, void *data);
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void EmitDMA3Transfer(u8 bufferId, void *dst, u16 size, void *data); // unused
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void EmitPlayBGM(u8 bufferId, u16 songId, void *unusedDumbDataParameter); // unused
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void EmitCmd32(u8 bufferId, u16 size, void *c); // unused
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void EmitTwoReturnValues(u8 bufferId, u8 arg1, u16 arg2);
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void EmitChosenMonReturnValue(u8 bufferId, u8 b, u8 *c);
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void EmitOneReturnValue(u8 bufferId, u16 arg1);
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void EmitOneReturnValue_Duplicate(u8 bufferId, u16 b);
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void EmitCmd37(u8 bufferId); // unused
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void EmitCmd38(u8 bufferId, u8 b); // unused
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void EmitCmd39(u8 bufferId); // unused
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void EmitCmd40(u8 bufferId); // unused
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void EmitHitAnimation(u8 bufferId);
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void EmitCmd42(u8 bufferId);
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void EmitEffectivenessSound(u8 bufferId, u16 songId);
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void EmitPlayFanfareOrBGM(u8 bufferId, u16 songId, bool8 playBGM);
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void EmitFaintingCry(u8 bufferId);
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void EmitIntroSlide(u8 bufferId, u8 terrainId);
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void EmitIntroTrainerBallThrow(u8 bufferId);
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void EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 arg2);
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void EmitCmd49(u8 bufferId);
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void EmitCmd50(u8 bufferId);
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void EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible);
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void EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument);
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void EmitLinkStandbyMsg(u8 bufferId, u8 arg1, bool32 arg2);
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void EmitResetActionMoveSelection(u8 bufferId, u8 caseId);
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void EmitCmd55(u8 bufferId, u8 arg1);
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// player controller
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void SetBankFuncToPlayerBufferRunCommand(void);
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void nullsub_21(void);
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void PlayerHandleGetRawMonData(void);
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void sub_80587B0(void);
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void sub_805CC00(struct Sprite *sprite);
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void SetCB2ToReshowScreenAfterMenu(void);
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void SetCB2ToReshowScreenAfterMenu2(void);
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void c3_0802FDF4(u8 taskId);
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void ActionSelectionCreateCursorAt(u8 cursorPos, u8 unused);
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void ActionSelectionDestroyCursorAt(u8 cursorPos);
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void InitMoveSelectionsVarsAndStrings(void);
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// recorded player controller
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void SetBankFuncToRecordedPlayerBufferRunCommand(void);
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// opponent controller
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void SetBankFuncToOpponentBufferRunCommand(void);
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// player partner controller
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void SetBankFuncToPlayerPartnerBufferRunCommand(void);
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// safari controller
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void SetBankFuncToSafariBufferRunCommand(void);
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// wally controller
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void SetBankFuncToWallyBufferRunCommand(void);
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// recorded opponent controller
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void SetBankFuncToRecordedOpponentBufferRunCommand(void);
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// link opponent
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void SetBankFuncToLinkOpponentBufferRunCommand(void);
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// link partner
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void SetBankFuncToLinkPartnerBufferRunCommand(void);
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#endif // GUARD_BATTLE_CONTROLLERS_H
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