mirror of
https://github.com/Ninjdai1/pokeemerald.git
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145 lines
4.8 KiB
PHP
145 lines
4.8 KiB
PHP
@ Initialize the Battle Dome challenge
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.macro dome_init
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setvar VAR_0x8004, BATTLE_DOME_FUNC_INIT
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special CallBattleDomeFunction
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.endm
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@ Get the value of some DOME_DATA_*. See GetDomeData for the data types that can be retrieved
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.macro dome_get data:req
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setvar VAR_0x8004, BATTLE_DOME_FUNC_GET_DATA
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setvar VAR_0x8005, \data
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special CallBattleDomeFunction
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.endm
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@ Set some DOME_DATA_* to val. See SetDomeData for the data types that can be set
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.macro dome_set data:req, val=0xFFFF
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setvar VAR_0x8004, BATTLE_DOME_FUNC_SET_DATA
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setvar VAR_0x8005, \data
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.if \val != 0xFFFF
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setvar VAR_0x8006, \val
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.endif
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special CallBattleDomeFunction
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.endm
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@ Buffer the name of the current round to gStringVar1
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.macro dome_getroundtext
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setvar VAR_0x8004, BATTLE_DOME_FUNC_GET_ROUND_TEXT
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special CallBattleDomeFunction
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.endm
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@ Buffer the name of the opponent to gStringVar2 and the name of the round to gStringVar1
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.macro dome_getopponentname
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setvar VAR_0x8004, BATTLE_DOME_FUNC_GET_OPPONENT_NAME
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special CallBattleDomeFunction
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.endm
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@ Choose which of the opponents mons to use in battle and load them into the enemy party
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.macro dome_initopponentparty
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setvar VAR_0x8004, BATTLE_DOME_FUNC_INIT_OPPONENT_PARTY
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special CallBattleDomeFunction
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.endm
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@ Show the page that gives information on the next opponent
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.macro dome_showopponentinfo
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setvar VAR_0x8004, BATTLE_DOME_FUNC_SHOW_OPPONENT_INFO
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special CallBattleDomeFunction
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.endm
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@ Displays the tourney tree for the current tourney
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.macro dome_showtourneytree
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setvar VAR_0x8004, BATTLE_DOME_FUNC_SHOW_TOURNEY_TREE
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special CallBattleDomeFunction
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.endm
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@ Displays the tourney tree for the results of the previous tourney. Before the player enters their first tourney this is a random tourney generated by dome_initresultstree
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.macro dome_showprevtourneytree
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setvar VAR_0x8004, BATTLE_DOME_FUNC_SHOW_PREV_TOURNEY_TREE
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special CallBattleDomeFunction
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.endm
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@ Sets gTrainerBattleOpponent_A to the trainer ID of the next opponent
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.macro dome_setopponent
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setvar VAR_0x8004, BATTLE_DOME_FUNC_SET_OPPONENT_ID
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special CallBattleDomeFunction
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.endm
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@ Set the object event gfx id for the opponent
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.macro dome_setopponentgfx
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setvar VAR_0x8004, BATTLE_DOME_FUNC_SET_OPPONENT_GFX
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special CallBattleDomeFunction
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.endm
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@ A non-interactive version of the tourney tree shown when a round is completed
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.macro dome_showstatictourneytree
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setvar VAR_0x8004, BATTLE_DOME_FUNC_SHOW_STATIC_TOURNEY_TREE
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special CallBattleDomeFunction
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.endm
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@ Decides the winners of NPC vs NPC matches, and eliminates either the player or their opponent depending on the playerStatus (DOME_PLAYER_*)
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.macro dome_resolvewinners playerStatus:req
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setvar VAR_0x8004, BATTLE_DOME_FUNC_RESOLVE_WINNERS
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setvar VAR_0x8005, \playerStatus
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special CallBattleDomeFunction
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.endm
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@ Save the game and set the challenge status
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.macro dome_save challengeStatus:req
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setvar VAR_0x8004, BATTLE_DOME_FUNC_SAVE
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setvar VAR_0x8005, \challengeStatus
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special CallBattleDomeFunction
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.endm
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@ Unused. Increment the win streaks for the current challenge by one
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.macro dome_incrementstreaks
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setvar VAR_0x8004, BATTLE_DOME_FUNC_INCREMENT_STREAK
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special CallBattleDomeFunction
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.endm
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@ Sets the facility trainer/mon set pointers
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.macro dome_settrainers
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setvar VAR_0x8004, BATTLE_DOME_FUNC_SET_TRAINERS
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special CallBattleDomeFunction
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.endm
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@ If any moves were copied using Sketch during the challenge then restore them to Sketch
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.macro dome_resetsketch
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setvar VAR_0x8004, BATTLE_DOME_FUNC_RESET_SKETCH
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special CallBattleDomeFunction
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.endm
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@ Reset the held items of the mons that just battled to what they were prior to battling
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.macro dome_restorehelditems
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setvar VAR_0x8004, BATTLE_DOME_FUNC_RESTORE_HELD_ITEMS
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special CallBattleDomeFunction
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.endm
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@ Reduce the players party to the selected mons, used to reduce down to the 2 selected for battle
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.macro dome_reduceparty
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setvar VAR_0x8004, BATTLE_DOME_FUNC_REDUCE_PARTY
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special CallBattleDomeFunction
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.endm
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@ Compares the initial tournament ranking (seed) of the player to opponent A. Returns 1 if the player's seed is better, 2 if the opponent's seed is better.
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.macro dome_compareseeds
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setvar VAR_0x8004, BATTLE_DOME_FUNC_COMPARE_SEEDS
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special CallBattleDomeFunction
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.endm
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@ Buffer the name of the winner for the last Dome challenge to STR_VAR_1
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.macro dome_getwinnersname
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setvar VAR_0x8004, BATTLE_DOME_FUNC_GET_WINNER_NAME
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special CallBattleDomeFunction
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.endm
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@ Performs a random tourney to initialize the results board before the player has entered a challenge
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.macro dome_initresultstree
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setvar VAR_0x8004, BATTLE_DOME_FUNC_INIT_RESULTS_TREE
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special CallBattleDomeFunction
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.endm
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@ Generates the tourney trainers and their parties, and seeds them in the tourney tree
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.macro dome_inittrainers
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setvar VAR_0x8004, BATTLE_DOME_FUNC_INIT_TRAINERS
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special CallBattleDomeFunction
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.endm
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