pokeemerald/asm/battle_tower.s
2018-10-14 17:00:41 +02:00

7553 lines
113 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_81621C0
sub_81621C0: @ 81621C0
push {r4,r5,lr}
ldr r0, =gTrainerBattleOpponent_A
ldrh r1, [r0]
movs r0, 0xFA
lsls r0, 1
cmp r1, r0
bne _081621DA
ldr r0, =gSaveBlock2Ptr
ldr r0, [r0]
ldr r1, =0x00000bec
adds r0, r1
bl sub_816534C
_081621DA:
ldr r5, =gSaveBlock2Ptr
ldr r0, [r5]
ldr r1, =0x00000d04
adds r2, r0, r1
ldrh r1, [r2]
ldr r0, =0x0000270e
cmp r1, r0
bhi _081621EE
adds r0, r1, 0x1
strh r0, [r2]
_081621EE:
ldr r1, [r5]
ldr r4, =0x00000cb2
adds r1, r4
ldrh r0, [r1]
adds r0, 0x1
strh r0, [r1]
bl sub_8163E90
ldr r1, =gSpecialVar_Result
ldr r0, [r5]
adds r0, r4
ldrh r0, [r0]
strh r0, [r1]
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end sub_81621C0
thumb_func_start sub_816222C
sub_816222C: @ 816222C
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x3C
movs r0, 0
str r0, [sp, 0x24]
ldr r4, =gSaveBlock2Ptr
ldr r0, [r4]
ldr r1, =0x00000ca9
adds r0, r1
ldrb r0, [r0]
lsls r0, 30
lsrs r0, 30
mov r10, r0
ldr r0, =0x000040ce
bl VarGet
lsls r0, 24
lsrs r0, 24
str r0, [sp, 0x2C]
ldr r0, =0x000040cf
bl VarGet
lsls r0, 16
cmp r0, 0
beq _08162266
b _0816239C
_08162266:
mov r0, r10
ldr r1, [sp, 0x2C]
bl sub_8164FCC
lsls r0, 16
lsrs r0, 16
str r0, [sp, 0x28]
movs r7, 0
mov r2, sp
str r2, [sp, 0x34]
_0816227A:
movs r3, 0xEC
adds r0, r7, 0
muls r0, r3
movs r4, 0xE7
lsls r4, 3
adds r0, r4
ldr r5, =gSaveBlock2Ptr
ldr r1, [r5]
movs r2, 0
mov r8, r2
mov r9, r2
movs r5, 0
adds r3, r7, 0x1
str r3, [sp, 0x30]
adds r1, r0
_08162298:
ldm r1!, {r0}
mov r4, r8
orrs r4, r0
mov r8, r4
add r9, r0
adds r5, 0x1
cmp r5, 0x39
bls _08162298
movs r6, 0
movs r5, 0
movs r0, 0xEC
adds r2, r7, 0
muls r2, r0
_081622B2:
ldr r3, =gSaveBlock2Ptr
ldr r1, [r3]
movs r0, 0x2C
muls r0, r5
adds r0, r2
adds r1, r0
ldr r4, =0x0000076c
adds r0, r1, r4
ldrh r0, [r0]
cmp r0, 0
beq _081622E4
movs r0, 0xEF
lsls r0, 3
adds r4, r1, r0
mov r0, r10
str r2, [sp, 0x38]
bl GetFrontierEnemyMonLevel
ldrb r1, [r4]
lsls r0, 24
lsrs r0, 24
ldr r2, [sp, 0x38]
cmp r1, r0
bhi _081622E4
adds r6, 0x1
_081622E4:
adds r5, 0x1
cmp r5, 0x3
ble _081622B2
ldr r0, =gUnknown_085DF9F6
ldr r1, [sp, 0x2C]
adds r0, r1, r0
ldrb r0, [r0]
cmp r6, r0
blt _0816233E
ldr r3, =gSaveBlock2Ptr
ldr r2, [r3]
movs r4, 0xEC
adds r3, r7, 0
muls r3, r4
adds r1, r2, r3
ldr r5, =0x0000073a
adds r0, r1, r5
ldrh r0, [r0]
ldr r4, [sp, 0x28]
cmp r0, r4
bne _0816233E
subs r5, 0x2
adds r0, r1, r5
ldrb r0, [r0]
cmp r0, r10
bne _0816233E
mov r0, r8
cmp r0, 0
beq _0816233E
movs r1, 0x82
lsls r1, 4
adds r0, r2, r1
adds r0, r3
ldr r0, [r0]
cmp r0, r9
bne _0816233E
movs r2, 0x96
lsls r2, 1
adds r0, r7, r2
ldr r3, [sp, 0x34]
stm r3!, {r0}
str r3, [sp, 0x34]
ldr r4, [sp, 0x24]
adds r4, 0x1
str r4, [sp, 0x24]
_0816233E:
ldr r7, [sp, 0x30]
cmp r7, 0x4
ble _0816227A
ldr r5, [sp, 0x2C]
cmp r5, 0
bne _08162396
bl sub_8165B20
movs r7, 0
ldr r0, =gSaveBlock2Ptr
ldr r0, [r0]
ldr r4, =gUnknown_085DF9EC
adds r2, r0, 0
adds r2, 0xDC
ldr r1, [sp, 0x24]
lsls r0, r1, 2
mov r5, sp
adds r3, r0, r5
_08162362:
ldrb r0, [r2]
lsls r1, r0, 25
lsrs r0, r1, 30
cmp r0, 0
beq _0816238E
ldrb r0, [r2, 0x1]
adds r0, r4
ldrb r0, [r0]
ldr r5, [sp, 0x28]
cmp r0, r5
bne _0816238E
lsrs r0, r1, 30
subs r0, 0x1
cmp r0, r10
bne _0816238E
movs r1, 0xC8
lsls r1, 1
adds r0, r7, r1
stm r3!, {r0}
ldr r5, [sp, 0x24]
adds r5, 0x1
str r5, [sp, 0x24]
_0816238E:
adds r2, 0x44
adds r7, 0x1
cmp r7, 0x3
ble _08162362
_08162396:
ldr r0, [sp, 0x24]
cmp r0, 0
bne _081623C0
_0816239C:
movs r0, 0
b _081623DA
.pool
_081623C0:
ldr r4, =gTrainerBattleOpponent_A
bl Random
lsls r0, 16
lsrs r0, 16
ldr r1, [sp, 0x24]
bl __modsi3
lsls r0, 2
add r0, sp
ldr r0, [r0]
strh r0, [r4]
movs r0, 0x1
_081623DA:
add sp, 0x3C
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r1}
bx r1
.pool
thumb_func_end sub_816222C
thumb_func_start sub_81623F0
sub_81623F0: @ 81623F0
push {r4-r7,lr}
ldr r6, =gSaveBlock2Ptr
ldr r0, [r6]
ldr r1, =0x00000ca9
adds r0, r1
ldrb r0, [r0]
lsls r0, 30
lsrs r0, 30
cmp r0, 0x2
bne _08162414
bl sub_8165E18
b _08162530
.pool
_08162414:
ldr r0, =0x000040ce
bl VarGet
adds r4, r0, 0
lsls r4, 16
lsrs r4, 16
bl sub_81A39C4
lsls r0, 16
lsrs r0, 16
movs r1, 0x7
bl __udivsi3
lsls r0, 16
lsrs r5, r0, 16
bl GetFacilityEnemyMonLevel
subs r4, 0x2
cmp r4, 0x1
bhi _08162488
ldr r1, [r6]
ldr r2, =0x00000cb2
adds r0, r1, r2
ldrh r3, [r0]
ldr r2, =gTrainerBattleOpponent_A
lsls r0, r3, 2
ldr r4, =0x00000cb4
adds r1, r4
adds r0, r1, r0
ldrh r0, [r0]
strh r0, [r2]
ldr r4, =gTrainerBattleOpponent_B
lsls r0, r3, 1
adds r0, 0x1
lsls r0, 1
adds r1, r0
ldrh r0, [r1]
strh r0, [r4]
ldrh r0, [r2]
movs r1, 0
bl sub_8162614
ldrh r0, [r4]
movs r1, 0x1
bl sub_8162614
b _08162530
.pool
_08162488:
bl sub_816222C
lsls r0, 24
cmp r0, 0
beq _081624B4
ldr r4, =gTrainerBattleOpponent_A
ldrh r0, [r4]
movs r1, 0
bl sub_8162614
ldr r1, [r6]
ldr r2, =0x00000cb2
adds r0, r1, r2
ldrh r0, [r0]
lsls r0, 1
adds r2, 0x2
b _08162528
.pool
_081624B4:
lsls r7, r5, 24
adds r5, r6, 0
ldr r6, =0x00000cb2
_081624BA:
ldr r0, [r5]
adds r0, r6
ldrb r1, [r0]
lsrs r0, r7, 24
bl sub_8162548
lsls r0, 16
lsrs r3, r0, 16
movs r4, 0
ldr r1, [r5]
adds r0, r1, r6
ldrh r0, [r0]
cmp r4, r0
bge _081624FC
ldr r2, =0x00000cb4
adds r0, r1, r2
ldrh r0, [r0]
cmp r0, r3
beq _081624FC
ldr r0, =gSaveBlock2Ptr
ldr r1, [r0]
subs r2, 0x2
adds r0, r1, r2
ldrh r2, [r0]
ldr r0, =0x00000cb4
adds r1, r0
_081624EE:
adds r1, 0x2
adds r4, 0x1
cmp r4, r2
bge _081624FC
ldrh r0, [r1]
cmp r0, r3
bne _081624EE
_081624FC:
ldr r0, [r5]
ldr r1, =0x00000cb2
adds r0, r1
ldrh r0, [r0]
cmp r4, r0
bne _081624BA
ldr r4, =gTrainerBattleOpponent_A
strh r3, [r4]
ldrh r0, [r4]
movs r1, 0
bl sub_8162614
ldr r0, =gSaveBlock2Ptr
ldr r1, [r0]
ldr r2, =0x00000cb2
adds r0, r1, r2
ldrh r2, [r0]
adds r0, r2, 0x1
cmp r0, 0x6
bgt _08162530
lsls r0, r2, 1
ldr r2, =0x00000cb4
_08162528:
adds r1, r2
adds r1, r0
ldrh r0, [r4]
strh r0, [r1]
_08162530:
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_81623F0
thumb_func_start sub_8162548
sub_8162548: @ 8162548
push {r4,r5,lr}
lsls r0, 24
lsrs r0, 24
adds r3, r0, 0
lsls r1, 24
lsrs r1, 24
cmp r0, 0x7
bhi _08162584
cmp r1, 0x6
bne _08162570
ldr r2, =gUnknown_085DFA1A
lsls r1, r0, 2
adds r0, r2, 0x2
adds r0, r1, r0
adds r1, r2
ldrh r0, [r0]
ldrh r4, [r1]
b _0816258A
.pool
_08162570:
ldr r2, =gUnknown_085DF9FA
lsls r1, r3, 2
adds r0, r2, 0x2
adds r0, r1, r0
adds r1, r2
ldrh r0, [r0]
ldrh r4, [r1]
b _0816258A
.pool
_08162584:
ldr r1, =gUnknown_085DF9FA
ldrh r0, [r1, 0x1E]
ldrh r4, [r1, 0x1C]
_0816258A:
subs r0, r4
adds r0, 0x1
lsls r0, 16
lsrs r5, r0, 16
bl Random
lsls r0, 16
lsrs r0, 16
adds r1, r5, 0
bl __umodsi3
adds r4, r0
lsls r4, 16
lsrs r5, r4, 16
adds r0, r5, 0
pop {r4,r5}
pop {r1}
bx r1
.pool
thumb_func_end sub_8162548
thumb_func_start sub_81625B4
sub_81625B4: @ 81625B4
push {r4,lr}
adds r4, r2, 0
lsls r0, 24
lsrs r0, 24
adds r2, r0, 0
lsls r1, 24
lsrs r1, 24
cmp r0, 0x7
bhi _081625F4
cmp r1, 0x6
bne _081625D4
ldr r1, =gUnknown_085DFA1A
lsls r2, r0, 2
b _081625D8
.pool
_081625D4:
ldr r1, =gUnknown_085DF9FA
lsls r2, 2
_081625D8:
adds r0, r1, 0x2
adds r0, r2, r0
adds r2, r1
ldrh r0, [r0]
ldrh r1, [r2]
subs r0, r1
adds r0, 0x1
lsls r0, 16
lsrs r1, r0, 16
ldrh r0, [r2]
b _08162604
.pool
_081625F4:
ldr r0, =gUnknown_085DF9FA
ldrh r1, [r0, 0x1E]
ldrh r2, [r0, 0x1C]
subs r1, r2
adds r1, 0x1
lsls r1, 16
lsrs r1, 16
ldrh r0, [r0, 0x1C]
_08162604:
strh r0, [r4]
strb r1, [r3]
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end sub_81625B4
thumb_func_start sub_8162614
sub_8162614: @ 8162614
push {r4-r6,lr}
lsls r0, 16
lsrs r4, r0, 16
adds r6, r4, 0
lsls r1, 24
lsrs r5, r1, 24
bl GetFacilityEnemyMonLevel
movs r0, 0xFA
lsls r0, 1
cmp r4, r0
bne _08162640
ldr r0, =gSaveBlock2Ptr
ldr r0, [r0]
ldr r1, =0x00000bed
adds r0, r1
b _081626BA
.pool
_08162640:
ldr r0, =0x000003fe
cmp r4, r0
bne _08162650
bl sub_81A4DD8
b _08162788
.pool
_08162650:
ldr r0, =0x0000012b
cmp r4, r0
bhi _0816266C
ldr r0, =gFacilityTrainers
ldr r1, [r0]
movs r0, 0x34
muls r0, r4
adds r0, r1
b _081626BA
.pool
_0816266C:
ldr r0, =0x0000018f
cmp r4, r0
bhi _08162698
ldr r0, =gSaveBlock2Ptr
ldr r0, [r0]
ldr r1, =0xfffffed4
adds r2, r4, r1
movs r1, 0xEC
muls r1, r2
adds r0, r1
ldr r1, =0x00000739
adds r0, r1
b _081626BA
.pool
_08162698:
ldr r3, =gApprentices
ldr r0, =gSaveBlock2Ptr
ldr r1, [r0]
ldr r0, =0xfffffe70
adds r2, r6, r0
lsls r0, r2, 4
adds r0, r2
lsls r0, 2
adds r1, r0
adds r1, 0xDC
ldrb r0, [r1]
lsls r0, 27
lsrs r0, 27
movs r1, 0x58
muls r0, r1
adds r0, r3
adds r0, 0x32
_081626BA:
ldrb r2, [r0]
movs r1, 0
ldr r3, =gUnknown_085DCEDC
ldrb r0, [r3]
cmp r0, r2
beq _081626D4
_081626C6:
adds r1, 0x1
cmp r1, 0x1D
bhi _081626D4
adds r0, r1, r3
ldrb r0, [r0]
cmp r0, r2
bne _081626C6
_081626D4:
cmp r1, 0x1E
beq _08162700
ldr r0, =gUnknown_085DCF0E
adds r0, r1, r0
ldrb r1, [r0]
cmp r5, 0x1
beq _08162744
cmp r5, 0x1
ble _0816272E
cmp r5, 0xF
bne _0816272E
b _08162750
.pool
_08162700:
movs r1, 0
ldr r3, =gUnknown_085DCEFA
ldrb r0, [r3]
cmp r0, r2
beq _08162718
_0816270A:
adds r1, 0x1
cmp r1, 0x13
bhi _08162718
adds r0, r1, r3
ldrb r0, [r0]
cmp r0, r2
bne _0816270A
_08162718:
cmp r1, 0x14
beq _0816275C
ldr r0, =gUnknown_085DCF2C
adds r0, r1, r0
ldrb r1, [r0]
cmp r5, 0x1
beq _08162744
cmp r5, 0x1
ble _0816272E
cmp r5, 0xF
beq _08162750
_0816272E:
ldr r0, =0x00004010
bl VarSet
b _08162788
.pool
_08162744:
ldr r0, =0x00004011
bl VarSet
b _08162788
.pool
_08162750:
ldr r0, =0x0000401e
bl VarSet
b _08162788
.pool
_0816275C:
cmp r5, 0x1
beq _08162770
cmp r5, 0x1
ble _08162768
cmp r5, 0xF
beq _08162780
_08162768:
ldr r0, =0x00004010
b _08162772
.pool
_08162770:
ldr r0, =0x00004011
_08162772:
movs r1, 0x7
bl VarSet
b _08162788
.pool
_08162780:
ldr r0, =0x0000401e
movs r1, 0x7
bl VarSet
_08162788:
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end sub_8162614
thumb_func_start sub_8162794
sub_8162794: @ 8162794
push {lr}
movs r0, 0xFA
lsls r0, 1
movs r1, 0
bl sub_8162614
pop {r0}
bx r0
thumb_func_end sub_8162794
thumb_func_start sub_81627A4
sub_81627A4: @ 81627A4
push {r4,r5,lr}
lsls r0, 16
lsrs r4, r0, 16
adds r5, r4, 0
bl GetFacilityEnemyMonLevel
movs r0, 0xFA
lsls r0, 1
cmp r4, r0
bne _081627CC
ldr r0, =gSaveBlock2Ptr
ldr r0, [r0]
ldr r1, =0x00000bed
adds r0, r1
b _08162836
.pool
_081627CC:
ldr r0, =0x0000012b
cmp r4, r0
bhi _081627E8
ldr r0, =gFacilityTrainers
ldr r1, [r0]
movs r0, 0x34
muls r0, r4
adds r0, r1
b _08162836
.pool
_081627E8:
ldr r0, =0x0000018f
cmp r4, r0
bhi _08162814
ldr r0, =gSaveBlock2Ptr
ldr r0, [r0]
ldr r1, =0xfffffed4
adds r2, r4, r1
movs r1, 0xEC
muls r1, r2
adds r0, r1
ldr r1, =0x00000739
adds r0, r1
b _08162836
.pool
_08162814:
ldr r3, =gApprentices
ldr r0, =gSaveBlock2Ptr
ldr r1, [r0]
ldr r0, =0xfffffe70
adds r2, r5, r0
lsls r0, r2, 4
adds r0, r2
lsls r0, 2
adds r1, r0
adds r1, 0xDC
ldrb r0, [r1]
lsls r0, 27
lsrs r0, 27
movs r1, 0x58
muls r0, r1
adds r0, r3
adds r0, 0x32
_08162836:
ldrb r2, [r0]
movs r1, 0
ldr r3, =gUnknown_085DCEDC
ldrb r0, [r3]
cmp r0, r2
beq _08162850
_08162842:
adds r1, 0x1
cmp r1, 0x1D
bhi _08162850
adds r0, r1, r3
ldrb r0, [r0]
cmp r0, r2
bne _08162842
_08162850:
cmp r1, 0x1E
beq _0816286C
ldr r0, =gUnknown_085DCF0E
b _08162892
.pool
_0816286C:
movs r1, 0
ldr r3, =gUnknown_085DCEFA
ldrb r0, [r3]
cmp r0, r2
beq _08162884
_08162876:
adds r1, 0x1
cmp r1, 0x13
bhi _08162884
adds r0, r1, r3
ldrb r0, [r0]
cmp r0, r2
bne _08162876
_08162884:
cmp r1, 0x14
bne _08162890
movs r0, 0x7
b _08162896
.pool
_08162890:
ldr r0, =gUnknown_085DCF2C
_08162892:
adds r0, r1, r0
ldrb r0, [r0]
_08162896:
pop {r4,r5}
pop {r1}
bx r1
.pool
thumb_func_end sub_81627A4
thumb_func_start sub_81628A0
sub_81628A0: @ 81628A0
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x20
movs r1, 0
mov r8, r1
mov r10, r0
movs r5, 0
ldr r2, =gSaveBlock2Ptr
ldr r0, [r2]
mov r4, r10
ldrb r4, [r4, 0xC]
str r4, [sp, 0x18]
mov r9, r5
movs r7, 0x4
str r7, [sp, 0x1C]
ldr r1, =0x00000744
adds r1, r0
mov r12, r1
_081628CA:
movs r6, 0
movs r3, 0
mov r2, r12
ldrb r0, [r2]
ldr r4, [sp, 0x18]
cmp r0, r4
bne _081628FA
mov r4, r9
mov r2, r10
adds r2, 0xC
_081628DE:
adds r3, 0x1
cmp r3, 0x3
bgt _081628FA
ldr r7, =gSaveBlock2Ptr
ldr r0, [r7]
adds r1, r3, r4
ldr r7, =0x00000744
adds r0, r7
adds r0, r1
adds r1, r2, r3
ldrb r0, [r0]
ldrb r1, [r1]
cmp r0, r1
beq _081628DE
_081628FA:
cmp r3, 0x4
bne _08162944
movs r6, 0
ldr r1, =gSaveBlock2Ptr
ldr r0, [r1]
ldr r3, =0x0000073c
adds r0, r3
ldr r2, [sp, 0x1C]
adds r0, r2
ldrb r0, [r0]
mov r4, r10
ldrb r4, [r4, 0x8]
cmp r0, r4
bne _08162944
adds r1, r0, 0
mov r2, r9
adds r2, 0x4
_0816291C:
cmp r1, 0xFF
bne _08162930
movs r6, 0x7
b _08162944
.pool
_08162930:
adds r6, 0x1
cmp r6, 0x6
bgt _08162944
ldr r7, =gSaveBlock2Ptr
ldr r0, [r7]
adds r0, r3
adds r0, r2
ldrb r0, [r0]
cmp r0, r1
beq _0816291C
_08162944:
cmp r6, 0x7
beq _0816295A
movs r0, 0xEC
add r9, r0
ldr r1, [sp, 0x1C]
adds r1, 0xEC
str r1, [sp, 0x1C]
add r12, r0
adds r5, 0x1
cmp r5, 0x4
ble _081628CA
_0816295A:
cmp r5, 0x4
bgt _08162974
ldr r2, =gSaveBlock2Ptr
ldr r0, [r2]
movs r1, 0xEC
muls r1, r5
adds r0, r1
movs r4, 0xE7
lsls r4, 3
adds r0, r4
b _081629B2
.pool
_08162974:
movs r5, 0
ldr r7, =gSaveBlock2Ptr
ldr r0, [r7]
ldr r1, =0x0000073a
adds r0, r1
ldrh r0, [r0]
cmp r0, 0
beq _0816299E
adds r3, r7, 0
adds r2, r1, 0
movs r1, 0
_0816298A:
adds r1, 0xEC
adds r5, 0x1
cmp r5, 0x4
bgt _081629C4
ldr r0, [r3]
adds r0, r1
adds r0, r2
ldrh r0, [r0]
cmp r0, 0
bne _0816298A
_0816299E:
cmp r5, 0x4
bgt _081629C4
ldr r1, =gSaveBlock2Ptr
ldr r0, [r1]
movs r1, 0xEC
muls r1, r5
adds r0, r1
movs r2, 0xE7
lsls r2, 3
adds r0, r2
_081629B2:
mov r1, r10
movs r2, 0xEC
bl memcpy
b _08162A8A
.pool
_081629C4:
mov r2, sp
ldr r4, =gSaveBlock2Ptr
ldr r0, [r4]
ldr r3, =0x0000073a
adds r0, r3
ldrh r0, [r0]
movs r1, 0
strh r0, [r2]
add r0, sp, 0xC
strh r1, [r0]
movs r7, 0x1
add r8, r7
movs r5, 0x1
add r0, sp, 0xC
mov r9, r0
mov r12, r3
_081629E4:
movs r3, 0
adds r7, r5, 0x1
cmp r3, r8
bge _08162A2E
ldr r1, =gSaveBlock2Ptr
ldr r0, [r1]
movs r2, 0xEC
adds r1, r5, 0
muls r1, r2
adds r0, r1
mov r1, r12
adds r4, r0, r1
mov r6, sp
_081629FE:
lsls r0, r3, 1
add r0, sp
ldrh r2, [r4]
adds r1, r2, 0
ldrh r0, [r0]
cmp r1, r0
bcs _08162A24
movs r3, 0
movs r4, 0x1
mov r8, r4
strh r2, [r6]
mov r0, r9
strh r5, [r0]
b _08162A2E
.pool
_08162A24:
cmp r1, r0
bhi _08162A2E
adds r3, 0x1
cmp r3, r8
blt _081629FE
_08162A2E:
cmp r3, r8
bne _08162A54
mov r1, r8
lsls r2, r1, 1
mov r4, sp
adds r3, r4, r2
ldr r1, =gSaveBlock2Ptr
ldr r0, [r1]
movs r4, 0xEC
adds r1, r5, 0
muls r1, r4
adds r0, r1
add r0, r12
ldrh r0, [r0]
strh r0, [r3]
add r2, r9
strh r5, [r2]
movs r0, 0x1
add r8, r0
_08162A54:
adds r5, r7, 0
cmp r5, 0x4
ble _081629E4
bl Random
lsls r0, 16
lsrs r0, 16
mov r1, r8
bl __modsi3
adds r5, r0, 0
ldr r0, =gSaveBlock2Ptr
ldr r0, [r0]
lsls r1, r5, 1
add r1, sp
adds r1, 0xC
ldrh r2, [r1]
movs r1, 0xEC
muls r1, r2
adds r0, r1
movs r1, 0xE7
lsls r1, 3
adds r0, r1
mov r1, r10
movs r2, 0xEC
bl memcpy
_08162A8A:
add sp, 0x20
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_81628A0
thumb_func_start GetFrontierTrainerFrontSpriteId
GetFrontierTrainerFrontSpriteId: @ 8162AA0
push {r4,r5,lr}
lsls r0, 16
lsrs r4, r0, 16
adds r5, r4, 0
bl GetFacilityEnemyMonLevel
movs r0, 0xFA
lsls r0, 1
cmp r4, r0
bne _08162AD0
ldr r1, =gFacilityClassToPicIndex
ldr r0, =gSaveBlock2Ptr
ldr r0, [r0]
ldr r2, =0x00000bed
adds r0, r2
ldrb r0, [r0]
adds r0, r1
b _08162BC8
.pool
_08162AD0:
ldr r0, =0x000003fe
cmp r4, r0
bne _08162AE4
bl GetFrontierBrainTrainerPicIndex
lsls r0, 24
lsrs r0, 24
b _08162BCA
.pool
_08162AE4:
ldr r0, =0x0000012b
cmp r4, r0
bhi _08162B08
ldr r2, =gFacilityClassToPicIndex
ldr r0, =gFacilityTrainers
ldr r1, [r0]
movs r0, 0x34
muls r0, r4
adds r0, r1
ldrb r0, [r0]
adds r0, r2
b _08162BC8
.pool
_08162B08:
ldr r0, =0x0000018f
cmp r4, r0
bhi _08162B64
ldr r0, =gBattleTypeFlags
ldr r0, [r0]
movs r1, 0x80
lsls r1, 17
ands r0, r1
cmp r0, 0
beq _08162B38
ldr r4, =gFacilityClassToPicIndex
bl sub_818649C
lsls r0, 24
lsrs r0, 24
adds r0, r4
b _08162BC8
.pool
_08162B38:
ldr r3, =gFacilityClassToPicIndex
ldr r0, =gSaveBlock2Ptr
ldr r0, [r0]
ldr r1, =0xfffffed4
adds r2, r4, r1
movs r1, 0xEC
muls r1, r2
adds r0, r1
ldr r2, =0x00000739
adds r0, r2
ldrb r0, [r0]
adds r0, r3
b _08162BC8
.pool
_08162B64:
ldr r0, =gBattleTypeFlags
ldr r0, [r0]
movs r1, 0x80
lsls r1, 17
ands r0, r1
cmp r0, 0
bne _08162BB0
ldr r4, =gFacilityClassToPicIndex
ldr r3, =gApprentices
ldr r0, =gSaveBlock2Ptr
ldr r1, [r0]
ldr r0, =0xfffffe70
adds r2, r5, r0
lsls r0, r2, 4
adds r0, r2
lsls r0, 2
adds r1, r0
adds r1, 0xDC
ldrb r0, [r1]
lsls r0, 27
lsrs r0, 27
movs r1, 0x58
muls r0, r1
adds r0, r3
adds r0, 0x32
ldrb r0, [r0]
adds r0, r4
b _08162BC8
.pool
_08162BB0:
ldr r5, =gFacilityClassToPicIndex
ldr r4, =gApprentices
bl sub_81864A8
lsls r0, 24
lsrs r0, 24
movs r1, 0x58
muls r0, r1
adds r0, r4
adds r0, 0x32
ldrb r0, [r0]
adds r0, r5
_08162BC8:
ldrb r0, [r0]
_08162BCA:
pop {r4,r5}
pop {r1}
bx r1
.pool
thumb_func_end GetFrontierTrainerFrontSpriteId
thumb_func_start GetFrontierOpponentClass
GetFrontierOpponentClass: @ 8162BD8
push {r4,r5,lr}
lsls r0, 16
lsrs r4, r0, 16
adds r5, r4, 0
bl GetFacilityEnemyMonLevel
movs r0, 0xFA
lsls r0, 1
cmp r4, r0
bne _08162C08
ldr r1, =gFacilityClassToTrainerClass
ldr r0, =gSaveBlock2Ptr
ldr r0, [r0]
ldr r2, =0x00000bed
adds r0, r2
ldrb r0, [r0]
b _08162C26
.pool
_08162C08:
ldr r0, =0x000003fe
cmp r4, r0
bne _08162C1C
bl GetFrontierBrainTrainerClass
lsls r0, 24
lsrs r0, 24
b _08162D1E
.pool
_08162C1C:
ldr r0, =0x00000c03
cmp r4, r0
bne _08162C38
ldr r0, =gTrainers
ldr r1, =0x00007da1
_08162C26:
adds r0, r1
ldrb r0, [r0]
b _08162D1E
.pool
_08162C38:
ldr r0, =0x0000012b
cmp r4, r0
bhi _08162C60
ldr r2, =gFacilityClassToTrainerClass
ldr r0, =gFacilityTrainers
ldr r1, [r0]
movs r0, 0x34
muls r0, r4
adds r0, r1
ldrb r0, [r0]
adds r0, r2
ldrb r0, [r0]
b _08162D1E
.pool
_08162C60:
ldr r0, =0x0000018f
cmp r4, r0
bhi _08162CBC
ldr r0, =gBattleTypeFlags
ldr r0, [r0]
movs r1, 0x80
lsls r1, 17
ands r0, r1
cmp r0, 0
beq _08162C90
ldr r4, =gFacilityClassToTrainerClass
bl sub_818649C
lsls r0, 24
lsrs r0, 24
adds r0, r4
ldrb r0, [r0]
b _08162D1E
.pool
_08162C90:
ldr r3, =gFacilityClassToTrainerClass
ldr r0, =gSaveBlock2Ptr
ldr r0, [r0]
ldr r1, =0xfffffed4
adds r2, r4, r1
movs r1, 0xEC
muls r1, r2
adds r0, r1
ldr r2, =0x00000739
adds r0, r2
ldrb r0, [r0]
adds r0, r3
ldrb r0, [r0]
b _08162D1E
.pool
_08162CBC:
ldr r0, =gBattleTypeFlags
ldr r0, [r0]
movs r1, 0x80
lsls r1, 17
ands r0, r1
cmp r0, 0
beq _08162CF4
ldr r5, =gFacilityClassToTrainerClass
ldr r4, =gApprentices
bl sub_81864A8
lsls r0, 24
lsrs r0, 24
movs r1, 0x58
muls r0, r1
adds r0, r4
adds r0, 0x32
ldrb r0, [r0]
adds r0, r5
ldrb r0, [r0]
b _08162D1E
.pool
_08162CF4:
ldr r4, =gFacilityClassToTrainerClass
ldr r3, =gApprentices
ldr r0, =gSaveBlock2Ptr
ldr r1, [r0]
ldr r0, =0xfffffe70
adds r2, r5, r0
lsls r0, r2, 4
adds r0, r2
lsls r0, 2
adds r1, r0
adds r1, 0xDC
ldrb r0, [r1]
lsls r0, 27
lsrs r0, 27
movs r1, 0x58
muls r0, r1
adds r0, r3
adds r0, 0x32
ldrb r0, [r0]
adds r0, r4
ldrb r0, [r0]
_08162D1E:
pop {r4,r5}
pop {r1}
bx r1
.pool
thumb_func_end GetFrontierOpponentClass
thumb_func_start sub_8162D34
sub_8162D34: @ 8162D34
push {r4,r5,lr}
lsls r0, 16
lsrs r4, r0, 16
adds r5, r4, 0
bl GetFacilityEnemyMonLevel
movs r0, 0xFA
lsls r0, 1
cmp r4, r0
bne _08162D5C
ldr r0, =gSaveBlock2Ptr
ldr r0, [r0]
ldr r1, =0x00000bed
adds r0, r1
b _08162E0A
.pool
_08162D5C:
ldr r0, =0x0000012b
cmp r4, r0
bhi _08162D78
ldr r0, =gFacilityTrainers
ldr r1, [r0]
movs r0, 0x34
muls r0, r4
adds r0, r1
b _08162E0A
.pool
_08162D78:
ldr r0, =0x0000018f
cmp r4, r0
bhi _08162DC0
ldr r0, =gBattleTypeFlags
ldr r0, [r0]
movs r1, 0x80
lsls r1, 17
ands r0, r1
cmp r0, 0
beq _08162DA0
bl sub_818649C
lsls r0, 24
lsrs r0, 24
b _08162E0C
.pool
_08162DA0:
ldr r0, =gSaveBlock2Ptr
ldr r0, [r0]
ldr r1, =0xfffffed4
adds r2, r4, r1
movs r1, 0xEC
muls r1, r2
adds r0, r1
ldr r1, =0x00000739
adds r0, r1
b _08162E0A
.pool
_08162DC0:
ldr r0, =gBattleTypeFlags
ldr r0, [r0]
movs r1, 0x80
lsls r1, 17
ands r0, r1
cmp r0, 0
beq _08162DE8
ldr r4, =gApprentices
bl sub_81864A8
lsls r0, 24
lsrs r0, 24
movs r1, 0x58
muls r0, r1
adds r0, r4
b _08162E08
.pool
_08162DE8:
ldr r3, =gApprentices
ldr r0, =gSaveBlock2Ptr
ldr r1, [r0]
ldr r0, =0xfffffe70
adds r2, r5, r0
lsls r0, r2, 4
adds r0, r2
lsls r0, 2
adds r1, r0
adds r1, 0xDC
ldrb r0, [r1]
lsls r0, 27
lsrs r0, 27
movs r1, 0x58
muls r0, r1
adds r0, r3
_08162E08:
adds r0, 0x32
_08162E0A:
ldrb r0, [r0]
_08162E0C:
pop {r4,r5}
pop {r1}
bx r1
.pool
thumb_func_end sub_8162D34
thumb_func_start GetFrontierTrainerName
GetFrontierTrainerName: @ 8162E20
push {r4-r6,lr}
adds r6, r0, 0
lsls r1, 16
lsrs r5, r1, 16
movs r4, 0
bl GetFacilityEnemyMonLevel
movs r0, 0xFA
lsls r0, 1
cmp r5, r0
bne _08162E54
ldr r0, =gSaveBlock2Ptr
ldr r0, [r0]
movs r1, 0xBF
lsls r1, 4
adds r2, r0, r1
_08162E40:
adds r0, r6, r4
adds r1, r2, r4
ldrb r1, [r1]
strb r1, [r0]
adds r4, 0x1
cmp r4, 0x6
ble _08162E40
b _08162F5C
.pool
_08162E54:
ldr r0, =0x000003fe
cmp r5, r0
bne _08162E68
adds r0, r6, 0
bl CopyFrontierBrainTrainerName
b _08162F62
.pool
_08162E68:
ldr r0, =0x00000c03
cmp r5, r0
bne _08162E88
ldr r2, =gTrainers + 804 * 0x28 + 0x4 @ TRAINER_STEVEN name
_08162E70:
adds r0, r6, r4
adds r1, r4, r2
ldrb r1, [r1]
strb r1, [r0]
adds r4, 0x1
cmp r4, 0x6
ble _08162E70
b _08162F5C
.pool
_08162E88:
ldr r0, =0x0000012b
cmp r5, r0
bhi _08162EB4
ldr r0, =gFacilityTrainers
ldr r1, [r0]
movs r0, 0x34
muls r0, r5
adds r0, r1
adds r2, r0, 0x4
_08162E9A:
adds r0, r6, r4
adds r1, r2, r4
ldrb r1, [r1]
strb r1, [r0]
adds r4, 0x1
cmp r4, 0x6
ble _08162E9A
b _08162F5C
.pool
_08162EB4:
ldr r0, =0x0000018f
cmp r5, r0
bhi _08162F00
ldr r0, =gBattleTypeFlags
ldr r0, [r0]
movs r1, 0x80
lsls r1, 17
ands r0, r1
cmp r0, 0
beq _08162ED8
adds r0, r6, 0
bl sub_8186468
b _08162F62
.pool
_08162ED8:
ldr r2, =gSaveBlock2Ptr
movs r0, 0xEC
adds r1, r5, 0
muls r1, r0
ldr r0, =0xfffef2a8
adds r1, r0
ldr r0, [r2]
adds r0, r1
adds r1, r0, 0x4
adds r0, 0xE4
ldrb r2, [r0]
adds r0, r6, 0
bl TVShowConvertInternationalString
b _08162F62
.pool
_08162F00:
ldr r0, =gBattleTypeFlags
ldr r0, [r0]
movs r1, 0x80
lsls r1, 17
ands r0, r1
cmp r0, 0
beq _08162F24
bl sub_81864A8
lsls r0, 24
lsrs r5, r0, 24
bl sub_81864C0
lsls r0, 24
lsrs r4, r0, 24
b _08162F3E
.pool
_08162F24:
ldr r1, =gSaveBlock2Ptr
lsls r0, r5, 4
adds r0, r5
lsls r0, 2
ldr r2, =0xffff969c
adds r0, r2
ldr r1, [r1]
adds r1, r0
ldrb r0, [r1]
lsls r0, 27
lsrs r5, r0, 27
adds r1, 0x3F
ldrb r4, [r1]
_08162F3E:
adds r0, r5, 0
adds r1, r4, 0
bl GetApprenticeNameInLanguage
adds r1, r0, 0
adds r0, r6, 0
adds r2, r4, 0
bl TVShowConvertInternationalString
b _08162F62
.pool
_08162F5C:
adds r1, r6, r4
movs r0, 0xFF
strb r0, [r1]
_08162F62:
pop {r4-r6}
pop {r0}
bx r0
thumb_func_end GetFrontierTrainerName
thumb_func_start sub_8162F68
sub_8162F68: @ 8162F68
push {r4,r5,lr}
lsls r0, 16
lsrs r4, r0, 16
adds r5, r4, 0
bl GetFacilityEnemyMonLevel
movs r0, 0xFA
lsls r0, 1
cmp r4, r0
bne _08162F90
ldr r0, =gSaveBlock2Ptr
ldr r0, [r0]
ldr r1, =0x00000bed
adds r0, r1
b _0816300E
.pool
_08162F90:
ldr r0, =0x000003fe
cmp r4, r0
bne _08162FA4
bl sub_81A4DB8
lsls r0, 24
lsrs r0, 24
b _08163042
.pool
_08162FA4:
ldr r0, =0x0000012b
cmp r4, r0
bhi _08162FC0
ldr r0, =gFacilityTrainers
ldr r1, [r0]
movs r0, 0x34
muls r0, r4
adds r0, r1
b _0816300E
.pool
_08162FC0:
ldr r0, =0x0000018f
cmp r4, r0
bhi _08162FEC
ldr r0, =gSaveBlock2Ptr
ldr r0, [r0]
ldr r1, =0xfffffed4
adds r2, r4, r1
movs r1, 0xEC
muls r1, r2
adds r0, r1
ldr r1, =0x00000739
adds r0, r1
b _0816300E
.pool
_08162FEC:
ldr r3, =gApprentices
ldr r0, =gSaveBlock2Ptr
ldr r1, [r0]
ldr r0, =0xfffffe70
adds r2, r5, r0
lsls r0, r2, 4
adds r0, r2
lsls r0, 2
adds r1, r0
adds r1, 0xDC
ldrb r0, [r1]
lsls r0, 27
lsrs r0, 27
movs r1, 0x58
muls r0, r1
adds r0, r3
adds r0, 0x32
_0816300E:
ldrb r2, [r0]
movs r1, 0
ldr r3, =gUnknown_085DCEFA
ldrb r0, [r3]
cmp r0, r2
beq _08163028
_0816301A:
adds r1, 0x1
cmp r1, 0x13
bhi _08163028
adds r0, r1, r3
ldrb r0, [r0]
cmp r0, r2
bne _0816301A
_08163028:
cmp r1, 0x14
bne _08163040
movs r0, 0
b _08163042
.pool
_08163040:
movs r0, 0x1
_08163042:
pop {r4,r5}
pop {r1}
bx r1
thumb_func_end sub_8162F68
thumb_func_start sub_8163048
sub_8163048: @ 8163048
push {r4,lr}
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
bl ZeroEnemyPartyMons
ldr r0, =gTrainerBattleOpponent_A
ldrh r0, [r0]
movs r1, 0
adds r2, r4, 0
bl sub_81630C4
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end sub_8163048
thumb_func_start sub_816306C
sub_816306C: @ 816306C
push {r4,lr}
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
bl ZeroEnemyPartyMons
ldr r0, =gTrainerBattleOpponent_A
ldrh r0, [r0]
movs r1, 0
adds r2, r4, 0
bl sub_81630C4
ldr r0, =gTrainerBattleOpponent_B
ldrh r0, [r0]
movs r1, 0x3
adds r2, r4, 0
bl sub_81630C4
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end sub_816306C
thumb_func_start sub_81630A0
sub_81630A0: @ 81630A0
push {r4,lr}
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
bl ZeroEnemyPartyMons
ldr r0, =gTrainerBattleOpponent_A
ldrh r0, [r0]
movs r1, 0
adds r2, r4, 0
bl sub_8165EA4
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end sub_81630A0
thumb_func_start sub_81630C4
sub_81630C4: @ 81630C4
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x40
lsls r0, 16
lsrs r5, r0, 16
lsls r1, 24
lsrs r1, 24
str r1, [sp, 0x18]
lsls r2, 24
lsrs r2, 24
str r2, [sp, 0x1C]
add r4, sp, 0x14
movs r0, 0xFF
strb r0, [r4]
bl GetFacilityEnemyMonLevel
lsls r0, 24
lsrs r0, 24
str r0, [sp, 0x20]
ldr r0, =0x0000012b
cmp r5, r0
bhi _08163138
adds r0, r5, 0
bl sub_8165D08
lsls r0, 24
lsrs r0, 24
str r0, [sp, 0x24]
ldr r0, =gTrainerBattleOpponent_A
ldrh r2, [r0]
ldr r0, =gFacilityTrainers
ldr r1, [r0]
movs r0, 0x34
muls r0, r2
adds r0, r1
ldr r0, [r0, 0x30]
str r0, [sp, 0x2C]
movs r0, 0
str r0, [sp, 0x28]
ldr r2, [sp, 0x2C]
ldrh r1, [r2]
ldr r0, =0x0000ffff
cmp r1, r0
bne _08163124
b _08163278
_08163124:
b _08163260
.pool
_08163138:
movs r0, 0xFA
lsls r0, 1
cmp r5, r0
bne _08163180
ldr r7, [sp, 0x18]
adds r0, r7, 0x3
cmp r7, r0
blt _0816314A
b _08163426
_0816314A:
ldr r4, =gSaveBlock2Ptr
_0816314C:
movs r0, 0x64
muls r0, r7
ldr r1, =gEnemyParty
adds r0, r1
ldr r5, [sp, 0x18]
subs r2, r7, r5
movs r1, 0x2C
muls r2, r1
movs r6, 0xC2
lsls r6, 4
adds r2, r6
ldr r1, [r4]
adds r1, r2
bl sub_806819C
adds r7, 0x1
adds r0, r5, 0
adds r0, 0x3
cmp r7, r0
blt _0816314C
b _08163426
.pool
_08163180:
ldr r0, =0x000003fe
cmp r5, r0
bne _08163190
bl sub_81A4E04
b _08163426
.pool
_08163190:
ldr r0, =0x0000018f
cmp r5, r0
bhi _08163218
movs r6, 0
ldr r7, [sp, 0x18]
ldr r1, [sp, 0x1C]
adds r0, r7, r1
cmp r7, r0
blt _081631A4
b _08163426
_081631A4:
ldr r2, =0xfffffed4
adds r1, r5, r2
movs r0, 0xEC
adds r2, r1, 0
muls r2, r0
mov r8, r2
muls r0, r5
ldr r5, =0xfffef2a8
adds r4, r0, r5
_081631B6:
ldr r0, =gSaveBlock2Ptr
ldr r3, [r0]
movs r0, 0x2C
adds r2, r6, 0
muls r2, r0
mov r1, r8
adds r0, r2, r1
adds r1, r3, r0
ldr r5, =0x0000076c
adds r0, r1, r5
ldrh r0, [r0]
cmp r0, 0
beq _081631F0
adds r5, 0xC
adds r0, r1, r5
ldrb r0, [r0]
ldr r1, [sp, 0x20]
cmp r0, r1
bhi _081631F0
movs r0, 0x64
muls r0, r7
ldr r1, =gEnemyParty
adds r0, r1
adds r1, r3, r4
adds r2, 0x34
adds r1, r2
movs r2, 0
bl sub_8068338
_081631F0:
adds r6, 0x1
adds r7, 0x1
ldr r2, [sp, 0x18]
ldr r5, [sp, 0x1C]
adds r0, r2, r5
cmp r7, r0
blt _081631B6
b _08163426
.pool
_08163218:
ldr r7, [sp, 0x18]
adds r0, r7, 0x3
cmp r7, r0
blt _08163222
b _08163426
_08163222:
ldr r6, =gSaveBlock2Ptr
lsls r0, r5, 4
adds r0, r5
lsls r0, 2
ldr r1, =0xffff969c
adds r5, r0, r1
movs r4, 0
_08163230:
movs r0, 0x64
muls r0, r7
ldr r1, =gEnemyParty
adds r0, r1
ldr r1, [r6]
adds r1, r5
lsrs r2, r4, 24
bl CreateApprenticeMon
movs r2, 0x80
lsls r2, 17
adds r4, r2
adds r7, 0x1
ldr r0, [sp, 0x18]
adds r0, 0x3
cmp r7, r0
blt _08163230
b _08163426
.pool
_08163260:
ldr r0, [sp, 0x28]
adds r0, 0x1
lsls r0, 24
lsrs r0, 24
str r0, [sp, 0x28]
lsls r0, 1
ldr r5, [sp, 0x2C]
adds r0, r5
ldrh r1, [r0]
ldr r0, =0x0000ffff
cmp r1, r0
bne _08163260
_08163278:
movs r7, 0
bl Random
adds r4, r0, 0
bl Random
lsls r4, 16
lsrs r4, 16
lsls r0, 16
orrs r4, r0
str r4, [sp, 0x30]
ldr r6, [sp, 0x1C]
cmp r7, r6
bne _08163296
b _08163426
_08163296:
bl Random
lsls r0, 16
lsrs r0, 16
ldr r1, [sp, 0x28]
bl __modsi3
lsls r0, 1
ldr r1, [sp, 0x2C]
adds r0, r1
ldrh r4, [r0]
ldr r2, [sp, 0x20]
cmp r2, 0x32
beq _081632B6
cmp r2, 0x14
bne _081632BE
_081632B6:
ldr r0, =0x00000351
cmp r4, r0
bls _081632BE
b _0816341E
_081632BE:
movs r6, 0
ldr r5, [sp, 0x18]
adds r5, r7
mov r8, r5
b _081632D2
.pool
_081632D0:
adds r6, 0x1
_081632D2:
cmp r6, r8
bge _081632F6
movs r1, 0x64
adds r0, r6, 0
muls r0, r1
ldr r2, =gEnemyParty
adds r0, r2
movs r1, 0xB
movs r2, 0
bl GetMonData
ldr r1, =gFacilityTrainerMons
ldr r2, [r1]
lsls r1, r4, 4
adds r1, r2
ldrh r1, [r1]
cmp r0, r1
bne _081632D0
_081632F6:
cmp r6, r8
beq _081632FC
b _0816341E
_081632FC:
movs r6, 0
cmp r6, r8
bge _08163346
ldr r5, =gBattleFrontierHeldItems
mov r9, r5
movs r3, 0
_08163308:
ldr r0, =gEnemyParty
adds r5, r3, r0
adds r0, r5, 0
movs r1, 0xC
movs r2, 0
str r3, [sp, 0x38]
bl GetMonData
ldr r3, [sp, 0x38]
cmp r0, 0
beq _0816333E
adds r0, r5, 0
movs r1, 0xC
movs r2, 0
bl GetMonData
ldr r1, =gFacilityTrainerMons
ldr r2, [r1]
lsls r1, r4, 4
adds r1, r2
ldrb r1, [r1, 0xA]
lsls r1, 1
add r1, r9
ldr r3, [sp, 0x38]
ldrh r1, [r1]
cmp r0, r1
beq _08163346
_0816333E:
adds r3, 0x64
adds r6, 0x1
cmp r6, r8
blt _08163308
_08163346:
cmp r6, r8
bne _0816341E
movs r6, 0
cmp r6, r7
bge _08163368
add r0, sp, 0xC
ldrh r0, [r0]
cmp r0, r4
beq _08163368
add r1, sp, 0xC
_0816335A:
adds r1, 0x2
adds r6, 0x1
cmp r6, r7
bge _08163368
ldrh r0, [r1]
cmp r0, r4
bne _0816335A
_08163368:
cmp r6, r7
bne _0816341E
lsls r0, r7, 1
add r0, sp
adds r0, 0xC
strh r4, [r0]
movs r1, 0x64
mov r0, r8
muls r0, r1
ldr r2, =gEnemyParty
adds r0, r2
ldr r5, =gFacilityTrainerMons
ldr r2, [r5]
lsls r4, 4
adds r2, r4, r2
ldrh r1, [r2]
ldrb r3, [r2, 0xC]
ldr r6, [sp, 0x24]
str r6, [sp]
ldrb r2, [r2, 0xB]
str r2, [sp, 0x4]
ldr r2, [sp, 0x30]
str r2, [sp, 0x8]
ldr r2, [sp, 0x20]
bl CreateMonWithEVSpreadPersonalityOTID
movs r0, 0xFF
mov r6, sp
strb r0, [r6, 0x14]
movs r6, 0
adds r0, r7, 0x1
str r0, [sp, 0x34]
mov r9, r4
movs r0, 0x64
mov r3, r8
muls r3, r0
mov r1, r9
str r1, [sp, 0x3C]
ldr r2, =gEnemyParty
mov r10, r2
_081633B8:
ldr r0, [r5]
ldr r7, [sp, 0x3C]
adds r0, r7, r0
lsls r4, r6, 1
adds r0, 0x2
adds r0, r4
ldrh r1, [r0]
lsls r2, r6, 24
lsrs r2, 24
mov r7, r10
adds r0, r3, r7
str r3, [sp, 0x38]
bl SetMonMoveSlot
ldr r0, [r5]
ldr r1, [sp, 0x3C]
adds r0, r1, r0
adds r0, 0x2
adds r0, r4
ldrh r0, [r0]
ldr r3, [sp, 0x38]
cmp r0, 0xDA
bne _081633EC
movs r0, 0
mov r2, sp
strb r0, [r2, 0x14]
_081633EC:
adds r6, 0x1
cmp r6, 0x3
ble _081633B8
movs r5, 0x64
mov r4, r8
muls r4, r5
ldr r6, =gEnemyParty
adds r4, r6
adds r0, r4, 0
movs r1, 0x20
add r2, sp, 0x14
bl SetMonData
ldr r0, =gFacilityTrainerMons
ldr r0, [r0]
add r0, r9
ldrb r2, [r0, 0xA]
lsls r2, 1
ldr r0, =gBattleFrontierHeldItems
adds r2, r0
adds r0, r4, 0
movs r1, 0xC
bl SetMonData
ldr r7, [sp, 0x34]
_0816341E:
ldr r0, [sp, 0x1C]
cmp r7, r0
beq _08163426
b _08163296
_08163426:
add sp, 0x40
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_81630C4
thumb_func_start sub_8163444
sub_8163444: @ 8163444
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x18
lsls r1, 24
lsrs r1, 24
str r1, [sp, 0x8]
movs r1, 0xFF
add r0, sp, 0x4
strb r1, [r0]
ldr r0, =gSaveBlock2Ptr
ldr r2, [r0]
movs r0, 0xDC
adds r0, r2
mov r10, r0
ldrb r0, [r0, 0x1]
movs r1, 0x9
str r1, [sp, 0x10]
cmp r0, 0x4
bhi _08163474
movs r0, 0x6
str r0, [sp, 0x10]
_08163474:
ldr r1, =0x00000ca9
adds r0, r2, r1
ldrb r1, [r0]
movs r0, 0x3
ands r0, r1
movs r1, 0x32
str r1, [sp, 0xC]
cmp r0, 0
beq _0816348A
movs r0, 0x64
str r0, [sp, 0xC]
_0816348A:
movs r7, 0
adds r2, 0xE2
str r2, [sp, 0x14]
add r1, sp, 0x4
mov r9, r1
_08163494:
ldr r2, [sp, 0x8]
adds r6, r2, r7
movs r0, 0x64
muls r0, r6
ldr r1, =gEnemyParty
adds r0, r1
lsls r5, r7, 1
adds r4, r5, r7
lsls r4, 2
mov r2, r10
adds r1, r2, r4
ldrh r1, [r1, 0x4]
movs r2, 0x8
str r2, [sp]
ldr r2, [sp, 0xC]
ldr r3, [sp, 0x10]
bl CreateMonWithEVSpread
movs r0, 0xFF
mov r1, r9
strb r0, [r1]
adds r2, r7, 0x1
mov r8, r2
movs r1, 0x3
_081634C4:
ldr r2, [sp, 0x14]
adds r0, r2, r4
ldrh r0, [r0]
cmp r0, 0xDA
bne _081634D4
movs r2, 0
mov r0, r9
strb r2, [r0]
_081634D4:
adds r4, 0x2
subs r1, 0x1
cmp r1, 0
bge _081634C4
movs r0, 0x64
adds r4, r6, 0
muls r4, r0
ldr r0, =gEnemyParty
adds r4, r0
adds r0, r4, 0
movs r1, 0x20
add r2, sp, 0x4
bl SetMonData
adds r2, r5, r7
lsls r2, 2
add r2, r10
adds r2, 0xE
adds r0, r4, 0
movs r1, 0xC
bl SetMonData
mov r7, r8
cmp r7, 0x3
bne _08163494
add sp, 0x18
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_8163444
thumb_func_start RandomizeFacilityTrainerMonId
RandomizeFacilityTrainerMonId: @ 8163524
push {r4-r6,lr}
adds r4, r0, 0
lsls r4, 16
lsrs r4, 16
bl GetFacilityEnemyMonLevel
lsls r0, 24
lsrs r6, r0, 24
ldr r0, =gFacilityTrainers
ldr r1, [r0]
movs r0, 0x34
muls r0, r4
adds r0, r1
ldr r5, [r0, 0x30]
movs r4, 0
ldrh r1, [r5]
b _08163558
.pool
_0816354C:
adds r0, r4, 0x1
lsls r0, 24
lsrs r4, r0, 24
lsls r0, r4, 1
adds r0, r5
ldrh r1, [r0]
_08163558:
ldr r0, =0x0000ffff
cmp r1, r0
bne _0816354C
_0816355E:
bl Random
lsls r0, 16
lsrs r0, 16
adds r1, r4, 0
bl __modsi3
lsls r0, 1
adds r0, r5
ldrh r1, [r0]
cmp r6, 0x32
beq _0816357A
cmp r6, 0x14
bne _08163580
_0816357A:
ldr r0, =0x00000351
cmp r1, r0
bhi _0816355E
_08163580:
adds r0, r1, 0
pop {r4-r6}
pop {r1}
bx r1
.pool
thumb_func_end RandomizeFacilityTrainerMonId
thumb_func_start sub_8163590
sub_8163590: @ 8163590
push {lr}
bl ZeroEnemyPartyMons
ldr r0, =gSaveBlock2Ptr
ldr r0, [r0]
ldr r1, =0x00000ca9
adds r0, r1
ldrb r1, [r0]
movs r0, 0x3
ands r0, r1
cmp r0, 0x2
beq _081635C0
ldr r0, =gTrainerBattleOpponent_A
ldrh r0, [r0]
movs r1, 0
bl sub_81635D4
b _081635CA
.pool
_081635C0:
ldr r0, =gTrainerBattleOpponent_A
ldrh r0, [r0]
movs r1, 0
bl sub_816379C
_081635CA:
pop {r0}
bx r0
.pool
thumb_func_end sub_8163590
thumb_func_start sub_81635D4
sub_81635D4: @ 81635D4
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x20
lsls r0, 16
lsrs r2, r0, 16
adds r3, r2, 0
lsls r1, 24
lsrs r1, 24
str r1, [sp, 0x10]
ldr r0, =0x0000012b
cmp r2, r0
bhi _0816364A
ldr r4, =gSaveBlock2Ptr
ldr r0, =0x000040ce
bl VarGet
lsls r0, 24
ldr r4, [r4]
lsrs r0, 22
movs r2, 0xCE
lsls r2, 4
adds r1, r4, r2
adds r1, r0
ldrh r0, [r1]
movs r1, 0x7
bl __udivsi3
lsls r0, 24
lsrs r1, r0, 24
ldr r3, =0x00000cb2
adds r4, r3
ldrh r0, [r4]
cmp r0, 0x5
bhi _0816363C
adds r0, r1, 0
movs r1, 0
bl sub_81A6CA8
lsls r0, 24
lsrs r0, 24
b _081636A6
.pool
_0816363C:
adds r0, r1, 0
movs r1, 0x1
bl sub_81A6CA8
lsls r0, 24
lsrs r0, 24
b _081636A6
_0816364A:
movs r0, 0xFA
lsls r0, 1
cmp r2, r0
bne _08163694
ldr r7, [sp, 0x10]
adds r0, r7, 0x3
cmp r7, r0
blt _0816365C
b _08163776
_0816365C:
ldr r4, =gSaveBlock2Ptr
_0816365E:
movs r0, 0x64
muls r0, r7
ldr r1, =gEnemyParty
adds r0, r1
ldr r1, [sp, 0x10]
subs r2, r7, r1
movs r1, 0x2C
muls r2, r1
movs r3, 0xC2
lsls r3, 4
adds r2, r3
ldr r1, [r4]
adds r1, r2
bl sub_806819C
adds r0, r7, 0x1
lsls r0, 24
lsrs r7, r0, 24
ldr r0, [sp, 0x10]
adds r0, 0x3
cmp r7, r0
blt _0816365E
b _08163776
.pool
_08163694:
ldr r0, =0x000003fe
cmp r3, r0
bne _081636A4
bl sub_81A6CD0
b _08163776
.pool
_081636A4:
movs r0, 0x1F
_081636A6:
str r0, [sp, 0x18]
bl GetFacilityEnemyMonLevel
lsls r0, 24
lsrs r0, 24
str r0, [sp, 0x14]
ldr r0, =gSaveBlock2Ptr
ldr r1, [r0]
ldrb r2, [r1, 0xA]
ldrb r0, [r1, 0xB]
lsls r0, 8
orrs r2, r0
ldrb r0, [r1, 0xC]
lsls r0, 16
orrs r2, r0
ldrb r0, [r1, 0xD]
lsls r0, 24
orrs r2, r0
mov r8, r2
movs r7, 0
_081636CE:
ldr r1, =gUnknown_03006298
lsls r0, r7, 1
adds r0, r1
ldrh r0, [r0]
mov r9, r0
ldr r3, [sp, 0x10]
adds r5, r3, r7
movs r0, 0x64
adds r6, r5, 0
muls r6, r0
ldr r1, =gEnemyParty
adds r0, r6, r1
ldr r3, =gFacilityTrainerMons
ldr r2, [r3]
mov r1, r9
lsls r4, r1, 4
adds r2, r4, r2
ldrh r1, [r2]
ldrb r3, [r2, 0xC]
mov r10, r3
ldr r3, [sp, 0x18]
str r3, [sp]
ldrb r2, [r2, 0xB]
str r2, [sp, 0x4]
mov r2, r8
str r2, [sp, 0x8]
ldr r2, [sp, 0x14]
mov r3, r10
bl CreateMonWithEVSpreadPersonalityOTID
movs r1, 0
add r0, sp, 0xC
strb r1, [r0]
movs r3, 0
adds r7, 0x1
mov r10, r7
adds r7, r4, 0
_08163718:
ldr r0, =gFacilityTrainerMons
ldr r1, [r0]
mov r2, r9
lsls r0, r2, 4
adds r0, r1
lsls r1, r3, 1
adds r0, 0x2
adds r0, r1
ldrh r1, [r0]
ldr r2, =gEnemyParty
adds r0, r6, r2
adds r2, r3, 0
str r3, [sp, 0x1C]
bl SetMonMoveAvoidReturn
ldr r3, [sp, 0x1C]
adds r0, r3, 0x1
lsls r0, 24
lsrs r3, r0, 24
cmp r3, 0x3
bls _08163718
movs r3, 0x64
adds r4, r5, 0
muls r4, r3
ldr r0, =gEnemyParty
adds r4, r0
adds r0, r4, 0
movs r1, 0x20
add r2, sp, 0xC
bl SetMonData
ldr r1, =gFacilityTrainerMons
ldr r0, [r1]
adds r0, r7, r0
ldrb r2, [r0, 0xA]
lsls r2, 1
ldr r0, =gBattleFrontierHeldItems
adds r2, r0
adds r0, r4, 0
movs r1, 0xC
bl SetMonData
mov r2, r10
lsls r0, r2, 24
lsrs r7, r0, 24
cmp r7, 0x2
bls _081636CE
_08163776:
add sp, 0x20
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_81635D4
thumb_func_start sub_816379C
sub_816379C: @ 816379C
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x18
lsls r1, 24
lsrs r1, 24
str r1, [sp, 0x10]
ldr r0, =gSaveBlock2Ptr
ldr r1, [r0]
ldrb r0, [r1, 0xA]
mov r9, r0
ldrb r0, [r1, 0xB]
lsls r0, 8
mov r2, r9
orrs r2, r0
ldrb r0, [r1, 0xC]
lsls r0, 16
orrs r2, r0
ldrb r0, [r1, 0xD]
lsls r0, 24
orrs r2, r0
mov r9, r2
movs r7, 0
mov r8, r7
_081637D0:
ldr r1, =gUnknown_03006298
mov r2, r8
lsls r0, r2, 1
adds r0, r1
ldrh r4, [r0]
ldr r5, [sp, 0x10]
add r5, r8
movs r7, 0x64
adds r6, r5, 0
muls r6, r7
ldr r1, =gEnemyParty
adds r0, r6, r1
ldr r7, =gFacilityTrainerMons
ldr r2, [r7]
lsls r4, 4
adds r2, r4, r2
ldrh r1, [r2]
ldrb r3, [r2, 0xC]
movs r7, 0
str r7, [sp]
ldrb r2, [r2, 0xB]
str r2, [sp, 0x4]
mov r2, r9
str r2, [sp, 0x8]
movs r2, 0x1E
bl CreateMonWithEVSpreadPersonalityOTID
movs r1, 0
add r0, sp, 0xC
strb r1, [r0]
mov r10, r5
mov r0, r8
adds r0, 0x1
str r0, [sp, 0x14]
mov r8, r4
mov r5, r8
_08163818:
ldr r1, =gFacilityTrainerMons
ldr r0, [r1]
adds r0, r5, r0
lsls r4, r7, 1
adds r0, 0x2
adds r0, r4
ldrh r1, [r0]
ldr r2, =gEnemyParty
adds r0, r6, r2
adds r2, r7, 0
bl SetMonMoveAvoidReturn
ldr r1, =gFacilityTrainerMons
ldr r0, [r1]
adds r0, r5, r0
adds r0, 0x2
adds r0, r4
ldrh r0, [r0]
cmp r0, 0xDA
bne _08163846
movs r1, 0
add r0, sp, 0xC
strb r1, [r0]
_08163846:
adds r0, r7, 0x1
lsls r0, 24
lsrs r7, r0, 24
cmp r7, 0x3
bls _08163818
movs r2, 0x64
mov r4, r10
muls r4, r2
ldr r7, =gEnemyParty
adds r4, r7
adds r0, r4, 0
movs r1, 0x20
add r2, sp, 0xC
bl SetMonData
ldr r1, =gFacilityTrainerMons
ldr r0, [r1]
add r0, r8
ldrb r2, [r0, 0xA]
lsls r2, 1
ldr r0, =gBattleFrontierHeldItems
adds r2, r0
adds r0, r4, 0
movs r1, 0xC
bl SetMonData
ldr r2, [sp, 0x14]
lsls r0, r2, 24
lsrs r0, 24
mov r8, r0
cmp r0, 0x2
bls _081637D0
add sp, 0x18
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_816379C
thumb_func_start ConvertBattleFrontierTrainerSpeechToString
ConvertBattleFrontierTrainerSpeechToString: @ 81638AC
push {r4,r5,lr}
adds r5, r0, 0
ldr r4, =gStringVar4
adds r0, r4, 0
adds r1, r5, 0
movs r2, 0x3
movs r3, 0x2
bl ConvertEasyChatWordsToString
movs r2, 0x1
negs r2, r2
movs r0, 0x1
adds r1, r4, 0
bl GetStringWidth
cmp r0, 0xCC
bls _0816390A
adds r0, r4, 0
adds r1, r5, 0
movs r2, 0x2
movs r3, 0x3
bl ConvertEasyChatWordsToString
ldrb r0, [r4]
movs r1, 0x1
cmp r0, 0xFE
beq _081638EE
adds r2, r4, 0
_081638E4:
adds r0, r1, r2
ldrb r0, [r0]
adds r1, 0x1
cmp r0, 0xFE
bne _081638E4
_081638EE:
ldr r2, =gStringVar4
adds r0, r1, r2
ldrb r0, [r0]
adds r3, r2, 0
cmp r0, 0xFE
beq _08163904
_081638FA:
adds r1, 0x1
adds r0, r1, r2
ldrb r0, [r0]
cmp r0, 0xFE
bne _081638FA
_08163904:
adds r1, r3
movs r0, 0xFA
strb r0, [r1]
_0816390A:
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end ConvertBattleFrontierTrainerSpeechToString
thumb_func_start sub_8163914
sub_8163914: @ 8163914
push {lr}
bl GetFacilityEnemyMonLevel
ldr r0, =gSpecialVar_0x8005
ldrh r0, [r0]
cmp r0, 0
beq _08163930
ldr r0, =gTrainerBattleOpponent_B
b _08163932
.pool
_08163930:
ldr r0, =gTrainerBattleOpponent_A
_08163932:
ldrh r3, [r0]
movs r0, 0xFA
lsls r0, 1
cmp r3, r0
bne _08163950
ldr r0, =gSaveBlock2Ptr
ldr r0, [r0]
ldr r1, =0x00000bfc
b _08163986
.pool
_08163950:
ldr r0, =0x0000012b
cmp r3, r0
bhi _08163974
ldr r2, =gFacilityTrainers
movs r0, 0x34
adds r1, r3, 0
muls r1, r0
ldr r0, [r2]
adds r0, r1
adds r0, 0xC
bl ConvertBattleFrontierTrainerSpeechToString
b _081639A8
.pool
_08163974:
ldr r0, =0x0000018f
cmp r3, r0
bhi _0816399C
ldr r1, =gSaveBlock2Ptr
movs r0, 0xEC
muls r0, r3
ldr r1, [r1]
adds r0, r1
ldr r1, =0xfffef2b8
_08163986:
adds r0, r1
bl ConvertBattleFrontierTrainerSpeechToString
b _081639A8
.pool
_0816399C:
adds r0, r3, 0
adds r0, 0x70
lsls r0, 24
lsrs r0, 24
bl CopyFriendsApprenticeChallengeText
_081639A8:
pop {r0}
bx r0
thumb_func_end sub_8163914
thumb_func_start sub_81639AC
sub_81639AC: @ 81639AC
push {r4-r6,lr}
sub sp, 0x4
bl sub_81864CC
ldr r0, =gBattleScripting
adds r0, 0x26
ldrb r0, [r0]
cmp r0, 0xA
bhi _08163A78
lsls r0, 2
ldr r1, =_081639D0
adds r0, r1
ldr r0, [r0]
mov pc, r0
.pool
.align 2, 0
_081639D0:
.4byte _081639FC
.4byte _08163A38
.4byte _08163A74
.4byte _081639FC
.4byte _081639FC
.4byte _081639FC
.4byte _081639FC
.4byte _081639FC
.4byte _08163A78
.4byte _081639FC
.4byte _081639FC
_081639FC:
ldr r0, =gSaveBlock2Ptr
ldr r0, [r0]
ldr r2, =0x00000ebc
adds r1, r0, r2
ldr r2, [r1]
ldr r0, =0x00fffffe
cmp r2, r0
bhi _08163A2C
adds r0, r2, 0x1
str r0, [r1]
movs r1, 0x14
bl __umodsi3
cmp r0, 0
bne _08163A78
bl UpdateGymLeaderRematch
b _08163A78
.pool
_08163A2C:
ldr r0, =0x00ffffff
str r0, [r1]
b _08163A78
.pool
_08163A38:
movs r5, 0
ldr r6, =gSaveBlock1Ptr
_08163A3C:
movs r0, 0x64
adds r4, r5, 0
muls r4, r0
movs r0, 0x8E
lsls r0, 2
adds r1, r4, r0
ldr r0, [r6]
adds r0, r1
movs r1, 0xC
bl GetMonData
mov r1, sp
strh r0, [r1]
ldr r0, =gPlayerParty
adds r4, r0
adds r0, r4, 0
movs r1, 0xC
mov r2, sp
bl SetMonData
adds r5, 0x1
cmp r5, 0x5
ble _08163A3C
b _08163A78
.pool
_08163A74:
bl sub_816537C
_08163A78:
ldr r0, =CB2_ReturnToFieldContinueScriptPlayMapMusic
bl SetMainCallback2
add sp, 0x4
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end sub_81639AC
thumb_func_start sub_8163A8C
sub_8163A8C: @ 8163A8C
push {r4,lr}
lsls r0, 24
lsrs r4, r0, 24
bl IsBattleTransitionDone
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
bne _08163AB0
ldr r0, =gMain
ldr r1, =sub_81639AC
str r1, [r0, 0x8]
ldr r0, =CB2_InitBattle
bl SetMainCallback2
adds r0, r4, 0
bl DestroyTask
_08163AB0:
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end sub_8163A8C
thumb_func_start sub_8163AC4
sub_8163AC4: @ 8163AC4
push {r4-r6,lr}
sub sp, 0x4
ldr r0, =gBattleScripting
ldr r2, =gSpecialVar_0x8004
ldrh r1, [r2]
adds r0, 0x26
strb r1, [r0]
ldrh r0, [r2]
cmp r0, 0xA
bls _08163ADA
b _08163E68
_08163ADA:
lsls r0, 2
ldr r1, =_08163AF0
adds r0, r1
ldr r0, [r0]
mov pc, r0
.pool
.align 2, 0
_08163AF0:
.4byte _08163B1C
.4byte _08163BC0
.4byte _08163C10
.4byte _08163C70
.4byte _08163CC4
.4byte _08163D28
.4byte _08163D74
.4byte _08163DB4
.4byte _08163E2C
.4byte _08163DF4
.4byte _08163DC8
_08163B1C:
ldr r5, =gBattleTypeFlags
movs r0, 0x84
lsls r0, 1
str r0, [r5]
ldr r0, =0x000040ce
bl VarGet
lsls r0, 16
lsrs r4, r0, 16
cmp r4, 0x1
beq _08163B56
cmp r4, 0x1
bgt _08163B44
cmp r4, 0
beq _08163B4E
b _08163BA6
.pool
_08163B44:
cmp r4, 0x2
beq _08163B64
cmp r4, 0x3
beq _08163B98
b _08163BA6
_08163B4E:
movs r0, 0x3
bl sub_8163048
b _08163BA6
_08163B56:
movs r0, 0x4
bl sub_8163048
ldr r0, [r5]
orrs r0, r4
str r0, [r5]
b _08163BA6
_08163B64:
movs r0, 0x2
bl sub_816306C
ldr r1, =gPartnerTrainerId
ldr r0, =gSaveBlock2Ptr
ldr r0, [r0]
ldr r2, =0x00000cd6
adds r0, r2
ldrh r0, [r0]
strh r0, [r1]
ldrh r0, [r1]
bl sub_8165404
ldr r0, [r5]
ldr r1, =0x00408041
orrs r0, r1
str r0, [r5]
b _08163BA6
.pool
_08163B98:
ldr r0, [r5]
ldr r1, =0x00800043
orrs r0, r1
str r0, [r5]
movs r0, 0x2
bl sub_816306C
_08163BA6:
ldr r0, =sub_8163A8C
movs r1, 0x1
bl CreateTask
movs r0, 0
bl PlayMapChosenOrBattleBGM
movs r0, 0
b _08163E10
.pool
_08163BC0:
movs r5, 0
ldr r6, =gSaveBlock1Ptr
_08163BC4:
movs r0, 0x64
adds r4, r5, 0
muls r4, r0
ldr r0, =gPlayerParty
adds r0, r4, r0
movs r1, 0xC
bl GetMonData
mov r1, sp
strh r0, [r1]
movs r0, 0x8E
lsls r0, 2
adds r4, r0
ldr r0, [r6]
adds r0, r4
movs r1, 0xC
mov r2, sp
bl SetMonData
adds r5, 0x1
cmp r5, 0x5
ble _08163BC4
ldr r0, =sub_8163A8C
movs r1, 0x1
bl CreateTask
movs r0, 0
bl PlayMapChosenOrBattleBGM
movs r0, 0xC
b _08163E10
.pool
_08163C10:
bl ZeroEnemyPartyMons
movs r5, 0
ldr r4, =gSaveBlock2Ptr
_08163C18:
movs r0, 0x64
muls r0, r5
ldr r1, =gEnemyParty
adds r0, r1
movs r1, 0x2C
adds r2, r5, 0
muls r2, r1
movs r1, 0xC2
lsls r1, 4
adds r2, r1
ldr r1, [r4]
adds r1, r2
bl sub_806819C
adds r5, 0x1
cmp r5, 0x2
ble _08163C18
ldr r1, =gBattleTypeFlags
ldr r0, =0x00000808
str r0, [r1]
ldr r1, =gTrainerBattleOpponent_A
movs r0, 0
strh r0, [r1]
ldr r0, =sub_8163A8C
movs r1, 0x1
bl CreateTask
movs r0, 0
bl PlayMapChosenOrBattleBGM
movs r0, 0xD
b _08163E10
.pool
_08163C70:
ldr r4, =gBattleTypeFlags
ldr r0, =0x00010008
str r0, [r4]
ldr r0, =0x000040ce
bl VarGet
lsls r0, 16
lsrs r1, r0, 16
cmp r1, 0x1
bne _08163C8A
ldr r0, [r4]
orrs r0, r1
str r0, [r4]
_08163C8A:
ldr r0, =gTrainerBattleOpponent_A
ldrh r1, [r0]
ldr r0, =0x000003fe
cmp r1, r0
bne _08163C9A
movs r0, 0x2
bl sub_8163048
_08163C9A:
ldr r0, =sub_8163A8C
movs r1, 0x1
bl CreateTask
movs r0, 0
bl sub_806E694
movs r0, 0x3
b _08163E10
.pool
_08163CC4:
ldr r4, =gBattleTypeFlags
ldr r0, =0x00020008
str r0, [r4]
ldr r0, =0x000040ce
bl VarGet
lsls r0, 16
lsrs r1, r0, 16
cmp r1, 0x1
bne _08163CDE
ldr r0, [r4]
orrs r0, r1
str r0, [r4]
_08163CDE:
ldr r0, =gSaveBlock2Ptr
ldr r0, [r0]
ldr r2, =0x00000ca9
adds r0, r2
ldrb r1, [r0]
movs r0, 0x3
ands r0, r1
cmp r0, 0x2
beq _08163D0C
movs r0, 0x3
bl sub_8163048
b _08163D12
.pool
_08163D0C:
movs r0, 0x3
bl sub_81630A0
_08163D12:
ldr r0, =sub_8163A8C
movs r1, 0x1
bl CreateTask
movs r0, 0
bl PlayMapChosenOrBattleBGM
movs r0, 0x4
b _08163E10
.pool
_08163D28:
ldr r1, =gBattleTypeFlags
ldr r0, =0x00040008
str r0, [r1]
ldr r0, =gSaveBlock2Ptr
ldr r0, [r0]
ldr r1, =0x00000ca9
adds r0, r1
ldrb r1, [r0]
movs r0, 0x3
ands r0, r1
cmp r0, 0x2
beq _08163D58
movs r0, 0x3
bl sub_8163048
b _08163D5E
.pool
_08163D58:
movs r0, 0x3
bl sub_81630A0
_08163D5E:
ldr r0, =sub_8163A8C
movs r1, 0x1
bl CreateTask
movs r0, 0
bl PlayMapChosenOrBattleBGM
movs r0, 0x5
b _08163E10
.pool
_08163D74:
ldr r4, =gBattleTypeFlags
ldr r0, =0x00080008
str r0, [r4]
ldr r0, =0x000040ce
bl VarGet
lsls r0, 16
lsrs r1, r0, 16
cmp r1, 0x1
bne _08163D8E
ldr r0, [r4]
orrs r0, r1
str r0, [r4]
_08163D8E:
bl sub_8163590
ldr r0, =sub_8163A8C
movs r1, 0x1
bl CreateTask
movs r0, 0
bl PlayMapChosenOrBattleBGM
movs r0, 0x6
b _08163E10
.pool
_08163DB4:
ldr r1, =gBattleTypeFlags
movs r0, 0x84
lsls r0, 1
str r0, [r1]
movs r0, 0x3
bl sub_8163048
b _08163E00
.pool
_08163DC8:
ldr r1, =gBattleTypeFlags
ldr r0, =0x00200008
str r0, [r1]
movs r0, 0x3
bl sub_8163048
ldr r0, =sub_8163A8C
movs r1, 0x1
bl CreateTask
movs r0, 0
bl PlayMapChosenOrBattleBGM
movs r0, 0xA
b _08163E10
.pool
_08163DF4:
ldr r1, =gBattleTypeFlags
ldr r0, =0x00008109
str r0, [r1]
movs r0, 0x1
bl sub_816306C
_08163E00:
ldr r0, =sub_8163A8C
movs r1, 0x1
bl CreateTask
movs r0, 0
bl PlayMapChosenOrBattleBGM
movs r0, 0x7
_08163E10:
bl sub_80B100C
lsls r0, 24
lsrs r0, 24
bl BattleTransition_StartOnField
b _08163E68
.pool
_08163E2C:
ldr r1, =gBattleTypeFlags
ldr r0, =0x00408049
str r0, [r1]
ldr r5, =0x00000c03
adds r0, r5, 0
bl sub_8165404
ldr r4, =gApproachingTrainerId
movs r0, 0
strb r0, [r4]
ldr r0, =MossdeepCity_SpaceCenter_2F_EventScript_224157 + 1
bl BattleSetup_ConfigureTrainerBattle
movs r0, 0x1
strb r0, [r4]
ldr r0, =MossdeepCity_SpaceCenter_2F_EventScript_224166 + 1
bl BattleSetup_ConfigureTrainerBattle
ldr r0, =gPartnerTrainerId
strh r5, [r0]
ldr r0, =sub_8163A8C
movs r1, 0x1
bl CreateTask
movs r0, 0
bl PlayMapChosenOrBattleBGM
movs r0, 0x12
bl BattleTransition_StartOnField
_08163E68:
add sp, 0x4
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end sub_8163AC4
thumb_func_start sub_8163E90
sub_8163E90: @ 8163E90
push {r4-r6,lr}
ldr r6, =gSaveBlock2Ptr
ldr r0, [r6]
ldr r1, =0x00000ca9
adds r0, r1
ldrb r5, [r0]
lsls r5, 30
lsrs r5, 30
ldr r0, =0x000040ce
bl VarGet
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
adds r0, r5, 0
adds r1, r4, 0
bl sub_8164FCC
lsls r0, 16
lsrs r2, r0, 16
ldr r0, [r6]
lsls r5, 1
lsls r4, 2
adds r5, r4
movs r1, 0xCE
lsls r1, 4
adds r0, r1
adds r1, r0, r5
ldrh r0, [r1]
cmp r0, r2
bcs _08163ED0
strh r2, [r1]
_08163ED0:
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end sub_8163E90
thumb_func_start sub_8163EE4
sub_8163EE4: @ 8163EE4
push {r4-r7,lr}
mov r7, r9
mov r6, r8
push {r6,r7}
ldr r4, =gSaveBlock2Ptr
ldr r0, [r4]
ldr r1, =0x0000064c
adds r5, r0, r1
adds r0, r5, 0
bl sub_8164FB8
ldr r0, [r4]
ldr r2, =0x00000ca9
adds r0, r2
ldrb r0, [r0]
lsls r0, 30
lsrs r6, r0, 30
ldr r0, =0x000040ce
bl VarGet
lsls r0, 24
lsrs r7, r0, 24
ldr r2, [r4]
ldrb r0, [r2, 0x8]
cmp r0, 0
beq _08163F40
ldr r4, =gUnknown_085DCEFA
ldrb r0, [r2, 0xA]
ldrb r1, [r2, 0xB]
adds r0, r1
ldrb r1, [r2, 0xC]
adds r0, r1
ldrb r1, [r2, 0xD]
adds r0, r1
movs r1, 0x14
b _08163F52
.pool
_08163F40:
ldr r4, =gUnknown_085DCEDC
ldrb r0, [r2, 0xA]
ldrb r1, [r2, 0xB]
adds r0, r1
ldrb r1, [r2, 0xC]
adds r0, r1
ldrb r1, [r2, 0xD]
adds r0, r1
movs r1, 0x1E
_08163F52:
bl __umodsi3
adds r0, r4
ldrb r0, [r0]
strb r6, [r5]
strb r0, [r5, 0x1]
adds r0, r5, 0
adds r0, 0xC
ldr r4, =gSaveBlock2Ptr
ldr r1, [r4]
adds r1, 0xA
bl CopyUnalignedWord
adds r0, r5, 0x4
ldr r1, [r4]
bl StringCopy7
adds r0, r6, 0
adds r1, r7, 0
bl sub_8164FCC
strh r0, [r5, 0x2]
movs r4, 0
movs r2, 0x10
adds r2, r5
mov r12, r2
movs r7, 0x1C
adds r7, r5
mov r9, r7
adds r6, r5, 0
adds r6, 0x28
movs r0, 0xE4
adds r0, r5
mov r8, r0
_08163F96:
lsls r2, r4, 1
mov r1, r12
adds r3, r1, r2
ldr r0, =gSaveBlock1Ptr
ldr r1, [r0]
ldr r7, =0x00002bbc
adds r0, r1, r7
adds r0, r2
ldrh r0, [r0]
strh r0, [r3]
mov r0, r9
adds r3, r0, r2
adds r7, 0xC
adds r0, r1, r7
adds r0, r2
ldrh r0, [r0]
strh r0, [r3]
adds r3, r6, r2
ldr r0, =0x00002bd4
adds r1, r0
adds r1, r2
ldrh r0, [r1]
strh r0, [r3]
adds r4, 0x1
cmp r4, 0x5
ble _08163F96
movs r4, 0
_08163FCC:
ldr r6, =gSaveBlock2Ptr
ldr r0, [r6]
lsls r1, r4, 1
ldr r2, =0x00000caa
adds r0, r2
adds r1, r0, r1
ldrh r0, [r1]
cmp r0, 0
beq _08163FF4
adds r1, r0, 0
movs r0, 0x64
muls r0, r1
ldr r1, =gPlayerParty - 100
adds r0, r1
movs r1, 0x2C
muls r1, r4
adds r1, 0x34
adds r1, r5, r1
bl sub_80686FC
_08163FF4:
adds r4, 0x1
cmp r4, 0x3
ble _08163FCC
ldr r0, =gGameLanguage
ldrb r0, [r0]
mov r7, r8
strb r0, [r7]
ldr r0, [r6]
ldr r1, =0x0000064c
adds r0, r1
bl CalcEmeraldBattleTowerChecksum
bl sub_8163E90
pop {r3,r4}
mov r8, r3
mov r9, r4
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_8163EE4
thumb_func_start sub_8164040
sub_8164040: @ 8164040
push {r4,r5,lr}
ldr r5, =gSaveBlock2Ptr
ldr r0, [r5]
ldr r1, =0x00000ca9
adds r0, r1
ldrb r4, [r0]
lsls r4, 30
lsrs r4, 30
ldr r0, =0x000040ce
bl VarGet
lsls r0, 16
ldr r5, [r5]
lsls r4, 1
lsrs r0, 14
adds r4, r0
movs r2, 0xCE
lsls r2, 4
adds r0, r5, r2
adds r0, r4
ldrh r0, [r0]
movs r1, 0x7
bl __udivsi3
lsls r0, 16
lsrs r1, r0, 16
ldr r0, =gSpecialVar_0x8005
ldrh r0, [r0]
cmp r0, 0
bne _0816408E
cmp r1, 0x1
bgt _0816408A
ldr r1, =0x00000cb2
adds r0, r5, r1
ldrh r0, [r0]
cmp r0, 0
beq _0816408E
_0816408A:
bl sub_8163EE4
_0816408E:
ldr r4, =gSaveBlock2Ptr
ldr r0, [r4]
ldr r1, =gSpecialVar_0x8005
ldrh r1, [r1]
ldr r2, =0x00000ca8
adds r0, r2
strb r1, [r0]
movs r0, 0x80
lsls r0, 7
movs r1, 0
bl VarSet
ldr r1, [r4]
ldr r0, =0x00000ca9
adds r1, r0
ldrb r0, [r1]
movs r2, 0x4
orrs r0, r2
strb r0, [r1]
bl sub_81A4C30
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end sub_8164040
thumb_func_start nullsub_61
nullsub_61: @ 81640D8
bx lr
thumb_func_end nullsub_61
thumb_func_start nullsub_116
nullsub_116: @ 81640DC
bx lr
thumb_func_end nullsub_116
thumb_func_start sub_81640E0
sub_81640E0: @ 81640E0
push {r4-r7,lr}
sub sp, 0xC
adds r5, r0, 0
lsls r5, 16
lsrs r5, 16
ldr r4, =gPlayerParty
adds r0, r4, 0
movs r1, 0xB
movs r2, 0
bl GetMonData
lsls r0, 16
lsrs r7, r0, 16
adds r4, 0x64
adds r0, r4, 0
movs r1, 0xB
movs r2, 0
bl GetMonData
lsls r0, 16
lsrs r4, r0, 16
movs r6, 0
movs r2, 0
ldr r0, =gSaveBlock2Ptr
ldr r1, [r0]
ldr r0, =0xfffffe70
adds r5, r0
lsls r0, r5, 4
adds r0, r5
lsls r0, 2
adds r1, 0xE0
adds r0, r1
mov r3, sp
_08164122:
ldrh r1, [r0]
cmp r1, r7
beq _08164130
cmp r1, r4
beq _08164130
stm r3!, {r2}
adds r6, 0x1
_08164130:
adds r0, 0xC
adds r2, 0x1
cmp r2, 0x2
ble _08164122
bl Random
ldr r4, =gUnknown_03006298
lsls r0, 16
lsrs r0, 16
adds r1, r6, 0
bl __modsi3
lsls r0, 2
add r0, sp
ldr r0, [r0]
strh r0, [r4]
_08164150:
bl Random
lsls r0, 16
lsrs r0, 16
adds r1, r6, 0
bl __modsi3
lsls r0, 2
add r0, sp
ldr r0, [r0]
strh r0, [r4, 0x2]
ldrh r1, [r4]
lsls r0, 16
lsrs r0, 16
cmp r1, r0
beq _08164150
add sp, 0xC
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_81640E0
thumb_func_start sub_8164188
sub_8164188: @ 8164188
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x1C
adds r5, r0, 0
lsls r5, 16
lsrs r5, 16
ldr r6, =gSaveBlock2Ptr
ldr r0, [r6]
ldr r1, =0x00000ca9
adds r0, r1
ldrb r0, [r0]
lsls r0, 30
lsrs r0, 30
str r0, [sp, 0xC]
ldr r4, =gPlayerParty
adds r0, r4, 0
movs r1, 0xB
movs r2, 0
bl GetMonData
lsls r0, 16
lsrs r0, 16
str r0, [sp, 0x10]
adds r4, 0x64
adds r0, r4, 0
movs r1, 0xB
movs r2, 0
bl GetMonData
lsls r0, 16
lsrs r0, 16
str r0, [sp, 0x14]
movs r3, 0
mov r8, r3
movs r7, 0
adds r2, r6, 0
ldr r0, =0xfffffed4
adds r5, r0
ldr r6, =0x0000076c
mov r10, sp
movs r0, 0xEC
adds r1, r5, 0
muls r1, r0
mov r9, r1
_081641E6:
ldr r1, [r2]
movs r0, 0x2C
muls r0, r7
mov r3, r9
adds r5, r0, r3
adds r1, r5
adds r0, r1, r6
ldrh r0, [r0]
ldr r3, [sp, 0x10]
cmp r0, r3
beq _0816423A
ldr r3, [sp, 0x14]
cmp r0, r3
beq _0816423A
movs r0, 0xEF
lsls r0, 3
adds r4, r1, r0
ldr r1, [sp, 0xC]
lsls r0, r1, 24
lsrs r0, 24
str r2, [sp, 0x18]
bl GetFrontierEnemyMonLevel
ldrb r1, [r4]
lsls r0, 24
lsrs r0, 24
ldr r2, [sp, 0x18]
cmp r1, r0
bhi _0816423A
ldr r0, [r2]
adds r0, r5
adds r0, r6
ldrh r0, [r0]
cmp r0, 0
beq _0816423A
mov r3, r10
adds r3, 0x4
mov r10, r3
subs r3, 0x4
stm r3!, {r7}
movs r0, 0x1
add r8, r0
_0816423A:
adds r7, 0x1
cmp r7, 0x3
ble _081641E6
bl Random
ldr r4, =gUnknown_03006298
lsls r0, 16
lsrs r0, 16
mov r1, r8
bl __modsi3
lsls r0, 2
add r0, sp
ldr r0, [r0]
strh r0, [r4, 0x4]
_08164258:
bl Random
lsls r0, 16
lsrs r0, 16
mov r1, r8
bl __modsi3
lsls r0, 2
add r0, sp
ldr r0, [r0]
strh r0, [r4, 0x6]
ldrh r1, [r4, 0x4]
lsls r0, 16
lsrs r0, 16
cmp r1, r0
beq _08164258
add sp, 0x1C
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_8164188
thumb_func_start sub_81642A0
sub_81642A0: @ 81642A0
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x4C
ldr r0, =gSaveBlock1Ptr
ldr r0, [r0]
movs r1, 0xC7
lsls r1, 4
adds r1, r0, r1
str r1, [sp, 0x24]
ldr r5, =gSaveBlock2Ptr
ldr r0, [r5]
ldr r2, =0x00000ca9
adds r0, r2
ldrb r0, [r0]
lsls r0, 30
lsrs r0, 30
str r0, [sp, 0x14]
ldr r0, =0x000040ce
bl VarGet
lsls r0, 16
ldr r1, [r5]
ldr r3, [sp, 0x14]
lsls r2, r3, 1
lsrs r0, 14
adds r2, r0
movs r4, 0xCE
lsls r4, 4
adds r1, r4
adds r1, r2
ldrh r0, [r1]
movs r1, 0x7
bl __udivsi3
lsls r0, 16
lsrs r0, 16
str r0, [sp, 0x18]
ldr r4, =gPlayerParty
adds r0, r4, 0
movs r1, 0xB
movs r2, 0
bl GetMonData
str r0, [sp, 0x1C]
adds r4, 0x64
adds r0, r4, 0
movs r1, 0xB
movs r2, 0
bl GetMonData
str r0, [sp, 0x20]
bl GetFacilityEnemyMonLevel
movs r7, 0
ldr r0, [sp, 0x18]
lsls r0, 24
mov r10, r0
_08164318:
lsls r6, r7, 1
_0816431A:
mov r1, r10
lsrs r0, r1, 24
movs r1, 0
bl sub_8162548
lsls r0, 16
lsrs r0, 16
mov r8, r0
movs r2, 0
mov r9, r2
cmp r9, r7
bge _08164368
ldr r0, [r5]
ldr r3, =0x00000cb4
adds r1, r0, r3
ldrh r0, [r1]
cmp r0, r8
beq _08164368
ldr r0, =gFacilityTrainers
ldr r2, [r0]
movs r4, 0x34
mov r0, r8
muls r0, r4
adds r0, r2
ldrb r3, [r0]
_0816434C:
ldrh r0, [r1]
muls r0, r4
adds r0, r2
ldrb r0, [r0]
cmp r0, r3
beq _08164368
adds r1, 0x2
movs r0, 0x1
add r9, r0
cmp r9, r7
bge _08164368
ldrh r0, [r1]
cmp r0, r8
bne _0816434C
_08164368:
cmp r9, r7
bne _0816431A
ldr r0, [r5]
ldr r1, =0x00000cb4
adds r0, r1
adds r0, r6
mov r2, r8
strh r2, [r0]
mov r7, r9
adds r7, 0x1
cmp r7, 0x5
ble _08164318
movs r3, 0x8
mov r10, r3
movs r4, 0
mov r9, r4
ldr r0, [sp, 0x24]
str r0, [sp, 0x40]
_0816438C:
ldr r1, =gSaveBlock2Ptr
ldr r0, [r1]
mov r2, r9
lsls r1, r2, 1
ldr r3, =0x00000cb4
adds r0, r3
adds r0, r1
ldrh r0, [r0]
mov r8, r0
bl sub_81627A4
ldr r4, [sp, 0x40]
strb r0, [r4, 0x19]
movs r7, 0
_081643A8:
adds r0, r7, 0x1
str r0, [sp, 0x30]
mov r1, r10
lsls r1, 1
str r1, [sp, 0x38]
mov r2, r10
adds r2, 0x1
str r2, [sp, 0x34]
mov r0, r10
subs r0, 0x1
lsls r0, 1
str r0, [sp, 0x28]
_081643C0:
mov r0, r8
bl RandomizeFacilityTrainerMonId
lsls r0, 16
lsrs r6, r0, 16
movs r0, 0x1
ands r0, r7
cmp r0, 0
beq _081643F4
ldr r3, =gSaveBlock2Ptr
ldr r0, [r3]
ldr r4, =0x00000cb4
adds r0, r4
ldr r1, [sp, 0x28]
adds r0, r1
ldrh r2, [r0]
ldr r0, =gFacilityTrainerMons
ldr r0, [r0]
lsls r2, 4
adds r2, r0
lsls r1, r6, 4
adds r1, r0
ldrb r0, [r2, 0xA]
ldrb r1, [r1, 0xA]
cmp r0, r1
beq _081643C0
_081643F4:
movs r5, 0x8
cmp r5, r10
bge _08164430
ldr r2, =gSaveBlock2Ptr
ldr r0, [r2]
ldr r1, =gFacilityTrainerMons
ldr r3, [r1]
lsls r1, r6, 4
adds r1, r3
ldr r4, =0x00000cc4
adds r2, r0, r4
ldrh r0, [r1]
mov r12, r0
_0816440E:
ldrh r0, [r2]
lsls r0, 4
adds r0, r3
ldrh r0, [r0]
cmp r0, r12
beq _08164430
ldrh r0, [r1]
ldr r4, [sp, 0x1C]
cmp r4, r0
beq _08164430
ldr r4, [sp, 0x20]
cmp r4, r0
beq _08164430
adds r2, 0x2
adds r5, 0x1
cmp r5, r10
blt _0816440E
_08164430:
cmp r5, r10
bne _081643C0
ldr r1, =gSaveBlock2Ptr
ldr r0, [r1]
ldr r2, =0x00000cb4
adds r0, r2
ldr r3, [sp, 0x38]
adds r0, r3
strh r6, [r0]
ldr r4, [sp, 0x34]
mov r10, r4
ldr r7, [sp, 0x30]
cmp r7, 0x1
ble _081643A8
ldr r0, [sp, 0x40]
adds r0, 0x18
str r0, [sp, 0x40]
movs r1, 0x1
add r9, r1
mov r2, r9
cmp r2, 0x5
ble _0816438C
movs r3, 0
mov r10, r3
bl sub_8165B20
movs r4, 0
mov r9, r4
ldr r0, =gSaveBlock2Ptr
ldr r0, [r0]
movs r2, 0
adds r6, r0, 0
adds r6, 0xDC
mov r8, sp
_08164474:
ldrb r0, [r6]
lsls r4, r0, 25
lsrs r0, r4, 30
cmp r0, 0
beq _081644E0
ldr r1, =gUnknown_085DF9EC
ldrb r0, [r6, 0x1]
adds r0, r1
ldrb r0, [r0]
movs r1, 0x7
str r2, [sp, 0x44]
bl __udivsi3
lsls r0, 24
lsrs r0, 24
ldr r2, [sp, 0x44]
ldr r1, [sp, 0x18]
cmp r0, r1
bgt _081644E0
lsrs r0, r4, 30
subs r0, 0x1
ldr r3, [sp, 0x14]
cmp r0, r3
bne _081644E0
movs r5, 0
ldr r0, =gSaveBlock2Ptr
ldr r0, [r0]
adds r0, 0xE0
adds r1, r2, r0
movs r7, 0x2
_081644B0:
ldrh r0, [r1]
ldr r4, [sp, 0x1C]
cmp r4, r0
beq _081644C0
ldr r3, [sp, 0x20]
cmp r3, r0
beq _081644C0
adds r5, 0x1
_081644C0:
adds r1, 0xC
subs r7, 0x1
cmp r7, 0
bge _081644B0
cmp r5, 0x2
ble _081644E0
movs r0, 0xC8
lsls r0, 1
add r0, r9
mov r4, r8
adds r4, 0x4
mov r8, r4
subs r4, 0x4
stm r4!, {r0}
movs r0, 0x1
add r10, r0
_081644E0:
adds r2, 0x44
adds r6, 0x44
movs r1, 0x1
add r9, r1
mov r3, r9
cmp r3, 0x3
ble _08164474
mov r4, r10
cmp r4, 0
beq _08164532
bl Random
ldr r6, =gSaveBlock2Ptr
ldr r4, [r6]
lsls r0, 16
lsrs r0, 16
mov r1, r10
bl __modsi3
lsls r0, 2
add r0, sp
ldr r0, [r0]
movs r5, 0xCC
lsls r5, 4
adds r4, r5
strh r0, [r4]
ldrh r0, [r4]
bl sub_81627A4
ldr r1, [sp, 0x24]
adds r1, 0xA8
strb r0, [r1, 0x1]
movs r0, 0xD8
lsls r0, 2
bl FlagClear
ldr r0, [r6]
adds r0, r5
ldrh r0, [r0]
bl sub_81640E0
_08164532:
movs r0, 0
mov r10, r0
mov r9, r0
mov r1, sp
str r1, [sp, 0x3C]
_0816453C:
ldr r0, =gSaveBlock2Ptr
movs r2, 0xEC
mov r1, r9
muls r1, r2
movs r3, 0xE7
lsls r3, 3
adds r1, r3
ldr r0, [r0]
movs r2, 0
movs r3, 0
movs r7, 0
mov r4, r9
adds r4, 0x1
str r4, [sp, 0x2C]
adds r1, r0, r1
_0816455A:
ldm r1!, {r0}
orrs r2, r0
adds r3, r0
adds r7, 0x1
cmp r7, 0x39
bls _0816455A
ldr r0, =gSaveBlock2Ptr
ldr r5, [r0]
movs r1, 0xEC
mov r6, r9
muls r6, r1
adds r4, r5, r6
ldr r1, =0x0000073a
adds r0, r4, r1
ldrh r0, [r0]
movs r1, 0x7
str r2, [sp, 0x44]
str r3, [sp, 0x48]
bl __udivsi3
lsls r0, 16
lsrs r0, 16
ldr r2, [sp, 0x44]
ldr r3, [sp, 0x48]
ldr r1, [sp, 0x18]
cmp r0, r1
bgt _08164656
movs r1, 0xE7
lsls r1, 3
adds r0, r4, r1
ldrb r0, [r0]
ldr r4, [sp, 0x14]
cmp r0, r4
bne _08164656
cmp r2, 0
beq _08164656
adds r1, 0xE8
adds r0, r5, r1
adds r0, r6
ldr r0, [r0]
cmp r0, r3
bne _08164656
movs r5, 0
movs r7, 0
ldr r2, =gSaveBlock2Ptr
mov r8, r2
ldr r3, =0x0000076c
_081645B8:
mov r4, r8
ldr r2, [r4]
movs r0, 0x2C
adds r1, r7, 0
muls r1, r0
movs r4, 0xEC
mov r0, r9
muls r0, r4
adds r6, r1, r0
adds r2, r6
adds r0, r2, r3
ldrh r0, [r0]
ldr r1, [sp, 0x1C]
cmp r1, r0
beq _0816463C
ldr r4, [sp, 0x20]
cmp r4, r0
beq _0816463C
movs r0, 0xEF
lsls r0, 3
adds r4, r2, r0
ldr r1, [sp, 0x14]
lsls r0, r1, 24
lsrs r0, 24
str r3, [sp, 0x48]
bl GetFrontierEnemyMonLevel
ldrb r1, [r4]
lsls r0, 24
lsrs r0, 24
ldr r3, [sp, 0x48]
cmp r1, r0
bhi _0816463C
mov r2, r8
ldr r0, [r2]
adds r0, r6
adds r0, r3
ldrh r0, [r0]
cmp r0, 0
b _08164638
.pool
_08164638:
beq _0816463C
adds r5, 0x1
_0816463C:
adds r7, 0x1
cmp r7, 0x3
ble _081645B8
cmp r5, 0x1
ble _08164656
movs r0, 0x96
lsls r0, 1
add r0, r9
ldr r3, [sp, 0x3C]
stm r3!, {r0}
str r3, [sp, 0x3C]
movs r4, 0x1
add r10, r4
_08164656:
ldr r0, [sp, 0x2C]
mov r9, r0
cmp r0, 0x4
bgt _08164660
b _0816453C
_08164660:
mov r1, r10
cmp r1, 0
beq _081646A0
bl Random
ldr r6, =gSaveBlock2Ptr
ldr r4, [r6]
lsls r0, 16
lsrs r0, 16
mov r1, r10
bl __modsi3
lsls r0, 2
add r0, sp
ldr r0, [r0]
ldr r5, =0x00000cc2
adds r4, r5
strh r0, [r4]
ldrh r0, [r4]
bl sub_81627A4
ldr r1, [sp, 0x24]
adds r1, 0xC0
strb r0, [r1, 0x1]
ldr r0, =0x00000361
bl FlagClear
ldr r0, [r6]
adds r0, r5
ldrh r0, [r0]
bl sub_8164188
_081646A0:
add sp, 0x4C
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_81642A0
thumb_func_start sub_81646BC
sub_81646BC: @ 81646BC
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
lsls r0, 16
lsrs r5, r0, 16
lsls r1, 16
lsrs r4, r1, 16
movs r0, 0
mov r9, r0
mov r10, r0
bl GetFacilityEnemyMonLevel
movs r0, 0xFA
lsls r0, 1
cmp r5, r0
beq _081647CE
subs r0, 0xC9
cmp r5, r0
bhi _081646FC
ldr r0, =gFacilityTrainerMons
ldr r1, [r0]
lsls r0, r4, 4
adds r0, r1
ldrh r1, [r0, 0x2]
mov r9, r1
ldrh r0, [r0]
mov r10, r0
b _081647CE
.pool
_081646FC:
ldr r0, =0x0000018f
cmp r5, r0
bhi _08164750
ldr r0, =gSaveBlock2Ptr
ldr r3, [r0]
ldr r1, =gUnknown_03006298
ldr r0, =gSpecialVar_0x8005
ldrh r0, [r0]
adds r0, 0x1
lsls r0, 1
adds r0, r1
ldrh r1, [r0]
movs r0, 0x2C
muls r1, r0
ldr r0, =0xfffffed4
adds r2, r5, r0
movs r0, 0xEC
muls r0, r2
adds r1, r0
adds r3, r1
movs r1, 0xEE
lsls r1, 3
adds r0, r3, r1
ldrh r0, [r0]
mov r9, r0
ldr r2, =0x0000076c
adds r3, r2
ldrh r3, [r3]
mov r10, r3
b _081647CE
.pool
_08164750:
ldr r4, =gSaveBlock2Ptr
ldr r3, [r4]
ldr r1, =gUnknown_03006298
ldr r0, =gSpecialVar_0x8005
ldrh r0, [r0]
subs r0, 0x1
lsls r0, 1
adds r0, r1
ldrh r1, [r0]
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
ldr r2, =0xfffffe70
adds r1, r5, r2
lsls r2, r1, 4
adds r2, r1
lsls r2, 2
adds r0, r2
adds r3, r0
adds r0, r3, 0
adds r0, 0xE2
ldrh r0, [r0]
mov r9, r0
adds r3, 0xE0
ldrh r3, [r3]
mov r10, r3
movs r3, 0
ldr r7, =gStringVar3
mov r8, r7
adds r0, r4, 0
mov r12, r0
adds r4, r2, 0
movs r6, 0x8A
lsls r6, 1
_08164794:
mov r1, r8
adds r2, r3, r1
mov r1, r12
ldr r0, [r1]
adds r1, r3, r4
adds r0, r6
adds r0, r1
ldrb r0, [r0]
strb r0, [r2]
adds r3, 0x1
cmp r3, 0x6
ble _08164794
adds r1, r3, r7
movs r0, 0xFF
strb r0, [r1]
ldr r0, =gSaveBlock2Ptr
ldr r2, [r0]
ldr r0, =0xfffffe70
adds r1, r5, r0
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r2, r0
ldr r1, =0x0000011b
adds r0, r2, r1
ldrb r1, [r0]
adds r0, r7, 0
bl ConvertInternationalString
_081647CE:
ldr r0, =gStringVar1
movs r1, 0xD
mov r2, r9
muls r2, r1
adds r1, r2, 0
ldr r2, =gMoveNames
adds r1, r2
bl StringCopy
ldr r0, =gStringVar2
movs r1, 0xB
mov r2, r10
muls r2, r1
adds r1, r2, 0
ldr r2, =gSpeciesNames
adds r1, r2
bl StringCopy
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_81646BC
thumb_func_start sub_8164828
sub_8164828: @ 8164828
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x8
bl GetFacilityEnemyMonLevel
bl sub_81A39C4
lsls r0, 16
lsrs r0, 16
movs r1, 0x7
bl __udivsi3
lsls r0, 16
lsrs r0, 16
mov r8, r0
ldr r0, =gSpecialVar_LastTalked
ldrh r0, [r0]
subs r5, r0, 0x2
ldr r0, =gSaveBlock2Ptr
ldr r0, [r0]
lsls r1, r5, 1
ldr r2, =0x00000cb4
adds r0, r2
adds r0, r1
ldrh r7, [r0]
movs r3, 0
str r3, [sp]
ldr r4, =gUnknown_085DD500
lsls r6, r7, 16
b _08164884
.pool
_0816487C:
adds r4, 0x8
ldr r0, [sp]
adds r0, 0x1
str r0, [sp]
_08164884:
ldr r1, [sp]
cmp r1, 0x31
bhi _0816489A
lsrs r0, r6, 16
bl sub_8162D34
lsls r0, 24
lsrs r0, 24
ldr r1, [r4]
cmp r1, r0
bne _0816487C
_0816489A:
ldr r0, =gSpecialVar_0x8005
ldrh r0, [r0]
cmp r0, 0x4
bls _081648A4
b _08164AC2
_081648A4:
lsls r0, 2
ldr r1, =_081648B8
adds r0, r1
ldr r0, [r0]
mov pc, r0
.pool
.align 2, 0
_081648B8:
.4byte _081648CC
.4byte _08164984
.4byte _0816499C
.4byte _081649BC
.4byte _08164AC2
_081648CC:
movs r0, 0xFA
lsls r0, 1
cmp r7, r0
bne _081648D6
b _08164B54
_081648D6:
subs r0, 0xC9
cmp r7, r0
ble _081648E2
ldr r0, =0x0000018f
cmp r7, r0
bgt _081648F4
_081648E2:
ldr r0, =gStringVar1
adds r1, r7, 0
bl GetFrontierTrainerName
b _08164AC2
.pool
_081648F4:
movs r3, 0
lsls r2, r7, 16
mov r10, r2
ldr r6, =gStringVar1
mov r9, r6
ldr r4, =gSaveBlock2Ptr
mov r8, r4
ldr r5, =0xfffffe70
adds r1, r7, r5
lsls r0, r1, 4
adds r0, r1
lsls r4, r0, 2
movs r5, 0x8A
lsls r5, 1
_08164910:
mov r0, r9
adds r2, r3, r0
mov r1, r8
ldr r0, [r1]
adds r1, r3, r4
adds r0, r5
adds r0, r1
ldrb r0, [r0]
strb r0, [r2]
adds r3, 0x1
cmp r3, 0x6
ble _08164910
adds r1, r3, r6
movs r0, 0xFF
strb r0, [r1]
ldr r2, =gSaveBlock2Ptr
ldr r1, [r2]
ldr r3, =0xfffffe70
adds r0, r7, r3
lsls r4, r0, 4
adds r4, r0
lsls r4, 2
adds r1, r4
ldr r5, =0x0000011b
adds r0, r1, r5
ldrb r1, [r0]
adds r0, r6, 0
bl ConvertInternationalString
ldr r0, =gStringVar2
ldr r2, =gSaveBlock2Ptr
ldr r1, [r2]
adds r1, r4
adds r1, 0xDE
ldrb r1, [r1]
movs r2, 0
movs r3, 0x3
bl ConvertIntToDecimalStringN
ldr r0, =gStringVar3
mov r3, r10
lsrs r1, r3, 16
bl GetFrontierTrainerName
b _08164AC2
.pool
_08164984:
ldr r0, =gSaveBlock2Ptr
ldr r1, [r0]
lsls r0, r5, 2
adds r1, r0
ldr r4, =0x00000cc4
adds r1, r4
b _081649A8
.pool
_0816499C:
ldr r0, =gSaveBlock2Ptr
ldr r1, [r0]
lsls r0, r5, 2
adds r1, r0
ldr r5, =0x00000cc6
adds r1, r5
_081649A8:
adds r0, r7, 0
ldrh r1, [r1]
bl sub_81646BC
b _08164AC2
.pool
_081649BC:
ldr r0, =gPartnerTrainerId
strh r7, [r0]
ldr r0, =0x0000012b
cmp r7, r0
bgt _08164A08
ldr r0, =gSaveBlock2Ptr
ldr r4, [r0]
lsls r1, r5, 1
adds r0, r1, 0
adds r0, 0x8
lsls r0, 1
ldr r3, =0x00000cb4
adds r2, r4, r3
adds r0, r2, r0
ldrh r3, [r0]
ldr r5, =0x00000cd8
adds r0, r4, r5
strh r3, [r0]
adds r1, 0x9
lsls r1, 1
adds r2, r1
ldrh r0, [r2]
ldr r1, =0x00000cda
adds r4, r1
strh r0, [r4]
b _08164A46
.pool
_08164A08:
ldr r0, =0x0000018f
cmp r7, r0
bgt _08164A30
ldr r0, =gSaveBlock2Ptr
ldr r1, [r0]
ldr r3, =gUnknown_03006298
ldrh r2, [r3, 0x4]
ldr r4, =0x00000cd8
adds r0, r1, r4
strh r2, [r0]
ldrh r0, [r3, 0x6]
b _08164A40
.pool
_08164A30:
ldr r0, =gSaveBlock2Ptr
ldr r1, [r0]
ldr r3, =gUnknown_03006298
ldrh r2, [r3]
ldr r4, =0x00000cd8
adds r0, r1, r4
strh r2, [r0]
ldrh r0, [r3, 0x2]
_08164A40:
ldr r5, =0x00000cda
adds r1, r5
strh r0, [r1]
_08164A46:
movs r5, 0
mov r0, r8
lsls r0, 24
str r0, [sp, 0x4]
_08164A4E:
lsls r1, r5, 1
mov r10, r1
adds r2, r5, 0x1
mov r9, r2
lsrs r0, r5, 31
adds r0, r5, r0
asrs r0, 1
lsls r0, 24
mov r8, r0
_08164A60:
ldr r3, [sp, 0x4]
lsrs r0, r3, 24
mov r4, r8
lsrs r1, r4, 24
bl sub_8162548
lsls r0, 16
lsrs r3, r0, 16
ldr r0, =gPartnerTrainerId
ldrh r0, [r0]
cmp r0, r3
beq _08164A60
movs r2, 0
cmp r2, r5
bge _08164AA2
ldr r1, =gSaveBlock2Ptr
ldr r0, [r1]
ldr r4, =0x00000cb4
adds r0, r4
ldrh r0, [r0]
cmp r0, r3
beq _08164AA2
adds r6, r1, 0
_08164A8E:
adds r2, 0x1
cmp r2, r5
bge _08164AA2
ldr r0, [r6]
lsls r1, r2, 1
adds r0, r4
adds r0, r1
ldrh r0, [r0]
cmp r0, r3
bne _08164A8E
_08164AA2:
cmp r2, r5
bne _08164A60
ldr r5, =gSaveBlock2Ptr
ldr r0, [r5]
ldr r1, =0x00000cb4
adds r0, r1
add r0, r10
strh r3, [r0]
mov r5, r9
cmp r5, 0xD
ble _08164A4E
ldr r2, =gSaveBlock2Ptr
ldr r0, [r2]
ldr r3, =0x00000cd6
adds r0, r3
strh r7, [r0]
_08164AC2:
movs r0, 0xFA
lsls r0, 1
cmp r7, r0
beq _08164B54
subs r0, 0xC9
cmp r7, r0
bgt _08164AF8
ldr r0, =gUnknown_085DD500
ldr r4, [sp]
lsls r1, r4, 3
b _08164B04
.pool
_08164AF8:
ldr r0, =0x0000018f
cmp r7, r0
bgt _08164B28
ldr r0, =gUnknown_085DD500
ldr r5, [sp]
lsls r1, r5, 3
_08164B04:
adds r0, 0x4
adds r1, r0
ldr r0, =gSpecialVar_0x8005
ldrh r0, [r0]
ldr r1, [r1]
lsls r0, 2
adds r0, r1
ldr r0, [r0]
bl ShowFieldMessage
b _08164B54
.pool
_08164B28:
ldr r0, =gSaveBlock2Ptr
ldr r1, [r0]
ldr r0, =0xfffffe70
adds r2, r7, r0
lsls r0, r2, 4
adds r0, r2
lsls r0, 2
adds r1, r0
adds r1, 0xDC
ldrb r0, [r1]
lsls r0, 27
ldr r1, =gUnknown_085DD690
lsrs r0, 25
adds r0, r1
ldr r1, =gSpecialVar_0x8005
ldrh r1, [r1]
ldr r0, [r0]
lsls r1, 2
adds r1, r0
ldr r0, [r1]
bl ShowFieldMessage
_08164B54:
add sp, 0x8
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_8164828
thumb_func_start sub_8164B74
sub_8164B74: @ 8164B74
push {r4-r7,lr}
mov r7, r9
mov r6, r8
push {r6,r7}
sub sp, 0x4
ldr r4, =gSaveBlock2Ptr
ldr r0, [r4]
ldr r1, =0x00000ca9
adds r0, r1
ldrb r0, [r0]
lsls r0, 30
lsrs r7, r0, 30
ldr r0, =0x000040ce
bl VarGet
lsls r0, 16
lsrs r5, r0, 16
ldr r0, [r4]
ldr r2, =0x00000cb2
adds r0, r2
ldrh r6, [r0]
bl GetMultiplayerId
ldr r0, =gSpecialVar_Result
ldrh r0, [r0]
cmp r0, 0x6
bls _08164BAC
b _08164DB6
_08164BAC:
lsls r0, 2
ldr r1, =_08164BD0
adds r0, r1
ldr r0, [r0]
mov pc, r0
.pool
.align 2, 0
_08164BD0:
.4byte _08164BEC
.4byte _08164C3C
.4byte _08164CE0
.4byte _08164D14
.4byte _08164D98
.4byte _08164DA8
.4byte _08164DB6
_08164BEC:
cmp r5, 0x3
beq _08164BF2
b _08164DB0
_08164BF2:
ldr r0, =gSaveBlock2Ptr
ldr r0, [r0]
lsls r1, r7, 1
adds r0, r1
ldr r3, =0x00000cec
adds r0, r3
ldrh r0, [r0]
movs r1, 0x7
bl __udivsi3
lsls r0, 16
lsrs r0, 16
str r0, [sp]
bl sub_800A520
lsls r0, 24
cmp r0, 0
bne _08164C18
b _08164DB6
_08164C18:
bl bitmask_all_link_players_but_self
lsls r0, 24
lsrs r0, 24
mov r1, sp
movs r2, 0x4
bl SendBlock
ldr r1, =gSpecialVar_Result
movs r0, 0x1
b _08164DB4
.pool
_08164C3C:
bl GetBlockReceivedStatus
movs r1, 0x3
ands r1, r0
cmp r1, 0x3
beq _08164C4A
b _08164DB6
_08164C4A:
bl ResetBlockReceivedFlags
ldr r1, =gBlockRecvBuffer
movs r0, 0x80
lsls r0, 1
adds r2, r1, r0
ldrh r0, [r1]
ldrh r3, [r2]
cmp r0, r3
bhi _08164C60
ldrh r0, [r2]
_08164C60:
str r0, [sp]
movs r4, 0
ldr r0, =gSaveBlock2Ptr
mov r9, r0
_08164C68:
adds r1, r4, 0x1
mov r8, r1
lsrs r0, r4, 31
adds r0, r4, r0
asrs r0, 1
lsls r7, r0, 24
_08164C74:
ldr r0, [sp]
lsls r0, 24
lsrs r0, 24
lsrs r1, r7, 24
bl sub_8162548
lsls r0, 16
lsrs r3, r0, 16
movs r2, 0
cmp r2, r4
bge _08164CB0
mov r1, r9
ldr r0, [r1]
ldr r1, =0x00000cb4
adds r0, r1
ldrh r0, [r0]
cmp r0, r3
beq _08164CB0
ldr r6, =gSaveBlock2Ptr
adds r5, r1, 0
_08164C9C:
adds r2, 0x1
cmp r2, r4
bge _08164CB0
ldr r0, [r6]
lsls r1, r2, 1
adds r0, r5
adds r0, r1
ldrh r0, [r0]
cmp r0, r3
bne _08164C9C
_08164CB0:
cmp r4, r2
bne _08164C74
mov r2, r9
ldr r0, [r2]
lsls r1, r4, 1
ldr r2, =0x00000cb4
adds r0, r2
adds r0, r1
strh r3, [r0]
mov r4, r8
cmp r4, 0xD
ble _08164C68
ldr r1, =gSpecialVar_Result
movs r0, 0x2
b _08164DB4
.pool
_08164CE0:
bl sub_800A520
lsls r0, 24
cmp r0, 0
beq _08164DB6
bl bitmask_all_link_players_but_self
lsls r0, 24
lsrs r0, 24
ldr r1, =gSaveBlock2Ptr
ldr r1, [r1]
ldr r3, =0x00000cb4
adds r1, r3
movs r2, 0x28
bl SendBlock
ldr r1, =gSpecialVar_Result
movs r0, 0x3
b _08164DB4
.pool
_08164D14:
bl GetBlockReceivedStatus
movs r1, 0x3
ands r1, r0
cmp r1, 0x3
bne _08164DB6
bl ResetBlockReceivedFlags
ldr r4, =gSaveBlock2Ptr
ldr r0, [r4]
ldr r5, =0x00000cb4
adds r0, r5
ldr r1, =gBlockRecvBuffer
movs r2, 0x28
bl memcpy
ldr r2, =gTrainerBattleOpponent_A
ldr r1, [r4]
lsls r0, r6, 2
adds r1, r5
adds r0, r1, r0
ldrh r0, [r0]
strh r0, [r2]
ldr r4, =gTrainerBattleOpponent_B
lsls r0, r6, 1
adds r0, 0x1
lsls r0, 1
adds r1, r0
ldrh r0, [r1]
strh r0, [r4]
ldrh r0, [r2]
movs r1, 0
bl sub_8162614
ldrh r0, [r4]
movs r1, 0x1
bl sub_8162614
ldr r0, =gReceivedRemoteLinkPlayers
ldrb r0, [r0]
cmp r0, 0
beq _08164DB0
ldr r0, =gWirelessCommType
ldrb r0, [r0]
cmp r0, 0
bne _08164DB0
ldr r1, =gSpecialVar_Result
movs r0, 0x4
b _08164DB4
.pool
_08164D98:
bl sub_800AC34
ldr r1, =gSpecialVar_Result
movs r0, 0x5
b _08164DB4
.pool
_08164DA8:
ldr r0, =gReceivedRemoteLinkPlayers
ldrb r0, [r0]
cmp r0, 0
bne _08164DB6
_08164DB0:
ldr r1, =gSpecialVar_Result
movs r0, 0x6
_08164DB4:
strh r0, [r1]
_08164DB6:
add sp, 0x4
pop {r3,r4}
mov r8, r3
mov r9, r4
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_8164B74
thumb_func_start sub_8164DCC
sub_8164DCC: @ 8164DCC
push {lr}
ldr r0, =gWirelessCommType
ldrb r0, [r0]
cmp r0, 0
beq _08164DDA
bl sub_800AC34
_08164DDA:
pop {r0}
bx r0
.pool
thumb_func_end sub_8164DCC
thumb_func_start sub_8164DE4
sub_8164DE4: @ 8164DE4
push {lr}
ldr r0, =gSaveBlock2Ptr
ldr r0, [r0]
ldr r1, =0x00000cd6
adds r0, r1
ldrh r0, [r0]
movs r1, 0xF
bl sub_8162614
pop {r0}
bx r0
.pool
thumb_func_end sub_8164DE4
thumb_func_start sub_8164E04
sub_8164E04: @ 8164E04
push {r4-r6,lr}
sub sp, 0x20
ldr r0, =0x000040ce
bl VarGet
lsls r0, 16
cmp r0, 0
bne _08164E9A
ldr r5, =gTrainerBattleOpponent_A
ldrh r1, [r5]
mov r0, sp
bl GetFrontierTrainerName
mov r0, sp
bl StripExtCtrlCodes
ldr r4, =gSaveBlock2Ptr
ldr r0, [r4]
ldr r1, =0x00000bd8
adds r0, r1
mov r1, sp
bl StringCopy
ldr r0, [r4]
ldr r2, =0x00000beb
adds r0, r2
ldrh r1, [r5]
bl sub_8165B88
ldr r6, =gBattlerPartyIndexes
ldrh r0, [r6, 0x2]
movs r5, 0x64
muls r0, r5
ldr r1, =gEnemyParty
adds r0, r1
movs r1, 0xB
movs r2, 0
bl GetMonData
ldr r1, [r4]
ldr r2, =0x00000bd6
adds r1, r2
strh r0, [r1]
ldrh r0, [r6]
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
movs r1, 0xB
movs r2, 0
bl GetMonData
ldr r1, [r4]
ldr r2, =0x00000bd4
adds r1, r2
strh r0, [r1]
movs r2, 0
movs r5, 0xBE
lsls r5, 4
ldr r3, =gBattleMons + 0x30
adds r6, r4, 0
_08164E7C:
ldr r0, [r4]
adds r0, r5
adds r0, r2
adds r1, r2, r3
ldrb r1, [r1]
strb r1, [r0]
adds r2, 0x1
cmp r2, 0xA
ble _08164E7C
ldr r0, [r6]
ldr r1, =gBattleOutcome
ldrb r1, [r1]
ldr r2, =0x00000d06
adds r0, r2
strb r1, [r0]
_08164E9A:
add sp, 0x20
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end sub_8164E04
thumb_func_start sub_8164ED8
sub_8164ED8: @ 8164ED8
push {r4-r7,lr}
mov r7, r8
push {r7}
ldr r0, =gSaveBlock2Ptr
ldr r0, [r0]
movs r3, 0
movs r2, 0
ldr r4, =0x0000064c
adds r1, r0, r4
_08164EEA:
ldm r1!, {r0}
adds r3, r0
adds r2, 0x1
cmp r2, 0x39
bls _08164EEA
ldr r5, =gSaveBlock2Ptr
ldr r1, [r5]
ldr r2, =0x00000734
adds r0, r1, r2
ldr r0, [r0]
cmp r0, r3
beq _08164F0A
ldr r3, =0x0000064c
adds r0, r1, r3
bl sub_8164FB8
_08164F0A:
movs r4, 0
adds r7, r5, 0
movs r6, 0xEC
mov r8, r7
_08164F12:
adds r0, r4, 0
muls r0, r6
movs r1, 0xE7
lsls r1, 3
adds r0, r1
ldr r1, [r7]
movs r3, 0
movs r2, 0
adds r5, r4, 0x1
adds r1, r0
_08164F26:
ldm r1!, {r0}
adds r3, r0
adds r2, 0x1
cmp r2, 0x39
bls _08164F26
mov r0, r8
ldr r2, [r0]
adds r1, r4, 0
muls r1, r6
movs r4, 0x82
lsls r4, 4
adds r0, r2, r4
adds r0, r1
ldr r0, [r0]
cmp r0, r3
beq _08164F52
movs r3, 0xE7
lsls r3, 3
adds r0, r1, r3
adds r0, r2, r0
bl sub_8164FB8
_08164F52:
adds r4, r5, 0
cmp r4, 0x4
ble _08164F12
pop {r3}
mov r8, r3
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_8164ED8
thumb_func_start CalcEmeraldBattleTowerChecksum
CalcEmeraldBattleTowerChecksum: @ 8164F70
push {r4,lr}
adds r2, r0, 0
adds r2, 0xE8
movs r1, 0
str r1, [r2]
movs r3, 0
adds r4, r0, 0
_08164F7E:
ldr r0, [r2]
ldm r4!, {r1}
adds r0, r1
str r0, [r2]
adds r3, 0x1
cmp r3, 0x39
bls _08164F7E
pop {r4}
pop {r0}
bx r0
thumb_func_end CalcEmeraldBattleTowerChecksum
thumb_func_start sub_8164F94
sub_8164F94: @ 8164F94
push {r4,lr}
adds r2, r0, 0
adds r2, 0xA0
movs r1, 0
str r1, [r2]
movs r3, 0
adds r4, r0, 0
_08164FA2:
ldr r0, [r2]
ldm r4!, {r1}
adds r0, r1
str r0, [r2]
adds r3, 0x1
cmp r3, 0x27
bls _08164FA2
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_8164F94
thumb_func_start sub_8164FB8
sub_8164FB8: @ 8164FB8
push {lr}
movs r1, 0
movs r2, 0
_08164FBE:
stm r0!, {r2}
adds r1, 0x1
cmp r1, 0x3A
bls _08164FBE
pop {r0}
bx r0
thumb_func_end sub_8164FB8
thumb_func_start sub_8164FCC
sub_8164FCC: @ 8164FCC
push {lr}
lsls r0, 24
lsls r1, 24
ldr r2, =gSaveBlock2Ptr
ldr r2, [r2]
lsrs r0, 23
lsrs r1, 22
adds r0, r1
movs r1, 0xCE
lsls r1, 4
adds r2, r1
adds r2, r0
ldrh r0, [r2]
ldr r1, =0x0000270f
cmp r0, r1
bls _08164FEE
adds r0, r1, 0
_08164FEE:
pop {r1}
bx r1
.pool
thumb_func_end sub_8164FCC
thumb_func_start sub_8164FFC
sub_8164FFC: @ 8164FFC
push {r4,lr}
sub sp, 0x4
lsls r0, 24
lsrs r4, r0, 24
ldr r1, =gUnknown_085DFA42
mov r0, sp
movs r2, 0x4
bl memcpy
cmp r4, 0x3
bls _0816501C
movs r0, 0x3
b _08165022
.pool
_0816501C:
mov r1, sp
adds r0, r1, r4
ldrb r0, [r0]
_08165022:
add sp, 0x4
pop {r4}
pop {r1}
bx r1
thumb_func_end sub_8164FFC
thumb_func_start sub_816502C
sub_816502C: @ 816502C
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0xC
ldr r0, =gSaveBlock2Ptr
ldr r0, [r0]
ldr r1, =0x00000ca9
adds r0, r1
ldrb r0, [r0]
lsls r0, 30
lsrs r0, 30
adds r5, r0, 0
ldr r0, =0x000040ce
bl VarGet
lsls r0, 24
lsrs r0, 24
adds r4, r0, 0
bl sub_8164FFC
lsls r0, 24
lsrs r0, 24
mov r8, r0
movs r2, 0x44
mov r10, r2
cmp r5, 0
beq _0816506A
movs r0, 0x45
mov r10, r0
_0816506A:
ldr r1, =gSpecialVar_Result
mov r9, r1
movs r0, 0
strh r0, [r1]
adds r0, r5, 0
adds r1, r4, 0
bl sub_8164FCC
lsls r0, 16
lsrs r0, 16
cmp r0, 0x37
bls _081650DC
movs r6, 0
cmp r6, r8
bge _081650DC
ldr r7, =gSaveBlock1Ptr
mov r5, sp
_0816508C:
ldr r0, =gSaveBlock2Ptr
ldr r0, [r0]
lsls r1, r6, 1
ldr r2, =0x00000caa
adds r0, r2
adds r0, r1
ldrh r1, [r0]
subs r1, 0x1
movs r0, 0
strb r1, [r5]
strb r0, [r5, 0x1]
movs r0, 0x64
muls r0, r1
movs r1, 0x8E
lsls r1, 2
adds r4, r0, r1
ldr r0, [r7]
adds r0, r4
mov r1, r10
bl GetMonData
cmp r0, 0
bne _081650D4
movs r0, 0x1
mov r2, r9
strh r0, [r2]
ldr r0, [r7]
adds r0, r4
mov r1, r10
bl SetMonData
ldr r0, [r7]
adds r0, r4
bl GetRibbonCount
strb r0, [r5, 0x1]
_081650D4:
adds r5, 0x4
adds r6, 0x1
cmp r6, r8
blt _0816508C
_081650DC:
ldr r0, =gSpecialVar_Result
ldrh r0, [r0]
cmp r0, 0
beq _08165132
movs r0, 0x2A
bl IncrementGameStat
mov r0, r8
cmp r0, 0x1
ble _08165110
mov r3, sp
add r2, sp, 0x4
mov r6, r8
subs r6, 0x1
_081650F8:
ldrb r1, [r3, 0x1]
ldrb r0, [r2, 0x1]
cmp r0, r1
bls _08165108
ldr r1, [sp]
ldr r0, [r2]
str r0, [sp]
str r1, [r2]
_08165108:
adds r2, 0x4
subs r6, 0x1
cmp r6, 0
bne _081650F8
_08165110:
mov r0, sp
ldrb r0, [r0, 0x1]
cmp r0, 0x4
bls _08165132
ldr r2, =gSaveBlock1Ptr
mov r0, sp
ldrb r1, [r0]
movs r0, 0x64
muls r1, r0
movs r0, 0x8E
lsls r0, 2
adds r1, r0
ldr r0, [r2]
adds r0, r1
mov r1, r10
bl sub_80EE4DC
_08165132:
add sp, 0xC
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_816502C
thumb_func_start sub_816515C
sub_816515C: @ 816515C
push {r4-r7,lr}
mov r7, r9
mov r6, r8
push {r6,r7}
ldr r1, =gSaveBlock2Ptr
ldr r2, [r1]
ldr r0, =0x00000bec
adds r7, r2, r0
ldrb r0, [r2, 0x8]
adds r5, r1, 0
cmp r0, 0
beq _08165194
ldr r4, =gUnknown_085DCEFA
ldrb r0, [r2, 0xA]
ldrb r1, [r2, 0xB]
adds r0, r1
ldrb r1, [r2, 0xC]
adds r0, r1
ldrb r1, [r2, 0xD]
adds r0, r1
movs r1, 0x14
b _081651A6
.pool
_08165194:
ldr r4, =gUnknown_085DCEDC
ldrb r0, [r2, 0xA]
ldrb r1, [r2, 0xB]
adds r0, r1
ldrb r1, [r2, 0xC]
adds r0, r1
ldrb r1, [r2, 0xD]
adds r0, r1
movs r1, 0x1E
_081651A6:
bl __umodsi3
adds r0, r4
ldrb r0, [r0]
strb r0, [r7, 0x1]
adds r0, r7, 0
adds r0, 0xC
ldr r1, [r5]
adds r1, 0xA
bl CopyUnalignedWord
adds r0, r7, 0x4
ldr r1, [r5]
bl StringCopy7
movs r0, 0x1
strh r0, [r7, 0x2]
movs r6, 0x7
movs r4, 0
ldr r0, =gSaveBlock1Ptr
mov r8, r0
adds r5, r7, 0
adds r5, 0x10
ldr r1, =0x00002bbc
mov r12, r1
adds r3, r7, 0
adds r3, 0x28
adds r2, r7, 0
adds r2, 0x1C
_081651E0:
lsls r0, r4, 1
mov r9, r0
mov r1, r8
ldr r0, [r1]
add r0, r12
add r0, r9
ldrh r0, [r0]
strh r0, [r5]
strh r6, [r2]
adds r0, r6, 0x6
strh r0, [r3]
adds r6, 0x1
adds r5, 0x2
adds r3, 0x2
adds r2, 0x2
adds r4, 0x1
cmp r4, 0x5
ble _081651E0
movs r4, 0
_08165206:
movs r0, 0x64
muls r0, r4
ldr r1, =gPlayerParty
adds r0, r1
movs r1, 0x2C
muls r1, r4
adds r1, 0x34
adds r1, r7, r1
bl sub_80686FC
adds r4, 0x1
cmp r4, 0x2
ble _08165206
adds r0, r7, 0
bl sub_8165328
pop {r3,r4}
mov r8, r3
mov r9, r4
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_816515C
thumb_func_start GetEreaderTrainerFrontSpriteId
GetEreaderTrainerFrontSpriteId: @ 8165244
ldr r1, =gFacilityClassToPicIndex
ldr r0, =gSaveBlock2Ptr
ldr r0, [r0]
ldr r2, =0x00000bed
adds r0, r2
ldrb r0, [r0]
adds r0, r1
ldrb r0, [r0]
bx lr
.pool
thumb_func_end GetEreaderTrainerFrontSpriteId
thumb_func_start GetEreaderTrainerClassId
GetEreaderTrainerClassId: @ 8165264
ldr r1, =gFacilityClassToTrainerClass
ldr r0, =gSaveBlock2Ptr
ldr r0, [r0]
ldr r2, =0x00000bed
adds r0, r2
ldrb r0, [r0]
adds r0, r1
ldrb r0, [r0]
bx lr
.pool
thumb_func_end GetEreaderTrainerClassId
thumb_func_start GetEreaderTrainerName
GetEreaderTrainerName: @ 8165284
push {r4,lr}
adds r3, r0, 0
movs r2, 0
ldr r0, =gSaveBlock2Ptr
ldr r0, [r0]
movs r1, 0xBF
lsls r1, 4
adds r4, r0, r1
_08165294:
adds r0, r3, r2
adds r1, r4, r2
ldrb r1, [r1]
strb r1, [r0]
adds r2, 0x1
cmp r2, 0x4
ble _08165294
adds r1, r3, r2
movs r0, 0xFF
strb r0, [r1]
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end GetEreaderTrainerName
thumb_func_start ValidateEReaderTrainer
ValidateEReaderTrainer: @ 81652B4
push {r4-r6,lr}
ldr r2, =gSpecialVar_Result
movs r0, 0
strh r0, [r2]
ldr r1, =gSaveBlock2Ptr
ldr r0, [r1]
ldr r3, =0x00000bec
adds r5, r0, r3
movs r4, 0
movs r3, 0
adds r6, r1, 0
adds r1, r5, 0
_081652CC:
ldm r1!, {r0}
orrs r4, r0
adds r3, 0x1
cmp r3, 0x2D
bls _081652CC
cmp r4, 0
bne _081652EC
movs r0, 0x1
strh r0, [r2]
b _08165316
.pool
_081652EC:
movs r4, 0
movs r3, 0
adds r2, r5, 0
_081652F2:
ldm r2!, {r0}
adds r4, r0
adds r3, 0x1
cmp r3, 0x2D
bls _081652F2
ldr r1, [r6]
ldr r2, =0x00000ca4
adds r0, r1, r2
ldr r0, [r0]
cmp r0, r4
beq _08165316
ldr r3, =0x00000bec
adds r0, r1, r3
bl sub_816534C
ldr r1, =gSpecialVar_Result
movs r0, 0x1
strh r0, [r1]
_08165316:
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end ValidateEReaderTrainer
thumb_func_start sub_8165328
sub_8165328: @ 8165328
push {r4,lr}
adds r2, r0, 0
adds r2, 0xB8
movs r1, 0
str r1, [r2]
movs r3, 0
adds r4, r0, 0
_08165336:
ldr r0, [r2]
ldm r4!, {r1}
adds r0, r1
str r0, [r2]
adds r3, 0x1
cmp r3, 0x2D
bls _08165336
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_8165328
thumb_func_start sub_816534C
sub_816534C: @ 816534C
push {lr}
movs r1, 0
movs r2, 0
_08165352:
stm r0!, {r2}
adds r1, 0x1
cmp r1, 0x2E
bls _08165352
pop {r0}
bx r0
thumb_func_end sub_816534C
thumb_func_start sub_8165360
sub_8165360: @ 8165360
push {lr}
ldr r0, =gSaveBlock2Ptr
ldr r0, [r0]
ldr r1, =0x00000bfc
adds r0, r1
bl ConvertBattleFrontierTrainerSpeechToString
pop {r0}
bx r0
.pool
thumb_func_end sub_8165360
thumb_func_start sub_816537C
sub_816537C: @ 816537C
push {lr}
ldr r0, =gBattleOutcome
ldrb r0, [r0]
cmp r0, 0x3
bne _08165398
ldr r1, =gStringVar4
movs r0, 0xFF
strb r0, [r1]
b _081653C0
.pool
_08165398:
cmp r0, 0x1
bne _081653B4
ldr r0, =gSaveBlock2Ptr
ldr r0, [r0]
ldr r1, =0x00000c14
adds r0, r1
bl ConvertBattleFrontierTrainerSpeechToString
b _081653C0
.pool
_081653B4:
ldr r0, =gSaveBlock2Ptr
ldr r0, [r0]
ldr r1, =0x00000c08
adds r0, r1
bl ConvertBattleFrontierTrainerSpeechToString
_081653C0:
pop {r0}
bx r0
.pool
thumb_func_end sub_816537C
thumb_func_start sub_81653CC
sub_81653CC: @ 81653CC
push {lr}
ldr r0, =gSaveBlock2Ptr
ldr r0, [r0]
ldr r1, =0x00000ca8
adds r0, r1
ldrb r0, [r0]
cmp r0, 0x1
bne _081653E0
bl sub_80F01B8
_081653E0:
movs r0, 0x77
bl FlagGet
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
bne _081653F8
bl sub_80F01B8
movs r0, 0x77
bl FlagClear
_081653F8:
pop {r0}
bx r0
.pool
thumb_func_end sub_81653CC
thumb_func_start sub_8165404
sub_8165404: @ 8165404
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x70
lsls r0, 16
lsrs r7, r0, 16
bl GetFacilityEnemyMonLevel
ldr r0, =0x00000c03
cmp r7, r0
beq _08165420
b _0816554C
_08165420:
movs r0, 0
mov r10, r0
mov r1, sp
adds r1, 0x44
str r1, [sp, 0x64]
_0816542A:
mov r2, r10
lsls r2, 2
mov r9, r2
mov r3, r10
adds r3, 0x1
str r3, [sp, 0x60]
mov r0, r9
add r0, r10
lsls r0, 2
ldr r6, =gUnknown_085DD6D0
adds r5, r0, r6
_08165440:
bl Random
adds r4, r0, 0
bl Random
lsls r4, 16
lsrs r4, 16
lsls r0, 16
orrs r4, r0
str r4, [sp, 0x44]
ldr r0, =0x0000ef2a
adds r1, r4, 0
bl IsShinyOtIdPersonality
lsls r0, 24
lsrs r7, r0, 24
cmp r7, 0
bne _08165440
ldr r0, [sp, 0x44]
bl GetNatureFromPersonality
ldrb r1, [r5, 0x4]
lsls r0, 24
lsrs r0, 24
cmp r1, r0
bne _08165440
movs r0, 0x64
mov r6, r10
muls r6, r0
ldr r1, =gPlayerParty + 300
mov r8, r1
adds r0, r6, r1
mov r5, r9
add r5, r10
lsls r5, 2
ldr r2, =gUnknown_085DD6D0
adds r3, r5, r2
ldrh r1, [r3]
ldrb r2, [r3, 0x3]
ldrb r3, [r3, 0x2]
mov r12, r3
movs r4, 0x1
str r4, [sp]
mov r3, r10
str r3, [sp, 0x4]
str r4, [sp, 0x8]
ldr r4, =0x0000ef2a
str r4, [sp, 0xC]
mov r3, r12
bl CreateMon
str r7, [sp, 0x44]
movs r3, 0
mov r4, r8
ldr r0, =gUnknown_085DD6D5
adds r5, r0
_081654B0:
adds r1, r3, 0
adds r1, 0x1A
adds r2, r5, r3
adds r0, r6, r4
bl SetMonData
ldr r0, [sp, 0x44]
adds r0, 0x1
str r0, [sp, 0x44]
adds r3, r0, 0
cmp r3, 0x5
ble _081654B0
movs r0, 0
str r0, [sp, 0x44]
movs r1, 0
movs r6, 0x64
mov r4, r10
muls r4, r6
ldr r7, =gUnknown_085DD6DC
ldr r6, =gPlayerParty + 300
mov r0, r9
add r0, r10
lsls r5, r0, 2
_081654DE:
lsls r0, r1, 1
adds r0, r5
adds r0, r7
ldrh r1, [r0]
ldr r0, [sp, 0x64]
ldrb r2, [r0]
adds r0, r4, r6
bl SetMonMoveSlot
ldr r0, [sp, 0x44]
adds r0, 0x1
str r0, [sp, 0x44]
adds r1, r0, 0
cmp r1, 0x3
ble _081654DE
movs r1, 0x64
mov r4, r10
muls r4, r1
ldr r0, =gPlayerParty + 300
adds r4, r0
adds r0, r4, 0
movs r1, 0x7
ldr r2, =gTrainers + 804 * 0x28 + 0x4 @ TRAINER_STEVEN name
bl SetMonData
movs r0, 0
str r0, [sp, 0x44]
adds r0, r4, 0
movs r1, 0x31
ldr r2, [sp, 0x64]
bl SetMonData
adds r0, r4, 0
bl CalculateMonStats
ldr r2, [sp, 0x60]
mov r10, r2
cmp r2, 0x2
bgt _0816552E
b _0816542A
_0816552E:
b _0816585A
.pool
_0816554C:
movs r0, 0xFA
lsls r0, 1
cmp r7, r0
bne _08165564
add r0, sp, 0x10
ldr r1, =gGameLanguage
ldrb r1, [r1]
strb r1, [r0]
b _0816585A
.pool
_08165564:
ldr r0, =0x0000012b
cmp r7, r0
bls _0816556C
b _081656E8
_0816556C:
bl GetFacilityEnemyMonLevel
lsls r0, 24
lsrs r0, 24
str r0, [sp, 0x50]
adds r0, r7, 0
bl sub_8165D08
lsls r0, 24
lsrs r0, 24
str r0, [sp, 0x4C]
bl Random
adds r4, r0, 0
bl Random
lsls r4, 16
lsrs r4, 16
lsls r0, 16
orrs r4, r0
str r4, [sp, 0x58]
movs r3, 0
mov r10, r3
mov r6, sp
adds r6, 0x44
str r6, [sp, 0x64]
mov r0, sp
adds r0, 0x48
str r0, [sp, 0x5C]
_081655A6:
ldr r0, =gSaveBlock2Ptr
ldr r1, [r0]
mov r0, r10
adds r0, 0x12
lsls r0, 1
ldr r2, =0x00000cb4
adds r1, r2
adds r1, r0
ldrh r1, [r1]
str r1, [sp, 0x54]
movs r6, 0x64
mov r3, r10
muls r3, r6
mov r8, r3
ldr r0, =gPlayerParty + 300
mov r9, r0
mov r0, r8
add r0, r9
ldr r6, =gFacilityTrainerMons
ldr r4, [r6]
lsls r5, r1, 4
adds r4, r5, r4
ldrh r1, [r4]
ldr r3, [sp, 0x50]
lsls r2, r3, 24
ldrb r3, [r4, 0xC]
mov r12, r3
ldr r3, [sp, 0x4C]
str r3, [sp]
ldrb r4, [r4, 0xB]
str r4, [sp, 0x4]
ldr r3, [sp, 0x58]
str r3, [sp, 0x8]
lsrs r2, 24
mov r3, r12
bl CreateMonWithEVSpreadPersonalityOTID
movs r0, 0xFF
str r0, [sp, 0x48]
movs r0, 0
str r0, [sp, 0x44]
movs r2, 0
mov r0, r10
adds r0, 0x1
str r0, [sp, 0x60]
mov r4, r8
mov r3, r9
_08165604:
ldr r0, [r6]
adds r0, r5, r0
lsls r1, r2, 1
adds r0, 0x2
adds r0, r1
ldrh r1, [r0]
lsls r2, 24
lsrs r2, 24
adds r0, r4, r3
str r3, [sp, 0x68]
bl SetMonMoveSlot
ldr r0, [r6]
adds r0, r5, r0
ldr r2, [sp, 0x44]
lsls r1, r2, 1
adds r0, 0x2
adds r0, r1
ldrh r0, [r0]
ldr r3, [sp, 0x68]
cmp r0, 0xDA
bne _08165634
movs r0, 0
str r0, [sp, 0x48]
_08165634:
adds r0, r2, 0x1
str r0, [sp, 0x44]
adds r2, r0, 0
cmp r2, 0x3
ble _08165604
movs r1, 0x64
mov r4, r10
muls r4, r1
ldr r0, =gPlayerParty + 300
adds r4, r0
adds r0, r4, 0
movs r1, 0x20
ldr r2, [sp, 0x5C]
bl SetMonData
ldr r0, =gFacilityTrainerMons
ldr r1, [r0]
ldr r2, [sp, 0x54]
lsls r0, r2, 4
adds r0, r1
ldrb r2, [r0, 0xA]
lsls r2, 1
ldr r0, =gBattleFrontierHeldItems
adds r2, r0
adds r0, r4, 0
movs r1, 0xC
bl SetMonData
movs r0, 0
str r0, [sp, 0x44]
movs r2, 0
ldr r0, =gFacilityTrainers
ldr r1, [r0]
movs r0, 0x34
muls r0, r7
adds r0, r1
adds r3, r0, 0x4
_0816567E:
mov r1, sp
adds r1, r2
adds r1, 0x10
adds r0, r3, r2
ldrb r0, [r0]
strb r0, [r1]
ldr r0, [sp, 0x44]
adds r0, 0x1
str r0, [sp, 0x44]
adds r2, r0, 0
cmp r2, 0x7
ble _0816567E
movs r3, 0x64
mov r4, r10
muls r4, r3
ldr r0, =gPlayerParty + 300
adds r4, r0
adds r0, r4, 0
movs r1, 0x7
add r2, sp, 0x10
bl SetMonData
adds r0, r7, 0
bl sub_8162F68
lsls r0, 24
lsrs r0, 24
str r0, [sp, 0x44]
adds r0, r4, 0
movs r1, 0x31
ldr r2, [sp, 0x64]
bl SetMonData
ldr r6, [sp, 0x60]
mov r10, r6
cmp r6, 0x1
bgt _081656CA
b _081655A6
_081656CA:
b _0816585A
.pool
_081656E8:
ldr r0, =0x0000018f
cmp r7, r0
bls _081656F0
b _081657F0
_081656F0:
ldr r1, =0xfffffed4
adds r0, r7, r1
lsls r0, 16
lsrs r7, r0, 16
movs r2, 0
mov r10, r2
mov r3, sp
adds r3, 0x44
str r3, [sp, 0x64]
add r5, sp, 0x18
ldr r6, =0x000015fc
mov r9, r6
ldr r0, =0x0000ffff
mov r8, r0
movs r1, 0x24
str r1, [sp, 0x6C]
_08165710:
ldr r1, =gSaveBlock2Ptr
movs r0, 0xEC
adds r4, r7, 0
muls r4, r0
movs r2, 0xE7
lsls r2, 3
adds r4, r2
ldr r0, [r1]
adds r4, r0, r4
ldr r3, =0x00000cb4
adds r0, r3
ldr r6, [sp, 0x6C]
adds r0, r6
ldrh r1, [r0]
movs r0, 0x2C
muls r1, r0
adds r1, r4, r1
adds r0, r5, 0
adds r1, 0x34
ldm r1!, {r2,r3,r6}
stm r0!, {r2,r3,r6}
ldm r1!, {r2,r3,r6}
stm r0!, {r2,r3,r6}
ldm r1!, {r2,r3,r6}
stm r0!, {r2,r3,r6}
ldm r1!, {r2,r3}
stm r0!, {r2,r3}
adds r1, r4, 0x4
add r0, sp, 0x10
bl StringCopy
adds r4, 0xE4
ldrb r0, [r4]
cmp r0, 0x1
bne _0816578C
ldrh r0, [r5, 0x20]
mov r6, r8
ands r0, r6
cmp r0, r9
beq _0816579C
mov r1, sp
adds r1, 0x3D
movs r0, 0xFF
strb r0, [r1]
add r0, sp, 0x38
movs r1, 0x1
bl ConvertInternationalString
b _0816579C
.pool
_0816578C:
ldrh r0, [r5, 0x20]
mov r1, r8
ands r0, r1
cmp r0, r9
bne _0816579C
add r1, sp, 0x10
movs r0, 0xFF
strb r0, [r1, 0x5]
_0816579C:
movs r0, 0x64
mov r4, r10
muls r4, r0
ldr r0, =gPlayerParty + 300
adds r4, r0
adds r0, r4, 0
adds r1, r5, 0
movs r2, 0x1
bl sub_8068338
adds r0, r4, 0
movs r1, 0x7
add r2, sp, 0x10
bl SetMonData
movs r2, 0x96
lsls r2, 1
adds r0, r7, r2
lsls r0, 16
lsrs r0, 16
bl sub_8162F68
lsls r0, 24
lsrs r0, 24
str r0, [sp, 0x44]
adds r0, r4, 0
movs r1, 0x31
ldr r2, [sp, 0x64]
bl SetMonData
ldr r3, [sp, 0x6C]
adds r3, 0x2
str r3, [sp, 0x6C]
movs r6, 0x1
add r10, r6
mov r0, r10
cmp r0, 0x1
ble _08165710
b _0816585A
.pool
_081657F0:
ldr r1, =0xfffffe70
adds r0, r7, r1
lsls r0, 16
lsrs r7, r0, 16
movs r2, 0
mov r10, r2
mov r3, sp
adds r3, 0x44
str r3, [sp, 0x64]
ldr r6, =gSaveBlock2Ptr
mov r8, r6
movs r5, 0x24
lsls r0, r7, 4
adds r0, r7
lsls r0, 2
adds r6, r0, 0
adds r6, 0xDC
_08165812:
movs r0, 0x64
mov r4, r10
muls r4, r0
ldr r0, =gPlayerParty + 300
adds r4, r0
mov r1, r8
ldr r0, [r1]
adds r1, r0, r6
ldr r2, =0x00000cb4
adds r0, r2
adds r0, r5
ldrb r2, [r0]
adds r0, r4, 0
bl CreateApprenticeMon
movs r3, 0xC8
lsls r3, 1
adds r0, r7, r3
lsls r0, 16
lsrs r0, 16
bl sub_8162F68
lsls r0, 24
lsrs r0, 24
str r0, [sp, 0x44]
adds r0, r4, 0
movs r1, 0x31
ldr r2, [sp, 0x64]
bl SetMonData
adds r5, 0x2
movs r0, 0x1
add r10, r0
mov r1, r10
cmp r1, 0x1
ble _08165812
_0816585A:
add sp, 0x70
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_8165404
thumb_func_start sub_816587C
sub_816587C: @ 816587C
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x14
adds r6, r0, 0
adds r5, r1, 0
movs r2, 0
adds r1, r6, 0
adds r3, r6, 0
adds r3, 0x58
_08165894:
ldrh r0, [r1, 0x1C]
cmp r0, 0
beq _0816589C
adds r2, 0x1
_0816589C:
adds r1, 0x2C
cmp r1, r3
ble _08165894
cmp r2, 0x3
beq _081658B4
adds r0, r5, 0
movs r1, 0
movs r2, 0xEC
bl memset
movs r0, 0
b _081659BE
_081658B4:
ldrb r0, [r6]
strb r0, [r5]
ldrh r0, [r6, 0x2]
strh r0, [r5, 0x2]
movs r2, 0
ldr r0, =gUnknown_085DCF40
ldrb r1, [r0]
ldrb r3, [r6, 0x1]
mov r12, r0
adds r4, r5, 0x4
adds r7, r6, 0x4
movs r0, 0xC
adds r0, r5
mov r9, r0
movs r0, 0xC
adds r0, r6
mov r8, r0
adds r0, r5, 0
adds r0, 0x10
str r0, [sp, 0x4]
movs r0, 0x10
adds r0, r6
mov r10, r0
adds r0, r5, 0
adds r0, 0x1C
str r0, [sp, 0x8]
adds r0, 0xC
str r0, [sp, 0xC]
adds r0, 0x90
str r0, [sp, 0x10]
cmp r1, r3
beq _08165904
mov r1, r12
_081658F6:
adds r1, 0x2
adds r2, 0x1
cmp r2, 0x51
bgt _08165904
ldrb r0, [r1]
cmp r0, r3
bne _081658F6
_08165904:
cmp r2, 0x52
beq _08165918
lsls r0, r2, 1
mov r1, r12
adds r1, 0x1
adds r0, r1
ldrb r0, [r0]
b _0816591A
.pool
_08165918:
movs r0, 0x2B
_0816591A:
strb r0, [r5, 0x1]
movs r2, 0
adds r3, r7, 0
_08165920:
adds r0, r4, r2
adds r1, r3, r2
ldrb r1, [r1]
strb r1, [r0]
adds r2, 0x1
cmp r2, 0x7
ble _08165920
movs r2, 0
mov r4, r9
mov r3, r8
_08165934:
adds r0, r4, r2
adds r1, r3, r2
ldrb r1, [r1]
strb r1, [r0]
adds r2, 0x1
cmp r2, 0x3
ble _08165934
mov r3, r10
ldr r1, [sp, 0x4]
movs r2, 0x5
_08165948:
ldrh r0, [r3]
strh r0, [r1]
adds r3, 0x2
adds r1, 0x2
subs r2, 0x1
cmp r2, 0
bge _08165948
ldr r3, =gUnknown_085DFA46
ldr r1, [sp, 0x8]
movs r2, 0x5
_0816595C:
ldrh r0, [r3]
strh r0, [r1]
adds r3, 0x2
adds r1, 0x2
subs r2, 0x1
cmp r2, 0
bge _0816595C
ldr r3, =gUnknown_085DFA52
ldr r1, [sp, 0xC]
movs r2, 0x5
_08165970:
ldrh r0, [r3]
strh r0, [r1]
adds r3, 0x2
adds r1, 0x2
subs r2, 0x1
cmp r2, 0
bge _08165970
adds r2, r6, 0
adds r3, r5, 0
movs r4, 0x58
adds r4, r2
mov r8, r4
_08165988:
adds r1, r3, 0
adds r1, 0x34
adds r0, r2, 0
adds r0, 0x1C
ldm r0!, {r4,r6,r7}
stm r1!, {r4,r6,r7}
ldm r0!, {r4,r6,r7}
stm r1!, {r4,r6,r7}
ldm r0!, {r4,r6,r7}
stm r1!, {r4,r6,r7}
ldm r0!, {r6,r7}
stm r1!, {r6,r7}
adds r2, 0x2C
adds r3, 0x2C
cmp r2, r8
ble _08165988
movs r0, 0
str r0, [sp]
ldr r2, =0x0500000b
mov r0, sp
ldr r1, [sp, 0x10]
bl CpuSet
adds r0, r5, 0
bl CalcEmeraldBattleTowerChecksum
movs r0, 0x1
_081659BE:
add sp, 0x14
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r1}
bx r1
.pool
thumb_func_end sub_816587C
thumb_func_start sub_81659DC
sub_81659DC: @ 81659DC
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x4
adds r4, r0, 0
adds r6, r1, 0
movs r2, 0
adds r1, r4, 0
adds r3, r4, 0
adds r3, 0x58
_081659F4:
ldrh r0, [r1, 0x34]
cmp r0, 0
beq _081659FC
adds r2, 0x1
_081659FC:
adds r1, 0x2C
cmp r1, r3
ble _081659F4
cmp r2, 0x3
beq _08165A14
adds r0, r6, 0
movs r1, 0
movs r2, 0xA4
bl memset
movs r0, 0
b _08165AD8
_08165A14:
ldrb r0, [r4]
strb r0, [r6]
ldrh r0, [r4, 0x2]
strh r0, [r6, 0x2]
movs r2, 0
ldr r0, =gUnknown_085DCF40
ldrb r1, [r0, 0x1]
ldrb r3, [r4, 0x1]
mov r12, r0
adds r5, r6, 0x4
adds r7, r4, 0x4
movs r0, 0xC
adds r0, r6
mov r9, r0
movs r0, 0xC
adds r0, r4
mov r8, r0
adds r0, r6, 0
adds r0, 0x10
str r0, [sp]
movs r0, 0x10
adds r0, r4
mov r10, r0
cmp r1, r3
beq _08165A58
mov r1, r12
adds r1, 0x1
_08165A4A:
adds r1, 0x2
adds r2, 0x1
cmp r2, 0x51
bgt _08165A58
ldrb r0, [r1]
cmp r0, r3
bne _08165A4A
_08165A58:
cmp r2, 0x52
beq _08165A68
lsls r0, r2, 1
add r0, r12
ldrb r0, [r0]
b _08165A6A
.pool
_08165A68:
movs r0, 0x24
_08165A6A:
strb r0, [r6, 0x1]
movs r2, 0
adds r3, r7, 0
_08165A70:
adds r0, r5, r2
adds r1, r3, r2
ldrb r1, [r1]
strb r1, [r0]
adds r2, 0x1
cmp r2, 0x7
ble _08165A70
movs r2, 0
mov r5, r9
mov r3, r8
_08165A84:
adds r0, r5, r2
adds r1, r3, r2
ldrb r1, [r1]
strb r1, [r0]
adds r2, 0x1
cmp r2, 0x3
ble _08165A84
mov r3, r10
ldr r1, [sp]
movs r2, 0x5
_08165A98:
ldrh r0, [r3]
strh r0, [r1]
adds r3, 0x2
adds r1, 0x2
subs r2, 0x1
cmp r2, 0
bge _08165A98
adds r2, r4, 0
adds r3, r6, 0
movs r4, 0x58
adds r4, r2
mov r8, r4
_08165AB0:
adds r1, r3, 0
adds r1, 0x1C
adds r0, r2, 0
adds r0, 0x34
ldm r0!, {r4,r5,r7}
stm r1!, {r4,r5,r7}
ldm r0!, {r4,r5,r7}
stm r1!, {r4,r5,r7}
ldm r0!, {r4,r5,r7}
stm r1!, {r4,r5,r7}
ldm r0!, {r5,r7}
stm r1!, {r5,r7}
adds r2, 0x2C
adds r3, 0x2C
cmp r2, r8
ble _08165AB0
adds r0, r6, 0
bl sub_8164F94
movs r0, 0x1
_08165AD8:
add sp, 0x4
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r1}
bx r1
thumb_func_end sub_81659DC
thumb_func_start sub_8165AE8
sub_8165AE8: @ 8165AE8
push {r4,lr}
adds r2, r0, 0
movs r0, 0
str r0, [r2, 0x40]
movs r3, 0
adds r4, r2, 0
_08165AF4:
ldr r0, [r2, 0x40]
ldm r4!, {r1}
adds r0, r1
str r0, [r2, 0x40]
adds r3, 0x1
cmp r3, 0xF
bls _08165AF4
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_8165AE8
thumb_func_start sub_8165B08
sub_8165B08: @ 8165B08
push {lr}
movs r1, 0
movs r3, 0
adds r2, r0, 0
_08165B10:
stm r2!, {r3}
adds r1, 0x1
cmp r1, 0x10
bls _08165B10
bl ResetApprenticeStruct
pop {r0}
bx r0
thumb_func_end sub_8165B08
thumb_func_start sub_8165B20
sub_8165B20: @ 8165B20
push {r4-r7,lr}
mov r7, r9
mov r6, r8
push {r6,r7}
movs r5, 0
ldr r0, =gSaveBlock2Ptr
mov r8, r0
mov r9, r8
_08165B30:
lsls r0, r5, 4
adds r1, r0, r5
lsls r1, 2
adds r1, 0xDC
mov r3, r9
ldr r2, [r3]
movs r4, 0
movs r3, 0
adds r6, r0, 0
adds r7, r5, 0x1
adds r2, r1
_08165B46:
ldm r2!, {r0}
adds r4, r0
adds r3, 0x1
cmp r3, 0xF
bls _08165B46
mov r0, r8
ldr r2, [r0]
adds r0, r6, r5
lsls r1, r0, 2
movs r3, 0x8E
lsls r3, 1
adds r0, r2, r3
adds r0, r1
ldr r0, [r0]
cmp r0, r4
beq _08165B70
adds r0, r1, 0
adds r0, 0xDC
adds r0, r2, r0
bl sub_8165B08
_08165B70:
adds r5, r7, 0
cmp r5, 0x3
ble _08165B30
pop {r3,r4}
mov r8, r3
mov r9, r4
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_8165B20
thumb_func_start sub_8165B88
sub_8165B88: @ 8165B88
push {r4,lr}
adds r4, r0, 0
lsls r1, 16
lsrs r2, r1, 16
adds r3, r2, 0
movs r0, 0xFA
lsls r0, 1
cmp r2, r0
bne _08165BA4
ldr r0, =gGameLanguage
b _08165C28
.pool
_08165BA4:
ldr r0, =0x0000012b
cmp r2, r0
bhi _08165BB8
ldr r0, =gGameLanguage
b _08165C28
.pool
_08165BB8:
ldr r0, =0x0000018f
cmp r2, r0
bhi _08165BFC
ldr r0, =gBattleTypeFlags
ldr r0, [r0]
movs r1, 0x80
lsls r1, 17
ands r0, r1
cmp r0, 0
beq _08165BDC
bl sub_81864B4
b _08165C2A
.pool
_08165BDC:
ldr r0, =gSaveBlock2Ptr
ldr r0, [r0]
ldr r1, =0xfffffed4
adds r2, r1
movs r1, 0xEC
muls r1, r2
adds r0, r1
ldr r1, =0x0000081c
adds r0, r1
b _08165C28
.pool
_08165BFC:
ldr r0, =gBattleTypeFlags
ldr r0, [r0]
movs r1, 0x80
lsls r1, 17
ands r0, r1
cmp r0, 0
beq _08165C14
bl sub_81864C0
b _08165C2A
.pool
_08165C14:
ldr r0, =gSaveBlock2Ptr
ldr r2, [r0]
ldr r0, =0xfffffe70
adds r1, r3, r0
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r2, r0
ldr r1, =0x0000011b
adds r0, r2, r1
_08165C28:
ldrb r0, [r0]
_08165C2A:
strb r0, [r4]
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end sub_8165B88
thumb_func_start GetFacilityEnemyMonLevel
GetFacilityEnemyMonLevel: @ 8165C40
push {lr}
ldr r0, =gSaveBlock2Ptr
ldr r0, [r0]
ldr r1, =0x00000ca9
adds r2, r0, r1
ldrb r1, [r2]
movs r0, 0x3
ands r0, r1
cmp r0, 0x2
beq _08165C84
ldr r1, =gFacilityTrainers
ldr r0, =gBattleFrontierTrainers
str r0, [r1]
ldr r1, =gFacilityTrainerMons
ldr r0, =gBattleFrontierMons
str r0, [r1]
ldrb r0, [r2]
lsls r0, 30
lsrs r0, 30
bl GetFrontierEnemyMonLevel
b _08165C88
.pool
_08165C84:
bl GetTentEnemyMonLevel
_08165C88:
lsls r0, 24
lsrs r0, 24
pop {r1}
bx r1
thumb_func_end GetFacilityEnemyMonLevel
thumb_func_start GetFrontierEnemyMonLevel
GetFrontierEnemyMonLevel: @ 8165C90
push {lr}
lsls r0, 24
lsrs r0, 24
cmp r0, 0
beq _08165C9E
cmp r0, 0x1
beq _08165CA2
_08165C9E:
movs r0, 0x32
b _08165CB0
_08165CA2:
bl sub_8165CB4
lsls r0, 24
lsrs r0, 24
cmp r0, 0x3B
bhi _08165CB0
movs r0, 0x3C
_08165CB0:
pop {r1}
bx r1
thumb_func_end GetFrontierEnemyMonLevel
thumb_func_start sub_8165CB4
sub_8165CB4: @ 8165CB4
push {r4-r6,lr}
movs r6, 0
movs r5, 0
_08165CBA:
movs r0, 0x64
adds r1, r5, 0
muls r1, r0
ldr r0, =gPlayerParty
adds r4, r1, r0
adds r0, r4, 0
movs r1, 0xB
movs r2, 0
bl GetMonData
cmp r0, 0
beq _08165CF4
adds r0, r4, 0
movs r1, 0x41
movs r2, 0
bl GetMonData
movs r1, 0xCE
lsls r1, 1
cmp r0, r1
beq _08165CF4
adds r0, r4, 0
movs r1, 0x38
movs r2, 0
bl GetMonData
cmp r0, r6
ble _08165CF4
adds r6, r0, 0
_08165CF4:
adds r5, 0x1
cmp r5, 0x5
ble _08165CBA
adds r0, r6, 0
pop {r4-r6}
pop {r1}
bx r1
.pool
thumb_func_end sub_8165CB4
thumb_func_start sub_8165D08
sub_8165D08: @ 8165D08
push {lr}
lsls r0, 16
lsrs r0, 16
movs r1, 0x3
cmp r0, 0x63
bls _08165D3A
movs r1, 0x6
cmp r0, 0x77
bls _08165D3A
movs r1, 0x9
cmp r0, 0x8B
bls _08165D3A
movs r1, 0xC
cmp r0, 0x9F
bls _08165D3A
movs r1, 0xF
cmp r0, 0xB3
bls _08165D3A
movs r1, 0x12
cmp r0, 0xC7
bls _08165D3A
movs r1, 0x1F
cmp r0, 0xDB
bhi _08165D3A
movs r1, 0x15
_08165D3A:
adds r0, r1, 0
pop {r1}
bx r1
thumb_func_end sub_8165D08
thumb_func_start sub_8165D40
sub_8165D40: @ 8165D40
push {lr}
ldr r0, =0x000040cf
bl VarGet
lsls r0, 16
lsrs r0, 16
cmp r0, 0x2
beq _08165D58
cmp r0, 0x3
beq _08165D58
cmp r0, 0x4
bne _08165D70
_08165D58:
bl Random
lsls r0, 16
lsrs r0, 16
movs r1, 0x1E
bl __umodsi3
lsls r0, 16
lsrs r0, 16
b _08165D72
.pool
_08165D70:
movs r0, 0
_08165D72:
pop {r1}
bx r1
thumb_func_end sub_8165D40
thumb_func_start GetTentEnemyMonLevel
GetTentEnemyMonLevel: @ 8165D78
push {lr}
ldr r0, =0x000040cf
bl VarGet
lsls r0, 16
lsrs r0, 16
cmp r0, 0x4
bne _08165DA8
ldr r1, =gFacilityTrainers
ldr r0, =gSlateportBattleTentTrainers
str r0, [r1]
ldr r1, =gFacilityTrainerMons
ldr r0, =gSlateportBattleTentMons
b _08165DF2
.pool
_08165DA8:
cmp r0, 0x2
bne _08165DC8
ldr r1, =gFacilityTrainers
ldr r0, =gVerdanturfBattleTentTrainers
str r0, [r1]
ldr r1, =gFacilityTrainerMons
ldr r0, =gVerdanturfBattleTentMons
b _08165DF2
.pool
_08165DC8:
cmp r0, 0x3
bne _08165DE8
ldr r1, =gFacilityTrainers
ldr r0, =gFallarborBattleTentTrainers
str r0, [r1]
ldr r1, =gFacilityTrainerMons
ldr r0, =gFallarborBattleTentMons
b _08165DF2
.pool
_08165DE8:
ldr r1, =gFacilityTrainers
ldr r0, =gBattleFrontierTrainers
str r0, [r1]
ldr r1, =gFacilityTrainerMons
ldr r0, =gBattleFrontierMons
_08165DF2:
str r0, [r1]
bl sub_8165CB4
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1D
bhi _08165E02
movs r0, 0x1E
_08165E02:
pop {r1}
bx r1
.pool
thumb_func_end GetTentEnemyMonLevel
thumb_func_start sub_8165E18
sub_8165E18: @ 8165E18
push {r4,r5,lr}
ldr r5, =gSaveBlock2Ptr
_08165E1C:
bl sub_8165D40
lsls r0, 16
lsrs r4, r0, 16
movs r3, 0
ldr r1, [r5]
ldr r2, =0x00000cb2
adds r0, r1, r2
ldrh r0, [r0]
cmp r3, r0
bge _08165E58
adds r2, 0x2
adds r0, r1, r2
ldrh r0, [r0]
cmp r0, r4
beq _08165E58
ldr r0, =gSaveBlock2Ptr
ldr r1, [r0]
subs r2, 0x2
adds r0, r1, r2
ldrh r2, [r0]
ldr r0, =0x00000cb4
adds r1, r0
_08165E4A:
adds r1, 0x2
adds r3, 0x1
cmp r3, r2
bge _08165E58
ldrh r0, [r1]
cmp r0, r4
bne _08165E4A
_08165E58:
ldr r0, [r5]
ldr r1, =0x00000cb2
adds r0, r1
ldrh r0, [r0]
cmp r3, r0
bne _08165E1C
ldr r5, =gTrainerBattleOpponent_A
strh r4, [r5]
ldrh r0, [r5]
movs r1, 0
bl sub_8162614
ldr r0, =gSaveBlock2Ptr
ldr r1, [r0]
ldr r2, =0x00000cb2
adds r0, r1, r2
ldrh r2, [r0]
adds r0, r2, 0x1
cmp r0, 0x2
bgt _08165E8C
lsls r0, r2, 1
ldr r2, =0x00000cb4
adds r1, r2
adds r1, r0
ldrh r0, [r5]
strh r0, [r1]
_08165E8C:
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end sub_8165E18
thumb_func_start sub_8165EA4
sub_8165EA4: @ 8165EA4
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x38
lsls r1, 24
lsrs r1, 24
str r1, [sp, 0x18]
lsls r2, 24
lsrs r2, 24
str r2, [sp, 0x1C]
bl GetTentEnemyMonLevel
lsls r0, 24
lsrs r0, 24
str r0, [sp, 0x20]
ldr r0, =gTrainerBattleOpponent_A
ldrh r2, [r0]
ldr r0, =gFacilityTrainers
ldr r1, [r0]
movs r0, 0x34
muls r0, r2
adds r0, r1
ldr r0, [r0, 0x30]
str r0, [sp, 0x28]
movs r0, 0
str r0, [sp, 0x24]
ldr r2, [sp, 0x28]
ldrh r1, [r2]
b _08165EFE
.pool
_08165EEC:
ldr r0, [sp, 0x24]
adds r0, 0x1
lsls r0, 24
lsrs r0, 24
str r0, [sp, 0x24]
lsls r0, 1
ldr r6, [sp, 0x28]
adds r0, r6
ldrh r1, [r0]
_08165EFE:
ldr r0, =0x0000ffff
cmp r1, r0
bne _08165EEC
movs r0, 0
mov r8, r0
bl Random
adds r4, r0, 0
bl Random
lsls r4, 16
lsrs r4, 16
lsls r0, 16
orrs r4, r0
str r4, [sp, 0x2C]
b _08166092
.pool
_08165F24:
bl Random
lsls r0, 16
lsrs r0, 16
ldr r1, [sp, 0x24]
bl __modsi3
lsls r0, 1
ldr r2, [sp, 0x28]
adds r0, r2
ldrh r4, [r0]
movs r6, 0
ldr r7, [sp, 0x18]
add r7, r8
b _08165F44
_08165F42:
adds r6, 0x1
_08165F44:
cmp r6, r7
bge _08165F68
movs r1, 0x64
adds r0, r6, 0
muls r0, r1
ldr r2, =gEnemyParty
adds r0, r2
movs r1, 0xB
movs r2, 0
bl GetMonData
ldr r1, =gFacilityTrainerMons
ldr r2, [r1]
lsls r1, r4, 4
adds r1, r2
ldrh r1, [r1]
cmp r0, r1
bne _08165F42
_08165F68:
cmp r6, r7
beq _08165F6E
b _08166092
_08165F6E:
movs r6, 0
cmp r6, r7
bge _08165FB8
ldr r0, =gBattleFrontierHeldItems
mov r9, r0
movs r3, 0
_08165F7A:
ldr r1, =gEnemyParty
adds r5, r3, r1
adds r0, r5, 0
movs r1, 0xC
movs r2, 0
str r3, [sp, 0x34]
bl GetMonData
ldr r3, [sp, 0x34]
cmp r0, 0
beq _08165FB0
adds r0, r5, 0
movs r1, 0xC
movs r2, 0
bl GetMonData
ldr r1, =gFacilityTrainerMons
ldr r2, [r1]
lsls r1, r4, 4
adds r1, r2
ldrb r1, [r1, 0xA]
lsls r1, 1
add r1, r9
ldr r3, [sp, 0x34]
ldrh r1, [r1]
cmp r0, r1
beq _08165FB8
_08165FB0:
adds r3, 0x64
adds r6, 0x1
cmp r6, r7
blt _08165F7A
_08165FB8:
cmp r6, r7
bne _08166092
movs r6, 0
cmp r6, r8
bge _08165FDA
add r0, sp, 0xC
ldrh r0, [r0]
cmp r0, r4
beq _08165FDA
add r1, sp, 0xC
_08165FCC:
adds r1, 0x2
adds r6, 0x1
cmp r6, r8
bge _08165FDA
ldrh r0, [r1]
cmp r0, r4
bne _08165FCC
_08165FDA:
cmp r6, r8
bne _08166092
mov r2, r8
lsls r0, r2, 1
add r0, sp
adds r0, 0xC
strh r4, [r0]
movs r6, 0x64
adds r0, r7, 0
muls r0, r6
ldr r1, =gEnemyParty
adds r0, r1
ldr r5, =gFacilityTrainerMons
ldr r2, [r5]
lsls r4, 4
adds r2, r4, r2
ldrh r1, [r2]
ldrb r3, [r2, 0xC]
movs r6, 0
str r6, [sp]
ldrb r2, [r2, 0xB]
str r2, [sp, 0x4]
ldr r2, [sp, 0x2C]
str r2, [sp, 0x8]
ldr r2, [sp, 0x20]
bl CreateMonWithEVSpreadPersonalityOTID
add r1, sp, 0x14
movs r0, 0xFF
strb r0, [r1]
mov r9, r4
mov r0, r8
adds r0, 0x1
str r0, [sp, 0x30]
movs r0, 0x64
adds r1, r7, 0
muls r1, r0
mov r8, r1
adds r3, r5, 0
mov r5, r9
ldr r2, =gEnemyParty
mov r10, r2
_0816602E:
ldr r0, [r3]
adds r0, r5, r0
lsls r4, r6, 1
adds r0, 0x2
adds r0, r4
ldrh r1, [r0]
lsls r2, r6, 24
lsrs r2, 24
mov r0, r8
add r0, r10
str r3, [sp, 0x34]
bl SetMonMoveSlot
ldr r3, [sp, 0x34]
ldr r0, [r3]
adds r0, r5, r0
adds r0, 0x2
adds r0, r4
ldrh r0, [r0]
cmp r0, 0xDA
bne _0816605E
movs r0, 0
mov r1, sp
strb r0, [r1, 0x14]
_0816605E:
adds r6, 0x1
cmp r6, 0x3
ble _0816602E
movs r2, 0x64
adds r4, r7, 0
muls r4, r2
ldr r6, =gEnemyParty
adds r4, r6
adds r0, r4, 0
movs r1, 0x20
add r2, sp, 0x14
bl SetMonData
ldr r0, =gFacilityTrainerMons
ldr r0, [r0]
add r0, r9
ldrb r2, [r0, 0xA]
lsls r2, 1
ldr r0, =gBattleFrontierHeldItems
adds r2, r0
adds r0, r4, 0
movs r1, 0xC
bl SetMonData
ldr r0, [sp, 0x30]
mov r8, r0
_08166092:
ldr r1, [sp, 0x1C]
cmp r8, r1
beq _0816609A
b _08165F24
_0816609A:
add sp, 0x38
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_8165EA4
thumb_func_start sub_81660B8
sub_81660B8: @ 81660B8
push {lr}
lsls r0, 24
lsrs r2, r0, 24
movs r1, 0
ldr r3, =gUnknown_085DCEDC
ldrb r0, [r3]
cmp r0, r2
beq _081660DA
_081660C8:
adds r0, r1, 0x1
lsls r0, 24
lsrs r1, r0, 24
cmp r1, 0x1D
bhi _081660DA
adds r0, r1, r3
ldrb r0, [r0]
cmp r0, r2
bne _081660C8
_081660DA:
cmp r1, 0x1E
beq _081660EC
ldr r0, =gUnknown_085DCF0E
b _08166116
.pool
_081660EC:
movs r1, 0
ldr r3, =gUnknown_085DCEFA
ldrb r0, [r3]
cmp r0, r2
beq _08166108
_081660F6:
adds r0, r1, 0x1
lsls r0, 24
lsrs r1, r0, 24
cmp r1, 0x13
bhi _08166108
adds r0, r1, r3
ldrb r0, [r0]
cmp r0, r2
bne _081660F6
_08166108:
cmp r1, 0x14
bne _08166114
movs r0, 0x7
b _0816611A
.pool
_08166114:
ldr r0, =gUnknown_085DCF2C
_08166116:
adds r0, r1, r0
ldrb r0, [r0]
_0816611A:
pop {r1}
bx r1
.pool
thumb_func_end sub_81660B8
thumb_func_start sub_8166124
sub_8166124: @ 8166124
push {r4-r6,lr}
lsls r0, 24
lsrs r6, r0, 24
ldr r2, =gSaveBlock2Ptr
movs r0, 0xEC
muls r0, r6
movs r1, 0xE7
lsls r1, 3
adds r0, r1
ldr r1, [r2]
movs r5, 0
movs r4, 0
movs r3, 0
adds r1, r0
_08166140:
ldm r1!, {r0}
adds r5, r0
orrs r4, r0
adds r3, 0x1
cmp r3, 0x39
bls _08166140
cmp r5, 0
bne _08166154
cmp r4, 0
beq _08166180
_08166154:
ldr r2, [r2]
movs r0, 0xEC
adds r1, r6, 0
muls r1, r0
movs r3, 0x82
lsls r3, 4
adds r0, r2, r3
adds r0, r1
ldr r0, [r0]
cmp r0, r5
bne _08166174
movs r0, 0x1
b _08166182
.pool
_08166174:
movs r3, 0xE7
lsls r3, 3
adds r0, r1, r3
adds r0, r2, r0
bl sub_8164FB8
_08166180:
movs r0, 0
_08166182:
pop {r4-r6}
pop {r1}
bx r1
thumb_func_end sub_8166124
thumb_func_start sub_8166188
sub_8166188: @ 8166188
push {r4-r7,lr}
ldr r0, =gBattleTypeFlags
ldr r0, [r0]
ldr r1, =0x02000002
ands r0, r1
cmp r0, 0
beq _081661E8
bl GetFacilityEnemyMonLevel
lsls r0, 24
movs r5, 0
ldr r7, =gBaseStats
lsrs r0, 22
ldr r1, =gExperienceTables
adds r6, r0, r1
_081661A6:
movs r0, 0x64
adds r1, r5, 0
muls r1, r0
ldr r0, =gEnemyParty
adds r4, r1, r0
adds r0, r4, 0
movs r1, 0xB
movs r2, 0
bl GetMonData
adds r1, r0, 0
cmp r1, 0
beq _081661E2
lsls r0, r1, 3
subs r0, r1
lsls r0, 2
adds r0, r7
ldrb r1, [r0, 0x13]
movs r0, 0xCA
lsls r0, 1
adds r2, r1, 0
muls r2, r0
adds r2, r6
adds r0, r4, 0
movs r1, 0x19
bl SetMonData
adds r0, r4, 0
bl CalculateMonStats
_081661E2:
adds r5, 0x1
cmp r5, 0x5
ble _081661A6
_081661E8:
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_8166188
.align 2, 0 @ Don't pad with nop.