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https://github.com/Ninjdai1/pokeemerald.git
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bf2063cc1a
Didn't realize that this needed to be done as well for renaming OW sprites. The event_objects.h file has had its corresponding defines renamed and all references in all files to those defines have been relabeled.
14 lines
955 B
SQL
14 lines
955 B
SQL
BattleFrontier_Lounge3_EventObjects: @ 853D1B8
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object_event 1, EVENT_OBJ_GFX_HIKER, 0, 4, 6, 0, MOVEMENT_TYPE_FACE_UP, 1, 1, 0, 0, BattleFrontier_Lounge3_EventScript_261D83, 0
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object_event 2, EVENT_OBJ_GFX_FAT_MAN, 0, 4, 4, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, BattleFrontier_Lounge3_EventScript_261FE1, 0
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object_event 3, EVENT_OBJ_GFX_WOMAN_2, 0, 3, 5, 0, MOVEMENT_TYPE_FACE_RIGHT, 1, 1, 0, 0, BattleFrontier_Lounge3_EventScript_261FC1, 0
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object_event 4, EVENT_OBJ_GFX_POKEFAN_F, 0, 5, 5, 0, MOVEMENT_TYPE_FACE_LEFT, 1, 1, 0, 0, BattleFrontier_Lounge3_EventScript_261FD1, 0
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object_event 5, EVENT_OBJ_GFX_MAN_3, 0, 0, 6, 0, MOVEMENT_TYPE_WANDER_AROUND, 0, 3, 0, 0, BattleFrontier_Lounge3_EventScript_261FB8, 0
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BattleFrontier_Lounge3_MapWarps: @ 853D230
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warp_def 4, 9, 0, 9, MAP_BATTLE_FRONTIER_OUTSIDE_EAST
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BattleFrontier_Lounge3_MapEvents:: @ 853D238
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map_events BattleFrontier_Lounge3_EventObjects, BattleFrontier_Lounge3_MapWarps, 0x0, 0x0
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