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https://github.com/Ninjdai1/pokeemerald.git
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bf2063cc1a
Didn't realize that this needed to be done as well for renaming OW sprites. The event_objects.h file has had its corresponding defines renamed and all references in all files to those defines have been relabeled.
13 lines
687 B
SQL
13 lines
687 B
SQL
FortreeCity_House1_EventObjects: @ 8530C2C
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object_event 1, EVENT_OBJ_GFX_NINJA_BOY, 0, 1, 3, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, FortreeCity_House1_EventScript_2162BB, 0
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object_event 2, EVENT_OBJ_GFX_ZIGZAGOON_2, 0, 2, 3, 3, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 0, 0, FortreeCity_House1_EventScript_216368, 0
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object_event 3, EVENT_OBJ_GFX_EXPERT_F, 0, 7, 4, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, FortreeCity_House1_EventScript_21635F, 0
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FortreeCity_House1_MapWarps: @ 8530C74
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warp_def 3, 5, 0, 1, MAP_FORTREE_CITY
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warp_def 4, 5, 0, 1, MAP_FORTREE_CITY
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FortreeCity_House1_MapEvents:: @ 8530C84
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map_events FortreeCity_House1_EventObjects, FortreeCity_House1_MapWarps, 0x0, 0x0
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