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https://github.com/Ninjdai1/pokeemerald.git
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bf2063cc1a
Didn't realize that this needed to be done as well for renaming OW sprites. The event_objects.h file has had its corresponding defines renamed and all references in all files to those defines have been relabeled.
19 lines
1.6 KiB
SQL
19 lines
1.6 KiB
SQL
SootopolisCity_Gym_B1F_EventObjects: @ 8533068
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object_event 1, EVENT_OBJ_GFX_LASS, 0, 7, 17, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 1, 1, SootopolisCity_Gym_B1F_EventScript_225C8B, 0
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object_event 2, EVENT_OBJ_GFX_BEAUTY, 0, 9, 19, 3, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 1, 1, SootopolisCity_Gym_B1F_EventScript_225CD0, 0
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object_event 3, EVENT_OBJ_GFX_WOMAN_2, 0, 12, 7, 3, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 1, 1, SootopolisCity_Gym_B1F_EventScript_225CB9, 0
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object_event 4, EVENT_OBJ_GFX_BEAUTY, 0, 11, 9, 0, MOVEMENT_TYPE_FACE_UP, 0, 0, 1, 5, SootopolisCity_Gym_B1F_EventScript_225CE7, 0
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object_event 5, EVENT_OBJ_GFX_BEAUTY, 0, 5, 6, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 1, 4, SootopolisCity_Gym_B1F_EventScript_225D15, 0
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object_event 6, EVENT_OBJ_GFX_POKEFAN_F, 0, 7, 8, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 1, 2, SootopolisCity_Gym_B1F_EventScript_225D2C, 0
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object_event 7, EVENT_OBJ_GFX_LASS, 0, 4, 8, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 1, 2, SootopolisCity_Gym_B1F_EventScript_225CA2, 0
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object_event 8, EVENT_OBJ_GFX_BEAUTY, 0, 9, 7, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 1, 3, SootopolisCity_Gym_B1F_EventScript_225CFE, 0
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object_event 9, EVENT_OBJ_GFX_WOMAN_2, 0, 6, 13, 3, MOVEMENT_TYPE_FACE_RIGHT, 1, 1, 1, 3, SootopolisCity_Gym_B1F_EventScript_225D5A, 0
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object_event 10, EVENT_OBJ_GFX_POKEFAN_F, 0, 10, 13, 3, MOVEMENT_TYPE_FACE_LEFT, 1, 1, 1, 3, SootopolisCity_Gym_B1F_EventScript_225D43, 0
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SootopolisCity_Gym_B1F_MapWarps: @ 8533158
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warp_def 11, 22, 3, 2, MAP_SOOTOPOLIS_CITY_GYM_1F
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SootopolisCity_Gym_B1F_MapEvents:: @ 8533160
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map_events SootopolisCity_Gym_B1F_EventObjects, SootopolisCity_Gym_B1F_MapWarps, 0x0, 0x0
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