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bf2063cc1a
Didn't realize that this needed to be done as well for renaming OW sprites. The event_objects.h file has had its corresponding defines renamed and all references in all files to those defines have been relabeled.
17 lines
767 B
SQL
17 lines
767 B
SQL
MtPyre_1F_EventObjects: @ 8534D64
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object_event 1, EVENT_OBJ_GFX_OLD_WOMAN, 0, 21, 2, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, MtPyre_1F_EventScript_230F3F, 0
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object_event 2, EVENT_OBJ_GFX_POKEFAN_F, 0, 17, 8, 3, MOVEMENT_TYPE_FACE_UP, 1, 1, 0, 0, MtPyre_1F_EventScript_230F78, 0
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object_event 3, EVENT_OBJ_GFX_MAN_4, 0, 13, 10, 3, MOVEMENT_TYPE_FACE_LEFT, 1, 1, 0, 0, MtPyre_1F_EventScript_230F81, 0
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MtPyre_1F_MapWarps: @ 8534DAC
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warp_def 17, 18, 3, 0, MAP_ROUTE122
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warp_def 3, 6, 3, 0, MAP_MT_PYRE_EXTERIOR
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warp_def 18, 18, 3, 0, MAP_ROUTE122
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warp_def 4, 6, 3, 0, MAP_MT_PYRE_EXTERIOR
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warp_def 11, 1, 3, 0, MAP_MT_PYRE_2F
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warp_def 20, 9, 3, 4, MAP_MT_PYRE_2F
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MtPyre_1F_MapEvents:: @ 8534DDC
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map_events MtPyre_1F_EventObjects, MtPyre_1F_MapWarps, 0x0, 0x0
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