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https://github.com/Ninjdai1/pokeemerald.git
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bf2063cc1a
Didn't realize that this needed to be done as well for renaming OW sprites. The event_objects.h file has had its corresponding defines renamed and all references in all files to those defines have been relabeled.
18 lines
994 B
PHP
18 lines
994 B
PHP
Route114_FossilManiacsHouse_EventObjects: @ 8533CFC
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object_event 1, EVENT_OBJ_GFX_NINJA_BOY, 0, 3, 2, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, Route114_FossilManiacsHouse_EventScript_22AD3A, 0
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Route114_FossilManiacsHouse_MapWarps: @ 8533D14
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warp_def 4, 7, 0, 1, MAP_ROUTE114
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warp_def 5, 7, 0, 1, MAP_ROUTE114
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warp_def 4, 1, 0, 0, MAP_ROUTE114_FOSSIL_MANIACS_TUNNEL
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Route114_FossilManiacsHouse_MapBGEvents: @ 8533D2C
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bg_event 5, 3, 0, BG_EVENT_PLAYER_FACING_NORTH, Route114_FossilManiacsHouse_EventScript_22AD73
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bg_event 6, 3, 0, BG_EVENT_PLAYER_FACING_NORTH, Route114_FossilManiacsHouse_EventScript_22AD73
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bg_event 7, 2, 0, BG_EVENT_PLAYER_FACING_NORTH, Route114_FossilManiacsHouse_EventScript_22AD7C
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bg_event 8, 2, 0, BG_EVENT_PLAYER_FACING_NORTH, Route114_FossilManiacsHouse_EventScript_22AD7C
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Route114_FossilManiacsHouse_MapEvents:: @ 8533D5C
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map_events Route114_FossilManiacsHouse_EventObjects, Route114_FossilManiacsHouse_MapWarps, 0x0, Route114_FossilManiacsHouse_MapBGEvents
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