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https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-27 20:24:18 +01:00
bf2063cc1a
Didn't realize that this needed to be done as well for renaming OW sprites. The event_objects.h file has had its corresponding defines renamed and all references in all files to those defines have been relabeled.
13 lines
702 B
SQL
13 lines
702 B
SQL
MossdeepCity_House4_EventObjects: @ 8532CAC
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object_event 1, EVENT_OBJ_GFX_WOMAN_2, 0, 3, 4, 3, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 0, 0, MossdeepCity_House4_EventScript_222DD8, 0
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object_event 2, EVENT_OBJ_GFX_NINJA_BOY, 0, 6, 6, 3, MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT, 1, 0, 0, 0, MossdeepCity_House4_EventScript_222DF7, 0
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object_event 3, EVENT_OBJ_GFX_SKITTY, 0, 2, 4, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, MossdeepCity_House4_EventScript_222E1E, 0
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MossdeepCity_House4_MapWarps: @ 8532CF4
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warp_def 4, 7, 0, 7, MAP_MOSSDEEP_CITY
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warp_def 3, 7, 0, 7, MAP_MOSSDEEP_CITY
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MossdeepCity_House4_MapEvents:: @ 8532D04
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map_events MossdeepCity_House4_EventObjects, MossdeepCity_House4_MapWarps, 0x0, 0x0
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