mirror of
https://github.com/Ninjdai1/pokeemerald.git
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1276 lines
30 KiB
C
1276 lines
30 KiB
C
#include "global.h"
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#include "cable_club.h"
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#include "event_data.h"
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#include "fieldmap.h"
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#include "field_camera.h"
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#include "field_door.h"
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#include "field_effect.h"
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#include "event_object_lock.h"
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#include "event_object_movement.h"
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#include "field_player_avatar.h"
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#include "field_screen_effect.h"
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#include "field_special_scene.h"
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#include "field_weather.h"
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#include "gpu_regs.h"
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#include "io_reg.h"
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#include "link.h"
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#include "link_rfu.h"
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#include "load_save.h"
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#include "main.h"
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#include "menu.h"
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#include "mirage_tower.h"
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#include "metatile_behavior.h"
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#include "palette.h"
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#include "overworld.h"
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#include "scanline_effect.h"
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#include "script.h"
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#include "sound.h"
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#include "start_menu.h"
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#include "task.h"
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#include "text.h"
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#include "constants/event_object_movement.h"
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#include "constants/event_objects.h"
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#include "constants/songs.h"
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#include "constants/rgb.h"
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#include "trainer_hill.h"
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#include "fldeff.h"
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// This file's functions.
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static void Task_ExitNonAnimDoor(u8);
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static void Task_ExitNonDoor(u8);
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static void Task_DoContestHallWarp(u8);
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static void FillPalBufferWhite(void);
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static void Task_ExitDoor(u8);
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static bool32 WaitForWeatherFadeIn(void);
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static void Task_SpinEnterWarp(u8 taskId);
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static void Task_WarpAndLoadMap(u8 taskId);
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static void Task_DoDoorWarp(u8 taskId);
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static void Task_EnableScriptAfterMusicFade(u8 taskId);
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// data[0] is used universally by tasks in this file as a state for switches
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#define tState data[0]
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// const
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static const u16 sFlashLevelPixelRadii[] = { 200, 72, 64, 56, 48, 40, 32, 24, 0 };
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const s32 gMaxFlashLevel = ARRAY_COUNT(sFlashLevelPixelRadii) - 1;
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const struct ScanlineEffectParams sFlashEffectParams =
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{
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(void *)REG_ADDR_WIN0H,
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((DMA_ENABLE | DMA_START_HBLANK | DMA_REPEAT | DMA_DEST_RELOAD) << 16) | 1,
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1
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};
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// code
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static void FillPalBufferWhite(void)
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{
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CpuFastFill16(RGB_WHITE, gPlttBufferFaded, PLTT_SIZE);
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}
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static void FillPalBufferBlack(void)
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{
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CpuFastFill16(RGB_BLACK, gPlttBufferFaded, PLTT_SIZE);
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}
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void WarpFadeInScreen(void)
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{
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u8 previousMapType = GetLastUsedWarpMapType();
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switch (GetMapPairFadeFromType(previousMapType, GetCurrentMapType()))
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{
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case 0:
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FillPalBufferBlack();
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FadeScreen(FADE_FROM_BLACK, 0);
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break;
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case 1:
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FillPalBufferWhite();
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FadeScreen(FADE_FROM_WHITE, 0);
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}
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}
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void FadeInFromWhite(void)
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{
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FillPalBufferWhite();
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FadeScreen(FADE_FROM_WHITE, 8);
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}
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void FadeInFromBlack(void)
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{
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FillPalBufferBlack();
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FadeScreen(FADE_FROM_BLACK, 0);
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}
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void WarpFadeOutScreen(void)
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{
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u8 currentMapType = GetCurrentMapType();
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switch (GetMapPairFadeToType(currentMapType, GetDestinationWarpMapHeader()->mapType))
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{
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case 0:
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FadeScreen(FADE_TO_BLACK, 0);
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break;
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case 1:
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FadeScreen(FADE_TO_WHITE, 0);
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}
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}
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static void SetPlayerVisibility(bool8 visible)
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{
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SetPlayerInvisibility(!visible);
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}
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static void Task_WaitForUnionRoomFade(u8 taskId)
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{
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if (WaitForWeatherFadeIn() == TRUE)
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DestroyTask(taskId);
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}
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void FieldCB_ContinueScriptUnionRoom(void)
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{
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ScriptContext2_Enable();
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Overworld_PlaySpecialMapMusic();
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FadeInFromBlack();
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CreateTask(Task_WaitForUnionRoomFade, 10);
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}
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static void Task_WaitForFadeAndEnableScriptCtx(u8 taskID)
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{
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if (WaitForWeatherFadeIn() == TRUE)
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{
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DestroyTask(taskID);
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EnableBothScriptContexts();
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}
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}
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void FieldCB_ContinueScriptHandleMusic(void)
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{
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ScriptContext2_Enable();
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Overworld_PlaySpecialMapMusic();
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FadeInFromBlack();
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CreateTask(Task_WaitForFadeAndEnableScriptCtx, 10);
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}
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void FieldCB_ContinueScript(void)
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{
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ScriptContext2_Enable();
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FadeInFromBlack();
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CreateTask(Task_WaitForFadeAndEnableScriptCtx, 10);
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}
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static void Task_ReturnToFieldCableLink(u8 taskId)
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{
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struct Task *task = &gTasks[taskId];
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switch (task->tState)
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{
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case 0:
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task->data[1] = CreateTask_ReestablishCableClubLink();
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task->tState++;
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break;
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case 1:
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if (gTasks[task->data[1]].isActive != TRUE)
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{
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WarpFadeInScreen();
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task->tState++;
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}
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break;
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case 2:
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if (WaitForWeatherFadeIn() == TRUE)
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{
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ScriptContext2_Disable();
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DestroyTask(taskId);
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}
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break;
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}
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}
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void FieldCB_ReturnToFieldCableLink(void)
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{
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ScriptContext2_Enable();
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Overworld_PlaySpecialMapMusic();
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FillPalBufferBlack();
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CreateTask(Task_ReturnToFieldCableLink, 10);
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}
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static void Task_ReturnToFieldWirelessLink(u8 taskId)
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{
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struct Task *task = &gTasks[taskId];
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switch (task->tState)
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{
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case 0:
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SetLinkStandbyCallback();
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task->tState++;
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break;
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case 1:
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if (!IsLinkTaskFinished())
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{
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if (++task->data[1] > 1800)
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GetLinkmanErrorParams(0x6000);
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}
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else
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{
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WarpFadeInScreen();
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task->tState++;
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}
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break;
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case 2:
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if (WaitForWeatherFadeIn() == TRUE)
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{
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StartSendingKeysToLink();
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ScriptContext2_Disable();
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DestroyTask(taskId);
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}
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break;
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}
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}
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void Task_ReturnToFieldRecordMixing(u8 taskId)
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{
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struct Task *task = &gTasks[taskId];
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switch (task->tState)
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{
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case 0:
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SetLinkStandbyCallback();
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task->tState++;
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break;
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case 1:
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if (IsLinkTaskFinished())
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{
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task->tState++;
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}
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break;
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case 2:
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StartSendingKeysToLink();
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ResetAllMultiplayerState();
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ScriptContext2_Disable();
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DestroyTask(taskId);
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break;
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}
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}
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void FieldCB_ReturnToFieldWirelessLink(void)
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{
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ScriptContext2_Enable();
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Overworld_PlaySpecialMapMusic();
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FillPalBufferBlack();
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CreateTask(Task_ReturnToFieldWirelessLink, 10);
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}
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static void SetUpWarpExitTask(void)
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{
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s16 x, y;
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u8 behavior;
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TaskFunc func;
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PlayerGetDestCoords(&x, &y);
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behavior = MapGridGetMetatileBehaviorAt(x, y);
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if (MetatileBehavior_IsDoor(behavior) == TRUE)
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func = Task_ExitDoor;
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else if (MetatileBehavior_IsNonAnimDoor(behavior) == TRUE)
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func = Task_ExitNonAnimDoor;
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else
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func = Task_ExitNonDoor;
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CreateTask(func, 10);
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}
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void FieldCB_DefaultWarpExit(void)
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{
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Overworld_PlaySpecialMapMusic();
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WarpFadeInScreen();
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SetUpWarpExitTask();
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ScriptContext2_Enable();
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}
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void FieldCB_WarpExitFadeFromWhite(void)
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{
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Overworld_PlaySpecialMapMusic();
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FadeInFromWhite();
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SetUpWarpExitTask();
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ScriptContext2_Enable();
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}
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void FieldCB_WarpExitFadeFromBlack(void)
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{
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if (!OnTrainerHillEReaderChallengeFloor()) // always false
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Overworld_PlaySpecialMapMusic();
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FadeInFromBlack();
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SetUpWarpExitTask();
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ScriptContext2_Enable();
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}
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static void FieldCB_SpinEnterWarp(void)
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{
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Overworld_PlaySpecialMapMusic();
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WarpFadeInScreen();
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PlaySE(SE_WARP_OUT);
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CreateTask(Task_SpinEnterWarp, 10);
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ScriptContext2_Enable();
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}
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static void FieldCB_MossdeepGymWarpExit(void)
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{
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Overworld_PlaySpecialMapMusic();
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WarpFadeInScreen();
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PlaySE(SE_WARP_OUT);
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CreateTask(Task_ExitNonDoor, 10);
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ScriptContext2_Enable();
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SetObjectEventLoadFlag((~SKIP_OBJECT_EVENT_LOAD) & 0xF);
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}
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static void Task_ExitDoor(u8 taskId)
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{
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struct Task *task = &gTasks[taskId];
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s16 *x = &task->data[2];
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s16 *y = &task->data[3];
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switch (task->tState)
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{
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case 0:
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SetPlayerVisibility(FALSE);
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FreezeObjectEvents();
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PlayerGetDestCoords(x, y);
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FieldSetDoorOpened(*x, *y);
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task->tState = 1;
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break;
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case 1:
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if (WaitForWeatherFadeIn())
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{
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u8 objEventId;
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SetPlayerVisibility(TRUE);
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objEventId = GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0);
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ObjectEventSetHeldMovement(&gObjectEvents[objEventId], MOVEMENT_ACTION_WALK_NORMAL_DOWN);
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task->tState = 2;
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}
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break;
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case 2:
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if (IsPlayerStandingStill())
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{
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u8 objEventId;
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task->data[1] = FieldAnimateDoorClose(*x, *y);
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objEventId = GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0);
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ObjectEventClearHeldMovementIfFinished(&gObjectEvents[objEventId]);
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task->tState = 3;
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}
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break;
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case 3:
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if (task->data[1] < 0 || gTasks[task->data[1]].isActive != TRUE)
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{
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UnfreezeObjectEvents();
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task->tState = 4;
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}
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break;
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case 4:
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ScriptContext2_Disable();
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DestroyTask(taskId);
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break;
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}
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}
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static void Task_ExitNonAnimDoor(u8 taskId)
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{
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struct Task *task = &gTasks[taskId];
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s16 *x = &task->data[2];
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s16 *y = &task->data[3];
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switch (task->tState)
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{
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case 0:
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SetPlayerVisibility(FALSE);
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FreezeObjectEvents();
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PlayerGetDestCoords(x, y);
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task->tState = 1;
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break;
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case 1:
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if (WaitForWeatherFadeIn())
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{
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u8 objEventId;
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SetPlayerVisibility(TRUE);
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objEventId = GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0);
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ObjectEventSetHeldMovement(&gObjectEvents[objEventId], GetWalkNormalMovementAction(GetPlayerFacingDirection()));
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task->tState = 2;
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}
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break;
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case 2:
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if (IsPlayerStandingStill())
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{
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UnfreezeObjectEvents();
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task->tState = 3;
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}
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break;
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case 3:
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ScriptContext2_Disable();
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DestroyTask(taskId);
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break;
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}
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}
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static void Task_ExitNonDoor(u8 taskId)
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{
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switch (gTasks[taskId].tState)
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{
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case 0:
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FreezeObjectEvents();
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ScriptContext2_Enable();
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gTasks[taskId].tState++;
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break;
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case 1:
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if (WaitForWeatherFadeIn())
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{
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UnfreezeObjectEvents();
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ScriptContext2_Disable();
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DestroyTask(taskId);
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}
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break;
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}
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}
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static void Task_WaitForFadeShowStartMenu(u8 taskId)
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{
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if (WaitForWeatherFadeIn() == TRUE)
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{
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DestroyTask(taskId);
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CreateTask(Task_ShowStartMenu, 80);
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}
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}
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void ReturnToFieldOpenStartMenu(void)
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{
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FadeInFromBlack();
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CreateTask(Task_WaitForFadeShowStartMenu, 0x50);
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ScriptContext2_Enable();
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}
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bool8 FieldCB_ReturnToFieldOpenStartMenu(void)
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{
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ShowReturnToFieldStartMenu();
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return FALSE;
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}
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static void Task_ReturnToFieldNoScript(u8 taskId)
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{
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if (WaitForWeatherFadeIn() == 1)
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{
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ScriptContext2_Disable();
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DestroyTask(taskId);
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ScriptUnfreezeObjectEvents();
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}
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}
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void FieldCB_ReturnToFieldNoScript(void)
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{
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ScriptContext2_Enable();
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FadeInFromBlack();
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CreateTask(Task_ReturnToFieldNoScript, 10);
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}
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void FieldCB_ReturnToFieldNoScriptCheckMusic(void)
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{
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ScriptContext2_Enable();
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Overworld_PlaySpecialMapMusic();
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FadeInFromBlack();
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CreateTask(Task_ReturnToFieldNoScript, 10);
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}
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static bool32 PaletteFadeActive(void)
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{
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return gPaletteFade.active;
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}
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static bool32 WaitForWeatherFadeIn(void)
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{
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if (IsWeatherNotFadingIn() == TRUE)
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return TRUE;
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else
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return FALSE;
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}
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void DoWarp(void)
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{
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ScriptContext2_Enable();
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TryFadeOutOldMapMusic();
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WarpFadeOutScreen();
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PlayRainStoppingSoundEffect();
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PlaySE(SE_EXIT);
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gFieldCallback = FieldCB_DefaultWarpExit;
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CreateTask(Task_WarpAndLoadMap, 10);
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}
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void DoDiveWarp(void)
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{
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ScriptContext2_Enable();
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TryFadeOutOldMapMusic();
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WarpFadeOutScreen();
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PlayRainStoppingSoundEffect();
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gFieldCallback = FieldCB_DefaultWarpExit;
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CreateTask(Task_WarpAndLoadMap, 10);
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}
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void DoSootopolisLegendWarp(void)
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{
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ScriptContext2_Enable();
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TryFadeOutOldMapMusic();
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FadeScreen(FADE_TO_WHITE, 8);
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PlayRainStoppingSoundEffect();
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gFieldCallback = FieldCB_WarpExitFadeFromWhite;
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CreateTask(Task_WarpAndLoadMap, 10);
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}
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void DoDoorWarp(void)
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{
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ScriptContext2_Enable();
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gFieldCallback = FieldCB_DefaultWarpExit;
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CreateTask(Task_DoDoorWarp, 10);
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}
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void DoFallWarp(void)
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{
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DoDiveWarp();
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gFieldCallback = FieldCB_FallWarpExit;
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}
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void DoEscalatorWarp(u8 metatileBehavior)
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{
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ScriptContext2_Enable();
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StartEscalatorWarp(metatileBehavior, 10);
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}
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void DoLavaridgeGymB1FWarp(void)
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{
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ScriptContext2_Enable();
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StartLavaridgeGymB1FWarp(10);
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}
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void DoLavaridgeGym1FWarp(void)
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{
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ScriptContext2_Enable();
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StartLavaridgeGym1FWarp(10);
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}
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// DoSpinEnterWarp but with a fade out
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// Screen fades out to exit current map, player spins down from top to enter new map
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// Used by teleporting tiles, e.g. in Aqua Hideout (For the move Teleport see FldEff_TeleportWarpOut)
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void DoTeleportTileWarp(void)
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{
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ScriptContext2_Enable();
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TryFadeOutOldMapMusic();
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WarpFadeOutScreen();
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PlaySE(SE_WARP_IN);
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CreateTask(Task_WarpAndLoadMap, 10);
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gFieldCallback = FieldCB_SpinEnterWarp;
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}
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void DoMossdeepGymWarp(void)
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{
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SetObjectEventLoadFlag(SKIP_OBJECT_EVENT_LOAD);
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ScriptContext2_Enable();
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SaveObjectEvents();
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TryFadeOutOldMapMusic();
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WarpFadeOutScreen();
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PlaySE(SE_WARP_IN);
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CreateTask(Task_WarpAndLoadMap, 10);
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gFieldCallback = FieldCB_MossdeepGymWarpExit;
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}
|
|
|
|
void DoPortholeWarp(void)
|
|
{
|
|
ScriptContext2_Enable();
|
|
WarpFadeOutScreen();
|
|
CreateTask(Task_WarpAndLoadMap, 10);
|
|
gFieldCallback = FieldCB_ShowPortholeView;
|
|
}
|
|
|
|
static void Task_DoCableClubWarp(u8 taskId)
|
|
{
|
|
struct Task *task = &gTasks[taskId];
|
|
|
|
switch (task->tState)
|
|
{
|
|
case 0:
|
|
ScriptContext2_Enable();
|
|
task->tState++;
|
|
break;
|
|
case 1:
|
|
if (!PaletteFadeActive() && BGMusicStopped())
|
|
task->tState++;
|
|
break;
|
|
case 2:
|
|
WarpIntoMap();
|
|
SetMainCallback2(CB2_ReturnToFieldCableClub);
|
|
DestroyTask(taskId);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void DoCableClubWarp(void)
|
|
{
|
|
ScriptContext2_Enable();
|
|
TryFadeOutOldMapMusic();
|
|
WarpFadeOutScreen();
|
|
PlaySE(SE_EXIT);
|
|
CreateTask(Task_DoCableClubWarp, 10);
|
|
}
|
|
|
|
static void Task_ReturnToWorldFromLinkRoom(u8 taskId)
|
|
{
|
|
s16 *data = gTasks[taskId].data;
|
|
|
|
switch (tState)
|
|
{
|
|
case 0:
|
|
ClearLinkCallback_2();
|
|
FadeScreen(FADE_TO_BLACK, 0);
|
|
TryFadeOutOldMapMusic();
|
|
PlaySE(SE_EXIT);
|
|
tState++;
|
|
break;
|
|
case 1:
|
|
if (!PaletteFadeActive() && BGMusicStopped())
|
|
{
|
|
SetCloseLinkCallback();
|
|
tState++;
|
|
}
|
|
break;
|
|
case 2:
|
|
if (!gReceivedRemoteLinkPlayers)
|
|
{
|
|
WarpIntoMap();
|
|
SetMainCallback2(CB2_LoadMap);
|
|
DestroyTask(taskId);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void ReturnFromLinkRoom(void)
|
|
{
|
|
CreateTask(Task_ReturnToWorldFromLinkRoom, 10);
|
|
}
|
|
|
|
static void Task_WarpAndLoadMap(u8 taskId)
|
|
{
|
|
struct Task *task = &gTasks[taskId];
|
|
|
|
switch (task->tState)
|
|
{
|
|
case 0:
|
|
FreezeObjectEvents();
|
|
ScriptContext2_Enable();
|
|
task->tState++;
|
|
break;
|
|
case 1:
|
|
if (!PaletteFadeActive())
|
|
{
|
|
if (task->data[1] == 0)
|
|
{
|
|
ClearMirageTowerPulseBlendEffect();
|
|
task->data[1] = 1;
|
|
}
|
|
if (BGMusicStopped())
|
|
task->tState++;
|
|
}
|
|
break;
|
|
case 2:
|
|
WarpIntoMap();
|
|
SetMainCallback2(CB2_LoadMap);
|
|
DestroyTask(taskId);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void Task_DoDoorWarp(u8 taskId)
|
|
{
|
|
struct Task *task = &gTasks[taskId];
|
|
s16 *x = &task->data[2];
|
|
s16 *y = &task->data[3];
|
|
|
|
switch (task->tState)
|
|
{
|
|
case 0:
|
|
FreezeObjectEvents();
|
|
PlayerGetDestCoords(x, y);
|
|
PlaySE(GetDoorSoundEffect(*x, *y - 1));
|
|
task->data[1] = FieldAnimateDoorOpen(*x, *y - 1);
|
|
task->tState = 1;
|
|
break;
|
|
case 1:
|
|
if (task->data[1] < 0 || gTasks[task->data[1]].isActive != TRUE)
|
|
{
|
|
u8 objEventId;
|
|
objEventId = GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0);
|
|
ObjectEventClearHeldMovementIfActive(&gObjectEvents[objEventId]);
|
|
objEventId = GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0);
|
|
ObjectEventSetHeldMovement(&gObjectEvents[objEventId], MOVEMENT_ACTION_WALK_NORMAL_UP);
|
|
task->tState = 2;
|
|
}
|
|
break;
|
|
case 2:
|
|
if (IsPlayerStandingStill())
|
|
{
|
|
u8 objEventId;
|
|
task->data[1] = FieldAnimateDoorClose(*x, *y - 1);
|
|
objEventId = GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0);
|
|
ObjectEventClearHeldMovementIfFinished(&gObjectEvents[objEventId]);
|
|
SetPlayerVisibility(FALSE);
|
|
task->tState = 3;
|
|
}
|
|
break;
|
|
case 3:
|
|
if (task->data[1] < 0 || gTasks[task->data[1]].isActive != TRUE)
|
|
{
|
|
task->tState = 4;
|
|
}
|
|
break;
|
|
case 4:
|
|
TryFadeOutOldMapMusic();
|
|
WarpFadeOutScreen();
|
|
PlayRainStoppingSoundEffect();
|
|
task->tState = 0;
|
|
task->func = Task_WarpAndLoadMap;
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void Task_DoContestHallWarp(u8 taskId)
|
|
{
|
|
struct Task *task = &gTasks[taskId];
|
|
|
|
switch (task->tState)
|
|
{
|
|
case 0:
|
|
FreezeObjectEvents();
|
|
ScriptContext2_Enable();
|
|
task->tState++;
|
|
break;
|
|
case 1:
|
|
if (!PaletteFadeActive() && BGMusicStopped())
|
|
{
|
|
task->tState++;
|
|
}
|
|
break;
|
|
case 2:
|
|
WarpIntoMap();
|
|
SetMainCallback2(CB2_ReturnToFieldContestHall);
|
|
DestroyTask(taskId);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void DoContestHallWarp(void)
|
|
{
|
|
ScriptContext2_Enable();
|
|
TryFadeOutOldMapMusic();
|
|
WarpFadeOutScreen();
|
|
PlayRainStoppingSoundEffect();
|
|
PlaySE(SE_EXIT);
|
|
gFieldCallback = FieldCB_WarpExitFadeFromBlack;
|
|
CreateTask(Task_DoContestHallWarp, 10);
|
|
}
|
|
|
|
static void SetFlashScanlineEffectWindowBoundary(u16 *dest, u32 y, s32 left, s32 right)
|
|
{
|
|
if (y <= 160)
|
|
{
|
|
if (left < 0)
|
|
left = 0;
|
|
if (left > 255)
|
|
left = 255;
|
|
if (right < 0)
|
|
right = 0;
|
|
if (right > 255)
|
|
right = 255;
|
|
dest[y] = (left << 8) | right;
|
|
}
|
|
}
|
|
|
|
static void SetFlashScanlineEffectWindowBoundaries(u16 *dest, s32 centerX, s32 centerY, s32 radius)
|
|
{
|
|
s32 r = radius;
|
|
s32 v2 = radius;
|
|
s32 v3 = 0;
|
|
while (r >= v3)
|
|
{
|
|
SetFlashScanlineEffectWindowBoundary(dest, centerY - v3, centerX - r, centerX + r);
|
|
SetFlashScanlineEffectWindowBoundary(dest, centerY + v3, centerX - r, centerX + r);
|
|
SetFlashScanlineEffectWindowBoundary(dest, centerY - r, centerX - v3, centerX + v3);
|
|
SetFlashScanlineEffectWindowBoundary(dest, centerY + r, centerX - v3, centerX + v3);
|
|
v2 -= (v3 * 2) - 1;
|
|
v3++;
|
|
if (v2 < 0)
|
|
{
|
|
v2 += 2 * (r - 1);
|
|
r--;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void SetOrbFlashScanlineEffectWindowBoundary(u16 *dest, u32 y, s32 left, s32 right)
|
|
{
|
|
if (y <= 160)
|
|
{
|
|
if (left < 0)
|
|
left = 0;
|
|
if (left > 240)
|
|
left = 240;
|
|
if (right < 0)
|
|
right = 0;
|
|
if (right > 240)
|
|
right = 240;
|
|
dest[y] = (left << 8) | right;
|
|
}
|
|
}
|
|
|
|
static void SetOrbFlashScanlineEffectWindowBoundaries(u16 *dest, s32 centerX, s32 centerY, s32 radius)
|
|
{
|
|
s32 r = radius;
|
|
s32 v2 = radius;
|
|
s32 v3 = 0;
|
|
while (r >= v3)
|
|
{
|
|
SetOrbFlashScanlineEffectWindowBoundary(dest, centerY - v3, centerX - r, centerX + r);
|
|
SetOrbFlashScanlineEffectWindowBoundary(dest, centerY + v3, centerX - r, centerX + r);
|
|
SetOrbFlashScanlineEffectWindowBoundary(dest, centerY - r, centerX - v3, centerX + v3);
|
|
SetOrbFlashScanlineEffectWindowBoundary(dest, centerY + r, centerX - v3, centerX + v3);
|
|
v2 -= (v3 * 2) - 1;
|
|
v3++;
|
|
if (v2 < 0)
|
|
{
|
|
v2 += 2 * (r - 1);
|
|
r--;
|
|
}
|
|
}
|
|
}
|
|
|
|
#define tFlashCenterX data[1]
|
|
#define tFlashCenterY data[2]
|
|
#define tCurFlashRadius data[3]
|
|
#define tDestFlashRadius data[4]
|
|
#define tFlashRadiusDelta data[5]
|
|
#define tClearScanlineEffect data[6]
|
|
|
|
static void UpdateFlashLevelEffect(u8 taskId)
|
|
{
|
|
s16 *data = gTasks[taskId].data;
|
|
|
|
switch (tState)
|
|
{
|
|
case 0:
|
|
SetFlashScanlineEffectWindowBoundaries(gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer], tFlashCenterX, tFlashCenterY, tCurFlashRadius);
|
|
tState = 1;
|
|
break;
|
|
case 1:
|
|
SetFlashScanlineEffectWindowBoundaries(gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer], tFlashCenterX, tFlashCenterY, tCurFlashRadius);
|
|
tState = 0;
|
|
tCurFlashRadius += tFlashRadiusDelta;
|
|
if (tCurFlashRadius > tDestFlashRadius)
|
|
{
|
|
if (tClearScanlineEffect == 1)
|
|
{
|
|
ScanlineEffect_Stop();
|
|
tState = 2;
|
|
}
|
|
else
|
|
{
|
|
DestroyTask(taskId);
|
|
}
|
|
}
|
|
break;
|
|
case 2:
|
|
ScanlineEffect_Clear();
|
|
DestroyTask(taskId);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void UpdateOrbFlashEffect(u8 taskId)
|
|
{
|
|
s16 *data = gTasks[taskId].data;
|
|
|
|
switch (tState)
|
|
{
|
|
case 0:
|
|
SetOrbFlashScanlineEffectWindowBoundaries(gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer], tFlashCenterX, tFlashCenterY, tCurFlashRadius);
|
|
tState = 1;
|
|
break;
|
|
case 1:
|
|
SetOrbFlashScanlineEffectWindowBoundaries(gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer], tFlashCenterX, tFlashCenterY, tCurFlashRadius);
|
|
tState = 0;
|
|
tCurFlashRadius += tFlashRadiusDelta;
|
|
if (tCurFlashRadius > tDestFlashRadius)
|
|
{
|
|
if (tClearScanlineEffect == 1)
|
|
{
|
|
ScanlineEffect_Stop();
|
|
tState = 2;
|
|
}
|
|
else
|
|
{
|
|
DestroyTask(taskId);
|
|
}
|
|
}
|
|
break;
|
|
case 2:
|
|
ScanlineEffect_Clear();
|
|
DestroyTask(taskId);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void Task_WaitForFlashUpdate(u8 taskId)
|
|
{
|
|
if (!FuncIsActiveTask(UpdateFlashLevelEffect))
|
|
{
|
|
EnableBothScriptContexts();
|
|
DestroyTask(taskId);
|
|
}
|
|
}
|
|
|
|
static void StartWaitForFlashUpdate(void)
|
|
{
|
|
if (!FuncIsActiveTask(Task_WaitForFlashUpdate))
|
|
CreateTask(Task_WaitForFlashUpdate, 80);
|
|
}
|
|
|
|
static u8 StartUpdateFlashLevelEffect(s32 centerX, s32 centerY, s32 initialFlashRadius, s32 destFlashRadius, s32 clearScanlineEffect, u8 delta)
|
|
{
|
|
u8 taskId = CreateTask(UpdateFlashLevelEffect, 80);
|
|
s16 *data = gTasks[taskId].data;
|
|
|
|
tCurFlashRadius = initialFlashRadius;
|
|
tDestFlashRadius = destFlashRadius;
|
|
tFlashCenterX = centerX;
|
|
tFlashCenterY = centerY;
|
|
tClearScanlineEffect = clearScanlineEffect;
|
|
|
|
if (initialFlashRadius < destFlashRadius)
|
|
tFlashRadiusDelta = delta;
|
|
else
|
|
tFlashRadiusDelta = -delta;
|
|
|
|
return taskId;
|
|
}
|
|
|
|
static u8 StartUpdateOrbFlashEffect(s32 centerX, s32 centerY, s32 initialFlashRadius, s32 destFlashRadius, s32 clearScanlineEffect, u8 delta)
|
|
{
|
|
u8 taskId = CreateTask(UpdateOrbFlashEffect, 80);
|
|
s16 *data = gTasks[taskId].data;
|
|
|
|
tCurFlashRadius = initialFlashRadius;
|
|
tDestFlashRadius = destFlashRadius;
|
|
tFlashCenterX = centerX;
|
|
tFlashCenterY = centerY;
|
|
tClearScanlineEffect = clearScanlineEffect;
|
|
|
|
if (initialFlashRadius < destFlashRadius)
|
|
tFlashRadiusDelta = delta;
|
|
else
|
|
tFlashRadiusDelta = -delta;
|
|
|
|
return taskId;
|
|
}
|
|
|
|
#undef tCurFlashRadius
|
|
#undef tDestFlashRadius
|
|
#undef tFlashRadiusDelta
|
|
#undef tClearScanlineEffect
|
|
|
|
// A higher flashLevel value is a smaller flash radius (more darkness). 0 is full brightness
|
|
void AnimateFlash(u8 flashLevel)
|
|
{
|
|
u8 curFlashLevel = Overworld_GetFlashLevel();
|
|
bool8 fullBrightness = FALSE;
|
|
if (!flashLevel)
|
|
fullBrightness = TRUE;
|
|
StartUpdateFlashLevelEffect(DISPLAY_WIDTH / 2, DISPLAY_HEIGHT / 2, sFlashLevelPixelRadii[curFlashLevel], sFlashLevelPixelRadii[flashLevel], fullBrightness, 1);
|
|
StartWaitForFlashUpdate();
|
|
ScriptContext2_Enable();
|
|
}
|
|
|
|
void WriteFlashScanlineEffectBuffer(u8 flashLevel)
|
|
{
|
|
if (flashLevel)
|
|
{
|
|
SetFlashScanlineEffectWindowBoundaries(&gScanlineEffectRegBuffers[0][0], DISPLAY_WIDTH / 2, DISPLAY_HEIGHT / 2, sFlashLevelPixelRadii[flashLevel]);
|
|
CpuFastSet(&gScanlineEffectRegBuffers[0], &gScanlineEffectRegBuffers[1], 480);
|
|
}
|
|
}
|
|
|
|
void WriteBattlePyramidViewScanlineEffectBuffer(void)
|
|
{
|
|
SetFlashScanlineEffectWindowBoundaries(&gScanlineEffectRegBuffers[0][0], DISPLAY_WIDTH / 2, DISPLAY_HEIGHT / 2, gSaveBlock2Ptr->frontier.pyramidLightRadius);
|
|
CpuFastSet(&gScanlineEffectRegBuffers[0], &gScanlineEffectRegBuffers[1], 480);
|
|
}
|
|
|
|
static void Task_SpinEnterWarp(u8 taskId)
|
|
{
|
|
switch (gTasks[taskId].tState)
|
|
{
|
|
case 0:
|
|
FreezeObjectEvents();
|
|
ScriptContext2_Enable();
|
|
DoPlayerSpinEntrance();
|
|
gTasks[taskId].tState++;
|
|
break;
|
|
case 1:
|
|
if (WaitForWeatherFadeIn() && IsPlayerSpinEntranceActive() != TRUE)
|
|
{
|
|
UnfreezeObjectEvents();
|
|
ScriptContext2_Disable();
|
|
DestroyTask(taskId);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void Task_SpinExitWarp(u8 taskId)
|
|
{
|
|
struct Task *task = &gTasks[taskId];
|
|
|
|
switch (task->tState)
|
|
{
|
|
case 0:
|
|
FreezeObjectEvents();
|
|
ScriptContext2_Enable();
|
|
PlaySE(SE_WARP_IN);
|
|
DoPlayerSpinExit();
|
|
task->tState++;
|
|
break;
|
|
case 1:
|
|
if (!IsPlayerSpinExitActive())
|
|
{
|
|
WarpFadeOutScreen();
|
|
task->tState++;
|
|
}
|
|
break;
|
|
case 2:
|
|
if (!PaletteFadeActive() && BGMusicStopped())
|
|
task->tState++;
|
|
break;
|
|
case 3:
|
|
WarpIntoMap();
|
|
SetMainCallback2(CB2_LoadMap);
|
|
DestroyTask(taskId);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Only called by an unused function
|
|
// DoTeleportTileWarp is used instead
|
|
void DoSpinEnterWarp(void)
|
|
{
|
|
ScriptContext2_Enable();
|
|
CreateTask(Task_WarpAndLoadMap, 10);
|
|
gFieldCallback = FieldCB_SpinEnterWarp;
|
|
}
|
|
|
|
// Opposite of DoSpinEnterWarp / DoTeleportTileWarp
|
|
// Player exits current map by spinning up offscreen, enters new map with a fade in
|
|
void DoSpinExitWarp(void)
|
|
{
|
|
ScriptContext2_Enable();
|
|
gFieldCallback = FieldCB_DefaultWarpExit;
|
|
CreateTask(Task_SpinExitWarp, 10);
|
|
}
|
|
|
|
static void LoadOrbEffectPalette(bool8 blueOrb)
|
|
{
|
|
int i;
|
|
u16 color[1];
|
|
|
|
if (!blueOrb)
|
|
color[0] = RGB_RED;
|
|
else
|
|
color[0] = RGB_BLUE;
|
|
|
|
for (i = 0; i < 16; i++)
|
|
{
|
|
LoadPalette(color, 0xF0 + i, 2);
|
|
}
|
|
}
|
|
|
|
static bool8 sub_80B02C8(u16 shakeDir)
|
|
{
|
|
u8 lo = REG_BLDALPHA & 0xFF;
|
|
u8 hi = REG_BLDALPHA >> 8;
|
|
|
|
if (shakeDir != 0)
|
|
{
|
|
if (lo)
|
|
{
|
|
lo--;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (hi < 0x10)
|
|
{
|
|
hi++;
|
|
}
|
|
}
|
|
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(lo, hi));
|
|
|
|
if (lo == 0 && hi == 0x10)
|
|
return TRUE;
|
|
else
|
|
return FALSE;
|
|
}
|
|
|
|
#define tBlueOrb data[1]
|
|
#define tCenterX data[2]
|
|
#define tCenterY data[3]
|
|
#define tShakeDelay data[4]
|
|
#define tShakeDir data[5]
|
|
#define tDispCnt data[6]
|
|
#define tBldCnt data[7]
|
|
#define tBldAlpha data[8]
|
|
#define tWinIn data[9]
|
|
#define tWinOut data[10]
|
|
|
|
static void Task_OrbEffect(u8 taskId)
|
|
{
|
|
s16 *data = gTasks[taskId].data;
|
|
|
|
switch (tState)
|
|
{
|
|
case 0:
|
|
tDispCnt = REG_DISPCNT;
|
|
tBldCnt = REG_BLDCNT;
|
|
tBldAlpha = REG_BLDALPHA;
|
|
tWinIn = REG_WININ;
|
|
tWinOut = REG_WINOUT;
|
|
ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN1_ON);
|
|
SetGpuRegBits(REG_OFFSET_BLDCNT, gOrbEffectBackgroundLayerFlags[0]);
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(12, 7));
|
|
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR);
|
|
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG1 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ);
|
|
SetBgTilemapPalette(0, 0, 0, 0x1E, 0x14, 0xF);
|
|
ScheduleBgCopyTilemapToVram(0);
|
|
SetOrbFlashScanlineEffectWindowBoundaries(&gScanlineEffectRegBuffers[0][0], tCenterX, tCenterY, 1);
|
|
CpuFastSet(&gScanlineEffectRegBuffers[0], &gScanlineEffectRegBuffers[1], 480);
|
|
ScanlineEffect_SetParams(sFlashEffectParams);
|
|
tState = 1;
|
|
break;
|
|
case 1:
|
|
sub_8199DF0(0, PIXEL_FILL(1), 0, 1);
|
|
LoadOrbEffectPalette(tBlueOrb);
|
|
StartUpdateOrbFlashEffect(tCenterX, tCenterY, 1, 160, 1, 2);
|
|
tState = 2;
|
|
break;
|
|
case 2:
|
|
if (!FuncIsActiveTask(UpdateOrbFlashEffect))
|
|
{
|
|
EnableBothScriptContexts();
|
|
tState = 3;
|
|
}
|
|
break;
|
|
case 3:
|
|
InstallCameraPanAheadCallback();
|
|
SetCameraPanningCallback(NULL);
|
|
tShakeDir = 0;
|
|
tShakeDelay = 4;
|
|
tState = 4;
|
|
break;
|
|
case 4:
|
|
if (--tShakeDelay == 0)
|
|
{
|
|
s32 panning;
|
|
tShakeDelay = 4;
|
|
tShakeDir ^= 1;
|
|
if (tShakeDir)
|
|
panning = 4;
|
|
else
|
|
panning = -4;
|
|
SetCameraPanning(0, panning);
|
|
}
|
|
break;
|
|
case 6:
|
|
InstallCameraPanAheadCallback();
|
|
tShakeDelay = 8;
|
|
tState = 7;
|
|
break;
|
|
case 7:
|
|
if (--tShakeDelay == 0)
|
|
{
|
|
tShakeDelay = 8;
|
|
tShakeDir ^= 1;
|
|
if (sub_80B02C8(tShakeDir) == TRUE)
|
|
{
|
|
tState = 5;
|
|
sub_8199DF0(0, PIXEL_FILL(0), 0, 1);
|
|
}
|
|
}
|
|
break;
|
|
case 5:
|
|
SetGpuReg(REG_OFFSET_WIN0H, 255);
|
|
SetGpuReg(REG_OFFSET_DISPCNT, tDispCnt);
|
|
SetGpuReg(REG_OFFSET_BLDCNT, tBldCnt);
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, tBldAlpha);
|
|
SetGpuReg(REG_OFFSET_WININ, tWinIn);
|
|
SetGpuReg(REG_OFFSET_WINOUT, tWinOut);
|
|
EnableBothScriptContexts();
|
|
DestroyTask(taskId);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void DoOrbEffect(void)
|
|
{
|
|
u8 taskId = CreateTask(Task_OrbEffect, 80);
|
|
s16 *data = gTasks[taskId].data;
|
|
|
|
if (gSpecialVar_Result == 0)
|
|
{
|
|
tBlueOrb = FALSE;
|
|
tCenterX = 104;
|
|
}
|
|
else if (gSpecialVar_Result == 1)
|
|
{
|
|
tBlueOrb = TRUE;
|
|
tCenterX = 136;
|
|
}
|
|
else if (gSpecialVar_Result == 2)
|
|
{
|
|
tBlueOrb = FALSE;
|
|
tCenterX = 120;
|
|
}
|
|
else
|
|
{
|
|
tBlueOrb = TRUE;
|
|
tCenterX = 120;
|
|
}
|
|
|
|
tCenterY = 80;
|
|
}
|
|
|
|
void FadeOutOrbEffect(void)
|
|
{
|
|
u8 taskId = FindTaskIdByFunc(Task_OrbEffect);
|
|
gTasks[taskId].tState = 6;
|
|
}
|
|
|
|
#undef tBlueOrb
|
|
#undef tCenterX
|
|
#undef tCenterY
|
|
#undef tShakeDelay
|
|
#undef tShakeDir
|
|
#undef tDispCnt
|
|
#undef tBldCnt
|
|
#undef tBldAlpha
|
|
#undef tWinIn
|
|
#undef tWinOut
|
|
|
|
void Script_FadeOutMapMusic(void)
|
|
{
|
|
Overworld_FadeOutMapMusic();
|
|
CreateTask(Task_EnableScriptAfterMusicFade, 80);
|
|
}
|
|
|
|
static void Task_EnableScriptAfterMusicFade(u8 taskId)
|
|
{
|
|
if (BGMusicStopped() == TRUE)
|
|
{
|
|
DestroyTask(taskId);
|
|
EnableBothScriptContexts();
|
|
}
|
|
}
|