pokeemerald/src/item_menu_icons.c
2021-08-10 22:13:02 -04:00

630 lines
18 KiB
C

#include "global.h"
#include "berry.h"
#include "decompress.h"
#include "graphics.h"
#include "item.h"
#include "item_menu.h"
#include "item_icon.h"
#include "item_menu_icons.h"
#include "menu_helpers.h"
#include "sprite.h"
#include "window.h"
#include "constants/items.h"
enum {
TAG_BAG_GFX = 100,
TAG_ROTATING_BALL_GFX,
TAG_ITEM_ICON,
TAG_ITEM_ICON_ALT,
};
#define TAG_BERRY_CHECK_CIRCLE_GFX 10000
#define TAG_BERRY_PIC_PAL 30020
struct CompressedTilesPal
{
const u32 *tiles;
const u32 *pal;
};
// this file's functions
static void SpriteCB_BagVisualSwitchingPockets(struct Sprite *sprite);
static void SpriteCB_ShakeBagSprite(struct Sprite *sprite);
static void SpriteCB_SwitchPocketRotatingBallInit(struct Sprite *sprite);
static void SpriteCB_SwitchPocketRotatingBallContinue(struct Sprite *sprite);
// static const rom data
static const u16 gRotatingBall_Pal[] = INCBIN_U16("graphics/interface/bag_spinner.gbapal");
static const u8 gRotatingBall[] = INCBIN_U8("graphics/interface/bag_spinner.4bpp");
static const u8 gCherryUnused[] = INCBIN_U8("graphics/unused/cherry.4bpp");
static const u16 gCherryUnused_Pal[] = INCBIN_U16("graphics/unused/cherry.gbapal");
static const struct OamData sBagOamData =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x64),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(64x64),
.tileNum = 0,
.priority = 1,
.paletteNum = 0,
.affineParam = 0
};
static const union AnimCmd sSpriteAnim_Bag_Closed[] =
{
ANIMCMD_FRAME(0, 4),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_Bag_Items[] =
{
ANIMCMD_FRAME(64, 4),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_Bag_KeyItems[] =
{
ANIMCMD_FRAME(128, 4),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_Bag_Pokeballs[] =
{
ANIMCMD_FRAME(192, 4),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_Bag_TMsHMs[] =
{
ANIMCMD_FRAME(256, 4),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_Bag_Berries[] =
{
ANIMCMD_FRAME(320, 4),
ANIMCMD_END
};
static const union AnimCmd *const sBagSpriteAnimTable[] =
{
sSpriteAnim_Bag_Closed,
sSpriteAnim_Bag_Items,
sSpriteAnim_Bag_Pokeballs,
sSpriteAnim_Bag_TMsHMs,
sSpriteAnim_Bag_Berries,
sSpriteAnim_Bag_KeyItems
};
static const union AffineAnimCmd sSpriteAffineAnim_BagNormal[] =
{
AFFINEANIMCMD_FRAME(256, 256, 0, 0),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd sSpriteAffineAnim_BagShake[] =
{
AFFINEANIMCMD_FRAME(0, 0, 254, 2),
AFFINEANIMCMD_FRAME(0, 0, 2, 4),
AFFINEANIMCMD_FRAME(0, 0, 254, 4),
AFFINEANIMCMD_FRAME(0, 0, 2, 2),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd *const sBagAffineAnimCmds[] =
{
sSpriteAffineAnim_BagNormal,
sSpriteAffineAnim_BagShake
};
const struct CompressedSpriteSheet gBagMaleSpriteSheet =
{
gBagMaleTiles, 0x3000, TAG_BAG_GFX
};
const struct CompressedSpriteSheet gBagFemaleSpriteSheet =
{
gBagFemaleTiles, 0x3000, TAG_BAG_GFX
};
const struct CompressedSpritePalette gBagPaletteTable =
{
gBagPalette, TAG_BAG_GFX
};
static const struct SpriteTemplate sBagSpriteTemplate =
{
.tileTag = TAG_BAG_GFX,
.paletteTag = TAG_BAG_GFX,
.oam = &sBagOamData,
.anims = sBagSpriteAnimTable,
.images = NULL,
.affineAnims = sBagAffineAnimCmds,
.callback = SpriteCallbackDummy,
};
static const struct OamData sRotatingBallOamData =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x16),
.x = 0,
.matrixNum = 4,
.size = SPRITE_SIZE(16x16),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
.affineParam = 0
};
static const union AnimCmd sSpriteAffineAnim_RotatingBallStationary[] =
{
ANIMCMD_FRAME(0, 0),
ANIMCMD_END
};
static const union AnimCmd *const sRotatingBallSpriteAnimTable[] =
{
sSpriteAffineAnim_RotatingBallStationary
};
static const union AffineAnimCmd sSpriteAffineAnim_RotatingBallRotation1[] =
{
AFFINEANIMCMD_FRAME(0, 0, 8, 16),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd sSpriteAffineAnim_RotatingBallRotation2[] =
{
AFFINEANIMCMD_FRAME(0, 0, 248, 16),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd *const sRotatingBallAnimCmds[] =
{
sSpriteAffineAnim_RotatingBallRotation1,
};
static const union AffineAnimCmd *const sRotatingBallAnimCmds_FullRotation[] =
{
sSpriteAffineAnim_RotatingBallRotation2,
};
static const struct SpriteSheet sRotatingBallTable =
{
gRotatingBall, 0x80, TAG_ROTATING_BALL_GFX
};
static const struct SpritePalette sRotatingBallPaletteTable =
{
gRotatingBall_Pal, TAG_ROTATING_BALL_GFX
};
static const struct SpriteTemplate sRotatingBallSpriteTemplate =
{
.tileTag = TAG_ROTATING_BALL_GFX,
.paletteTag = TAG_ROTATING_BALL_GFX,
.oam = &sRotatingBallOamData,
.anims = sRotatingBallSpriteAnimTable,
.images = NULL,
.affineAnims = sRotatingBallAnimCmds,
.callback = SpriteCB_SwitchPocketRotatingBallInit,
};
static const struct OamData sBerryPicOamData =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x64),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(64x64),
.tileNum = 0,
.priority = 1,
.paletteNum = 7,
.affineParam = 0
};
static const struct OamData sBerryPicRotatingOamData =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x64),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(64x64),
.tileNum = 0,
.priority = 0,
.paletteNum = 7,
.affineParam = 0
};
static const union AnimCmd sAnim_BerryPic[] =
{
ANIMCMD_FRAME(0, 0),
ANIMCMD_END
};
static const union AnimCmd *const sBerryPicSpriteAnimTable[] =
{
sAnim_BerryPic
};
static const struct SpriteFrameImage sBerryPicSpriteImageTable[] =
{
{&gDecompressionBuffer[0], 0x800},
};
static const struct SpriteTemplate gBerryPicSpriteTemplate =
{
.tileTag = 0xFFFF,
.paletteTag = TAG_BERRY_PIC_PAL,
.oam = &sBerryPicOamData,
.anims = sBerryPicSpriteAnimTable,
.images = sBerryPicSpriteImageTable,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
};
static const union AffineAnimCmd sSpriteAffineAnim_BerryPicRotation1[] =
{
AFFINEANIMCMD_FRAME(-1, -1, 253, 96),
AFFINEANIMCMD_FRAME(0, 0, 0, 16),
AFFINEANIMCMD_FRAME(-2, -2, 255, 64),
AFFINEANIMCMD_FRAME(-8, 0, 0, 16),
AFFINEANIMCMD_FRAME(0, -8, 0, 16),
AFFINEANIMCMD_FRAME(256, 256, 0, 0),
AFFINEANIMCMD_JUMP(0)
};
static const union AffineAnimCmd sSpriteAffineAnim_BerryPicRotation2[] =
{
AFFINEANIMCMD_FRAME(-1, -1, 3, 96),
AFFINEANIMCMD_FRAME(0, 0, 0, 16),
AFFINEANIMCMD_FRAME(-2, -2, 1, 64),
AFFINEANIMCMD_FRAME(-8, 0, 0, 16),
AFFINEANIMCMD_FRAME(0, -8, 0, 16),
AFFINEANIMCMD_FRAME(256, 256, 0, 0),
AFFINEANIMCMD_JUMP(0)
};
static const union AffineAnimCmd *const sBerryPicRotatingAnimCmds[] =
{
sSpriteAffineAnim_BerryPicRotation1,
sSpriteAffineAnim_BerryPicRotation2
};
static const struct SpriteTemplate gBerryPicRotatingSpriteTemplate =
{
.tileTag = 0xFFFF,
.paletteTag = TAG_BERRY_PIC_PAL,
.oam = &sBerryPicRotatingOamData,
.anims = sBerryPicSpriteAnimTable,
.images = sBerryPicSpriteImageTable,
.affineAnims = sBerryPicRotatingAnimCmds,
.callback = SpriteCallbackDummy,
};
static const struct CompressedTilesPal sBerryPicTable[] =
{
[ITEM_TO_BERRY(ITEM_CHERI_BERRY) - 1] = {gBerryPic_Cheri, gBerryPalette_Cheri},
[ITEM_TO_BERRY(ITEM_CHESTO_BERRY) - 1] = {gBerryPic_Chesto, gBerryPalette_Chesto},
[ITEM_TO_BERRY(ITEM_PECHA_BERRY) - 1] = {gBerryPic_Pecha, gBerryPalette_Pecha},
[ITEM_TO_BERRY(ITEM_RAWST_BERRY) - 1] = {gBerryPic_Rawst, gBerryPalette_Rawst},
[ITEM_TO_BERRY(ITEM_ASPEAR_BERRY) - 1] = {gBerryPic_Aspear, gBerryPalette_Aspear},
[ITEM_TO_BERRY(ITEM_LEPPA_BERRY) - 1] = {gBerryPic_Leppa, gBerryPalette_Leppa},
[ITEM_TO_BERRY(ITEM_ORAN_BERRY) - 1] = {gBerryPic_Oran, gBerryPalette_Oran},
[ITEM_TO_BERRY(ITEM_PERSIM_BERRY) - 1] = {gBerryPic_Persim, gBerryPalette_Persim},
[ITEM_TO_BERRY(ITEM_LUM_BERRY) - 1] = {gBerryPic_Lum, gBerryPalette_Lum},
[ITEM_TO_BERRY(ITEM_SITRUS_BERRY) - 1] = {gBerryPic_Sitrus, gBerryPalette_Sitrus},
[ITEM_TO_BERRY(ITEM_FIGY_BERRY) - 1] = {gBerryPic_Figy, gBerryPalette_Figy},
[ITEM_TO_BERRY(ITEM_WIKI_BERRY) - 1] = {gBerryPic_Wiki, gBerryPalette_Wiki},
[ITEM_TO_BERRY(ITEM_MAGO_BERRY) - 1] = {gBerryPic_Mago, gBerryPalette_Mago},
[ITEM_TO_BERRY(ITEM_AGUAV_BERRY) - 1] = {gBerryPic_Aguav, gBerryPalette_Aguav},
[ITEM_TO_BERRY(ITEM_IAPAPA_BERRY) - 1] = {gBerryPic_Iapapa, gBerryPalette_Iapapa},
[ITEM_TO_BERRY(ITEM_RAZZ_BERRY) - 1] = {gBerryPic_Razz, gBerryPalette_Razz},
[ITEM_TO_BERRY(ITEM_BLUK_BERRY) - 1] = {gBerryPic_Bluk, gBerryPalette_Bluk},
[ITEM_TO_BERRY(ITEM_NANAB_BERRY) - 1] = {gBerryPic_Nanab, gBerryPalette_Nanab},
[ITEM_TO_BERRY(ITEM_WEPEAR_BERRY) - 1] = {gBerryPic_Wepear, gBerryPalette_Wepear},
[ITEM_TO_BERRY(ITEM_PINAP_BERRY) - 1] = {gBerryPic_Pinap, gBerryPalette_Pinap},
[ITEM_TO_BERRY(ITEM_POMEG_BERRY) - 1] = {gBerryPic_Pomeg, gBerryPalette_Pomeg},
[ITEM_TO_BERRY(ITEM_KELPSY_BERRY) - 1] = {gBerryPic_Kelpsy, gBerryPalette_Kelpsy},
[ITEM_TO_BERRY(ITEM_QUALOT_BERRY) - 1] = {gBerryPic_Qualot, gBerryPalette_Qualot},
[ITEM_TO_BERRY(ITEM_HONDEW_BERRY) - 1] = {gBerryPic_Hondew, gBerryPalette_Hondew},
[ITEM_TO_BERRY(ITEM_GREPA_BERRY) - 1] = {gBerryPic_Grepa, gBerryPalette_Grepa},
[ITEM_TO_BERRY(ITEM_TAMATO_BERRY) - 1] = {gBerryPic_Tamato, gBerryPalette_Tamato},
[ITEM_TO_BERRY(ITEM_CORNN_BERRY) - 1] = {gBerryPic_Cornn, gBerryPalette_Cornn},
[ITEM_TO_BERRY(ITEM_MAGOST_BERRY) - 1] = {gBerryPic_Magost, gBerryPalette_Magost},
[ITEM_TO_BERRY(ITEM_RABUTA_BERRY) - 1] = {gBerryPic_Rabuta, gBerryPalette_Rabuta},
[ITEM_TO_BERRY(ITEM_NOMEL_BERRY) - 1] = {gBerryPic_Nomel, gBerryPalette_Nomel},
[ITEM_TO_BERRY(ITEM_SPELON_BERRY) - 1] = {gBerryPic_Spelon, gBerryPalette_Spelon},
[ITEM_TO_BERRY(ITEM_PAMTRE_BERRY) - 1] = {gBerryPic_Pamtre, gBerryPalette_Pamtre},
[ITEM_TO_BERRY(ITEM_WATMEL_BERRY) - 1] = {gBerryPic_Watmel, gBerryPalette_Watmel},
[ITEM_TO_BERRY(ITEM_DURIN_BERRY) - 1] = {gBerryPic_Durin, gBerryPalette_Durin},
[ITEM_TO_BERRY(ITEM_BELUE_BERRY) - 1] = {gBerryPic_Belue, gBerryPalette_Belue},
[ITEM_TO_BERRY(ITEM_LIECHI_BERRY) - 1] = {gBerryPic_Liechi, gBerryPalette_Liechi},
[ITEM_TO_BERRY(ITEM_GANLON_BERRY) - 1] = {gBerryPic_Ganlon, gBerryPalette_Ganlon},
[ITEM_TO_BERRY(ITEM_SALAC_BERRY) - 1] = {gBerryPic_Salac, gBerryPalette_Salac},
[ITEM_TO_BERRY(ITEM_PETAYA_BERRY) - 1] = {gBerryPic_Petaya, gBerryPalette_Petaya},
[ITEM_TO_BERRY(ITEM_APICOT_BERRY) - 1] = {gBerryPic_Apicot, gBerryPalette_Apicot},
[ITEM_TO_BERRY(ITEM_LANSAT_BERRY) - 1] = {gBerryPic_Lansat, gBerryPalette_Lansat},
[ITEM_TO_BERRY(ITEM_STARF_BERRY) - 1] = {gBerryPic_Starf, gBerryPalette_Starf},
[ITEM_TO_BERRY(ITEM_ENIGMA_BERRY) - 1] = {gBerryPic_Enigma, gBerryPalette_Enigma},
};
const struct CompressedSpriteSheet gBerryCheckCircleSpriteSheet =
{
gBerryCheckCircle_Gfx, 0x800, TAG_BERRY_CHECK_CIRCLE_GFX
};
const struct CompressedSpritePalette gBerryCheckCirclePaletteTable =
{
gBerryCheck_Pal, TAG_BERRY_CHECK_CIRCLE_GFX
};
static const struct OamData sBerryCheckCircleOamData =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x64),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(64x64),
.tileNum = 0,
.priority = 1,
.paletteNum = 0,
.affineParam = 0
};
static const union AnimCmd sSpriteAnim_BerryCheckCircle[] =
{
ANIMCMD_FRAME(0, 0),
ANIMCMD_END
};
static const union AnimCmd *const sBerryCheckCircleSpriteAnimTable[] =
{
sSpriteAnim_BerryCheckCircle
};
static const struct SpriteTemplate gBerryCheckCircleSpriteTemplate =
{
.tileTag = TAG_BERRY_CHECK_CIRCLE_GFX,
.paletteTag = TAG_BERRY_CHECK_CIRCLE_GFX,
.oam = &sBerryCheckCircleOamData,
.anims = sBerryCheckCircleSpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
};
// code
void RemoveBagSprite(u8 id)
{
u8 *spriteId = &gBagMenu->spriteIds[id];
if (*spriteId != SPRITE_NONE)
{
FreeSpriteTilesByTag(id + TAG_BAG_GFX);
FreeSpritePaletteByTag(id + TAG_BAG_GFX);
FreeSpriteOamMatrix(&gSprites[*spriteId]);
DestroySprite(&gSprites[*spriteId]);
*spriteId = SPRITE_NONE;
}
}
void AddBagVisualSprite(u8 bagPocketId)
{
u8 *spriteId = &gBagMenu->spriteIds[ITEMMENUSPRITE_BAG];
*spriteId = CreateSprite(&sBagSpriteTemplate, 68, 66, 0);
SetBagVisualPocketId(bagPocketId, FALSE);
}
void SetBagVisualPocketId(u8 bagPocketId, bool8 isSwitchingPockets)
{
struct Sprite *sprite = &gSprites[gBagMenu->spriteIds[ITEMMENUSPRITE_BAG]];
if (isSwitchingPockets)
{
sprite->y2 = -5;
sprite->callback = SpriteCB_BagVisualSwitchingPockets;
sprite->data[0] = bagPocketId + 1;
StartSpriteAnim(sprite, 0);
}
else
{
StartSpriteAnim(sprite, bagPocketId + 1);
}
}
static void SpriteCB_BagVisualSwitchingPockets(struct Sprite *sprite)
{
if (sprite->y2 != 0)
{
sprite->y2++;
}
else
{
StartSpriteAnim(sprite, sprite->data[0]);
sprite->callback = SpriteCallbackDummy;
}
}
void ShakeBagSprite(void)
{
struct Sprite *sprite = &gSprites[gBagMenu->spriteIds[ITEMMENUSPRITE_BAG]];
if (sprite->affineAnimEnded)
{
StartSpriteAffineAnim(sprite, 1);
sprite->callback = SpriteCB_ShakeBagSprite;
}
}
static void SpriteCB_ShakeBagSprite(struct Sprite *sprite)
{
if (sprite->affineAnimEnded)
{
StartSpriteAffineAnim(sprite, 0);
sprite->callback = SpriteCallbackDummy;
}
}
void AddSwitchPocketRotatingBallSprite(s16 rotationDirection)
{
u8 *spriteId = &gBagMenu->spriteIds[ITEMMENUSPRITE_BALL];
LoadSpriteSheet(&sRotatingBallTable);
LoadSpritePalette(&sRotatingBallPaletteTable);
*spriteId = CreateSprite(&sRotatingBallSpriteTemplate, 16, 16, 0);
gSprites[*spriteId].data[0] = rotationDirection;
}
static void UpdateSwitchPocketRotatingBallCoords(struct Sprite *sprite)
{
sprite->centerToCornerVecX = sprite->data[1] - ((sprite->data[3] + 1) & 1);
sprite->centerToCornerVecY = sprite->data[1] - ((sprite->data[3] + 1) & 1);
}
static void SpriteCB_SwitchPocketRotatingBallInit(struct Sprite *sprite)
{
sprite->oam.affineMode = ST_OAM_AFFINE_NORMAL;
if (sprite->data[0] == -1)
sprite->affineAnims = sRotatingBallAnimCmds;
else
sprite->affineAnims = sRotatingBallAnimCmds_FullRotation;
InitSpriteAffineAnim(sprite);
sprite->data[1] = sprite->centerToCornerVecX;
sprite->data[1] = sprite->centerToCornerVecY;
UpdateSwitchPocketRotatingBallCoords(sprite);
sprite->callback = SpriteCB_SwitchPocketRotatingBallContinue;
}
static void SpriteCB_SwitchPocketRotatingBallContinue(struct Sprite *sprite)
{
sprite->data[3]++;
UpdateSwitchPocketRotatingBallCoords(sprite);
if (sprite->data[3] == 16)
RemoveBagSprite(ITEMMENUSPRITE_BALL);
}
void AddBagItemIconSprite(u16 itemId, u8 id)
{
u8 *spriteId = &gBagMenu->spriteIds[id + ITEMMENUSPRITE_ITEM];
if (*spriteId == SPRITE_NONE)
{
u8 iconSpriteId;
// Either TAG_ITEM_ICON or TAG_ITEM_ICON_ALT
FreeSpriteTilesByTag(id + TAG_ITEM_ICON);
FreeSpritePaletteByTag(id + TAG_ITEM_ICON);
iconSpriteId = AddItemIconSprite(id + TAG_ITEM_ICON, id + TAG_ITEM_ICON, itemId);
if (iconSpriteId != MAX_SPRITES)
{
*spriteId = iconSpriteId;
gSprites[iconSpriteId].x2 = 24;
gSprites[iconSpriteId].y2 = 88;
}
}
}
void RemoveBagItemIconSprite(u8 id)
{
RemoveBagSprite(id + ITEMMENUSPRITE_ITEM);
}
void CreateItemMenuSwapLine(void)
{
CreateSwapLineSprites(&gBagMenu->spriteIds[ITEMMENUSPRITE_SWAP_LINE], ITEMMENU_SWAP_LINE_LENGTH);
}
void SetItemMenuSwapLineInvisibility(bool8 invisible)
{
SetSwapLineSpritesInvisibility(&gBagMenu->spriteIds[ITEMMENUSPRITE_SWAP_LINE], ITEMMENU_SWAP_LINE_LENGTH, invisible);
}
void UpdateItemMenuSwapLinePos(u8 y)
{
UpdateSwapLineSpritesPos(&gBagMenu->spriteIds[ITEMMENUSPRITE_SWAP_LINE], ITEMMENU_SWAP_LINE_LENGTH | 0x80, 120, (y + 1) * 16);
}
static void sub_80D5018(void *mem0, void *mem1)
{
u8 i, j;
memset(mem1, 0, 0x800);
mem1 += 0x100;
for (i = 0; i < 6; i++)
{
mem1 += 0x20;
for (j = 0; j < 6; j++)
{
memcpy(mem1, mem0, 0x20);
mem1 += 0x20;
mem0 += 0x20;
}
if (i != 5)
mem1 += 0x20;
}
}
static void LoadBerryGfx(u8 berryId)
{
struct CompressedSpritePalette pal;
if (berryId == ITEM_TO_BERRY(ITEM_ENIGMA_BERRY) - 1 && IsEnigmaBerryValid())
{
// unknown empty if statement
}
pal.data = sBerryPicTable[berryId].pal;
pal.tag = TAG_BERRY_PIC_PAL;
LoadCompressedSpritePalette(&pal);
LZDecompressWram(sBerryPicTable[berryId].tiles, &gDecompressionBuffer[0x1000]);
sub_80D5018(&gDecompressionBuffer[0x1000], &gDecompressionBuffer[0]);
}
u8 CreateBerryTagSprite(u8 id, s16 x, s16 y)
{
LoadBerryGfx(id);
return CreateSprite(&gBerryPicSpriteTemplate, x, y, 0);
}
void FreeBerryTagSpritePalette(void)
{
FreeSpritePaletteByTag(TAG_BERRY_PIC_PAL);
}
// For throwing berries into the Berry Blender
u8 CreateSpinningBerrySprite(u8 berryId, u8 x, u8 y, bool8 startAffine)
{
u8 spriteId;
FreeSpritePaletteByTag(TAG_BERRY_PIC_PAL);
LoadBerryGfx(berryId);
spriteId = CreateSprite(&gBerryPicRotatingSpriteTemplate, x, y, 0);
if (startAffine == TRUE)
StartSpriteAffineAnim(&gSprites[spriteId], 1);
return spriteId;
}
u8 CreateBerryFlavorCircleSprite(s16 x)
{
return CreateSprite(&gBerryCheckCircleSpriteTemplate, x, 116, 0);
}