mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-17 12:07:38 +01:00
2034 lines
72 KiB
C
2034 lines
72 KiB
C
#include "global.h"
|
|
#include "battle.h"
|
|
#include "battle_controllers.h"
|
|
#include "battle_message.h"
|
|
#include "battle_interface.h"
|
|
#include "battle_anim.h"
|
|
#include "battle_link_817C95C.h"
|
|
#include "battle_ai_script_commands.h"
|
|
#include "pokemon.h"
|
|
#include "link.h"
|
|
#include "util.h"
|
|
#include "main.h"
|
|
#include "item.h"
|
|
#include "items.h"
|
|
#include "songs.h"
|
|
#include "sound.h"
|
|
#include "moves.h"
|
|
#include "window.h"
|
|
#include "m4a.h"
|
|
#include "palette.h"
|
|
#include "task.h"
|
|
#include "text.h"
|
|
#include "string_util.h"
|
|
#include "bg.h"
|
|
#include "reshow_battle_screen.h"
|
|
#include "rng.h"
|
|
#include "pokeball.h"
|
|
#include "data2.h"
|
|
|
|
extern u32 gBattleExecBuffer;
|
|
extern u8 gActiveBank;
|
|
extern u8 gBankTarget;
|
|
extern u8 gAbsentBankFlags;
|
|
extern bool8 gDoingBattleAnim;
|
|
extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
|
|
extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT];
|
|
extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200];
|
|
extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200];
|
|
extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT];
|
|
extern struct MusicPlayerInfo gMPlay_BGM;
|
|
extern u8 gUnknown_03005D7C[BATTLE_BANKS_COUNT];
|
|
extern void (*gBattleBankFunc[BATTLE_BANKS_COUNT])(void);
|
|
extern void *gUnknown_020244D8;
|
|
extern void *gUnknown_020244DC;
|
|
extern u8 gBattleMonForms[BATTLE_BANKS_COUNT];
|
|
extern struct SpriteTemplate gUnknown_0202499C;
|
|
extern struct UnusedControllerStruct gUnknown_02022D0C;
|
|
extern u16 gTrainerBattleOpponent_A;
|
|
extern u16 gTrainerBattleOpponent_B;
|
|
extern u32 gTransformedPersonalities[BATTLE_BANKS_COUNT];
|
|
extern u16 gBattle_BG0_X;
|
|
extern u16 gBattle_BG0_Y;
|
|
extern u16 gUnknown_020243FC;
|
|
extern u8 gUnknown_020244B4[];
|
|
extern void (*gPreBattleCallback1)(void);
|
|
|
|
extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
|
|
extern const struct BattleMove gBattleMoves[];
|
|
|
|
extern void sub_8172EF0(u8 bank, struct Pokemon *mon);
|
|
extern void sub_806A068(u16, u8);
|
|
extern void sub_81A57E4(u8 bank, u16 stringId);
|
|
extern u8 sub_81A4CB0(void);
|
|
extern u8 sub_81D5588(u16 trainerId);
|
|
extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId);
|
|
extern u8 GetEreaderTrainerFrontSpriteId(void);
|
|
|
|
// this file's functions
|
|
static void OpponentHandleGetMonData(void);
|
|
static void OpponentHandleGetRawMonData(void);
|
|
static void OpponentHandleSetMonData(void);
|
|
static void OpponentHandleSetRawMonData(void);
|
|
static void OpponentHandleLoadMonSprite(void);
|
|
static void OpponentHandleSwitchInAnim(void);
|
|
static void OpponentHandleReturnMonToBall(void);
|
|
static void OpponentHandleDrawTrainerPic(void);
|
|
static void OpponentHandleTrainerSlide(void);
|
|
static void OpponentHandleTrainerSlideBack(void);
|
|
static void OpponentHandleFaintAnimation(void);
|
|
static void OpponentHandlePaletteFade(void);
|
|
static void OpponentHandleSuccessBallThrowAnim(void);
|
|
static void OpponentHandleBallThrow(void);
|
|
static void OpponentHandlePause(void);
|
|
static void OpponentHandleMoveAnimation(void);
|
|
static void OpponentHandlePrintString(void);
|
|
static void OpponentHandlePrintSelectionString(void);
|
|
static void OpponentHandleChooseAction(void);
|
|
static void OpponentHandleUnknownYesNoBox(void);
|
|
static void OpponentHandleChooseMove(void);
|
|
static void OpponentHandleChooseItem(void);
|
|
static void OpponentHandleChoosePokemon(void);
|
|
static void OpponentHandleCmd23(void);
|
|
static void OpponentHandleHealthBarUpdate(void);
|
|
static void OpponentHandleExpUpdate(void);
|
|
static void OpponentHandleStatusIconUpdate(void);
|
|
static void OpponentHandleStatusAnimation(void);
|
|
static void OpponentHandleStatusXor(void);
|
|
static void OpponentHandleDataTransfer(void);
|
|
static void OpponentHandleDMA3Transfer(void);
|
|
static void OpponentHandlePlayBGM(void);
|
|
static void OpponentHandleCmd32(void);
|
|
static void OpponentHandleTwoReturnValues(void);
|
|
static void OpponentHandleChosenMonReturnValue(void);
|
|
static void OpponentHandleOneReturnValue(void);
|
|
static void OpponentHandleOneReturnValue_Duplicate(void);
|
|
static void OpponentHandleCmd37(void);
|
|
static void OpponentHandleCmd38(void);
|
|
static void OpponentHandleCmd39(void);
|
|
static void OpponentHandleCmd40(void);
|
|
static void OpponentHandleHitAnimation(void);
|
|
static void OpponentHandleCmd42(void);
|
|
static void OpponentHandlePlaySE(void);
|
|
static void OpponentHandlePlayFanfareOrBGM(void);
|
|
static void OpponentHandleFaintingCry(void);
|
|
static void OpponentHandleIntroSlide(void);
|
|
static void OpponentHandleIntroTrainerBallThrow(void);
|
|
static void OpponentHandleDrawPartyStatusSummary(void);
|
|
static void OpponentHandleCmd49(void);
|
|
static void OpponentHandleCmd50(void);
|
|
static void OpponentHandleSpriteInvisibility(void);
|
|
static void OpponentHandleBattleAnimation(void);
|
|
static void OpponentHandleLinkStandbyMsg(void);
|
|
static void OpponentHandleResetActionMoveSelection(void);
|
|
static void OpponentHandleCmd55(void);
|
|
static void nullsub_91(void);
|
|
|
|
static void OpponentBufferRunCommand(void);
|
|
static void OpponentBufferExecCompleted(void);
|
|
static void sub_805FC80(void);
|
|
static u32 GetOpponentMonData(u8 monId, u8 *dst);
|
|
static void SetOpponentMonData(u8 monId);
|
|
static void sub_80613DC(u8 bank, bool8 dontClearSubstituteBit);
|
|
static void DoSwitchOutAnimation(void);
|
|
static void OpponentDoMoveAnimation(void);
|
|
static void sub_806280C(struct Sprite *sprite);
|
|
static void sub_8062828(u8 taskId);
|
|
static void sub_8062A2C(void);
|
|
|
|
static void (*const sOpponentBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
|
|
{
|
|
OpponentHandleGetMonData,
|
|
OpponentHandleGetRawMonData,
|
|
OpponentHandleSetMonData,
|
|
OpponentHandleSetRawMonData,
|
|
OpponentHandleLoadMonSprite,
|
|
OpponentHandleSwitchInAnim,
|
|
OpponentHandleReturnMonToBall,
|
|
OpponentHandleDrawTrainerPic,
|
|
OpponentHandleTrainerSlide,
|
|
OpponentHandleTrainerSlideBack,
|
|
OpponentHandleFaintAnimation,
|
|
OpponentHandlePaletteFade,
|
|
OpponentHandleSuccessBallThrowAnim,
|
|
OpponentHandleBallThrow,
|
|
OpponentHandlePause,
|
|
OpponentHandleMoveAnimation,
|
|
OpponentHandlePrintString,
|
|
OpponentHandlePrintSelectionString,
|
|
OpponentHandleChooseAction,
|
|
OpponentHandleUnknownYesNoBox,
|
|
OpponentHandleChooseMove,
|
|
OpponentHandleChooseItem,
|
|
OpponentHandleChoosePokemon,
|
|
OpponentHandleCmd23,
|
|
OpponentHandleHealthBarUpdate,
|
|
OpponentHandleExpUpdate,
|
|
OpponentHandleStatusIconUpdate,
|
|
OpponentHandleStatusAnimation,
|
|
OpponentHandleStatusXor,
|
|
OpponentHandleDataTransfer,
|
|
OpponentHandleDMA3Transfer,
|
|
OpponentHandlePlayBGM,
|
|
OpponentHandleCmd32,
|
|
OpponentHandleTwoReturnValues,
|
|
OpponentHandleChosenMonReturnValue,
|
|
OpponentHandleOneReturnValue,
|
|
OpponentHandleOneReturnValue_Duplicate,
|
|
OpponentHandleCmd37,
|
|
OpponentHandleCmd38,
|
|
OpponentHandleCmd39,
|
|
OpponentHandleCmd40,
|
|
OpponentHandleHitAnimation,
|
|
OpponentHandleCmd42,
|
|
OpponentHandlePlaySE,
|
|
OpponentHandlePlayFanfareOrBGM,
|
|
OpponentHandleFaintingCry,
|
|
OpponentHandleIntroSlide,
|
|
OpponentHandleIntroTrainerBallThrow,
|
|
OpponentHandleDrawPartyStatusSummary,
|
|
OpponentHandleCmd49,
|
|
OpponentHandleCmd50,
|
|
OpponentHandleSpriteInvisibility,
|
|
OpponentHandleBattleAnimation,
|
|
OpponentHandleLinkStandbyMsg,
|
|
OpponentHandleResetActionMoveSelection,
|
|
OpponentHandleCmd55,
|
|
nullsub_91
|
|
};
|
|
|
|
// unknown unused data
|
|
static const u8 sUnknown_0831C7AC[] = {0xB0, 0xB0, 0xC8, 0x98, 0x28, 0x28, 0x28, 0x20};
|
|
|
|
static void nullsub_26(void)
|
|
{
|
|
}
|
|
|
|
void SetControllerToOpponent(void)
|
|
{
|
|
gBattleBankFunc[gActiveBank] = OpponentBufferRunCommand;
|
|
}
|
|
|
|
static void OpponentBufferRunCommand(void)
|
|
{
|
|
if (gBattleExecBuffer & gBitTable[gActiveBank])
|
|
{
|
|
if (gBattleBufferA[gActiveBank][0] < ARRAY_COUNT(sOpponentBufferCommands))
|
|
sOpponentBufferCommands[gBattleBufferA[gActiveBank][0]]();
|
|
else
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
}
|
|
|
|
static void CompleteOnBankSpriteCallbackDummy(void)
|
|
{
|
|
if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void CompleteOnBankSpriteCallbackDummy2(void)
|
|
{
|
|
if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void sub_805F240(void)
|
|
{
|
|
if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
|
|
{
|
|
FreeTrainerFrontPicPalette(gSprites[gBankSpriteIds[gActiveBank]].oam.affineParam);
|
|
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
|
|
DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
}
|
|
|
|
static void sub_805F2A8(void)
|
|
{
|
|
if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 == 0xFF)
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 0;
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
}
|
|
|
|
static void sub_805F2F0(void)
|
|
{
|
|
bool8 var = FALSE;
|
|
bool8 var2;
|
|
|
|
if (!IsDoubleBattle() || ((IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)) || (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)))
|
|
{
|
|
if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy)
|
|
var = TRUE;
|
|
var2 = FALSE;
|
|
}
|
|
else
|
|
{
|
|
if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy
|
|
&& gSprites[gHealthBoxesIds[gActiveBank ^ BIT_MON]].callback == SpriteCallbackDummy)
|
|
var = TRUE;
|
|
var2 = TRUE;
|
|
}
|
|
|
|
gUnknown_020244D8 = &gBattleSpritesDataPtr->healthBoxesData[gActiveBank];
|
|
gUnknown_020244DC = &gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON];
|
|
|
|
if (var)
|
|
{
|
|
if (var2 == TRUE)
|
|
{
|
|
if (var2 && gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 && gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1)
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0;
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0;
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80 = 0;
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1 = 0;
|
|
FreeSpriteTilesByTag(0x27F9);
|
|
FreeSpritePaletteByTag(0x27F9);
|
|
}
|
|
else
|
|
return;
|
|
}
|
|
else if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1)
|
|
{
|
|
if (GetBankIdentity(gActiveBank) == 3)
|
|
{
|
|
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80 == 0 && gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1 == 0)
|
|
{
|
|
FreeSpriteTilesByTag(0x27F9);
|
|
FreeSpritePaletteByTag(0x27F9);
|
|
}
|
|
else
|
|
return;
|
|
}
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0;
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0;
|
|
}
|
|
else
|
|
return;
|
|
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 3;
|
|
gBattleBankFunc[gActiveBank] = sub_805F2A8;
|
|
}
|
|
}
|
|
|
|
static void sub_805F560(void)
|
|
{
|
|
bool32 sp = FALSE;
|
|
bool32 r10 = FALSE;
|
|
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x8 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1)
|
|
sub_8172EF0(gActiveBank, &gEnemyParty[gBattlePartyID[gActiveBank]]);
|
|
if (!(gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) && !(gBattleTypeFlags & BATTLE_TYPE_MULTI) && IsDoubleBattle() && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x8 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1)
|
|
sub_8172EF0(gActiveBank ^ BIT_MON, &gEnemyParty[gBattlePartyID[gActiveBank ^ BIT_MON]]);
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x8 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x8)
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80)
|
|
{
|
|
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
|
{
|
|
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank ^ BIT_MON], &gEnemyParty[gBattlePartyID[gActiveBank ^ BIT_MON]], HEALTHBOX_ALL);
|
|
sub_8076918(gActiveBank ^ BIT_MON);
|
|
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank ^ BIT_MON]);
|
|
}
|
|
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gEnemyParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL);
|
|
sub_8076918(gActiveBank);
|
|
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
|
|
}
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80 = 1;
|
|
}
|
|
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x40
|
|
&& gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80
|
|
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x40
|
|
&& !IsCryPlayingOrClearCrySongs())
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20)
|
|
{
|
|
if (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK)
|
|
{
|
|
if (GetBankIdentity(gActiveBank) == 1)
|
|
m4aMPlayContinue(&gMPlay_BGM);
|
|
}
|
|
else
|
|
m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x100);
|
|
}
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20 = 1;
|
|
sp = TRUE;
|
|
}
|
|
|
|
if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
|
|
{
|
|
if (gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy
|
|
&& gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
|
|
{
|
|
r10 = TRUE;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy
|
|
&& gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy
|
|
&& gSprites[gUnknown_03005D7C[gActiveBank ^ BIT_MON]].callback == SpriteCallbackDummy
|
|
&& gSprites[gBankSpriteIds[gActiveBank ^ BIT_MON]].callback == SpriteCallbackDummy)
|
|
{
|
|
r10 = TRUE;
|
|
}
|
|
}
|
|
|
|
if (sp && r10)
|
|
{
|
|
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
|
{
|
|
DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank ^ BIT_MON]]);
|
|
SetBankEnemyShadowSpriteCallback(gActiveBank ^ BIT_MON, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank ^ BIT_MON]], MON_DATA_SPECIES));
|
|
}
|
|
|
|
DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank]]);
|
|
SetBankEnemyShadowSpriteCallback(gActiveBank, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES));
|
|
gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20 = 0;
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80 = 0;
|
|
|
|
gBattleBankFunc[gActiveBank] = sub_805F2F0;
|
|
}
|
|
}
|
|
|
|
static void sub_805F994(void)
|
|
{
|
|
if (gSprites[gBankSpriteIds[gActiveBank]].pos2.x == 0 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1)
|
|
sub_8172EF0(gActiveBank, &gEnemyParty[gBattlePartyID[gActiveBank]]);
|
|
|
|
if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy && gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1)
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0;
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0;
|
|
FreeSpriteTilesByTag(0x27F9);
|
|
FreeSpritePaletteByTag(0x27F9);
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
}
|
|
|
|
static void CompleteOnHealthbarDone(void)
|
|
{
|
|
s16 hpValue = sub_8074AA0(gActiveBank, gHealthBoxesIds[gActiveBank], HEALTH_BAR, 0);
|
|
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
|
|
if (hpValue != -1)
|
|
{
|
|
UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBank], hpValue, HP_CURRENT);
|
|
}
|
|
else
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void sub_805FAC4(void)
|
|
{
|
|
if (!gSprites[gBankSpriteIds[gActiveBank]].inUse)
|
|
{
|
|
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
}
|
|
|
|
static void sub_805FB08(void)
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
|
|
{
|
|
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
|
|
DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
|
|
EnemyShadowCallbackToSetInvisible(gActiveBank);
|
|
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
}
|
|
|
|
static void CompleteOnInactiveTextPrinter(void)
|
|
{
|
|
if (!IsTextPrinterActive(0))
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void DoHitAnimBlinkSpriteEffect(void)
|
|
{
|
|
u8 spriteId = gBankSpriteIds[gActiveBank];
|
|
|
|
if (gSprites[spriteId].data1 == 32)
|
|
{
|
|
gSprites[spriteId].data1 = 0;
|
|
gSprites[spriteId].invisible = 0;
|
|
gDoingBattleAnim = FALSE;
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
else
|
|
{
|
|
if ((gSprites[spriteId].data1 % 4) == 0)
|
|
gSprites[spriteId].invisible ^= 1;
|
|
gSprites[spriteId].data1++;
|
|
}
|
|
}
|
|
|
|
static void sub_805FC10(void)
|
|
{
|
|
if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy)
|
|
{
|
|
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
|
|
InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
|
|
gBattleBankFunc[gActiveBank] = sub_805FC80;
|
|
}
|
|
}
|
|
|
|
static void sub_805FC80(void)
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive && !IsCryPlayingOrClearCrySongs())
|
|
{
|
|
if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy || gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy_2)
|
|
{
|
|
m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x100);
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
}
|
|
}
|
|
|
|
static void sub_805FD00(void)
|
|
{
|
|
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0;
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0;
|
|
FreeSpriteTilesByTag(0x27F9);
|
|
FreeSpritePaletteByTag(0x27F9);
|
|
StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 0);
|
|
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gEnemyParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL);
|
|
sub_8076918(gActiveBank);
|
|
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
|
|
CopyBattleSpriteInvisibility(gActiveBank);
|
|
gBattleBankFunc[gActiveBank] = sub_805FC10;
|
|
}
|
|
}
|
|
|
|
static void sub_805FDF0(void)
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x8)
|
|
sub_8172EF0(gActiveBank, &gEnemyParty[gBattlePartyID[gActiveBank]]);
|
|
|
|
if (gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy
|
|
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x8)
|
|
{
|
|
DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank]]);
|
|
SetBankEnemyShadowSpriteCallback(gActiveBank, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES));
|
|
gBattleBankFunc[gActiveBank] = sub_805FD00;
|
|
}
|
|
}
|
|
|
|
static void CompleteOnFinishedStatusAnimation(void)
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].statusAnimActive)
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void CompleteOnFinishedBattleAnimation(void)
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animFromTableActive)
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentBufferExecCompleted(void)
|
|
{
|
|
gBattleBankFunc[gActiveBank] = OpponentBufferRunCommand;
|
|
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
|
{
|
|
u8 playerId = GetMultiplayerId();
|
|
|
|
PrepareBufferDataTransferLink(2, 4, &playerId);
|
|
gBattleBufferA[gActiveBank][0] = CONTROLLER_TERMINATOR_NOP;
|
|
}
|
|
else
|
|
{
|
|
gBattleExecBuffer &= ~gBitTable[gActiveBank];
|
|
}
|
|
}
|
|
|
|
static void OpponentHandleGetMonData(void)
|
|
{
|
|
u8 monData[sizeof(struct Pokemon) * 2 + 56]; // this allows to get full data of two pokemon, trying to get more will result in overwriting data
|
|
u32 size = 0;
|
|
u8 monToCheck;
|
|
s32 i;
|
|
|
|
if (gBattleBufferA[gActiveBank][2] == 0)
|
|
{
|
|
size += GetOpponentMonData(gBattlePartyID[gActiveBank], monData);
|
|
}
|
|
else
|
|
{
|
|
monToCheck = gBattleBufferA[gActiveBank][2];
|
|
for (i = 0; i < 6; i++)
|
|
{
|
|
if (monToCheck & 1)
|
|
size += GetOpponentMonData(i, monData + size);
|
|
monToCheck >>= 1;
|
|
}
|
|
}
|
|
EmitDataTransfer(1, size, monData);
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static u32 GetOpponentMonData(u8 monId, u8 *dst)
|
|
{
|
|
struct BattlePokemon battleMon;
|
|
struct MovePpInfo moveData;
|
|
u8 nickname[20];
|
|
u8 *src;
|
|
s16 data16;
|
|
u32 data32;
|
|
s32 size = 0;
|
|
|
|
switch (gBattleBufferA[gActiveBank][1])
|
|
{
|
|
case REQUEST_ALL_BATTLE:
|
|
battleMon.species = GetMonData(&gEnemyParty[monId], MON_DATA_SPECIES);
|
|
battleMon.item = GetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM);
|
|
for (size = 0; size < 4; size++)
|
|
{
|
|
battleMon.moves[size] = GetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + size);
|
|
battleMon.pp[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + size);
|
|
}
|
|
battleMon.ppBonuses = GetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES);
|
|
battleMon.friendship = GetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP);
|
|
battleMon.experience = GetMonData(&gEnemyParty[monId], MON_DATA_EXP);
|
|
battleMon.hpIV = GetMonData(&gEnemyParty[monId], MON_DATA_HP_IV);
|
|
battleMon.attackIV = GetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV);
|
|
battleMon.defenseIV = GetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV);
|
|
battleMon.speedIV = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV);
|
|
battleMon.spAttackIV = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV);
|
|
battleMon.spDefenseIV = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV);
|
|
battleMon.personality = GetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY);
|
|
battleMon.status1 = GetMonData(&gEnemyParty[monId], MON_DATA_STATUS);
|
|
battleMon.level = GetMonData(&gEnemyParty[monId], MON_DATA_LEVEL);
|
|
battleMon.hp = GetMonData(&gEnemyParty[monId], MON_DATA_HP);
|
|
battleMon.maxHP = GetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP);
|
|
battleMon.attack = GetMonData(&gEnemyParty[monId], MON_DATA_ATK);
|
|
battleMon.defense = GetMonData(&gEnemyParty[monId], MON_DATA_DEF);
|
|
battleMon.speed = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED);
|
|
battleMon.spAttack = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK);
|
|
battleMon.spDefense = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF);
|
|
battleMon.isEgg = GetMonData(&gEnemyParty[monId], MON_DATA_IS_EGG);
|
|
battleMon.altAbility = GetMonData(&gEnemyParty[monId], MON_DATA_ALT_ABILITY);
|
|
battleMon.otId = GetMonData(&gEnemyParty[monId], MON_DATA_OT_ID);
|
|
GetMonData(&gEnemyParty[monId], MON_DATA_NICKNAME, nickname);
|
|
StringCopy10(battleMon.nickname, nickname);
|
|
GetMonData(&gEnemyParty[monId], MON_DATA_OT_NAME, battleMon.otName);
|
|
src = (u8 *)&battleMon;
|
|
for (size = 0; size < sizeof(battleMon); size++)
|
|
dst[size] = src[size];
|
|
break;
|
|
case REQUEST_SPECIES_BATTLE:
|
|
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_SPECIES);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_HELDITEM_BATTLE:
|
|
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_MOVES_PP_BATTLE:
|
|
for (size = 0; size < 4; size++)
|
|
{
|
|
moveData.moves[size] = GetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + size);
|
|
moveData.pp[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + size);
|
|
}
|
|
moveData.ppBonuses = GetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES);
|
|
src = (u8*)(&moveData);
|
|
for (size = 0; size < sizeof(moveData); size++)
|
|
dst[size] = src[size];
|
|
break;
|
|
case REQUEST_MOVE1_BATTLE:
|
|
case REQUEST_MOVE2_BATTLE:
|
|
case REQUEST_MOVE3_BATTLE:
|
|
case REQUEST_MOVE4_BATTLE:
|
|
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_PP_DATA_BATTLE:
|
|
for (size = 0; size < 4; size++)
|
|
dst[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + size);
|
|
dst[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES);
|
|
size++;
|
|
break;
|
|
case REQUEST_PPMOVE1_BATTLE:
|
|
case REQUEST_PPMOVE2_BATTLE:
|
|
case REQUEST_PPMOVE3_BATTLE:
|
|
case REQUEST_PPMOVE4_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_OTID_BATTLE:
|
|
data32 = GetMonData(&gEnemyParty[monId], MON_DATA_OT_ID);
|
|
dst[0] = (data32 & 0x000000FF);
|
|
dst[1] = (data32 & 0x0000FF00) >> 8;
|
|
dst[2] = (data32 & 0x00FF0000) >> 16;
|
|
size = 3;
|
|
break;
|
|
case REQUEST_EXP_BATTLE:
|
|
data32 = GetMonData(&gEnemyParty[monId], MON_DATA_EXP);
|
|
dst[0] = (data32 & 0x000000FF);
|
|
dst[1] = (data32 & 0x0000FF00) >> 8;
|
|
dst[2] = (data32 & 0x00FF0000) >> 16;
|
|
size = 3;
|
|
break;
|
|
case REQUEST_HP_EV_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_HP_EV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_ATK_EV_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_ATK_EV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_DEF_EV_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_DEF_EV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SPEED_EV_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED_EV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SPATK_EV_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK_EV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SPDEF_EV_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_EV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_FRIENDSHIP_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_POKERUS_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_POKERUS);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_MET_LOCATION_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_MET_LOCATION);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_MET_LEVEL_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_MET_LEVEL);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_MET_GAME_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_MET_GAME);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_POKEBALL_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_POKEBALL);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_ALL_IVS_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_HP_IV);
|
|
dst[1] = GetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV);
|
|
dst[2] = GetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV);
|
|
dst[3] = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV);
|
|
dst[4] = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV);
|
|
dst[5] = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV);
|
|
size = 6;
|
|
break;
|
|
case REQUEST_HP_IV_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_HP_IV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_ATK_IV_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_DEF_IV_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SPEED_IV_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SPATK_IV_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SPDEF_IV_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_PERSONALITY_BATTLE:
|
|
data32 = GetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY);
|
|
dst[0] = (data32 & 0x000000FF);
|
|
dst[1] = (data32 & 0x0000FF00) >> 8;
|
|
dst[2] = (data32 & 0x00FF0000) >> 16;
|
|
dst[3] = (data32 & 0xFF000000) >> 24;
|
|
size = 4;
|
|
break;
|
|
case REQUEST_CHECKSUM_BATTLE:
|
|
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_CHECKSUM);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_STATUS_BATTLE:
|
|
data32 = GetMonData(&gEnemyParty[monId], MON_DATA_STATUS);
|
|
dst[0] = (data32 & 0x000000FF);
|
|
dst[1] = (data32 & 0x0000FF00) >> 8;
|
|
dst[2] = (data32 & 0x00FF0000) >> 16;
|
|
dst[3] = (data32 & 0xFF000000) >> 24;
|
|
size = 4;
|
|
break;
|
|
case REQUEST_LEVEL_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_LEVEL);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_HP_BATTLE:
|
|
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_HP);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_MAX_HP_BATTLE:
|
|
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_ATK_BATTLE:
|
|
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_ATK);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_DEF_BATTLE:
|
|
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_DEF);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_SPEED_BATTLE:
|
|
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_SPATK_BATTLE:
|
|
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_SPDEF_BATTLE:
|
|
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_COOL_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_COOL);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_BEAUTY_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_CUTE_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_CUTE);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SMART_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SMART);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_TOUGH_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_TOUGH);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SHEEN_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SHEEN);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_COOL_RIBBON_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_COOL_RIBBON);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_BEAUTY_RIBBON_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY_RIBBON);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_CUTE_RIBBON_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_CUTE_RIBBON);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SMART_RIBBON_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SMART_RIBBON);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_TOUGH_RIBBON_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_TOUGH_RIBBON);
|
|
size = 1;
|
|
break;
|
|
}
|
|
|
|
return size;
|
|
}
|
|
|
|
static void OpponentHandleGetRawMonData(void)
|
|
{
|
|
struct BattlePokemon battleMon;
|
|
u8 *src = (u8 *)&gEnemyParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1];
|
|
u8 *dst = (u8 *)&battleMon + gBattleBufferA[gActiveBank][1];
|
|
u8 i;
|
|
|
|
for (i = 0; i < gBattleBufferA[gActiveBank][2]; i++)
|
|
dst[i] = src[i];
|
|
|
|
EmitDataTransfer(1, gBattleBufferA[gActiveBank][2], dst);
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleSetMonData(void)
|
|
{
|
|
u8 monToCheck;
|
|
u8 i;
|
|
|
|
if (gBattleBufferA[gActiveBank][2] == 0)
|
|
{
|
|
SetOpponentMonData(gBattlePartyID[gActiveBank]);
|
|
}
|
|
else
|
|
{
|
|
monToCheck = gBattleBufferA[gActiveBank][2];
|
|
for (i = 0; i < 6; i++)
|
|
{
|
|
if (monToCheck & 1)
|
|
SetOpponentMonData(i);
|
|
monToCheck >>= 1;
|
|
}
|
|
}
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void SetOpponentMonData(u8 monId)
|
|
{
|
|
struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBank][3];
|
|
struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBank][3];
|
|
s32 i;
|
|
|
|
switch (gBattleBufferA[gActiveBank][1])
|
|
{
|
|
case REQUEST_ALL_BATTLE:
|
|
{
|
|
u8 iv;
|
|
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPECIES, &battlePokemon->species);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM, &battlePokemon->item);
|
|
for (i = 0; i < 4; i++)
|
|
{
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + i, &battlePokemon->moves[i]);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_PP1 + i, &battlePokemon->pp[i]);
|
|
}
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES, &battlePokemon->ppBonuses);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP, &battlePokemon->friendship);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_EXP, &battlePokemon->experience);
|
|
iv = battlePokemon->hpIV;
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &iv);
|
|
iv = battlePokemon->attackIV;
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &iv);
|
|
iv = battlePokemon->defenseIV;
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &iv);
|
|
iv = battlePokemon->speedIV;
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &iv);
|
|
iv = battlePokemon->spAttackIV;
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &iv);
|
|
iv = battlePokemon->spDefenseIV;
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &iv);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY, &battlePokemon->personality);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_STATUS, &battlePokemon->status1);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_LEVEL, &battlePokemon->level);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_HP, &battlePokemon->hp);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP, &battlePokemon->maxHP);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_ATK, &battlePokemon->attack);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_DEF, &battlePokemon->defense);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPEED, &battlePokemon->speed);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPATK, &battlePokemon->spAttack);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF, &battlePokemon->spDefense);
|
|
}
|
|
break;
|
|
case REQUEST_SPECIES_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_HELDITEM_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_MOVES_PP_BATTLE:
|
|
for (i = 0; i < 4; i++)
|
|
{
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + i, &moveData->moves[i]);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_PP1 + i, &moveData->pp[i]);
|
|
}
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES, &moveData->ppBonuses);
|
|
break;
|
|
case REQUEST_MOVE1_BATTLE:
|
|
case REQUEST_MOVE2_BATTLE:
|
|
case REQUEST_MOVE3_BATTLE:
|
|
case REQUEST_MOVE4_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_PP_DATA_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBank][3]);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBank][4]);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBank][5]);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBank][6]);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBank][7]);
|
|
break;
|
|
case REQUEST_PPMOVE1_BATTLE:
|
|
case REQUEST_PPMOVE2_BATTLE:
|
|
case REQUEST_PPMOVE3_BATTLE:
|
|
case REQUEST_PPMOVE4_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_OTID_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_EXP_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_HP_EV_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_ATK_EV_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_DEF_EV_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_SPEED_EV_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_SPATK_EV_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_SPDEF_EV_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_FRIENDSHIP_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_POKERUS_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_MET_LOCATION_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_MET_LEVEL_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_MET_GAME_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_POKEBALL_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_ALL_IVS_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][4]);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][5]);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][6]);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][7]);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][8]);
|
|
break;
|
|
case REQUEST_HP_IV_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_ATK_IV_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_DEF_IV_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_SPEED_IV_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_SPATK_IV_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_SPDEF_IV_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_PERSONALITY_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_CHECKSUM_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_STATUS_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_LEVEL_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_HP_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_MAX_HP_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_ATK_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_DEF_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_SPEED_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_SPATK_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_SPDEF_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_COOL_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_BEAUTY_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_CUTE_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_SMART_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_TOUGH_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_SHEEN_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_COOL_RIBBON_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_BEAUTY_RIBBON_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_CUTE_RIBBON_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_SMART_RIBBON_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_TOUGH_RIBBON_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void OpponentHandleSetRawMonData(void)
|
|
{
|
|
u8 *dst = (u8 *)&gEnemyParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1];
|
|
u8 i;
|
|
|
|
for (i = 0; i < gBattleBufferA[gActiveBank][2]; i++)
|
|
dst[i] = gBattleBufferA[gActiveBank][3 + i];
|
|
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleLoadMonSprite(void)
|
|
{
|
|
u16 species = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES);
|
|
|
|
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[gActiveBank]], gActiveBank);
|
|
sub_806A068(species, GetBankIdentity(gActiveBank));
|
|
|
|
gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C,
|
|
sub_80A5C6C(gActiveBank, 2),
|
|
GetBankSpriteDefault_Y(gActiveBank),
|
|
sub_80A82E4(gActiveBank));
|
|
|
|
gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240;
|
|
gSprites[gBankSpriteIds[gActiveBank]].data0 = gActiveBank;
|
|
gSprites[gBankSpriteIds[gActiveBank]].data2 = species;
|
|
gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
|
|
StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], gBattleMonForms[gActiveBank]);
|
|
|
|
SetBankEnemyShadowSpriteCallback(gActiveBank, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES));
|
|
|
|
gBattleBankFunc[gActiveBank] = sub_805F994;
|
|
}
|
|
|
|
static void OpponentHandleSwitchInAnim(void)
|
|
{
|
|
*(gBattleStruct->monToSwitchIntoId + gActiveBank) = 6;
|
|
gBattlePartyID[gActiveBank] = gBattleBufferA[gActiveBank][1];
|
|
sub_80613DC(gActiveBank, gBattleBufferA[gActiveBank][2]);
|
|
gBattleBankFunc[gActiveBank] = sub_805FDF0;
|
|
}
|
|
|
|
static void sub_80613DC(u8 bank, bool8 dontClearSubstituteBit)
|
|
{
|
|
u16 species;
|
|
|
|
ClearTemporarySpeciesSpriteData(bank, dontClearSubstituteBit);
|
|
gBattlePartyID[bank] = gBattleBufferA[bank][1];
|
|
species = GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
|
|
gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714);
|
|
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[bank]], bank);
|
|
sub_806A068(species, GetBankIdentity(bank));
|
|
|
|
gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C,
|
|
sub_80A5C6C(bank, 2),
|
|
GetBankSpriteDefault_Y(bank),
|
|
sub_80A82E4(bank));
|
|
|
|
gSprites[gBankSpriteIds[bank]].data0 = bank;
|
|
gSprites[gBankSpriteIds[bank]].data2 = species;
|
|
|
|
gSprites[gUnknown_03005D7C[bank]].data1 = gBankSpriteIds[bank];
|
|
gSprites[gUnknown_03005D7C[bank]].data2 = bank;
|
|
|
|
gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
|
|
|
|
StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
|
|
|
|
gSprites[gBankSpriteIds[bank]].invisible = TRUE;
|
|
gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
|
|
|
|
gSprites[gUnknown_03005D7C[bank]].data0 = sub_80753E8(0, 0xFE);
|
|
}
|
|
|
|
static void OpponentHandleReturnMonToBall(void)
|
|
{
|
|
if (gBattleBufferA[gActiveBank][1] == 0)
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
|
|
gBattleBankFunc[gActiveBank] = DoSwitchOutAnimation;
|
|
}
|
|
else
|
|
{
|
|
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
|
|
DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
|
|
EnemyShadowCallbackToSetInvisible(gActiveBank);
|
|
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
}
|
|
|
|
static void DoSwitchOutAnimation(void)
|
|
{
|
|
switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState)
|
|
{
|
|
case 0:
|
|
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
|
|
InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
|
|
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
|
|
break;
|
|
case 1:
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
|
|
InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_OPPONENT_MON);
|
|
gBattleBankFunc[gActiveBank] = sub_805FB08;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void OpponentHandleDrawTrainerPic(void)
|
|
{
|
|
u32 trainerPicId;
|
|
s16 xPos;
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_SECRET_BASE)
|
|
{
|
|
trainerPicId = GetSecretBaseTrainerPicIndex();
|
|
}
|
|
else if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_3FE)
|
|
{
|
|
trainerPicId = sub_81A4CB0();
|
|
}
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_x4000000)
|
|
{
|
|
if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
|
|
{
|
|
if (gActiveBank == 1)
|
|
trainerPicId = sub_81D5588(gTrainerBattleOpponent_A);
|
|
else
|
|
trainerPicId = sub_81D5588(gTrainerBattleOpponent_B);
|
|
}
|
|
else
|
|
{
|
|
trainerPicId = sub_81D5588(gTrainerBattleOpponent_A);
|
|
}
|
|
}
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
|
|
{
|
|
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
|
|
{
|
|
if (gActiveBank == 1)
|
|
trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_A);
|
|
else
|
|
trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_B);
|
|
}
|
|
else
|
|
{
|
|
trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_A);
|
|
}
|
|
}
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_EREADER_TRAINER)
|
|
{
|
|
trainerPicId = GetEreaderTrainerFrontSpriteId();
|
|
}
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
|
|
{
|
|
if (gActiveBank != 1)
|
|
trainerPicId = gTrainers[gTrainerBattleOpponent_B].trainerPic;
|
|
else
|
|
trainerPicId = gTrainers[gTrainerBattleOpponent_A].trainerPic;
|
|
}
|
|
else
|
|
{
|
|
trainerPicId = gTrainers[gTrainerBattleOpponent_A].trainerPic;
|
|
}
|
|
|
|
if (gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_TWO_OPPONENTS))
|
|
{
|
|
if ((GetBankIdentity(gActiveBank) & BIT_MON) != 0) // second mon
|
|
xPos = 152;
|
|
else // first mon
|
|
xPos = 200;
|
|
}
|
|
else
|
|
{
|
|
xPos = 176;
|
|
}
|
|
|
|
DecompressTrainerFrontPic(trainerPicId, gActiveBank);
|
|
sub_806A12C(trainerPicId, GetBankIdentity(gActiveBank));
|
|
gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C,
|
|
xPos,
|
|
(8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40,
|
|
sub_80A82E4(gActiveBank));
|
|
|
|
gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240;
|
|
gSprites[gBankSpriteIds[gActiveBank]].data0 = 2;
|
|
gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
|
|
gSprites[gBankSpriteIds[gActiveBank]].oam.affineParam = trainerPicId;
|
|
gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC;
|
|
|
|
gBattleBankFunc[gActiveBank] = CompleteOnBankSpriteCallbackDummy;
|
|
}
|
|
|
|
static void OpponentHandleTrainerSlide(void)
|
|
{
|
|
u32 trainerPicId;
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_SECRET_BASE)
|
|
{
|
|
trainerPicId = GetSecretBaseTrainerPicIndex();
|
|
}
|
|
else if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_3FE)
|
|
{
|
|
trainerPicId = sub_81A4CB0();
|
|
}
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_x4000000)
|
|
{
|
|
if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
|
|
{
|
|
if (gActiveBank == 1)
|
|
trainerPicId = sub_81D5588(gTrainerBattleOpponent_A);
|
|
else
|
|
trainerPicId = sub_81D5588(gTrainerBattleOpponent_B);
|
|
}
|
|
else
|
|
{
|
|
trainerPicId = sub_81D5588(gTrainerBattleOpponent_A);
|
|
}
|
|
}
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
|
|
{
|
|
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
|
|
{
|
|
if (gActiveBank == 1)
|
|
trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_A);
|
|
else
|
|
trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_B);
|
|
}
|
|
else
|
|
{
|
|
trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_A);
|
|
}
|
|
}
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_EREADER_TRAINER)
|
|
{
|
|
trainerPicId = GetEreaderTrainerFrontSpriteId();
|
|
}
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
|
|
{
|
|
if (gActiveBank != 1)
|
|
trainerPicId = gTrainers[gTrainerBattleOpponent_B].trainerPic;
|
|
else
|
|
trainerPicId = gTrainers[gTrainerBattleOpponent_A].trainerPic;
|
|
}
|
|
else
|
|
{
|
|
trainerPicId = gTrainers[gTrainerBattleOpponent_A].trainerPic;
|
|
}
|
|
|
|
DecompressTrainerFrontPic(trainerPicId, gActiveBank);
|
|
sub_806A12C(trainerPicId, GetBankIdentity(gActiveBank));
|
|
gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, 176, (8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40, 0x1E);
|
|
|
|
gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 96;
|
|
gSprites[gBankSpriteIds[gActiveBank]].pos1.x += 32;
|
|
gSprites[gBankSpriteIds[gActiveBank]].data0 = -2;
|
|
gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
|
|
gSprites[gBankSpriteIds[gActiveBank]].oam.affineParam = trainerPicId;
|
|
gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC;
|
|
|
|
gBattleBankFunc[gActiveBank] = CompleteOnBankSpriteCallbackDummy2;
|
|
}
|
|
|
|
static void OpponentHandleTrainerSlideBack(void)
|
|
{
|
|
oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
|
|
gSprites[gBankSpriteIds[gActiveBank]].data0 = 35;
|
|
gSprites[gBankSpriteIds[gActiveBank]].data2 = 280;
|
|
gSprites[gBankSpriteIds[gActiveBank]].data4 = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
|
|
gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80A6EEC;
|
|
StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBank]], SpriteCallbackDummy);
|
|
gBattleBankFunc[gActiveBank] = sub_805F240;
|
|
}
|
|
|
|
static void OpponentHandleFaintAnimation(void)
|
|
{
|
|
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState == 0)
|
|
{
|
|
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
|
|
InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState++;
|
|
}
|
|
else
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
|
|
PlaySE12WithPanning(SE_POKE_DEAD, PAN_SIDE_OPPONENT);
|
|
gSprites[gBankSpriteIds[gActiveBank]].callback = sub_8039934;
|
|
gBattleBankFunc[gActiveBank] = sub_805FAC4;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void OpponentHandlePaletteFade(void)
|
|
{
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleSuccessBallThrowAnim(void)
|
|
{
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleBallThrow(void)
|
|
{
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandlePause(void)
|
|
{
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleMoveAnimation(void)
|
|
{
|
|
if (!mplay_80342A4(gActiveBank))
|
|
{
|
|
u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8);
|
|
|
|
gAnimMoveTurn = gBattleBufferA[gActiveBank][3];
|
|
gAnimMovePower = gBattleBufferA[gActiveBank][4] | (gBattleBufferA[gActiveBank][5] << 8);
|
|
gAnimMoveDmg = gBattleBufferA[gActiveBank][6] | (gBattleBufferA[gActiveBank][7] << 8) | (gBattleBufferA[gActiveBank][8] << 16) | (gBattleBufferA[gActiveBank][9] << 24);
|
|
gAnimFriendship = gBattleBufferA[gActiveBank][10];
|
|
gWeatherMoveAnim = gBattleBufferA[gActiveBank][12] | (gBattleBufferA[gActiveBank][13] << 8);
|
|
gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBank][16];
|
|
gTransformedPersonalities[gActiveBank] = gAnimDisableStructPtr->transformedMonPersonality;
|
|
if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE
|
|
{
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
else
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
|
|
gBattleBankFunc[gActiveBank] = OpponentDoMoveAnimation;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void OpponentDoMoveAnimation(void)
|
|
{
|
|
u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8);
|
|
u8 multihit = gBattleBufferA[gActiveBank][11];
|
|
|
|
switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState)
|
|
{
|
|
case 0:
|
|
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute
|
|
&& !gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8)
|
|
{
|
|
gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 1;
|
|
InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
|
|
}
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
|
|
break;
|
|
case 1:
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
|
|
{
|
|
sub_805EB9C(0);
|
|
DoMoveAnim(move);
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 2;
|
|
}
|
|
break;
|
|
case 2:
|
|
gAnimScriptCallback();
|
|
if (!gAnimScriptActive)
|
|
{
|
|
sub_805EB9C(1);
|
|
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute && multihit < 2)
|
|
{
|
|
InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
|
|
gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 0;
|
|
}
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 3;
|
|
}
|
|
break;
|
|
case 3:
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
|
|
{
|
|
CopyAllBattleSpritesInvisibilities();
|
|
TrySetBehindSubstituteSpriteBit(gActiveBank, gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void OpponentHandlePrintString(void)
|
|
{
|
|
u16 *stringId;
|
|
|
|
gBattle_BG0_X = 0;
|
|
gBattle_BG0_Y = 0;
|
|
stringId = (u16*)(&gBattleBufferA[gActiveBank][2]);
|
|
BufferStringBattle(*stringId);
|
|
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
|
|
gBattleBankFunc[gActiveBank] = CompleteOnInactiveTextPrinter;
|
|
sub_81A57E4(gActiveBank, *stringId);
|
|
}
|
|
|
|
static void OpponentHandlePrintSelectionString(void)
|
|
{
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleChooseAction(void)
|
|
{
|
|
AI_TrySwitchOrUseItem();
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleUnknownYesNoBox(void)
|
|
{
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleChooseMove(void)
|
|
{
|
|
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
|
{
|
|
EmitTwoReturnValues(1, 10, ChooseMoveAndTargetInBattlePalace());
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
else
|
|
{
|
|
u8 chosenMoveId;
|
|
struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBank][4]);
|
|
|
|
if (gBattleTypeFlags & (BATTLE_TYPE_TRAINER | BATTLE_TYPE_FIRST_BATTLE | BATTLE_TYPE_SAFARI | BATTLE_TYPE_ROAMER))
|
|
{
|
|
|
|
BattleAI_SetupAIData(0xF);
|
|
chosenMoveId = BattleAI_ChooseMoveOrAction();
|
|
|
|
switch (chosenMoveId)
|
|
{
|
|
case 5:
|
|
EmitTwoReturnValues(1, ACTION_WATCHES_CAREFULLY, 0);
|
|
break;
|
|
case 4:
|
|
EmitTwoReturnValues(1, ACTION_RUN, 0);
|
|
break;
|
|
case 6:
|
|
EmitTwoReturnValues(1, 15, gBankTarget);
|
|
break;
|
|
default:
|
|
if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & (MOVE_TARGET_USER | MOVE_TARGET_x10))
|
|
gBankTarget = gActiveBank;
|
|
if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & MOVE_TARGET_BOTH)
|
|
{
|
|
gBankTarget = GetBankByIdentity(IDENTITY_PLAYER_MON1);
|
|
if (gAbsentBankFlags & gBitTable[gBankTarget])
|
|
gBankTarget = GetBankByIdentity(IDENTITY_PLAYER_MON2);
|
|
}
|
|
EmitTwoReturnValues(1, 10, (chosenMoveId) | (gBankTarget << 8));
|
|
break;
|
|
}
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
else
|
|
{
|
|
u16 move;
|
|
do
|
|
{
|
|
chosenMoveId = Random() & 3;
|
|
move = moveInfo->moves[chosenMoveId];
|
|
} while (move == MOVE_NONE);
|
|
|
|
if (gBattleMoves[move].target & (MOVE_TARGET_USER | MOVE_TARGET_x10))
|
|
EmitTwoReturnValues(1, 10, (chosenMoveId) | (gActiveBank << 8));
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
|
EmitTwoReturnValues(1, 10, (chosenMoveId) | (GetBankByIdentity(Random() & 2) << 8));
|
|
else
|
|
EmitTwoReturnValues(1, 10, (chosenMoveId) | (GetBankByIdentity(IDENTITY_PLAYER_MON1) << 8));
|
|
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
}
|
|
}
|
|
|
|
static void OpponentHandleChooseItem(void)
|
|
{
|
|
EmitOneReturnValue(1, *(gBattleStruct->chosenItem + (gActiveBank / 2) * 2));
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleChoosePokemon(void)
|
|
{
|
|
s32 chosenMonId;
|
|
|
|
if (*(gBattleStruct->AI_monToSwitchIntoId + gActiveBank) == 6)
|
|
{
|
|
chosenMonId = GetMostSuitableMonToSwitchInto();
|
|
|
|
if (chosenMonId == 6)
|
|
{
|
|
s32 bank1, bank2, firstId, lastId;
|
|
|
|
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
|
|
{
|
|
bank2 = bank1 = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
|
|
}
|
|
else
|
|
{
|
|
bank1 = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
|
|
bank2 = GetBankByIdentity(IDENTITY_OPPONENT_MON2);
|
|
}
|
|
|
|
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
|
|
{
|
|
if (gActiveBank == 1)
|
|
firstId = 0, lastId = 3;
|
|
else
|
|
firstId = 3, lastId = 6;
|
|
}
|
|
else
|
|
{
|
|
firstId = 0, lastId = 6;
|
|
}
|
|
|
|
for (chosenMonId = firstId; chosenMonId < lastId; chosenMonId++)
|
|
{
|
|
if (GetMonData(&gEnemyParty[chosenMonId], MON_DATA_HP) != 0
|
|
&& chosenMonId != gBattlePartyID[bank1]
|
|
&& chosenMonId != gBattlePartyID[bank2])
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
chosenMonId = *(gBattleStruct->AI_monToSwitchIntoId + gActiveBank);
|
|
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBank) = 6;
|
|
}
|
|
|
|
|
|
*(gBattleStruct->monToSwitchIntoId + gActiveBank) = chosenMonId;
|
|
EmitChosenMonReturnValue(1, chosenMonId, NULL);
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleCmd23(void)
|
|
{
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleHealthBarUpdate(void)
|
|
{
|
|
s16 hpVal;
|
|
|
|
LoadBattleBarGfx(0);
|
|
hpVal = (gBattleBufferA[gActiveBank][3] << 8) | gBattleBufferA[gActiveBank][2];
|
|
|
|
if (hpVal != INSTANT_HP_BAR_DROP)
|
|
{
|
|
u32 maxHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
|
|
u32 curHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_HP);
|
|
|
|
SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, curHP, hpVal);
|
|
}
|
|
else
|
|
{
|
|
u32 maxHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
|
|
|
|
SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, 0, hpVal);
|
|
}
|
|
|
|
gBattleBankFunc[gActiveBank] = CompleteOnHealthbarDone;
|
|
}
|
|
|
|
static void OpponentHandleExpUpdate(void)
|
|
{
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleStatusIconUpdate(void)
|
|
{
|
|
if (!mplay_80342A4(gActiveBank))
|
|
{
|
|
u8 bank;
|
|
|
|
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gEnemyParty[gBattlePartyID[gActiveBank]], HEALTHBOX_STATUS_ICON);
|
|
bank = gActiveBank;
|
|
gBattleSpritesDataPtr->healthBoxesData[bank].statusAnimActive = 0;
|
|
gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation;
|
|
}
|
|
}
|
|
|
|
static void OpponentHandleStatusAnimation(void)
|
|
{
|
|
if (!mplay_80342A4(gActiveBank))
|
|
{
|
|
InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBank][1],
|
|
gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8) | (gBattleBufferA[gActiveBank][4] << 16) | (gBattleBufferA[gActiveBank][5] << 24));
|
|
gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation;
|
|
}
|
|
}
|
|
|
|
static void OpponentHandleStatusXor(void)
|
|
{
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleDataTransfer(void)
|
|
{
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleDMA3Transfer(void)
|
|
{
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandlePlayBGM(void)
|
|
{
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleCmd32(void)
|
|
{
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleTwoReturnValues(void)
|
|
{
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleChosenMonReturnValue(void)
|
|
{
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleOneReturnValue(void)
|
|
{
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleOneReturnValue_Duplicate(void)
|
|
{
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleCmd37(void)
|
|
{
|
|
gUnknown_02022D0C.field_0 = 0;
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleCmd38(void)
|
|
{
|
|
gUnknown_02022D0C.field_0 = gBattleBufferA[gActiveBank][1];
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleCmd39(void)
|
|
{
|
|
gUnknown_02022D0C.flag_x80 = 0;
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleCmd40(void)
|
|
{
|
|
gUnknown_02022D0C.flag_x80 ^= 1;
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleHitAnimation(void)
|
|
{
|
|
if (gSprites[gBankSpriteIds[gActiveBank]].invisible == TRUE)
|
|
{
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
else
|
|
{
|
|
gDoingBattleAnim = TRUE;
|
|
gSprites[gBankSpriteIds[gActiveBank]].data1 = 0;
|
|
DoHitAnimHealthboxEffect(gActiveBank);
|
|
gBattleBankFunc[gActiveBank] = DoHitAnimBlinkSpriteEffect;
|
|
}
|
|
}
|
|
|
|
static void OpponentHandleCmd42(void)
|
|
{
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandlePlaySE(void)
|
|
{
|
|
s8 pan;
|
|
|
|
if (GetBankSide(gActiveBank) == SIDE_PLAYER)
|
|
pan = PAN_SIDE_PLAYER;
|
|
else
|
|
pan = PAN_SIDE_OPPONENT;
|
|
|
|
PlaySE12WithPanning(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8), pan);
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandlePlayFanfareOrBGM(void)
|
|
{
|
|
if (gBattleBufferA[gActiveBank][3])
|
|
{
|
|
BattleStopLowHpSound();
|
|
PlayBGM(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
|
|
}
|
|
else
|
|
{
|
|
PlayFanfare(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
|
|
}
|
|
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleFaintingCry(void)
|
|
{
|
|
u16 species = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES);
|
|
|
|
PlayCry3(species, 25, 5);
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleIntroSlide(void)
|
|
{
|
|
HandleIntroSlide(gBattleBufferA[gActiveBank][1]);
|
|
gUnknown_020243FC |= 1;
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleIntroTrainerBallThrow(void)
|
|
{
|
|
u8 paletteNum;
|
|
u8 taskId;
|
|
|
|
oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
|
|
|
|
gSprites[gBankSpriteIds[gActiveBank]].data0 = 35;
|
|
gSprites[gBankSpriteIds[gActiveBank]].data2 = 280;
|
|
gSprites[gBankSpriteIds[gActiveBank]].data4 = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
|
|
gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80A6EEC;
|
|
|
|
StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBank]], sub_806280C);
|
|
|
|
taskId = CreateTask(sub_8062828, 5);
|
|
gTasks[taskId].data[0] = gActiveBank;
|
|
|
|
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1)
|
|
gTasks[gUnknown_020244B4[gActiveBank]].func = sub_8073C30;
|
|
|
|
gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
|
|
gBattleBankFunc[gActiveBank] = nullsub_26;
|
|
}
|
|
|
|
static void sub_806280C(struct Sprite *sprite)
|
|
{
|
|
FreeTrainerFrontPicPalette(sprite->oam.affineParam);
|
|
FreeSpriteOamMatrix(sprite);
|
|
DestroySprite(sprite);
|
|
}
|
|
|
|
static void sub_8062828(u8 taskId)
|
|
{
|
|
u8 savedActiveBank = gActiveBank;
|
|
|
|
gActiveBank = gTasks[taskId].data[0];
|
|
if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
|
{
|
|
gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
|
|
sub_80613DC(gActiveBank, FALSE);
|
|
}
|
|
else if ((gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS))
|
|
{
|
|
gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
|
|
sub_80613DC(gActiveBank, FALSE);
|
|
}
|
|
else
|
|
{
|
|
gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
|
|
sub_80613DC(gActiveBank, FALSE);
|
|
gActiveBank ^= BIT_MON;
|
|
gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
|
|
sub_80613DC(gActiveBank, FALSE);
|
|
gActiveBank ^= BIT_MON;
|
|
}
|
|
gBattleBankFunc[gActiveBank] = sub_805F560;
|
|
gActiveBank = savedActiveBank;
|
|
DestroyTask(taskId);
|
|
}
|
|
|
|
static void OpponentHandleDrawPartyStatusSummary(void)
|
|
{
|
|
if (gBattleBufferA[gActiveBank][1] != 0 && GetBankSide(gActiveBank) == SIDE_PLAYER)
|
|
{
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
else
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1 = 1;
|
|
|
|
if (gBattleBufferA[gActiveBank][2] != 0)
|
|
{
|
|
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1E < 2)
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1E++;
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1E = 0;
|
|
}
|
|
}
|
|
|
|
gUnknown_020244B4[gActiveBank] = CreatePartyStatusSummarySprites(gActiveBank, (struct HpAndStatus *)&gBattleBufferA[gActiveBank][4], gBattleBufferA[gActiveBank][1], gBattleBufferA[gActiveBank][2]);
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0;
|
|
|
|
if (gBattleBufferA[gActiveBank][2] != 0)
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0x5D;
|
|
|
|
gBattleBankFunc[gActiveBank] = sub_8062A2C;
|
|
}
|
|
}
|
|
|
|
static void sub_8062A2C(void)
|
|
{
|
|
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5++ > 0x5C)
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0;
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
}
|
|
|
|
static void OpponentHandleCmd49(void)
|
|
{
|
|
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1)
|
|
gTasks[gUnknown_020244B4[gActiveBank]].func = sub_8073C30;
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleCmd50(void)
|
|
{
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleSpriteInvisibility(void)
|
|
{
|
|
if (IsBankSpritePresent(gActiveBank))
|
|
{
|
|
gSprites[gBankSpriteIds[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
|
|
CopyBattleSpriteInvisibility(gActiveBank);
|
|
}
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleBattleAnimation(void)
|
|
{
|
|
if (!mplay_80342A4(gActiveBank))
|
|
{
|
|
u8 animationId = gBattleBufferA[gActiveBank][1];
|
|
u16 argument = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
|
|
|
|
if (TryHandleLaunchBattleTableAnimation(gActiveBank, gActiveBank, gActiveBank, animationId, argument))
|
|
OpponentBufferExecCompleted();
|
|
else
|
|
gBattleBankFunc[gActiveBank] = CompleteOnFinishedBattleAnimation;
|
|
}
|
|
}
|
|
|
|
static void OpponentHandleLinkStandbyMsg(void)
|
|
{
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleResetActionMoveSelection(void)
|
|
{
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleCmd55(void)
|
|
{
|
|
if (gBattleTypeFlags & BATTLE_TYPE_LINK && !(gBattleTypeFlags & BATTLE_TYPE_WILD))
|
|
{
|
|
gMain.inBattle = 0;
|
|
gMain.callback1 = gPreBattleCallback1;
|
|
SetMainCallback2(gMain.savedCallback);
|
|
}
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void nullsub_91(void)
|
|
{
|
|
}
|