pokeemerald/src/battle_controller_opponent.c
2017-11-25 18:42:31 +01:00

2034 lines
72 KiB
C

#include "global.h"
#include "battle.h"
#include "battle_controllers.h"
#include "battle_message.h"
#include "battle_interface.h"
#include "battle_anim.h"
#include "battle_link_817C95C.h"
#include "battle_ai_script_commands.h"
#include "pokemon.h"
#include "link.h"
#include "util.h"
#include "main.h"
#include "item.h"
#include "items.h"
#include "songs.h"
#include "sound.h"
#include "moves.h"
#include "window.h"
#include "m4a.h"
#include "palette.h"
#include "task.h"
#include "text.h"
#include "string_util.h"
#include "bg.h"
#include "reshow_battle_screen.h"
#include "rng.h"
#include "pokeball.h"
#include "data2.h"
extern u32 gBattleExecBuffer;
extern u8 gActiveBank;
extern u8 gBankTarget;
extern u8 gAbsentBankFlags;
extern bool8 gDoingBattleAnim;
extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT];
extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200];
extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200];
extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT];
extern struct MusicPlayerInfo gMPlay_BGM;
extern u8 gUnknown_03005D7C[BATTLE_BANKS_COUNT];
extern void (*gBattleBankFunc[BATTLE_BANKS_COUNT])(void);
extern void *gUnknown_020244D8;
extern void *gUnknown_020244DC;
extern u8 gBattleMonForms[BATTLE_BANKS_COUNT];
extern struct SpriteTemplate gUnknown_0202499C;
extern struct UnusedControllerStruct gUnknown_02022D0C;
extern u16 gTrainerBattleOpponent_A;
extern u16 gTrainerBattleOpponent_B;
extern u32 gTransformedPersonalities[BATTLE_BANKS_COUNT];
extern u16 gBattle_BG0_X;
extern u16 gBattle_BG0_Y;
extern u16 gUnknown_020243FC;
extern u8 gUnknown_020244B4[];
extern void (*gPreBattleCallback1)(void);
extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
extern const struct BattleMove gBattleMoves[];
extern void sub_8172EF0(u8 bank, struct Pokemon *mon);
extern void sub_806A068(u16, u8);
extern void sub_81A57E4(u8 bank, u16 stringId);
extern u8 sub_81A4CB0(void);
extern u8 sub_81D5588(u16 trainerId);
extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId);
extern u8 GetEreaderTrainerFrontSpriteId(void);
// this file's functions
static void OpponentHandleGetMonData(void);
static void OpponentHandleGetRawMonData(void);
static void OpponentHandleSetMonData(void);
static void OpponentHandleSetRawMonData(void);
static void OpponentHandleLoadMonSprite(void);
static void OpponentHandleSwitchInAnim(void);
static void OpponentHandleReturnMonToBall(void);
static void OpponentHandleDrawTrainerPic(void);
static void OpponentHandleTrainerSlide(void);
static void OpponentHandleTrainerSlideBack(void);
static void OpponentHandleFaintAnimation(void);
static void OpponentHandlePaletteFade(void);
static void OpponentHandleSuccessBallThrowAnim(void);
static void OpponentHandleBallThrow(void);
static void OpponentHandlePause(void);
static void OpponentHandleMoveAnimation(void);
static void OpponentHandlePrintString(void);
static void OpponentHandlePrintSelectionString(void);
static void OpponentHandleChooseAction(void);
static void OpponentHandleUnknownYesNoBox(void);
static void OpponentHandleChooseMove(void);
static void OpponentHandleChooseItem(void);
static void OpponentHandleChoosePokemon(void);
static void OpponentHandleCmd23(void);
static void OpponentHandleHealthBarUpdate(void);
static void OpponentHandleExpUpdate(void);
static void OpponentHandleStatusIconUpdate(void);
static void OpponentHandleStatusAnimation(void);
static void OpponentHandleStatusXor(void);
static void OpponentHandleDataTransfer(void);
static void OpponentHandleDMA3Transfer(void);
static void OpponentHandlePlayBGM(void);
static void OpponentHandleCmd32(void);
static void OpponentHandleTwoReturnValues(void);
static void OpponentHandleChosenMonReturnValue(void);
static void OpponentHandleOneReturnValue(void);
static void OpponentHandleOneReturnValue_Duplicate(void);
static void OpponentHandleCmd37(void);
static void OpponentHandleCmd38(void);
static void OpponentHandleCmd39(void);
static void OpponentHandleCmd40(void);
static void OpponentHandleHitAnimation(void);
static void OpponentHandleCmd42(void);
static void OpponentHandlePlaySE(void);
static void OpponentHandlePlayFanfareOrBGM(void);
static void OpponentHandleFaintingCry(void);
static void OpponentHandleIntroSlide(void);
static void OpponentHandleIntroTrainerBallThrow(void);
static void OpponentHandleDrawPartyStatusSummary(void);
static void OpponentHandleCmd49(void);
static void OpponentHandleCmd50(void);
static void OpponentHandleSpriteInvisibility(void);
static void OpponentHandleBattleAnimation(void);
static void OpponentHandleLinkStandbyMsg(void);
static void OpponentHandleResetActionMoveSelection(void);
static void OpponentHandleCmd55(void);
static void nullsub_91(void);
static void OpponentBufferRunCommand(void);
static void OpponentBufferExecCompleted(void);
static void sub_805FC80(void);
static u32 GetOpponentMonData(u8 monId, u8 *dst);
static void SetOpponentMonData(u8 monId);
static void sub_80613DC(u8 bank, bool8 dontClearSubstituteBit);
static void DoSwitchOutAnimation(void);
static void OpponentDoMoveAnimation(void);
static void sub_806280C(struct Sprite *sprite);
static void sub_8062828(u8 taskId);
static void sub_8062A2C(void);
static void (*const sOpponentBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
{
OpponentHandleGetMonData,
OpponentHandleGetRawMonData,
OpponentHandleSetMonData,
OpponentHandleSetRawMonData,
OpponentHandleLoadMonSprite,
OpponentHandleSwitchInAnim,
OpponentHandleReturnMonToBall,
OpponentHandleDrawTrainerPic,
OpponentHandleTrainerSlide,
OpponentHandleTrainerSlideBack,
OpponentHandleFaintAnimation,
OpponentHandlePaletteFade,
OpponentHandleSuccessBallThrowAnim,
OpponentHandleBallThrow,
OpponentHandlePause,
OpponentHandleMoveAnimation,
OpponentHandlePrintString,
OpponentHandlePrintSelectionString,
OpponentHandleChooseAction,
OpponentHandleUnknownYesNoBox,
OpponentHandleChooseMove,
OpponentHandleChooseItem,
OpponentHandleChoosePokemon,
OpponentHandleCmd23,
OpponentHandleHealthBarUpdate,
OpponentHandleExpUpdate,
OpponentHandleStatusIconUpdate,
OpponentHandleStatusAnimation,
OpponentHandleStatusXor,
OpponentHandleDataTransfer,
OpponentHandleDMA3Transfer,
OpponentHandlePlayBGM,
OpponentHandleCmd32,
OpponentHandleTwoReturnValues,
OpponentHandleChosenMonReturnValue,
OpponentHandleOneReturnValue,
OpponentHandleOneReturnValue_Duplicate,
OpponentHandleCmd37,
OpponentHandleCmd38,
OpponentHandleCmd39,
OpponentHandleCmd40,
OpponentHandleHitAnimation,
OpponentHandleCmd42,
OpponentHandlePlaySE,
OpponentHandlePlayFanfareOrBGM,
OpponentHandleFaintingCry,
OpponentHandleIntroSlide,
OpponentHandleIntroTrainerBallThrow,
OpponentHandleDrawPartyStatusSummary,
OpponentHandleCmd49,
OpponentHandleCmd50,
OpponentHandleSpriteInvisibility,
OpponentHandleBattleAnimation,
OpponentHandleLinkStandbyMsg,
OpponentHandleResetActionMoveSelection,
OpponentHandleCmd55,
nullsub_91
};
// unknown unused data
static const u8 sUnknown_0831C7AC[] = {0xB0, 0xB0, 0xC8, 0x98, 0x28, 0x28, 0x28, 0x20};
static void nullsub_26(void)
{
}
void SetControllerToOpponent(void)
{
gBattleBankFunc[gActiveBank] = OpponentBufferRunCommand;
}
static void OpponentBufferRunCommand(void)
{
if (gBattleExecBuffer & gBitTable[gActiveBank])
{
if (gBattleBufferA[gActiveBank][0] < ARRAY_COUNT(sOpponentBufferCommands))
sOpponentBufferCommands[gBattleBufferA[gActiveBank][0]]();
else
OpponentBufferExecCompleted();
}
}
static void CompleteOnBankSpriteCallbackDummy(void)
{
if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
OpponentBufferExecCompleted();
}
static void CompleteOnBankSpriteCallbackDummy2(void)
{
if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
OpponentBufferExecCompleted();
}
static void sub_805F240(void)
{
if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
{
FreeTrainerFrontPicPalette(gSprites[gBankSpriteIds[gActiveBank]].oam.affineParam);
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
OpponentBufferExecCompleted();
}
}
static void sub_805F2A8(void)
{
if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 == 0xFF)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 0;
OpponentBufferExecCompleted();
}
}
static void sub_805F2F0(void)
{
bool8 var = FALSE;
bool8 var2;
if (!IsDoubleBattle() || ((IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)) || (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)))
{
if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy)
var = TRUE;
var2 = FALSE;
}
else
{
if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy
&& gSprites[gHealthBoxesIds[gActiveBank ^ BIT_MON]].callback == SpriteCallbackDummy)
var = TRUE;
var2 = TRUE;
}
gUnknown_020244D8 = &gBattleSpritesDataPtr->healthBoxesData[gActiveBank];
gUnknown_020244DC = &gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON];
if (var)
{
if (var2 == TRUE)
{
if (var2 && gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 && gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0;
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0;
gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80 = 0;
gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1 = 0;
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
}
else
return;
}
else if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1)
{
if (GetBankIdentity(gActiveBank) == 3)
{
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80 == 0 && gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1 == 0)
{
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
}
else
return;
}
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0;
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0;
}
else
return;
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 3;
gBattleBankFunc[gActiveBank] = sub_805F2A8;
}
}
static void sub_805F560(void)
{
bool32 sp = FALSE;
bool32 r10 = FALSE;
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x8 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1)
sub_8172EF0(gActiveBank, &gEnemyParty[gBattlePartyID[gActiveBank]]);
if (!(gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) && !(gBattleTypeFlags & BATTLE_TYPE_MULTI) && IsDoubleBattle() && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x8 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1)
sub_8172EF0(gActiveBank ^ BIT_MON, &gEnemyParty[gBattlePartyID[gActiveBank ^ BIT_MON]]);
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x8 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x8)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80)
{
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank ^ BIT_MON], &gEnemyParty[gBattlePartyID[gActiveBank ^ BIT_MON]], HEALTHBOX_ALL);
sub_8076918(gActiveBank ^ BIT_MON);
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank ^ BIT_MON]);
}
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gEnemyParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL);
sub_8076918(gActiveBank);
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
}
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80 = 1;
}
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x40
&& gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x40
&& !IsCryPlayingOrClearCrySongs())
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20)
{
if (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK)
{
if (GetBankIdentity(gActiveBank) == 1)
m4aMPlayContinue(&gMPlay_BGM);
}
else
m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x100);
}
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20 = 1;
sp = TRUE;
}
if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
{
if (gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy
&& gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
{
r10 = TRUE;
}
}
else
{
if (gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy
&& gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy
&& gSprites[gUnknown_03005D7C[gActiveBank ^ BIT_MON]].callback == SpriteCallbackDummy
&& gSprites[gBankSpriteIds[gActiveBank ^ BIT_MON]].callback == SpriteCallbackDummy)
{
r10 = TRUE;
}
}
if (sp && r10)
{
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank ^ BIT_MON]]);
SetBankEnemyShadowSpriteCallback(gActiveBank ^ BIT_MON, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank ^ BIT_MON]], MON_DATA_SPECIES));
}
DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank]]);
SetBankEnemyShadowSpriteCallback(gActiveBank, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES));
gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20 = 0;
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80 = 0;
gBattleBankFunc[gActiveBank] = sub_805F2F0;
}
}
static void sub_805F994(void)
{
if (gSprites[gBankSpriteIds[gActiveBank]].pos2.x == 0 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1)
sub_8172EF0(gActiveBank, &gEnemyParty[gBattlePartyID[gActiveBank]]);
if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy && gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0;
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0;
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
OpponentBufferExecCompleted();
}
}
static void CompleteOnHealthbarDone(void)
{
s16 hpValue = sub_8074AA0(gActiveBank, gHealthBoxesIds[gActiveBank], HEALTH_BAR, 0);
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
if (hpValue != -1)
{
UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBank], hpValue, HP_CURRENT);
}
else
OpponentBufferExecCompleted();
}
static void sub_805FAC4(void)
{
if (!gSprites[gBankSpriteIds[gActiveBank]].inUse)
{
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
OpponentBufferExecCompleted();
}
}
static void sub_805FB08(void)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
{
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
EnemyShadowCallbackToSetInvisible(gActiveBank);
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
OpponentBufferExecCompleted();
}
}
static void CompleteOnInactiveTextPrinter(void)
{
if (!IsTextPrinterActive(0))
OpponentBufferExecCompleted();
}
static void DoHitAnimBlinkSpriteEffect(void)
{
u8 spriteId = gBankSpriteIds[gActiveBank];
if (gSprites[spriteId].data1 == 32)
{
gSprites[spriteId].data1 = 0;
gSprites[spriteId].invisible = 0;
gDoingBattleAnim = FALSE;
OpponentBufferExecCompleted();
}
else
{
if ((gSprites[spriteId].data1 % 4) == 0)
gSprites[spriteId].invisible ^= 1;
gSprites[spriteId].data1++;
}
}
static void sub_805FC10(void)
{
if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy)
{
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
gBattleBankFunc[gActiveBank] = sub_805FC80;
}
}
static void sub_805FC80(void)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive && !IsCryPlayingOrClearCrySongs())
{
if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy || gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy_2)
{
m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x100);
OpponentBufferExecCompleted();
}
}
}
static void sub_805FD00(void)
{
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0;
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0;
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 0);
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gEnemyParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL);
sub_8076918(gActiveBank);
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
CopyBattleSpriteInvisibility(gActiveBank);
gBattleBankFunc[gActiveBank] = sub_805FC10;
}
}
static void sub_805FDF0(void)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x8)
sub_8172EF0(gActiveBank, &gEnemyParty[gBattlePartyID[gActiveBank]]);
if (gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x8)
{
DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank]]);
SetBankEnemyShadowSpriteCallback(gActiveBank, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES));
gBattleBankFunc[gActiveBank] = sub_805FD00;
}
}
static void CompleteOnFinishedStatusAnimation(void)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].statusAnimActive)
OpponentBufferExecCompleted();
}
static void CompleteOnFinishedBattleAnimation(void)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animFromTableActive)
OpponentBufferExecCompleted();
}
static void OpponentBufferExecCompleted(void)
{
gBattleBankFunc[gActiveBank] = OpponentBufferRunCommand;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
u8 playerId = GetMultiplayerId();
PrepareBufferDataTransferLink(2, 4, &playerId);
gBattleBufferA[gActiveBank][0] = CONTROLLER_TERMINATOR_NOP;
}
else
{
gBattleExecBuffer &= ~gBitTable[gActiveBank];
}
}
static void OpponentHandleGetMonData(void)
{
u8 monData[sizeof(struct Pokemon) * 2 + 56]; // this allows to get full data of two pokemon, trying to get more will result in overwriting data
u32 size = 0;
u8 monToCheck;
s32 i;
if (gBattleBufferA[gActiveBank][2] == 0)
{
size += GetOpponentMonData(gBattlePartyID[gActiveBank], monData);
}
else
{
monToCheck = gBattleBufferA[gActiveBank][2];
for (i = 0; i < 6; i++)
{
if (monToCheck & 1)
size += GetOpponentMonData(i, monData + size);
monToCheck >>= 1;
}
}
EmitDataTransfer(1, size, monData);
OpponentBufferExecCompleted();
}
static u32 GetOpponentMonData(u8 monId, u8 *dst)
{
struct BattlePokemon battleMon;
struct MovePpInfo moveData;
u8 nickname[20];
u8 *src;
s16 data16;
u32 data32;
s32 size = 0;
switch (gBattleBufferA[gActiveBank][1])
{
case REQUEST_ALL_BATTLE:
battleMon.species = GetMonData(&gEnemyParty[monId], MON_DATA_SPECIES);
battleMon.item = GetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM);
for (size = 0; size < 4; size++)
{
battleMon.moves[size] = GetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + size);
battleMon.pp[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + size);
}
battleMon.ppBonuses = GetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES);
battleMon.friendship = GetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP);
battleMon.experience = GetMonData(&gEnemyParty[monId], MON_DATA_EXP);
battleMon.hpIV = GetMonData(&gEnemyParty[monId], MON_DATA_HP_IV);
battleMon.attackIV = GetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV);
battleMon.defenseIV = GetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV);
battleMon.speedIV = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV);
battleMon.spAttackIV = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV);
battleMon.spDefenseIV = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV);
battleMon.personality = GetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY);
battleMon.status1 = GetMonData(&gEnemyParty[monId], MON_DATA_STATUS);
battleMon.level = GetMonData(&gEnemyParty[monId], MON_DATA_LEVEL);
battleMon.hp = GetMonData(&gEnemyParty[monId], MON_DATA_HP);
battleMon.maxHP = GetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP);
battleMon.attack = GetMonData(&gEnemyParty[monId], MON_DATA_ATK);
battleMon.defense = GetMonData(&gEnemyParty[monId], MON_DATA_DEF);
battleMon.speed = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED);
battleMon.spAttack = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK);
battleMon.spDefense = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF);
battleMon.isEgg = GetMonData(&gEnemyParty[monId], MON_DATA_IS_EGG);
battleMon.altAbility = GetMonData(&gEnemyParty[monId], MON_DATA_ALT_ABILITY);
battleMon.otId = GetMonData(&gEnemyParty[monId], MON_DATA_OT_ID);
GetMonData(&gEnemyParty[monId], MON_DATA_NICKNAME, nickname);
StringCopy10(battleMon.nickname, nickname);
GetMonData(&gEnemyParty[monId], MON_DATA_OT_NAME, battleMon.otName);
src = (u8 *)&battleMon;
for (size = 0; size < sizeof(battleMon); size++)
dst[size] = src[size];
break;
case REQUEST_SPECIES_BATTLE:
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_SPECIES);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_HELDITEM_BATTLE:
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_MOVES_PP_BATTLE:
for (size = 0; size < 4; size++)
{
moveData.moves[size] = GetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + size);
moveData.pp[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + size);
}
moveData.ppBonuses = GetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES);
src = (u8*)(&moveData);
for (size = 0; size < sizeof(moveData); size++)
dst[size] = src[size];
break;
case REQUEST_MOVE1_BATTLE:
case REQUEST_MOVE2_BATTLE:
case REQUEST_MOVE3_BATTLE:
case REQUEST_MOVE4_BATTLE:
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_PP_DATA_BATTLE:
for (size = 0; size < 4; size++)
dst[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + size);
dst[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES);
size++;
break;
case REQUEST_PPMOVE1_BATTLE:
case REQUEST_PPMOVE2_BATTLE:
case REQUEST_PPMOVE3_BATTLE:
case REQUEST_PPMOVE4_BATTLE:
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE);
size = 1;
break;
case REQUEST_OTID_BATTLE:
data32 = GetMonData(&gEnemyParty[monId], MON_DATA_OT_ID);
dst[0] = (data32 & 0x000000FF);
dst[1] = (data32 & 0x0000FF00) >> 8;
dst[2] = (data32 & 0x00FF0000) >> 16;
size = 3;
break;
case REQUEST_EXP_BATTLE:
data32 = GetMonData(&gEnemyParty[monId], MON_DATA_EXP);
dst[0] = (data32 & 0x000000FF);
dst[1] = (data32 & 0x0000FF00) >> 8;
dst[2] = (data32 & 0x00FF0000) >> 16;
size = 3;
break;
case REQUEST_HP_EV_BATTLE:
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_HP_EV);
size = 1;
break;
case REQUEST_ATK_EV_BATTLE:
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_ATK_EV);
size = 1;
break;
case REQUEST_DEF_EV_BATTLE:
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_DEF_EV);
size = 1;
break;
case REQUEST_SPEED_EV_BATTLE:
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED_EV);
size = 1;
break;
case REQUEST_SPATK_EV_BATTLE:
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK_EV);
size = 1;
break;
case REQUEST_SPDEF_EV_BATTLE:
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_EV);
size = 1;
break;
case REQUEST_FRIENDSHIP_BATTLE:
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP);
size = 1;
break;
case REQUEST_POKERUS_BATTLE:
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_POKERUS);
size = 1;
break;
case REQUEST_MET_LOCATION_BATTLE:
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_MET_LOCATION);
size = 1;
break;
case REQUEST_MET_LEVEL_BATTLE:
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_MET_LEVEL);
size = 1;
break;
case REQUEST_MET_GAME_BATTLE:
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_MET_GAME);
size = 1;
break;
case REQUEST_POKEBALL_BATTLE:
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_POKEBALL);
size = 1;
break;
case REQUEST_ALL_IVS_BATTLE:
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_HP_IV);
dst[1] = GetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV);
dst[2] = GetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV);
dst[3] = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV);
dst[4] = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV);
dst[5] = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV);
size = 6;
break;
case REQUEST_HP_IV_BATTLE:
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_HP_IV);
size = 1;
break;
case REQUEST_ATK_IV_BATTLE:
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV);
size = 1;
break;
case REQUEST_DEF_IV_BATTLE:
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV);
size = 1;
break;
case REQUEST_SPEED_IV_BATTLE:
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV);
size = 1;
break;
case REQUEST_SPATK_IV_BATTLE:
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV);
size = 1;
break;
case REQUEST_SPDEF_IV_BATTLE:
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV);
size = 1;
break;
case REQUEST_PERSONALITY_BATTLE:
data32 = GetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY);
dst[0] = (data32 & 0x000000FF);
dst[1] = (data32 & 0x0000FF00) >> 8;
dst[2] = (data32 & 0x00FF0000) >> 16;
dst[3] = (data32 & 0xFF000000) >> 24;
size = 4;
break;
case REQUEST_CHECKSUM_BATTLE:
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_CHECKSUM);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_STATUS_BATTLE:
data32 = GetMonData(&gEnemyParty[monId], MON_DATA_STATUS);
dst[0] = (data32 & 0x000000FF);
dst[1] = (data32 & 0x0000FF00) >> 8;
dst[2] = (data32 & 0x00FF0000) >> 16;
dst[3] = (data32 & 0xFF000000) >> 24;
size = 4;
break;
case REQUEST_LEVEL_BATTLE:
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_LEVEL);
size = 1;
break;
case REQUEST_HP_BATTLE:
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_HP);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_MAX_HP_BATTLE:
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_ATK_BATTLE:
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_ATK);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_DEF_BATTLE:
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_DEF);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_SPEED_BATTLE:
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_SPATK_BATTLE:
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_SPDEF_BATTLE:
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_COOL_BATTLE:
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_COOL);
size = 1;
break;
case REQUEST_BEAUTY_BATTLE:
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY);
size = 1;
break;
case REQUEST_CUTE_BATTLE:
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_CUTE);
size = 1;
break;
case REQUEST_SMART_BATTLE:
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SMART);
size = 1;
break;
case REQUEST_TOUGH_BATTLE:
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_TOUGH);
size = 1;
break;
case REQUEST_SHEEN_BATTLE:
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SHEEN);
size = 1;
break;
case REQUEST_COOL_RIBBON_BATTLE:
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_COOL_RIBBON);
size = 1;
break;
case REQUEST_BEAUTY_RIBBON_BATTLE:
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY_RIBBON);
size = 1;
break;
case REQUEST_CUTE_RIBBON_BATTLE:
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_CUTE_RIBBON);
size = 1;
break;
case REQUEST_SMART_RIBBON_BATTLE:
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SMART_RIBBON);
size = 1;
break;
case REQUEST_TOUGH_RIBBON_BATTLE:
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_TOUGH_RIBBON);
size = 1;
break;
}
return size;
}
static void OpponentHandleGetRawMonData(void)
{
struct BattlePokemon battleMon;
u8 *src = (u8 *)&gEnemyParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1];
u8 *dst = (u8 *)&battleMon + gBattleBufferA[gActiveBank][1];
u8 i;
for (i = 0; i < gBattleBufferA[gActiveBank][2]; i++)
dst[i] = src[i];
EmitDataTransfer(1, gBattleBufferA[gActiveBank][2], dst);
OpponentBufferExecCompleted();
}
static void OpponentHandleSetMonData(void)
{
u8 monToCheck;
u8 i;
if (gBattleBufferA[gActiveBank][2] == 0)
{
SetOpponentMonData(gBattlePartyID[gActiveBank]);
}
else
{
monToCheck = gBattleBufferA[gActiveBank][2];
for (i = 0; i < 6; i++)
{
if (monToCheck & 1)
SetOpponentMonData(i);
monToCheck >>= 1;
}
}
OpponentBufferExecCompleted();
}
static void SetOpponentMonData(u8 monId)
{
struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBank][3];
struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBank][3];
s32 i;
switch (gBattleBufferA[gActiveBank][1])
{
case REQUEST_ALL_BATTLE:
{
u8 iv;
SetMonData(&gEnemyParty[monId], MON_DATA_SPECIES, &battlePokemon->species);
SetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM, &battlePokemon->item);
for (i = 0; i < 4; i++)
{
SetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + i, &battlePokemon->moves[i]);
SetMonData(&gEnemyParty[monId], MON_DATA_PP1 + i, &battlePokemon->pp[i]);
}
SetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES, &battlePokemon->ppBonuses);
SetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP, &battlePokemon->friendship);
SetMonData(&gEnemyParty[monId], MON_DATA_EXP, &battlePokemon->experience);
iv = battlePokemon->hpIV;
SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &iv);
iv = battlePokemon->attackIV;
SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &iv);
iv = battlePokemon->defenseIV;
SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &iv);
iv = battlePokemon->speedIV;
SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &iv);
iv = battlePokemon->spAttackIV;
SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &iv);
iv = battlePokemon->spDefenseIV;
SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &iv);
SetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY, &battlePokemon->personality);
SetMonData(&gEnemyParty[monId], MON_DATA_STATUS, &battlePokemon->status1);
SetMonData(&gEnemyParty[monId], MON_DATA_LEVEL, &battlePokemon->level);
SetMonData(&gEnemyParty[monId], MON_DATA_HP, &battlePokemon->hp);
SetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP, &battlePokemon->maxHP);
SetMonData(&gEnemyParty[monId], MON_DATA_ATK, &battlePokemon->attack);
SetMonData(&gEnemyParty[monId], MON_DATA_DEF, &battlePokemon->defense);
SetMonData(&gEnemyParty[monId], MON_DATA_SPEED, &battlePokemon->speed);
SetMonData(&gEnemyParty[monId], MON_DATA_SPATK, &battlePokemon->spAttack);
SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF, &battlePokemon->spDefense);
}
break;
case REQUEST_SPECIES_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_HELDITEM_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_MOVES_PP_BATTLE:
for (i = 0; i < 4; i++)
{
SetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + i, &moveData->moves[i]);
SetMonData(&gEnemyParty[monId], MON_DATA_PP1 + i, &moveData->pp[i]);
}
SetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES, &moveData->ppBonuses);
break;
case REQUEST_MOVE1_BATTLE:
case REQUEST_MOVE2_BATTLE:
case REQUEST_MOVE3_BATTLE:
case REQUEST_MOVE4_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_PP_DATA_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBank][3]);
SetMonData(&gEnemyParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBank][4]);
SetMonData(&gEnemyParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBank][5]);
SetMonData(&gEnemyParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBank][6]);
SetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBank][7]);
break;
case REQUEST_PPMOVE1_BATTLE:
case REQUEST_PPMOVE2_BATTLE:
case REQUEST_PPMOVE3_BATTLE:
case REQUEST_PPMOVE4_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_OTID_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_EXP_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_HP_EV_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_ATK_EV_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_DEF_EV_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_SPEED_EV_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_SPATK_EV_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_SPDEF_EV_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_FRIENDSHIP_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_POKERUS_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_MET_LOCATION_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_MET_LEVEL_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_MET_GAME_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_POKEBALL_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_ALL_IVS_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][4]);
SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][5]);
SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][6]);
SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][7]);
SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][8]);
break;
case REQUEST_HP_IV_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_ATK_IV_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_DEF_IV_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_SPEED_IV_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_SPATK_IV_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_SPDEF_IV_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_PERSONALITY_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_CHECKSUM_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_STATUS_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_LEVEL_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_HP_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_MAX_HP_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_ATK_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_DEF_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_SPEED_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_SPATK_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_SPDEF_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_COOL_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_BEAUTY_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_CUTE_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_SMART_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_TOUGH_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_SHEEN_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_COOL_RIBBON_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_BEAUTY_RIBBON_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_CUTE_RIBBON_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_SMART_RIBBON_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_TOUGH_RIBBON_BATTLE:
SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBank][3]);
break;
}
}
static void OpponentHandleSetRawMonData(void)
{
u8 *dst = (u8 *)&gEnemyParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1];
u8 i;
for (i = 0; i < gBattleBufferA[gActiveBank][2]; i++)
dst[i] = gBattleBufferA[gActiveBank][3 + i];
OpponentBufferExecCompleted();
}
static void OpponentHandleLoadMonSprite(void)
{
u16 species = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES);
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[gActiveBank]], gActiveBank);
sub_806A068(species, GetBankIdentity(gActiveBank));
gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C,
sub_80A5C6C(gActiveBank, 2),
GetBankSpriteDefault_Y(gActiveBank),
sub_80A82E4(gActiveBank));
gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240;
gSprites[gBankSpriteIds[gActiveBank]].data0 = gActiveBank;
gSprites[gBankSpriteIds[gActiveBank]].data2 = species;
gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], gBattleMonForms[gActiveBank]);
SetBankEnemyShadowSpriteCallback(gActiveBank, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES));
gBattleBankFunc[gActiveBank] = sub_805F994;
}
static void OpponentHandleSwitchInAnim(void)
{
*(gBattleStruct->monToSwitchIntoId + gActiveBank) = 6;
gBattlePartyID[gActiveBank] = gBattleBufferA[gActiveBank][1];
sub_80613DC(gActiveBank, gBattleBufferA[gActiveBank][2]);
gBattleBankFunc[gActiveBank] = sub_805FDF0;
}
static void sub_80613DC(u8 bank, bool8 dontClearSubstituteBit)
{
u16 species;
ClearTemporarySpeciesSpriteData(bank, dontClearSubstituteBit);
gBattlePartyID[bank] = gBattleBufferA[bank][1];
species = GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714);
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[bank]], bank);
sub_806A068(species, GetBankIdentity(bank));
gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C,
sub_80A5C6C(bank, 2),
GetBankSpriteDefault_Y(bank),
sub_80A82E4(bank));
gSprites[gBankSpriteIds[bank]].data0 = bank;
gSprites[gBankSpriteIds[bank]].data2 = species;
gSprites[gUnknown_03005D7C[bank]].data1 = gBankSpriteIds[bank];
gSprites[gUnknown_03005D7C[bank]].data2 = bank;
gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
gSprites[gBankSpriteIds[bank]].invisible = TRUE;
gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
gSprites[gUnknown_03005D7C[bank]].data0 = sub_80753E8(0, 0xFE);
}
static void OpponentHandleReturnMonToBall(void)
{
if (gBattleBufferA[gActiveBank][1] == 0)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
gBattleBankFunc[gActiveBank] = DoSwitchOutAnimation;
}
else
{
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
EnemyShadowCallbackToSetInvisible(gActiveBank);
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
OpponentBufferExecCompleted();
}
}
static void DoSwitchOutAnimation(void)
{
switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState)
{
case 0:
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
break;
case 1:
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_OPPONENT_MON);
gBattleBankFunc[gActiveBank] = sub_805FB08;
}
break;
}
}
static void OpponentHandleDrawTrainerPic(void)
{
u32 trainerPicId;
s16 xPos;
if (gBattleTypeFlags & BATTLE_TYPE_SECRET_BASE)
{
trainerPicId = GetSecretBaseTrainerPicIndex();
}
else if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_3FE)
{
trainerPicId = sub_81A4CB0();
}
else if (gBattleTypeFlags & BATTLE_TYPE_x4000000)
{
if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
{
if (gActiveBank == 1)
trainerPicId = sub_81D5588(gTrainerBattleOpponent_A);
else
trainerPicId = sub_81D5588(gTrainerBattleOpponent_B);
}
else
{
trainerPicId = sub_81D5588(gTrainerBattleOpponent_A);
}
}
else if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
{
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
{
if (gActiveBank == 1)
trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_A);
else
trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_B);
}
else
{
trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_A);
}
}
else if (gBattleTypeFlags & BATTLE_TYPE_EREADER_TRAINER)
{
trainerPicId = GetEreaderTrainerFrontSpriteId();
}
else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
{
if (gActiveBank != 1)
trainerPicId = gTrainers[gTrainerBattleOpponent_B].trainerPic;
else
trainerPicId = gTrainers[gTrainerBattleOpponent_A].trainerPic;
}
else
{
trainerPicId = gTrainers[gTrainerBattleOpponent_A].trainerPic;
}
if (gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_TWO_OPPONENTS))
{
if ((GetBankIdentity(gActiveBank) & BIT_MON) != 0) // second mon
xPos = 152;
else // first mon
xPos = 200;
}
else
{
xPos = 176;
}
DecompressTrainerFrontPic(trainerPicId, gActiveBank);
sub_806A12C(trainerPicId, GetBankIdentity(gActiveBank));
gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C,
xPos,
(8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40,
sub_80A82E4(gActiveBank));
gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240;
gSprites[gBankSpriteIds[gActiveBank]].data0 = 2;
gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
gSprites[gBankSpriteIds[gActiveBank]].oam.affineParam = trainerPicId;
gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC;
gBattleBankFunc[gActiveBank] = CompleteOnBankSpriteCallbackDummy;
}
static void OpponentHandleTrainerSlide(void)
{
u32 trainerPicId;
if (gBattleTypeFlags & BATTLE_TYPE_SECRET_BASE)
{
trainerPicId = GetSecretBaseTrainerPicIndex();
}
else if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_3FE)
{
trainerPicId = sub_81A4CB0();
}
else if (gBattleTypeFlags & BATTLE_TYPE_x4000000)
{
if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
{
if (gActiveBank == 1)
trainerPicId = sub_81D5588(gTrainerBattleOpponent_A);
else
trainerPicId = sub_81D5588(gTrainerBattleOpponent_B);
}
else
{
trainerPicId = sub_81D5588(gTrainerBattleOpponent_A);
}
}
else if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
{
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
{
if (gActiveBank == 1)
trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_A);
else
trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_B);
}
else
{
trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_A);
}
}
else if (gBattleTypeFlags & BATTLE_TYPE_EREADER_TRAINER)
{
trainerPicId = GetEreaderTrainerFrontSpriteId();
}
else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
{
if (gActiveBank != 1)
trainerPicId = gTrainers[gTrainerBattleOpponent_B].trainerPic;
else
trainerPicId = gTrainers[gTrainerBattleOpponent_A].trainerPic;
}
else
{
trainerPicId = gTrainers[gTrainerBattleOpponent_A].trainerPic;
}
DecompressTrainerFrontPic(trainerPicId, gActiveBank);
sub_806A12C(trainerPicId, GetBankIdentity(gActiveBank));
gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, 176, (8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40, 0x1E);
gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 96;
gSprites[gBankSpriteIds[gActiveBank]].pos1.x += 32;
gSprites[gBankSpriteIds[gActiveBank]].data0 = -2;
gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
gSprites[gBankSpriteIds[gActiveBank]].oam.affineParam = trainerPicId;
gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC;
gBattleBankFunc[gActiveBank] = CompleteOnBankSpriteCallbackDummy2;
}
static void OpponentHandleTrainerSlideBack(void)
{
oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
gSprites[gBankSpriteIds[gActiveBank]].data0 = 35;
gSprites[gBankSpriteIds[gActiveBank]].data2 = 280;
gSprites[gBankSpriteIds[gActiveBank]].data4 = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80A6EEC;
StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBank]], SpriteCallbackDummy);
gBattleBankFunc[gActiveBank] = sub_805F240;
}
static void OpponentHandleFaintAnimation(void)
{
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState == 0)
{
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState++;
}
else
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
PlaySE12WithPanning(SE_POKE_DEAD, PAN_SIDE_OPPONENT);
gSprites[gBankSpriteIds[gActiveBank]].callback = sub_8039934;
gBattleBankFunc[gActiveBank] = sub_805FAC4;
}
}
}
static void OpponentHandlePaletteFade(void)
{
OpponentBufferExecCompleted();
}
static void OpponentHandleSuccessBallThrowAnim(void)
{
OpponentBufferExecCompleted();
}
static void OpponentHandleBallThrow(void)
{
OpponentBufferExecCompleted();
}
static void OpponentHandlePause(void)
{
OpponentBufferExecCompleted();
}
static void OpponentHandleMoveAnimation(void)
{
if (!mplay_80342A4(gActiveBank))
{
u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8);
gAnimMoveTurn = gBattleBufferA[gActiveBank][3];
gAnimMovePower = gBattleBufferA[gActiveBank][4] | (gBattleBufferA[gActiveBank][5] << 8);
gAnimMoveDmg = gBattleBufferA[gActiveBank][6] | (gBattleBufferA[gActiveBank][7] << 8) | (gBattleBufferA[gActiveBank][8] << 16) | (gBattleBufferA[gActiveBank][9] << 24);
gAnimFriendship = gBattleBufferA[gActiveBank][10];
gWeatherMoveAnim = gBattleBufferA[gActiveBank][12] | (gBattleBufferA[gActiveBank][13] << 8);
gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBank][16];
gTransformedPersonalities[gActiveBank] = gAnimDisableStructPtr->transformedMonPersonality;
if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE
{
OpponentBufferExecCompleted();
}
else
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
gBattleBankFunc[gActiveBank] = OpponentDoMoveAnimation;
}
}
}
static void OpponentDoMoveAnimation(void)
{
u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8);
u8 multihit = gBattleBufferA[gActiveBank][11];
switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState)
{
case 0:
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute
&& !gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8)
{
gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 1;
InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
}
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
break;
case 1:
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
{
sub_805EB9C(0);
DoMoveAnim(move);
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 2;
}
break;
case 2:
gAnimScriptCallback();
if (!gAnimScriptActive)
{
sub_805EB9C(1);
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute && multihit < 2)
{
InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 0;
}
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 3;
}
break;
case 3:
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
{
CopyAllBattleSpritesInvisibilities();
TrySetBehindSubstituteSpriteBit(gActiveBank, gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
OpponentBufferExecCompleted();
}
break;
}
}
static void OpponentHandlePrintString(void)
{
u16 *stringId;
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
stringId = (u16*)(&gBattleBufferA[gActiveBank][2]);
BufferStringBattle(*stringId);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
gBattleBankFunc[gActiveBank] = CompleteOnInactiveTextPrinter;
sub_81A57E4(gActiveBank, *stringId);
}
static void OpponentHandlePrintSelectionString(void)
{
OpponentBufferExecCompleted();
}
static void OpponentHandleChooseAction(void)
{
AI_TrySwitchOrUseItem();
OpponentBufferExecCompleted();
}
static void OpponentHandleUnknownYesNoBox(void)
{
OpponentBufferExecCompleted();
}
static void OpponentHandleChooseMove(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
EmitTwoReturnValues(1, 10, ChooseMoveAndTargetInBattlePalace());
OpponentBufferExecCompleted();
}
else
{
u8 chosenMoveId;
struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBank][4]);
if (gBattleTypeFlags & (BATTLE_TYPE_TRAINER | BATTLE_TYPE_FIRST_BATTLE | BATTLE_TYPE_SAFARI | BATTLE_TYPE_ROAMER))
{
BattleAI_SetupAIData(0xF);
chosenMoveId = BattleAI_ChooseMoveOrAction();
switch (chosenMoveId)
{
case 5:
EmitTwoReturnValues(1, ACTION_WATCHES_CAREFULLY, 0);
break;
case 4:
EmitTwoReturnValues(1, ACTION_RUN, 0);
break;
case 6:
EmitTwoReturnValues(1, 15, gBankTarget);
break;
default:
if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & (MOVE_TARGET_USER | MOVE_TARGET_x10))
gBankTarget = gActiveBank;
if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & MOVE_TARGET_BOTH)
{
gBankTarget = GetBankByIdentity(IDENTITY_PLAYER_MON1);
if (gAbsentBankFlags & gBitTable[gBankTarget])
gBankTarget = GetBankByIdentity(IDENTITY_PLAYER_MON2);
}
EmitTwoReturnValues(1, 10, (chosenMoveId) | (gBankTarget << 8));
break;
}
OpponentBufferExecCompleted();
}
else
{
u16 move;
do
{
chosenMoveId = Random() & 3;
move = moveInfo->moves[chosenMoveId];
} while (move == MOVE_NONE);
if (gBattleMoves[move].target & (MOVE_TARGET_USER | MOVE_TARGET_x10))
EmitTwoReturnValues(1, 10, (chosenMoveId) | (gActiveBank << 8));
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
EmitTwoReturnValues(1, 10, (chosenMoveId) | (GetBankByIdentity(Random() & 2) << 8));
else
EmitTwoReturnValues(1, 10, (chosenMoveId) | (GetBankByIdentity(IDENTITY_PLAYER_MON1) << 8));
OpponentBufferExecCompleted();
}
}
}
static void OpponentHandleChooseItem(void)
{
EmitOneReturnValue(1, *(gBattleStruct->chosenItem + (gActiveBank / 2) * 2));
OpponentBufferExecCompleted();
}
static void OpponentHandleChoosePokemon(void)
{
s32 chosenMonId;
if (*(gBattleStruct->AI_monToSwitchIntoId + gActiveBank) == 6)
{
chosenMonId = GetMostSuitableMonToSwitchInto();
if (chosenMonId == 6)
{
s32 bank1, bank2, firstId, lastId;
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
{
bank2 = bank1 = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
}
else
{
bank1 = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
bank2 = GetBankByIdentity(IDENTITY_OPPONENT_MON2);
}
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
{
if (gActiveBank == 1)
firstId = 0, lastId = 3;
else
firstId = 3, lastId = 6;
}
else
{
firstId = 0, lastId = 6;
}
for (chosenMonId = firstId; chosenMonId < lastId; chosenMonId++)
{
if (GetMonData(&gEnemyParty[chosenMonId], MON_DATA_HP) != 0
&& chosenMonId != gBattlePartyID[bank1]
&& chosenMonId != gBattlePartyID[bank2])
{
break;
}
}
}
}
else
{
chosenMonId = *(gBattleStruct->AI_monToSwitchIntoId + gActiveBank);
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBank) = 6;
}
*(gBattleStruct->monToSwitchIntoId + gActiveBank) = chosenMonId;
EmitChosenMonReturnValue(1, chosenMonId, NULL);
OpponentBufferExecCompleted();
}
static void OpponentHandleCmd23(void)
{
OpponentBufferExecCompleted();
}
static void OpponentHandleHealthBarUpdate(void)
{
s16 hpVal;
LoadBattleBarGfx(0);
hpVal = (gBattleBufferA[gActiveBank][3] << 8) | gBattleBufferA[gActiveBank][2];
if (hpVal != INSTANT_HP_BAR_DROP)
{
u32 maxHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
u32 curHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_HP);
SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, curHP, hpVal);
}
else
{
u32 maxHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, 0, hpVal);
}
gBattleBankFunc[gActiveBank] = CompleteOnHealthbarDone;
}
static void OpponentHandleExpUpdate(void)
{
OpponentBufferExecCompleted();
}
static void OpponentHandleStatusIconUpdate(void)
{
if (!mplay_80342A4(gActiveBank))
{
u8 bank;
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gEnemyParty[gBattlePartyID[gActiveBank]], HEALTHBOX_STATUS_ICON);
bank = gActiveBank;
gBattleSpritesDataPtr->healthBoxesData[bank].statusAnimActive = 0;
gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation;
}
}
static void OpponentHandleStatusAnimation(void)
{
if (!mplay_80342A4(gActiveBank))
{
InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBank][1],
gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8) | (gBattleBufferA[gActiveBank][4] << 16) | (gBattleBufferA[gActiveBank][5] << 24));
gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation;
}
}
static void OpponentHandleStatusXor(void)
{
OpponentBufferExecCompleted();
}
static void OpponentHandleDataTransfer(void)
{
OpponentBufferExecCompleted();
}
static void OpponentHandleDMA3Transfer(void)
{
OpponentBufferExecCompleted();
}
static void OpponentHandlePlayBGM(void)
{
OpponentBufferExecCompleted();
}
static void OpponentHandleCmd32(void)
{
OpponentBufferExecCompleted();
}
static void OpponentHandleTwoReturnValues(void)
{
OpponentBufferExecCompleted();
}
static void OpponentHandleChosenMonReturnValue(void)
{
OpponentBufferExecCompleted();
}
static void OpponentHandleOneReturnValue(void)
{
OpponentBufferExecCompleted();
}
static void OpponentHandleOneReturnValue_Duplicate(void)
{
OpponentBufferExecCompleted();
}
static void OpponentHandleCmd37(void)
{
gUnknown_02022D0C.field_0 = 0;
OpponentBufferExecCompleted();
}
static void OpponentHandleCmd38(void)
{
gUnknown_02022D0C.field_0 = gBattleBufferA[gActiveBank][1];
OpponentBufferExecCompleted();
}
static void OpponentHandleCmd39(void)
{
gUnknown_02022D0C.flag_x80 = 0;
OpponentBufferExecCompleted();
}
static void OpponentHandleCmd40(void)
{
gUnknown_02022D0C.flag_x80 ^= 1;
OpponentBufferExecCompleted();
}
static void OpponentHandleHitAnimation(void)
{
if (gSprites[gBankSpriteIds[gActiveBank]].invisible == TRUE)
{
OpponentBufferExecCompleted();
}
else
{
gDoingBattleAnim = TRUE;
gSprites[gBankSpriteIds[gActiveBank]].data1 = 0;
DoHitAnimHealthboxEffect(gActiveBank);
gBattleBankFunc[gActiveBank] = DoHitAnimBlinkSpriteEffect;
}
}
static void OpponentHandleCmd42(void)
{
OpponentBufferExecCompleted();
}
static void OpponentHandlePlaySE(void)
{
s8 pan;
if (GetBankSide(gActiveBank) == SIDE_PLAYER)
pan = PAN_SIDE_PLAYER;
else
pan = PAN_SIDE_OPPONENT;
PlaySE12WithPanning(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8), pan);
OpponentBufferExecCompleted();
}
static void OpponentHandlePlayFanfareOrBGM(void)
{
if (gBattleBufferA[gActiveBank][3])
{
BattleStopLowHpSound();
PlayBGM(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
}
else
{
PlayFanfare(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
}
OpponentBufferExecCompleted();
}
static void OpponentHandleFaintingCry(void)
{
u16 species = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES);
PlayCry3(species, 25, 5);
OpponentBufferExecCompleted();
}
static void OpponentHandleIntroSlide(void)
{
HandleIntroSlide(gBattleBufferA[gActiveBank][1]);
gUnknown_020243FC |= 1;
OpponentBufferExecCompleted();
}
static void OpponentHandleIntroTrainerBallThrow(void)
{
u8 paletteNum;
u8 taskId;
oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
gSprites[gBankSpriteIds[gActiveBank]].data0 = 35;
gSprites[gBankSpriteIds[gActiveBank]].data2 = 280;
gSprites[gBankSpriteIds[gActiveBank]].data4 = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80A6EEC;
StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBank]], sub_806280C);
taskId = CreateTask(sub_8062828, 5);
gTasks[taskId].data[0] = gActiveBank;
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1)
gTasks[gUnknown_020244B4[gActiveBank]].func = sub_8073C30;
gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
gBattleBankFunc[gActiveBank] = nullsub_26;
}
static void sub_806280C(struct Sprite *sprite)
{
FreeTrainerFrontPicPalette(sprite->oam.affineParam);
FreeSpriteOamMatrix(sprite);
DestroySprite(sprite);
}
static void sub_8062828(u8 taskId)
{
u8 savedActiveBank = gActiveBank;
gActiveBank = gTasks[taskId].data[0];
if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
sub_80613DC(gActiveBank, FALSE);
}
else if ((gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS))
{
gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
sub_80613DC(gActiveBank, FALSE);
}
else
{
gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
sub_80613DC(gActiveBank, FALSE);
gActiveBank ^= BIT_MON;
gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
sub_80613DC(gActiveBank, FALSE);
gActiveBank ^= BIT_MON;
}
gBattleBankFunc[gActiveBank] = sub_805F560;
gActiveBank = savedActiveBank;
DestroyTask(taskId);
}
static void OpponentHandleDrawPartyStatusSummary(void)
{
if (gBattleBufferA[gActiveBank][1] != 0 && GetBankSide(gActiveBank) == SIDE_PLAYER)
{
OpponentBufferExecCompleted();
}
else
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1 = 1;
if (gBattleBufferA[gActiveBank][2] != 0)
{
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1E < 2)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1E++;
return;
}
else
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1E = 0;
}
}
gUnknown_020244B4[gActiveBank] = CreatePartyStatusSummarySprites(gActiveBank, (struct HpAndStatus *)&gBattleBufferA[gActiveBank][4], gBattleBufferA[gActiveBank][1], gBattleBufferA[gActiveBank][2]);
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0;
if (gBattleBufferA[gActiveBank][2] != 0)
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0x5D;
gBattleBankFunc[gActiveBank] = sub_8062A2C;
}
}
static void sub_8062A2C(void)
{
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5++ > 0x5C)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0;
OpponentBufferExecCompleted();
}
}
static void OpponentHandleCmd49(void)
{
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1)
gTasks[gUnknown_020244B4[gActiveBank]].func = sub_8073C30;
OpponentBufferExecCompleted();
}
static void OpponentHandleCmd50(void)
{
OpponentBufferExecCompleted();
}
static void OpponentHandleSpriteInvisibility(void)
{
if (IsBankSpritePresent(gActiveBank))
{
gSprites[gBankSpriteIds[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
CopyBattleSpriteInvisibility(gActiveBank);
}
OpponentBufferExecCompleted();
}
static void OpponentHandleBattleAnimation(void)
{
if (!mplay_80342A4(gActiveBank))
{
u8 animationId = gBattleBufferA[gActiveBank][1];
u16 argument = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
if (TryHandleLaunchBattleTableAnimation(gActiveBank, gActiveBank, gActiveBank, animationId, argument))
OpponentBufferExecCompleted();
else
gBattleBankFunc[gActiveBank] = CompleteOnFinishedBattleAnimation;
}
}
static void OpponentHandleLinkStandbyMsg(void)
{
OpponentBufferExecCompleted();
}
static void OpponentHandleResetActionMoveSelection(void)
{
OpponentBufferExecCompleted();
}
static void OpponentHandleCmd55(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_LINK && !(gBattleTypeFlags & BATTLE_TYPE_WILD))
{
gMain.inBattle = 0;
gMain.callback1 = gPreBattleCallback1;
SetMainCallback2(gMain.savedCallback);
}
OpponentBufferExecCompleted();
}
static void nullsub_91(void)
{
}