mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-17 12:07:38 +01:00
219 lines
6.3 KiB
C
219 lines
6.3 KiB
C
#include "global.h"
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#include "roamer.h"
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#include "pokemon.h"
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#include "rng.h"
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#include "species.h"
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#include "event_data.h"
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enum
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{
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MAP_GRP = 0, // map group
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MAP_NUM = 1, // map number
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};
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EWRAM_DATA static u8 sLocationHistory[3][2] = {0};
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EWRAM_DATA static u8 sRoamerLocation[2] = {0};
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static const u8 sRoamerLocations[][6] =
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{
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{ 0x19, 0x1A, 0x20, 0x21, 0x31, 0xFF },
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{ 0x1A, 0x19, 0x20, 0x21, 0xFF, 0xFF },
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{ 0x20, 0x1A, 0x19, 0x21, 0xFF, 0xFF },
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{ 0x21, 0x20, 0x19, 0x1A, 0x22, 0x26 },
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{ 0x22, 0x21, 0x23, 0xFF, 0xFF, 0xFF },
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{ 0x23, 0x22, 0x24, 0xFF, 0xFF, 0xFF },
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{ 0x24, 0x23, 0x25, 0x26, 0xFF, 0xFF },
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{ 0x25, 0x24, 0x26, 0xFF, 0xFF, 0xFF },
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{ 0x26, 0x25, 0x21, 0xFF, 0xFF, 0xFF },
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{ 0x27, 0x24, 0x28, 0x29, 0xFF, 0xFF },
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{ 0x28, 0x27, 0x2A, 0xFF, 0xFF, 0xFF },
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{ 0x29, 0x27, 0x2A, 0xFF, 0xFF, 0xFF },
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{ 0x2A, 0x28, 0x29, 0x2B, 0xFF, 0xFF },
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{ 0x2B, 0x2A, 0x2C, 0xFF, 0xFF, 0xFF },
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{ 0x2C, 0x2B, 0x2D, 0xFF, 0xFF, 0xFF },
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{ 0x2D, 0x2C, 0x2E, 0xFF, 0xFF, 0xFF },
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{ 0x2E, 0x2D, 0x2F, 0xFF, 0xFF, 0xFF },
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{ 0x2F, 0x2E, 0x30, 0xFF, 0xFF, 0xFF },
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{ 0x30, 0x2F, 0x31, 0xFF, 0xFF, 0xFF },
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{ 0x31, 0x30, 0x19, 0xFF, 0xFF, 0xFF },
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{ 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF },
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};
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void ClearRoamerData(void)
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{
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memset(&gSaveBlock1Ptr->roamer, 0, sizeof(struct Roamer));
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(&gSaveBlock1Ptr->roamer)->species = SPECIES_LATIAS;
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}
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void ClearRoamerLocationData(void)
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{
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u8 i;
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for (i = 0; i < 3; i++)
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{
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sLocationHistory[i][MAP_GRP] = 0;
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sLocationHistory[i][MAP_NUM] = 0;
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}
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sRoamerLocation[MAP_GRP] = 0;
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sRoamerLocation[MAP_NUM] = 0;
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}
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static void CreateInitialRoamerMon(bool16 createLatios)
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{
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if (!createLatios)
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(&gSaveBlock1Ptr->roamer)->species = SPECIES_LATIAS;
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else
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(&gSaveBlock1Ptr->roamer)->species = SPECIES_LATIOS;
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CreateMon(&gEnemyParty[0], (&gSaveBlock1Ptr->roamer)->species, 40, 0x20, 0, 0, 0, 0);
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(&gSaveBlock1Ptr->roamer)->level = 40;
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(&gSaveBlock1Ptr->roamer)->status = 0;
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(&gSaveBlock1Ptr->roamer)->active = TRUE;
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(&gSaveBlock1Ptr->roamer)->ivs = GetMonData(&gEnemyParty[0], MON_DATA_IVS);
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(&gSaveBlock1Ptr->roamer)->personality = GetMonData(&gEnemyParty[0], MON_DATA_PERSONALITY);
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(&gSaveBlock1Ptr->roamer)->hp = GetMonData(&gEnemyParty[0], MON_DATA_MAX_HP);
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(&gSaveBlock1Ptr->roamer)->cool = GetMonData(&gEnemyParty[0], MON_DATA_COOL);
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(&gSaveBlock1Ptr->roamer)->beauty = GetMonData(&gEnemyParty[0], MON_DATA_BEAUTY);
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(&gSaveBlock1Ptr->roamer)->cute = GetMonData(&gEnemyParty[0], MON_DATA_CUTE);
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(&gSaveBlock1Ptr->roamer)->smart = GetMonData(&gEnemyParty[0], MON_DATA_SMART);
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(&gSaveBlock1Ptr->roamer)->tough = GetMonData(&gEnemyParty[0], MON_DATA_TOUGH);
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sRoamerLocation[MAP_GRP] = 0;
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sRoamerLocation[MAP_NUM] = sRoamerLocations[Random() % 20][0];
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}
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void InitRoamer(void)
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{
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ClearRoamerData();
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ClearRoamerLocationData();
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CreateInitialRoamerMon(gSpecialVar_0x8004);
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}
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void UpdateLocationHistoryForRoamer(void)
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{
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sLocationHistory[2][MAP_GRP] = sLocationHistory[1][MAP_GRP];
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sLocationHistory[2][MAP_NUM] = sLocationHistory[1][MAP_NUM];
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sLocationHistory[1][MAP_GRP] = sLocationHistory[0][MAP_GRP];
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sLocationHistory[1][MAP_NUM] = sLocationHistory[0][MAP_NUM];
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sLocationHistory[0][MAP_GRP] = gSaveBlock1Ptr->location.mapGroup;
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sLocationHistory[0][MAP_NUM] = gSaveBlock1Ptr->location.mapNum;
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}
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void RoamerMoveToOtherLocationSet(void)
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{
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u8 val = 0;
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struct Roamer *roamer = &gSaveBlock1Ptr->roamer;
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if (!roamer->active)
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return;
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sRoamerLocation[MAP_GRP] = val;
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while (1)
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{
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val = sRoamerLocations[Random() % 20][0];
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if (sRoamerLocation[MAP_NUM] != val)
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{
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sRoamerLocation[MAP_NUM] = val;
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return;
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}
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}
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}
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void RoamerMove(void)
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{
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u8 locSet = 0;
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if ((Random() % 16) == 0)
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{
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RoamerMoveToOtherLocationSet();
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}
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else
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{
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struct Roamer *roamer = &gSaveBlock1Ptr->roamer;
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if (!roamer->active)
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return;
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while (locSet < 20)
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{
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if (sRoamerLocation[MAP_NUM] == sRoamerLocations[locSet][0])
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{
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u8 mapNum;
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while (1)
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{
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mapNum = sRoamerLocations[locSet][(Random() % 5) + 1];
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if (!(sLocationHistory[2][MAP_GRP] == 0 && sLocationHistory[2][MAP_NUM] == mapNum) && mapNum != 0xFF)
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break;
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}
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sRoamerLocation[MAP_NUM] = mapNum;
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return;
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}
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locSet++;
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}
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}
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}
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bool8 IsRoamerAt(u8 mapGroup, u8 mapNum)
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{
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struct Roamer *roamer = &gSaveBlock1Ptr->roamer;
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if (roamer->active && mapGroup == sRoamerLocation[MAP_GRP] && mapNum == sRoamerLocation[MAP_NUM])
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return TRUE;
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else
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return FALSE;
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}
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void CreateRoamerMonInstance(void)
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{
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struct Pokemon *mon;
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struct Roamer *roamer;
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mon = &gEnemyParty[0];
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ZeroEnemyPartyMons();
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roamer = &gSaveBlock1Ptr->roamer;
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CreateMonWithIVsPersonality(mon, roamer->species, roamer->level, roamer->ivs, roamer->personality);
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SetMonData(mon, MON_DATA_STATUS, &gSaveBlock1Ptr->roamer.status);
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SetMonData(mon, MON_DATA_HP, &gSaveBlock1Ptr->roamer.hp);
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SetMonData(mon, MON_DATA_COOL, &gSaveBlock1Ptr->roamer.cool);
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SetMonData(mon, MON_DATA_BEAUTY, &gSaveBlock1Ptr->roamer.beauty);
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SetMonData(mon, MON_DATA_CUTE, &gSaveBlock1Ptr->roamer.cute);
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SetMonData(mon, MON_DATA_SMART, &gSaveBlock1Ptr->roamer.smart);
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SetMonData(mon, MON_DATA_TOUGH, &gSaveBlock1Ptr->roamer.tough);
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}
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bool8 TryStartRoamerEncounter(void)
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{
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if (IsRoamerAt(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum) == TRUE && (Random() % 4) == 0)
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{
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CreateRoamerMonInstance();
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return TRUE;
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}
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else
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{
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return FALSE;
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}
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}
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void UpdateRoamerHPStatus(struct Pokemon *mon)
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{
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(&gSaveBlock1Ptr->roamer)->hp = GetMonData(mon, MON_DATA_HP);
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(&gSaveBlock1Ptr->roamer)->status = GetMonData(mon, MON_DATA_STATUS);
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RoamerMoveToOtherLocationSet();
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}
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void SetRoamerInactive(void)
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{
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struct Roamer *roamer = &gSaveBlock1Ptr->roamer;
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roamer->active = FALSE;
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}
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void GetRoamerLocation(u8 *mapGroup, u8 *mapNum)
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{
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*mapGroup = sRoamerLocation[MAP_GRP];
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*mapNum = sRoamerLocation[MAP_NUM];
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}
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