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https://github.com/Ninjdai1/pokeemerald.git
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9d6953cc63
* Deleted sTMHMMoves array, TMs/HMs read moves from their secondaryId item field now The unused "registrability" variable has been removed in order to preserve the size of the gItems array after turning the secondaryId variable into a u16. * Made ItemIdToBattleMoveId return ITEM_NONE if an item that is not a TM/HM is passed through it * Renamed IsMoveHm to IsMoveHM
79 lines
2.4 KiB
C
79 lines
2.4 KiB
C
#ifndef GUARD_ITEM_H
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#define GUARD_ITEM_H
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#include "constants/item.h"
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typedef void (*ItemUseFunc)(u8);
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struct Item
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{
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u8 name[ITEM_NAME_LENGTH];
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u16 itemId;
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u16 price;
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u8 holdEffect;
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u8 holdEffectParam;
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const u8 *description;
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u8 importance;
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u8 pocket;
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u8 type;
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ItemUseFunc fieldUseFunc;
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u8 battleUsage;
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u16 secondaryId;
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u8 flingPower;
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};
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struct BagPocket
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{
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struct ItemSlot *itemSlots;
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u8 capacity;
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};
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extern const struct Item gItems[];
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extern struct BagPocket gBagPockets[];
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void ApplyNewEncryptionKeyToBagItems(u32 newKey);
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void ApplyNewEncryptionKeyToBagItems_(u32 newKey);
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void SetBagItemsPointers(void);
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void CopyItemName(u16 itemId, u8 *dst);
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void CopyItemNameHandlePlural(u16 itemId, u8 *dst, u32 quantity);
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void GetBerryCountString(u8 *dst, const u8 *berryName, u32 quantity);
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bool8 IsBagPocketNonEmpty(u8 pocket);
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bool8 CheckBagHasItem(u16 itemId, u16 count);
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bool8 HasAtLeastOneBerry(void);
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bool8 CheckBagHasSpace(u16 itemId, u16 count);
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bool8 AddBagItem(u16 itemId, u16 count);
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bool8 RemoveBagItem(u16 itemId, u16 count);
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u8 GetPocketByItemId(u16 itemId);
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void ClearItemSlots(struct ItemSlot *itemSlots, u8 itemCount);
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u8 CountUsedPCItemSlots(void);
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bool8 CheckPCHasItem(u16 itemId, u16 count);
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bool8 AddPCItem(u16 itemId, u16 count);
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void RemovePCItem(u8 index, u16 count);
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void CompactPCItems(void);
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void SwapRegisteredBike(void);
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u16 BagGetItemIdByPocketPosition(u8 pocketId, u16 pocketPos);
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u16 BagGetQuantityByPocketPosition(u8 pocketId, u16 pocketPos);
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void CompactItemsInBagPocket(struct BagPocket *bagPocket);
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void SortBerriesOrTMHMs(struct BagPocket *bagPocket);
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void MoveItemSlotInList(struct ItemSlot* itemSlots_, u32 from, u32 to_);
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void ClearBag(void);
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u16 CountTotalItemQuantityInBag(u16 itemId);
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bool8 AddPyramidBagItem(u16 itemId, u16 count);
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bool8 RemovePyramidBagItem(u16 itemId, u16 count);
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const u8 *ItemId_GetName(u16 itemId);
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u16 ItemId_GetPrice(u16 itemId);
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u8 ItemId_GetHoldEffect(u16 itemId);
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u8 ItemId_GetHoldEffectParam(u16 itemId);
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const u8 *ItemId_GetDescription(u16 itemId);
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u8 ItemId_GetImportance(u16 itemId);
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u8 ItemId_GetPocket(u16 itemId);
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u8 ItemId_GetType(u16 itemId);
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ItemUseFunc ItemId_GetFieldFunc(u16 itemId);
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u8 ItemId_GetBattleUsage(u16 itemId);
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u8 ItemId_GetSecondaryId(u16 itemId);
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u8 ItemId_GetFlingPower(u16 itemId);
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u32 GetItemStatus1Mask(u16 itemId);
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u32 GetItemStatus2Mask(u16 itemId);
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#endif // GUARD_ITEM_H
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