mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-29 13:50:42 +01:00
798 lines
28 KiB
C
Executable File
798 lines
28 KiB
C
Executable File
#include "global.h"
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#include "bg.h"
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#include "event_data.h"
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#include "gpu_regs.h"
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#include "graphics.h"
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#include "main.h"
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#include "malloc.h"
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#include "menu.h"
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#include "overworld.h"
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#include "palette.h"
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#include "pokedex_area_screen.h"
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#include "region_map.h"
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#include "roamer.h"
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#include "sound.h"
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#include "string_util.h"
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#include "trig.h"
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#include "pokedex_area_region_map.h"
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#include "wild_encounter.h"
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#include "constants/region_map_sections.h"
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#include "constants/rgb.h"
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#include "constants/songs.h"
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// There are two types of indicators for the area screen to show where a Pokémon can occur:
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// - Area glows, which highlight any of the maps in MAP_GROUP_TOWNS_AND_ROUTES that have the species.
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// These are a tilemap with colored rectangular areas that blends in and out. The positions of the
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// rectangles is determined by the positions of the matching MAPSEC values on the region map layout.
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// - Area markers, which highlight any of the maps in MAP_GROUP_DUNGEONS or MAP_GROUP_SPECIAL_AREA that
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// have the species. These are circular sprites that flash twice. The positions of the sprites is
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// determined by the data for the corresponding MAPSEC in gRegionMapEntries.
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// Only maps in the following map groups have their encounters considered for the area screen
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#define MAP_GROUP_TOWNS_AND_ROUTES MAP_GROUP(PETALBURG_CITY)
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#define MAP_GROUP_DUNGEONS MAP_GROUP(METEOR_FALLS_1F_1R)
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#define MAP_GROUP_SPECIAL_AREA MAP_GROUP(SAFARI_ZONE_NORTHWEST)
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#define AREA_SCREEN_WIDTH 32
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#define AREA_SCREEN_HEIGHT 20
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#define GLOW_FULL 0xFFFF
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#define GLOW_EDGE_R (1 << 0)
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#define GLOW_EDGE_L (1 << 1)
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#define GLOW_EDGE_B (1 << 2)
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#define GLOW_EDGE_T (1 << 3)
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#define GLOW_CORNER_TL (1 << 4)
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#define GLOW_CORNER_BL (1 << 5)
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#define GLOW_CORNER_TR (1 << 6)
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#define GLOW_CORNER_BR (1 << 7)
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#define GLOW_PALETTE 10
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#define TAG_AREA_MARKER 2
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#define TAG_AREA_UNKNOWN 3
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#define MAX_AREA_HIGHLIGHTS 64 // Maximum number of rectangular route highlights
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#define MAX_AREA_MARKERS 32 // Maximum number of circular spot highlights
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struct OverworldArea
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{
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u8 mapGroup;
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u8 mapNum;
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u16 regionMapSectionId;
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};
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struct
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{
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/*0x000*/ void (*callback)(void); // unused
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/*0x004*/ MainCallback prev; // unused
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/*0x008*/ MainCallback next; // unused
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/*0x00C*/ u16 state; // unused
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/*0x00E*/ u16 species;
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/*0x010*/ struct OverworldArea overworldAreasWithMons[MAX_AREA_HIGHLIGHTS];
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/*0x110*/ u16 numOverworldAreas;
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/*0x112*/ u16 numSpecialAreas;
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/*0x114*/ u16 drawAreaGlowState;
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/*0x116*/ u16 areaGlowTilemap[AREA_SCREEN_WIDTH * AREA_SCREEN_HEIGHT];
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/*0x616*/ u16 markerTimer;
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/*0x618*/ u16 glowTimer;
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/*0x61A*/ u16 areaShadeBldArgLo;
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/*0x61C*/ u16 areaShadeBldArgHi;
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/*0x61E*/ bool8 showingMarkers;
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/*0x61F*/ u8 markerFlashCounter;
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/*0x620*/ u16 specialAreaRegionMapSectionIds[MAX_AREA_MARKERS];
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/*0x660*/ struct Sprite *areaMarkerSprites[MAX_AREA_MARKERS];
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/*0x6E0*/ u16 numAreaMarkerSprites;
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/*0x6E2*/ u16 alteringCaveCounter;
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/*0x6E4*/ u16 alteringCaveId;
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/*0x6E8*/ u8 *screenSwitchState;
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/*0x6EC*/ struct RegionMap regionMap;
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/*0xF70*/ u8 charBuffer[64];
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/*0xFB0*/ struct Sprite * areaUnknownSprites[3];
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/*0xFBC*/ u8 areaUnknownGraphicsBuffer[0x600];
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} static EWRAM_DATA *sPokedexAreaScreen = NULL;
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static void FindMapsWithMon(u16);
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static void BuildAreaGlowTilemap(void);
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static void SetAreaHasMon(u16, u16);
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static void SetSpecialMapHasMon(u16, u16);
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static u16 GetRegionMapSectionId(u8, u8);
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static bool8 MapHasSpecies(const struct WildPokemonHeader *, u16);
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static bool8 MonListHasSpecies(const struct WildPokemonInfo *, u16, u16);
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static void DoAreaGlow(void);
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static void Task_ShowPokedexAreaScreen(u8);
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static void CreateAreaMarkerSprites(void);
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static void LoadAreaUnknownGraphics(void);
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static void CreateAreaUnknownSprites(void);
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static void Task_HandlePokedexAreaScreenInput(u8);
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static void ResetPokedexAreaMapBg(void);
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static void DestroyAreaScreenSprites(void);
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static const u32 sAreaGlow_Pal[] = INCBIN_U32("graphics/pokedex/area_glow.gbapal");
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static const u32 sAreaGlow_Gfx[] = INCBIN_U32("graphics/pokedex/area_glow.4bpp.lz");
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static const u16 sSpeciesHiddenFromAreaScreen[] = { SPECIES_WYNAUT };
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static const u16 sMovingRegionMapSections[3] =
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{
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MAPSEC_MARINE_CAVE,
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MAPSEC_UNDERWATER_MARINE_CAVE,
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MAPSEC_TERRA_CAVE
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};
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static const u16 sFeebasData[][3] =
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{
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{SPECIES_FEEBAS, MAP_GROUP(ROUTE119), MAP_NUM(ROUTE119)},
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{NUM_SPECIES}
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};
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static const u16 sLandmarkData[][2] =
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{
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{MAPSEC_SKY_PILLAR, FLAG_LANDMARK_SKY_PILLAR},
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{MAPSEC_SEAFLOOR_CAVERN, FLAG_LANDMARK_SEAFLOOR_CAVERN},
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{MAPSEC_ALTERING_CAVE, FLAG_LANDMARK_ALTERING_CAVE},
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{MAPSEC_MIRAGE_TOWER, FLAG_LANDMARK_MIRAGE_TOWER},
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{MAPSEC_DESERT_UNDERPASS, FLAG_LANDMARK_DESERT_UNDERPASS},
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{MAPSEC_ARTISAN_CAVE, FLAG_LANDMARK_ARTISAN_CAVE},
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{MAPSEC_NONE}
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};
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#include "data/pokedex_area_glow.h"
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static const struct PokedexAreaMapTemplate sPokedexAreaMapTemplate =
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{
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.bg = 3,
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.offset = 0,
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.mode = 0,
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.unk = 2,
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};
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static const u8 sAreaMarkerTiles[];
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static const struct SpriteSheet sAreaMarkerSpriteSheet =
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{
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.data = sAreaMarkerTiles, .size = 0x80, .tag = TAG_AREA_MARKER
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};
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static const u16 sAreaMarkerPalette[];
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static const struct SpritePalette sAreaMarkerSpritePalette =
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{
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.data = sAreaMarkerPalette, .tag = TAG_AREA_MARKER
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};
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static const struct OamData sAreaMarkerOamData =
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{
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.shape = SPRITE_SHAPE(16x16),
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.size = SPRITE_SIZE(16x16),
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.priority = 1
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};
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static const struct SpriteTemplate sAreaMarkerSpriteTemplate =
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{
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.tileTag = TAG_AREA_MARKER,
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.paletteTag = TAG_AREA_MARKER,
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.oam = &sAreaMarkerOamData,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCallbackDummy
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};
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static const u16 sAreaMarkerPalette[] = INCBIN_U16("graphics/pokedex/area_marker.gbapal");
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static const u8 sAreaMarkerTiles[] = INCBIN_U8("graphics/pokedex/area_marker.4bpp");
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static const struct SpritePalette sAreaUnknownSpritePalette =
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{
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.data = gPokedexAreaScreenAreaUnknown_Pal, .tag = TAG_AREA_UNKNOWN
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};
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static const struct OamData sAreaUnknownOamData =
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{
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.shape = SPRITE_SHAPE(32x32),
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.size = SPRITE_SIZE(32x32),
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.priority = 1
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};
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static const struct SpriteTemplate sAreaUnknownSpriteTemplate =
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{
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.tileTag = TAG_AREA_UNKNOWN,
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.paletteTag = TAG_AREA_UNKNOWN,
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.oam = &sAreaUnknownOamData,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCallbackDummy
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};
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static void ResetDrawAreaGlowState(void)
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{
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sPokedexAreaScreen->drawAreaGlowState = 0;
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}
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static bool8 DrawAreaGlow(void)
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{
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switch (sPokedexAreaScreen->drawAreaGlowState)
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{
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case 0:
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FindMapsWithMon(sPokedexAreaScreen->species);
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break;
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case 1:
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BuildAreaGlowTilemap();
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break;
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case 2:
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DecompressAndCopyTileDataToVram(2, sAreaGlow_Gfx, 0, 0, 0);
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LoadBgTilemap(2, sPokedexAreaScreen->areaGlowTilemap, sizeof(sPokedexAreaScreen->areaGlowTilemap), 0);
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break;
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case 3:
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if (!FreeTempTileDataBuffersIfPossible())
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{
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CpuCopy32(sAreaGlow_Pal, &gPlttBufferUnfaded[GLOW_PALETTE * 16], sizeof(sAreaGlow_Pal));
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sPokedexAreaScreen->drawAreaGlowState++;
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}
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return TRUE;
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case 4:
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ChangeBgY(2, -BG_SCREEN_SIZE, BG_COORD_SET);
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break;
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default:
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return FALSE;
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}
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sPokedexAreaScreen->drawAreaGlowState++;
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return TRUE;
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}
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static void FindMapsWithMon(u16 species)
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{
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u16 i;
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struct Roamer *roamer;
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sPokedexAreaScreen->alteringCaveCounter = 0;
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sPokedexAreaScreen->alteringCaveId = VarGet(VAR_ALTERING_CAVE_WILD_SET);
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if (sPokedexAreaScreen->alteringCaveId >= NUM_ALTERING_CAVE_TABLES)
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sPokedexAreaScreen->alteringCaveId = 0;
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roamer = &gSaveBlock1Ptr->roamer;
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if (species != roamer->species)
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{
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sPokedexAreaScreen->numOverworldAreas = 0;
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sPokedexAreaScreen->numSpecialAreas = 0;
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// Check if this species should be hidden from the area map.
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// This only applies to Wynaut, to hide the encounters on Mirage Island.
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for (i = 0; i < ARRAY_COUNT(sSpeciesHiddenFromAreaScreen); i++)
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{
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if (sSpeciesHiddenFromAreaScreen[i] == species)
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return;
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}
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// Add Pokémon with special encounter circumstances (i.e. not listed
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// in the regular wild encounter table) to the area map.
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// This only applies to Feebas on Route 119, but it was clearly set
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// up to allow handling others.
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for (i = 0; sFeebasData[i][0] != NUM_SPECIES; i++)
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{
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if (species == sFeebasData[i][0])
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{
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switch (sFeebasData[i][1])
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{
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case MAP_GROUP_TOWNS_AND_ROUTES:
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SetAreaHasMon(sFeebasData[i][1], sFeebasData[i][2]);
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break;
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case MAP_GROUP_DUNGEONS:
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case MAP_GROUP_SPECIAL_AREA:
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SetSpecialMapHasMon(sFeebasData[i][1], sFeebasData[i][2]);
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break;
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}
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}
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}
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// Add regular species to the area map
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for (i = 0; gWildMonHeaders[i].mapGroup != MAP_GROUP(UNDEFINED); i++)
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{
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if (MapHasSpecies(&gWildMonHeaders[i], species))
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{
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switch (gWildMonHeaders[i].mapGroup)
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{
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case MAP_GROUP_TOWNS_AND_ROUTES:
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SetAreaHasMon(gWildMonHeaders[i].mapGroup, gWildMonHeaders[i].mapNum);
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break;
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case MAP_GROUP_DUNGEONS:
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case MAP_GROUP_SPECIAL_AREA:
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SetSpecialMapHasMon(gWildMonHeaders[i].mapGroup, gWildMonHeaders[i].mapNum);
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break;
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}
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}
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}
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}
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else
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{
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// This is the roamer's species, show where the roamer is currently
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sPokedexAreaScreen->numSpecialAreas = 0;
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if (roamer->active)
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{
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GetRoamerLocation(&sPokedexAreaScreen->overworldAreasWithMons[0].mapGroup, &sPokedexAreaScreen->overworldAreasWithMons[0].mapNum);
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sPokedexAreaScreen->overworldAreasWithMons[0].regionMapSectionId = Overworld_GetMapHeaderByGroupAndId(sPokedexAreaScreen->overworldAreasWithMons[0].mapGroup, sPokedexAreaScreen->overworldAreasWithMons[0].mapNum)->regionMapSectionId;
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sPokedexAreaScreen->numOverworldAreas = 1;
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}
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else
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{
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sPokedexAreaScreen->numOverworldAreas = 0;
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}
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}
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}
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static void SetAreaHasMon(u16 mapGroup, u16 mapNum)
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{
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if (sPokedexAreaScreen->numOverworldAreas < MAX_AREA_HIGHLIGHTS)
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{
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sPokedexAreaScreen->overworldAreasWithMons[sPokedexAreaScreen->numOverworldAreas].mapGroup = mapGroup;
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sPokedexAreaScreen->overworldAreasWithMons[sPokedexAreaScreen->numOverworldAreas].mapNum = mapNum;
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sPokedexAreaScreen->overworldAreasWithMons[sPokedexAreaScreen->numOverworldAreas].regionMapSectionId = CorrectSpecialMapSecId(Overworld_GetMapHeaderByGroupAndId(mapGroup, mapNum)->regionMapSectionId);
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sPokedexAreaScreen->numOverworldAreas++;
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}
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}
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static void SetSpecialMapHasMon(u16 mapGroup, u16 mapNum)
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{
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int i;
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if (sPokedexAreaScreen->numSpecialAreas < MAX_AREA_MARKERS)
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{
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u16 regionMapSectionId = GetRegionMapSectionId(mapGroup, mapNum);
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if (regionMapSectionId < MAPSEC_NONE)
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{
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// Don't highlight the area if it's a moving area (Marine/Terra Cave)
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for (i = 0; i < ARRAY_COUNT(sMovingRegionMapSections); i++)
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{
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if (regionMapSectionId == sMovingRegionMapSections[i])
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return;
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}
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// Don't highlight the area if it's an undiscovered landmark (e.g. Sky Pillar)
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for (i = 0; sLandmarkData[i][0] != MAPSEC_NONE; i++)
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{
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if (regionMapSectionId == sLandmarkData[i][0] && !FlagGet(sLandmarkData[i][1]))
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return;
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}
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// Check if this special area is already being tracked
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for (i = 0; i < sPokedexAreaScreen->numSpecialAreas; i++)
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{
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if (sPokedexAreaScreen->specialAreaRegionMapSectionIds[i] == regionMapSectionId)
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break;
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}
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if (i == sPokedexAreaScreen->numSpecialAreas)
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{
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// New special area
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sPokedexAreaScreen->specialAreaRegionMapSectionIds[i] = regionMapSectionId;
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sPokedexAreaScreen->numSpecialAreas++;
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}
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}
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}
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}
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static u16 GetRegionMapSectionId(u8 mapGroup, u8 mapNum)
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{
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return Overworld_GetMapHeaderByGroupAndId(mapGroup, mapNum)->regionMapSectionId;
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}
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static bool8 MapHasSpecies(const struct WildPokemonHeader *info, u16 species)
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{
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// If this is a header for Altering Cave, skip it if it's not the current Altering Cave encounter set
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if (GetRegionMapSectionId(info->mapGroup, info->mapNum) == MAPSEC_ALTERING_CAVE)
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{
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sPokedexAreaScreen->alteringCaveCounter++;
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if (sPokedexAreaScreen->alteringCaveCounter != sPokedexAreaScreen->alteringCaveId + 1)
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return FALSE;
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}
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if (MonListHasSpecies(info->landMonsInfo, species, LAND_WILD_COUNT))
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return TRUE;
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if (MonListHasSpecies(info->waterMonsInfo, species, WATER_WILD_COUNT))
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return TRUE;
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// When searching the fishing encounters, this incorrectly uses the size of the land encounters.
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// As a result it's reading out of bounds of the fishing encounters tables.
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#ifdef BUGFIX
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if (MonListHasSpecies(info->fishingMonsInfo, species, FISH_WILD_COUNT))
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#else
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if (MonListHasSpecies(info->fishingMonsInfo, species, LAND_WILD_COUNT))
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#endif
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return TRUE;
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if (MonListHasSpecies(info->rockSmashMonsInfo, species, ROCK_WILD_COUNT))
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return TRUE;
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return FALSE;
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}
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static bool8 MonListHasSpecies(const struct WildPokemonInfo *info, u16 species, u16 size)
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{
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u16 i;
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if (info != NULL)
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{
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for (i = 0; i < size; i++)
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{
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if (info->wildPokemon[i].species == species)
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return TRUE;
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}
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}
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return FALSE;
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}
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static void BuildAreaGlowTilemap(void)
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{
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u16 i, y, x, j;
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// Reset tilemap
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for (i = 0; i < ARRAY_COUNT(sPokedexAreaScreen->areaGlowTilemap); i++)
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sPokedexAreaScreen->areaGlowTilemap[i] = 0;
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// For each area with this species, scan the region map layout and find any locations that have a matching mapsec.
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// Add a "full glow" indicator for these matching spaces.
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for (i = 0; i < sPokedexAreaScreen->numOverworldAreas; i++)
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{
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j = 0;
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for (y = 0; y < AREA_SCREEN_HEIGHT; y++)
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{
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for (x = 0; x < AREA_SCREEN_WIDTH; x++)
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{
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if (GetRegionMapSecIdAt(x, y) == sPokedexAreaScreen->overworldAreasWithMons[i].regionMapSectionId)
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sPokedexAreaScreen->areaGlowTilemap[j] = GLOW_FULL;
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j++;
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}
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}
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}
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// Scan the tilemap. For every "full glow" indicator added above, fill in its edges and corners.
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j = 0;
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for (y = 0; y < AREA_SCREEN_HEIGHT; y++)
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{
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for (x = 0; x < AREA_SCREEN_WIDTH; x++)
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{
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if (sPokedexAreaScreen->areaGlowTilemap[j] == GLOW_FULL)
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{
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// The "tile != GLOW_FULL" check is pointless in all of these conditionals,
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// since there's no harm in OR'ing 0xFFFF with anything else.
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// Edges
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if (x != 0 && sPokedexAreaScreen->areaGlowTilemap[j - 1] != GLOW_FULL)
|
|
sPokedexAreaScreen->areaGlowTilemap[j - 1] |= GLOW_EDGE_L;
|
|
if (x != AREA_SCREEN_WIDTH - 1 && sPokedexAreaScreen->areaGlowTilemap[j + 1] != GLOW_FULL)
|
|
sPokedexAreaScreen->areaGlowTilemap[j + 1] |= GLOW_EDGE_R;
|
|
if (y != 0 && sPokedexAreaScreen->areaGlowTilemap[j - AREA_SCREEN_WIDTH] != GLOW_FULL)
|
|
sPokedexAreaScreen->areaGlowTilemap[j - AREA_SCREEN_WIDTH] |= GLOW_EDGE_T;
|
|
if (y != AREA_SCREEN_HEIGHT - 1 && sPokedexAreaScreen->areaGlowTilemap[j + AREA_SCREEN_WIDTH] != GLOW_FULL)
|
|
sPokedexAreaScreen->areaGlowTilemap[j + AREA_SCREEN_WIDTH] |= GLOW_EDGE_B;
|
|
|
|
// Corners
|
|
if (x != 0 && y != 0 && sPokedexAreaScreen->areaGlowTilemap[j - AREA_SCREEN_WIDTH - 1] != GLOW_FULL)
|
|
sPokedexAreaScreen->areaGlowTilemap[j - AREA_SCREEN_WIDTH - 1] |= GLOW_CORNER_TL;
|
|
if (x != AREA_SCREEN_WIDTH - 1 && y != 0 && sPokedexAreaScreen->areaGlowTilemap[j - AREA_SCREEN_WIDTH + 1] != GLOW_FULL)
|
|
sPokedexAreaScreen->areaGlowTilemap[j - AREA_SCREEN_WIDTH + 1] |= GLOW_CORNER_TR;
|
|
if (x != 0 && y != AREA_SCREEN_HEIGHT - 1 && sPokedexAreaScreen->areaGlowTilemap[j + AREA_SCREEN_WIDTH - 1] != GLOW_FULL)
|
|
sPokedexAreaScreen->areaGlowTilemap[j + AREA_SCREEN_WIDTH - 1] |= GLOW_CORNER_BL;
|
|
if (x != AREA_SCREEN_WIDTH - 1 && y != AREA_SCREEN_HEIGHT - 1 && sPokedexAreaScreen->areaGlowTilemap[j + AREA_SCREEN_WIDTH + 1] != GLOW_FULL)
|
|
sPokedexAreaScreen->areaGlowTilemap[j + AREA_SCREEN_WIDTH + 1] |= GLOW_CORNER_BR;
|
|
}
|
|
|
|
j++;
|
|
}
|
|
}
|
|
|
|
// Scan the tilemap again. Replace the "full tile" indicators with the actual tile id,
|
|
// and remove corner flags when they're overlapped by an edge.
|
|
for (i = 0; i < ARRAY_COUNT(sPokedexAreaScreen->areaGlowTilemap); i++)
|
|
{
|
|
if (sPokedexAreaScreen->areaGlowTilemap[i] == GLOW_FULL)
|
|
{
|
|
sPokedexAreaScreen->areaGlowTilemap[i] = GLOW_TILE_FULL;
|
|
sPokedexAreaScreen->areaGlowTilemap[i] |= (GLOW_PALETTE << 12);
|
|
}
|
|
else if (sPokedexAreaScreen->areaGlowTilemap[i])
|
|
{
|
|
// Get rid of overlapping flags.
|
|
// This is pointless, as sAreaGlowTilemapMapping can handle overlaps.
|
|
if (sPokedexAreaScreen->areaGlowTilemap[i] & GLOW_EDGE_L)
|
|
sPokedexAreaScreen->areaGlowTilemap[i] &= ~(GLOW_CORNER_TL | GLOW_CORNER_BL);
|
|
if (sPokedexAreaScreen->areaGlowTilemap[i] & GLOW_EDGE_R)
|
|
sPokedexAreaScreen->areaGlowTilemap[i] &= ~(GLOW_CORNER_TR | GLOW_CORNER_BR);
|
|
if (sPokedexAreaScreen->areaGlowTilemap[i] & GLOW_EDGE_T)
|
|
sPokedexAreaScreen->areaGlowTilemap[i] &= ~(GLOW_CORNER_TR | GLOW_CORNER_TL);
|
|
if (sPokedexAreaScreen->areaGlowTilemap[i] & GLOW_EDGE_B)
|
|
sPokedexAreaScreen->areaGlowTilemap[i] &= ~(GLOW_CORNER_BR | GLOW_CORNER_BL);
|
|
|
|
// Assign tile id
|
|
sPokedexAreaScreen->areaGlowTilemap[i] = sAreaGlowTilemapMapping[sPokedexAreaScreen->areaGlowTilemap[i]];
|
|
sPokedexAreaScreen->areaGlowTilemap[i] |= (GLOW_PALETTE << 12);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void StartAreaGlow(void)
|
|
{
|
|
if (sPokedexAreaScreen->numSpecialAreas && sPokedexAreaScreen->numOverworldAreas == 0)
|
|
sPokedexAreaScreen->showingMarkers = TRUE;
|
|
else
|
|
sPokedexAreaScreen->showingMarkers = FALSE;
|
|
|
|
sPokedexAreaScreen->markerTimer = 0;
|
|
sPokedexAreaScreen->glowTimer = 0;
|
|
sPokedexAreaScreen->areaShadeBldArgLo = 0;
|
|
sPokedexAreaScreen->areaShadeBldArgHi = 64;
|
|
sPokedexAreaScreen->markerFlashCounter = 1;
|
|
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG2 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
|
|
DoAreaGlow();
|
|
}
|
|
|
|
static void DoAreaGlow(void)
|
|
{
|
|
u16 x, y;
|
|
u16 i;
|
|
|
|
if (!sPokedexAreaScreen->showingMarkers)
|
|
{
|
|
// Showing area glow
|
|
if (sPokedexAreaScreen->markerTimer == 0)
|
|
{
|
|
sPokedexAreaScreen->glowTimer++;
|
|
if (sPokedexAreaScreen->glowTimer & 1)
|
|
sPokedexAreaScreen->areaShadeBldArgLo = (sPokedexAreaScreen->areaShadeBldArgLo + 4) & 0x7f;
|
|
else
|
|
sPokedexAreaScreen->areaShadeBldArgHi = (sPokedexAreaScreen->areaShadeBldArgHi + 4) & 0x7f;
|
|
|
|
x = gSineTable[sPokedexAreaScreen->areaShadeBldArgLo] >> 4;
|
|
y = gSineTable[sPokedexAreaScreen->areaShadeBldArgHi] >> 4;
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(x, y));
|
|
sPokedexAreaScreen->markerTimer = 0;
|
|
if (sPokedexAreaScreen->glowTimer == 64)
|
|
{
|
|
// Done glowing, reset and try to switch to the special area markers
|
|
sPokedexAreaScreen->glowTimer = 0;
|
|
if (sPokedexAreaScreen->numSpecialAreas != 0)
|
|
sPokedexAreaScreen->showingMarkers = TRUE;
|
|
}
|
|
}
|
|
else
|
|
sPokedexAreaScreen->markerTimer--;
|
|
}
|
|
else
|
|
{
|
|
// Showing special area markers
|
|
sPokedexAreaScreen->markerTimer++;
|
|
if (sPokedexAreaScreen->markerTimer > 12)
|
|
{
|
|
sPokedexAreaScreen->markerTimer = 0;
|
|
|
|
// Flash the marker
|
|
// With a max of 4, the marker will disappear twice
|
|
sPokedexAreaScreen->markerFlashCounter++;
|
|
for (i = 0; i < sPokedexAreaScreen->numSpecialAreas; i++)
|
|
sPokedexAreaScreen->areaMarkerSprites[i]->invisible = sPokedexAreaScreen->markerFlashCounter & 1;
|
|
|
|
if (sPokedexAreaScreen->markerFlashCounter > 4)
|
|
{
|
|
// Done flashing, reset and try to switch to the area glow
|
|
sPokedexAreaScreen->markerFlashCounter = 1;
|
|
if (sPokedexAreaScreen->numOverworldAreas != 0)
|
|
sPokedexAreaScreen->showingMarkers = FALSE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#define tState data[0]
|
|
|
|
void ShowPokedexAreaScreen(u16 species, u8 *screenSwitchState)
|
|
{
|
|
u8 taskId;
|
|
|
|
sPokedexAreaScreen = AllocZeroed(sizeof(*sPokedexAreaScreen));
|
|
sPokedexAreaScreen->species = species;
|
|
sPokedexAreaScreen->screenSwitchState = screenSwitchState;
|
|
screenSwitchState[0] = 0;
|
|
taskId = CreateTask(Task_ShowPokedexAreaScreen, 0);
|
|
gTasks[taskId].tState = 0;
|
|
}
|
|
|
|
static void Task_ShowPokedexAreaScreen(u8 taskId)
|
|
{
|
|
switch (gTasks[taskId].tState)
|
|
{
|
|
case 0:
|
|
ResetSpriteData();
|
|
FreeAllSpritePalettes();
|
|
HideBg(3);
|
|
HideBg(2);
|
|
HideBg(0);
|
|
break;
|
|
case 1:
|
|
SetBgAttribute(3, BG_ATTR_CHARBASEINDEX, 3);
|
|
LoadPokedexAreaMapGfx(&sPokedexAreaMapTemplate);
|
|
StringFill(sPokedexAreaScreen->charBuffer, CHAR_SPACE, 16);
|
|
break;
|
|
case 2:
|
|
if (TryShowPokedexAreaMap() == TRUE)
|
|
return;
|
|
PokedexAreaMapChangeBgY(-8);
|
|
break;
|
|
case 3:
|
|
ResetDrawAreaGlowState();
|
|
break;
|
|
case 4:
|
|
if (DrawAreaGlow())
|
|
return;
|
|
break;
|
|
case 5:
|
|
ShowRegionMapForPokedexAreaScreen(&sPokedexAreaScreen->regionMap);
|
|
CreateRegionMapPlayerIcon(1, 1);
|
|
PokedexAreaScreen_UpdateRegionMapVariablesAndVideoRegs(0, -8);
|
|
break;
|
|
case 6:
|
|
CreateAreaMarkerSprites();
|
|
break;
|
|
case 7:
|
|
LoadAreaUnknownGraphics();
|
|
break;
|
|
case 8:
|
|
CreateAreaUnknownSprites();
|
|
break;
|
|
case 9:
|
|
BeginNormalPaletteFade(PALETTES_ALL & ~(0x14), 0, 16, 0, RGB_BLACK);
|
|
break;
|
|
case 10:
|
|
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG0 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_BG0 | BLDCNT_TGT2_ALL);
|
|
StartAreaGlow();
|
|
ShowBg(2);
|
|
ShowBg(3); // TryShowPokedexAreaMap will have done this already
|
|
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON);
|
|
break;
|
|
case 11:
|
|
gTasks[taskId].func = Task_HandlePokedexAreaScreenInput;
|
|
gTasks[taskId].tState = 0;
|
|
return;
|
|
}
|
|
|
|
gTasks[taskId].tState++;
|
|
}
|
|
|
|
static void Task_HandlePokedexAreaScreenInput(u8 taskId)
|
|
{
|
|
DoAreaGlow();
|
|
switch (gTasks[taskId].tState)
|
|
{
|
|
default:
|
|
gTasks[taskId].tState = 0;
|
|
// fall through
|
|
case 0:
|
|
if (gPaletteFade.active)
|
|
return;
|
|
break;
|
|
case 1:
|
|
if (JOY_NEW(B_BUTTON))
|
|
{
|
|
gTasks[taskId].data[1] = 1;
|
|
PlaySE(SE_PC_OFF);
|
|
}
|
|
else if (JOY_NEW(DPAD_RIGHT) || (JOY_NEW(R_BUTTON) && gSaveBlock2Ptr->optionsButtonMode == OPTIONS_BUTTON_MODE_LR))
|
|
{
|
|
gTasks[taskId].data[1] = 2;
|
|
PlaySE(SE_DEX_PAGE);
|
|
}
|
|
else
|
|
return;
|
|
break;
|
|
case 2:
|
|
BeginNormalPaletteFade(PALETTES_ALL & ~(0x14), 0, 0, 16, RGB_BLACK);
|
|
break;
|
|
case 3:
|
|
if (gPaletteFade.active)
|
|
return;
|
|
DestroyAreaScreenSprites();
|
|
sPokedexAreaScreen->screenSwitchState[0] = gTasks[taskId].data[1];
|
|
ResetPokedexAreaMapBg();
|
|
DestroyTask(taskId);
|
|
FreePokedexAreaMapBgNum();
|
|
FREE_AND_SET_NULL(sPokedexAreaScreen);
|
|
return;
|
|
}
|
|
|
|
gTasks[taskId].tState++;
|
|
}
|
|
|
|
static void ResetPokedexAreaMapBg(void)
|
|
{
|
|
SetBgAttribute(3, BG_ATTR_CHARBASEINDEX, 0);
|
|
SetBgAttribute(3, BG_ATTR_PALETTEMODE, 0);
|
|
}
|
|
|
|
// Creates the circular sprites to highlight special areas (like caves) where a Pokémon can be found
|
|
static void CreateAreaMarkerSprites(void)
|
|
{
|
|
u8 spriteId;
|
|
static s16 x;
|
|
static s16 y;
|
|
static s16 i;
|
|
static s16 mapSecId;
|
|
static s16 numSprites;
|
|
|
|
LoadSpriteSheet(&sAreaMarkerSpriteSheet);
|
|
LoadSpritePalette(&sAreaMarkerSpritePalette);
|
|
numSprites = 0;
|
|
for (i = 0; i < sPokedexAreaScreen->numSpecialAreas; i++)
|
|
{
|
|
mapSecId = sPokedexAreaScreen->specialAreaRegionMapSectionIds[i];
|
|
x = 8 * (gRegionMapEntries[mapSecId].x + 1) + 4;
|
|
y = 8 * (gRegionMapEntries[mapSecId].y) + 28;
|
|
x += 4 * (gRegionMapEntries[mapSecId].width - 1);
|
|
y += 4 * (gRegionMapEntries[mapSecId].height - 1);
|
|
spriteId = CreateSprite(&sAreaMarkerSpriteTemplate, x, y, 0);
|
|
if (spriteId != MAX_SPRITES)
|
|
{
|
|
gSprites[spriteId].invisible = TRUE;
|
|
sPokedexAreaScreen->areaMarkerSprites[numSprites++] = &gSprites[spriteId];
|
|
}
|
|
}
|
|
|
|
sPokedexAreaScreen->numAreaMarkerSprites = numSprites;
|
|
}
|
|
|
|
static void DestroyAreaScreenSprites(void)
|
|
{
|
|
u16 i;
|
|
|
|
// Destroy area marker sprites
|
|
FreeSpriteTilesByTag(TAG_AREA_MARKER);
|
|
FreeSpritePaletteByTag(TAG_AREA_MARKER);
|
|
for (i = 0; i < sPokedexAreaScreen->numAreaMarkerSprites; i++)
|
|
DestroySprite(sPokedexAreaScreen->areaMarkerSprites[i]);
|
|
|
|
// Destroy "Area Unknown" sprites
|
|
FreeSpriteTilesByTag(TAG_AREA_UNKNOWN);
|
|
FreeSpritePaletteByTag(TAG_AREA_UNKNOWN);
|
|
for (i = 0; i < ARRAY_COUNT(sPokedexAreaScreen->areaUnknownSprites); i++)
|
|
{
|
|
if (sPokedexAreaScreen->areaUnknownSprites[i])
|
|
DestroySprite(sPokedexAreaScreen->areaUnknownSprites[i]);
|
|
}
|
|
}
|
|
|
|
static void LoadAreaUnknownGraphics(void)
|
|
{
|
|
struct SpriteSheet spriteSheet = {
|
|
.data = sPokedexAreaScreen->areaUnknownGraphicsBuffer,
|
|
.size = sizeof(sPokedexAreaScreen->areaUnknownGraphicsBuffer),
|
|
.tag = TAG_AREA_UNKNOWN,
|
|
};
|
|
LZ77UnCompWram(gPokedexAreaScreenAreaUnknown_Gfx, sPokedexAreaScreen->areaUnknownGraphicsBuffer);
|
|
LoadSpriteSheet(&spriteSheet);
|
|
LoadSpritePalette(&sAreaUnknownSpritePalette);
|
|
}
|
|
|
|
static void CreateAreaUnknownSprites(void)
|
|
{
|
|
u16 i;
|
|
|
|
if (sPokedexAreaScreen->numOverworldAreas || sPokedexAreaScreen->numSpecialAreas)
|
|
{
|
|
// The current species is present on the map, don't create any "Area Unknown" sprites
|
|
for (i = 0; i < ARRAY_COUNT(sPokedexAreaScreen->areaUnknownSprites); i++)
|
|
sPokedexAreaScreen->areaUnknownSprites[i] = NULL;
|
|
}
|
|
else
|
|
{
|
|
// The current species is absent on the map, try to create "Area Unknown" sprites
|
|
for (i = 0; i < ARRAY_COUNT(sPokedexAreaScreen->areaUnknownSprites); i++)
|
|
{
|
|
u8 spriteId = CreateSprite(&sAreaUnknownSpriteTemplate, i * 32 + 160, 140, 0);
|
|
if (spriteId != MAX_SPRITES)
|
|
{
|
|
gSprites[spriteId].oam.tileNum += i * 16;
|
|
sPokedexAreaScreen->areaUnknownSprites[i] = &gSprites[spriteId];
|
|
}
|
|
else
|
|
{
|
|
// Failed to create sprite
|
|
sPokedexAreaScreen->areaUnknownSprites[i] = NULL;
|
|
}
|
|
}
|
|
}
|
|
}
|