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https://github.com/Ninjdai1/pokeemerald.git
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62 lines
1.2 KiB
ArmAsm
62 lines
1.2 KiB
ArmAsm
.include "MPlayDef.s"
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.equ se_bidoro_grp, voicegroup128
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.equ se_bidoro_pri, 5
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.equ se_bidoro_rev, reverb_set+50
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.equ se_bidoro_mvl, 127
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.equ se_bidoro_key, 0
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.equ se_bidoro_tbs, 1
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.equ se_bidoro_exg, 0
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.equ se_bidoro_cmp, 1
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.section .rodata
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.global se_bidoro
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.align 2
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@********************** Track 1 **********************@
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se_bidoro_1:
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.byte KEYSH , se_bidoro_key+0
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.byte TEMPO , 120*se_bidoro_tbs/2
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.byte VOICE , 28
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.byte VOL , 26*se_bidoro_mvl/mxv
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.byte BENDR , 8
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.byte BEND , c_v+0
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.byte N01 , En3 , v116
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.byte W01
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.byte VOL , 105*se_bidoro_mvl/mxv
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.byte BEND , c_v-4
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.byte N01 , Bn2
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.byte W01
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.byte BEND , c_v+3
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.byte N01 , Cn3
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.byte W04
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.byte W04
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.byte BEND , c_v+0
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.byte N04 , Bn3
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.byte W02
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.byte VOL , 26*se_bidoro_mvl/mxv
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.byte BEND , c_v-7
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.byte W01
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.byte VOL , 105*se_bidoro_mvl/mxv
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.byte BEND , c_v-13
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.byte W01
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.byte c_v-23
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.byte W04
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.byte FINE
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@******************************************************@
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.align 2
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se_bidoro:
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.byte 1 @ NumTrks
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.byte 0 @ NumBlks
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.byte se_bidoro_pri @ Priority
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.byte se_bidoro_rev @ Reverb.
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.word se_bidoro_grp
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.word se_bidoro_1
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.end
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