mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-17 12:07:38 +01:00
116 lines
3.3 KiB
PHP
116 lines
3.3 KiB
PHP
SlateportCity_BattleTentBattleRoom_MapScripts:: @ 8209960
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map_script 3, SlateportCity_BattleTentBattleRoom_MapScript1_209970
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map_script 4, SlateportCity_BattleTentBattleRoom_MapScript2_20999A
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map_script 2, SlateportCity_BattleTentBattleRoom_MapScript2_2099B4
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.byte 0
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SlateportCity_BattleTentBattleRoom_MapScript1_209970: @ 8209970
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call SlateportCity_BattleTentBattleRoom_EventScript_209976
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end
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SlateportCity_BattleTentBattleRoom_EventScript_209976:: @ 8209976
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checkplayergender
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compare VAR_RESULT, 0
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goto_eq SlateportCity_BattleTentBattleRoom_EventScript_20998E
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compare VAR_RESULT, 1
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goto_eq SlateportCity_BattleTentBattleRoom_EventScript_209994
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return
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SlateportCity_BattleTentBattleRoom_EventScript_20998E:: @ 820998E
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setvar VAR_OBJ_GFX_ID_1, 100
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return
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SlateportCity_BattleTentBattleRoom_EventScript_209994:: @ 8209994
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setvar VAR_OBJ_GFX_ID_1, 105
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return
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SlateportCity_BattleTentBattleRoom_MapScript2_20999A: @ 820999A
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map_script_2 VAR_TEMP_1, 0, SlateportCity_BattleTentBattleRoom_EventScript_2099A4
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.2byte 0
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SlateportCity_BattleTentBattleRoom_EventScript_2099A4:: @ 82099A4
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setvar VAR_TEMP_1, 1
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hideobjectat 255, MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM
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hideobjectat 2, MAP_SLATEPORT_CITY_BATTLE_TENT_BATTLE_ROOM
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end
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SlateportCity_BattleTentBattleRoom_MapScript2_2099B4: @ 82099B4
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map_script_2 VAR_TEMP_0, 0, SlateportCity_BattleTentBattleRoom_EventScript_2099BE
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.2byte 0
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SlateportCity_BattleTentBattleRoom_EventScript_2099BE:: @ 82099BE
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applymovement 3, SlateportCity_BattleTentBattleRoom_Movement_209A99
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waitmovement 0
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setvar VAR_0x8004, 11
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special sub_81A5E74
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setobjectxyperm 2, 5, 1
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removeobject 2
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addobject 2
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applymovement 2, SlateportCity_BattleTentBattleRoom_Movement_209A9E
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waitmovement 0
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setvar VAR_0x8004, 4
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special sub_81B99B4
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lockall
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msgbox 0x2021fc4, 4
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waitmessage
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closemessage
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special HealPlayerParty
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setvar VAR_0x8004, 6
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setvar VAR_0x8005, 0
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special sub_8163AC4
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waitstate
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switch VAR_RESULT
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case 1, SlateportCity_BattleTentBattleRoom_EventScript_209A39
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SlateportCity_BattleTentCorridor_EventScript_209A1B:: @ 8209A1B
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 0
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setvar VAR_0x8006, 4
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special sub_81A1780
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special LoadPlayerParty
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warp MAP_SLATEPORT_CITY_BATTLE_TENT_LOBBY, 255, 6, 6
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waitstate
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SlateportCity_BattleTentBattleRoom_EventScript_209A39:: @ 8209A39
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setvar VAR_0x8004, 1
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setvar VAR_0x8005, 2
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special sub_81A1780
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addvar VAR_RESULT, 1
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 2
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copyvar VAR_0x8006, VAR_RESULT
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special sub_81A1780
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switch VAR_RESULT
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case 3, SlateportCity_BattleTentBattleRoom_EventScript_209A7B
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@ case 3, SlateportCity_BattleTentCorridor_EventScript_209A7B
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setvar VAR_0x8006, 1
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warp MAP_SLATEPORT_CITY_BATTLE_TENT_CORRIDOR, 255, 2, 3
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waitstate
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SlateportCity_BattleTentBattleRoom_EventScript_209A7B:: @ 8209A7B
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SlateportCity_BattleTentCorridor_EventScript_209A7B:: @ 8209A7B
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 0
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setvar VAR_0x8006, 3
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special sub_81A1780
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special LoadPlayerParty
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warp MAP_SLATEPORT_CITY_BATTLE_TENT_LOBBY, 255, 6, 6
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waitstate
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@ forced stop
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SlateportCity_BattleTentBattleRoom_Movement_209A99: @ 8209A99
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walk_up
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walk_up
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walk_up
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walk_in_place_fastest_right
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step_end
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SlateportCity_BattleTentBattleRoom_Movement_209A9E: @ 8209A9E
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walk_down
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walk_down
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walk_down
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walk_down
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walk_in_place_fastest_left
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step_end
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