pokeemerald/src/battle_pike.c
2018-11-27 22:45:50 +01:00

1643 lines
40 KiB
C

#include "global.h"
#include "battle_pike.h"
#include "event_data.h"
#include "frontier_util.h"
#include "fieldmap.h"
#include "save.h"
#include "battle.h"
#include "random.h"
#include "task.h"
#include "battle_tower.h"
#include "party_menu.h"
#include "malloc.h"
#include "palette.h"
#include "script.h"
#include "battle_setup.h"
#include "constants/event_objects.h"
#include "constants/battle_frontier.h"
#include "constants/abilities.h"
#include "constants/rgb.h"
#include "constants/trainers.h"
#include "constants/species.h"
#include "constants/moves.h"
#define PIKE_ROOM_SINGLE_BATTLE 0
#define PIKE_ROOM_HEAL_FULL 1
#define PIKE_ROOM_NPC 2
#define PIKE_ROOM_STATUS 3
#define PIKE_ROOM_HEAL_PART 4
#define PIKE_ROOM_WILD_MONS 5
#define PIKE_ROOM_HARD_BATTLE 6
#define PIKE_ROOM_DOUBLE_BATTLE 7
#define PIKE_ROOM_BRAIN 8
// For the room with a status effect.
#define PIKE_STATUS_KIRLIA 0
#define PIKE_STATUS_DUSCLOPS 1
struct Unk0861231C
{
u16 unk0;
u8 unk2;
u8 unk3;
u8 unk4;
};
struct PikeWildMon
{
u16 species;
u8 levelDelta;
u16 moves[4];
};
extern const struct BattleFrontierTrainer gBattleFrontierTrainers[];
// IWRAM bss
static IWRAM_DATA u8 sRoomType;
static IWRAM_DATA u8 sStatusMon;
static IWRAM_DATA bool8 sUnknown_0300128E;
static IWRAM_DATA u32 sStatusFlags;
static IWRAM_DATA u8 sUnknown_03001294;
// This file's functions.
static void sub_81A705C(void);
static void sub_81A7140(void);
static void sub_81A7248(void);
static void sub_81A73B8(void);
static void sub_81A7070(void);
static void sub_81A73EC(void);
static void sub_81A7400(void);
static void sub_81A740C(void);
static void sub_81A7418(void);
static void nullsub_76(void);
static void nullsub_124(void);
static void sub_81A7468(void);
static void sub_81A74CC(void);
static void sub_81A74E0(void);
static void sub_81A7508(void);
static void sub_81A7580(void);
static void sub_81A8090(void);
static void sub_81A80DC(void);
static void sub_81A825C(void);
static void sub_81A827C(void);
static void sub_81A84B4(void);
static void sub_81A84EC(void);
static void sub_81A863C(void);
static void sub_81A8658(void);
static void sub_81A869C(void);
static void sub_81A86C0(void);
static void sub_81A8794(void);
static void sub_81A87E8(void);
static void sub_81A8830(void);
static u8 GetNextRoomType(void);
static void PrepareOneTrainer(bool8 difficult);
static u16 sub_81A7B58(void);
static void PrepareTwoTrainers(void);
static void TryHealMons(u8 healCount);
static void sub_81A7EE4(u8 taskId);
static bool8 AtLeastTwoAliveMons(void);
static u8 SpeciesToPikeMonId(u16 species);
static bool8 CanEncounterWildMon(u8 monLevel);
static u8 sub_81A8590(u8);
static bool8 sub_81A7D8C(struct Task *task);
static bool8 sub_81A7DE8(struct Task *task);
// Const rom data.
static const struct PikeWildMon sLvl50_Mons1[] =
{
{
.species = SPECIES_SEVIPER,
.levelDelta = 4,
.moves = {MOVE_TOXIC, MOVE_GLARE, MOVE_BODY_SLAM, MOVE_SLUDGE_BOMB}
},
{
.species = SPECIES_MILOTIC,
.levelDelta = 4,
.moves = {MOVE_TOXIC, MOVE_HYPNOSIS, MOVE_BODY_SLAM, MOVE_SURF}
},
{
.species = SPECIES_DUSCLOPS,
.levelDelta = 5,
.moves = {MOVE_WILL_O_WISP, MOVE_MEAN_LOOK, MOVE_TOXIC, MOVE_SHADOW_PUNCH}
}
};
static const struct PikeWildMon sLvl50_Mons2[] =
{
{
.species = SPECIES_SEVIPER,
.levelDelta = 4,
.moves = {MOVE_TOXIC, MOVE_GLARE, MOVE_BODY_SLAM, MOVE_SLUDGE_BOMB}
},
{
.species = SPECIES_MILOTIC,
.levelDelta = 4,
.moves = {MOVE_TOXIC, MOVE_HYPNOSIS, MOVE_BODY_SLAM, MOVE_SURF}
},
{
.species = SPECIES_ELECTRODE,
.levelDelta = 5,
.moves = {MOVE_EXPLOSION, MOVE_SELF_DESTRUCT, MOVE_THUNDER, MOVE_TOXIC}
}
};
static const struct PikeWildMon sLvl50_Mons3[] =
{
{
.species = SPECIES_SEVIPER,
.levelDelta = 4,
.moves = {MOVE_TOXIC, MOVE_GLARE, MOVE_BODY_SLAM, MOVE_SLUDGE_BOMB}
},
{
.species = SPECIES_MILOTIC,
.levelDelta = 4,
.moves = {MOVE_TOXIC, MOVE_HYPNOSIS, MOVE_BODY_SLAM, MOVE_SURF}
},
{
.species = SPECIES_BRELOOM,
.levelDelta = 5,
.moves = {MOVE_SPORE, MOVE_STUN_SPORE, MOVE_POISON_POWDER, MOVE_HIDDEN_POWER}
}
};
static const struct PikeWildMon sLvl50_Mons4[] =
{
{
.species = SPECIES_SEVIPER,
.levelDelta = 4,
.moves = {MOVE_TOXIC, MOVE_GLARE, MOVE_BODY_SLAM, MOVE_SLUDGE_BOMB}
},
{
.species = SPECIES_MILOTIC,
.levelDelta = 4,
.moves = {MOVE_TOXIC, MOVE_HYPNOSIS, MOVE_BODY_SLAM, MOVE_SURF}
},
{
.species = SPECIES_WOBBUFFET,
.levelDelta = 5,
.moves = {MOVE_COUNTER, MOVE_MIRROR_COAT, MOVE_SAFEGUARD, MOVE_DESTINY_BOND}
}
};
static const struct PikeWildMon *const sLvl50Mons[] =
{
sLvl50_Mons1,
sLvl50_Mons2,
sLvl50_Mons3,
sLvl50_Mons4
};
static const struct PikeWildMon sLvlOpen_Mons1[] =
{
{
.species = SPECIES_SEVIPER,
.levelDelta = 4,
.moves = {MOVE_TOXIC, MOVE_GLARE, MOVE_POISON_FANG, MOVE_SLUDGE_BOMB}
},
{
.species = SPECIES_MILOTIC,
.levelDelta = 4,
.moves = {MOVE_TOXIC, MOVE_HYPNOSIS, MOVE_BODY_SLAM, MOVE_ICE_BEAM}
},
{
.species = SPECIES_DUSCLOPS,
.levelDelta = 5,
.moves = {MOVE_WILL_O_WISP, MOVE_MEAN_LOOK, MOVE_TOXIC, MOVE_ICE_BEAM}
}
};
static const struct PikeWildMon sLvlOpen_Mons2[] =
{
{
.species = SPECIES_SEVIPER,
.levelDelta = 4,
.moves = {MOVE_TOXIC, MOVE_GLARE, MOVE_POISON_FANG, MOVE_SLUDGE_BOMB}
},
{
.species = SPECIES_MILOTIC,
.levelDelta = 4,
.moves = {MOVE_TOXIC, MOVE_HYPNOSIS, MOVE_BODY_SLAM, MOVE_ICE_BEAM}
},
{
.species = SPECIES_ELECTRODE,
.levelDelta = 5,
.moves = {MOVE_EXPLOSION, MOVE_SELF_DESTRUCT, MOVE_THUNDER, MOVE_TOXIC}
}
};
static const struct PikeWildMon sLvlOpen_Mons3[] =
{
{
.species = SPECIES_SEVIPER,
.levelDelta = 4,
.moves = {MOVE_TOXIC, MOVE_GLARE, MOVE_POISON_FANG, MOVE_SLUDGE_BOMB}
},
{
.species = SPECIES_MILOTIC,
.levelDelta = 4,
.moves = {MOVE_TOXIC, MOVE_HYPNOSIS, MOVE_BODY_SLAM, MOVE_ICE_BEAM}
},
{
.species = SPECIES_BRELOOM,
.levelDelta = 5,
.moves = {MOVE_SPORE, MOVE_STUN_SPORE, MOVE_POISON_POWDER, MOVE_HIDDEN_POWER}
}
};
static const struct PikeWildMon sLvlOpen_Mons4[] =
{
{
.species = SPECIES_SEVIPER,
.levelDelta = 4,
.moves = {MOVE_TOXIC, MOVE_GLARE, MOVE_POISON_FANG, MOVE_SLUDGE_BOMB}
},
{
.species = SPECIES_MILOTIC,
.levelDelta = 4,
.moves = {MOVE_TOXIC, MOVE_HYPNOSIS, MOVE_BODY_SLAM, MOVE_ICE_BEAM}
},
{
.species = SPECIES_WOBBUFFET,
.levelDelta = 5,
.moves = {MOVE_COUNTER, MOVE_MIRROR_COAT, MOVE_SAFEGUARD, MOVE_ENCORE}
}
};
static const struct PikeWildMon *const sLvlOpenMons[] =
{
sLvlOpen_Mons1,
sLvlOpen_Mons2,
sLvlOpen_Mons3,
sLvlOpen_Mons4
};
static const struct PikeWildMon *const *const sWildMons[2] =
{
[FRONTIER_LVL_50] = sLvl50Mons,
[FRONTIER_LVL_OPEN] = sLvlOpenMons
};
static const struct Unk0861231C gUnknown_0861231C[] =
{
{
.unk0 = 0x0012,
.unk2 = 0x03,
.unk3 = 0x05,
.unk4 = 0x06
},
{
.unk0 = 0x0005,
.unk2 = 0x0d,
.unk3 = 0x20,
.unk4 = 0x25
},
{
.unk0 = 0x0011,
.unk2 = 0x08,
.unk3 = 0x0b,
.unk4 = 0x0c
},
{
.unk0 = 0x0024,
.unk2 = 0x22,
.unk3 = 0x1e,
.unk4 = 0x21
},
{
.unk0 = 0x0015,
.unk2 = 0x00,
.unk3 = 0x00,
.unk4 = 0x00
},
{
.unk0 = 0x001e,
.unk2 = 0x01,
.unk3 = 0x01,
.unk4 = 0x01
},
{
.unk0 = 0x002c,
.unk2 = 0x16,
.unk3 = 0x17,
.unk4 = 0x1b
},
{
.unk0 = 0x0037,
.unk2 = 0x08,
.unk3 = 0x16,
.unk4 = 0x1f
},
{
.unk0 = 0x000e,
.unk2 = 0x0d,
.unk3 = 0x27,
.unk4 = 0x15
},
{
.unk0 = 0x0014,
.unk2 = 0x02,
.unk3 = 0x04,
.unk4 = 0x11
},
{
.unk0 = 0x0038,
.unk2 = 0x1e,
.unk3 = 0x14,
.unk4 = 0x24
},
{
.unk0 = 0x0042,
.unk2 = 0x1c,
.unk3 = 0x22,
.unk4 = 0x19
},
{
.unk0 = 0x0026,
.unk2 = 0x17,
.unk3 = 0x26,
.unk4 = 0x1a
},
{
.unk0 = 0x0032,
.unk2 = 0x17,
.unk3 = 0x1e,
.unk4 = 0x0b
},
{
.unk0 = 0x002f,
.unk2 = 0x0f,
.unk3 = 0x13,
.unk4 = 0x0e
},
{
.unk0 = 0x0027,
.unk2 = 0x02,
.unk3 = 0x1d,
.unk4 = 0x1a
},
{
.unk0 = 0x0033,
.unk2 = 0x25,
.unk3 = 0x0c,
.unk4 = 0x20
},
{
.unk0 = 0x0021,
.unk2 = 0x18,
.unk3 = 0x17,
.unk4 = 0x26
},
{
.unk0 = 0x0018,
.unk2 = 0x05,
.unk3 = 0x16,
.unk4 = 0x04
},
{
.unk0 = 0x000b,
.unk2 = 0x29,
.unk3 = 0x25,
.unk4 = 0x23
},
{
.unk0 = 0x0035,
.unk2 = 0x27,
.unk3 = 0x0e,
.unk4 = 0x0d
},
{
.unk0 = 0x0030,
.unk2 = 0x0a,
.unk3 = 0x07,
.unk4 = 0x09
},
{
.unk0 = 0x000c,
.unk2 = 0x28,
.unk3 = 0x14,
.unk4 = 0x10
},
{
.unk0 = 0x0034,
.unk2 = 0x12,
.unk3 = 0x0d,
.unk4 = 0x15
},
{
.unk0 = 0x0013,
.unk2 = 0x16,
.unk3 = 0x1f,
.unk4 = 0x1b
}
};
static const u16 gUnknown_086123E4[][6] =
{
{0x0a29, 0x0630, 0x0a01, 0x140f, 0x1020, 0x270e},
{0x0a2a, 0x081d, 0x061b, 0x1034, 0x1e20, 0x0a29},
{0x1e22, 0x1231, 0x0a01, 0x1018, 0x1c1a, 0x0c03},
{0x1e0f, 0x100b, 0x1039, 0x200f, 0x102b, 0x0a14},
{0x103b, 0x0a02, 0x161e, 0x1020, 0x143e, 0x0c03},
{0x0a31, 0x0e02, 0x0e15, 0x1436, 0x1037, 0x1e0a},
{0x0a29, 0x1025, 0x142a, 0x1034, 0x1e0f, 0x0a1b},
{0x0a01, 0x0e07, 0x122a, 0x1e0f, 0x061f, 0xffff},
{0x1a35, 0x1036, 0x0e0f, 0x0a01, 0x2621, 0x1e0f},
{0x0e25, 0x102f, 0x062d, 0x201e, 0x0c03, 0xffff},
{0x0c1d, 0x081d, 0x0a2b, 0x100f, 0x0a02, 0x0c03},
{0x0a2a, 0x0a3e, 0x2000, 0x1027, 0x1c08, 0x0c04},
{0x0a01, 0x1212, 0x0a01, 0x1000, 0x062d, 0xffff},
{0x1e22, 0x1231, 0x0a01, 0x1018, 0x1c1c, 0x0c03},
{0x0a01, 0x060b, 0x1030, 0x0a28, 0x2549, 0x0624},
{0x1014, 0x0a2c, 0x0415, 0x1642, 0x1e1b, 0x0c03},
{0x0628, 0x1a0f, 0x100b, 0x2017, 0x0c00, 0xffff},
{0x0a01, 0x1015, 0x1647, 0x1e0f, 0x0e39, 0x0e36},
{0x0a01, 0x1017, 0x1620, 0x0e19, 0x0a31, 0x0c38},
{0x0c1d, 0x081d, 0x0c00, 0x1022, 0x1c12, 0x020b},
{0x1029, 0x1404, 0x102f, 0x1006, 0x1e28, 0x1c1c},
{0x1029, 0x0e20, 0x1028, 0x1c16, 0x1e29, 0x0c03},
{0x1e0f, 0x100b, 0x0e2f, 0x0638, 0x100c, 0xffff},
{0x0a29, 0x1408, 0x102f, 0x061e, 0x102c, 0xffff},
{0x1023, 0x100b, 0x081d, 0x062d, 0x1037, 0x0a14},
{0x0a29, 0x1022, 0x1408, 0x102f, 0x161e, 0x1029},
{0x0601, 0x102c, 0x0a01, 0x1015, 0x0e39, 0x0e36},
{0x1020, 0x020b, 0x103f, 0x1c12, 0x0c04, 0xffff},
{0x1018, 0x0a02, 0x103a, 0x0446, 0x020e, 0x0c03},
{0x1e10, 0x020b, 0x1e0a, 0x100b, 0x063a, 0xffff},
{0x0a02, 0x1212, 0x1e0f, 0x100b, 0x0638, 0x0c03},
{0x1e22, 0x1000, 0x161b, 0x103f, 0x1e0f, 0x0c03},
{0x0a29, 0x0e1e, 0x1025, 0x1e26, 0x0c00, 0xffff},
{0x0a01, 0x0e1e, 0x1236, 0x102f, 0x120b, 0x0c04},
{0x2805, 0x1e0f, 0x0a1b, 0x100b, 0x1020, 0x063b},
{0x0a01, 0x101f, 0x0a3e, 0x1037, 0x1020, 0x0628},
{0x1026, 0x0a31, 0x1e29, 0x1c1c, 0x0a01, 0x1212},
{0x0c0a, 0x0c00, 0x1029, 0x101c, 0x1e0f, 0x0c23},
{0x0a28, 0x020e, 0x100f, 0x1039, 0x142a, 0x0c04},
{0x0a28, 0x020e, 0x100f, 0x0620, 0x102f, 0x043c},
{0x0c39, 0x0c39, 0x0c00, 0x0a29, 0x2017, 0x0c39},
{0x265c, 0x100b, 0x1020, 0x1230, 0x1e05, 0x100c},
};
static const u8 gUnknown_086125DC[][4] =
{
{0x23, 0x46, 0x23, 0x01},
{0x04, 0x09, 0x05, 0x00},
{0x15, 0x2a, 0x15, 0x01},
{0x1c, 0x38, 0x1c, 0x01},
{0x15, 0x2a, 0x15, 0x01},
{0x1c, 0x8c, 0x38, 0x01},
{0x15, 0x46, 0x23, 0x00},
};
static void (* const sBattlePikeFunctions[])(void) =
{
sub_81A705C,
sub_81A7140,
sub_81A7248,
sub_81A73B8,
sub_81A7070,
sub_81A73EC,
sub_81A7400,
sub_81A740C,
sub_81A7418,
nullsub_76,
nullsub_124,
sub_81A7468,
sub_81A74CC,
sub_81A74E0,
sub_81A7508,
sub_81A7580,
sub_81A8090,
sub_81A80DC,
sub_81A825C,
sub_81A827C,
sub_81A84B4,
sub_81A84EC,
sub_81A863C,
sub_81A8658,
sub_81A869C,
sub_81A86C0,
sub_81A8794,
sub_81A87E8,
sub_81A8830
};
static const u8 gUnknown_0861266C[] = {3, 3, 1, 0, 0, 2, 2, 1, 4};
static const u8 gUnknown_08612675[][3] =
{
{2, 1, 0},
{2, 0, 1},
{1, 2, 0},
{1, 0, 2},
{0, 2, 1},
{0, 1, 2},
};
static bool8 (* const gUnknown_08612688[])(struct Task *) =
{
sub_81A7D8C, sub_81A7DE8
};
static const u32 gUnknown_08612690[] = {0x400, 0x800};
// code
void CallBattlePikeFunction(void)
{
sBattlePikeFunctions[gSpecialVar_0x8004]();
}
static void sub_81A705C(void)
{
u8 roomType = GetNextRoomType();
sRoomType = roomType;
}
static void sub_81A7070(void)
{
bool32 setPerson1, setPerson2;
u32 person1;
u16 person2;
VarSet(VAR_OBJ_GFX_ID_0, EVENT_OBJ_GFX_LINK_RECEPTIONIST);
VarSet(VAR_OBJ_GFX_ID_1, EVENT_OBJ_GFX_DUSCLOPS);
setPerson1 = TRUE;
setPerson2 = FALSE;
person1 = 0;
person2 = 0;
switch (sRoomType)
{
case PIKE_ROOM_SINGLE_BATTLE:
PrepareOneTrainer(FALSE);
setPerson1 = FALSE;
break;
case PIKE_ROOM_HEAL_FULL:
person1 = EVENT_OBJ_GFX_LINK_RECEPTIONIST;
break;
case PIKE_ROOM_NPC:
person1 = (u8)(sub_81A7B58());
break;
case PIKE_ROOM_STATUS:
person1 = EVENT_OBJ_GFX_GENTLEMAN;
if (sStatusMon == PIKE_STATUS_DUSCLOPS)
person2 = EVENT_OBJ_GFX_DUSCLOPS;
else
person2 = EVENT_OBJ_GFX_KIRLIA;
setPerson2 = TRUE;
break;
case PIKE_ROOM_HEAL_PART:
person1 = EVENT_OBJ_GFX_GENTLEMAN;
break;
case PIKE_ROOM_WILD_MONS:
setPerson1 = FALSE;
break;
case PIKE_ROOM_HARD_BATTLE:
PrepareOneTrainer(TRUE);
person2 = EVENT_OBJ_GFX_LINK_RECEPTIONIST;
setPerson1 = FALSE;
setPerson2 = TRUE;
break;
case PIKE_ROOM_DOUBLE_BATTLE:
PrepareTwoTrainers();
setPerson1 = FALSE;
break;
case PIKE_ROOM_BRAIN:
SetFrontierBrainEventObjGfx(FRONTIER_FACILITY_PIKE);
person2 = EVENT_OBJ_GFX_LINK_RECEPTIONIST;
setPerson1 = FALSE;
setPerson2 = TRUE;
break;
default:
return;
}
if (setPerson1 == TRUE)
VarSet(VAR_OBJ_GFX_ID_0, person1);
if (setPerson2 == TRUE)
VarSet(VAR_OBJ_GFX_ID_1, person2);
}
static void sub_81A7140(void)
{
u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
switch (gSpecialVar_0x8005)
{
case 0:
gSpecialVar_Result = gSaveBlock2Ptr->frontier.field_E02;
break;
case 1:
gSpecialVar_Result = gSaveBlock2Ptr->frontier.pikeWinStreaks[gSaveBlock2Ptr->frontier.lvlMode];
break;
case 2:
gSpecialVar_Result = gSaveBlock2Ptr->frontier.pikeRecordStreaks[gSaveBlock2Ptr->frontier.lvlMode];
break;
case 3:
gSpecialVar_Result = gSaveBlock2Ptr->frontier.pikeTotalStreaks[gSaveBlock2Ptr->frontier.lvlMode];
break;
case 4:
if (lvlMode != FRONTIER_LVL_50)
gSpecialVar_Result = gSaveBlock2Ptr->frontier.field_CDC & 0x800;
else
gSpecialVar_Result = gSaveBlock2Ptr->frontier.field_CDC & 0x400;
break;
}
}
static void sub_81A7248(void)
{
u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
switch (gSpecialVar_0x8005)
{
case 0:
gSaveBlock2Ptr->frontier.field_E02 = gSpecialVar_0x8006;
break;
case 1:
if (gSpecialVar_0x8006 <= 9999)
gSaveBlock2Ptr->frontier.pikeWinStreaks[gSaveBlock2Ptr->frontier.lvlMode] = gSpecialVar_0x8006;
break;
case 2:
if (gSpecialVar_0x8006 <= 9999 && gSaveBlock2Ptr->frontier.pikeRecordStreaks[gSaveBlock2Ptr->frontier.lvlMode] < gSpecialVar_0x8006)
gSaveBlock2Ptr->frontier.pikeRecordStreaks[gSaveBlock2Ptr->frontier.lvlMode] = gSpecialVar_0x8006;
break;
case 3:
if (gSpecialVar_0x8006 <= 9999)
gSaveBlock2Ptr->frontier.pikeTotalStreaks[gSaveBlock2Ptr->frontier.lvlMode] = gSpecialVar_0x8006;
break;
case 4:
if (lvlMode != FRONTIER_LVL_50)
{
if (gSpecialVar_0x8006)
gSaveBlock2Ptr->frontier.field_CDC |= 0x800;
else
gSaveBlock2Ptr->frontier.field_CDC &= ~(0x800);
}
else
{
if (gSpecialVar_0x8006)
gSaveBlock2Ptr->frontier.field_CDC |= 0x400;
else
gSaveBlock2Ptr->frontier.field_CDC &= ~(0x400);
}
break;
}
}
static void sub_81A73B8(void)
{
if (gSaveBlock2Ptr->frontier.curChallengeBattleNum >= 15)
gSpecialVar_Result = TRUE;
else
gSpecialVar_Result = FALSE;
}
static void sub_81A73EC(void)
{
gSpecialVar_Result = sRoomType;
}
static void sub_81A7400(void)
{
sUnknown_0300128E = TRUE;
}
static void sub_81A740C(void)
{
sUnknown_0300128E = FALSE;
}
static void sub_81A7418(void)
{
gSaveBlock2Ptr->frontier.field_CA8 = gSpecialVar_0x8005;
VarSet(VAR_TEMP_0, 0);
gSaveBlock2Ptr->frontier.field_CA9_a = 1;
save_serialize_map();
TrySavingData(SAVE_LINK);
}
static void nullsub_76(void)
{
}
static void nullsub_124(void)
{
}
static void sub_81A7468(void)
{
switch (sStatusFlags)
{
case STATUS1_FREEZE:
gSpecialVar_Result = 0;
break;
case STATUS1_BURN:
gSpecialVar_Result = 1;
break;
case STATUS1_TOXIC_POISON:
gSpecialVar_Result = 2;
break;
case STATUS1_PARALYSIS:
gSpecialVar_Result = 3;
break;
case STATUS1_SLEEP:
gSpecialVar_Result = 4;
break;
}
}
static void sub_81A74CC(void)
{
gSpecialVar_Result = sStatusMon;
}
static void sub_81A74E0(void)
{
u16 toHeal = (Random() % 2) + 1;
TryHealMons(toHeal);
gSpecialVar_Result = toHeal;
}
static void sub_81A7508(void)
{
s32 id;
if (gSaveBlock2Ptr->frontier.curChallengeBattleNum <= 4)
id = gUnknown_0861231C[sUnknown_03001294].unk2;
else if (gSaveBlock2Ptr->frontier.curChallengeBattleNum <= 10)
id = gUnknown_0861231C[sUnknown_03001294].unk3;
else
id = gUnknown_0861231C[sUnknown_03001294].unk4;
FrontierSpeechToString(gUnknown_086123E4[id]);
}
static void sub_81A7580(void)
{
CreateTask(sub_81A7EE4, 2);
}
static void HealMon(struct Pokemon *mon)
{
u8 i;
u16 hp;
u8 ppBonuses;
u8 data[4];
for (i = 0; i < 4; i++)
data[i] = 0;
hp = GetMonData(mon, MON_DATA_MAX_HP);
data[0] = hp;
data[1] = hp >> 8;
SetMonData(mon, MON_DATA_HP, data);
ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES);
for (i = 0; i < 4; i++)
{
u16 move = GetMonData(mon, MON_DATA_MOVE1 + i);
data[0] = CalculatePPWithBonus(move, ppBonuses, i);
SetMonData(mon, MON_DATA_PP1 + i, data);
}
data[0] = 0;
data[1] = 0;
data[2] = 0;
data[3] = 0;
SetMonData(mon, MON_DATA_STATUS, data);
}
static bool8 DoesAbilityPreventStatus(struct Pokemon *mon, u32 status)
{
u8 ability = GetMonAbility(mon);
bool8 ret = FALSE;
switch (status)
{
case STATUS1_FREEZE:
if (ability == ABILITY_MAGMA_ARMOR)
ret = TRUE;
break;
case STATUS1_BURN:
if (ability == ABILITY_WATER_VEIL)
ret = TRUE;
break;
case STATUS1_PARALYSIS:
if (ability == ABILITY_LIMBER)
ret = TRUE;
break;
case STATUS1_SLEEP:
if (ability == ABILITY_INSOMNIA || ability == ABILITY_VITAL_SPIRIT)
ret = TRUE;
break;
case STATUS1_TOXIC_POISON:
if (ability == ABILITY_IMMUNITY)
ret = TRUE;
break;
}
return ret;
}
static bool8 DoesTypePreventStatus(u16 species, u32 status)
{
bool8 ret = FALSE;
switch (status)
{
case STATUS1_TOXIC_POISON:
if (gBaseStats[species].type1 == TYPE_STEEL || gBaseStats[species].type1 == TYPE_POISON
|| gBaseStats[species].type2 == TYPE_STEEL || gBaseStats[species].type2 == TYPE_POISON)
ret = TRUE;
break;
case STATUS1_FREEZE:
if (gBaseStats[species].type1 == TYPE_ICE || gBaseStats[species].type2 == TYPE_ICE)
ret = TRUE;
break;
case STATUS1_PARALYSIS:
if (gBaseStats[species].type1 == TYPE_GROUND || gBaseStats[species].type1 == TYPE_ELECTRIC
|| gBaseStats[species].type2 == TYPE_GROUND || gBaseStats[species].type2 == TYPE_ELECTRIC)
ret = TRUE;
break;
case STATUS1_BURN:
if (gBaseStats[species].type1 == TYPE_FIRE || gBaseStats[species].type2 == TYPE_FIRE)
ret = TRUE;
break;
case STATUS1_SLEEP:
break;
}
return ret;
}
static bool8 TryInflictRandomStatus(void)
{
u8 j, i;
u8 count;
u8 indices[3];
u32 status;
u16 species;
bool8 statusChosen;
struct Pokemon *mon;
for (i = 0; i < 3; i++)
indices[i] = i;
for (j = 0; j < 10; j++)
{
u8 temp, id;
i = Random() % 3;
id = Random() % 3;
SWAP(indices[i], indices[id], temp);
}
if (gSaveBlock2Ptr->frontier.curChallengeBattleNum <= 4)
count = 1;
else if (gSaveBlock2Ptr->frontier.curChallengeBattleNum <= 9)
count = 2;
else
count = 3;
status = 0;
do
{
u8 rand;
statusChosen = FALSE;
rand = Random() % 100;
if (rand < 35)
sStatusFlags = STATUS1_TOXIC_POISON;
else if (rand < 60)
sStatusFlags = STATUS1_FREEZE;
else if (rand < 80)
sStatusFlags = STATUS1_PARALYSIS;
else if (rand < 90)
sStatusFlags = STATUS1_SLEEP;
else
sStatusFlags = STATUS1_BURN;
if (status != sStatusFlags)
{
status = sStatusFlags;
j = 0;
for (i = 0; i < 3; i++)
{
mon = &gPlayerParty[indices[i]];
if (pokemon_ailments_get_primary(GetMonData(mon, MON_DATA_STATUS)) == 0
&& GetMonData(mon, MON_DATA_HP) != 0)
{
j++;
species = GetMonData(mon, MON_DATA_SPECIES);
if (!DoesTypePreventStatus(species, sStatusFlags))
{
statusChosen = TRUE;
break;
}
}
if (j == count)
break;
}
if (j == 0)
return FALSE;
}
} while (!statusChosen);
switch (sStatusFlags)
{
case STATUS1_FREEZE:
sStatusMon = PIKE_STATUS_DUSCLOPS;
break;
case STATUS1_BURN:
if (Random() % 2 != 0)
sStatusMon = PIKE_STATUS_DUSCLOPS;
else
sStatusMon = PIKE_STATUS_KIRLIA;
break;
case STATUS1_PARALYSIS:
case STATUS1_SLEEP:
case STATUS1_TOXIC_POISON:
default:
sStatusMon = PIKE_STATUS_KIRLIA;
break;
}
j = 0;
for (i = 0; i < 3; i++)
{
mon = &gPlayerParty[indices[i]];
if (pokemon_ailments_get_primary(GetMonData(mon, MON_DATA_STATUS)) == 0
&& GetMonData(mon, MON_DATA_HP) != 0)
{
j++;
species = GetMonData(mon, MON_DATA_SPECIES);
if (!DoesAbilityPreventStatus(mon, sStatusFlags) && !DoesTypePreventStatus(species, sStatusFlags))
SetMonData(mon, MON_DATA_STATUS, &sStatusFlags);
}
if (j == count)
break;
}
return TRUE;
}
static bool8 AtLeastOneHealthyMon(void)
{
u8 i;
u8 healthyMonsCount;
u8 count;
if (gSaveBlock2Ptr->frontier.curChallengeBattleNum <= 4)
count = 1;
else if (gSaveBlock2Ptr->frontier.curChallengeBattleNum <= 9)
count = 2;
else
count = 3;
healthyMonsCount = 0;
for (i = 0; i < 3; i++)
{
struct Pokemon *mon = &gPlayerParty[i];
if (pokemon_ailments_get_primary(GetMonData(mon, MON_DATA_STATUS)) == 0
&& GetMonData(mon, MON_DATA_HP) != 0)
{
healthyMonsCount++;
}
if (healthyMonsCount == count)
break;
}
if (healthyMonsCount == 0)
return FALSE;
else
return TRUE;
}
static u8 GetNextRoomType(void)
{
u8 sp[8];
u8 i;
u8 ret;
u8 var;
u8 count;
u8 *allocated;
u8 id;
if (gSaveBlock2Ptr->frontier.field_E10_2 == PIKE_ROOM_BRAIN)
return gSaveBlock2Ptr->frontier.field_E10_2;
if (gSpecialVar_0x8007 == gSaveBlock2Ptr->frontier.field_E10_1)
{
if (gSaveBlock2Ptr->frontier.field_E10_2 == PIKE_ROOM_STATUS)
TryInflictRandomStatus();
return gSaveBlock2Ptr->frontier.field_E10_2;
}
for (i = 0; i < 8; i++)
sp[i] = 0;
count = 8;
var = gUnknown_0861266C[gSaveBlock2Ptr->frontier.field_E10_2];
for (i = 0; i < 8; i++)
{
if (gUnknown_0861266C[i] == var)
{
sp[i] = 1;
count--;
}
}
if (sp[7] != 1 && !AtLeastTwoAliveMons())
{
sp[7] = 1;
count--;
}
if (sp[3] != 1 && !AtLeastOneHealthyMon())
{
sp[3] = 1;
count--;
}
if (gSaveBlock2Ptr->frontier.field_E10_3)
{
if (sp[1] != 1)
{
sp[1] = 1;
count--;
}
if (sp[4] != 1)
{
sp[4] = 1;
count--;
}
}
allocated = AllocZeroed(count);
id = 0;
for (i = 0; i < 8; i++)
{
if (sp[i] == 0)
allocated[id++] = i;
}
ret = allocated[Random() % count];
free(allocated);
if (ret == PIKE_ROOM_STATUS)
TryInflictRandomStatus();
return ret;
}
static u16 sub_81A7B58(void)
{
sUnknown_03001294 = Random() % 25;
return gUnknown_0861231C[sUnknown_03001294].unk0;
}
static u8 sub_81A7B84(void)
{
return sUnknown_0300128E;
}
bool32 TryGenerateBattlePikeWildMon(bool8 checkKeenEyeIntimidate)
{
s32 i;
s32 monLevel;
u8 headerId = GetBattlePikeWildMonHeaderId();
u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
const struct PikeWildMon *const *const wildMons = sWildMons[lvlMode];
u32 abilityBit;
s32 pikeMonId = GetMonData(&gEnemyParty[0], MON_DATA_SPECIES, NULL);
pikeMonId = SpeciesToPikeMonId(pikeMonId);
if (gSaveBlock2Ptr->frontier.lvlMode != FRONTIER_LVL_50)
{
monLevel = GetHighestLevelInPlayerParty();
if (monLevel < 60)
{
monLevel = 60;
}
else
{
monLevel -= wildMons[headerId][pikeMonId].levelDelta;
if (monLevel < 60)
monLevel = 60;
}
}
else
{
monLevel = 50 - wildMons[headerId][pikeMonId].levelDelta;
}
if (checkKeenEyeIntimidate == TRUE && !CanEncounterWildMon(monLevel))
return FALSE;
SetMonData(&gEnemyParty[0],
MON_DATA_EXP,
&gExperienceTables[gBaseStats[wildMons[headerId][pikeMonId].species].growthRate][monLevel]);
if (gBaseStats[wildMons[headerId][pikeMonId].species].ability2)
abilityBit = Random() % 2;
else
abilityBit = 0;
SetMonData(&gEnemyParty[0], MON_DATA_ALT_ABILITY, &abilityBit);
for (i = 0; i < 4; i++)
SetMonMoveSlot(&gEnemyParty[0], wildMons[headerId][pikeMonId].moves[i], i);
CalculateMonStats(&gEnemyParty[0]);
return TRUE;
}
u8 GetBattlePikeWildMonHeaderId(void)
{
u8 headerId;
u8 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
u16 winStreak = gSaveBlock2Ptr->frontier.pikeWinStreaks[lvlMode];
if (winStreak <= 280)
headerId = 0;
else if (winStreak <= 560)
headerId = 1;
else if (winStreak <= 840)
headerId = 2;
else
headerId = 3;
return headerId;
}
static void sub_81A7D54(u8 taskId)
{
while (gUnknown_08612688[gTasks[taskId].data[0]](&gTasks[taskId]));
}
static bool8 sub_81A7D8C(struct Task *task)
{
if (task->data[6] == 0 || --task->data[6] == 0)
{
task->data[6] = task->data[1];
task->data[7] += task->data[4];
if (task->data[7] > 16)
task->data[7] = 16;
BlendPalettes(0xFFFFFFFF, task->data[7], RGB(11, 11, 11));
}
if (task->data[7] >= 16)
{
task->data[0]++;
task->data[6] = task->data[2];
}
return FALSE;
}
static bool8 sub_81A7DE8(struct Task *task)
{
if (task->data[6] == 0 || --task->data[6] == 0)
{
task->data[6] = task->data[2];
task->data[7] -= task->data[5];
if (task->data[7] < 0)
task->data[7] = 0;
BlendPalettes(0xFFFFFFFF, task->data[7], RGB(11, 11, 11));
}
if (task->data[7] == 0)
{
if (--task->data[3] == 0)
{
DestroyTask(FindTaskIdByFunc(sub_81A7D54));
}
else
{
task->data[6] = task->data[1];
task->data[0] = 0;
}
}
return FALSE;
}
static void sub_81A7E60(s16 a0, s16 a1, s16 a2, s16 a3, s16 a4)
{
u8 taskId = CreateTask(sub_81A7D54, 3);
gTasks[taskId].data[1] = a0;
gTasks[taskId].data[2] = a1;
gTasks[taskId].data[3] = a2;
gTasks[taskId].data[4] = a3;
gTasks[taskId].data[5] = a4;
gTasks[taskId].data[6] = a0;
}
static bool8 sub_81A7EC4(void)
{
if (FindTaskIdByFunc(sub_81A7D54) == 0xFF)
return TRUE;
else
return FALSE;
}
static void sub_81A7EE4(u8 taskId)
{
if (gTasks[taskId].data[0] == 0)
{
gTasks[taskId].data[0]++;
sub_81A7E60(0, 0, 3, 2, 2);
}
else
{
if (sub_81A7EC4())
{
EnableBothScriptContexts();
DestroyTask(taskId);
}
}
}
static void TryHealMons(u8 healCount)
{
u8 j, i, k;
u8 indices[3];
if (healCount == 0)
return;
for (i = 0; i < 3; i++)
indices[i] = i;
for (k = 0; k < 10; k++)
{
u8 temp;
i = Random() % 3;
j = Random() % 3;
SWAP(indices[i], indices[j], temp);
}
for (i = 0; i < 3; i++)
{
bool32 canBeHealed = FALSE;
struct Pokemon *mon = &gPlayerParty[indices[i]];
u16 curr = GetMonData(mon, MON_DATA_HP);
u16 max = GetMonData(mon, MON_DATA_MAX_HP);
if (curr < max)
{
canBeHealed = TRUE;
}
else if (pokemon_ailments_get_primary(GetMonData(mon, MON_DATA_STATUS)) != 0)
{
canBeHealed = TRUE;
}
else
{
u8 ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES);
for (j = 0; j < 4; j++)
{
u16 move = GetMonData(mon, MON_DATA_MOVE1 + j);
max = CalculatePPWithBonus(move, ppBonuses, j);
curr = GetMonData(mon, MON_DATA_PP1 + j);
if (curr < max)
{
canBeHealed = TRUE;
break;
}
}
}
if (canBeHealed == TRUE)
{
HealMon(&gPlayerParty[indices[i]]);
if (--healCount == 0)
break;
}
}
}
static void sub_81A8090(void)
{
gSpecialVar_Result = InBattlePike();
}
bool8 InBattlePike(void)
{
return (gMapHeader.mapLayoutId == 351 || gMapHeader.mapLayoutId == 352
|| gMapHeader.mapLayoutId == 358 || gMapHeader.mapLayoutId == 359);
}
static void sub_81A80DC(void)
{
u8 i, count, id;
u8 *allocated;
gSpecialVar_Result = 0;
if (sub_81A8590(1))
{
gSpecialVar_Result = 1;
gSaveBlock2Ptr->frontier.field_E10_1 = Random() % 6;
gSaveBlock2Ptr->frontier.field_E10_2 = PIKE_ROOM_BRAIN;
}
else
{
gSaveBlock2Ptr->frontier.field_E10_1 = Random() % 3;
if (gSaveBlock2Ptr->frontier.field_E10_3)
count = 6;
else
count = 8;
allocated = AllocZeroed(count);
for (i = 0, id = 0; i < count; i++)
{
if (gSaveBlock2Ptr->frontier.field_E10_3)
{
if (i != PIKE_ROOM_HEAL_FULL && i != PIKE_ROOM_HEAL_PART)
allocated[id++] = i;
}
else
{
allocated[i] = i;
}
}
gSaveBlock2Ptr->frontier.field_E10_2 = allocated[Random() % count];
free(allocated);
if (gSaveBlock2Ptr->frontier.field_E10_2 == PIKE_ROOM_STATUS && !AtLeastOneHealthyMon())
gSaveBlock2Ptr->frontier.field_E10_2 = PIKE_ROOM_NPC;
if (gSaveBlock2Ptr->frontier.field_E10_2 == PIKE_ROOM_DOUBLE_BATTLE && !AtLeastTwoAliveMons())
gSaveBlock2Ptr->frontier.field_E10_2 = PIKE_ROOM_NPC;
}
}
static void sub_81A825C(void)
{
gSpecialVar_Result = gSaveBlock2Ptr->frontier.field_E10_1;
}
static void sub_81A827C(void)
{
gSpecialVar_Result = gUnknown_0861266C[gSaveBlock2Ptr->frontier.field_E10_2];
}
static void PrepareOneTrainer(bool8 difficult)
{
s32 i;
u8 lvlMode;
u8 battleNum;
u16 challengeNum;
u16 trainerId;
if (!difficult)
battleNum = 1;
else
battleNum = 6;
lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
challengeNum = gSaveBlock2Ptr->frontier.pikeWinStreaks[lvlMode] / 14;
do
{
trainerId = sub_8162548(challengeNum, battleNum);
for (i = 0; i < gSaveBlock2Ptr->frontier.curChallengeBattleNum - 1; i++)
{
if (gSaveBlock2Ptr->frontier.field_CB4[i] == trainerId)
break;
}
} while (i != gSaveBlock2Ptr->frontier.curChallengeBattleNum - 1);
gTrainerBattleOpponent_A = trainerId;
gFacilityTrainers = gBattleFrontierTrainers;
SetBattleFacilityTrainerGfxId(gTrainerBattleOpponent_A, 0);
if (gSaveBlock2Ptr->frontier.curChallengeBattleNum < 14)
gSaveBlock2Ptr->frontier.field_CB4[gSaveBlock2Ptr->frontier.curChallengeBattleNum - 1] = gTrainerBattleOpponent_A;
}
static void PrepareTwoTrainers(void)
{
s32 i;
u16 trainerId;
u8 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
u16 challengeNum = gSaveBlock2Ptr->frontier.pikeWinStreaks[lvlMode] / 14;
gFacilityTrainers = gBattleFrontierTrainers;
do
{
trainerId = sub_8162548(challengeNum, 1);
for (i = 0; i < gSaveBlock2Ptr->frontier.curChallengeBattleNum - 1; i++)
{
if (gSaveBlock2Ptr->frontier.field_CB4[i] == trainerId)
break;
}
} while (i != gSaveBlock2Ptr->frontier.curChallengeBattleNum - 1);
gTrainerBattleOpponent_A = trainerId;
SetBattleFacilityTrainerGfxId(gTrainerBattleOpponent_A, 0);
if (gSaveBlock2Ptr->frontier.curChallengeBattleNum <= 14)
gSaveBlock2Ptr->frontier.field_CB4[gSaveBlock2Ptr->frontier.curChallengeBattleNum - 1] = gTrainerBattleOpponent_A;
do
{
trainerId = sub_8162548(challengeNum, 1);
for (i = 0; i < gSaveBlock2Ptr->frontier.curChallengeBattleNum; i++)
{
if (gSaveBlock2Ptr->frontier.field_CB4[i] == trainerId)
break;
}
} while (i != gSaveBlock2Ptr->frontier.curChallengeBattleNum);
gTrainerBattleOpponent_B = trainerId;
SetBattleFacilityTrainerGfxId(gTrainerBattleOpponent_B, 1);
if (gSaveBlock2Ptr->frontier.curChallengeBattleNum < 14)
gSaveBlock2Ptr->frontier.field_CB4[gSaveBlock2Ptr->frontier.curChallengeBattleNum - 2] = gTrainerBattleOpponent_B;
}
static void sub_81A84B4(void)
{
u8 i;
for (i = 0; i < 14; i++)
gSaveBlock2Ptr->frontier.field_CB4[i] |= 0xFFFF;
}
static void sub_81A84EC(void)
{
if (gSpecialVar_0x8005 == 0)
{
if (gTrainerBattleOpponent_A < TRAINER_RECORD_MIXING_FRIEND)
FrontierSpeechToString(gFacilityTrainers[gTrainerBattleOpponent_A].speechBefore);
}
else if (gSpecialVar_0x8005 == 1)
{
if (gTrainerBattleOpponent_B < TRAINER_RECORD_MIXING_FRIEND)
FrontierSpeechToString(gFacilityTrainers[gTrainerBattleOpponent_B].speechBefore);
}
}
static bool8 AtLeastTwoAliveMons(void)
{
struct Pokemon *mon;
u8 i, countDead;
mon = &gPlayerParty[0];
countDead = 0;
for (i = 0; i < 3; i++, mon++)
{
if (GetMonData(mon, MON_DATA_HP) == 0)
countDead++;
}
if (countDead >= 2)
return FALSE;
else
return TRUE;
}
static u8 sub_81A8590(u8 arg0)
{
u8 symbolsCount;
u8 var = 5;
u8 ret = 0;
u8 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
u16 wins = gSaveBlock2Ptr->frontier.pikeWinStreaks[lvlMode];
wins += arg0;
symbolsCount = GetPlayerSymbolCountForFacility(FRONTIER_FACILITY_PIKE);
switch (symbolsCount)
{
case 0:
case 1:
if (wins == gUnknown_086125DC[var][symbolsCount] - gUnknown_086125DC[var][3])
ret = symbolsCount + 1;
break;
case 2:
default:
if (wins == gUnknown_086125DC[var][0] - gUnknown_086125DC[var][3])
ret = 3;
else if (wins == gUnknown_086125DC[var][1] - gUnknown_086125DC[var][3]
|| (wins > gUnknown_086125DC[var][1]
&& (wins - gUnknown_086125DC[var][1] + gUnknown_086125DC[var][3]) % gUnknown_086125DC[var][2] == 0))
ret = 4;
break;
}
return ret;
}
static void sub_81A863C(void)
{
gSpecialVar_Result = sub_81A8590(0);
}
static void sub_81A8658(void)
{
u8 toHealCount = gUnknown_08612675[gSaveBlock2Ptr->frontier.field_E10_1][gSpecialVar_0x8007];
TryHealMons(toHealCount);
gSpecialVar_Result = toHealCount;
}
static void sub_81A869C(void)
{
gSaveBlock2Ptr->frontier.field_E10_3 = gSpecialVar_0x8005;
}
static void sub_81A86C0(void)
{
u8 i, j;
gSpecialVar_Result = TRUE;
for (i = 0; i < 3; i++)
{
bool32 canBeHealed = FALSE;
struct Pokemon *mon = &gPlayerParty[i];
u16 curr = GetMonData(mon, MON_DATA_HP);
u16 max = GetMonData(mon, MON_DATA_MAX_HP);
if (curr >= max && pokemon_ailments_get_primary(GetMonData(mon, MON_DATA_STATUS)) == 0)
{
u8 ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES);
for (j = 0; j < 4; j++)
{
u16 move = GetMonData(mon, MON_DATA_MOVE1 + j);
max = CalculatePPWithBonus(move, ppBonuses, j);
curr = GetMonData(mon, MON_DATA_PP1 + j);
if (curr < max)
{
canBeHealed = TRUE;
break;
}
}
}
else
{
canBeHealed = TRUE;
}
if (canBeHealed == TRUE)
{
gSpecialVar_Result = FALSE;
break;
}
}
}
static void sub_81A8794(void)
{
u8 i;
for (i = 0; i < 3; i++)
{
s32 heldItem = GetMonData(&gSaveBlock1Ptr->playerParty[gSaveBlock2Ptr->frontier.selectedPartyMons[i] - 1],
MON_DATA_HELD_ITEM);
gSaveBlock2Ptr->frontier.field_E12[i] = heldItem;
}
}
static void sub_81A87E8(void)
{
u8 i;
for (i = 0; i < 3; i++)
{
SetMonData(&gPlayerParty[gSaveBlock2Ptr->frontier.selectedPartyMons[i] - 1],
MON_DATA_HELD_ITEM,
&gSaveBlock2Ptr->frontier.field_E12[i]);
}
}
static void sub_81A8830(void)
{
u8 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
gSaveBlock2Ptr->frontier.field_CA8 = 0;
gSaveBlock2Ptr->frontier.curChallengeBattleNum = 0;
gSaveBlock2Ptr->frontier.field_CA9_a = 0;
if (!(gSaveBlock2Ptr->frontier.field_CDC & gUnknown_08612690[lvlMode]))
gSaveBlock2Ptr->frontier.pikeWinStreaks[lvlMode] = 0;
gTrainerBattleOpponent_A = 0;
gBattleOutcome = 0;
}
static bool8 CanEncounterWildMon(u8 enemyMonLevel)
{
if (!GetMonData(&gPlayerParty[0], MON_DATA_SANITY_BIT3))
{
u8 monAbility = GetMonAbility(&gPlayerParty[0]);
if (monAbility == ABILITY_KEEN_EYE || monAbility == ABILITY_INTIMIDATE)
{
u8 playerMonLevel = GetMonData(&gPlayerParty[0], MON_DATA_LEVEL);
if (playerMonLevel > 5 && enemyMonLevel <= playerMonLevel - 5 && Random() % 2 == 0)
return FALSE;
}
}
return TRUE;
}
static u8 SpeciesToPikeMonId(u16 species)
{
u8 ret;
if (species == SPECIES_SEVIPER)
ret = 0;
else if (species == SPECIES_MILOTIC)
ret = 1;
else
ret = 2;
return ret;
}