mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 19:47:35 +01:00
341 lines
10 KiB
PHP
341 lines
10 KiB
PHP
.set LOCALID_SAILOR, 1
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.set LOCALID_SCOTT, 5
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SSTidalCorridor_MapScripts::
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map_script MAP_SCRIPT_ON_FRAME_TABLE, SSTidalCorridor_OnFrame
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.byte 0
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SSTidalCorridor_OnFrame:
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map_script_2 VAR_SS_TIDAL_SCOTT_STATE, 0, SSTidalCorridor_EventScript_ScottScene
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map_script_2 VAR_SS_TIDAL_STATE, SS_TIDAL_BOARD_SLATEPORT, SSTidalCorridor_EventScript_DepartSlateportForLilycove
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map_script_2 VAR_SS_TIDAL_STATE, SS_TIDAL_BOARD_LILYCOVE, SSTidalCorridor_EventScript_DepartLilycoveForSlateport
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map_script_2 VAR_SS_TIDAL_STATE, SS_TIDAL_EXIT_CURRENTS_RIGHT, SSTidalCorridor_EventScript_HalfwayToLilycove
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map_script_2 VAR_SS_TIDAL_STATE, SS_TIDAL_EXIT_CURRENTS_LEFT, SSTidalCorridor_EventScript_ArrivedInSlateport
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.2byte 0
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SSTidalCorridor_EventScript_DepartSlateportForLilycove::
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special SetSSTidalFlag
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setvar VAR_SS_TIDAL_STATE, SS_TIDAL_DEPART_SLATEPORT
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lockall
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playse SE_DING_DONG
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msgbox SSTidal_Text_FastCurrentsHopeYouEnjoyVoyage, MSGBOX_DEFAULT
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releaseall
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end
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SSTidalCorridor_EventScript_DepartLilycoveForSlateport::
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setvar VAR_SS_TIDAL_STATE, SS_TIDAL_DEPART_LILYCOVE
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lockall
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playse SE_DING_DONG
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msgbox SSTidal_Text_HopeYouEnjoyVoyage, MSGBOX_DEFAULT
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releaseall
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end
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SSTidalRooms_EventScript_HalfwayToSlateport::
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special SetSSTidalFlag
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setvar VAR_SS_TIDAL_STATE, SS_TIDAL_HALFWAY_SLATEPORT
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playse SE_DING_DONG
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msgbox SSTidal_Text_FastCurrentsHopeYouEnjoyVoyage, MSGBOX_DEFAULT
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return
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SSTidalRooms_EventScript_ArrivedInLilycove::
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special ResetSSTidalFlag
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setvar VAR_SS_TIDAL_STATE, SS_TIDAL_LAND_LILYCOVE
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playse SE_DING_DONG
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msgbox SSTidal_Text_MadeLandInLilycove, MSGBOX_DEFAULT
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return
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SSTidalCorridor_EventScript_ReachedStepCount::
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goto_if_eq VAR_SS_TIDAL_STATE, SS_TIDAL_DEPART_SLATEPORT, SSTidalCorridor_EventScript_HalfwayToLilycove
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goto_if_eq VAR_SS_TIDAL_STATE, SS_TIDAL_HALFWAY_SLATEPORT, SSTidalCorridor_EventScript_ArrivedInSlateport
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end
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SSTidalCorridor_EventScript_HalfwayToLilycove::
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special ResetSSTidalFlag
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setvar VAR_SS_TIDAL_STATE, SS_TIDAL_HALFWAY_LILYCOVE
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lockall
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playse SE_DING_DONG
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msgbox SSTidal_Text_HopeYouEnjoyVoyage, MSGBOX_DEFAULT
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releaseall
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end
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SSTidalCorridor_EventScript_ArrivedInSlateport::
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special ResetSSTidalFlag
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setvar VAR_SS_TIDAL_STATE, SS_TIDAL_LAND_SLATEPORT
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lockall
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playse SE_DING_DONG
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msgbox SSTidal_Text_MadeLandInSlateport, MSGBOX_DEFAULT
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releaseall
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end
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SSTidalRooms_EventScript_ArrivedInSlateport::
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special ResetSSTidalFlag
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setvar VAR_SS_TIDAL_STATE, SS_TIDAL_LAND_SLATEPORT
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playse SE_DING_DONG
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msgbox SSTidal_Text_MadeLandInSlateport, MSGBOX_DEFAULT
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return
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SSTidalRooms_EventScript_ProgessCruiseAfterBed::
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switch VAR_SS_TIDAL_STATE
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case SS_TIDAL_DEPART_SLATEPORT, SSTidalRooms_EventScript_ArrivedInLilycove
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case SS_TIDAL_HALFWAY_LILYCOVE, SSTidalRooms_EventScript_ArrivedInLilycove
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case SS_TIDAL_DEPART_LILYCOVE, SSTidalRooms_EventScript_HalfwayToSlateport
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case SS_TIDAL_HALFWAY_SLATEPORT, SSTidalRooms_EventScript_ArrivedInSlateport
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return
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SSTidalCorridor_EventScript_Briney::
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msgbox SSTidalCorridor_Text_BrineyWelcomeAboard, MSGBOX_NPC
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end
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SSTidalCorridor_EventScript_Peeko::
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lock
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faceplayer
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waitse
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playmoncry SPECIES_WINGULL, CRY_MODE_NORMAL
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msgbox SSTidalCorridor_Text_Peeko, MSGBOX_DEFAULT
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waitmoncry
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release
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end
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SSTidalCorridor_EventScript_Cabin1Sign::
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msgbox SSTidalCorridor_Text_Cabin1, MSGBOX_SIGN
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end
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SSTidalCorridor_EventScript_Cabin2Sign::
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msgbox SSTidalCorridor_Text_Cabin2, MSGBOX_SIGN
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end
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SSTidalCorridor_EventScript_Cabin3Sign::
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msgbox SSTidalCorridor_Text_Cabin3, MSGBOX_SIGN
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end
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SSTidalCorridor_EventScript_Cabin4Sign::
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msgbox SSTidalCorridor_Text_Cabin4, MSGBOX_SIGN
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end
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SSTidalCorridor_EventScript_ExitSailor::
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lock
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faceplayer
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goto_if_eq VAR_SS_TIDAL_STATE, SS_TIDAL_LAND_LILYCOVE, SSTidalCorridor_EventScript_ExitLilycove
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goto_if_eq VAR_SS_TIDAL_STATE, SS_TIDAL_LAND_SLATEPORT, SSTidalCorridor_EventScript_ExitSlateport
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msgbox SSTidalCorridor_Text_CanRestInCabin2, MSGBOX_DEFAULT
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release
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end
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SSTidalCorridor_EventScript_ExitLilycove::
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setrespawn HEAL_LOCATION_LILYCOVE_CITY
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msgbox SSTidalCorridor_Text_WeveArrived, MSGBOX_DEFAULT
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call_if_set FLAG_RECEIVED_TM49, SSTidalCorridor_EventScript_HideSnatchGiver
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warp MAP_LILYCOVE_CITY_HARBOR, 8, 11
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waitstate
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release
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end
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SSTidalCorridor_EventScript_ExitSlateport::
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setrespawn HEAL_LOCATION_SLATEPORT_CITY
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msgbox SSTidalCorridor_Text_WeveArrived, MSGBOX_DEFAULT
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call_if_set FLAG_RECEIVED_TM49, SSTidalCorridor_EventScript_HideSnatchGiver
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warp MAP_SLATEPORT_CITY_HARBOR, 8, 11
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waitstate
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release
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end
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SSTidalCorridor_EventScript_HideSnatchGiver::
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setflag FLAG_HIDE_SS_TIDAL_ROOMS_SNATCH_GIVER
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return
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SSTidalCorridor_EventScript_Porthole::
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lockall
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goto_if_eq VAR_SS_TIDAL_STATE, SS_TIDAL_DEPART_SLATEPORT, SSTidalCorridor_EventScript_LookThroughPorthole
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goto_if_eq VAR_SS_TIDAL_STATE, SS_TIDAL_HALFWAY_SLATEPORT, SSTidalCorridor_EventScript_LookThroughPorthole
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msgbox SSTidalCorridor_Text_HorizonSpreadsBeyondPorthole, MSGBOX_DEFAULT
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releaseall
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end
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SSTidalCorridor_EventScript_LookThroughPorthole::
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special LookThroughPorthole
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waitstate
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end
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SSTidalCorridor_EventScript_Sailor::
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lock
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faceplayer
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goto_if_set FLAG_DEFEATED_SS_TIDAL_TRAINERS, SSTidalCorridor_EventScript_EnjoyYourCruise
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call SSTidalCorridor_EventScript_CheckIfTrainersDefeated
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msgbox SSTidalCorridor_Text_VisitOtherCabins, MSGBOX_DEFAULT
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release
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end
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SSTidalCorridor_EventScript_EnjoyYourCruise::
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msgbox SSTidalCorridor_Text_EnjoyYourCruise, MSGBOX_DEFAULT
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release
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end
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SSTidalCorridor_EventScript_CheckIfTrainersDefeated::
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goto_if_not_defeated TRAINER_PHILLIP, SSTidalCorridor_EventScript_TrainerNotDefeated
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goto_if_not_defeated TRAINER_LEONARD, SSTidalCorridor_EventScript_TrainerNotDefeated
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goto_if_not_defeated TRAINER_COLTON, SSTidalCorridor_EventScript_TrainerNotDefeated
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goto_if_not_defeated TRAINER_MICAH, SSTidalCorridor_EventScript_TrainerNotDefeated
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goto_if_not_defeated TRAINER_THOMAS, SSTidalCorridor_EventScript_TrainerNotDefeated
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goto_if_not_defeated TRAINER_LEA_AND_JED, SSTidalCorridor_EventScript_TrainerNotDefeated
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goto_if_not_defeated TRAINER_GARRET, SSTidalCorridor_EventScript_TrainerNotDefeated
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goto_if_not_defeated TRAINER_NAOMI, SSTidalCorridor_EventScript_TrainerNotDefeated
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setflag FLAG_DEFEATED_SS_TIDAL_TRAINERS
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goto SSTidalCorridor_EventScript_EnjoyYourCruise
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return
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SSTidalCorridor_EventScript_TrainerNotDefeated::
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return
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SSTidalCorridor_EventScript_ScottScene::
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lockall
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applymovement LOCALID_SCOTT, SSTidalCorridor_Movement_ScottApproachPlayer
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waitmovement 0
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight
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waitmovement 0
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msgbox SSTidalCorridor_Text_ScottBattleFrontierInvite, MSGBOX_DEFAULT
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closemessage
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applymovement OBJ_EVENT_ID_PLAYER, SSTidalCorridor_Movement_PlayerWatchScottExit
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applymovement LOCALID_SAILOR, SSTidalCorridor_Movement_SailorMoveForScott
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applymovement LOCALID_SCOTT, SSTidalCorridor_Movement_ScottExit
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waitmovement 0
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playse SE_EXIT
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waitse
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removeobject LOCALID_SCOTT
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applymovement LOCALID_SAILOR, SSTidalCorridor_Movement_SailorReturn
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waitmovement 0
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delay 30
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setflag FLAG_MET_SCOTT_ON_SS_TIDAL
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setvar VAR_SS_TIDAL_SCOTT_STATE, 1
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releaseall
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end
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SSTidalCorridor_Movement_ScottApproachPlayer:
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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step_end
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SSTidalCorridor_Movement_ScottExit:
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walk_in_place_faster_down
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delay_16
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delay_16
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delay_16
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delay_16
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walk_down
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walk_left
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step_end
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SSTidalCorridor_Movement_PlayerWatchScottExit:
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delay_16
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delay_16
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delay_16
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delay_16
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delay_8
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walk_in_place_faster_down
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step_end
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SSTidalCorridor_Movement_SailorMoveForScott:
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delay_16
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walk_right
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walk_right
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walk_in_place_faster_up
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delay_16
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walk_in_place_faster_left
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step_end
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SSTidalCorridor_Movement_SailorReturn:
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walk_left
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walk_left
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walk_in_place_faster_up
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step_end
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SSTidalCorridor_Text_ScottBattleFrontierInvite:
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.string "SCOTT: Well, hi, hi!\n"
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.string "{PLAYER}{KUN}, {PLAYER}{KUN}!\p"
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.string "Something's come up, so I have to\n"
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.string "disembark, but am I glad to see you!\p"
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.string "Congratulations, LEAGUE CHAMPION!\p"
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.string "There's a place I'd like to invite\n"
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.string "someone like you.\p"
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.string "It's the…\n"
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.string "BATTLE FRONTIER!\p"
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.string "What's the place like?\n"
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.string "You'll understand when you see it!\p"
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.string "I've spoken with the ship's CAPTAIN\n"
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.string "about this.\p"
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.string "The next time you take a ferry,\n"
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.string "you should be able to sail to\l"
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.string "the BATTLE FRONTIER.\p"
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.string "Okay, {PLAYER}{KUN}, I'll be waiting for you\n"
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.string "at the BATTLE FRONTIER!$"
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SSTidal_Text_FastCurrentsHopeYouEnjoyVoyage:
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.string "This ferry is built to plow through\n"
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.string "fast-running currents.\p"
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.string "We hope you enjoy your voyage with us.\n"
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.string "Feel free to explore the ship.$"
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SSTidal_Text_HopeYouEnjoyVoyage:
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.string "We hope you enjoy your voyage on\n"
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.string "our ferry.$"
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SSTidal_Text_MadeLandInSlateport:
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.string "We have made land in SLATEPORT CITY.\n"
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.string "Thank you for sailing with us.$"
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SSTidal_Text_MadeLandInLilycove:
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.string "We have made land in LILYCOVE CITY.\n"
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.string "Thank you for sailing with us.$"
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SSTidalCorridor_Text_CanRestInCabin2:
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.string "It'll be some time before we make land,\n"
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.string "I reckon.\p"
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.string "You can rest up in your cabin if you'd\n"
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.string "like. Your cabin's No. 2.\p"
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.string "The bed in there is soft and plushy.\n"
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.string "I can attest to how comfy it is!$"
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SSTidalCorridor_Text_WeveArrived:
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.string "We've arrived!$"
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SSTidalCorridor_Text_VisitOtherCabins:
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.string "Go visit other cabins.\n"
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.string "TRAINERS bored of the boat trip will\l"
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.string "be itching to battle.$"
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SSTidalCorridor_Text_EnjoyYourCruise:
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.string "Enjoy your cruise!$"
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SSTidalCorridor_Text_HorizonSpreadsBeyondPorthole:
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.string "The horizon spreads beyond\n"
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.string "the porthole.$"
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SSTidalCorridor_Text_BrineyWelcomeAboard:
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.string "MR. BRINEY: Welcome aboard, {PLAYER}{KUN}!\p"
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.string "They made me honorary captain of\n"
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.string "the S.S. TIDAL!\p"
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.string "You can call me CAPTAIN BRINEY now!\p"
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.string "You know, I retired once before,\n"
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.string "but when I saw this majestic ship…\p"
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.string "Let me just say, it stirred my sleeping\n"
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.string "soul as a sailor!$"
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SSTidalCorridor_Text_Peeko:
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.string "PEEKO: Pihyo pihyohyo…$"
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SSTidalCorridor_Text_Cabin1:
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.string "Cabin 1$"
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SSTidalCorridor_Text_Cabin2:
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.string "Cabin 2$"
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SSTidalCorridor_Text_Cabin3:
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.string "Cabin 3$"
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SSTidalCorridor_Text_Cabin4:
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.string "Cabin 4$"
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