mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-19 13:07:38 +01:00
369 lines
9.5 KiB
PHP
369 lines
9.5 KiB
PHP
Route103_MapScripts:: @ 81EC38E
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map_script 3, Route103_MapScript1_1EC399
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map_script 1, Route103_MapScript1_1EC3A4
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.byte 0
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Route103_MapScript1_1EC399: @ 81EC399
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call Route103_EventScript_271ED7
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call Route103_EventScript_2720AD
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end
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Route103_MapScript1_1EC3A4: @ 81EC3A4
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checkflag FLAG_SYS_GAME_CLEAR
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call_if 1, Route103_EventScript_1EC3AE
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end
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Route103_EventScript_1EC3AE:: @ 81EC3AE
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setmetatile 45, 5, 159, 1
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setmetatile 45, 6, 167, 0
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return
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Route103_EventScript_1EC3C1:: @ 81EC3C1
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lockall
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checkplayergender
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compare_var_to_value VAR_RESULT, 0
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goto_eq Route103_EventScript_1EC3DA
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compare_var_to_value VAR_RESULT, 1
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goto_eq Route103_EventScript_1EC434
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end
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Route103_EventScript_1EC3DA:: @ 81EC3DA
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msgbox Route103_Text_1EC7A6, 4
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closemessage
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playbgm BGM_GIRL_SUP, 1
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applymovement 2, Route103_Movement_27259E
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waitmovement 0
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applymovement 2, Route103_Movement_272598
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waitmovement 0
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applymovement 2, Route103_Movement_27259A
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waitmovement 0
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msgbox Route103_Text_1EC7DE, 4
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switch VAR_FIRST_POKE
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case 0, Route103_EventScript_1EC48E
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case 1, Route103_EventScript_1EC49E
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case 2, Route103_EventScript_1EC4AE
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end
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Route103_EventScript_1EC434:: @ 81EC434
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msgbox Route103_Text_1EC989, 4
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closemessage
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playbgm BGM_BOY_SUP, 1
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applymovement 2, Route103_Movement_27259E
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waitmovement 0
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applymovement 2, Route103_Movement_272598
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waitmovement 0
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applymovement 2, Route103_Movement_27259A
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waitmovement 0
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msgbox Route103_Text_1EC9CE, 4
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switch VAR_FIRST_POKE
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case 0, Route103_EventScript_1EC4BE
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case 1, Route103_EventScript_1EC4CE
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case 2, Route103_EventScript_1EC4DE
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end
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Route103_EventScript_1EC48E:: @ 81EC48E
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trainerbattle 3, TRAINER_MAY_4, 0, Route103_Text_1EC881
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goto Route103_EventScript_1EC4EE
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end
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Route103_EventScript_1EC49E:: @ 81EC49E
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trainerbattle 3, TRAINER_MAY_7, 0, Route103_Text_1EC881
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goto Route103_EventScript_1EC4EE
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end
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Route103_EventScript_1EC4AE:: @ 81EC4AE
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trainerbattle 3, TRAINER_MAY_1, 0, Route103_Text_1EC881
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goto Route103_EventScript_1EC4EE
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end
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Route103_EventScript_1EC4BE:: @ 81EC4BE
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trainerbattle 3, TRAINER_BRENDAN_4, 0, Route103_Text_1ECA59
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goto Route103_EventScript_1EC4FC
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end
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Route103_EventScript_1EC4CE:: @ 81EC4CE
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trainerbattle 3, TRAINER_BRENDAN_7, 0, Route103_Text_1ECA59
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goto Route103_EventScript_1EC4FC
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end
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Route103_EventScript_1EC4DE:: @ 81EC4DE
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trainerbattle 3, TRAINER_BRENDAN_1, 0, Route103_Text_1ECA59
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goto Route103_EventScript_1EC4FC
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end
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Route103_EventScript_1EC4EE:: @ 81EC4EE
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msgbox Route103_Text_1EC8AE, 4
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goto Route103_EventScript_1EC50A
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end
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Route103_EventScript_1EC4FC:: @ 81EC4FC
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msgbox Route103_Text_1ECA79, 4
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goto Route103_EventScript_1EC50A
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end
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Route103_EventScript_1EC50A:: @ 81EC50A
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closemessage
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switch VAR_FACING
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case 1, Route103_EventScript_1EC585
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case 2, Route103_EventScript_1EC53D
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case 3, Route103_EventScript_1EC561
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case 4, Route103_EventScript_1EC561
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end
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Route103_EventScript_1EC53D:: @ 81EC53D
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applymovement 255, Route103_Movement_1EC5C8
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applymovement 2, Route103_Movement_1EC5BE
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waitmovement 0
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playse SE_DANSA
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applymovement 2, Route103_Movement_1EC5C1
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waitmovement 0
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goto Route103_EventScript_1EC5A2
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end
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Route103_EventScript_1EC561:: @ 81EC561
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applymovement 255, Route103_Movement_1EC5D6
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applymovement 2, Route103_Movement_1EC5CE
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waitmovement 0
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playse SE_DANSA
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applymovement 2, Route103_Movement_1EC5D0
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waitmovement 0
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goto Route103_EventScript_1EC5A2
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end
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Route103_EventScript_1EC585:: @ 81EC585
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applymovement 2, Route103_Movement_1EC5CE
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waitmovement 0
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playse SE_DANSA
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applymovement 2, Route103_Movement_1EC5D0
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waitmovement 0
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goto Route103_EventScript_1EC5A2
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end
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Route103_EventScript_1EC5A2:: @ 81EC5A2
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removeobject 2
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setvar VAR_0x4084, 4
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clearflag FLAG_0x379
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setflag FLAG_0x082
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setvar VAR_0x40C7, 1
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clearflag FLAG_0x3D3
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savebgm SE_STOP
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fadedefaultbgm
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releaseall
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end
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Route103_Movement_1EC5BE: @ 81EC5BE
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step_left
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step_down
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step_end
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Route103_Movement_1EC5C1: @ 81EC5C1
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fast_step_down
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step_14
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step_down
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step_down
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step_down
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step_down
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step_end
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Route103_Movement_1EC5C8: @ 81EC5C8
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step_14
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step_12
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step_27
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step_14
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step_25
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step_end
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Route103_Movement_1EC5CE: @ 81EC5CE
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step_down
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step_end
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Route103_Movement_1EC5D0: @ 81EC5D0
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fast_step_down
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step_14
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step_down
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step_down
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step_down
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step_end
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Route103_Movement_1EC5D6: @ 81EC5D6
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step_14
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step_25
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step_end
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Route103_EventScript_1EC5D9:: @ 81EC5D9
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msgbox Route103_Text_1ECB73, 2
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end
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Route103_EventScript_1EC5E2:: @ 81EC5E2
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msgbox Route103_Text_1ECBB5, 2
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end
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Route103_EventScript_1EC5EB:: @ 81EC5EB
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msgbox Route103_Text_1ECC1A, 3
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end
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Route103_EventScript_1EC5F4:: @ 81EC5F4
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trainerbattle 0, TRAINER_DAISY, 0, Route103_Text_29495A, Route103_Text_29498F
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msgbox Route103_Text_2949B4, 6
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end
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Route103_EventScript_1EC60B:: @ 81EC60B
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trainerbattle 6, TRAINER_AMY_AND_LIV_1, 0, Route103_Text_2949F9, Route103_Text_294A3D, Route103_Text_294AAE, Route103_EventScript_1EC63A
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specialvar VAR_RESULT, sub_80B226C
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compare_var_to_value VAR_RESULT, 1
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goto_eq Route103_EventScript_1EC653
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msgbox Route103_Text_294A52, 6
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end
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Route103_EventScript_1EC63A:: @ 81EC63A
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msgbox Route103_Text_294B8A, 4
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setvar VAR_0x8004, 481
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special sub_81D1C20
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setorcopyvar VAR_0x8000, 481
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callstd 8
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release
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end
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Route103_EventScript_1EC653:: @ 81EC653
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trainerbattle 7, TRAINER_AMY_AND_LIV_1, 0, Route103_Text_294C29, Route103_Text_294C6D, Route103_Text_294CEF
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msgbox Route103_Text_294C93, 6
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end
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Route103_EventScript_1EC66E:: @ 81EC66E
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trainerbattle 6, TRAINER_AMY_AND_LIV_1, 0, Route103_Text_294AFD, Route103_Text_294B22, Route103_Text_294BD0, Route103_EventScript_1EC69D
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specialvar VAR_RESULT, sub_80B226C
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compare_var_to_value VAR_RESULT, 1
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goto_eq Route103_EventScript_1EC6B6
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msgbox Route103_Text_294B40, 6
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end
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Route103_EventScript_1EC69D:: @ 81EC69D
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msgbox Route103_Text_294B8A, 4
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setvar VAR_0x8004, 481
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special sub_81D1C20
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setorcopyvar VAR_0x8000, 481
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callstd 8
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release
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end
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Route103_EventScript_1EC6B6:: @ 81EC6B6
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trainerbattle 7, TRAINER_AMY_AND_LIV_1, 0, Route103_Text_294D3E, Route103_Text_294D63, Route103_Text_294DDB
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msgbox Route103_Text_294D89, 6
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end
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Route103_EventScript_1EC6D1:: @ 81EC6D1
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trainerbattle 0, TRAINER_ANDREW, 0, Route103_Text_294E34, Route103_Text_294E92
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msgbox Route103_Text_294EBB, 6
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end
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Route103_EventScript_1EC6E8:: @ 81EC6E8
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trainerbattle 2, TRAINER_MIGUEL_1, 0, Route103_Text_294EDF, Route103_Text_294F21, Route103_EventScript_1EC714
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specialvar VAR_RESULT, sub_80B226C
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compare_var_to_value VAR_RESULT, 1
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goto_eq Route103_EventScript_1EC733
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msgbox Route103_Text_294F42, 4
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release
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end
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Route103_EventScript_1EC714:: @ 81EC714
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special sub_80B4808
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waitmovement 0
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msgbox Route103_Text_294F7E, 4
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setvar VAR_0x8004, 293
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special sub_81D1C20
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setorcopyvar VAR_0x8000, 293
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callstd 8
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release
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end
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Route103_EventScript_1EC733:: @ 81EC733
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trainerbattle 5, TRAINER_MIGUEL_1, 0, Route103_Text_294FC3, Route103_Text_295006
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msgbox Route103_Text_29501E, 6
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end
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Route103_EventScript_1EC74A:: @ 81EC74A
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trainerbattle 0, TRAINER_MARCOS, 0, Route103_Text_295206, Route103_Text_29522B
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msgbox Route103_Text_295246, 6
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end
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Route103_EventScript_1EC761:: @ 81EC761
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trainerbattle 0, TRAINER_RHETT, 0, Route103_Text_295199, Route103_Text_2951C6
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msgbox Route103_Text_2951DE, 6
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end
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Route103_EventScript_1EC778:: @ 81EC778
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trainerbattle 0, TRAINER_PETE, 0, Route103_Text_295063, Route103_Text_295093
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msgbox Route103_Text_2950AA, 6
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end
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Route103_EventScript_1EC78F:: @ 81EC78F
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trainerbattle 0, TRAINER_ISABELLE, 0, Route103_Text_295116, Route103_Text_295146
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msgbox Route103_Text_29514D, 6
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end
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Route103_Text_1EC7A6: @ 81EC7A6
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.string "MAY: Let’s see… The POKéMON found\n"
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.string "on ROUTE 103 include…$"
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Route103_Text_1EC7DE: @ 81EC7DE
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.string "Oh, hi, {PLAYER}{KUN}!\p"
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.string "…Oh, I see, my dad gave you\n"
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.string "a POKéMON as a gift.\p"
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.string "Since we’re here, let’s have a quick\n"
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.string "battle!\p"
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.string "I’ll give you a taste of what being\n"
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.string "a TRAINER is like.$"
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Route103_Text_1EC881: @ 81EC881
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.string "Wow! That’s great!\n"
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.string "{PLAYER}{KUN}, you’re pretty good!$"
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Route103_Text_1EC8AE: @ 81EC8AE
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.string "MAY: I think I know why my dad has\n"
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.string "an eye out for you now.\p"
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.string "I mean, you just got that POKéMON,\n"
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.string "but it already likes you.\p"
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.string "You might be able to befriend any\n"
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.string "kind of POKéMON easily.\p"
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.string "Well, it’s time to head back to\n"
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.string "the LAB.$"
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Route103_Text_1EC989: @ 81EC989
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.string "BRENDAN: Okay, so it’s this one and\n"
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.string "that one that live on ROUTE 103…$"
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Route103_Text_1EC9CE: @ 81EC9CE
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.string "Hey, it’s {PLAYER}!\p"
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.string "…Oh, yeah, Dad gave you a POKéMON.\p"
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.string "Since we’re here, how about a little\n"
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.string "battle?\p"
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.string "I’ll teach you what being a TRAINER’s\n"
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.string "about!$"
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Route103_Text_1ECA59: @ 81ECA59
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.string "Huh, {PLAYER}, you’re not too shabby.$"
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Route103_Text_1ECA79: @ 81ECA79
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.string "BRENDAN: I think I get it.\n"
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.string "I think I know why my dad has his eye\l"
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.string "out for you now.\p"
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.string "Look, your POKéMON already likes you,\n"
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.string "even though you just got it.\p"
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.string "{PLAYER}, I get the feeling that you\n"
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.string "could befriend any POKéMON with ease.\p"
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.string "We should head back to the LAB.$"
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Route103_Text_1ECB73: @ 81ECB73
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.string "My POKéMON is staggeringly tired…\n"
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.string "I should have brought a POTION…$"
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Route103_Text_1ECBB5: @ 81ECBB5
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.string "If you cross the sea from here,\n"
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.string "it’ll be a shortcut to OLDALE TOWN.\p"
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.string "Fufufu, that’s useful, isn’t it?$"
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Route103_Text_1ECC1A: @ 81ECC1A
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.string "ROUTE 103\n"
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.string "{0x7A} OLDALE TOWN$"
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