mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 19:54:21 +01:00
471 lines
19 KiB
C
471 lines
19 KiB
C
#include "global.h"
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#include "battle.h"
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#include "battle_ai_main.h"
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#include "battle_ai_util.h"
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#include "battle_anim.h"
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#include "battle_controllers.h"
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#include "battle_message.h"
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#include "battle_interface.h"
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#include "battle_setup.h"
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#include "battle_tower.h"
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#include "battle_z_move.h"
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#include "bg.h"
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#include "data.h"
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#include "item_use.h"
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#include "link.h"
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#include "main.h"
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#include "m4a.h"
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#include "palette.h"
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#include "party_menu.h"
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#include "pokeball.h"
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#include "pokemon.h"
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#include "reshow_battle_screen.h"
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#include "sound.h"
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#include "string_util.h"
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#include "task.h"
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#include "text.h"
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#include "util.h"
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#include "window.h"
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#include "constants/battle_anim.h"
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#include "constants/songs.h"
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#include "constants/party_menu.h"
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#include "constants/trainers.h"
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static void PlayerPartnerHandleLoadMonSprite(u32 battler);
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static void PlayerPartnerHandleSwitchInAnim(u32 battler);
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static void PlayerPartnerHandleDrawTrainerPic(u32 battler);
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static void PlayerPartnerHandleTrainerSlideBack(u32 battler);
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static void PlayerPartnerHandleMoveAnimation(u32 battler);
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static void PlayerPartnerHandlePrintString(u32 battler);
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static void PlayerPartnerHandleChooseAction(u32 battler);
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static void PlayerPartnerHandleChooseMove(u32 battler);
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static void PlayerPartnerHandleChoosePokemon(u32 battler);
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static void PlayerPartnerHandleHealthBarUpdate(u32 battler);
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static void PlayerPartnerHandleIntroTrainerBallThrow(u32 battler);
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static void PlayerPartnerHandleDrawPartyStatusSummary(u32 battler);
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static void PlayerPartnerHandleBattleAnimation(u32 battler);
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static void PlayerPartnerHandleEndLinkBattle(u32 battler);
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static void PlayerPartnerBufferRunCommand(u32 battler);
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static void PlayerPartnerBufferExecCompleted(u32 battler);
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static void SwitchIn_WaitAndEnd(u32 battler);
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static void (*const sPlayerPartnerBufferCommands[CONTROLLER_CMDS_COUNT])(u32 battler) =
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{
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[CONTROLLER_GETMONDATA] = BtlController_HandleGetMonData,
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[CONTROLLER_GETRAWMONDATA] = BtlController_Empty,
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[CONTROLLER_SETMONDATA] = BtlController_HandleSetMonData,
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[CONTROLLER_SETRAWMONDATA] = BtlController_HandleSetRawMonData,
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[CONTROLLER_LOADMONSPRITE] = PlayerPartnerHandleLoadMonSprite,
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[CONTROLLER_SWITCHINANIM] = PlayerPartnerHandleSwitchInAnim,
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[CONTROLLER_RETURNMONTOBALL] = BtlController_HandleReturnMonToBall,
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[CONTROLLER_DRAWTRAINERPIC] = PlayerPartnerHandleDrawTrainerPic,
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[CONTROLLER_TRAINERSLIDE] = BtlController_Empty,
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[CONTROLLER_TRAINERSLIDEBACK] = PlayerPartnerHandleTrainerSlideBack,
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[CONTROLLER_FAINTANIMATION] = BtlController_HandleFaintAnimation,
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[CONTROLLER_PALETTEFADE] = BtlController_Empty,
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[CONTROLLER_SUCCESSBALLTHROWANIM] = BtlController_Empty,
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[CONTROLLER_BALLTHROWANIM] = BtlController_Empty,
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[CONTROLLER_PAUSE] = BtlController_Empty,
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[CONTROLLER_MOVEANIMATION] = PlayerPartnerHandleMoveAnimation,
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[CONTROLLER_PRINTSTRING] = PlayerPartnerHandlePrintString,
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[CONTROLLER_PRINTSTRINGPLAYERONLY] = BtlController_Empty,
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[CONTROLLER_CHOOSEACTION] = PlayerPartnerHandleChooseAction,
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[CONTROLLER_YESNOBOX] = BtlController_Empty,
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[CONTROLLER_CHOOSEMOVE] = PlayerPartnerHandleChooseMove,
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[CONTROLLER_OPENBAG] = BtlController_Empty,
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[CONTROLLER_CHOOSEPOKEMON] = PlayerPartnerHandleChoosePokemon,
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[CONTROLLER_23] = BtlController_Empty,
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[CONTROLLER_HEALTHBARUPDATE] = PlayerPartnerHandleHealthBarUpdate,
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[CONTROLLER_EXPUPDATE] = PlayerHandleExpUpdate, // Partner's player gets experience the same way as the player.
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[CONTROLLER_STATUSICONUPDATE] = BtlController_HandleStatusIconUpdate,
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[CONTROLLER_STATUSANIMATION] = BtlController_HandleStatusAnimation,
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[CONTROLLER_STATUSXOR] = BtlController_Empty,
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[CONTROLLER_DATATRANSFER] = BtlController_Empty,
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[CONTROLLER_DMA3TRANSFER] = BtlController_Empty,
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[CONTROLLER_PLAYBGM] = BtlController_Empty,
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[CONTROLLER_32] = BtlController_Empty,
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[CONTROLLER_TWORETURNVALUES] = BtlController_Empty,
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[CONTROLLER_CHOSENMONRETURNVALUE] = BtlController_Empty,
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[CONTROLLER_ONERETURNVALUE] = BtlController_Empty,
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[CONTROLLER_ONERETURNVALUE_DUPLICATE] = BtlController_Empty,
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[CONTROLLER_CLEARUNKVAR] = BtlController_HandleClearUnkVar,
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[CONTROLLER_SETUNKVAR] = BtlController_HandleSetUnkVar,
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[CONTROLLER_CLEARUNKFLAG] = BtlController_HandleClearUnkFlag,
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[CONTROLLER_TOGGLEUNKFLAG] = BtlController_HandleToggleUnkFlag,
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[CONTROLLER_HITANIMATION] = BtlController_HandleHitAnimation,
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[CONTROLLER_CANTSWITCH] = BtlController_Empty,
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[CONTROLLER_PLAYSE] = BtlController_HandlePlaySE,
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[CONTROLLER_PLAYFANFAREORBGM] = BtlController_HandlePlayFanfareOrBGM,
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[CONTROLLER_FAINTINGCRY] = BtlController_HandleFaintingCry,
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[CONTROLLER_INTROSLIDE] = BtlController_HandleIntroSlide,
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[CONTROLLER_INTROTRAINERBALLTHROW] = PlayerPartnerHandleIntroTrainerBallThrow,
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[CONTROLLER_DRAWPARTYSTATUSSUMMARY] = PlayerPartnerHandleDrawPartyStatusSummary,
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[CONTROLLER_HIDEPARTYSTATUSSUMMARY] = BtlController_HandleHidePartyStatusSummary,
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[CONTROLLER_ENDBOUNCE] = BtlController_Empty,
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[CONTROLLER_SPRITEINVISIBILITY] = BtlController_HandleSpriteInvisibility,
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[CONTROLLER_BATTLEANIMATION] = PlayerPartnerHandleBattleAnimation,
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[CONTROLLER_LINKSTANDBYMSG] = BtlController_Empty,
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[CONTROLLER_RESETACTIONMOVESELECTION] = BtlController_Empty,
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[CONTROLLER_ENDLINKBATTLE] = PlayerPartnerHandleEndLinkBattle,
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[CONTROLLER_DEBUGMENU] = BtlController_Empty,
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[CONTROLLER_TERMINATOR_NOP] = BtlController_TerminatorNop
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};
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void SetControllerToPlayerPartner(u32 battler)
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{
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gBattlerControllerEndFuncs[battler] = PlayerPartnerBufferExecCompleted;
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gBattlerControllerFuncs[battler] = PlayerPartnerBufferRunCommand;
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}
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static void PlayerPartnerBufferRunCommand(u32 battler)
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{
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if (gBattleControllerExecFlags & gBitTable[battler])
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{
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if (gBattleResources->bufferA[battler][0] < ARRAY_COUNT(sPlayerPartnerBufferCommands))
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sPlayerPartnerBufferCommands[gBattleResources->bufferA[battler][0]](battler);
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else
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PlayerPartnerBufferExecCompleted(battler);
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}
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}
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static void Intro_DelayAndEnd(u32 battler)
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{
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if (--gBattleSpritesDataPtr->healthBoxesData[battler].introEndDelay == (u8)-1)
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{
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gBattleSpritesDataPtr->healthBoxesData[battler].introEndDelay = 0;
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BattleControllerComplete(battler);
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}
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}
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static void Intro_WaitForHealthbox(u32 battler)
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{
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bool32 finished = FALSE;
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if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
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{
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if (gSprites[gHealthboxSpriteIds[battler]].callback == SpriteCallbackDummy)
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finished = TRUE;
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}
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else
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{
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if (gSprites[gHealthboxSpriteIds[battler]].callback == SpriteCallbackDummy
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&& gSprites[gHealthboxSpriteIds[BATTLE_PARTNER(battler)]].callback == SpriteCallbackDummy)
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{
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finished = TRUE;
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}
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}
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if (IsCryPlayingOrClearCrySongs())
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finished = FALSE;
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if (finished)
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{
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gBattleSpritesDataPtr->healthBoxesData[battler].introEndDelay = 3;
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gBattlerControllerFuncs[battler] = Intro_DelayAndEnd;
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}
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}
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// Also used by the link partner.
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void Controller_PlayerPartnerShowIntroHealthbox(u32 battler)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[battler].ballAnimActive
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&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(battler)].ballAnimActive
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&& gSprites[gBattleControllerData[battler]].callback == SpriteCallbackDummy
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&& gSprites[gBattlerSpriteIds[battler]].callback == SpriteCallbackDummy
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&& ++gBattleSpritesDataPtr->healthBoxesData[battler].introEndDelay != 1)
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{
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gBattleSpritesDataPtr->healthBoxesData[battler].introEndDelay = 0;
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if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
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{
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DestroySprite(&gSprites[gBattleControllerData[BATTLE_PARTNER(battler)]]);
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UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(battler)], &gPlayerParty[gBattlerPartyIndexes[BATTLE_PARTNER(battler)]], HEALTHBOX_ALL);
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StartHealthboxSlideIn(BATTLE_PARTNER(battler));
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[BATTLE_PARTNER(battler)]);
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}
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DestroySprite(&gSprites[gBattleControllerData[battler]]);
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UpdateHealthboxAttribute(gHealthboxSpriteIds[battler], &gPlayerParty[gBattlerPartyIndexes[battler]], HEALTHBOX_ALL);
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StartHealthboxSlideIn(battler);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[battler]);
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gBattleSpritesDataPtr->animationData->introAnimActive = FALSE;
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gBattlerControllerFuncs[battler] = Intro_WaitForHealthbox;
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}
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}
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static void WaitForMonAnimAfterLoad(u32 battler)
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{
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if (gSprites[gBattlerSpriteIds[battler]].animEnded && gSprites[gBattlerSpriteIds[battler]].x2 == 0)
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PlayerPartnerBufferExecCompleted(battler);
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}
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static void SwitchIn_ShowSubstitute(u32 battler)
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{
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if (gSprites[gHealthboxSpriteIds[battler]].callback == SpriteCallbackDummy)
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{
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CopyBattleSpriteInvisibility(battler);
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if (gBattleSpritesDataPtr->battlerData[battler].behindSubstitute)
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InitAndLaunchSpecialAnimation(battler, battler, battler, B_ANIM_MON_TO_SUBSTITUTE);
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gBattlerControllerFuncs[battler] = SwitchIn_WaitAndEnd;
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}
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}
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static void SwitchIn_WaitAndEnd(u32 battler)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[battler].specialAnimActive
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&& gSprites[gBattlerSpriteIds[battler]].callback == SpriteCallbackDummy)
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{
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PlayerPartnerBufferExecCompleted(battler);
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}
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}
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static void SwitchIn_ShowHealthbox(u32 battler)
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{
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if (gBattleSpritesDataPtr->healthBoxesData[battler].finishedShinyMonAnim)
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{
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gBattleSpritesDataPtr->healthBoxesData[battler].triedShinyMonAnim = FALSE;
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gBattleSpritesDataPtr->healthBoxesData[battler].finishedShinyMonAnim = FALSE;
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FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
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FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
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CreateTask(Task_PlayerController_RestoreBgmAfterCry, 10);
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HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[battler]], battler);
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StartSpriteAnim(&gSprites[gBattlerSpriteIds[battler]], 0);
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UpdateHealthboxAttribute(gHealthboxSpriteIds[battler], &gPlayerParty[gBattlerPartyIndexes[battler]], HEALTHBOX_ALL);
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StartHealthboxSlideIn(battler);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[battler]);
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gBattlerControllerFuncs[battler] = SwitchIn_ShowSubstitute;
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}
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}
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static void SwitchIn_TryShinyAnim(u32 battler)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[battler].triedShinyMonAnim
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&& !gBattleSpritesDataPtr->healthBoxesData[battler].ballAnimActive)
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{
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TryShinyAnimation(battler, &gPlayerParty[gBattlerPartyIndexes[battler]]);
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}
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if (gSprites[gBattleControllerData[battler]].callback == SpriteCallbackDummy
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&& !gBattleSpritesDataPtr->healthBoxesData[battler].ballAnimActive)
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{
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DestroySprite(&gSprites[gBattleControllerData[battler]]);
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gBattlerControllerFuncs[battler] = SwitchIn_ShowHealthbox;
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}
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}
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static void PlayerPartnerBufferExecCompleted(u32 battler)
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{
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gBattlerControllerFuncs[battler] = PlayerPartnerBufferRunCommand;
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if (gBattleTypeFlags & BATTLE_TYPE_LINK)
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{
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u8 playerId = GetMultiplayerId();
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PrepareBufferDataTransferLink(battler, 2, 4, &playerId);
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gBattleResources->bufferA[battler][0] = CONTROLLER_TERMINATOR_NOP;
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}
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else
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{
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gBattleControllerExecFlags &= ~gBitTable[battler];
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}
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}
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static void PlayerPartnerHandleLoadMonSprite(u32 battler)
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{
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BtlController_HandleLoadMonSprite(battler, WaitForMonAnimAfterLoad);
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}
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static void PlayerPartnerHandleSwitchInAnim(u32 battler)
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{
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BtlController_HandleSwitchInAnim(battler, TRUE, SwitchIn_TryShinyAnim);
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}
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// some explanation here
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// in emerald it's possible to have a tag battle in the battle frontier facilities with AI
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// which use the front sprite for both the player and the partner as opposed to any other battles (including the one with Steven) that use the back pic as well as animate it
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static void PlayerPartnerHandleDrawTrainerPic(u32 battler)
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{
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bool32 isFrontPic;
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s16 xPos, yPos;
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u32 trainerPicId;
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if (gPartnerTrainerId == TRAINER_STEVEN_PARTNER)
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{
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trainerPicId = TRAINER_BACK_PIC_STEVEN;
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xPos = 90;
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yPos = (8 - gTrainerBackPicCoords[trainerPicId].size) * 4 + 80;
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}
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else if (gPartnerTrainerId >= TRAINER_CUSTOM_PARTNER)
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{
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trainerPicId = gPartnerSpriteId;
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xPos = 90;
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yPos = (8 - gTrainerBackPicCoords[trainerPicId].size) * 4 + 80;
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}
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else if (IsAiVsAiBattle())
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{
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trainerPicId = gTrainers[gPartnerTrainerId].trainerPic;
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xPos = 60;
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yPos = (8 - gTrainerFrontPicCoords[trainerPicId].size) * 4 + 80;
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}
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else
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{
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trainerPicId = GetFrontierTrainerFrontSpriteId(gPartnerTrainerId);
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xPos = 32;
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yPos = (8 - gTrainerFrontPicCoords[trainerPicId].size) * 4 + 80;
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}
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// Use back pic only if the partner is Steven or a custom partner.
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if (gPartnerTrainerId == TRAINER_STEVEN_PARTNER || gPartnerTrainerId >= TRAINER_CUSTOM_PARTNER)
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isFrontPic = FALSE;
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else
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isFrontPic = TRUE;
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BtlController_HandleDrawTrainerPic(battler, trainerPicId, isFrontPic, xPos, yPos, -1);
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}
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static void PlayerPartnerHandleTrainerSlideBack(u32 battler)
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{
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BtlController_HandleTrainerSlideBack(battler, 35, FALSE);
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}
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static void PlayerPartnerHandleMoveAnimation(u32 battler)
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{
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BtlController_HandleMoveAnimation(battler, FALSE);
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}
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static void PlayerPartnerHandlePrintString(u32 battler)
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{
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BtlController_HandlePrintString(battler, FALSE, FALSE);
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}
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static void PlayerPartnerHandleChooseAction(u32 battler)
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{
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AI_TrySwitchOrUseItem(battler);
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PlayerPartnerBufferExecCompleted(battler);
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}
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static void PlayerPartnerHandleChooseMove(u32 battler)
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{
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u8 chosenMoveId;
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struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct *)(&gBattleResources->bufferA[battler][4]);
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chosenMoveId = gBattleStruct->aiMoveOrAction[battler];
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gBattlerTarget = gBattleStruct->aiChosenTarget[battler];
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if (chosenMoveId == AI_CHOICE_SWITCH)
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{
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BtlController_EmitTwoReturnValues(battler, BUFFER_B, 10, 0xFFFF);
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}
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else
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{
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if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & (MOVE_TARGET_USER | MOVE_TARGET_USER_OR_SELECTED))
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gBattlerTarget = battler;
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if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & MOVE_TARGET_BOTH)
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{
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gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
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if (gAbsentBattlerFlags & gBitTable[gBattlerTarget])
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gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
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}
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if (ShouldUseZMove(battler, gBattlerTarget, moveInfo->moves[chosenMoveId]))
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QueueZMove(battler, moveInfo->moves[chosenMoveId]);
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// If partner can mega evolve, do it.
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if (CanMegaEvolve(battler))
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BtlController_EmitTwoReturnValues(battler, BUFFER_B, 10, (chosenMoveId) | (RET_MEGA_EVOLUTION) | (gBattlerTarget << 8));
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else if (CanUltraBurst(battler))
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BtlController_EmitTwoReturnValues(battler, BUFFER_B, 10, (chosenMoveId) | (RET_ULTRA_BURST) | (gBattlerTarget << 8));
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else
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BtlController_EmitTwoReturnValues(battler, BUFFER_B, 10, (chosenMoveId) | (gBattlerTarget << 8));
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}
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PlayerPartnerBufferExecCompleted(battler);
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}
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static void PlayerPartnerHandleChoosePokemon(u32 battler)
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{
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s32 chosenMonId;
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// Choosing Revival Blessing target
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if ((gBattleResources->bufferA[battler][1] & 0xF) == PARTY_ACTION_CHOOSE_FAINTED_MON)
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{
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chosenMonId = gSelectedMonPartyId = GetFirstFaintedPartyIndex(battler);
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}
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// Switching out
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else if (gBattleStruct->monToSwitchIntoId[battler] >= PARTY_SIZE || !IsValidForBattle(&gPlayerParty[gBattleStruct->monToSwitchIntoId[battler]]))
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{
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chosenMonId = GetMostSuitableMonToSwitchInto(battler);
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if (chosenMonId == PARTY_SIZE || !IsValidForBattle(&gPlayerParty[chosenMonId])) // just switch to the next mon
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{
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s32 firstId = (IsAiVsAiBattle()) ? 0 : (PARTY_SIZE / 2);
|
|
u32 battler1 = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
|
|
u32 battler2 = IsDoubleBattle() ? GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT) : battler1;
|
|
|
|
for (chosenMonId = firstId; chosenMonId < PARTY_SIZE; chosenMonId++)
|
|
{
|
|
if (GetMonData(&gPlayerParty[chosenMonId], MON_DATA_HP) != 0
|
|
&& chosenMonId != gBattlerPartyIndexes[battler1]
|
|
&& chosenMonId != gBattlerPartyIndexes[battler2])
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
*(gBattleStruct->monToSwitchIntoId + battler) = chosenMonId;
|
|
}
|
|
else // Mon to switch out has been already chosen.
|
|
{
|
|
chosenMonId = gBattleStruct->monToSwitchIntoId[battler];
|
|
gBattleStruct->AI_monToSwitchIntoId[battler] = PARTY_SIZE;
|
|
gBattleStruct->monToSwitchIntoId[battler] = chosenMonId;
|
|
}
|
|
BtlController_EmitChosenMonReturnValue(battler, BUFFER_B, chosenMonId, NULL);
|
|
PlayerPartnerBufferExecCompleted(battler);
|
|
}
|
|
|
|
static void PlayerPartnerHandleHealthBarUpdate(u32 battler)
|
|
{
|
|
BtlController_HandleHealthBarUpdate(battler, FALSE);
|
|
}
|
|
|
|
static void PlayerPartnerHandleIntroTrainerBallThrow(u32 battler)
|
|
{
|
|
const u32 *trainerPal;
|
|
|
|
if (gPartnerTrainerId == TRAINER_STEVEN_PARTNER)
|
|
trainerPal = gTrainerBackPicPaletteTable[TRAINER_STEVEN_PARTNER].data;
|
|
else if (gPartnerTrainerId >= TRAINER_CUSTOM_PARTNER) // Custom multi battle.
|
|
trainerPal = gTrainerBackPicPaletteTable[gPartnerSpriteId].data;
|
|
else if (IsAiVsAiBattle())
|
|
trainerPal = gTrainerFrontPicPaletteTable[gTrainers[gPartnerTrainerId].trainerPic].data;
|
|
else
|
|
trainerPal = gTrainerFrontPicPaletteTable[GetFrontierTrainerFrontSpriteId(gPartnerTrainerId)].data; // 2 vs 2 multi battle in Battle Frontier, load front sprite and pal.
|
|
|
|
BtlController_HandleIntroTrainerBallThrow(battler, 0xD6F9, trainerPal, 24, Controller_PlayerPartnerShowIntroHealthbox);
|
|
}
|
|
|
|
static void PlayerPartnerHandleDrawPartyStatusSummary(u32 battler)
|
|
{
|
|
BtlController_HandleDrawPartyStatusSummary(battler, B_SIDE_PLAYER, TRUE);
|
|
}
|
|
|
|
static void PlayerPartnerHandleBattleAnimation(u32 battler)
|
|
{
|
|
BtlController_HandleBattleAnimation(battler, FALSE, FALSE);
|
|
}
|
|
|
|
static void PlayerPartnerHandleEndLinkBattle(u32 battler)
|
|
{
|
|
gBattleOutcome = gBattleResources->bufferA[battler][1];
|
|
FadeOutMapMusic(5);
|
|
BeginFastPaletteFade(3);
|
|
PlayerPartnerBufferExecCompleted(battler);
|
|
gBattlerControllerFuncs[battler] = SetBattleEndCallbacks;
|
|
}
|