pokeemerald/src/braille_puzzles.c
2023-08-03 15:55:06 -04:00

344 lines
11 KiB
C

#include "global.h"
#include "event_data.h"
#include "field_camera.h"
#include "field_effect.h"
#include "script.h"
#include "sound.h"
#include "task.h"
#include "constants/field_effects.h"
#include "constants/songs.h"
#include "constants/metatile_labels.h"
#include "fieldmap.h"
#include "party_menu.h"
#include "fldeff.h"
EWRAM_DATA static bool8 sIsRegisteelPuzzle = 0;
static const u8 sRegicePathCoords[][2] =
{
{4, 21},
{5, 21},
{6, 21},
{7, 21},
{8, 21},
{9, 21},
{10, 21},
{11, 21},
{12, 21},
{12, 22},
{12, 23},
{13, 23},
{13, 24},
{13, 25},
{13, 26},
{13, 27},
{12, 27},
{12, 28},
{4, 29},
{5, 29},
{6, 29},
{7, 29},
{8, 29},
{9, 29},
{10, 29},
{11, 29},
{12, 29},
{4, 28},
{4, 27},
{3, 27},
{3, 26},
{3, 25},
{3, 24},
{3, 23},
{4, 23},
{4, 22},
};
static void Task_SealedChamberShakingEffect(u8);
static void DoBrailleRegirockEffect(void);
static void DoBrailleRegisteelEffect(void);
bool8 ShouldDoBrailleDigEffect(void)
{
if (!FlagGet(FLAG_SYS_BRAILLE_DIG)
&& (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(SEALED_CHAMBER_OUTER_ROOM)
&& gSaveBlock1Ptr->location.mapNum == MAP_NUM(SEALED_CHAMBER_OUTER_ROOM)))
{
if (gSaveBlock1Ptr->pos.x == 10 && gSaveBlock1Ptr->pos.y == 3)
return TRUE;
if (gSaveBlock1Ptr->pos.x == 9 && gSaveBlock1Ptr->pos.y == 3)
return TRUE;
if (gSaveBlock1Ptr->pos.x == 11 && gSaveBlock1Ptr->pos.y == 3)
return TRUE;
}
return FALSE;
}
void DoBrailleDigEffect(void)
{
MapGridSetMetatileIdAt( 9 + MAP_OFFSET, 1 + MAP_OFFSET, METATILE_Cave_SealedChamberEntrance_TopLeft);
MapGridSetMetatileIdAt(10 + MAP_OFFSET, 1 + MAP_OFFSET, METATILE_Cave_SealedChamberEntrance_TopMid);
MapGridSetMetatileIdAt(11 + MAP_OFFSET, 1 + MAP_OFFSET, METATILE_Cave_SealedChamberEntrance_TopRight);
MapGridSetMetatileIdAt( 9 + MAP_OFFSET, 2 + MAP_OFFSET, METATILE_Cave_SealedChamberEntrance_BottomLeft | MAPGRID_COLLISION_MASK);
MapGridSetMetatileIdAt(10 + MAP_OFFSET, 2 + MAP_OFFSET, METATILE_Cave_SealedChamberEntrance_BottomMid);
MapGridSetMetatileIdAt(11 + MAP_OFFSET, 2 + MAP_OFFSET, METATILE_Cave_SealedChamberEntrance_BottomRight | MAPGRID_COLLISION_MASK);
DrawWholeMapView();
PlaySE(SE_BANG);
FlagSet(FLAG_SYS_BRAILLE_DIG);
UnlockPlayerFieldControls();
}
bool8 CheckRelicanthWailord(void)
{
// Emerald change: why did they flip it?
// First comes Wailord
if (GetMonData(&gPlayerParty[0], MON_DATA_SPECIES_OR_EGG, 0) == SPECIES_WAILORD)
{
CalculatePlayerPartyCount();
// Last comes Relicanth
if (GetMonData(&gPlayerParty[gPlayerPartyCount - 1], MON_DATA_SPECIES_OR_EGG, 0) == SPECIES_RELICANTH)
return TRUE;
}
return FALSE;
}
// THEORY: this was caused by block commenting out all of the older R/S braille functions but leaving the call to it itself, which creates the nullsub.
void ShouldDoBrailleRegirockEffectOld(void)
{
}
#define tDelayCounter data[1]
#define tShakeCounter data[2]
#define tVerticalPan data[4]
#define tDelay data[5]
#define tNumShakes data[6]
void DoSealedChamberShakingEffect_Long(void)
{
u8 taskId = CreateTask(Task_SealedChamberShakingEffect, 9);
gTasks[taskId].tDelayCounter = 0;
gTasks[taskId].tShakeCounter = 0;
gTasks[taskId].tVerticalPan = 2;
gTasks[taskId].tDelay = 5;
gTasks[taskId].tNumShakes = 50;
SetCameraPanningCallback(0);
}
void DoSealedChamberShakingEffect_Short(void)
{
u8 taskId = CreateTask(Task_SealedChamberShakingEffect, 9);
gTasks[taskId].tDelayCounter = 0;
gTasks[taskId].tShakeCounter = 0;
gTasks[taskId].tVerticalPan = 3;
gTasks[taskId].tDelay = 5;
gTasks[taskId].tNumShakes = 2;
SetCameraPanningCallback(0);
}
static void Task_SealedChamberShakingEffect(u8 taskId)
{
struct Task *task = &gTasks[taskId];
task->tDelayCounter++;
if (task->tDelayCounter % task->tDelay == 0)
{
task->tDelayCounter = 0;
task->tShakeCounter++;
task->tVerticalPan = -task->tVerticalPan;
SetCameraPanning(0, task->tVerticalPan);
if (task->tShakeCounter == task->tNumShakes)
{
DestroyTask(taskId);
ScriptContext_Enable();
InstallCameraPanAheadCallback();
}
}
}
#undef tDelayCounter
#undef tShakeCounter
#undef tVerticalPan
#undef tDelay
#undef tNumShakes
bool8 ShouldDoBrailleRegirockEffect(void)
{
if (!FlagGet(FLAG_SYS_REGIROCK_PUZZLE_COMPLETED)
&& gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(DESERT_RUINS)
&& gSaveBlock1Ptr->location.mapNum == MAP_NUM(DESERT_RUINS))
{
if (gSaveBlock1Ptr->pos.x == 6 && gSaveBlock1Ptr->pos.y == 23)
{
sIsRegisteelPuzzle = FALSE;
return TRUE;
}
else if (gSaveBlock1Ptr->pos.x == 5 && gSaveBlock1Ptr->pos.y == 23)
{
sIsRegisteelPuzzle = FALSE;
return TRUE;
}
else if (gSaveBlock1Ptr->pos.x == 7 && gSaveBlock1Ptr->pos.y == 23)
{
sIsRegisteelPuzzle = FALSE;
return TRUE;
}
}
return FALSE;
}
void SetUpPuzzleEffectRegirock(void)
{
gFieldEffectArguments[0] = GetCursorSelectionMonId();
FieldEffectStart(FLDEFF_USE_TOMB_PUZZLE_EFFECT);
}
void UseRegirockHm_Callback(void)
{
FieldEffectActiveListRemove(FLDEFF_USE_TOMB_PUZZLE_EFFECT);
DoBrailleRegirockEffect();
}
static void DoBrailleRegirockEffect(void)
{
MapGridSetMetatileIdAt(7 + MAP_OFFSET, 19 + MAP_OFFSET, METATILE_Cave_SealedChamberEntrance_TopLeft);
MapGridSetMetatileIdAt(8 + MAP_OFFSET, 19 + MAP_OFFSET, METATILE_Cave_SealedChamberEntrance_TopMid);
MapGridSetMetatileIdAt(9 + MAP_OFFSET, 19 + MAP_OFFSET, METATILE_Cave_SealedChamberEntrance_TopRight);
MapGridSetMetatileIdAt(7 + MAP_OFFSET, 20 + MAP_OFFSET, METATILE_Cave_SealedChamberEntrance_BottomLeft | MAPGRID_COLLISION_MASK);
MapGridSetMetatileIdAt(8 + MAP_OFFSET, 20 + MAP_OFFSET, METATILE_Cave_SealedChamberEntrance_BottomMid);
MapGridSetMetatileIdAt(9 + MAP_OFFSET, 20 + MAP_OFFSET, METATILE_Cave_SealedChamberEntrance_BottomRight | MAPGRID_COLLISION_MASK);
DrawWholeMapView();
PlaySE(SE_BANG);
FlagSet(FLAG_SYS_REGIROCK_PUZZLE_COMPLETED);
UnlockPlayerFieldControls();
}
bool8 ShouldDoBrailleRegisteelEffect(void)
{
if (!FlagGet(FLAG_SYS_REGISTEEL_PUZZLE_COMPLETED) && (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(ANCIENT_TOMB) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(ANCIENT_TOMB)))
{
if (gSaveBlock1Ptr->pos.x == 8 && gSaveBlock1Ptr->pos.y == 25)
{
sIsRegisteelPuzzle = TRUE;
return TRUE;
}
}
return FALSE;
}
void SetUpPuzzleEffectRegisteel(void)
{
gFieldEffectArguments[0] = GetCursorSelectionMonId();
FieldEffectStart(FLDEFF_USE_TOMB_PUZZLE_EFFECT);
}
void UseRegisteelHm_Callback(void)
{
FieldEffectActiveListRemove(FLDEFF_USE_TOMB_PUZZLE_EFFECT);
DoBrailleRegisteelEffect();
}
static void DoBrailleRegisteelEffect(void)
{
MapGridSetMetatileIdAt(7 + MAP_OFFSET, 19 + MAP_OFFSET, METATILE_Cave_SealedChamberEntrance_TopLeft);
MapGridSetMetatileIdAt(8 + MAP_OFFSET, 19 + MAP_OFFSET, METATILE_Cave_SealedChamberEntrance_TopMid);
MapGridSetMetatileIdAt(9 + MAP_OFFSET, 19 + MAP_OFFSET, METATILE_Cave_SealedChamberEntrance_TopRight);
MapGridSetMetatileIdAt(7 + MAP_OFFSET, 20 + MAP_OFFSET, METATILE_Cave_SealedChamberEntrance_BottomLeft | MAPGRID_COLLISION_MASK);
MapGridSetMetatileIdAt(8 + MAP_OFFSET, 20 + MAP_OFFSET, METATILE_Cave_SealedChamberEntrance_BottomMid);
MapGridSetMetatileIdAt(9 + MAP_OFFSET, 20 + MAP_OFFSET, METATILE_Cave_SealedChamberEntrance_BottomRight | MAPGRID_COLLISION_MASK);
DrawWholeMapView();
PlaySE(SE_BANG);
FlagSet(FLAG_SYS_REGISTEEL_PUZZLE_COMPLETED);
UnlockPlayerFieldControls();
}
// theory: another commented out DoBrailleWait and Task_BrailleWait.
static void DoBrailleWait(void)
{
}
// this used to be FldEff_UseFlyAncientTomb . why did GF merge the 2 functions?
bool8 FldEff_UsePuzzleEffect(void)
{
u8 taskId = CreateFieldMoveTask();
if (sIsRegisteelPuzzle == TRUE)
{
gTasks[taskId].data[8] = (u32)UseRegisteelHm_Callback >> 16;
gTasks[taskId].data[9] = (u32)UseRegisteelHm_Callback;
}
else
{
gTasks[taskId].data[8] = (u32)UseRegirockHm_Callback >> 16;
gTasks[taskId].data[9] = (u32)UseRegirockHm_Callback;
}
return FALSE;
}
// The puzzle to unlock Regice's cave requires the player to interact with the braille message on the back wall,
// step on every space on the perimeter of the cave (and only those spaces) then return to the back wall.
bool8 ShouldDoBrailleRegicePuzzle(void)
{
u8 i;
if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(ISLAND_CAVE)
&& gSaveBlock1Ptr->location.mapNum == MAP_NUM(ISLAND_CAVE))
{
if (FlagGet(FLAG_SYS_BRAILLE_REGICE_COMPLETED))
return FALSE;
// Set when the player interacts with the braille message
if (FlagGet(FLAG_TEMP_REGICE_PUZZLE_STARTED) == FALSE)
return FALSE;
// Cleared when the player interacts with the braille message
if (FlagGet(FLAG_TEMP_REGICE_PUZZLE_FAILED) == TRUE)
return FALSE;
for (i = 0; i < ARRAY_COUNT(sRegicePathCoords); i++)
{
u8 xPos = sRegicePathCoords[i][0];
u8 yPos = sRegicePathCoords[i][1];
if (gSaveBlock1Ptr->pos.x == xPos && gSaveBlock1Ptr->pos.y == yPos)
{
// Player is standing on a correct space, set the corresponding bit
if (i < 16)
{
u16 val = VarGet(VAR_REGICE_STEPS_1);
val |= 1 << i;
VarSet(VAR_REGICE_STEPS_1, val);
}
else if (i < 32)
{
u16 val = VarGet(VAR_REGICE_STEPS_2);
val |= 1 << (i - 16);
VarSet(VAR_REGICE_STEPS_2, val);
}
else
{
u16 val = VarGet(VAR_REGICE_STEPS_3);
val |= 1 << (i - 32);
VarSet(VAR_REGICE_STEPS_3, val);
}
// Make sure a full lap has been completed. There are 36 steps in a lap, so 16+16+4 bits to check across the 3 vars.
if (VarGet(VAR_REGICE_STEPS_1) != 0xFFFF || VarGet(VAR_REGICE_STEPS_2) != 0xFFFF || VarGet(VAR_REGICE_STEPS_3) != 0xF)
return FALSE;
// A lap has been completed, the puzzle is complete when the player returns to the braille message.
if (gSaveBlock1Ptr->pos.x == 8 && gSaveBlock1Ptr->pos.y == 21)
return TRUE;
else
return FALSE;
}
}
// Player stepped on an incorrect space, puzzle failed.
FlagSet(FLAG_TEMP_REGICE_PUZZLE_FAILED);
FlagClear(FLAG_TEMP_REGICE_PUZZLE_STARTED);
}
return FALSE;
}