mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 11:44:17 +01:00
344 lines
11 KiB
C
344 lines
11 KiB
C
#include "global.h"
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#include "event_data.h"
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#include "field_camera.h"
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#include "field_effect.h"
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#include "script.h"
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#include "sound.h"
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#include "task.h"
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#include "constants/field_effects.h"
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#include "constants/songs.h"
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#include "constants/metatile_labels.h"
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#include "fieldmap.h"
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#include "party_menu.h"
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#include "fldeff.h"
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EWRAM_DATA static bool8 sIsRegisteelPuzzle = 0;
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static const u8 sRegicePathCoords[][2] =
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{
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{4, 21},
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{5, 21},
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{6, 21},
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{7, 21},
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{8, 21},
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{9, 21},
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{10, 21},
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{11, 21},
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{12, 21},
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{12, 22},
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{12, 23},
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{13, 23},
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{13, 24},
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{13, 25},
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{13, 26},
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{13, 27},
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{12, 27},
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{12, 28},
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{4, 29},
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{5, 29},
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{6, 29},
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{7, 29},
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{8, 29},
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{9, 29},
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{10, 29},
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{11, 29},
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{12, 29},
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{4, 28},
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{4, 27},
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{3, 27},
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{3, 26},
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{3, 25},
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{3, 24},
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{3, 23},
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{4, 23},
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{4, 22},
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};
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static void Task_SealedChamberShakingEffect(u8);
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static void DoBrailleRegirockEffect(void);
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static void DoBrailleRegisteelEffect(void);
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bool8 ShouldDoBrailleDigEffect(void)
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{
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if (!FlagGet(FLAG_SYS_BRAILLE_DIG)
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&& (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(SEALED_CHAMBER_OUTER_ROOM)
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&& gSaveBlock1Ptr->location.mapNum == MAP_NUM(SEALED_CHAMBER_OUTER_ROOM)))
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{
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if (gSaveBlock1Ptr->pos.x == 10 && gSaveBlock1Ptr->pos.y == 3)
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return TRUE;
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if (gSaveBlock1Ptr->pos.x == 9 && gSaveBlock1Ptr->pos.y == 3)
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return TRUE;
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if (gSaveBlock1Ptr->pos.x == 11 && gSaveBlock1Ptr->pos.y == 3)
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return TRUE;
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}
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return FALSE;
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}
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void DoBrailleDigEffect(void)
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{
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MapGridSetMetatileIdAt( 9 + MAP_OFFSET, 1 + MAP_OFFSET, METATILE_Cave_SealedChamberEntrance_TopLeft);
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MapGridSetMetatileIdAt(10 + MAP_OFFSET, 1 + MAP_OFFSET, METATILE_Cave_SealedChamberEntrance_TopMid);
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MapGridSetMetatileIdAt(11 + MAP_OFFSET, 1 + MAP_OFFSET, METATILE_Cave_SealedChamberEntrance_TopRight);
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MapGridSetMetatileIdAt( 9 + MAP_OFFSET, 2 + MAP_OFFSET, METATILE_Cave_SealedChamberEntrance_BottomLeft | MAPGRID_COLLISION_MASK);
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MapGridSetMetatileIdAt(10 + MAP_OFFSET, 2 + MAP_OFFSET, METATILE_Cave_SealedChamberEntrance_BottomMid);
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MapGridSetMetatileIdAt(11 + MAP_OFFSET, 2 + MAP_OFFSET, METATILE_Cave_SealedChamberEntrance_BottomRight | MAPGRID_COLLISION_MASK);
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DrawWholeMapView();
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PlaySE(SE_BANG);
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FlagSet(FLAG_SYS_BRAILLE_DIG);
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UnlockPlayerFieldControls();
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}
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bool8 CheckRelicanthWailord(void)
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{
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// Emerald change: why did they flip it?
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// First comes Wailord
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if (GetMonData(&gPlayerParty[0], MON_DATA_SPECIES_OR_EGG, 0) == SPECIES_WAILORD)
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{
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CalculatePlayerPartyCount();
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// Last comes Relicanth
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if (GetMonData(&gPlayerParty[gPlayerPartyCount - 1], MON_DATA_SPECIES_OR_EGG, 0) == SPECIES_RELICANTH)
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return TRUE;
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}
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return FALSE;
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}
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// THEORY: this was caused by block commenting out all of the older R/S braille functions but leaving the call to it itself, which creates the nullsub.
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void ShouldDoBrailleRegirockEffectOld(void)
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{
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}
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#define tDelayCounter data[1]
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#define tShakeCounter data[2]
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#define tVerticalPan data[4]
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#define tDelay data[5]
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#define tNumShakes data[6]
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void DoSealedChamberShakingEffect_Long(void)
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{
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u8 taskId = CreateTask(Task_SealedChamberShakingEffect, 9);
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gTasks[taskId].tDelayCounter = 0;
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gTasks[taskId].tShakeCounter = 0;
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gTasks[taskId].tVerticalPan = 2;
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gTasks[taskId].tDelay = 5;
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gTasks[taskId].tNumShakes = 50;
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SetCameraPanningCallback(0);
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}
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void DoSealedChamberShakingEffect_Short(void)
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{
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u8 taskId = CreateTask(Task_SealedChamberShakingEffect, 9);
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gTasks[taskId].tDelayCounter = 0;
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gTasks[taskId].tShakeCounter = 0;
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gTasks[taskId].tVerticalPan = 3;
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gTasks[taskId].tDelay = 5;
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gTasks[taskId].tNumShakes = 2;
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SetCameraPanningCallback(0);
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}
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static void Task_SealedChamberShakingEffect(u8 taskId)
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{
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struct Task *task = &gTasks[taskId];
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task->tDelayCounter++;
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if (task->tDelayCounter % task->tDelay == 0)
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{
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task->tDelayCounter = 0;
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task->tShakeCounter++;
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task->tVerticalPan = -task->tVerticalPan;
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SetCameraPanning(0, task->tVerticalPan);
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if (task->tShakeCounter == task->tNumShakes)
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{
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DestroyTask(taskId);
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ScriptContext_Enable();
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InstallCameraPanAheadCallback();
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}
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}
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}
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#undef tDelayCounter
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#undef tShakeCounter
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#undef tVerticalPan
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#undef tDelay
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#undef tNumShakes
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bool8 ShouldDoBrailleRegirockEffect(void)
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{
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if (!FlagGet(FLAG_SYS_REGIROCK_PUZZLE_COMPLETED)
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&& gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(DESERT_RUINS)
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&& gSaveBlock1Ptr->location.mapNum == MAP_NUM(DESERT_RUINS))
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{
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if (gSaveBlock1Ptr->pos.x == 6 && gSaveBlock1Ptr->pos.y == 23)
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{
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sIsRegisteelPuzzle = FALSE;
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return TRUE;
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}
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else if (gSaveBlock1Ptr->pos.x == 5 && gSaveBlock1Ptr->pos.y == 23)
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{
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sIsRegisteelPuzzle = FALSE;
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return TRUE;
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}
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else if (gSaveBlock1Ptr->pos.x == 7 && gSaveBlock1Ptr->pos.y == 23)
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{
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sIsRegisteelPuzzle = FALSE;
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return TRUE;
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}
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}
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return FALSE;
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}
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void SetUpPuzzleEffectRegirock(void)
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{
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gFieldEffectArguments[0] = GetCursorSelectionMonId();
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FieldEffectStart(FLDEFF_USE_TOMB_PUZZLE_EFFECT);
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}
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void UseRegirockHm_Callback(void)
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{
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FieldEffectActiveListRemove(FLDEFF_USE_TOMB_PUZZLE_EFFECT);
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DoBrailleRegirockEffect();
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}
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static void DoBrailleRegirockEffect(void)
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{
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MapGridSetMetatileIdAt(7 + MAP_OFFSET, 19 + MAP_OFFSET, METATILE_Cave_SealedChamberEntrance_TopLeft);
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MapGridSetMetatileIdAt(8 + MAP_OFFSET, 19 + MAP_OFFSET, METATILE_Cave_SealedChamberEntrance_TopMid);
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MapGridSetMetatileIdAt(9 + MAP_OFFSET, 19 + MAP_OFFSET, METATILE_Cave_SealedChamberEntrance_TopRight);
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MapGridSetMetatileIdAt(7 + MAP_OFFSET, 20 + MAP_OFFSET, METATILE_Cave_SealedChamberEntrance_BottomLeft | MAPGRID_COLLISION_MASK);
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MapGridSetMetatileIdAt(8 + MAP_OFFSET, 20 + MAP_OFFSET, METATILE_Cave_SealedChamberEntrance_BottomMid);
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MapGridSetMetatileIdAt(9 + MAP_OFFSET, 20 + MAP_OFFSET, METATILE_Cave_SealedChamberEntrance_BottomRight | MAPGRID_COLLISION_MASK);
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DrawWholeMapView();
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PlaySE(SE_BANG);
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FlagSet(FLAG_SYS_REGIROCK_PUZZLE_COMPLETED);
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UnlockPlayerFieldControls();
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}
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bool8 ShouldDoBrailleRegisteelEffect(void)
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{
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if (!FlagGet(FLAG_SYS_REGISTEEL_PUZZLE_COMPLETED) && (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(ANCIENT_TOMB) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(ANCIENT_TOMB)))
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{
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if (gSaveBlock1Ptr->pos.x == 8 && gSaveBlock1Ptr->pos.y == 25)
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{
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sIsRegisteelPuzzle = TRUE;
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return TRUE;
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}
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}
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return FALSE;
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}
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void SetUpPuzzleEffectRegisteel(void)
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{
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gFieldEffectArguments[0] = GetCursorSelectionMonId();
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FieldEffectStart(FLDEFF_USE_TOMB_PUZZLE_EFFECT);
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}
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void UseRegisteelHm_Callback(void)
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{
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FieldEffectActiveListRemove(FLDEFF_USE_TOMB_PUZZLE_EFFECT);
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DoBrailleRegisteelEffect();
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}
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static void DoBrailleRegisteelEffect(void)
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{
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MapGridSetMetatileIdAt(7 + MAP_OFFSET, 19 + MAP_OFFSET, METATILE_Cave_SealedChamberEntrance_TopLeft);
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MapGridSetMetatileIdAt(8 + MAP_OFFSET, 19 + MAP_OFFSET, METATILE_Cave_SealedChamberEntrance_TopMid);
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MapGridSetMetatileIdAt(9 + MAP_OFFSET, 19 + MAP_OFFSET, METATILE_Cave_SealedChamberEntrance_TopRight);
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MapGridSetMetatileIdAt(7 + MAP_OFFSET, 20 + MAP_OFFSET, METATILE_Cave_SealedChamberEntrance_BottomLeft | MAPGRID_COLLISION_MASK);
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MapGridSetMetatileIdAt(8 + MAP_OFFSET, 20 + MAP_OFFSET, METATILE_Cave_SealedChamberEntrance_BottomMid);
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MapGridSetMetatileIdAt(9 + MAP_OFFSET, 20 + MAP_OFFSET, METATILE_Cave_SealedChamberEntrance_BottomRight | MAPGRID_COLLISION_MASK);
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DrawWholeMapView();
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PlaySE(SE_BANG);
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FlagSet(FLAG_SYS_REGISTEEL_PUZZLE_COMPLETED);
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UnlockPlayerFieldControls();
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}
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// theory: another commented out DoBrailleWait and Task_BrailleWait.
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static void DoBrailleWait(void)
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{
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}
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// this used to be FldEff_UseFlyAncientTomb . why did GF merge the 2 functions?
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bool8 FldEff_UsePuzzleEffect(void)
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{
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u8 taskId = CreateFieldMoveTask();
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if (sIsRegisteelPuzzle == TRUE)
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{
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gTasks[taskId].data[8] = (u32)UseRegisteelHm_Callback >> 16;
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gTasks[taskId].data[9] = (u32)UseRegisteelHm_Callback;
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}
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else
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{
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gTasks[taskId].data[8] = (u32)UseRegirockHm_Callback >> 16;
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gTasks[taskId].data[9] = (u32)UseRegirockHm_Callback;
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}
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return FALSE;
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}
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// The puzzle to unlock Regice's cave requires the player to interact with the braille message on the back wall,
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// step on every space on the perimeter of the cave (and only those spaces) then return to the back wall.
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bool8 ShouldDoBrailleRegicePuzzle(void)
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{
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u8 i;
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if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(ISLAND_CAVE)
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&& gSaveBlock1Ptr->location.mapNum == MAP_NUM(ISLAND_CAVE))
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{
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if (FlagGet(FLAG_SYS_BRAILLE_REGICE_COMPLETED))
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return FALSE;
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// Set when the player interacts with the braille message
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if (FlagGet(FLAG_TEMP_REGICE_PUZZLE_STARTED) == FALSE)
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return FALSE;
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// Cleared when the player interacts with the braille message
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if (FlagGet(FLAG_TEMP_REGICE_PUZZLE_FAILED) == TRUE)
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return FALSE;
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for (i = 0; i < ARRAY_COUNT(sRegicePathCoords); i++)
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{
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u8 xPos = sRegicePathCoords[i][0];
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u8 yPos = sRegicePathCoords[i][1];
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if (gSaveBlock1Ptr->pos.x == xPos && gSaveBlock1Ptr->pos.y == yPos)
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{
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// Player is standing on a correct space, set the corresponding bit
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if (i < 16)
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{
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u16 val = VarGet(VAR_REGICE_STEPS_1);
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val |= 1 << i;
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VarSet(VAR_REGICE_STEPS_1, val);
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}
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else if (i < 32)
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{
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u16 val = VarGet(VAR_REGICE_STEPS_2);
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val |= 1 << (i - 16);
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VarSet(VAR_REGICE_STEPS_2, val);
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}
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else
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{
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u16 val = VarGet(VAR_REGICE_STEPS_3);
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val |= 1 << (i - 32);
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VarSet(VAR_REGICE_STEPS_3, val);
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}
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// Make sure a full lap has been completed. There are 36 steps in a lap, so 16+16+4 bits to check across the 3 vars.
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if (VarGet(VAR_REGICE_STEPS_1) != 0xFFFF || VarGet(VAR_REGICE_STEPS_2) != 0xFFFF || VarGet(VAR_REGICE_STEPS_3) != 0xF)
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return FALSE;
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// A lap has been completed, the puzzle is complete when the player returns to the braille message.
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if (gSaveBlock1Ptr->pos.x == 8 && gSaveBlock1Ptr->pos.y == 21)
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return TRUE;
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else
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return FALSE;
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}
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}
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// Player stepped on an incorrect space, puzzle failed.
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FlagSet(FLAG_TEMP_REGICE_PUZZLE_FAILED);
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FlagClear(FLAG_TEMP_REGICE_PUZZLE_STARTED);
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}
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return FALSE;
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}
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