pokeemerald/src/hof_pc.c
tustin2121 1cb659df8c Renaming Script Contexts
- Determined how the various script contexts were used and renamed accordingly.
- ScriptContext2_Enable/Disable => Lock/UnlockPlayerFieldControls - The sole purpose of the flag is to make sure the player can't move around in the overworld. It has nothing to do with script contexts.
- ScriptContext1 => ScriptContext - It is the global script context used to set up scripts which run over many frames.
- ScriptContext2_RunNewScript => RunScriptImmediately - ScriptContext2's sole purpose was to run scripts immediately and in a separate context, usually while the global context is waiting for things like map loads or screen changes.
2022-08-15 15:18:12 -04:00

41 lines
950 B
C

#include "global.h"
#include "hall_of_fame.h"
#include "main.h"
#include "palette.h"
#include "overworld.h"
#include "script.h"
#include "script_menu.h"
#include "task.h"
#include "constants/rgb.h"
static void ReshowPCMenuAfterHallOfFamePC(void);
static void Task_WaitForPaletteFade(u8);
void AccessHallOfFamePC(void)
{
SetMainCallback2(CB2_DoHallOfFamePC);
LockPlayerFieldControls();
}
void ReturnFromHallOfFamePC(void)
{
SetMainCallback2(CB2_ReturnToField);
gFieldCallback = ReshowPCMenuAfterHallOfFamePC;
}
static void ReshowPCMenuAfterHallOfFamePC(void)
{
LockPlayerFieldControls();
Overworld_PlaySpecialMapMusic();
ScriptMenu_CreatePCMultichoice();
ScriptMenu_DisplayPCStartupPrompt();
BeginNormalPaletteFade(PALETTES_ALL, 0, 0x10, 0, RGB_BLACK);
CreateTask(Task_WaitForPaletteFade, 10);
}
static void Task_WaitForPaletteFade(u8 taskId)
{
if (!gPaletteFade.active)
DestroyTask(taskId);
}