mirror of
https://github.com/Ninjdai1/pokeemerald.git
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423 lines
24 KiB
C
423 lines
24 KiB
C
#ifndef GUARD_EVENT_OBJECT_MOVEMENT_H
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#define GUARD_EVENT_OBJECT_MOVEMENT_H
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#include "constants/event_object_movement.h"
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enum SpinnerRunnerFollowPatterns
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{
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RUNFOLLOW_ANY,
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RUNFOLLOW_NORTH_SOUTH,
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RUNFOLLOW_EAST_WEST,
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RUNFOLLOW_NORTH_WEST,
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RUNFOLLOW_NORTH_EAST,
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RUNFOLLOW_SOUTH_WEST,
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RUNFOLLOW_SOUTH_EAST,
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RUNFOLLOW_NORTH_SOUTH_WEST,
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RUNFOLLOW_NORTH_SOUTH_EAST,
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RUNFOLLOW_NORTH_EAST_WEST,
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RUNFOLLOW_SOUTH_EAST_WEST
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};
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enum ReflectionTypes
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{
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REFL_TYPE_NONE,
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REFL_TYPE_ICE,
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REFL_TYPE_WATER,
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NUM_REFLECTION_TYPES
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};
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#define FIGURE_8_LENGTH 72
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#define GROUND_EFFECT_FLAG_TALL_GRASS_ON_SPAWN (1 << 0)
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#define GROUND_EFFECT_FLAG_TALL_GRASS_ON_MOVE (1 << 1)
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#define GROUND_EFFECT_FLAG_LONG_GRASS_ON_SPAWN (1 << 2)
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#define GROUND_EFFECT_FLAG_LONG_GRASS_ON_MOVE (1 << 3)
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#define GROUND_EFFECT_FLAG_WATER_REFLECTION (1 << 4)
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#define GROUND_EFFECT_FLAG_ICE_REFLECTION (1 << 5)
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#define GROUND_EFFECT_FLAG_SHALLOW_FLOWING_WATER (1 << 6)
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#define GROUND_EFFECT_FLAG_SAND (1 << 7)
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#define GROUND_EFFECT_FLAG_DEEP_SAND (1 << 8)
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#define GROUND_EFFECT_FLAG_RIPPLES (1 << 9)
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#define GROUND_EFFECT_FLAG_PUDDLE (1 << 10)
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#define GROUND_EFFECT_FLAG_SAND_PILE (1 << 11)
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#define GROUND_EFFECT_FLAG_LAND_IN_TALL_GRASS (1 << 12)
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#define GROUND_EFFECT_FLAG_LAND_IN_LONG_GRASS (1 << 13)
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#define GROUND_EFFECT_FLAG_LAND_IN_SHALLOW_WATER (1 << 14)
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#define GROUND_EFFECT_FLAG_LAND_IN_DEEP_WATER (1 << 15)
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#define GROUND_EFFECT_FLAG_LAND_ON_NORMAL_GROUND (1 << 16)
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#define GROUND_EFFECT_FLAG_SHORT_GRASS (1 << 17)
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#define GROUND_EFFECT_FLAG_HOT_SPRINGS (1 << 18)
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#define GROUND_EFFECT_FLAG_SEAWEED (1 << 19)
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struct StepAnimTable
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{
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const union AnimCmd *const *anims;
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u8 animPos[4];
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};
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struct PairedPalettes
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{
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u16 tag;
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const u16 *data;
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};
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struct LockedAnimObjectEvents
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{
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u8 objectEventIds[OBJECT_EVENTS_COUNT];
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u8 count;
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};
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extern const struct OamData gObjectEventBaseOam_32x8;
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extern const struct OamData gObjectEventBaseOam_32x32;
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extern const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[];
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extern const u8 gReflectionEffectPaletteMap[];
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extern const u8 *const gBerryTreeObjectEventGraphicsIdTablePointers[];
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extern const struct SpriteFrameImage *const gBerryTreePicTablePointers[];
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extern const u8 *const gBerryTreePaletteSlotTablePointers[];
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void ResetObjectEvents(void);
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u8 GetMoveDirectionAnimNum(u8);
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u8 GetObjectEventIdByLocalIdAndMap(u8, u8, u8);
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bool8 TryGetObjectEventIdByLocalIdAndMap(u8, u8, u8, u8 *);
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u8 GetObjectEventIdByXY(s16, s16);
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void SetObjectEventDirection(struct ObjectEvent *, u8);
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u8 GetFirstInactiveObjectEventId(void);
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void RemoveObjectEventByLocalIdAndMap(u8, u8, u8);
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void LoadPlayerObjectReflectionPalette(u16, u8);
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void LoadSpecialObjectReflectionPalette(u16, u8);
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void TryMoveObjectEventToMapCoords(u8, u8, u8, s16, s16);
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void PatchObjectPalette(u16, u8);
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void SpawnObjectEventsOnReturnToField(s16, s16);
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void OverrideSecretBaseDecorationSpriteScript(u8 localId, u8 mapNum, u8 mapGroup, u8 decorCat);
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void GetMapCoordsFromSpritePos(s16, s16, s16 *, s16 *);
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u8 GetFaceDirectionAnimNum(u8);
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void SetSpritePosToOffsetMapCoords(s16 *, s16 *, s16, s16);
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void ObjectEventClearHeldMovement(struct ObjectEvent *);
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void ObjectEventClearHeldMovementIfActive(struct ObjectEvent *);
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void TrySpawnObjectEvents(s16, s16);
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u8 CreateObjectGraphicsSprite(u16, void (*)(struct Sprite *), s16 x, s16 y, u8 subpriority);
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u8 TrySpawnObjectEvent(u8, u8, u8);
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u8 SpawnSpecialObjectEventParameterized(u8 graphicsId, u8 movementBehavior, u8 localId, s16 x, s16 y, u8 elevation);
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u8 SpawnSpecialObjectEvent(struct ObjectEventTemplate *);
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void SetSpritePosToMapCoords(s16, s16, s16 *, s16 *);
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void CameraObjectReset1(void);
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void ObjectEventSetGraphicsId(struct ObjectEvent *, u8 graphicsId);
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void ObjectEventTurn(struct ObjectEvent *, u8);
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void ObjectEventTurnByLocalIdAndMap(u8, u8, u8, u8);
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const struct ObjectEventGraphicsInfo *GetObjectEventGraphicsInfo(u8 graphicsId);
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void SetObjectInvisibility(u8, u8, u8, bool8);
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void FreeAndReserveObjectSpritePalettes(void);
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void SetObjectEventSpritePosByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y);
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void ResetObjectSubpriority(u8, u8, u8);
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void SetObjectSubpriority(u8, u8, u8, u8);
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void AllowObjectAtPosTriggerGroundEffects(s16, s16);
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void ObjectEventGetLocalIdAndMap(struct ObjectEvent *objectEvent, void *localId, void *mapNum, void *mapGroup);
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void ShiftObjectEventCoords(struct ObjectEvent *, s16, s16);
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void MoveObjectEventToMapCoords(struct ObjectEvent *, s16, s16);
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void TryOverrideObjectEventTemplateCoords(u8, u8, u8);
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void InitObjectEventPalettes(u8 palSlot);
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void UpdateObjectEventCurrentMovement(struct ObjectEvent *, struct Sprite *, bool8(struct ObjectEvent *, struct Sprite *));
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u8 ObjectEventFaceOppositeDirection(struct ObjectEvent *, u8);
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u8 GetOppositeDirection(u8);
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u8 GetWalkInPlaceFasterMovementAction(u32);
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u8 GetWalkInPlaceFastMovementAction(u32);
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u8 GetWalkInPlaceNormalMovementAction(u32);
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u8 GetWalkInPlaceSlowMovementAction(u32);
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u8 GetCollisionAtCoords(struct ObjectEvent *, s16, s16, u32);
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void MoveCoords(u8, s16 *, s16 *);
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bool8 ObjectEventIsHeldMovementActive(struct ObjectEvent *);
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u8 ObjectEventClearHeldMovementIfFinished(struct ObjectEvent *);
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u8 GetObjectEventIdByPosition(u16 x, u16 y, u8 elevation);
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void SetTrainerMovementType(struct ObjectEvent *objectEvent, u8 movementType);
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u8 GetTrainerFacingDirectionMovementType(u8 direction);
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const u8 *GetObjectEventScriptPointerByObjectEventId(u8 objectEventId);
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u8 GetCollisionFlagsAtCoords(struct ObjectEvent *objectEvent, s16 x, s16 y, u8 direction);
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u8 GetFaceDirectionMovementAction(u32);
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u8 GetWalkNormalMovementAction(u32);
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u8 GetWalkFastMovementAction(u32);
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u8 GetRideWaterCurrentMovementAction(u32);
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u8 GetWalkFasterMovementAction(u32);
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u8 GetPlayerRunMovementAction(u32);
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u8 GetJumpInPlaceMovementAction(u32);
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u8 GetAcroWheelieFaceDirectionMovementAction(u32);
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u8 GetAcroPopWheelieFaceDirectionMovementAction(u32);
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u8 GetAcroEndWheelieFaceDirectionMovementAction(u32);
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u8 GetAcroWheelieHopFaceDirectionMovementAction(u32);
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u8 GetAcroWheelieHopDirectionMovementAction(u32);
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u8 GetAcroWheelieJumpDirectionMovementAction(u32);
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u8 GetJumpInPlaceTurnAroundMovementAction(u32);
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u8 GetAcroWheelieInPlaceDirectionMovementAction(u32);
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u8 GetAcroPopWheelieMoveDirectionMovementAction(u32);
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u8 GetAcroWheelieMoveDirectionMovementAction(u32);
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u8 GetAcroEndWheelieMoveDirectionMovementAction(u32);
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u8 GetFishingDirectionAnimNum(u8 direction);
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u8 GetAcroWheelieDirectionAnimNum(u8 direction);
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u8 GetFishingBiteDirectionAnimNum(u8 direction);
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u8 GetFishingNoCatchDirectionAnimNum(u8 direction);
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bool8 ObjectEventSetHeldMovement(struct ObjectEvent *objectEvent, u8 specialAnimId);
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void ObjectEventForceSetHeldMovement(struct ObjectEvent *objectEvent, u8 movementActionId);
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bool8 ObjectEventIsMovementOverridden(struct ObjectEvent *objectEvent);
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u8 ObjectEventCheckHeldMovementStatus(struct ObjectEvent *objectEvent);
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u8 ObjectEventGetHeldMovementActionId(struct ObjectEvent *objectEvent);
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void TryOverrideTemplateCoordsForObjectEvent(const struct ObjectEvent *objectEvent, u8 movementType);
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void OverrideTemplateCoordsForObjectEvent(const struct ObjectEvent *objectEvent);
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void ShiftStillObjectEventCoords(struct ObjectEvent *objEvent);
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void ObjectEventMoveDestCoords(struct ObjectEvent *objEvent, u32 direction, s16 *x, s16 *y);
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u8 AddCameraObject(u8 linkedSpriteId);
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void UpdateObjectEventsForCameraUpdate(s16 x, s16 y);
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u8 GetWalkSlowMovementAction(u32);
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u8 GetJumpMovementAction(u32);
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u8 ElevationToPriority(u8);
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void ObjectEventUpdateElevation(struct ObjectEvent *objEvent);
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void SetObjectSubpriorityByElevation(u8, struct Sprite *, u8);
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void UnfreezeObjectEvent(struct ObjectEvent *);
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u8 FindLockedObjectEventIndex(struct ObjectEvent *);
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void SetAndStartSpriteAnim(struct Sprite *, u8, u8);
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bool8 SpriteAnimEnded(struct Sprite *);
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void UnfreezeObjectEvents(void);
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void FreezeObjectEventsExceptOne(u8 objectEventId);
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void FreezeObjectEventsExceptTwo(u8 objectEventId1, u8 objectEventId2);
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void FreezeObjectEvents(void);
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bool8 FreezeObjectEvent(struct ObjectEvent *objectEvent);
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u8 GetMoveDirectionFastAnimNum(u8);
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u8 GetMoveDirectionFasterAnimNum(u8);
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u8 GetMoveDirectionFastestAnimNum(u8);
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u8 GetLedgeJumpDirection(s16, s16, u8);
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void CameraObjectSetFollowedSpriteId(u8 objectId);
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u16 GetObjectPaletteTag(u8 palSlot);
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void UpdateObjectEventSpriteInvisibility(struct Sprite *sprite, bool8 invisible);
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s16 GetFigure8XOffset(s16 idx);
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s16 GetFigure8YOffset(s16 idx);
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void CameraObjectReset2(void);
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u8 GetObjectEventBerryTreeId(u8 objectEventId);
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void SetBerryTreeJustPicked(u8 mapId, u8 mapNumber, u8 mapGroup);
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bool8 IsBerryTreeSparkling(u8, u8, u8);
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void MovementType_None(struct Sprite *);
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void MovementType_LookAround(struct Sprite *);
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void MovementType_WanderAround(struct Sprite *);
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void MovementType_WanderUpAndDown(struct Sprite *);
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void MovementType_WanderLeftAndRight(struct Sprite *);
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void MovementType_FaceDirection(struct Sprite *);
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void MovementType_Player(struct Sprite *);
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void MovementType_BerryTreeGrowth(struct Sprite *);
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void MovementType_FaceDownAndUp(struct Sprite *);
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void MovementType_FaceLeftAndRight(struct Sprite *);
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void MovementType_FaceUpAndLeft(struct Sprite *);
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void MovementType_FaceUpAndRight(struct Sprite *);
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void MovementType_FaceDownAndLeft(struct Sprite *);
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void MovementType_FaceDownAndRight(struct Sprite *);
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void MovementType_FaceDownUpAndLeft(struct Sprite *);
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void MovementType_FaceDownUpAndRight(struct Sprite *);
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void MovementType_FaceUpRightAndLeft(struct Sprite *);
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void MovementType_FaceDownRightAndLeft(struct Sprite *);
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void MovementType_RotateCounterclockwise(struct Sprite *);
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void MovementType_RotateClockwise(struct Sprite *);
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void MovementType_WalkBackAndForth(struct Sprite *);
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void MovementType_WalkSequenceUpRightLeftDown(struct Sprite *);
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void MovementType_WalkSequenceRightLeftDownUp(struct Sprite *);
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void MovementType_WalkSequenceDownUpRightLeft(struct Sprite *);
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void MovementType_WalkSequenceLeftDownUpRight(struct Sprite *);
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void MovementType_WalkSequenceUpLeftRightDown(struct Sprite *);
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void MovementType_WalkSequenceLeftRightDownUp(struct Sprite *);
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void MovementType_WalkSequenceDownUpLeftRight(struct Sprite *);
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void MovementType_WalkSequenceRightDownUpLeft(struct Sprite *);
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void MovementType_WalkSequenceLeftUpDownRight(struct Sprite *);
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void MovementType_WalkSequenceUpDownRightLeft(struct Sprite *);
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void MovementType_WalkSequenceRightLeftUpDown(struct Sprite *);
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void MovementType_WalkSequenceDownRightLeftUp(struct Sprite *);
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void MovementType_WalkSequenceRightUpDownLeft(struct Sprite *);
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void MovementType_WalkSequenceUpDownLeftRight(struct Sprite *);
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void MovementType_WalkSequenceLeftRightUpDown(struct Sprite *);
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void MovementType_WalkSequenceDownLeftRightUp(struct Sprite *);
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void MovementType_WalkSequenceUpLeftDownRight(struct Sprite *);
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void MovementType_WalkSequenceDownRightUpLeft(struct Sprite *);
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void MovementType_WalkSequenceLeftDownRightUp(struct Sprite *);
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void MovementType_WalkSequenceRightUpLeftDown(struct Sprite *);
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void MovementType_WalkSequenceUpRightDownLeft(struct Sprite *);
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void MovementType_WalkSequenceDownLeftUpRight(struct Sprite *);
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void MovementType_WalkSequenceLeftUpRightDown(struct Sprite *);
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void MovementType_WalkSequenceRightDownLeftUp(struct Sprite *);
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void MovementType_CopyPlayer(struct Sprite *);
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void MovementType_TreeDisguise(struct Sprite *);
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void MovementType_MountainDisguise(struct Sprite *);
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void MovementType_CopyPlayerInGrass(struct Sprite *);
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void MovementType_Buried(struct Sprite *);
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void MovementType_WalkInPlace(struct Sprite *);
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void MovementType_JogInPlace(struct Sprite *);
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void MovementType_RunInPlace(struct Sprite *);
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void MovementType_Invisible(struct Sprite *);
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void MovementType_WalkSlowlyInPlace(struct Sprite *);
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u8 GetSlideMovementAction(u32);
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u8 GetJumpInPlaceMovementAction(u32);
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u8 GetJumpMovementAction(u32);
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u8 GetJump2MovementAction(u32);
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u8 CreateCopySpriteAt(struct Sprite *sprite, s16 x, s16 y, u8 subpriority);
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u8 MovementType_WanderAround_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WanderAround_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WanderAround_Step2(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WanderAround_Step3(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WanderAround_Step4(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WanderAround_Step5(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WanderAround_Step6(struct ObjectEvent *, struct Sprite *);
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u8 GetVectorDirection(s16, s16, s16, s16);
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u8 GetLimitedVectorDirection_SouthNorth(s16, s16, s16, s16);
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u8 GetLimitedVectorDirection_WestEast(s16, s16, s16, s16);
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u8 GetLimitedVectorDirection_WestNorth(s16, s16, s16, s16);
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u8 GetLimitedVectorDirection_EastNorth(s16, s16, s16, s16);
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u8 GetLimitedVectorDirection_WestSouth(s16, s16, s16, s16);
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u8 GetLimitedVectorDirection_EastSouth(s16, s16, s16, s16);
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u8 GetLimitedVectorDirection_SouthNorthWest(s16, s16, s16, s16);
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u8 GetLimitedVectorDirection_SouthNorthEast(s16, s16, s16, s16);
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u8 GetLimitedVectorDirection_NorthWestEast(s16, s16, s16, s16);
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u8 GetLimitedVectorDirection_SouthWestEast(s16, s16, s16, s16);
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u8 MovementType_LookAround_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_LookAround_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_LookAround_Step2(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_LookAround_Step3(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_LookAround_Step4(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WanderUpAndDown_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WanderUpAndDown_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WanderUpAndDown_Step2(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WanderUpAndDown_Step3(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WanderUpAndDown_Step4(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WanderUpAndDown_Step5(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WanderUpAndDown_Step6(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WanderLeftAndRight_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WanderLeftAndRight_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WanderLeftAndRight_Step2(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WanderLeftAndRight_Step3(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WanderLeftAndRight_Step4(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WanderLeftAndRight_Step5(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WanderLeftAndRight_Step6(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_FaceDirection_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_FaceDirection_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_FaceDirection_Step2(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_BerryTreeGrowth_Normal(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_BerryTreeGrowth_Move(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_BerryTreeGrowth_SparkleStart(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_BerryTreeGrowth_Sparkle(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_BerryTreeGrowth_SparkleEnd(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_FaceDownAndUp_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_FaceDownAndUp_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_FaceDownAndUp_Step2(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_FaceDownAndUp_Step3(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_FaceDownAndUp_Step4(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_FaceLeftAndRight_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_FaceLeftAndRight_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_FaceLeftAndRight_Step2(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_FaceLeftAndRight_Step3(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_FaceLeftAndRight_Step4(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_FaceUpAndLeft_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_FaceUpAndLeft_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_FaceUpAndLeft_Step2(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_FaceUpAndLeft_Step3(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_FaceUpAndLeft_Step4(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_FaceUpAndRight_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_FaceUpAndRight_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_FaceUpAndRight_Step2(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_FaceUpAndRight_Step3(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_FaceUpAndRight_Step4(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_FaceDownAndLeft_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_FaceDownAndLeft_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_FaceDownAndLeft_Step2(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_FaceDownAndLeft_Step3(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_FaceDownAndLeft_Step4(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_FaceDownAndRight_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_FaceDownAndRight_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_FaceDownAndRight_Step2(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_FaceDownAndRight_Step3(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_FaceDownAndRight_Step4(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_FaceDownUpAndLeft_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_FaceDownUpAndLeft_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_FaceDownUpAndLeft_Step2(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_FaceDownUpAndLeft_Step3(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_FaceDownUpAndLeft_Step4(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_FaceDownUpAndRight_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_FaceDownUpAndRight_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_FaceDownUpAndRight_Step2(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_FaceDownUpAndRight_Step3(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_FaceDownUpAndRight_Step4(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_FaceUpLeftAndRight_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_FaceUpLeftAndRight_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_FaceUpLeftAndRight_Step2(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_FaceUpLeftAndRight_Step3(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_FaceUpLeftAndRight_Step4(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_FaceDownLeftAndRight_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_FaceDownLeftAndRight_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_FaceDownLeftAndRight_Step2(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_FaceDownLeftAndRight_Step3(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_FaceDownLeftAndRight_Step4(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_RotateCounterclockwise_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_RotateCounterclockwise_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_RotateCounterclockwise_Step2(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_RotateCounterclockwise_Step3(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_RotateClockwise_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_RotateClockwise_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_RotateClockwise_Step2(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_RotateClockwise_Step3(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WalkBackAndForth_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WalkBackAndForth_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WalkBackAndForth_Step2(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WalkBackAndForth_Step3(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WalkSequenceUpRightLeftDown_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WalkSequenceRightLeftDownUp_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WalkSequenceDownUpRightLeft_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WalkSequenceLeftDownUpRight_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WalkSequenceUpLeftRightDown_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WalkSequenceLeftRightDownUp_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WalkSequenceDownUpLeftRight_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WalkSequenceRightDownUpLeft_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WalkSequenceLeftUpDownRight_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WalkSequenceUpDownRightLeft_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WalkSequenceRightLeftUpDown_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WalkSequenceDownRightLeftUp_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WalkSequenceRightUpDownLeft_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WalkSequenceUpDownLeftRight_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WalkSequenceLeftRightUpDown_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WalkSequenceDownLeftRightUp_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WalkSequenceUpLeftDownRight_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WalkSequenceDownRightUpLeft_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WalkSequenceLeftDownRightUp_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WalkSequenceRightUpLeftDown_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WalkSequenceUpRightDownLeft_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WalkSequenceDownLeftUpRight_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WalkSequenceLeftUpRightDown_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WalkSequenceRightDownLeftUp_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_CopyPlayer_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_CopyPlayer_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_CopyPlayer_Step2(struct ObjectEvent *, struct Sprite *);
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bool8 CopyablePlayerMovement_None(struct ObjectEvent *, struct Sprite *, u8, bool8(u8));
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bool8 CopyablePlayerMovement_FaceDirection(struct ObjectEvent *, struct Sprite *, u8, bool8(u8));
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bool8 CopyablePlayerMovement_WalkNormal(struct ObjectEvent *, struct Sprite *, u8, bool8(u8));
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bool8 CopyablePlayerMovement_WalkFast(struct ObjectEvent *, struct Sprite *, u8, bool8(u8));
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bool8 CopyablePlayerMovement_WalkFaster(struct ObjectEvent *, struct Sprite *, u8, bool8(u8));
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bool8 CopyablePlayerMovement_Slide(struct ObjectEvent *, struct Sprite *, u8, bool8(u8));
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bool8 CopyablePlayerMovement_JumpInPlace(struct ObjectEvent *, struct Sprite *, u8, bool8(u8));
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bool8 CopyablePlayerMovement_Jump(struct ObjectEvent *, struct Sprite *, u8, bool8(u8));
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bool8 CopyablePlayerMovement_Jump2(struct ObjectEvent *, struct Sprite *, u8, bool8(u8));
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u8 MovementType_CopyPlayerInGrass_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_Buried_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WalkInPlace_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_MoveInPlace_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WalkSlowlyInPlace_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_JogInPlace_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_RunInPlace_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_Invisible_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_Invisible_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_Invisible_Step2(struct ObjectEvent *, struct Sprite *);
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u8 CreateVirtualObject(u8 graphicsId, u8 virtualObjId, s16 x, s16 y, u8 elevation, u8 direction);
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void TurnVirtualObject(u8 virtualObjId, u8 direction);
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void SetVirtualObjectGraphics(u8 virtualObjId, u8 graphicsId);
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void SetVirtualObjectInvisibility(u8 virtualObjId, bool32 invisible);
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bool32 IsVirtualObjectInvisible(u8 virtualObjId);
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void SetVirtualObjectSpriteAnim(u8 virtualObjId, u8 animNum);
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bool32 IsVirtualObjectAnimating(u8 virtualObjId);
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#endif //GUARD_EVENT_OBJECT_MOVEMENT_H
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