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https://github.com/Ninjdai1/pokeemerald.git
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132 lines
5.1 KiB
C
132 lines
5.1 KiB
C
#ifndef GUARD_MENU_SPECIALIZED_H
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#define GUARD_MENU_SPECIALIZED_H
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#include "sprite.h"
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#include "player_pc.h"
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#include "list_menu.h"
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#include "pokemon.h"
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#include "constants/berry.h"
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// Window IDs for the Player PC Mailbox
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enum {
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MAILBOXWIN_TITLE,
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MAILBOXWIN_LIST,
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MAILBOXWIN_OPTIONS,
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MAILBOXWIN_COUNT
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};
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enum {
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TAG_CONDITION_MON = 100,
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TAG_CONDITION_BALL,
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TAG_CONDITION_CANCEL,
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TAG_CONDITION_BALL_PLACEHOLDER,
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TAG_CONDITION_SPARKLE,
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TAG_CONDITION_MON_MARKINGS,
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TAG_CONDITION_MARKINGS_MENU,
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TAG_CONDITION_MARKINGS_MENU_2, // Used implicitly by CreateMonMarkingsMenuSprites
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};
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enum {
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CONDITION_ICON_SELECTED,
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CONDITION_ICON_UNSELECTED,
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};
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#define MAX_CONDITION_SPARKLES 10
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// The number of extra sparkles shown on a Pokémon's condition screen.
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// All Pokémon start with 1, so the max here is MAX_CONDITION_SPARKLES - 1
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#define GET_NUM_CONDITION_SPARKLES(sheen)((sheen) != MAX_SHEEN) ? (sheen) / ((u32)MAX_SHEEN / (MAX_CONDITION_SPARKLES - 1) + 1) : MAX_CONDITION_SPARKLES - 1;
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#define CONDITION_GRAPH_TOP_Y 56
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#define CONDITION_GRAPH_BOTTOM_Y 121
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#define CONDITION_GRAPH_HEIGHT (CONDITION_GRAPH_BOTTOM_Y - CONDITION_GRAPH_TOP_Y + 1)
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#define CONDITION_GRAPH_CENTER_X 155
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#define CONDITION_GRAPH_CENTER_Y ((CONDITION_GRAPH_BOTTOM_Y + CONDITION_GRAPH_TOP_Y) / 2 + 3)
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#define CONDITION_GRAPH_UPDATE_STEPS 10
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#define CONDITION_GRAPH_LOAD_MAX 4
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// Equivalent to flavor and contest values, but in a different order.
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enum {
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CONDITION_COOL,
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CONDITION_TOUGH,
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CONDITION_SMART,
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CONDITION_CUTE,
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CONDITION_BEAUTY,
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CONDITION_COUNT
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};
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// Yet another order. This one is the same (by coincidence) as the contest categories
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enum {
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GRAPH_COOL,
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GRAPH_BEAUTY,
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GRAPH_CUTE,
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GRAPH_SMART,
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GRAPH_TOUGH,
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};
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struct ConditionGraph
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{
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/*0x000*/ u8 conditions[CONDITION_GRAPH_LOAD_MAX][CONDITION_COUNT];
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/*0x014*/ struct UCoords16 savedPositions[CONDITION_GRAPH_LOAD_MAX][CONDITION_COUNT];
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/*0x064*/ struct UCoords16 newPositions[CONDITION_GRAPH_UPDATE_STEPS][CONDITION_COUNT];
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/*0x12C*/ struct UCoords16 curPositions[CONDITION_COUNT];
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/*0x140*/ u16 scanlineRight[CONDITION_GRAPH_HEIGHT][2];
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/*0x248*/ u16 scanlineLeft[CONDITION_GRAPH_HEIGHT][2];
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/*0x350*/ u16 bottom;
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/*0x352*/ u16 updateCounter;
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/*0x354*/ bool8 needsDraw;
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/*0x355*/ u8 scanlineResetState;
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};
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// Mailbox menu
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bool8 MailboxMenu_Alloc(u8 count);
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u8 MailboxMenu_AddWindow(u8 windowIdx);
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u8 MailboxMenu_CreateList(struct PlayerPCItemPageStruct *page);
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void MailboxMenu_AddScrollArrows(struct PlayerPCItemPageStruct *page);
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void MailboxMenu_Free(void);
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void MailboxMenu_RemoveWindow(u8 windowIdx);
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// Condition graph
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void ConditionGraph_Init(struct ConditionGraph *graph);
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void ConditionGraph_InitWindow(u8 bg);
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void ConditionGraph_InitResetScanline(struct ConditionGraph *graph);
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bool8 ConditionGraph_ResetScanline(struct ConditionGraph *graph);
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void ConditionGraph_Draw(struct ConditionGraph *graph);
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bool8 ConditionGraph_TryUpdate(struct ConditionGraph *graph);
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void ConditionGraph_Update(struct ConditionGraph *graph);
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void ConditionGraph_CalcPositions(u8 *conditions, struct UCoords16 *positions);
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void ConditionGraph_SetNewPositions(struct ConditionGraph *graph, struct UCoords16 *old, struct UCoords16 *new);
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// Condition menu
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bool8 ConditionMenu_UpdateMonEnter(struct ConditionGraph *graph, s16 *x);
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bool8 ConditionMenu_UpdateMonExit(struct ConditionGraph *graph, s16 *x);
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bool8 MoveConditionMonOnscreen(s16 *x);
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bool8 MoveConditionMonOffscreen(s16 *x);
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void GetConditionMenuMonNameAndLocString(u8 *locationDst, u8 *nameDst, u16 boxId, u16 monId, u16 partyId, u16 numMons, bool8 excludesCancel);
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void GetConditionMenuMonConditions(struct ConditionGraph *graph, u8 *sheen, u16 boxId, u16 monId, u16 partyId, u16 id, u16 numMons, bool8 excludesCancel);
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void GetConditionMenuMonGfx(void *tilesDst, void *palDst, u16 boxId, u16 monId, u16 partyId, u16 numMons, bool8 excludesCancel);
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void LoadConditionMonPicTemplate(struct SpriteSheet *sheet, struct SpriteTemplate *template, struct SpritePalette *pal);
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void LoadConditionSelectionIcons(struct SpriteSheet *sheets, struct SpriteTemplate * template, struct SpritePalette *pals);
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s32 GetBoxOrPartyMonData(u16 boxId, u16 monId, s32 request, u8 *dst);
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// Condition sparkles
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void LoadConditionSparkle(struct SpriteSheet *sheet, struct SpritePalette *pal);
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void ResetConditionSparkleSprites(struct Sprite **sprites);
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void CreateConditionSparkleSprites(struct Sprite **sprites, u8 monSpriteId, u8 count);
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void DestroyConditionSparkleSprites(struct Sprite **sprites);
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void FreeConditionSparkles(struct Sprite **sprites);
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// Move relearner
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void MoveRelearnerPrintText(u8 *str);
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bool16 MoveRelearnerRunTextPrinters(void);
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void MoveRelearnerCreateYesNoMenu(void);
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u8 LoadMoveRelearnerMovesList(const struct ListMenuItem *items, u16 numChoices);
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void InitMoveRelearnerWindows(bool8 useContextWindow);
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// Level up window
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void DrawLevelUpWindowPg1(u16 windowId, u16 *statsBefore, u16 *statsAfter, u8 bgClr, u8 fgClr, u8 shadowClr);
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void DrawLevelUpWindowPg2(u16 windowId, u16 *currStats, u8 bgClr, u8 fgClr, u8 shadowClr);
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void GetMonLevelUpWindowStats(struct Pokemon *mon, u16 *currStats);
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#endif // GUARD_MENU_SPECIALIZED_H
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