mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-27 04:04:17 +01:00
349 lines
13 KiB
PHP
349 lines
13 KiB
PHP
.set LOCALID_ATTENDANT, 1
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FallarborTown_BattleTentLobby_MapScripts::
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map_script MAP_SCRIPT_ON_FRAME_TABLE, FallarborTown_BattleTentLobby_OnFrame
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map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, FallarborTown_BattleTentLobby_OnWarp
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.byte 0
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FallarborTown_BattleTentLobby_OnWarp:
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map_script_2 VAR_TEMP_1, 0, FallarborTown_BattleTentLobby_EventScript_TurnPlayerNorth
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.2byte 0
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FallarborTown_BattleTentLobby_EventScript_TurnPlayerNorth::
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setvar VAR_TEMP_1, 1
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turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
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end
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FallarborTown_BattleTentLobby_OnFrame:
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map_script_2 VAR_TEMP_CHALLENGE_STATUS, 0, FallarborTown_BattleTentLobby_EventScript_GetChallengeStatus
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map_script_2 VAR_TEMP_CHALLENGE_STATUS, CHALLENGE_STATUS_SAVING, FallarborTown_BattleTentLobby_EventScript_QuitWithoutSaving
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map_script_2 VAR_TEMP_CHALLENGE_STATUS, CHALLENGE_STATUS_PAUSED, FallarborTown_BattleTentLobby_EventScript_ResumeChallenge
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map_script_2 VAR_TEMP_CHALLENGE_STATUS, CHALLENGE_STATUS_WON, FallarborTown_BattleTentLobby_EventScript_WonChallenge
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map_script_2 VAR_TEMP_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST, FallarborTown_BattleTentLobby_EventScript_LostChallenge
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.2byte 0
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FallarborTown_BattleTentLobby_EventScript_GetChallengeStatus::
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frontier_getstatus
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end
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FallarborTown_BattleTentLobby_EventScript_QuitWithoutSaving::
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lockall
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msgbox FallarborTown_BattleTentLobby_Text_DidntSaveBeforeQuitting, MSGBOX_DEFAULT
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closemessage
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0
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setvar VAR_TEMP_CHALLENGE_STATUS, 255
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frontier_set FRONTIER_DATA_LVL_MODE, FRONTIER_LVL_50
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releaseall
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end
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FallarborTown_BattleTentLobby_EventScript_WonChallenge::
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lockall
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msgbox FallarborTown_BattleTentLobby_Text_BeatThreeTrainers, MSGBOX_DEFAULT
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message FallarborTown_BattleTentLobby_Text_WaitWhileSaveGame
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waitmessage
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fallarbortent_setrandomprize
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frontier_set FRONTIER_DATA_LVL_MODE, FRONTIER_LVL_50
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fallarbortent_save 0
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playse SE_SAVE
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waitse
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FallarborTown_BattleTentLobby_EventScript_GivePrize::
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msgbox FallarborTown_BattleTentLobby_Text_PresentYouWithPrize, MSGBOX_DEFAULT
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fallarbortent_giveprize
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switch VAR_RESULT
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case FALSE, FallarborTown_BattleTentLobby_EventScript_NoRoomForPrize
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0
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message FallarborTown_BattleTentLobby_Text_ReceivedPrize
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waitmessage
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playfanfare MUS_OBTAIN_ITEM
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waitfanfare
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msgbox FallarborTown_BattleTentLobby_Text_AwaitAnotherChallenge2, MSGBOX_DEFAULT
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closemessage
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setvar VAR_TEMP_CHALLENGE_STATUS, 255
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releaseall
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end
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FallarborTown_BattleTentLobby_EventScript_NoRoomForPrize::
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msgbox FallarborTown_BattleTentLobby_Text_BagFullReturnForPrize, MSGBOX_DEFAULT
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waitmessage
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closemessage
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setvar VAR_TEMP_CHALLENGE_STATUS, 255
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releaseall
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end
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FallarborTown_BattleTentLobby_EventScript_PrizeWaiting::
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lockall
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msgbox FallarborTown_BattleTentLobby_Text_BeatThreeTrainers, MSGBOX_DEFAULT
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goto FallarborTown_BattleTentLobby_EventScript_GivePrize
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end
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FallarborTown_BattleTentLobby_EventScript_LostChallenge::
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lockall
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message FallarborTown_BattleTentLobby_Text_ThankYouWaitWhileSaving
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waitmessage
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frontier_set FRONTIER_DATA_LVL_MODE, FRONTIER_LVL_50
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fallarbortent_save 0
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playse SE_SAVE
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waitse
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msgbox FallarborTown_BattleTentLobby_Text_AwaitAnotherChallenge2, MSGBOX_DEFAULT
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closemessage
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setvar VAR_TEMP_CHALLENGE_STATUS, 255
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releaseall
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end
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FallarborTown_BattleTentLobby_EventScript_ResumeChallenge::
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lockall
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message FallarborTown_BattleTentLobby_Text_LookingForwardToArrival
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waitmessage
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fallarbortent_save CHALLENGE_STATUS_SAVING
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playse SE_SAVE
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waitse
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frontier_set FRONTIER_DATA_PAUSED, FALSE
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setvar VAR_TEMP_CHALLENGE_STATUS, 255
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goto FallarborTown_BattleTentLobby_EventScript_EnterChallenge
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FallarborTown_BattleTentLobby_EventScript_Attendant::
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lock
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faceplayer
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fallarbortent_getprize
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goto_if_ne VAR_RESULT, ITEM_NONE, FallarborTown_BattleTentLobby_EventScript_PrizeWaiting
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special SavePlayerParty
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msgbox FallarborTown_BattleTentLobby_Text_WelcomeToBattleTent, MSGBOX_DEFAULT
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FallarborTown_BattleTentLobby_EventScript_AskEnterChallenge::
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message FallarborTown_BattleTentLobby_Text_TakeChallenge
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waitmessage
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multichoice 17, 6, MULTI_CHALLENGEINFO, FALSE
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switch VAR_RESULT
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case 0, FallarborTown_BattleTentLobby_EventScript_TryEnterChallenge
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case 1, FallarborTown_BattleTentLobby_EventScript_ExplainChallenge
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case 2, FallarborTown_BattleTentLobby_EventScript_CancelChallenge
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case MULTI_B_PRESSED, FallarborTown_BattleTentLobby_EventScript_CancelChallenge
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FallarborTown_BattleTentLobby_EventScript_TryEnterChallenge::
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setvar VAR_FRONTIER_FACILITY, FRONTIER_FACILITY_ARENA
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setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES
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setvar VAR_RESULT, 2
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frontier_checkineligible
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goto_if_eq VAR_0x8004, TRUE, FallarborTown_BattleTentLobby_EventScript_NotEnoughValidMons
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frontier_set FRONTIER_DATA_LVL_MODE, FRONTIER_LVL_TENT
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msgbox FallarborTown_BattleTentLobby_Text_SelectThreeMons, MSGBOX_DEFAULT
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fadescreen FADE_TO_BLACK
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, FRONTIER_PARTY_SIZE
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special ChoosePartyForBattleFrontier
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waitstate
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goto_if_eq VAR_RESULT, 0, FallarborTown_BattleTentLobby_EventScript_LoadPartyCancelChallenge
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msgbox FallarborTown_BattleTentLobby_Text_SaveBeforeChallenge, MSGBOX_YESNO
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switch VAR_RESULT
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case NO, FallarborTown_BattleTentLobby_EventScript_LoadPartyCancelChallenge
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case YES, FallarborTown_BattleTentLobby_EventScript_SaveBeforeChallenge
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case MULTI_B_PRESSED, FallarborTown_BattleTentLobby_EventScript_LoadPartyCancelChallenge
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FallarborTown_BattleTentLobby_EventScript_SaveBeforeChallenge::
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setvar VAR_TEMP_CHALLENGE_STATUS, 0
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frontier_set FRONTIER_DATA_SELECTED_MON_ORDER
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fallarbortent_init
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_SAVING
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frontier_set FRONTIER_DATA_PAUSED, FALSE
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special LoadPlayerParty
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closemessage
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delay 2
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call Common_EventScript_SaveGame
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setvar VAR_TEMP_CHALLENGE_STATUS, 255
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goto_if_eq VAR_RESULT, 0, FallarborTown_BattleTentLobby_EventScript_CancelChallengeSaveFailed
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FallarborTown_BattleTentLobby_EventScript_EnterChallenge::
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special SavePlayerParty
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frontier_setpartyorder FRONTIER_PARTY_SIZE
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msgbox FallarborTown_BattleTentLobby_Text_GuideYouToBattleTent, MSGBOX_DEFAULT
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closemessage
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call FallarborTown_BattleTentLobby_EventScript_WalkToDoor
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warp MAP_FALLARBOR_TOWN_BATTLE_TENT_CORRIDOR, 2, 7
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setvar VAR_TEMP_CHALLENGE_STATUS, 0
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waitstate
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end
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FallarborTown_BattleTentLobby_EventScript_ExplainChallenge::
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msgbox FallarborTown_BattleTentLobby_Text_ExplainFallarborTent, MSGBOX_DEFAULT
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goto FallarborTown_BattleTentLobby_EventScript_AskEnterChallenge
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FallarborTown_BattleTentLobby_EventScript_NotEnoughValidMons::
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switch VAR_RESULT
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case FRONTIER_LVL_50, FallarborTown_BattleTentLobby_EventScript_NotEnoughValidMonsLv50
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case FRONTIER_LVL_OPEN, FallarborTown_BattleTentLobby_EventScript_NotEnoughValidMonsLvOpen
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FallarborTown_BattleTentLobby_EventScript_NotEnoughValidMonsLv50::
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msgbox FallarborTown_BattleTentLobby_Text_NotEnoughValidMonsLv50, MSGBOX_DEFAULT
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goto FallarborTown_BattleTentLobby_EventScript_EndCancelChallenge
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FallarborTown_BattleTentLobby_EventScript_NotEnoughValidMonsLvOpen::
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msgbox FallarborTown_BattleTentLobby_Text_NotEnoughValidMonsLvOpen, MSGBOX_DEFAULT
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goto FallarborTown_BattleTentLobby_EventScript_EndCancelChallenge
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FallarborTown_BattleTentLobby_EventScript_CancelChallengeSaveFailed::
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0
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goto FallarborTown_BattleTentLobby_EventScript_CancelChallenge
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FallarborTown_BattleTentLobby_EventScript_LoadPartyCancelChallenge::
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special LoadPlayerParty
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FallarborTown_BattleTentLobby_EventScript_CancelChallenge::
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msgbox FallarborTown_BattleTentLobby_Text_AwaitAnotherChallenge, MSGBOX_DEFAULT
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FallarborTown_BattleTentLobby_EventScript_EndCancelChallenge::
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release
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end
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FallarborTown_BattleTentLobby_EventScript_WalkToDoor::
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applymovement LOCALID_ATTENDANT, FallarborTown_BattleTentLobby_Movement_AttendantWalkToDoor
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applymovement OBJ_EVENT_ID_PLAYER, FallarborTown_BattleTentLobby_Movement_PlayerWalkToDoor
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waitmovement 0
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opendoor 6, 1
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waitdooranim
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applymovement LOCALID_ATTENDANT, FallarborTown_BattleTentLobby_Movement_AttendantEnterDoor
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applymovement OBJ_EVENT_ID_PLAYER, FallarborTown_BattleTentLobby_Movement_PlayerEnterDoor
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waitmovement 0
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closedoor 6, 1
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waitdooranim
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return
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FallarborTown_BattleTentLobby_Movement_AttendantWalkToDoor:
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walk_up
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walk_up
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walk_up
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step_end
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FallarborTown_BattleTentLobby_Movement_AttendantEnterDoor:
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walk_up
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set_invisible
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step_end
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FallarborTown_BattleTentLobby_Movement_PlayerWalkToDoor:
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walk_up
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walk_up
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walk_up
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step_end
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FallarborTown_BattleTentLobby_Movement_PlayerEnterDoor:
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walk_up
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walk_up
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set_invisible
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step_end
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FallarborTown_BattleTentLobby_EventScript_Hiker::
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msgbox FallarborTown_BattleTentLobby_Text_CameToCampOut, MSGBOX_NPC
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end
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FallarborTown_BattleTentLobby_EventScript_LittleBoy::
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msgbox FallarborTown_BattleTentLobby_Text_MakeThinkImJustKid, MSGBOX_NPC
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end
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FallarborTown_BattleTentLobby_EventScript_Lass::
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msgbox FallarborTown_BattleTentLobby_Text_FallarborTentMyFavorite, MSGBOX_NPC
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end
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FallarborTown_BattleTentLobby_EventScript_Scott::
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lock
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faceplayer
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goto_if_set FLAG_MET_SCOTT_IN_FALLARBOR, FallarborTown_BattleTentLobby_EventScript_ScottAlreadySpokenTo
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msgbox FallarborTown_BattleTentLobby_Text_ScottLookingForSomeone, MSGBOX_DEFAULT
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addvar VAR_SCOTT_STATE, 1
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setflag FLAG_MET_SCOTT_IN_FALLARBOR
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release
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end
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FallarborTown_BattleTentLobby_EventScript_ScottAlreadySpokenTo::
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msgbox FallarborTown_BattleTentLobby_Text_ScottMakeChallenge, MSGBOX_DEFAULT
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release
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end
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FallarborTown_BattleTentLobby_EventScript_RulesBoard::
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lockall
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msgbox BattleFrontier_BattleArenaLobby_Text_RulesAreListed, MSGBOX_DEFAULT
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goto FallarborTown_BattleTentLobby_EventScript_ReadRulesBoard
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end
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FallarborTown_BattleTentLobby_EventScript_ReadRulesBoard::
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message BattleFrontier_BattleArenaLobby_Text_ReadWhichHeading
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waitmessage
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multichoice 17, 0, MULTI_FALLARBOR_TENT_RULES, FALSE
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switch VAR_RESULT
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case 0, FallarborTown_BattleTentLobby_EventScript_RulesLevel
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case 1, FallarborTown_BattleTentLobby_EventScript_RulesBattle
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case 2, FallarborTown_BattleTentLobby_EventScript_RulesMind
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case 3, FallarborTown_BattleTentLobby_EventScript_RulesSkill
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case 4, FallarborTown_BattleTentLobby_EventScript_RulesBody
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case 5, FallarborTown_BattleTentLobby_EventScript_ExitRules
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case MULTI_B_PRESSED, FallarborTown_BattleTentLobby_EventScript_ExitRules
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end
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FallarborTown_BattleTentLobby_EventScript_RulesLevel::
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msgbox BattleTentLobby_Text_ExplainLevelRules, MSGBOX_DEFAULT
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goto FallarborTown_BattleTentLobby_EventScript_ReadRulesBoard
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end
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FallarborTown_BattleTentLobby_EventScript_RulesBattle::
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msgbox BattleFrontier_BattleArenaLobby_Text_ExplainBattleRules, MSGBOX_DEFAULT
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goto FallarborTown_BattleTentLobby_EventScript_ReadRulesBoard
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end
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FallarborTown_BattleTentLobby_EventScript_RulesMind::
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msgbox BattleFrontier_BattleArenaLobby_Text_ExplainMindRules, MSGBOX_DEFAULT
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goto FallarborTown_BattleTentLobby_EventScript_ReadRulesBoard
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end
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FallarborTown_BattleTentLobby_EventScript_RulesSkill::
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msgbox BattleFrontier_BattleArenaLobby_Text_ExplainSkillRules, MSGBOX_DEFAULT
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goto FallarborTown_BattleTentLobby_EventScript_ReadRulesBoard
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end
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FallarborTown_BattleTentLobby_EventScript_RulesBody::
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msgbox BattleFrontier_BattleArenaLobby_Text_ExplainBodyRules, MSGBOX_DEFAULT
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goto FallarborTown_BattleTentLobby_EventScript_ReadRulesBoard
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end
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FallarborTown_BattleTentLobby_EventScript_ExitRules::
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releaseall
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end
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FallarborTown_BattleTentLobby_Text_MakeThinkImJustKid:
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.string "Fufufufufu.\p"
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.string "I'm going to make everyone think\n"
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.string "I'm just a kid and let them play down.\p"
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.string "Then, I'll shock them and grab\n"
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.string "the title!$"
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FallarborTown_BattleTentLobby_Text_FallarborTentMyFavorite:
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.string "You know how BATTLE TENTS offer\n"
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.string "different events in different towns?\p"
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.string "My favorite is definitely the BATTLE\n"
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.string "TENT in FALLARBOR TOWN.\p"
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.string "I think it's fantastic how TRAINERS\n"
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.string "try to win with all their faith in\l"
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.string "their POKéMON.$"
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FallarborTown_BattleTentLobby_Text_CameToCampOut:
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.string "I heard something about some tent,\n"
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.string "so I came to camp out.\p"
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.string "I didn't know that tents these days\n"
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.string "are so luxurious!\p"
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.string "Since I'm here, I may as well try\n"
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.string "my hand at battling!$"
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FallarborTown_BattleTentLobby_Text_ScottLookingForSomeone:
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.string "SCOTT: Hi, {PLAYER}{KUN}!\n"
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.string "So you came out to this BATTLE TENT!\p"
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.string "The people in these parts tend to be\n"
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.string "easygoing and laid-back.\p"
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.string "But, you see, what I'm looking for are\n"
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.string "people with…\p"
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.string "How should I say this?\p"
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.string "Someone bursting with the desire\n"
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.string "and the drive to win.\p"
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.string "If there were a TRAINER like that,\n"
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.string "I'd immediately…\p"
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.string "Whoops! Never mind!\n"
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.string "Keep working at it!$"
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FallarborTown_BattleTentLobby_Text_ScottMakeChallenge:
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.string "SCOTT: Instead of wasting your\n"
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.string "time with the likes of me, why not\l"
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.string "make a challenge?$"
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