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60 lines
1.4 KiB
C
60 lines
1.4 KiB
C
#ifndef GUARD_POKEBALL_H
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#define GUARD_POKEBALL_H
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enum
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{
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BALL_POKE,
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BALL_GREAT,
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BALL_ULTRA,
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BALL_MASTER,
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BALL_PREMIER,
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BALL_HEAL,
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BALL_NET,
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BALL_NEST,
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BALL_DIVE,
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BALL_DUSK,
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BALL_TIMER,
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BALL_QUICK,
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BALL_REPEAT,
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BALL_LUXURY,
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BALL_LEVEL,
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BALL_LURE,
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BALL_MOON,
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BALL_FRIEND,
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BALL_LOVE,
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BALL_FAST,
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BALL_HEAVY,
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BALL_DREAM,
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BALL_SAFARI,
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BALL_SPORT,
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BALL_PARK,
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BALL_BEAST,
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BALL_CHERISH,
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POKEBALL_COUNT
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};
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enum {
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BALL_AFFINE_ANIM_0,
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BALL_ROTATE_RIGHT,
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BALL_ROTATE_LEFT,
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BALL_AFFINE_ANIM_3,
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BALL_AFFINE_ANIM_4
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};
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extern const struct CompressedSpriteSheet gBallSpriteSheets[];
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extern const struct CompressedSpritePalette gBallSpritePalettes[];
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extern const struct SpriteTemplate gBallSpriteTemplates[];
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#define POKEBALL_PLAYER_SENDOUT 0xFF
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#define POKEBALL_OPPONENT_SENDOUT 0xFE
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u8 DoPokeballSendOutAnimation(u32 battler, s16 pan, u8 kindOfThrow);
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void CreatePokeballSpriteToReleaseMon(u8 monSpriteId, u8 monPalNum, u8 x, u8 y, u8 oamPriority, u8 subpriority, u8 delay, u32 fadePalettes, u16 species);
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u8 CreateTradePokeballSprite(u8 monSpriteId, u8 monPalNum, u8 x, u8 y, u8 oamPriority, u8 subPriority, u8 delay, u32 fadePalettes);
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void StartHealthboxSlideIn(u8 battler);
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void DoHitAnimHealthboxEffect(u8 battler);
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void LoadBallGfx(u8 ballId);
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void FreeBallGfx(u8 ballId);
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#endif // GUARD_POKEBALL_H
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