pokeemerald/src/battle_controller_link_partner.c

295 lines
12 KiB
C

#include "global.h"
#include "battle.h"
#include "battle_ai_main.h"
#include "battle_anim.h"
#include "battle_controllers.h"
#include "battle_interface.h"
#include "battle_message.h"
#include "battle_setup.h"
#include "battle_tower.h"
#include "battle_tv.h"
#include "bg.h"
#include "data.h"
#include "link.h"
#include "main.h"
#include "m4a.h"
#include "palette.h"
#include "pokeball.h"
#include "pokemon.h"
#include "recorded_battle.h"
#include "reshow_battle_screen.h"
#include "sound.h"
#include "string_util.h"
#include "task.h"
#include "text.h"
#include "util.h"
#include "window.h"
#include "constants/battle_anim.h"
#include "constants/songs.h"
#include "constants/trainers.h"
#include "recorded_battle.h"
static void LinkPartnerHandleLoadMonSprite(u32 battler);
static void LinkPartnerHandleSwitchInAnim(u32 battler);
static void LinkPartnerHandleDrawTrainerPic(u32 battler);
static void LinkPartnerHandleTrainerSlideBack(u32 battler);
static void LinkPartnerHandleMoveAnimation(u32 battler);
static void LinkPartnerHandlePrintString(u32 battler);
static void LinkPartnerHandleHealthBarUpdate(u32 battler);
static void LinkPartnerHandleIntroTrainerBallThrow(u32 battler);
static void LinkPartnerHandleDrawPartyStatusSummary(u32 battler);
static void LinkPartnerHandleBattleAnimation(u32 battler);
static void LinkPartnerHandleLinkStandbyMsg(u32 battler);
static void LinkPartnerHandleEndLinkBattle(u32 battler);
static void LinkPartnerBufferRunCommand(u32 battler);
static void LinkPartnerBufferExecCompleted(u32 battler);
static void SwitchIn_WaitAndEnd(u32 battler);
static void (*const sLinkPartnerBufferCommands[CONTROLLER_CMDS_COUNT])(u32 battler) =
{
[CONTROLLER_GETMONDATA] = BtlController_HandleGetMonData,
[CONTROLLER_GETRAWMONDATA] = BtlController_Empty,
[CONTROLLER_SETMONDATA] = BtlController_HandleSetMonData,
[CONTROLLER_SETRAWMONDATA] = BtlController_HandleSetRawMonData,
[CONTROLLER_LOADMONSPRITE] = LinkPartnerHandleLoadMonSprite,
[CONTROLLER_SWITCHINANIM] = LinkPartnerHandleSwitchInAnim,
[CONTROLLER_RETURNMONTOBALL] = BtlController_HandleReturnMonToBall,
[CONTROLLER_DRAWTRAINERPIC] = LinkPartnerHandleDrawTrainerPic,
[CONTROLLER_TRAINERSLIDE] = BtlController_Empty,
[CONTROLLER_TRAINERSLIDEBACK] = LinkPartnerHandleTrainerSlideBack,
[CONTROLLER_FAINTANIMATION] = BtlController_HandleFaintAnimation,
[CONTROLLER_PALETTEFADE] = BtlController_Empty,
[CONTROLLER_SUCCESSBALLTHROWANIM] = BtlController_Empty,
[CONTROLLER_BALLTHROWANIM] = BtlController_Empty,
[CONTROLLER_PAUSE] = BtlController_Empty,
[CONTROLLER_MOVEANIMATION] = LinkPartnerHandleMoveAnimation,
[CONTROLLER_PRINTSTRING] = LinkPartnerHandlePrintString,
[CONTROLLER_PRINTSTRINGPLAYERONLY] = BtlController_Empty,
[CONTROLLER_CHOOSEACTION] = BtlController_Empty,
[CONTROLLER_YESNOBOX] = BtlController_Empty,
[CONTROLLER_CHOOSEMOVE] = BtlController_Empty,
[CONTROLLER_OPENBAG] = BtlController_Empty,
[CONTROLLER_CHOOSEPOKEMON] = BtlController_Empty,
[CONTROLLER_23] = BtlController_Empty,
[CONTROLLER_HEALTHBARUPDATE] = LinkPartnerHandleHealthBarUpdate,
[CONTROLLER_EXPUPDATE] = BtlController_Empty,
[CONTROLLER_STATUSICONUPDATE] = BtlController_HandleStatusIconUpdate,
[CONTROLLER_STATUSANIMATION] = BtlController_HandleStatusAnimation,
[CONTROLLER_STATUSXOR] = BtlController_Empty,
[CONTROLLER_DATATRANSFER] = BtlController_Empty,
[CONTROLLER_DMA3TRANSFER] = BtlController_Empty,
[CONTROLLER_PLAYBGM] = BtlController_Empty,
[CONTROLLER_32] = BtlController_Empty,
[CONTROLLER_TWORETURNVALUES] = BtlController_Empty,
[CONTROLLER_CHOSENMONRETURNVALUE] = BtlController_Empty,
[CONTROLLER_ONERETURNVALUE] = BtlController_Empty,
[CONTROLLER_ONERETURNVALUE_DUPLICATE] = BtlController_Empty,
[CONTROLLER_CLEARUNKVAR] = BtlController_HandleClearUnkVar,
[CONTROLLER_SETUNKVAR] = BtlController_HandleSetUnkVar,
[CONTROLLER_CLEARUNKFLAG] = BtlController_HandleClearUnkFlag,
[CONTROLLER_TOGGLEUNKFLAG] = BtlController_HandleToggleUnkFlag,
[CONTROLLER_HITANIMATION] = BtlController_HandleHitAnimation,
[CONTROLLER_CANTSWITCH] = BtlController_Empty,
[CONTROLLER_PLAYSE] = BtlController_HandlePlaySE,
[CONTROLLER_PLAYFANFAREORBGM] = BtlController_HandlePlayFanfareOrBGM,
[CONTROLLER_FAINTINGCRY] = BtlController_HandleFaintingCry,
[CONTROLLER_INTROSLIDE] = BtlController_HandleIntroSlide,
[CONTROLLER_INTROTRAINERBALLTHROW] = LinkPartnerHandleIntroTrainerBallThrow,
[CONTROLLER_DRAWPARTYSTATUSSUMMARY] = LinkPartnerHandleDrawPartyStatusSummary,
[CONTROLLER_HIDEPARTYSTATUSSUMMARY] = BtlController_HandleHidePartyStatusSummary,
[CONTROLLER_ENDBOUNCE] = BtlController_Empty,
[CONTROLLER_SPRITEINVISIBILITY] = BtlController_HandleSpriteInvisibility,
[CONTROLLER_BATTLEANIMATION] = LinkPartnerHandleBattleAnimation,
[CONTROLLER_LINKSTANDBYMSG] = LinkPartnerHandleLinkStandbyMsg,
[CONTROLLER_RESETACTIONMOVESELECTION] = BtlController_Empty,
[CONTROLLER_ENDLINKBATTLE] = LinkPartnerHandleEndLinkBattle,
[CONTROLLER_DEBUGMENU] = BtlController_Empty,
[CONTROLLER_TERMINATOR_NOP] = BtlController_TerminatorNop
};
void SetControllerToLinkPartner(u32 battler)
{
gBattlerControllerEndFuncs[battler] = LinkPartnerBufferExecCompleted;
gBattlerControllerFuncs[battler] = LinkPartnerBufferRunCommand;
}
static void LinkPartnerBufferRunCommand(u32 battler)
{
if (gBattleControllerExecFlags & gBitTable[battler])
{
if (gBattleResources->bufferA[battler][0] < ARRAY_COUNT(sLinkPartnerBufferCommands))
sLinkPartnerBufferCommands[gBattleResources->bufferA[battler][0]](battler);
else
LinkPartnerBufferExecCompleted(battler);
}
}
static void WaitForMonAnimAfterLoad(u32 battler)
{
if (gSprites[gBattlerSpriteIds[battler]].animEnded && gSprites[gBattlerSpriteIds[battler]].x2 == 0)
LinkPartnerBufferExecCompleted(battler);
}
static void SwitchIn_ShowSubstitute(u32 battler)
{
if (gSprites[gHealthboxSpriteIds[battler]].callback == SpriteCallbackDummy)
{
CopyBattleSpriteInvisibility(battler);
if (gBattleSpritesDataPtr->battlerData[battler].behindSubstitute)
InitAndLaunchSpecialAnimation(battler, battler, battler, B_ANIM_MON_TO_SUBSTITUTE);
gBattlerControllerFuncs[battler] = SwitchIn_WaitAndEnd;
}
}
static void SwitchIn_WaitAndEnd(u32 battler)
{
if (!gBattleSpritesDataPtr->healthBoxesData[battler].specialAnimActive
&& gSprites[gBattlerSpriteIds[battler]].callback == SpriteCallbackDummy)
{
LinkPartnerBufferExecCompleted(battler);
}
}
static void SwitchIn_ShowHealthbox(u32 battler)
{
if (gBattleSpritesDataPtr->healthBoxesData[battler].finishedShinyMonAnim)
{
gBattleSpritesDataPtr->healthBoxesData[battler].triedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[battler].finishedShinyMonAnim = FALSE;
FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
CreateTask(Task_PlayerController_RestoreBgmAfterCry, 10);
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[battler]], battler);
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battler]], 0);
UpdateHealthboxAttribute(gHealthboxSpriteIds[battler], &gPlayerParty[gBattlerPartyIndexes[battler]], HEALTHBOX_ALL);
StartHealthboxSlideIn(battler);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[battler]);
gBattlerControllerFuncs[battler] = SwitchIn_ShowSubstitute;
}
}
static void SwitchIn_TryShinyAnim(u32 battler)
{
if (!gBattleSpritesDataPtr->healthBoxesData[battler].triedShinyMonAnim
&& !gBattleSpritesDataPtr->healthBoxesData[battler].ballAnimActive)
{
TryShinyAnimation(battler, &gPlayerParty[gBattlerPartyIndexes[battler]]);
}
if (gSprites[gBattleControllerData[battler]].callback == SpriteCallbackDummy
&& !gBattleSpritesDataPtr->healthBoxesData[battler].ballAnimActive)
{
DestroySprite(&gSprites[gBattleControllerData[battler]]);
gBattlerControllerFuncs[battler] = SwitchIn_ShowHealthbox;
}
}
static void LinkPartnerBufferExecCompleted(u32 battler)
{
gBattlerControllerFuncs[battler] = LinkPartnerBufferRunCommand;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
u8 playerId = GetMultiplayerId();
PrepareBufferDataTransferLink(battler, 2, 4, &playerId);
gBattleResources->bufferA[battler][0] = CONTROLLER_TERMINATOR_NOP;
}
else
{
gBattleControllerExecFlags &= ~gBitTable[battler];
}
}
static void LinkPartnerHandleLoadMonSprite(u32 battler)
{
BtlController_HandleLoadMonSprite(battler, WaitForMonAnimAfterLoad);
}
static void LinkPartnerHandleSwitchInAnim(u32 battler)
{
BtlController_HandleSwitchInAnim(battler, TRUE, SwitchIn_TryShinyAnim);
}
static void LinkPartnerHandleDrawTrainerPic(u32 battler)
{
s16 xPos;
u32 trainerPicId;
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
if ((GetBattlerPosition(battler) & BIT_FLANK) != 0) // second mon
xPos = 90;
else // first mon
xPos = 32;
}
else
{
xPos = 80;
}
trainerPicId = LinkPlayerGetTrainerPicId(GetBattlerMultiplayerId(battler));
BtlController_HandleDrawTrainerPic(battler, trainerPicId, FALSE,
xPos, 80 + 4 * (8 - gTrainerBackPicCoords[trainerPicId].size),
-1);
}
static void LinkPartnerHandleTrainerSlideBack(u32 battler)
{
BtlController_HandleTrainerSlideBack(battler, 35, FALSE);
}
static void LinkPartnerHandleMoveAnimation(u32 battler)
{
BtlController_HandleMoveAnimation(battler, TRUE);
}
static void LinkPartnerHandlePrintString(u32 battler)
{
BtlController_HandlePrintString(battler, TRUE, FALSE);
}
static void LinkPartnerHandleHealthBarUpdate(u32 battler)
{
BtlController_HandleHealthBarUpdate(battler, FALSE);
}
static void LinkPartnerHandleIntroTrainerBallThrow(u32 battler)
{
u32 trainerPicId = LinkPlayerGetTrainerPicId(GetBattlerMultiplayerId(battler));
const u32 *trainerPal = gTrainerBackPicPaletteTable[trainerPicId].data;
// Link partner uses the same intro sequence as the player partner.
BtlController_HandleIntroTrainerBallThrow(battler, 0xD6F9, trainerPal, 24, Controller_PlayerPartnerShowIntroHealthbox);
}
static void LinkPartnerHandleDrawPartyStatusSummary(u32 battler)
{
BtlController_HandleDrawPartyStatusSummary(battler, B_SIDE_PLAYER, TRUE);
}
static void LinkPartnerHandleBattleAnimation(u32 battler)
{
BtlController_HandleBattleAnimation(battler, FALSE, TRUE);
}
static void LinkPartnerHandleLinkStandbyMsg(u32 battler)
{
RecordedBattle_RecordAllBattlerData(&gBattleResources->bufferA[battler][2]);
LinkPartnerBufferExecCompleted(battler);
}
static void LinkPartnerHandleEndLinkBattle(u32 battler)
{
RecordedBattle_RecordAllBattlerData(&gBattleResources->bufferA[battler][4]);
gBattleOutcome = gBattleResources->bufferA[battler][1];
gSaveBlock2Ptr->frontier.disableRecordBattle = gBattleResources->bufferA[battler][2];
FadeOutMapMusic(5);
BeginFastPaletteFade(3);
LinkPartnerBufferExecCompleted(battler);
gBattlerControllerFuncs[battler] = SetBattleEndCallbacks;
}