mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
94a3e80c8e
Co-authored-by: gruxor <gruxor@proton.me>
2235 lines
82 KiB
C
2235 lines
82 KiB
C
#include "global.h"
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#include "battle.h"
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#include "battle_anim.h"
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#include "battle_arena.h"
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#include "battle_controllers.h"
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#include "battle_dome.h"
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#include "battle_interface.h"
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#include "battle_message.h"
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#include "battle_setup.h"
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#include "battle_tv.h"
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#include "battle_z_move.h"
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#include "bg.h"
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#include "data.h"
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#include "item.h"
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#include "item_menu.h"
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#include "link.h"
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#include "main.h"
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#include "m4a.h"
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#include "palette.h"
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#include "party_menu.h"
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#include "pokeball.h"
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#include "pokemon.h"
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#include "random.h"
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#include "recorded_battle.h"
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#include "reshow_battle_screen.h"
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#include "sound.h"
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#include "string_util.h"
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#include "task.h"
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#include "text.h"
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#include "util.h"
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#include "window.h"
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#include "constants/battle_anim.h"
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#include "constants/items.h"
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#include "constants/moves.h"
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#include "constants/party_menu.h"
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#include "constants/songs.h"
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#include "constants/trainers.h"
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#include "constants/rgb.h"
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static void PlayerBufferExecCompleted(u32 battler);
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static void PlayerHandleLoadMonSprite(u32 battler);
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static void PlayerHandleSwitchInAnim(u32 battler);
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static void PlayerHandleDrawTrainerPic(u32 battler);
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static void PlayerHandleTrainerSlide(u32 battler);
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static void PlayerHandleTrainerSlideBack(u32 battler);
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static void PlayerHandlePaletteFade(u32 battler);
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static void PlayerHandleSuccessBallThrowAnim(u32 battler);
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static void PlayerHandleBallThrowAnim(u32 battler);
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static void PlayerHandlePause(u32 battler);
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static void PlayerHandleMoveAnimation(u32 battler);
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static void PlayerHandlePrintString(u32 battler);
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static void PlayerHandlePrintSelectionString(u32 battler);
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static void PlayerHandleChooseAction(u32 battler);
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static void PlayerHandleYesNoBox(u32 battler);
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static void PlayerHandleChooseMove(u32 battler);
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static void PlayerHandleChooseItem(u32 battler);
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static void PlayerHandleChoosePokemon(u32 battler);
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static void PlayerHandleCmd23(u32 battler);
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static void PlayerHandleHealthBarUpdate(u32 battler);
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static void PlayerHandleStatusXor(u32 battler);
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static void PlayerHandleDMA3Transfer(u32 battler);
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static void PlayerHandlePlayBGM(u32 battler);
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static void PlayerHandleTwoReturnValues(u32 battler);
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static void PlayerHandleChosenMonReturnValue(u32 battler);
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static void PlayerHandleOneReturnValue(u32 battler);
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static void PlayerHandleOneReturnValue_Duplicate(u32 battler);
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static void PlayerHandleIntroTrainerBallThrow(u32 battler);
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static void PlayerHandleDrawPartyStatusSummary(u32 battler);
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static void PlayerHandleEndBounceEffect(u32 battler);
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static void PlayerHandleBattleAnimation(u32 battler);
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static void PlayerHandleLinkStandbyMsg(u32 battler);
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static void PlayerHandleResetActionMoveSelection(u32 battler);
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static void PlayerHandleEndLinkBattle(u32 battler);
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static void PlayerHandleBattleDebug(u32 battler);
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static void PlayerBufferRunCommand(u32 battler);
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static void HandleInputChooseTarget(u32 battler);
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static void HandleInputChooseMove(u32 battler);
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static void MoveSelectionDisplayPpNumber(u32 battler);
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static void MoveSelectionDisplayPpString(u32 battler);
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static void MoveSelectionDisplayMoveType(u32 battler);
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static void MoveSelectionDisplayMoveNames(u32 battler);
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static void HandleMoveSwitching(u32 battler);
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static void SwitchIn_HandleSoundAndEnd(u32 battler);
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static void WaitForMonSelection(u32 battler);
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static void CompleteWhenChoseItem(u32 battler);
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static void Task_LaunchLvlUpAnim(u8);
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static void Task_PrepareToGiveExpWithExpBar(u8);
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static void Task_SetControllerToWaitForString(u8);
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static void Task_GiveExpWithExpBar(u8);
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static void Task_UpdateLvlInHealthbox(u8);
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static void PrintLinkStandbyMsg(void);
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static void ReloadMoveNames(u32 battler);
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static void (*const sPlayerBufferCommands[CONTROLLER_CMDS_COUNT])(u32 battler) =
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{
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[CONTROLLER_GETMONDATA] = BtlController_HandleGetMonData,
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[CONTROLLER_GETRAWMONDATA] = BtlController_HandleGetRawMonData,
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[CONTROLLER_SETMONDATA] = BtlController_HandleSetMonData,
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[CONTROLLER_SETRAWMONDATA] = BtlController_HandleSetRawMonData,
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[CONTROLLER_LOADMONSPRITE] = PlayerHandleLoadMonSprite,
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[CONTROLLER_SWITCHINANIM] = PlayerHandleSwitchInAnim,
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[CONTROLLER_RETURNMONTOBALL] = BtlController_HandleReturnMonToBall,
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[CONTROLLER_DRAWTRAINERPIC] = PlayerHandleDrawTrainerPic,
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[CONTROLLER_TRAINERSLIDE] = PlayerHandleTrainerSlide,
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[CONTROLLER_TRAINERSLIDEBACK] = PlayerHandleTrainerSlideBack,
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[CONTROLLER_FAINTANIMATION] = BtlController_HandleFaintAnimation,
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[CONTROLLER_PALETTEFADE] = PlayerHandlePaletteFade,
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[CONTROLLER_SUCCESSBALLTHROWANIM] = PlayerHandleSuccessBallThrowAnim,
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[CONTROLLER_BALLTHROWANIM] = PlayerHandleBallThrowAnim,
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[CONTROLLER_PAUSE] = PlayerHandlePause,
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[CONTROLLER_MOVEANIMATION] = PlayerHandleMoveAnimation,
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[CONTROLLER_PRINTSTRING] = PlayerHandlePrintString,
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[CONTROLLER_PRINTSTRINGPLAYERONLY] = PlayerHandlePrintSelectionString,
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[CONTROLLER_CHOOSEACTION] = PlayerHandleChooseAction,
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[CONTROLLER_YESNOBOX] = PlayerHandleYesNoBox,
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[CONTROLLER_CHOOSEMOVE] = PlayerHandleChooseMove,
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[CONTROLLER_OPENBAG] = PlayerHandleChooseItem,
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[CONTROLLER_CHOOSEPOKEMON] = PlayerHandleChoosePokemon,
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[CONTROLLER_23] = PlayerHandleCmd23,
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[CONTROLLER_HEALTHBARUPDATE] = PlayerHandleHealthBarUpdate,
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[CONTROLLER_EXPUPDATE] = PlayerHandleExpUpdate,
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[CONTROLLER_STATUSICONUPDATE] = BtlController_HandleStatusIconUpdate,
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[CONTROLLER_STATUSANIMATION] = BtlController_HandleStatusAnimation,
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[CONTROLLER_STATUSXOR] = PlayerHandleStatusXor,
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[CONTROLLER_DATATRANSFER] = BtlController_Empty,
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[CONTROLLER_DMA3TRANSFER] = PlayerHandleDMA3Transfer,
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[CONTROLLER_PLAYBGM] = PlayerHandlePlayBGM,
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[CONTROLLER_32] = BtlController_Empty,
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[CONTROLLER_TWORETURNVALUES] = PlayerHandleTwoReturnValues,
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[CONTROLLER_CHOSENMONRETURNVALUE] = PlayerHandleChosenMonReturnValue,
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[CONTROLLER_ONERETURNVALUE] = PlayerHandleOneReturnValue,
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[CONTROLLER_ONERETURNVALUE_DUPLICATE] = PlayerHandleOneReturnValue_Duplicate,
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[CONTROLLER_CLEARUNKVAR] = BtlController_HandleClearUnkVar,
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[CONTROLLER_SETUNKVAR] = BtlController_HandleSetUnkVar,
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[CONTROLLER_CLEARUNKFLAG] = BtlController_HandleClearUnkFlag,
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[CONTROLLER_TOGGLEUNKFLAG] = BtlController_HandleToggleUnkFlag,
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[CONTROLLER_HITANIMATION] = BtlController_HandleHitAnimation,
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[CONTROLLER_CANTSWITCH] = BtlController_Empty,
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[CONTROLLER_PLAYSE] = BtlController_HandlePlaySE,
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[CONTROLLER_PLAYFANFAREORBGM] = BtlController_HandlePlayFanfareOrBGM,
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[CONTROLLER_FAINTINGCRY] = BtlController_HandleFaintingCry,
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[CONTROLLER_INTROSLIDE] = BtlController_HandleIntroSlide,
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[CONTROLLER_INTROTRAINERBALLTHROW] = PlayerHandleIntroTrainerBallThrow,
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[CONTROLLER_DRAWPARTYSTATUSSUMMARY] = PlayerHandleDrawPartyStatusSummary,
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[CONTROLLER_HIDEPARTYSTATUSSUMMARY] = BtlController_HandleHidePartyStatusSummary,
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[CONTROLLER_ENDBOUNCE] = PlayerHandleEndBounceEffect,
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[CONTROLLER_SPRITEINVISIBILITY] = BtlController_HandleSpriteInvisibility,
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[CONTROLLER_BATTLEANIMATION] = PlayerHandleBattleAnimation,
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[CONTROLLER_LINKSTANDBYMSG] = PlayerHandleLinkStandbyMsg,
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[CONTROLLER_RESETACTIONMOVESELECTION] = PlayerHandleResetActionMoveSelection,
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[CONTROLLER_ENDLINKBATTLE] = PlayerHandleEndLinkBattle,
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[CONTROLLER_DEBUGMENU] = PlayerHandleBattleDebug,
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[CONTROLLER_TERMINATOR_NOP] = BtlController_TerminatorNop
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};
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static EWRAM_DATA bool8 sAckBallUseBtn = FALSE;
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static EWRAM_DATA bool8 sBallSwapped = FALSE;
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void SetControllerToPlayer(u32 battler)
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{
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gBattlerControllerEndFuncs[battler] = PlayerBufferExecCompleted;
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gBattlerControllerFuncs[battler] = PlayerBufferRunCommand;
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gDoingBattleAnim = FALSE;
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gPlayerDpadHoldFrames = 0;
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}
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static void PlayerBufferExecCompleted(u32 battler)
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{
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gBattlerControllerFuncs[battler] = PlayerBufferRunCommand;
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if (gBattleTypeFlags & BATTLE_TYPE_LINK)
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{
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u8 playerId = GetMultiplayerId();
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PrepareBufferDataTransferLink(battler, 2, 4, &playerId);
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gBattleResources->bufferA[battler][0] = CONTROLLER_TERMINATOR_NOP;
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}
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else
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{
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gBattleControllerExecFlags &= ~gBitTable[battler];
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}
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}
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static void PlayerBufferRunCommand(u32 battler)
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{
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if (gBattleControllerExecFlags & gBitTable[battler])
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{
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if (gBattleResources->bufferA[battler][0] < ARRAY_COUNT(sPlayerBufferCommands))
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sPlayerBufferCommands[gBattleResources->bufferA[battler][0]](battler);
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else
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PlayerBufferExecCompleted(battler);
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}
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}
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static void CompleteOnBattlerSpritePosX_0(u32 battler)
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{
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if (gSprites[gBattlerSpriteIds[battler]].x2 == 0)
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PlayerBufferExecCompleted(battler);
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}
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static u16 GetPrevBall(u16 ballId)
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{
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u16 ballPrev;
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u32 i, j;
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CompactItemsInBagPocket(&gBagPockets[BALLS_POCKET]);
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for (i = 0; i < gBagPockets[BALLS_POCKET].capacity; i++)
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{
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if (ballId == gBagPockets[BALLS_POCKET].itemSlots[i].itemId)
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{
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if (i <= 0)
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{
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for (j = gBagPockets[BALLS_POCKET].capacity - 1; j >= 0; j--)
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{
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ballPrev = gBagPockets[BALLS_POCKET].itemSlots[j].itemId;
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if (ballPrev != ITEM_NONE)
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return ballPrev;
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}
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}
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i--;
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return gBagPockets[BALLS_POCKET].itemSlots[i].itemId;
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}
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}
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}
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static u16 GetNextBall(u16 ballId)
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{
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u16 ballNext;
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u32 i;
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CompactItemsInBagPocket(&gBagPockets[BALLS_POCKET]);
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for (i = 0; i < gBagPockets[BALLS_POCKET].capacity; i++)
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{
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if (ballId == gBagPockets[BALLS_POCKET].itemSlots[i].itemId)
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{
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i++;
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ballNext = gBagPockets[BALLS_POCKET].itemSlots[i].itemId;
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if (ballNext == ITEM_NONE)
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return gBagPockets[BALLS_POCKET].itemSlots[0].itemId; // Zeroth slot
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else
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return ballNext;
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}
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}
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}
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static void HandleInputChooseAction(u32 battler)
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{
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u16 itemId = gBattleResources->bufferA[battler][2] | (gBattleResources->bufferA[battler][3] << 8);
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DoBounceEffect(battler, BOUNCE_HEALTHBOX, 7, 1);
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DoBounceEffect(battler, BOUNCE_MON, 7, 1);
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if (JOY_REPEAT(DPAD_ANY) && gSaveBlock2Ptr->optionsButtonMode == OPTIONS_BUTTON_MODE_L_EQUALS_A)
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gPlayerDpadHoldFrames++;
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else
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gPlayerDpadHoldFrames = 0;
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#if B_LAST_USED_BALL == TRUE && B_LAST_USED_BALL_CYCLE == TRUE
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if (!gLastUsedBallMenuPresent)
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{
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sAckBallUseBtn = FALSE;
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}
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else if (JOY_NEW(B_LAST_USED_BALL_BUTTON))
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{
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sAckBallUseBtn = TRUE;
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sBallSwapped = FALSE;
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ArrowsChangeColorLastBallCycle(TRUE);
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}
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if (sAckBallUseBtn)
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{
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if (JOY_HELD(B_LAST_USED_BALL_BUTTON) && (JOY_NEW(DPAD_DOWN) || JOY_NEW(DPAD_RIGHT)))
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{
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bool8 sameBall = FALSE;
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u16 nextBall = GetNextBall(gBallToDisplay);
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sBallSwapped = TRUE;
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if (gBallToDisplay == nextBall)
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sameBall = TRUE;
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else
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gBallToDisplay = nextBall;
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SwapBallToDisplay(sameBall);
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PlaySE(SE_SELECT);
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}
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else if (JOY_HELD(B_LAST_USED_BALL_BUTTON) && (JOY_NEW(DPAD_UP) || JOY_NEW(DPAD_LEFT)))
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{
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bool8 sameBall = FALSE;
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u16 prevBall = GetPrevBall(gBallToDisplay);
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sBallSwapped = TRUE;
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if (gBallToDisplay == prevBall)
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sameBall = TRUE;
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else
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gBallToDisplay = prevBall;
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SwapBallToDisplay(sameBall);
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PlaySE(SE_SELECT);
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}
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else if (JOY_NEW(B_BUTTON) || (!JOY_HELD(B_LAST_USED_BALL_BUTTON) && sBallSwapped))
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{
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sAckBallUseBtn = FALSE;
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sBallSwapped = FALSE;
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ArrowsChangeColorLastBallCycle(FALSE);
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}
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else if (!JOY_HELD(B_LAST_USED_BALL_BUTTON) && CanThrowLastUsedBall())
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{
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sAckBallUseBtn = FALSE;
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PlaySE(SE_SELECT);
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ArrowsChangeColorLastBallCycle(FALSE);
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TryHideLastUsedBall();
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BtlController_EmitTwoReturnValues(battler, BUFFER_B, B_ACTION_THROW_BALL, 0);
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PlayerBufferExecCompleted(battler);
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}
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return;
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}
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#endif
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if (JOY_NEW(A_BUTTON))
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{
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PlaySE(SE_SELECT);
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TryHideLastUsedBall();
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switch (gActionSelectionCursor[battler])
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{
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case 0: // Top left
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BtlController_EmitTwoReturnValues(battler, BUFFER_B, B_ACTION_USE_MOVE, 0);
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break;
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case 1: // Top right
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BtlController_EmitTwoReturnValues(battler, BUFFER_B, B_ACTION_USE_ITEM, 0);
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break;
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case 2: // Bottom left
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BtlController_EmitTwoReturnValues(battler, BUFFER_B, B_ACTION_SWITCH, 0);
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break;
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case 3: // Bottom right
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BtlController_EmitTwoReturnValues(battler, BUFFER_B, B_ACTION_RUN, 0);
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break;
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}
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PlayerBufferExecCompleted(battler);
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}
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else if (JOY_NEW(DPAD_LEFT))
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{
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if (gActionSelectionCursor[battler] & 1) // if is B_ACTION_USE_ITEM or B_ACTION_RUN
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{
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PlaySE(SE_SELECT);
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ActionSelectionDestroyCursorAt(gActionSelectionCursor[battler]);
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gActionSelectionCursor[battler] ^= 1;
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ActionSelectionCreateCursorAt(gActionSelectionCursor[battler], 0);
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}
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}
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else if (JOY_NEW(DPAD_RIGHT))
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{
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if (!(gActionSelectionCursor[battler] & 1)) // if is B_ACTION_USE_MOVE or B_ACTION_SWITCH
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{
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PlaySE(SE_SELECT);
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ActionSelectionDestroyCursorAt(gActionSelectionCursor[battler]);
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gActionSelectionCursor[battler] ^= 1;
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ActionSelectionCreateCursorAt(gActionSelectionCursor[battler], 0);
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}
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}
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else if (JOY_NEW(DPAD_UP))
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{
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if (gActionSelectionCursor[battler] & 2) // if is B_ACTION_SWITCH or B_ACTION_RUN
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{
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PlaySE(SE_SELECT);
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ActionSelectionDestroyCursorAt(gActionSelectionCursor[battler]);
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gActionSelectionCursor[battler] ^= 2;
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ActionSelectionCreateCursorAt(gActionSelectionCursor[battler], 0);
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}
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}
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else if (JOY_NEW(DPAD_DOWN))
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{
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if (!(gActionSelectionCursor[battler] & 2)) // if is B_ACTION_USE_MOVE or B_ACTION_USE_ITEM
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{
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PlaySE(SE_SELECT);
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ActionSelectionDestroyCursorAt(gActionSelectionCursor[battler]);
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gActionSelectionCursor[battler] ^= 2;
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ActionSelectionCreateCursorAt(gActionSelectionCursor[battler], 0);
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}
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}
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else if (JOY_NEW(B_BUTTON) || gPlayerDpadHoldFrames > 59)
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{
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if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
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&& GetBattlerPosition(battler) == B_POSITION_PLAYER_RIGHT
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&& !(gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)])
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&& !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
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{
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// Return item to bag if partner had selected one.
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if (gBattleResources->bufferA[battler][1] == B_ACTION_USE_ITEM)
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{
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AddBagItem(itemId, 1);
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}
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PlaySE(SE_SELECT);
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BtlController_EmitTwoReturnValues(battler, BUFFER_B, B_ACTION_CANCEL_PARTNER, 0);
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PlayerBufferExecCompleted(battler);
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}
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}
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else if (JOY_NEW(START_BUTTON))
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{
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SwapHpBarsWithHpText();
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}
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#if DEBUG_BATTLE_MENU == TRUE
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else if (JOY_NEW(SELECT_BUTTON))
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{
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BtlController_EmitTwoReturnValues(battler, BUFFER_B, B_ACTION_DEBUG, 0);
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PlayerBufferExecCompleted(battler);
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}
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#endif
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#if B_LAST_USED_BALL == TRUE && B_LAST_USED_BALL_CYCLE == FALSE
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else if (JOY_NEW(B_LAST_USED_BALL_BUTTON) && CanThrowLastUsedBall())
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{
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PlaySE(SE_SELECT);
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TryHideLastUsedBall();
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BtlController_EmitTwoReturnValues(battler, BUFFER_B, B_ACTION_THROW_BALL, 0);
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PlayerBufferExecCompleted(battler);
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}
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#endif
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}
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static void HandleInputChooseTarget(u32 battler)
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{
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s32 i;
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static const u8 identities[MAX_BATTLERS_COUNT] = {B_POSITION_PLAYER_LEFT, B_POSITION_PLAYER_RIGHT, B_POSITION_OPPONENT_RIGHT, B_POSITION_OPPONENT_LEFT};
|
|
u16 move = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_MOVE1 + gMoveSelectionCursor[battler]);
|
|
u16 moveTarget = GetBattlerMoveTargetType(battler, move);
|
|
|
|
DoBounceEffect(gMultiUsePlayerCursor, BOUNCE_HEALTHBOX, 15, 1);
|
|
for (i = 0; i < gBattlersCount; i++)
|
|
{
|
|
if (i != gMultiUsePlayerCursor)
|
|
EndBounceEffect(i, BOUNCE_HEALTHBOX);
|
|
}
|
|
|
|
if (JOY_HELD(DPAD_ANY) && gSaveBlock2Ptr->optionsButtonMode == OPTIONS_BUTTON_MODE_L_EQUALS_A)
|
|
gPlayerDpadHoldFrames++;
|
|
else
|
|
gPlayerDpadHoldFrames = 0;
|
|
|
|
if (JOY_NEW(A_BUTTON))
|
|
{
|
|
PlaySE(SE_SELECT);
|
|
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCB_HideAsMoveTarget;
|
|
if (gBattleStruct->mega.playerSelect)
|
|
BtlController_EmitTwoReturnValues(battler, BUFFER_B, 10, gMoveSelectionCursor[battler] | RET_MEGA_EVOLUTION | (gMultiUsePlayerCursor << 8));
|
|
else if (gBattleStruct->burst.playerSelect)
|
|
BtlController_EmitTwoReturnValues(battler, BUFFER_B, 10, gMoveSelectionCursor[battler] | RET_ULTRA_BURST | (gMultiUsePlayerCursor << 8));
|
|
else
|
|
BtlController_EmitTwoReturnValues(battler, BUFFER_B, 10, gMoveSelectionCursor[battler] | (gMultiUsePlayerCursor << 8));
|
|
EndBounceEffect(gMultiUsePlayerCursor, BOUNCE_HEALTHBOX);
|
|
TryHideLastUsedBall();
|
|
HideTriggerSprites();
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
else if (JOY_NEW(B_BUTTON) || gPlayerDpadHoldFrames > 59)
|
|
{
|
|
PlaySE(SE_SELECT);
|
|
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCB_HideAsMoveTarget;
|
|
gBattlerControllerFuncs[battler] = HandleInputChooseMove;
|
|
DoBounceEffect(battler, BOUNCE_HEALTHBOX, 7, 1);
|
|
DoBounceEffect(battler, BOUNCE_MON, 7, 1);
|
|
EndBounceEffect(gMultiUsePlayerCursor, BOUNCE_HEALTHBOX);
|
|
}
|
|
else if (JOY_NEW(DPAD_LEFT | DPAD_UP))
|
|
{
|
|
PlaySE(SE_SELECT);
|
|
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCB_HideAsMoveTarget;
|
|
|
|
if (moveTarget == (MOVE_TARGET_USER | MOVE_TARGET_ALLY))
|
|
{
|
|
gMultiUsePlayerCursor ^= BIT_FLANK;
|
|
}
|
|
else
|
|
{
|
|
do
|
|
{
|
|
u8 currSelIdentity = GetBattlerPosition(gMultiUsePlayerCursor);
|
|
|
|
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
|
|
{
|
|
if (currSelIdentity == identities[i])
|
|
break;
|
|
}
|
|
do
|
|
{
|
|
if (--i < 0)
|
|
i = MAX_BATTLERS_COUNT - 1;
|
|
gMultiUsePlayerCursor = GetBattlerAtPosition(identities[i]);
|
|
} while (gMultiUsePlayerCursor == gBattlersCount);
|
|
|
|
i = 0;
|
|
switch (GetBattlerPosition(gMultiUsePlayerCursor))
|
|
{
|
|
case B_POSITION_PLAYER_LEFT:
|
|
case B_POSITION_PLAYER_RIGHT:
|
|
if (battler != gMultiUsePlayerCursor)
|
|
i++;
|
|
else if (moveTarget & MOVE_TARGET_USER_OR_SELECTED)
|
|
i++;
|
|
break;
|
|
case B_POSITION_OPPONENT_LEFT:
|
|
case B_POSITION_OPPONENT_RIGHT:
|
|
i++;
|
|
break;
|
|
}
|
|
|
|
if (gAbsentBattlerFlags & gBitTable[gMultiUsePlayerCursor]
|
|
|| !CanTargetBattler(battler, gMultiUsePlayerCursor, move))
|
|
i = 0;
|
|
} while (i == 0);
|
|
}
|
|
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCB_ShowAsMoveTarget;
|
|
}
|
|
else if (JOY_NEW(DPAD_RIGHT | DPAD_DOWN))
|
|
{
|
|
PlaySE(SE_SELECT);
|
|
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCB_HideAsMoveTarget;
|
|
|
|
if (moveTarget == (MOVE_TARGET_USER | MOVE_TARGET_ALLY))
|
|
{
|
|
gMultiUsePlayerCursor ^= BIT_FLANK;
|
|
}
|
|
else
|
|
{
|
|
do
|
|
{
|
|
u8 currSelIdentity = GetBattlerPosition(gMultiUsePlayerCursor);
|
|
|
|
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
|
|
{
|
|
if (currSelIdentity == identities[i])
|
|
break;
|
|
}
|
|
do
|
|
{
|
|
if (++i > 3)
|
|
i = 0;
|
|
gMultiUsePlayerCursor = GetBattlerAtPosition(identities[i]);
|
|
} while (gMultiUsePlayerCursor == gBattlersCount);
|
|
|
|
i = 0;
|
|
switch (GetBattlerPosition(gMultiUsePlayerCursor))
|
|
{
|
|
case B_POSITION_PLAYER_LEFT:
|
|
case B_POSITION_PLAYER_RIGHT:
|
|
if (battler != gMultiUsePlayerCursor)
|
|
i++;
|
|
else if (moveTarget & MOVE_TARGET_USER_OR_SELECTED)
|
|
i++;
|
|
break;
|
|
case B_POSITION_OPPONENT_LEFT:
|
|
case B_POSITION_OPPONENT_RIGHT:
|
|
i++;
|
|
break;
|
|
}
|
|
|
|
if (gAbsentBattlerFlags & gBitTable[gMultiUsePlayerCursor]
|
|
|| !CanTargetBattler(battler, gMultiUsePlayerCursor, move))
|
|
i = 0;
|
|
} while (i == 0);
|
|
}
|
|
|
|
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCB_ShowAsMoveTarget;
|
|
}
|
|
}
|
|
|
|
static void HideAllTargets(void)
|
|
{
|
|
s32 i;
|
|
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
|
|
{
|
|
if (IsBattlerAlive(i) && gBattleSpritesDataPtr->healthBoxesData[i].healthboxIsBouncing)
|
|
{
|
|
gSprites[gBattlerSpriteIds[i]].callback = SpriteCB_HideAsMoveTarget;
|
|
EndBounceEffect(i, BOUNCE_HEALTHBOX);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void HideShownTargets(u32 battler)
|
|
{
|
|
s32 i;
|
|
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
|
|
{
|
|
if (IsBattlerAlive(i) && gBattleSpritesDataPtr->healthBoxesData[i].healthboxIsBouncing && i != battler)
|
|
{
|
|
gSprites[gBattlerSpriteIds[i]].callback = SpriteCB_HideAsMoveTarget;
|
|
EndBounceEffect(i, BOUNCE_HEALTHBOX);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void HandleInputShowEntireFieldTargets(u32 battler)
|
|
{
|
|
if (JOY_HELD(DPAD_ANY) && gSaveBlock2Ptr->optionsButtonMode == OPTIONS_BUTTON_MODE_L_EQUALS_A)
|
|
gPlayerDpadHoldFrames++;
|
|
else
|
|
gPlayerDpadHoldFrames = 0;
|
|
|
|
if (JOY_NEW(A_BUTTON))
|
|
{
|
|
PlaySE(SE_SELECT);
|
|
HideAllTargets();
|
|
if (gBattleStruct->mega.playerSelect)
|
|
BtlController_EmitTwoReturnValues(battler, BUFFER_B, 10, gMoveSelectionCursor[battler] | RET_MEGA_EVOLUTION | (gMultiUsePlayerCursor << 8));
|
|
else if (gBattleStruct->burst.playerSelect)
|
|
BtlController_EmitTwoReturnValues(battler, BUFFER_B, 10, gMoveSelectionCursor[battler] | RET_ULTRA_BURST | (gMultiUsePlayerCursor << 8));
|
|
else
|
|
BtlController_EmitTwoReturnValues(battler, BUFFER_B, 10, gMoveSelectionCursor[battler] | (gMultiUsePlayerCursor << 8));
|
|
HideTriggerSprites();
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
else if (JOY_NEW(B_BUTTON) || gPlayerDpadHoldFrames > 59)
|
|
{
|
|
PlaySE(SE_SELECT);
|
|
HideAllTargets();
|
|
gBattlerControllerFuncs[battler] = HandleInputChooseMove;
|
|
DoBounceEffect(battler, BOUNCE_HEALTHBOX, 7, 1);
|
|
DoBounceEffect(battler, BOUNCE_MON, 7, 1);
|
|
}
|
|
}
|
|
|
|
static void HandleInputShowTargets(u32 battler)
|
|
{
|
|
if (JOY_HELD(DPAD_ANY) && gSaveBlock2Ptr->optionsButtonMode == OPTIONS_BUTTON_MODE_L_EQUALS_A)
|
|
gPlayerDpadHoldFrames++;
|
|
else
|
|
gPlayerDpadHoldFrames = 0;
|
|
|
|
if (JOY_NEW(A_BUTTON))
|
|
{
|
|
PlaySE(SE_SELECT);
|
|
HideShownTargets(battler);
|
|
if (gBattleStruct->mega.playerSelect)
|
|
BtlController_EmitTwoReturnValues(battler, BUFFER_B, 10, gMoveSelectionCursor[battler] | RET_MEGA_EVOLUTION | (gMultiUsePlayerCursor << 8));
|
|
else if (gBattleStruct->burst.playerSelect)
|
|
BtlController_EmitTwoReturnValues(battler, BUFFER_B, 10, gMoveSelectionCursor[battler] | RET_ULTRA_BURST | (gMultiUsePlayerCursor << 8));
|
|
else
|
|
BtlController_EmitTwoReturnValues(battler, BUFFER_B, 10, gMoveSelectionCursor[battler] | (gMultiUsePlayerCursor << 8));
|
|
HideTriggerSprites();
|
|
TryHideLastUsedBall();
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
else if (JOY_NEW(B_BUTTON) || gPlayerDpadHoldFrames > 59)
|
|
{
|
|
PlaySE(SE_SELECT);
|
|
HideShownTargets(battler);
|
|
gBattlerControllerFuncs[battler] = HandleInputChooseMove;
|
|
DoBounceEffect(battler, BOUNCE_HEALTHBOX, 7, 1);
|
|
DoBounceEffect(battler, BOUNCE_MON, 7, 1);
|
|
}
|
|
}
|
|
|
|
static void TryShowAsTarget(u32 battler)
|
|
{
|
|
if (IsBattlerAlive(battler))
|
|
{
|
|
DoBounceEffect(battler, BOUNCE_HEALTHBOX, 15, 1);
|
|
gSprites[gBattlerSpriteIds[battler]].callback = SpriteCB_ShowAsMoveTarget;
|
|
}
|
|
}
|
|
|
|
static void HandleInputChooseMove(u32 battler)
|
|
{
|
|
u16 moveTarget;
|
|
u32 canSelectTarget = 0;
|
|
struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct *)(&gBattleResources->bufferA[battler][4]);
|
|
|
|
if (JOY_HELD(DPAD_ANY) && gSaveBlock2Ptr->optionsButtonMode == OPTIONS_BUTTON_MODE_L_EQUALS_A)
|
|
gPlayerDpadHoldFrames++;
|
|
else
|
|
gPlayerDpadHoldFrames = 0;
|
|
|
|
if (JOY_NEW(A_BUTTON))
|
|
{
|
|
PlaySE(SE_SELECT);
|
|
if (moveInfo->moves[gMoveSelectionCursor[battler]] == MOVE_CURSE)
|
|
{
|
|
if (moveInfo->monType1 != TYPE_GHOST && moveInfo->monType2 != TYPE_GHOST && moveInfo->monType3 != TYPE_GHOST)
|
|
moveTarget = MOVE_TARGET_USER;
|
|
else
|
|
moveTarget = MOVE_TARGET_SELECTED;
|
|
}
|
|
else
|
|
{
|
|
moveTarget = GetBattlerMoveTargetType(battler, moveInfo->moves[gMoveSelectionCursor[battler]]);
|
|
}
|
|
|
|
if (gBattleStruct->zmove.viewing)
|
|
{
|
|
u16 chosenMove = moveInfo->moves[gMoveSelectionCursor[battler]];
|
|
|
|
QueueZMove(battler, chosenMove);
|
|
gBattleStruct->zmove.viewing = FALSE;
|
|
if (gBattleMoves[moveInfo->moves[gMoveSelectionCursor[battler]]].split != SPLIT_STATUS)
|
|
moveTarget = MOVE_TARGET_SELECTED; //damaging z moves always have selected target
|
|
}
|
|
|
|
if (moveTarget & MOVE_TARGET_USER)
|
|
gMultiUsePlayerCursor = battler;
|
|
else
|
|
gMultiUsePlayerCursor = GetBattlerAtPosition(BATTLE_OPPOSITE(GetBattlerSide(battler)));
|
|
|
|
if (!gBattleResources->bufferA[battler][1]) // not a double battle
|
|
{
|
|
if (moveTarget & MOVE_TARGET_USER_OR_SELECTED && !gBattleResources->bufferA[battler][2])
|
|
canSelectTarget = 1;
|
|
}
|
|
else // double battle
|
|
{
|
|
if (!(moveTarget & (MOVE_TARGET_RANDOM | MOVE_TARGET_BOTH | MOVE_TARGET_DEPENDS | MOVE_TARGET_FOES_AND_ALLY | MOVE_TARGET_OPPONENTS_FIELD | MOVE_TARGET_USER | MOVE_TARGET_ALLY)))
|
|
canSelectTarget = 1; // either selected or user
|
|
if (moveTarget == (MOVE_TARGET_USER | MOVE_TARGET_ALLY) && IsBattlerAlive(BATTLE_PARTNER(battler)))
|
|
canSelectTarget = 1;
|
|
|
|
if (moveInfo->currentPp[gMoveSelectionCursor[battler]] == 0)
|
|
{
|
|
canSelectTarget = 0;
|
|
}
|
|
else if (!(moveTarget & (MOVE_TARGET_USER | MOVE_TARGET_USER_OR_SELECTED)) && CountAliveMonsInBattle(BATTLE_ALIVE_EXCEPT_BATTLER, battler) <= 1)
|
|
{
|
|
gMultiUsePlayerCursor = GetDefaultMoveTarget(battler);
|
|
canSelectTarget = 0;
|
|
}
|
|
|
|
#if B_SHOW_TARGETS == TRUE
|
|
// Show all available targets for multi-target moves
|
|
if ((moveTarget & MOVE_TARGET_ALL_BATTLERS) == MOVE_TARGET_ALL_BATTLERS)
|
|
{
|
|
u32 i = 0;
|
|
for (i = 0; i < gBattlersCount; i++)
|
|
TryShowAsTarget(i);
|
|
|
|
canSelectTarget = 3;
|
|
}
|
|
else if (moveTarget & (MOVE_TARGET_OPPONENTS_FIELD | MOVE_TARGET_BOTH | MOVE_TARGET_FOES_AND_ALLY))
|
|
{
|
|
TryShowAsTarget(gMultiUsePlayerCursor);
|
|
TryShowAsTarget(BATTLE_PARTNER(gMultiUsePlayerCursor));
|
|
if (moveTarget & MOVE_TARGET_FOES_AND_ALLY)
|
|
TryShowAsTarget(BATTLE_PARTNER(battler));
|
|
canSelectTarget = 2;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
switch (canSelectTarget)
|
|
{
|
|
case 0:
|
|
default:
|
|
if (gBattleStruct->mega.playerSelect)
|
|
BtlController_EmitTwoReturnValues(battler, BUFFER_B, 10, gMoveSelectionCursor[battler] | RET_MEGA_EVOLUTION | (gMultiUsePlayerCursor << 8));
|
|
else if (gBattleStruct->burst.playerSelect)
|
|
BtlController_EmitTwoReturnValues(battler, BUFFER_B, 10, gMoveSelectionCursor[battler] | RET_ULTRA_BURST | (gMultiUsePlayerCursor << 8));
|
|
else
|
|
BtlController_EmitTwoReturnValues(battler, BUFFER_B, 10, gMoveSelectionCursor[battler] | (gMultiUsePlayerCursor << 8));
|
|
HideTriggerSprites();
|
|
TryHideLastUsedBall();
|
|
PlayerBufferExecCompleted(battler);
|
|
break;
|
|
case 1:
|
|
gBattlerControllerFuncs[battler] = HandleInputChooseTarget;
|
|
|
|
if (moveTarget & (MOVE_TARGET_USER | MOVE_TARGET_USER_OR_SELECTED))
|
|
gMultiUsePlayerCursor = battler;
|
|
else if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)])
|
|
gMultiUsePlayerCursor = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
|
|
else
|
|
gMultiUsePlayerCursor = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
|
|
|
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCB_ShowAsMoveTarget;
|
|
break;
|
|
case 2:
|
|
gBattlerControllerFuncs[battler] = HandleInputShowTargets;
|
|
break;
|
|
case 3: // Entire field
|
|
gBattlerControllerFuncs[battler] = HandleInputShowEntireFieldTargets;
|
|
break;
|
|
}
|
|
}
|
|
else if (JOY_NEW(B_BUTTON) || gPlayerDpadHoldFrames > 59)
|
|
{
|
|
PlaySE(SE_SELECT);
|
|
if (gBattleStruct->zmove.viewing)
|
|
{
|
|
ReloadMoveNames(battler);
|
|
}
|
|
else
|
|
{
|
|
gBattleStruct->mega.playerSelect = FALSE;
|
|
gBattleStruct->burst.playerSelect = FALSE;
|
|
gBattleStruct->zmove.viable = FALSE;
|
|
BtlController_EmitTwoReturnValues(battler, BUFFER_B, 10, 0xFFFF);
|
|
HideTriggerSprites();
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
}
|
|
else if (JOY_NEW(DPAD_LEFT) && !gBattleStruct->zmove.viewing)
|
|
{
|
|
if (gMoveSelectionCursor[battler] & 1)
|
|
{
|
|
MoveSelectionDestroyCursorAt(gMoveSelectionCursor[battler]);
|
|
gMoveSelectionCursor[battler] ^= 1;
|
|
PlaySE(SE_SELECT);
|
|
MoveSelectionCreateCursorAt(gMoveSelectionCursor[battler], 0);
|
|
MoveSelectionDisplayPpNumber(battler);
|
|
MoveSelectionDisplayMoveType(battler);
|
|
TryChangeZIndicator(battler, gMoveSelectionCursor[battler]);
|
|
}
|
|
}
|
|
else if (JOY_NEW(DPAD_RIGHT) && !gBattleStruct->zmove.viewing)
|
|
{
|
|
if (!(gMoveSelectionCursor[battler] & 1)
|
|
&& (gMoveSelectionCursor[battler] ^ 1) < gNumberOfMovesToChoose)
|
|
{
|
|
MoveSelectionDestroyCursorAt(gMoveSelectionCursor[battler]);
|
|
gMoveSelectionCursor[battler] ^= 1;
|
|
PlaySE(SE_SELECT);
|
|
MoveSelectionCreateCursorAt(gMoveSelectionCursor[battler], 0);
|
|
MoveSelectionDisplayPpNumber(battler);
|
|
MoveSelectionDisplayMoveType(battler);
|
|
TryChangeZIndicator(battler, gMoveSelectionCursor[battler]);
|
|
}
|
|
}
|
|
else if (JOY_NEW(DPAD_UP) && !gBattleStruct->zmove.viewing)
|
|
{
|
|
if (gMoveSelectionCursor[battler] & 2)
|
|
{
|
|
MoveSelectionDestroyCursorAt(gMoveSelectionCursor[battler]);
|
|
gMoveSelectionCursor[battler] ^= 2;
|
|
PlaySE(SE_SELECT);
|
|
MoveSelectionCreateCursorAt(gMoveSelectionCursor[battler], 0);
|
|
MoveSelectionDisplayPpNumber(battler);
|
|
MoveSelectionDisplayMoveType(battler);
|
|
TryChangeZIndicator(battler, gMoveSelectionCursor[battler]);
|
|
}
|
|
}
|
|
else if (JOY_NEW(DPAD_DOWN) && !gBattleStruct->zmove.viewing)
|
|
{
|
|
if (!(gMoveSelectionCursor[battler] & 2)
|
|
&& (gMoveSelectionCursor[battler] ^ 2) < gNumberOfMovesToChoose)
|
|
{
|
|
MoveSelectionDestroyCursorAt(gMoveSelectionCursor[battler]);
|
|
gMoveSelectionCursor[battler] ^= 2;
|
|
PlaySE(SE_SELECT);
|
|
MoveSelectionCreateCursorAt(gMoveSelectionCursor[battler], 0);
|
|
MoveSelectionDisplayPpNumber(battler);
|
|
MoveSelectionDisplayMoveType(battler);
|
|
TryChangeZIndicator(battler, gMoveSelectionCursor[battler]);
|
|
}
|
|
}
|
|
else if (JOY_NEW(SELECT_BUTTON) && !gBattleStruct->zmove.viewing)
|
|
{
|
|
if (gNumberOfMovesToChoose > 1 && !(gBattleTypeFlags & BATTLE_TYPE_LINK))
|
|
{
|
|
MoveSelectionCreateCursorAt(gMoveSelectionCursor[battler], 29);
|
|
|
|
if (gMoveSelectionCursor[battler] != 0)
|
|
gMultiUsePlayerCursor = 0;
|
|
else
|
|
gMultiUsePlayerCursor = gMoveSelectionCursor[battler] + 1;
|
|
|
|
MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 27);
|
|
BattlePutTextOnWindow(gText_BattleSwitchWhich, B_WIN_SWITCH_PROMPT);
|
|
gBattlerControllerFuncs[battler] = HandleMoveSwitching;
|
|
}
|
|
}
|
|
else if (JOY_NEW(START_BUTTON))
|
|
{
|
|
if (CanMegaEvolve(battler))
|
|
{
|
|
gBattleStruct->mega.playerSelect ^= 1;
|
|
ChangeMegaTriggerSprite(gBattleStruct->mega.triggerSpriteId, gBattleStruct->mega.playerSelect);
|
|
PlaySE(SE_SELECT);
|
|
}
|
|
else if (CanUltraBurst(battler))
|
|
{
|
|
gBattleStruct->burst.playerSelect ^= 1;
|
|
ChangeBurstTriggerSprite(gBattleStruct->burst.triggerSpriteId, gBattleStruct->burst.playerSelect);
|
|
PlaySE(SE_SELECT);
|
|
}
|
|
else if (gBattleStruct->zmove.viable)
|
|
{
|
|
// show z move name / info
|
|
//TODO: brighten z move symbol
|
|
PlaySE(SE_SELECT);
|
|
if (!gBattleStruct->zmove.viewing)
|
|
MoveSelectionDisplayZMove(gBattleStruct->zmove.chosenZMove, battler);
|
|
else
|
|
ReloadMoveNames(battler);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void ReloadMoveNames(u32 battler)
|
|
{
|
|
gBattleStruct->mega.playerSelect = FALSE;
|
|
gBattleStruct->burst.playerSelect = FALSE;
|
|
gBattleStruct->zmove.viewing = FALSE;
|
|
MoveSelectionDestroyCursorAt(battler);
|
|
MoveSelectionDisplayMoveNames(battler);
|
|
MoveSelectionCreateCursorAt(gMoveSelectionCursor[battler], 0);
|
|
MoveSelectionDisplayPpNumber(battler);
|
|
MoveSelectionDisplayMoveType(battler);
|
|
}
|
|
|
|
static u32 HandleMoveInputUnused(u32 battler)
|
|
{
|
|
u32 var = 0;
|
|
|
|
if (JOY_NEW(A_BUTTON))
|
|
{
|
|
PlaySE(SE_SELECT);
|
|
var = 1;
|
|
}
|
|
if (JOY_NEW(B_BUTTON))
|
|
{
|
|
PlaySE(SE_SELECT);
|
|
gBattle_BG0_X = 0;
|
|
gBattle_BG0_Y = DISPLAY_HEIGHT * 2;
|
|
var = 0xFF;
|
|
}
|
|
if (JOY_NEW(DPAD_LEFT) && gMoveSelectionCursor[battler] & 1)
|
|
{
|
|
MoveSelectionDestroyCursorAt(gMoveSelectionCursor[battler]);
|
|
gMoveSelectionCursor[battler] ^= 1;
|
|
PlaySE(SE_SELECT);
|
|
MoveSelectionCreateCursorAt(gMoveSelectionCursor[battler], 0);
|
|
}
|
|
if (JOY_NEW(DPAD_RIGHT) && !(gMoveSelectionCursor[battler] & 1)
|
|
&& (gMoveSelectionCursor[battler] ^ 1) < gNumberOfMovesToChoose)
|
|
{
|
|
MoveSelectionDestroyCursorAt(gMoveSelectionCursor[battler]);
|
|
gMoveSelectionCursor[battler] ^= 1;
|
|
PlaySE(SE_SELECT);
|
|
MoveSelectionCreateCursorAt(gMoveSelectionCursor[battler], 0);
|
|
}
|
|
if (JOY_NEW(DPAD_UP) && gMoveSelectionCursor[battler] & 2)
|
|
{
|
|
MoveSelectionDestroyCursorAt(gMoveSelectionCursor[battler]);
|
|
gMoveSelectionCursor[battler] ^= 2;
|
|
PlaySE(SE_SELECT);
|
|
MoveSelectionCreateCursorAt(gMoveSelectionCursor[battler], 0);
|
|
}
|
|
if (JOY_NEW(DPAD_DOWN) && !(gMoveSelectionCursor[battler] & 2)
|
|
&& (gMoveSelectionCursor[battler] ^ 2) < gNumberOfMovesToChoose)
|
|
{
|
|
MoveSelectionDestroyCursorAt(gMoveSelectionCursor[battler]);
|
|
gMoveSelectionCursor[battler] ^= 2;
|
|
PlaySE(SE_SELECT);
|
|
MoveSelectionCreateCursorAt(gMoveSelectionCursor[battler], 0);
|
|
}
|
|
|
|
return var;
|
|
}
|
|
|
|
static void HandleMoveSwitching(u32 battler)
|
|
{
|
|
u8 perMovePPBonuses[MAX_MON_MOVES];
|
|
struct ChooseMoveStruct moveStruct;
|
|
u8 totalPPBonuses;
|
|
|
|
if (JOY_NEW(A_BUTTON | SELECT_BUTTON))
|
|
{
|
|
struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct *)(&gBattleResources->bufferA[battler][4]);
|
|
PlaySE(SE_SELECT);
|
|
|
|
if (gMoveSelectionCursor[battler] != gMultiUsePlayerCursor)
|
|
{
|
|
struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct *)(&gBattleResources->bufferA[battler][4]);
|
|
s32 i;
|
|
|
|
// swap moves and pp
|
|
i = moveInfo->moves[gMoveSelectionCursor[battler]];
|
|
moveInfo->moves[gMoveSelectionCursor[battler]] = moveInfo->moves[gMultiUsePlayerCursor];
|
|
moveInfo->moves[gMultiUsePlayerCursor] = i;
|
|
|
|
i = moveInfo->currentPp[gMoveSelectionCursor[battler]];
|
|
moveInfo->currentPp[gMoveSelectionCursor[battler]] = moveInfo->currentPp[gMultiUsePlayerCursor];
|
|
moveInfo->currentPp[gMultiUsePlayerCursor] = i;
|
|
|
|
i = moveInfo->maxPp[gMoveSelectionCursor[battler]];
|
|
moveInfo->maxPp[gMoveSelectionCursor[battler]] = moveInfo->maxPp[gMultiUsePlayerCursor];
|
|
moveInfo->maxPp[gMultiUsePlayerCursor] = i;
|
|
|
|
if (gDisableStructs[battler].mimickedMoves & gBitTable[gMoveSelectionCursor[battler]])
|
|
{
|
|
gDisableStructs[battler].mimickedMoves &= (~gBitTable[gMoveSelectionCursor[battler]]);
|
|
gDisableStructs[battler].mimickedMoves |= gBitTable[gMultiUsePlayerCursor];
|
|
}
|
|
|
|
MoveSelectionDisplayMoveNames(battler);
|
|
|
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
|
perMovePPBonuses[i] = (gBattleMons[battler].ppBonuses & (3 << (i * 2))) >> (i * 2);
|
|
|
|
totalPPBonuses = perMovePPBonuses[gMoveSelectionCursor[battler]];
|
|
perMovePPBonuses[gMoveSelectionCursor[battler]] = perMovePPBonuses[gMultiUsePlayerCursor];
|
|
perMovePPBonuses[gMultiUsePlayerCursor] = totalPPBonuses;
|
|
|
|
totalPPBonuses = 0;
|
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
|
totalPPBonuses |= perMovePPBonuses[i] << (i * 2);
|
|
|
|
gBattleMons[battler].ppBonuses = totalPPBonuses;
|
|
|
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
|
{
|
|
gBattleMons[battler].moves[i] = moveInfo->moves[i];
|
|
gBattleMons[battler].pp[i] = moveInfo->currentPp[i];
|
|
}
|
|
|
|
if (!(gBattleMons[battler].status2 & STATUS2_TRANSFORMED))
|
|
{
|
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
|
{
|
|
moveStruct.moves[i] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_MOVE1 + i);
|
|
moveStruct.currentPp[i] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_PP1 + i);
|
|
}
|
|
|
|
totalPPBonuses = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_PP_BONUSES);
|
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
|
perMovePPBonuses[i] = (totalPPBonuses & (3 << (i * 2))) >> (i * 2);
|
|
|
|
i = moveStruct.moves[gMoveSelectionCursor[battler]];
|
|
moveStruct.moves[gMoveSelectionCursor[battler]] = moveStruct.moves[gMultiUsePlayerCursor];
|
|
moveStruct.moves[gMultiUsePlayerCursor] = i;
|
|
|
|
i = moveStruct.currentPp[gMoveSelectionCursor[battler]];
|
|
moveStruct.currentPp[gMoveSelectionCursor[battler]] = moveStruct.currentPp[gMultiUsePlayerCursor];
|
|
moveStruct.currentPp[gMultiUsePlayerCursor] = i;
|
|
|
|
totalPPBonuses = perMovePPBonuses[gMoveSelectionCursor[battler]];
|
|
perMovePPBonuses[gMoveSelectionCursor[battler]] = perMovePPBonuses[gMultiUsePlayerCursor];
|
|
perMovePPBonuses[gMultiUsePlayerCursor] = totalPPBonuses;
|
|
|
|
totalPPBonuses = 0;
|
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
|
totalPPBonuses |= perMovePPBonuses[i] << (i * 2);
|
|
|
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
|
{
|
|
SetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_MOVE1 + i, &moveStruct.moves[i]);
|
|
SetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_PP1 + i, &moveStruct.currentPp[i]);
|
|
}
|
|
|
|
SetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_PP_BONUSES, &totalPPBonuses);
|
|
}
|
|
}
|
|
|
|
gBattlerControllerFuncs[battler] = HandleInputChooseMove;
|
|
gMoveSelectionCursor[battler] = gMultiUsePlayerCursor;
|
|
MoveSelectionCreateCursorAt(gMoveSelectionCursor[battler], 0);
|
|
MoveSelectionDisplayPpString(battler);
|
|
MoveSelectionDisplayPpNumber(battler);
|
|
MoveSelectionDisplayMoveType(battler);
|
|
GetUsableZMoves(battler, moveInfo->moves);
|
|
}
|
|
else if (JOY_NEW(B_BUTTON | SELECT_BUTTON))
|
|
{
|
|
PlaySE(SE_SELECT);
|
|
MoveSelectionDestroyCursorAt(gMultiUsePlayerCursor);
|
|
MoveSelectionCreateCursorAt(gMoveSelectionCursor[battler], 0);
|
|
gBattlerControllerFuncs[battler] = HandleInputChooseMove;
|
|
MoveSelectionDisplayPpString(battler);
|
|
MoveSelectionDisplayPpNumber(battler);
|
|
MoveSelectionDisplayMoveType(battler);
|
|
}
|
|
else if (JOY_NEW(DPAD_LEFT))
|
|
{
|
|
if (gMultiUsePlayerCursor & 1)
|
|
{
|
|
if (gMultiUsePlayerCursor == gMoveSelectionCursor[battler])
|
|
MoveSelectionCreateCursorAt(gMoveSelectionCursor[battler], 29);
|
|
else
|
|
MoveSelectionDestroyCursorAt(gMultiUsePlayerCursor);
|
|
|
|
gMultiUsePlayerCursor ^= 1;
|
|
PlaySE(SE_SELECT);
|
|
|
|
if (gMultiUsePlayerCursor == gMoveSelectionCursor[battler])
|
|
MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 0);
|
|
else
|
|
MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 27);
|
|
}
|
|
}
|
|
else if (JOY_NEW(DPAD_RIGHT))
|
|
{
|
|
if (!(gMultiUsePlayerCursor & 1) && (gMultiUsePlayerCursor ^ 1) < gNumberOfMovesToChoose)
|
|
{
|
|
if (gMultiUsePlayerCursor == gMoveSelectionCursor[battler])
|
|
MoveSelectionCreateCursorAt(gMoveSelectionCursor[battler], 29);
|
|
else
|
|
MoveSelectionDestroyCursorAt(gMultiUsePlayerCursor);
|
|
|
|
gMultiUsePlayerCursor ^= 1;
|
|
PlaySE(SE_SELECT);
|
|
|
|
if (gMultiUsePlayerCursor == gMoveSelectionCursor[battler])
|
|
MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 0);
|
|
else
|
|
MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 27);
|
|
}
|
|
}
|
|
else if (JOY_NEW(DPAD_UP))
|
|
{
|
|
if (gMultiUsePlayerCursor & 2)
|
|
{
|
|
if (gMultiUsePlayerCursor == gMoveSelectionCursor[battler])
|
|
MoveSelectionCreateCursorAt(gMoveSelectionCursor[battler], 29);
|
|
else
|
|
MoveSelectionDestroyCursorAt(gMultiUsePlayerCursor);
|
|
|
|
gMultiUsePlayerCursor ^= 2;
|
|
PlaySE(SE_SELECT);
|
|
|
|
if (gMultiUsePlayerCursor == gMoveSelectionCursor[battler])
|
|
MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 0);
|
|
else
|
|
MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 27);
|
|
}
|
|
}
|
|
else if (JOY_NEW(DPAD_DOWN))
|
|
{
|
|
if (!(gMultiUsePlayerCursor & 2) && (gMultiUsePlayerCursor ^ 2) < gNumberOfMovesToChoose)
|
|
{
|
|
if (gMultiUsePlayerCursor == gMoveSelectionCursor[battler])
|
|
MoveSelectionCreateCursorAt(gMoveSelectionCursor[battler], 29);
|
|
else
|
|
MoveSelectionDestroyCursorAt(gMultiUsePlayerCursor);
|
|
|
|
gMultiUsePlayerCursor ^= 2;
|
|
PlaySE(SE_SELECT);
|
|
|
|
if (gMultiUsePlayerCursor == gMoveSelectionCursor[battler])
|
|
MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 0);
|
|
else
|
|
MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 27);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void SetLinkBattleEndCallbacks(u32 battler)
|
|
{
|
|
if (gWirelessCommType == 0)
|
|
{
|
|
if (gReceivedRemoteLinkPlayers == 0)
|
|
{
|
|
m4aSongNumStop(SE_LOW_HEALTH);
|
|
gMain.inBattle = FALSE;
|
|
gMain.callback1 = gPreBattleCallback1;
|
|
SetMainCallback2(CB2_InitEndLinkBattle);
|
|
if (gBattleOutcome == B_OUTCOME_WON)
|
|
TryPutLinkBattleTvShowOnAir();
|
|
FreeAllWindowBuffers();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (IsLinkTaskFinished())
|
|
{
|
|
m4aSongNumStop(SE_LOW_HEALTH);
|
|
gMain.inBattle = FALSE;
|
|
gMain.callback1 = gPreBattleCallback1;
|
|
SetMainCallback2(CB2_InitEndLinkBattle);
|
|
if (gBattleOutcome == B_OUTCOME_WON)
|
|
TryPutLinkBattleTvShowOnAir();
|
|
FreeAllWindowBuffers();
|
|
}
|
|
}
|
|
}
|
|
|
|
// Despite handling link battles separately, this is only ever used by link battles
|
|
void SetBattleEndCallbacks(u32 battler)
|
|
{
|
|
if (!gPaletteFade.active)
|
|
{
|
|
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
|
{
|
|
if (IsLinkTaskFinished())
|
|
{
|
|
if (gWirelessCommType == 0)
|
|
SetCloseLinkCallback();
|
|
else
|
|
SetLinkStandbyCallback();
|
|
|
|
gBattlerControllerFuncs[battler] = SetLinkBattleEndCallbacks;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m4aSongNumStop(SE_LOW_HEALTH);
|
|
gMain.inBattle = FALSE;
|
|
gMain.callback1 = gPreBattleCallback1;
|
|
SetMainCallback2(gMain.savedCallback);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void Intro_DelayAndEnd(u32 battler)
|
|
{
|
|
if (--gBattleSpritesDataPtr->healthBoxesData[battler].introEndDelay == (u8)-1)
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[battler].introEndDelay = 0;
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
}
|
|
|
|
static void Intro_WaitForShinyAnimAndHealthbox(u32 battler)
|
|
{
|
|
bool8 healthboxAnimDone = FALSE;
|
|
|
|
// Check if healthbox has finished sliding in
|
|
if (TwoPlayerIntroMons(battler) && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
|
{
|
|
if (gSprites[gHealthboxSpriteIds[battler]].callback == SpriteCallbackDummy
|
|
&& gSprites[gHealthboxSpriteIds[BATTLE_PARTNER(battler)]].callback == SpriteCallbackDummy)
|
|
healthboxAnimDone = TRUE;
|
|
}
|
|
else
|
|
{
|
|
if (gSprites[gHealthboxSpriteIds[battler]].callback == SpriteCallbackDummy)
|
|
healthboxAnimDone = TRUE;
|
|
}
|
|
|
|
// If healthbox and shiny anim are done
|
|
if (healthboxAnimDone && gBattleSpritesDataPtr->healthBoxesData[battler].finishedShinyMonAnim
|
|
&& gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(battler)].finishedShinyMonAnim)
|
|
{
|
|
// Reset shiny anim (even if it didn't occur)
|
|
gBattleSpritesDataPtr->healthBoxesData[battler].triedShinyMonAnim = FALSE;
|
|
gBattleSpritesDataPtr->healthBoxesData[battler].finishedShinyMonAnim = FALSE;
|
|
gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(battler)].triedShinyMonAnim = FALSE;
|
|
gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(battler)].finishedShinyMonAnim = FALSE;
|
|
FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
|
|
FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
|
|
|
|
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[battler]], battler);
|
|
|
|
if (TwoPlayerIntroMons(battler))
|
|
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[BATTLE_PARTNER(battler)]], BATTLE_PARTNER(battler));
|
|
|
|
gBattleSpritesDataPtr->healthBoxesData[battler].introEndDelay = 3;
|
|
gBattlerControllerFuncs[battler] = Intro_DelayAndEnd;
|
|
}
|
|
}
|
|
|
|
static void Intro_TryShinyAnimShowHealthbox(u32 battler)
|
|
{
|
|
bool32 bgmRestored = FALSE;
|
|
bool32 battlerAnimsDone = FALSE;
|
|
|
|
// Start shiny animation if applicable for 1st pokemon
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[battler].triedShinyMonAnim
|
|
&& !gBattleSpritesDataPtr->healthBoxesData[battler].ballAnimActive)
|
|
TryShinyAnimation(battler, &gPlayerParty[gBattlerPartyIndexes[battler]]);
|
|
|
|
// Start shiny animation if applicable for 2nd pokemon
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(battler)].triedShinyMonAnim
|
|
&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(battler)].ballAnimActive)
|
|
TryShinyAnimation(BATTLE_PARTNER(battler), &gPlayerParty[gBattlerPartyIndexes[BATTLE_PARTNER(battler)]]);
|
|
|
|
// Show healthbox after ball anim
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[battler].ballAnimActive
|
|
&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(battler)].ballAnimActive)
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[battler].healthboxSlideInStarted)
|
|
{
|
|
if (TwoPlayerIntroMons(battler) && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
|
{
|
|
UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(battler)], &gPlayerParty[gBattlerPartyIndexes[BATTLE_PARTNER(battler)]], HEALTHBOX_ALL);
|
|
StartHealthboxSlideIn(BATTLE_PARTNER(battler));
|
|
SetHealthboxSpriteVisible(gHealthboxSpriteIds[BATTLE_PARTNER(battler)]);
|
|
}
|
|
UpdateHealthboxAttribute(gHealthboxSpriteIds[battler], &gPlayerParty[gBattlerPartyIndexes[battler]], HEALTHBOX_ALL);
|
|
StartHealthboxSlideIn(battler);
|
|
SetHealthboxSpriteVisible(gHealthboxSpriteIds[battler]);
|
|
}
|
|
gBattleSpritesDataPtr->healthBoxesData[battler].healthboxSlideInStarted = TRUE;
|
|
}
|
|
|
|
// Restore bgm after cry has played and healthbox anim is started
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[battler].waitForCry
|
|
&& gBattleSpritesDataPtr->healthBoxesData[battler].healthboxSlideInStarted
|
|
&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(battler)].waitForCry
|
|
&& !IsCryPlayingOrClearCrySongs())
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[battler].bgmRestored)
|
|
{
|
|
if (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK)
|
|
m4aMPlayContinue(&gMPlayInfo_BGM);
|
|
else
|
|
m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 0x100);
|
|
}
|
|
gBattleSpritesDataPtr->healthBoxesData[battler].bgmRestored = TRUE;
|
|
bgmRestored = TRUE;
|
|
}
|
|
|
|
// Wait for battler anims
|
|
if (TwoPlayerIntroMons(battler) && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
|
{
|
|
if (gSprites[gBattleControllerData[battler]].callback == SpriteCallbackDummy
|
|
&& gSprites[gBattlerSpriteIds[battler]].callback == SpriteCallbackDummy
|
|
&& gSprites[gBattleControllerData[BATTLE_PARTNER(battler)]].callback == SpriteCallbackDummy
|
|
&& gSprites[gBattlerSpriteIds[BATTLE_PARTNER(battler)]].callback == SpriteCallbackDummy)
|
|
{
|
|
battlerAnimsDone = TRUE;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (gSprites[gBattleControllerData[battler]].callback == SpriteCallbackDummy
|
|
&& gSprites[gBattlerSpriteIds[battler]].callback == SpriteCallbackDummy)
|
|
{
|
|
battlerAnimsDone = TRUE;
|
|
}
|
|
}
|
|
|
|
// Clean up
|
|
if (bgmRestored && battlerAnimsDone)
|
|
{
|
|
if (TwoPlayerIntroMons(battler) && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
|
DestroySprite(&gSprites[gBattleControllerData[BATTLE_PARTNER(battler)]]);
|
|
DestroySprite(&gSprites[gBattleControllerData[battler]]);
|
|
|
|
gBattleSpritesDataPtr->animationData->introAnimActive = FALSE;
|
|
gBattleSpritesDataPtr->healthBoxesData[battler].bgmRestored = FALSE;
|
|
gBattleSpritesDataPtr->healthBoxesData[battler].healthboxSlideInStarted = FALSE;
|
|
|
|
gBattlerControllerFuncs[battler] = Intro_WaitForShinyAnimAndHealthbox;
|
|
}
|
|
}
|
|
|
|
static void SwitchIn_CleanShinyAnimShowSubstitute(u32 battler)
|
|
{
|
|
if (gSprites[gHealthboxSpriteIds[battler]].callback == SpriteCallbackDummy
|
|
&& gBattleSpritesDataPtr->healthBoxesData[battler].finishedShinyMonAnim
|
|
&& gSprites[gBattlerSpriteIds[battler]].callback == SpriteCallbackDummy)
|
|
{
|
|
CopyBattleSpriteInvisibility(battler);
|
|
|
|
// Reset shiny anim (even if it didn't occur)
|
|
gBattleSpritesDataPtr->healthBoxesData[battler].triedShinyMonAnim = FALSE;
|
|
gBattleSpritesDataPtr->healthBoxesData[battler].finishedShinyMonAnim = FALSE;
|
|
FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
|
|
FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
|
|
|
|
// Check if Substitute should be shown
|
|
if (gBattleSpritesDataPtr->battlerData[battler].behindSubstitute)
|
|
InitAndLaunchSpecialAnimation(battler, battler, battler, B_ANIM_MON_TO_SUBSTITUTE);
|
|
|
|
gBattlerControllerFuncs[battler] = SwitchIn_HandleSoundAndEnd;
|
|
}
|
|
}
|
|
|
|
static void SwitchIn_HandleSoundAndEnd(u32 battler)
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[battler].specialAnimActive
|
|
&& !IsCryPlayingOrClearCrySongs())
|
|
{
|
|
m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 0x100);
|
|
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[battler]], battler);
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
}
|
|
|
|
static void SwitchIn_TryShinyAnimShowHealthbox(u32 battler)
|
|
{
|
|
// Start shiny animation if applicable
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[battler].triedShinyMonAnim
|
|
&& !gBattleSpritesDataPtr->healthBoxesData[battler].ballAnimActive)
|
|
TryShinyAnimation(battler, &gPlayerParty[gBattlerPartyIndexes[battler]]);
|
|
|
|
// Wait for ball anim, then show healthbox
|
|
if (gSprites[gBattleControllerData[battler]].callback == SpriteCallbackDummy
|
|
&& !gBattleSpritesDataPtr->healthBoxesData[battler].ballAnimActive)
|
|
{
|
|
DestroySprite(&gSprites[gBattleControllerData[battler]]);
|
|
UpdateHealthboxAttribute(gHealthboxSpriteIds[battler], &gPlayerParty[gBattlerPartyIndexes[battler]], HEALTHBOX_ALL);
|
|
StartHealthboxSlideIn(battler);
|
|
SetHealthboxSpriteVisible(gHealthboxSpriteIds[battler]);
|
|
gBattlerControllerFuncs[battler] = SwitchIn_CleanShinyAnimShowSubstitute;
|
|
}
|
|
}
|
|
|
|
void Task_PlayerController_RestoreBgmAfterCry(u8 taskId)
|
|
{
|
|
if (!IsCryPlayingOrClearCrySongs())
|
|
{
|
|
m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 0x100);
|
|
DestroyTask(taskId);
|
|
}
|
|
}
|
|
|
|
#define tExpTask_monId data[0]
|
|
#define tExpTask_battler data[2]
|
|
#define tExpTask_gainedExp_1 data[3]
|
|
#define tExpTask_gainedExp_2 data[4] // Stored as two half-words containing a word.
|
|
#define tExpTask_frames data[10]
|
|
|
|
static s32 GetTaskExpValue(u8 taskId)
|
|
{
|
|
return (u16)(gTasks[taskId].tExpTask_gainedExp_1) | (gTasks[taskId].tExpTask_gainedExp_2 << 16);
|
|
}
|
|
|
|
static void Task_GiveExpToMon(u8 taskId)
|
|
{
|
|
u32 monId = (u8)(gTasks[taskId].tExpTask_monId);
|
|
u8 battler = gTasks[taskId].tExpTask_battler;
|
|
s32 gainedExp = GetTaskExpValue(taskId);
|
|
|
|
if (WhichBattleCoords(battler) == 1 || monId != gBattlerPartyIndexes[battler]) // Give exp without moving the expbar.
|
|
{
|
|
struct Pokemon *mon = &gPlayerParty[monId];
|
|
u16 species = GetMonData(mon, MON_DATA_SPECIES);
|
|
u8 level = GetMonData(mon, MON_DATA_LEVEL);
|
|
u32 currExp = GetMonData(mon, MON_DATA_EXP);
|
|
u32 nextLvlExp = gExperienceTables[gSpeciesInfo[species].growthRate][level + 1];
|
|
|
|
if (currExp + gainedExp >= nextLvlExp)
|
|
{
|
|
SetMonData(mon, MON_DATA_EXP, &nextLvlExp);
|
|
CalculateMonStats(mon);
|
|
gainedExp -= nextLvlExp - currExp;
|
|
BtlController_EmitTwoReturnValues(battler, BUFFER_B, RET_VALUE_LEVELED_UP, gainedExp);
|
|
|
|
if (IsDoubleBattle() == TRUE
|
|
&& (monId == gBattlerPartyIndexes[battler] || monId == gBattlerPartyIndexes[BATTLE_PARTNER(battler)]))
|
|
gTasks[taskId].func = Task_LaunchLvlUpAnim;
|
|
else
|
|
gTasks[taskId].func = Task_SetControllerToWaitForString;
|
|
}
|
|
else
|
|
{
|
|
currExp += gainedExp;
|
|
SetMonData(mon, MON_DATA_EXP, &currExp);
|
|
gBattlerControllerFuncs[battler] = Controller_WaitForString;
|
|
DestroyTask(taskId);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
gTasks[taskId].func = Task_PrepareToGiveExpWithExpBar;
|
|
}
|
|
}
|
|
|
|
static void Task_PrepareToGiveExpWithExpBar(u8 taskId)
|
|
{
|
|
u8 monIndex = gTasks[taskId].tExpTask_monId;
|
|
s32 gainedExp = GetTaskExpValue(taskId);
|
|
u8 battler = gTasks[taskId].tExpTask_battler;
|
|
struct Pokemon *mon = &gPlayerParty[monIndex];
|
|
u8 level = GetMonData(mon, MON_DATA_LEVEL);
|
|
u16 species = GetMonData(mon, MON_DATA_SPECIES);
|
|
u32 exp = GetMonData(mon, MON_DATA_EXP);
|
|
u32 currLvlExp = gExperienceTables[gSpeciesInfo[species].growthRate][level];
|
|
u32 expToNextLvl;
|
|
|
|
exp -= currLvlExp;
|
|
expToNextLvl = gExperienceTables[gSpeciesInfo[species].growthRate][level + 1] - currLvlExp;
|
|
SetBattleBarStruct(battler, gHealthboxSpriteIds[battler], expToNextLvl, exp, -gainedExp);
|
|
PlaySE(SE_EXP);
|
|
gTasks[taskId].func = Task_GiveExpWithExpBar;
|
|
}
|
|
|
|
static void Task_GiveExpWithExpBar(u8 taskId)
|
|
{
|
|
u8 level;
|
|
u16 species;
|
|
s32 currExp, expOnNextLvl, newExpPoints;
|
|
|
|
if (gTasks[taskId].tExpTask_frames < 13)
|
|
{
|
|
gTasks[taskId].tExpTask_frames++;
|
|
}
|
|
else
|
|
{
|
|
u8 monId = gTasks[taskId].tExpTask_monId;
|
|
s32 gainedExp = GetTaskExpValue(taskId);
|
|
u8 battler = gTasks[taskId].tExpTask_battler;
|
|
|
|
newExpPoints = MoveBattleBar(battler, gHealthboxSpriteIds[battler], EXP_BAR, 0);
|
|
SetHealthboxSpriteVisible(gHealthboxSpriteIds[battler]);
|
|
if (newExpPoints == -1) // The bar has been filled with given exp points.
|
|
{
|
|
m4aSongNumStop(SE_EXP);
|
|
level = GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL);
|
|
currExp = GetMonData(&gPlayerParty[monId], MON_DATA_EXP);
|
|
species = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES);
|
|
expOnNextLvl = gExperienceTables[gSpeciesInfo[species].growthRate][level + 1];
|
|
|
|
if (currExp + gainedExp >= expOnNextLvl)
|
|
{
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &expOnNextLvl);
|
|
CalculateMonStats(&gPlayerParty[monId]);
|
|
gainedExp -= expOnNextLvl - currExp;
|
|
BtlController_EmitTwoReturnValues(battler, BUFFER_B, RET_VALUE_LEVELED_UP, gainedExp);
|
|
gTasks[taskId].func = Task_LaunchLvlUpAnim;
|
|
}
|
|
else
|
|
{
|
|
currExp += gainedExp;
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &currExp);
|
|
gBattlerControllerFuncs[battler] = Controller_WaitForString;
|
|
DestroyTask(taskId);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void Task_LaunchLvlUpAnim(u8 taskId)
|
|
{
|
|
u8 battler = gTasks[taskId].tExpTask_battler;
|
|
u8 monIndex = gTasks[taskId].tExpTask_monId;
|
|
|
|
if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[BATTLE_PARTNER(battler)])
|
|
battler ^= BIT_FLANK;
|
|
|
|
InitAndLaunchSpecialAnimation(battler, battler, battler, B_ANIM_LVL_UP);
|
|
gTasks[taskId].func = Task_UpdateLvlInHealthbox;
|
|
}
|
|
|
|
static void Task_UpdateLvlInHealthbox(u8 taskId)
|
|
{
|
|
u8 battler = gTasks[taskId].tExpTask_battler;
|
|
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[battler].specialAnimActive)
|
|
{
|
|
u8 monIndex = gTasks[taskId].tExpTask_monId;
|
|
|
|
if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[BATTLE_PARTNER(battler)])
|
|
UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(battler)], &gPlayerParty[monIndex], HEALTHBOX_ALL);
|
|
else
|
|
UpdateHealthboxAttribute(gHealthboxSpriteIds[battler], &gPlayerParty[monIndex], HEALTHBOX_ALL);
|
|
|
|
gTasks[taskId].func = Task_SetControllerToWaitForString;
|
|
}
|
|
}
|
|
|
|
static void Task_SetControllerToWaitForString(u8 taskId)
|
|
{
|
|
u8 battler = gTasks[taskId].tExpTask_battler;
|
|
gBattlerControllerFuncs[battler] = Controller_WaitForString;
|
|
DestroyTask(taskId);
|
|
}
|
|
|
|
static void OpenPartyMenuToChooseMon(u32 battler)
|
|
{
|
|
if (!gPaletteFade.active)
|
|
{
|
|
u8 caseId;
|
|
|
|
gBattlerControllerFuncs[battler] = WaitForMonSelection;
|
|
caseId = gTasks[gBattleControllerData[battler]].data[0];
|
|
DestroyTask(gBattleControllerData[battler]);
|
|
FreeAllWindowBuffers();
|
|
OpenPartyMenuInBattle(caseId);
|
|
}
|
|
}
|
|
|
|
static void WaitForMonSelection(u32 battler)
|
|
{
|
|
if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active)
|
|
{
|
|
if (gPartyMenuUseExitCallback == TRUE)
|
|
BtlController_EmitChosenMonReturnValue(battler, BUFFER_B, gSelectedMonPartyId, gBattlePartyCurrentOrder);
|
|
else
|
|
BtlController_EmitChosenMonReturnValue(battler, BUFFER_B, PARTY_SIZE, NULL);
|
|
|
|
if ((gBattleResources->bufferA[battler][1] & 0xF) == 1)
|
|
PrintLinkStandbyMsg();
|
|
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
}
|
|
|
|
static void OpenBagAndChooseItem(u32 battler)
|
|
{
|
|
if (!gPaletteFade.active)
|
|
{
|
|
gBattlerControllerFuncs[battler] = CompleteWhenChoseItem;
|
|
ReshowBattleScreenDummy();
|
|
FreeAllWindowBuffers();
|
|
CB2_BagMenuFromBattle();
|
|
}
|
|
}
|
|
|
|
static void CompleteWhenChoseItem(u32 battler)
|
|
{
|
|
if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active)
|
|
{
|
|
BtlController_EmitOneReturnValue(battler, BUFFER_B, gSpecialVar_ItemId);
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
}
|
|
|
|
static void PlayerHandleYesNoInput(u32 battler)
|
|
{
|
|
if (JOY_NEW(DPAD_UP) && gMultiUsePlayerCursor != 0)
|
|
{
|
|
PlaySE(SE_SELECT);
|
|
BattleDestroyYesNoCursorAt(gMultiUsePlayerCursor);
|
|
gMultiUsePlayerCursor = 0;
|
|
BattleCreateYesNoCursorAt(0);
|
|
}
|
|
if (JOY_NEW(DPAD_DOWN) && gMultiUsePlayerCursor == 0)
|
|
{
|
|
PlaySE(SE_SELECT);
|
|
BattleDestroyYesNoCursorAt(gMultiUsePlayerCursor);
|
|
gMultiUsePlayerCursor = 1;
|
|
BattleCreateYesNoCursorAt(1);
|
|
}
|
|
if (JOY_NEW(A_BUTTON))
|
|
{
|
|
HandleBattleWindow(YESNOBOX_X_Y, WINDOW_CLEAR);
|
|
PlaySE(SE_SELECT);
|
|
|
|
if (gMultiUsePlayerCursor != 0)
|
|
BtlController_EmitTwoReturnValues(battler, BUFFER_B, 0xE, 0);
|
|
else
|
|
BtlController_EmitTwoReturnValues(battler, BUFFER_B, 0xD, 0);
|
|
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
if (JOY_NEW(B_BUTTON))
|
|
{
|
|
HandleBattleWindow(YESNOBOX_X_Y, WINDOW_CLEAR);
|
|
PlaySE(SE_SELECT);
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
}
|
|
|
|
static void MoveSelectionDisplayMoveNames(u32 battler)
|
|
{
|
|
s32 i;
|
|
struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct *)(&gBattleResources->bufferA[battler][4]);
|
|
gNumberOfMovesToChoose = 0;
|
|
|
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
|
{
|
|
MoveSelectionDestroyCursorAt(i);
|
|
StringCopy(gDisplayedStringBattle, gMoveNames[moveInfo->moves[i]]);
|
|
// Prints on windows B_WIN_MOVE_NAME_1, B_WIN_MOVE_NAME_2, B_WIN_MOVE_NAME_3, B_WIN_MOVE_NAME_4
|
|
BattlePutTextOnWindow(gDisplayedStringBattle, i + B_WIN_MOVE_NAME_1);
|
|
if (moveInfo->moves[i] != MOVE_NONE)
|
|
gNumberOfMovesToChoose++;
|
|
}
|
|
}
|
|
|
|
static void MoveSelectionDisplayPpString(u32 battler)
|
|
{
|
|
StringCopy(gDisplayedStringBattle, gText_MoveInterfacePP);
|
|
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_PP);
|
|
}
|
|
|
|
static void MoveSelectionDisplayPpNumber(u32 battler)
|
|
{
|
|
u8 *txtPtr;
|
|
struct ChooseMoveStruct *moveInfo;
|
|
|
|
if (gBattleResources->bufferA[battler][2] == TRUE) // check if we didn't want to display pp number
|
|
return;
|
|
|
|
SetPpNumbersPaletteInMoveSelection(battler);
|
|
moveInfo = (struct ChooseMoveStruct *)(&gBattleResources->bufferA[battler][4]);
|
|
txtPtr = ConvertIntToDecimalStringN(gDisplayedStringBattle, moveInfo->currentPp[gMoveSelectionCursor[battler]], STR_CONV_MODE_RIGHT_ALIGN, 2);
|
|
*(txtPtr)++ = CHAR_SLASH;
|
|
ConvertIntToDecimalStringN(txtPtr, moveInfo->maxPp[gMoveSelectionCursor[battler]], STR_CONV_MODE_RIGHT_ALIGN, 2);
|
|
|
|
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_PP_REMAINING);
|
|
}
|
|
|
|
static void MoveSelectionDisplayMoveType(u32 battler)
|
|
{
|
|
u8 *txtPtr;
|
|
struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct *)(&gBattleResources->bufferA[battler][4]);
|
|
|
|
txtPtr = StringCopy(gDisplayedStringBattle, gText_MoveInterfaceType);
|
|
*(txtPtr)++ = EXT_CTRL_CODE_BEGIN;
|
|
*(txtPtr)++ = EXT_CTRL_CODE_FONT;
|
|
*(txtPtr)++ = FONT_NORMAL;
|
|
|
|
StringCopy(txtPtr, gTypeNames[gBattleMoves[moveInfo->moves[gMoveSelectionCursor[battler]]].type]);
|
|
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MOVE_TYPE);
|
|
}
|
|
|
|
void MoveSelectionCreateCursorAt(u8 cursorPosition, u8 baseTileNum)
|
|
{
|
|
u16 src[2];
|
|
src[0] = baseTileNum + 1;
|
|
src[1] = baseTileNum + 2;
|
|
|
|
CopyToBgTilemapBufferRect_ChangePalette(0, src, 9 * (cursorPosition & 1) + 1, 55 + (cursorPosition & 2), 1, 2, 0x11);
|
|
CopyBgTilemapBufferToVram(0);
|
|
}
|
|
|
|
void MoveSelectionDestroyCursorAt(u8 cursorPosition)
|
|
{
|
|
u16 src[2];
|
|
src[0] = 0x1016;
|
|
src[1] = 0x1016;
|
|
|
|
CopyToBgTilemapBufferRect_ChangePalette(0, src, 9 * (cursorPosition & 1) + 1, 55 + (cursorPosition & 2), 1, 2, 0x11);
|
|
CopyBgTilemapBufferToVram(0);
|
|
}
|
|
|
|
void ActionSelectionCreateCursorAt(u8 cursorPosition, u8 baseTileNum)
|
|
{
|
|
u16 src[2];
|
|
src[0] = 1;
|
|
src[1] = 2;
|
|
|
|
CopyToBgTilemapBufferRect_ChangePalette(0, src, 7 * (cursorPosition & 1) + 16, 35 + (cursorPosition & 2), 1, 2, 0x11);
|
|
CopyBgTilemapBufferToVram(0);
|
|
}
|
|
|
|
void ActionSelectionDestroyCursorAt(u8 cursorPosition)
|
|
{
|
|
u16 src[2];
|
|
src[0] = 0x1016;
|
|
src[1] = 0x1016;
|
|
|
|
CopyToBgTilemapBufferRect_ChangePalette(0, src, 7 * (cursorPosition & 1) + 16, 35 + (cursorPosition & 2), 1, 2, 0x11);
|
|
CopyBgTilemapBufferToVram(0);
|
|
}
|
|
|
|
void CB2_SetUpReshowBattleScreenAfterMenu(void)
|
|
{
|
|
SetMainCallback2(ReshowBattleScreenAfterMenu);
|
|
}
|
|
|
|
void CB2_SetUpReshowBattleScreenAfterMenu2(void)
|
|
{
|
|
SetMainCallback2(ReshowBattleScreenAfterMenu);
|
|
}
|
|
|
|
static void PrintLinkStandbyMsg(void)
|
|
{
|
|
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
|
{
|
|
gBattle_BG0_X = 0;
|
|
gBattle_BG0_Y = 0;
|
|
BattlePutTextOnWindow(gText_LinkStandby, B_WIN_MSG);
|
|
}
|
|
}
|
|
|
|
static void PlayerHandleLoadMonSprite(u32 battler)
|
|
{
|
|
BattleLoadMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[battler]], battler);
|
|
gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler;
|
|
gBattlerControllerFuncs[battler] = CompleteOnBattlerSpritePosX_0;
|
|
}
|
|
|
|
static void PlayerHandleSwitchInAnim(u32 battler)
|
|
{
|
|
gActionSelectionCursor[battler] = 0;
|
|
gMoveSelectionCursor[battler] = 0;
|
|
BtlController_HandleSwitchInAnim(battler, TRUE, SwitchIn_TryShinyAnimShowHealthbox);
|
|
}
|
|
|
|
u32 LinkPlayerGetTrainerPicId(u32 multiplayerId)
|
|
{
|
|
u32 trainerPicId;
|
|
|
|
u8 gender = gLinkPlayers[multiplayerId].gender;
|
|
u8 version = gLinkPlayers[multiplayerId].version & 0xFF;
|
|
|
|
if (version == VERSION_FIRE_RED || version == VERSION_LEAF_GREEN)
|
|
trainerPicId = gender + TRAINER_BACK_PIC_RED;
|
|
else if (version == VERSION_RUBY || version == VERSION_SAPPHIRE)
|
|
trainerPicId = gender + TRAINER_BACK_PIC_RUBY_SAPPHIRE_BRENDAN;
|
|
else
|
|
trainerPicId = gender + TRAINER_BACK_PIC_BRENDAN;
|
|
|
|
return trainerPicId;
|
|
}
|
|
|
|
static u32 PlayerGetTrainerBackPicId(void)
|
|
{
|
|
u32 trainerPicId;
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
|
trainerPicId = LinkPlayerGetTrainerPicId(GetMultiplayerId());
|
|
else
|
|
trainerPicId = gSaveBlock2Ptr->playerGender + TRAINER_BACK_PIC_BRENDAN;
|
|
|
|
return trainerPicId;
|
|
}
|
|
|
|
// In emerald it's possible to have a tag battle in the battle frontier facilities with AI
|
|
// which use the front sprite for both the player and the partner as opposed to any other battles (including the one with Steven)
|
|
// that use an animated back pic.
|
|
static void PlayerHandleDrawTrainerPic(u32 battler)
|
|
{
|
|
bool32 isFrontPic;
|
|
s16 xPos, yPos;
|
|
u32 trainerPicId, gender;
|
|
|
|
trainerPicId = PlayerGetTrainerBackPicId();
|
|
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
|
|
{
|
|
if ((GetBattlerPosition(battler) & BIT_FLANK) != B_FLANK_LEFT) // Second mon, on the right.
|
|
xPos = 90;
|
|
else // First mon, on the left.
|
|
xPos = 32;
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gPartnerTrainerId != TRAINER_STEVEN_PARTNER && gPartnerTrainerId < TRAINER_CUSTOM_PARTNER)
|
|
{
|
|
xPos = 90;
|
|
yPos = (8 - gTrainerFrontPicCoords[trainerPicId].size) * 4 + 80;
|
|
}
|
|
else
|
|
{
|
|
yPos = (8 - gTrainerBackPicCoords[trainerPicId].size) * 4 + 80;
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
xPos = 80;
|
|
yPos = (8 - gTrainerBackPicCoords[trainerPicId].size) * 4 + 80;
|
|
}
|
|
|
|
// Use front pic table for any tag battles unless your partner is Steven or a custom partner.
|
|
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gPartnerTrainerId != TRAINER_STEVEN_PARTNER && gPartnerTrainerId < TRAINER_CUSTOM_PARTNER)
|
|
{
|
|
trainerPicId = PlayerGenderToFrontTrainerPicId(gSaveBlock2Ptr->playerGender);
|
|
isFrontPic = TRUE;
|
|
}
|
|
else // Use back pic in all the other usual circumstances.
|
|
{
|
|
isFrontPic = FALSE;
|
|
}
|
|
|
|
BtlController_HandleDrawTrainerPic(battler, trainerPicId, isFrontPic, xPos, yPos, -1);
|
|
}
|
|
|
|
static void PlayerHandleTrainerSlide(u32 battler)
|
|
{
|
|
u32 trainerPicId = PlayerGetTrainerBackPicId();
|
|
BtlController_HandleTrainerSlide(battler, trainerPicId);
|
|
}
|
|
|
|
static void PlayerHandleTrainerSlideBack(u32 battler)
|
|
{
|
|
BtlController_HandleTrainerSlideBack(battler, 50, TRUE);
|
|
}
|
|
|
|
static void PlayerHandlePaletteFade(u32 battler)
|
|
{
|
|
BeginNormalPaletteFade(PALETTES_ALL, 2, 0, 16, RGB_BLACK);
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
|
|
static void PlayerHandleSuccessBallThrowAnim(u32 battler)
|
|
{
|
|
BtlController_HandleSuccessBallThrowAnim(battler, gBattlerTarget, B_ANIM_BALL_THROW, TRUE);
|
|
}
|
|
|
|
static void PlayerHandleBallThrowAnim(u32 battler)
|
|
{
|
|
BtlController_HandleBallThrowAnim(battler, gBattlerTarget, B_ANIM_BALL_THROW, TRUE);
|
|
}
|
|
|
|
static void PlayerHandlePause(u32 battler)
|
|
{
|
|
u8 timer = gBattleResources->bufferA[battler][1];
|
|
|
|
while (timer != 0)
|
|
timer--;
|
|
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
|
|
static void PlayerHandleMoveAnimation(u32 battler)
|
|
{
|
|
BtlController_HandleMoveAnimation(battler, TRUE);
|
|
}
|
|
|
|
static void PlayerHandlePrintString(u32 battler)
|
|
{
|
|
BtlController_HandlePrintString(battler, TRUE, TRUE);
|
|
}
|
|
|
|
static void PlayerHandlePrintSelectionString(u32 battler)
|
|
{
|
|
if (GetBattlerSide(battler) == B_SIDE_PLAYER)
|
|
PlayerHandlePrintString(battler);
|
|
else
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
|
|
static void HandleChooseActionAfterDma3(u32 battler)
|
|
{
|
|
if (!IsDma3ManagerBusyWithBgCopy())
|
|
{
|
|
gBattle_BG0_X = 0;
|
|
gBattle_BG0_Y = DISPLAY_HEIGHT;
|
|
if (gBattleStruct->aiDelayTimer != 0)
|
|
{
|
|
gBattleStruct->aiDelayFrames = gMain.vblankCounter1 - gBattleStruct->aiDelayTimer;
|
|
gBattleStruct->aiDelayTimer = 0;
|
|
#if DEBUG_AI_DELAY_TIMER
|
|
{
|
|
static const u8 sText_AIDelay[] = _("AI delay:\n{B_BUFF1} frames");
|
|
PREPARE_HWORD_NUMBER_BUFFER(gBattleTextBuff1, 3, gBattleStruct->aiDelayFrames);
|
|
BattleStringExpandPlaceholdersToDisplayedString(sText_AIDelay);
|
|
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_ACTION_PROMPT);
|
|
}
|
|
#endif // DEBUG_AI_DELAY_TIMER
|
|
}
|
|
gBattlerControllerFuncs[battler] = HandleInputChooseAction;
|
|
}
|
|
}
|
|
|
|
static void PlayerHandleChooseAction(u32 battler)
|
|
{
|
|
s32 i;
|
|
|
|
gBattlerControllerFuncs[battler] = HandleChooseActionAfterDma3;
|
|
BattleTv_ClearExplosionFaintCause();
|
|
BattlePutTextOnWindow(gText_BattleMenu, B_WIN_ACTION_MENU);
|
|
|
|
for (i = 0; i < 4; i++)
|
|
ActionSelectionDestroyCursorAt(i);
|
|
|
|
TryRestoreLastUsedBall();
|
|
ActionSelectionCreateCursorAt(gActionSelectionCursor[battler], 0);
|
|
PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, battler, gBattlerPartyIndexes[battler]);
|
|
BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillPkmnDo);
|
|
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_ACTION_PROMPT);
|
|
}
|
|
|
|
static void PlayerHandleYesNoBox(u32 battler)
|
|
{
|
|
if (GetBattlerSide(battler) == B_SIDE_PLAYER)
|
|
{
|
|
HandleBattleWindow(YESNOBOX_X_Y, 0);
|
|
BattlePutTextOnWindow(gText_BattleYesNoChoice, B_WIN_YESNO);
|
|
gMultiUsePlayerCursor = 1;
|
|
BattleCreateYesNoCursorAt(1);
|
|
gBattlerControllerFuncs[battler] = PlayerHandleYesNoInput;
|
|
}
|
|
else
|
|
{
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
}
|
|
|
|
static void HandleChooseMoveAfterDma3(u32 battler)
|
|
{
|
|
if (!IsDma3ManagerBusyWithBgCopy())
|
|
{
|
|
gBattle_BG0_X = 0;
|
|
gBattle_BG0_Y = DISPLAY_HEIGHT * 2;
|
|
gBattlerControllerFuncs[battler] = HandleInputChooseMove;
|
|
}
|
|
}
|
|
|
|
// arenaMindPoints is used here as a placeholder for a timer.
|
|
|
|
static void PlayerChooseMoveInBattlePalace(u32 battler)
|
|
{
|
|
if (--*(gBattleStruct->arenaMindPoints + battler) == 0)
|
|
{
|
|
gBattlePalaceMoveSelectionRngValue = gRngValue;
|
|
BtlController_EmitTwoReturnValues(battler, BUFFER_B, 10, ChooseMoveAndTargetInBattlePalace(battler));
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
}
|
|
|
|
static void PlayerHandleChooseMove(u32 battler)
|
|
{
|
|
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
|
{
|
|
*(gBattleStruct->arenaMindPoints + battler) = 8;
|
|
gBattlerControllerFuncs[battler] = PlayerChooseMoveInBattlePalace;
|
|
}
|
|
else
|
|
{
|
|
struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct *)(&gBattleResources->bufferA[battler][4]);
|
|
|
|
InitMoveSelectionsVarsAndStrings(battler);
|
|
gBattleStruct->mega.playerSelect = FALSE;
|
|
gBattleStruct->burst.playerSelect = FALSE;
|
|
if (!IsMegaTriggerSpriteActive())
|
|
gBattleStruct->mega.triggerSpriteId = 0xFF;
|
|
if (CanMegaEvolve(battler))
|
|
CreateMegaTriggerSprite(battler, 0);
|
|
if (!IsBurstTriggerSpriteActive())
|
|
gBattleStruct->burst.triggerSpriteId = 0xFF;
|
|
if (CanUltraBurst(battler))
|
|
CreateBurstTriggerSprite(battler, 0);
|
|
if (!IsZMoveTriggerSpriteActive())
|
|
gBattleStruct->zmove.triggerSpriteId = 0xFF;
|
|
|
|
GetUsableZMoves(battler, moveInfo->moves);
|
|
gBattleStruct->zmove.viable = IsZMoveUsable(battler, gMoveSelectionCursor[battler]);
|
|
CreateZMoveTriggerSprite(battler, gBattleStruct->zmove.viable);
|
|
gBattlerControllerFuncs[battler] = HandleChooseMoveAfterDma3;
|
|
}
|
|
}
|
|
|
|
void InitMoveSelectionsVarsAndStrings(u32 battler)
|
|
{
|
|
MoveSelectionDisplayMoveNames(battler);
|
|
gMultiUsePlayerCursor = 0xFF;
|
|
MoveSelectionCreateCursorAt(gMoveSelectionCursor[battler], 0);
|
|
MoveSelectionDisplayPpString(battler);
|
|
MoveSelectionDisplayPpNumber(battler);
|
|
MoveSelectionDisplayMoveType(battler);
|
|
}
|
|
|
|
static void PlayerHandleChooseItem(u32 battler)
|
|
{
|
|
s32 i;
|
|
|
|
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
|
|
gBattlerControllerFuncs[battler] = OpenBagAndChooseItem;
|
|
gBattlerInMenuId = battler;
|
|
|
|
for (i = 0; i < ARRAY_COUNT(gBattlePartyCurrentOrder); i++)
|
|
gBattlePartyCurrentOrder[i] = gBattleResources->bufferA[battler][1 + i];
|
|
}
|
|
|
|
static void PlayerHandleChoosePokemon(u32 battler)
|
|
{
|
|
s32 i;
|
|
|
|
for (i = 0; i < ARRAY_COUNT(gBattlePartyCurrentOrder); i++)
|
|
gBattlePartyCurrentOrder[i] = gBattleResources->bufferA[battler][4 + i];
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_ARENA && (gBattleResources->bufferA[battler][1] & 0xF) != PARTY_ACTION_CANT_SWITCH
|
|
&& (gBattleResources->bufferA[battler][1] & 0xF) != PARTY_ACTION_CHOOSE_FAINTED_MON)
|
|
{
|
|
BtlController_EmitChosenMonReturnValue(battler, BUFFER_B, gBattlerPartyIndexes[battler] + 1, gBattlePartyCurrentOrder);
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
else
|
|
{
|
|
gBattleControllerData[battler] = CreateTask(TaskDummy, 0xFF);
|
|
gTasks[gBattleControllerData[battler]].data[0] = gBattleResources->bufferA[battler][1] & 0xF;
|
|
*(&gBattleStruct->battlerPreventingSwitchout) = gBattleResources->bufferA[battler][1] >> 4;
|
|
*(&gBattleStruct->prevSelectedPartySlot) = gBattleResources->bufferA[battler][2];
|
|
*(&gBattleStruct->abilityPreventingSwitchout) = (gBattleResources->bufferA[battler][3] & 0xFF) | (gBattleResources->bufferA[battler][7] << 8);
|
|
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
|
|
gBattlerControllerFuncs[battler] = OpenPartyMenuToChooseMon;
|
|
gBattlerInMenuId = battler;
|
|
}
|
|
}
|
|
|
|
static void PlayerHandleCmd23(u32 battler)
|
|
{
|
|
BattleStopLowHpSound();
|
|
BeginNormalPaletteFade(PALETTES_ALL, 2, 0, 16, RGB_BLACK);
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
|
|
static void PlayerHandleHealthBarUpdate(u32 battler)
|
|
{
|
|
BtlController_HandleHealthBarUpdate(battler, TRUE);
|
|
}
|
|
|
|
void PlayerHandleExpUpdate(u32 battler)
|
|
{
|
|
u8 monId = gBattleResources->bufferA[battler][1];
|
|
s32 taskId, expPointsToGive;
|
|
|
|
if (GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL) >= MAX_LEVEL)
|
|
{
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
else
|
|
{
|
|
LoadBattleBarGfx(1);
|
|
expPointsToGive = T1_READ_32(&gBattleResources->bufferA[battler][2]);
|
|
taskId = CreateTask(Task_GiveExpToMon, 10);
|
|
gTasks[taskId].tExpTask_monId = monId;
|
|
gTasks[taskId].tExpTask_gainedExp_1 = expPointsToGive;
|
|
gTasks[taskId].tExpTask_gainedExp_2 = expPointsToGive >> 16;
|
|
gTasks[taskId].tExpTask_battler = battler;
|
|
gBattlerControllerFuncs[battler] = BattleControllerDummy;
|
|
}
|
|
}
|
|
|
|
#undef tExpTask_monId
|
|
#undef tExpTask_battler
|
|
#undef tExpTask_gainedExp_1
|
|
#undef tExpTask_gainedExp_2
|
|
#undef tExpTask_frames
|
|
|
|
static void PlayerHandleStatusXor(u32 battler)
|
|
{
|
|
u8 val = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_STATUS) ^ gBattleResources->bufferA[battler][1];
|
|
|
|
SetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_STATUS, &val);
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
|
|
static void PlayerHandleDMA3Transfer(u32 battler)
|
|
{
|
|
u32 dstArg = gBattleResources->bufferA[battler][1]
|
|
| (gBattleResources->bufferA[battler][2] << 8)
|
|
| (gBattleResources->bufferA[battler][3] << 16)
|
|
| (gBattleResources->bufferA[battler][4] << 24);
|
|
u16 sizeArg = gBattleResources->bufferA[battler][5] | (gBattleResources->bufferA[battler][6] << 8);
|
|
|
|
const u8 *src = &gBattleResources->bufferA[battler][7];
|
|
u8 *dst = (u8 *)(dstArg);
|
|
u32 size = sizeArg;
|
|
|
|
while (1)
|
|
{
|
|
if (size <= 0x1000)
|
|
{
|
|
DmaCopy16(3, src, dst, size);
|
|
break;
|
|
}
|
|
DmaCopy16(3, src, dst, 0x1000);
|
|
src += 0x1000;
|
|
dst += 0x1000;
|
|
size -= 0x1000;
|
|
}
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
|
|
static void PlayerHandlePlayBGM(u32 battler)
|
|
{
|
|
PlayBGM(gBattleResources->bufferA[battler][1] | (gBattleResources->bufferA[battler][2] << 8));
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
|
|
static void PlayerHandleTwoReturnValues(u32 battler)
|
|
{
|
|
BtlController_EmitTwoReturnValues(battler, BUFFER_B, 0, 0);
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
|
|
static void PlayerHandleChosenMonReturnValue(u32 battler)
|
|
{
|
|
BtlController_EmitChosenMonReturnValue(battler, BUFFER_B, 0, NULL);
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
|
|
static void PlayerHandleOneReturnValue(u32 battler)
|
|
{
|
|
BtlController_EmitOneReturnValue(battler, BUFFER_B, 0);
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
|
|
static void PlayerHandleOneReturnValue_Duplicate(u32 battler)
|
|
{
|
|
BtlController_EmitOneReturnValue_Duplicate(battler, BUFFER_B, 0);
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
|
|
static void PlayerHandleIntroTrainerBallThrow(u32 battler)
|
|
{
|
|
const u32 *trainerPal = gTrainerBackPicPaletteTable[gSaveBlock2Ptr->playerGender].data;
|
|
BtlController_HandleIntroTrainerBallThrow(battler, 0xD6F8, trainerPal, 31, Intro_TryShinyAnimShowHealthbox);
|
|
}
|
|
|
|
static void PlayerHandleDrawPartyStatusSummary(u32 battler)
|
|
{
|
|
BtlController_HandleDrawPartyStatusSummary(battler, B_SIDE_PLAYER, TRUE);
|
|
}
|
|
|
|
static void PlayerHandleEndBounceEffect(u32 battler)
|
|
{
|
|
EndBounceEffect(battler, BOUNCE_HEALTHBOX);
|
|
EndBounceEffect(battler, BOUNCE_MON);
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
|
|
static void PlayerHandleBattleAnimation(u32 battler)
|
|
{
|
|
BtlController_HandleBattleAnimation(battler, FALSE, TRUE);
|
|
}
|
|
|
|
static void PlayerHandleLinkStandbyMsg(u32 battler)
|
|
{
|
|
RecordedBattle_RecordAllBattlerData(&gBattleResources->bufferA[battler][2]);
|
|
switch (gBattleResources->bufferA[battler][1])
|
|
{
|
|
case LINK_STANDBY_MSG_STOP_BOUNCE:
|
|
PrintLinkStandbyMsg();
|
|
// fall through
|
|
case LINK_STANDBY_STOP_BOUNCE_ONLY:
|
|
EndBounceEffect(battler, BOUNCE_HEALTHBOX);
|
|
EndBounceEffect(battler, BOUNCE_MON);
|
|
break;
|
|
case LINK_STANDBY_MSG_ONLY:
|
|
PrintLinkStandbyMsg();
|
|
break;
|
|
}
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
|
|
static void PlayerHandleResetActionMoveSelection(u32 battler)
|
|
{
|
|
switch (gBattleResources->bufferA[battler][1])
|
|
{
|
|
case RESET_ACTION_MOVE_SELECTION:
|
|
gActionSelectionCursor[battler] = 0;
|
|
gMoveSelectionCursor[battler] = 0;
|
|
break;
|
|
case RESET_ACTION_SELECTION:
|
|
gActionSelectionCursor[battler] = 0;
|
|
break;
|
|
case RESET_MOVE_SELECTION:
|
|
gMoveSelectionCursor[battler] = 0;
|
|
break;
|
|
}
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
|
|
static void PlayerHandleEndLinkBattle(u32 battler)
|
|
{
|
|
RecordedBattle_RecordAllBattlerData(&gBattleResources->bufferA[battler][4]);
|
|
gBattleOutcome = gBattleResources->bufferA[battler][1];
|
|
gSaveBlock2Ptr->frontier.disableRecordBattle = gBattleResources->bufferA[battler][2];
|
|
FadeOutMapMusic(5);
|
|
BeginFastPaletteFade(3);
|
|
PlayerBufferExecCompleted(battler);
|
|
gBattlerControllerFuncs[battler] = SetBattleEndCallbacks;
|
|
}
|
|
|
|
static void Controller_WaitForDebug(u32 battler)
|
|
{
|
|
if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active)
|
|
{
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
}
|
|
|
|
static void PlayerHandleBattleDebug(u32 battler)
|
|
{
|
|
BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
|
|
SetMainCallback2(CB2_BattleDebugMenu);
|
|
gBattlerControllerFuncs[battler] = Controller_WaitForDebug;
|
|
}
|