pokeemerald/src/battle_intro.c
Eduardo Quezada 0d5b00aaf2 Merge remote-tracking branch 'pret/master' into RHH/pr/upcoming/pret_20230829
# Conflicts:
#	README.md
#	data/battle_ai_scripts.s
#	data/battle_scripts_1.s
#	data/maps/BattleFrontier_Lounge7/scripts.inc
#	include/battle_anim.h
#	include/battle_message.h
#	include/constants/items.h
#	src/battle_ai_script_commands.c
#	src/battle_ai_switch_items.c
#	src/battle_anim_throw.c
#	src/battle_anim_utility_funcs.c
#	src/battle_controller_link_opponent.c
#	src/battle_controller_link_partner.c
#	src/battle_controller_opponent.c
#	src/battle_controller_player.c
#	src/battle_controller_player_partner.c
#	src/battle_controller_recorded_opponent.c
#	src/battle_controller_recorded_player.c
#	src/battle_controller_wally.c
#	src/battle_gfx_sfx_util.c
#	src/battle_message.c
#	src/battle_script_commands.c
#	src/battle_util.c
#	src/data/party_menu.h
#	src/data/pokemon/tmhm_learnsets.h
#	src/daycare.c
#	src/field_specials.c
#	src/hall_of_fame.c
#	src/party_menu.c
#	src/pokemon.c
#	src/tv.c
2023-08-31 14:28:01 -04:00

620 lines
20 KiB
C

#include "global.h"
#include "battle.h"
#include "battle_anim.h"
#include "battle_main.h"
#include "battle_setup.h"
#include "bg.h"
#include "gpu_regs.h"
#include "main.h"
#include "scanline_effect.h"
#include "task.h"
#include "trig.h"
#include "constants/trainers.h"
static EWRAM_DATA u16 sBgCnt = 0;
extern const u8 gBattleAnimBgCntSet[];
extern const u8 gBattleAnimBgCntGet[];
static void BattleIntroSlide1(u8);
static void BattleIntroSlide2(u8);
static void BattleIntroSlide3(u8);
static void BattleIntroSlideLink(u8);
static void BattleIntroSlidePartner(u8);
static const TaskFunc sBattleIntroSlideFuncs[] =
{
[BATTLE_TERRAIN_GRASS] = BattleIntroSlide1,
[BATTLE_TERRAIN_LONG_GRASS] = BattleIntroSlide1,
[BATTLE_TERRAIN_SAND] = BattleIntroSlide2,
[BATTLE_TERRAIN_UNDERWATER] = BattleIntroSlide2,
[BATTLE_TERRAIN_WATER] = BattleIntroSlide2,
[BATTLE_TERRAIN_POND] = BattleIntroSlide1,
[BATTLE_TERRAIN_MOUNTAIN] = BattleIntroSlide1,
[BATTLE_TERRAIN_CAVE] = BattleIntroSlide1,
[BATTLE_TERRAIN_BUILDING] = BattleIntroSlide3,
[BATTLE_TERRAIN_PLAIN] = BattleIntroSlide3,
};
void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value)
{
if (bgId < 4)
{
sBgCnt = GetGpuReg(gBattleAnimBgCntSet[bgId]);
switch (attributeId)
{
case BG_ANIM_SCREEN_SIZE:
((struct BgCnt *)&sBgCnt)->screenSize = value;
break;
case BG_ANIM_AREA_OVERFLOW_MODE:
((struct BgCnt *)&sBgCnt)->areaOverflowMode = value;
break;
case BG_ANIM_MOSAIC:
((struct BgCnt *)&sBgCnt)->mosaic = value;
break;
case BG_ANIM_CHAR_BASE_BLOCK:
((struct BgCnt *)&sBgCnt)->charBaseBlock = value;
break;
case BG_ANIM_PRIORITY:
((struct BgCnt *)&sBgCnt)->priority = value;
break;
case BG_ANIM_PALETTES_MODE:
((struct BgCnt *)&sBgCnt)->palettes = value;
break;
case BG_ANIM_SCREEN_BASE_BLOCK:
((struct BgCnt *)&sBgCnt)->screenBaseBlock = value;
break;
}
SetGpuReg(gBattleAnimBgCntSet[bgId], sBgCnt);
}
}
int GetAnimBgAttribute(u8 bgId, u8 attributeId)
{
u16 bgCnt;
if (bgId < 4)
{
bgCnt = GetGpuReg(gBattleAnimBgCntGet[bgId]);
switch (attributeId)
{
case BG_ANIM_SCREEN_SIZE:
return ((struct BgCnt *)&bgCnt)->screenSize;
case BG_ANIM_AREA_OVERFLOW_MODE:
return ((struct BgCnt *)&bgCnt)->areaOverflowMode;
case BG_ANIM_MOSAIC:
return ((struct BgCnt *)&bgCnt)->mosaic;
case BG_ANIM_CHAR_BASE_BLOCK:
return ((struct BgCnt *)&bgCnt)->charBaseBlock;
case BG_ANIM_PRIORITY:
return ((struct BgCnt *)&bgCnt)->priority;
case BG_ANIM_PALETTES_MODE:
return ((struct BgCnt *)&bgCnt)->palettes;
case BG_ANIM_SCREEN_BASE_BLOCK:
return ((struct BgCnt *)&bgCnt)->screenBaseBlock;
}
}
return 0;
}
#define tState data[0]
#define tTerrain data[1]
void HandleIntroSlide(u8 terrain)
{
u8 taskId;
if ((gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) && gPartnerTrainerId != TRAINER_STEVEN_PARTNER && gPartnerTrainerId < TRAINER_CUSTOM_PARTNER)
{
taskId = CreateTask(BattleIntroSlidePartner, 0);
}
else if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
taskId = CreateTask(BattleIntroSlideLink, 0);
}
else if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
{
taskId = CreateTask(BattleIntroSlide3, 0);
}
else if ((gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON) && gGameVersion != VERSION_RUBY)
{
terrain = BATTLE_TERRAIN_UNDERWATER;
taskId = CreateTask(BattleIntroSlide2, 0);
}
else
{
taskId = CreateTask(sBattleIntroSlideFuncs[terrain], 0);
}
gTasks[taskId].tState = 0;
gTasks[taskId].tTerrain = terrain;
gTasks[taskId].data[2] = 0;
gTasks[taskId].data[3] = 0;
gTasks[taskId].data[4] = 0;
gTasks[taskId].data[5] = 0;
gTasks[taskId].data[6] = 0;
}
static void BattleIntroSlideEnd(u8 taskId)
{
DestroyTask(taskId);
gBattle_BG1_X = 0;
gBattle_BG1_Y = 0;
gBattle_BG2_X = 0;
gBattle_BG2_Y = 0;
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
SetGpuReg(REG_OFFSET_BLDY, 0);
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR);
}
static void BattleIntroSlide1(u8 taskId)
{
int i;
gBattle_BG1_X += 6;
switch (gTasks[taskId].tState)
{
case 0:
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
gTasks[taskId].data[2] = 16;
gTasks[taskId].tState++;
}
else
{
gTasks[taskId].data[2] = 1;
gTasks[taskId].tState++;
}
break;
case 1:
if (--gTasks[taskId].data[2] == 0)
{
gTasks[taskId].tState++;
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR);
}
break;
case 2:
gBattle_WIN0V -= 0xFF;
if ((gBattle_WIN0V & 0xFF00) == 0x3000)
{
gTasks[taskId].tState++;
gTasks[taskId].data[2] = DISPLAY_WIDTH;
gTasks[taskId].data[3] = 32;
gIntroSlideFlags &= ~1;
}
break;
case 3:
if (gTasks[taskId].data[3])
{
gTasks[taskId].data[3]--;
}
else
{
if (gTasks[taskId].tTerrain == BATTLE_TERRAIN_LONG_GRASS)
{
if (gBattle_BG1_Y != 0xFFB0)
gBattle_BG1_Y -= 2;
}
else
{
if (gBattle_BG1_Y != 0xFFC8)
gBattle_BG1_Y -= 1;
}
}
if (gBattle_WIN0V & 0xFF00)
gBattle_WIN0V -= 0x3FC;
if (gTasks[taskId].data[2])
gTasks[taskId].data[2] -= 2;
// Scanline settings have already been set in CB2_InitBattleInternal()
for (i = 0; i < DISPLAY_HEIGHT / 2; i++)
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = gTasks[taskId].data[2];
for (; i < DISPLAY_HEIGHT; i++)
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = -gTasks[taskId].data[2];
if (gTasks[taskId].data[2] == 0)
{
gScanlineEffect.state = 3;
gTasks[taskId].tState++;
CpuFill32(0, (void *)BG_SCREEN_ADDR(28), BG_SCREEN_SIZE);
SetBgAttribute(1, BG_ATTR_CHARBASEINDEX, 0);
SetBgAttribute(2, BG_ATTR_CHARBASEINDEX, 0);
SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(28) | BGCNT_TXT256x512);
SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(30) | BGCNT_TXT512x256);
}
break;
case 4:
BattleIntroSlideEnd(taskId);
break;
}
}
static void BattleIntroSlide2(u8 taskId)
{
int i;
switch (gTasks[taskId].tTerrain)
{
case BATTLE_TERRAIN_SAND:
case BATTLE_TERRAIN_WATER:
gBattle_BG1_X += 8;
break;
case BATTLE_TERRAIN_UNDERWATER:
gBattle_BG1_X += 6;
break;
}
if (gTasks[taskId].tTerrain == BATTLE_TERRAIN_WATER)
{
gBattle_BG1_Y = Cos2(gTasks[taskId].data[6]) / 512 - 8;
if (gTasks[taskId].data[6] < 180)
gTasks[taskId].data[6] += 4;
else
gTasks[taskId].data[6] += 6;
if (gTasks[taskId].data[6] == 360)
gTasks[taskId].data[6] = 0;
}
switch (gTasks[taskId].tState)
{
case 0:
gTasks[taskId].data[4] = 16;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
gTasks[taskId].data[2] = 16;
gTasks[taskId].tState++;
}
else
{
gTasks[taskId].data[2] = 1;
gTasks[taskId].tState++;
}
break;
case 1:
if (--gTasks[taskId].data[2] == 0)
{
gTasks[taskId].tState++;
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR);
}
break;
case 2:
gBattle_WIN0V -= 0xFF;
if ((gBattle_WIN0V & 0xFF00) == 0x3000)
{
gTasks[taskId].tState++;
gTasks[taskId].data[2] = DISPLAY_WIDTH;
gTasks[taskId].data[3] = 32;
gTasks[taskId].data[5] = 1;
gIntroSlideFlags &= ~1;
}
break;
case 3:
if (gTasks[taskId].data[3])
{
if (--gTasks[taskId].data[3] == 0)
{
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_BG3 | BLDCNT_TGT2_OBJ);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(15, 0));
SetGpuReg(REG_OFFSET_BLDY, 0);
}
}
else
{
if ((gTasks[taskId].data[4] & 0x1F) && --gTasks[taskId].data[5] == 0)
{
gTasks[taskId].data[4] += 0xFF;
gTasks[taskId].data[5] = 4;
}
}
if (gBattle_WIN0V & 0xFF00)
gBattle_WIN0V -= 0x3FC;
if (gTasks[taskId].data[2])
gTasks[taskId].data[2] -= 2;
// Scanline settings have already been set in CB2_InitBattleInternal()
for (i = 0; i < DISPLAY_HEIGHT / 2; i++)
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = gTasks[taskId].data[2];
for (; i < DISPLAY_HEIGHT; i++)
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = -gTasks[taskId].data[2];
if (gTasks[taskId].data[2] == 0)
{
gScanlineEffect.state = 3;
gTasks[taskId].tState++;
CpuFill32(0, (void *)BG_SCREEN_ADDR(28), BG_SCREEN_SIZE);
SetBgAttribute(1, BG_ATTR_CHARBASEINDEX, 0);
SetBgAttribute(2, BG_ATTR_CHARBASEINDEX, 0);
SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(28) | BGCNT_TXT256x512);
SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(30) | BGCNT_TXT512x256);
}
break;
case 4:
BattleIntroSlideEnd(taskId);
break;
}
if (gTasks[taskId].tState != 4)
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[4], 0));
}
static void BattleIntroSlide3(u8 taskId)
{
int i;
gBattle_BG1_X += 8;
switch (gTasks[taskId].tState)
{
case 0:
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_BG3 | BLDCNT_TGT2_OBJ);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(8, 8));
SetGpuReg(REG_OFFSET_BLDY, 0);
gTasks[taskId].data[4] = BLDALPHA_BLEND(8, 8);
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK))
{
gTasks[taskId].data[2] = 16;
gTasks[taskId].tState++;
}
else
{
gTasks[taskId].data[2] = 1;
gTasks[taskId].tState++;
}
break;
case 1:
if (--gTasks[taskId].data[2] == 0)
{
gTasks[taskId].tState++;
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR);
}
break;
case 2:
gBattle_WIN0V -= 0xFF;
if ((gBattle_WIN0V & 0xFF00) == 0x3000)
{
gTasks[taskId].tState++;
gTasks[taskId].data[2] = DISPLAY_WIDTH;
gTasks[taskId].data[3] = 32;
gTasks[taskId].data[5] = 1;
gIntroSlideFlags &= ~1;
}
break;
case 3:
if (gTasks[taskId].data[3])
{
gTasks[taskId].data[3]--;
}
else
{
if ((gTasks[taskId].data[4] & 0xF) && --gTasks[taskId].data[5] == 0)
{
gTasks[taskId].data[4] += 0xFF;
gTasks[taskId].data[5] = 6;
}
}
if (gBattle_WIN0V & 0xFF00)
gBattle_WIN0V -= 0x3FC;
if (gTasks[taskId].data[2])
gTasks[taskId].data[2] -= 2;
// Scanline settings have already been set in CB2_InitBattleInternal()
for (i = 0; i < DISPLAY_HEIGHT / 2; i++)
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = gTasks[taskId].data[2];
for (; i < DISPLAY_HEIGHT; i++)
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = -gTasks[taskId].data[2];
if (gTasks[taskId].data[2] == 0)
{
gScanlineEffect.state = 3;
gTasks[taskId].tState++;
CpuFill32(0, (void *)BG_SCREEN_ADDR(28), BG_SCREEN_SIZE);
SetBgAttribute(1, BG_ATTR_CHARBASEINDEX, 0);
SetBgAttribute(2, BG_ATTR_CHARBASEINDEX, 0);
SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(28) | BGCNT_TXT256x512);
SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(30) | BGCNT_TXT512x256);
}
break;
case 4:
BattleIntroSlideEnd(taskId);
break;
}
if (gTasks[taskId].tState != 4)
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[4], 0));
}
static void BattleIntroSlideLink(u8 taskId)
{
int i;
if (gTasks[taskId].tState > 1 && !gTasks[taskId].data[4])
{
u16 var0 = gBattle_BG1_X & 0x8000;
if (var0 || gBattle_BG1_X < 80)
{
gBattle_BG1_X += 3;
gBattle_BG2_X -= 3;
}
else
{
CpuFill32(0, (void *)BG_SCREEN_ADDR(28), BG_SCREEN_SIZE);
CpuFill32(0, (void *)BG_SCREEN_ADDR(30), BG_SCREEN_SIZE);
gTasks[taskId].data[4] = 1;
}
}
switch (gTasks[taskId].tState)
{
case 0:
gTasks[taskId].data[2] = 32;
gTasks[taskId].tState++;
break;
case 1:
if (--gTasks[taskId].data[2] == 0)
{
gTasks[taskId].tState++;
gSprites[gBattleStruct->linkBattleVsSpriteId_V].oam.objMode = ST_OAM_OBJ_WINDOW;
gSprites[gBattleStruct->linkBattleVsSpriteId_V].callback = SpriteCB_VsLetterInit;
gSprites[gBattleStruct->linkBattleVsSpriteId_S].oam.objMode = ST_OAM_OBJ_WINDOW;
gSprites[gBattleStruct->linkBattleVsSpriteId_S].callback = SpriteCB_VsLetterInit;
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR);
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | WINOUT_WIN01_BG1 | WINOUT_WIN01_BG2);
}
break;
case 2:
gBattle_WIN0V -= 0xFF;
if ((gBattle_WIN0V & 0xFF00) == 0x3000)
{
gTasks[taskId].tState++;
gTasks[taskId].data[2] = DISPLAY_WIDTH;
gTasks[taskId].data[3] = 32;
gIntroSlideFlags &= ~1;
}
break;
case 3:
if (gBattle_WIN0V & 0xFF00)
gBattle_WIN0V -= 0x3FC;
if (gTasks[taskId].data[2])
gTasks[taskId].data[2] -= 2;
// Scanline settings have already been set in CB2_InitBattleInternal()
for (i = 0; i < DISPLAY_HEIGHT / 2; i++)
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = gTasks[taskId].data[2];
for (; i < DISPLAY_HEIGHT; i++)
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = -gTasks[taskId].data[2];
if (gTasks[taskId].data[2] == 0)
{
gScanlineEffect.state = 3;
gTasks[taskId].tState++;
SetBgAttribute(1, BG_ATTR_CHARBASEINDEX, 0);
SetBgAttribute(2, BG_ATTR_CHARBASEINDEX, 0);
SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(28) | BGCNT_TXT256x512);
SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(30) | BGCNT_TXT512x256);
}
break;
case 4:
BattleIntroSlideEnd(taskId);
break;
}
}
static void BattleIntroSlidePartner(u8 taskId)
{
switch (gTasks[taskId].tState)
{
case 0:
gTasks[taskId].data[2] = 1;
gTasks[taskId].tState++;
break;
case 1:
if (--gTasks[taskId].data[2] == 0)
{
gTasks[taskId].tState++;
SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(2) | BGCNT_CHARBASE(2) | BGCNT_16COLOR | BGCNT_SCREENBASE(28) | BGCNT_TXT512x256);
SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(2) | BGCNT_CHARBASE(2) | BGCNT_16COLOR | BGCNT_SCREENBASE(30) | BGCNT_TXT512x256);
SetGpuReg(REG_OFFSET_DISPCNT, GetGpuReg(REG_OFFSET_DISPCNT) | DISPCNT_OBJ_1D_MAP | DISPCNT_OBJ_ON | DISPCNT_WIN0_ON | DISPCNT_WIN1_ON | DISPCNT_OBJWIN_ON);
SetGpuReg(REG_OFFSET_WININ, WININ_WIN1_BG1 | WININ_WIN1_BG2 | WININ_WIN1_BG3 | WININ_WIN1_OBJ | WININ_WIN1_CLR);
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR);
gBattle_BG0_Y = -48;
gBattle_BG1_X = DISPLAY_WIDTH;
gBattle_BG2_X = -DISPLAY_WIDTH;
}
break;
case 2:
gBattle_WIN0V += 0x100;
if ((gBattle_WIN0V & 0xFF00) != 0x100)
gBattle_WIN0V--;
if ((gBattle_WIN0V & 0xFF00) == 0x2000)
{
gTasks[taskId].tState++;
gTasks[taskId].data[2] = DISPLAY_WIDTH;
gIntroSlideFlags &= ~1;
}
break;
case 3:
if ((gBattle_WIN0V & 0xFF00) != 0x4C00)
gBattle_WIN0V += 0x3FC;
if (gTasks[taskId].data[2])
gTasks[taskId].data[2] -= 2;
gBattle_BG1_X = gTasks[taskId].data[2];
gBattle_BG2_X = -gTasks[taskId].data[2];
if (gTasks[taskId].data[2] == 0)
gTasks[taskId].tState++;
break;
case 4:
gBattle_BG0_Y += 2;
gBattle_BG2_Y += 2;
if ((gBattle_WIN0V & 0xFF00) != 0x5000)
gBattle_WIN0V += 0xFF;
if (!gBattle_BG0_Y)
{
CpuFill32(0, (void *)BG_SCREEN_ADDR(28), BG_SCREEN_SIZE * 4);
SetGpuReg(REG_OFFSET_DISPCNT, GetGpuReg(REG_OFFSET_DISPCNT) & ~DISPCNT_WIN1_ON);
SetBgAttribute(1, BG_ATTR_CHARBASEINDEX, 0);
SetBgAttribute(2, BG_ATTR_CHARBASEINDEX, 0);
SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(28) | BGCNT_TXT256x512);
SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(30) | BGCNT_TXT512x256);
gScanlineEffect.state = 3;
gTasks[taskId].tState++;
}
break;
case 5:
BattleIntroSlideEnd(taskId);
break;
}
}
void DrawBattlerOnBg(int bgId, u8 x, u8 y, u8 battlerPosition, u8 paletteId, u8 *tiles, u16 *tilemap, u16 tilesOffset)
{
int i, j;
u8 battler = GetBattlerAtPosition(battlerPosition);
int offset = tilesOffset;
CpuCopy16(gMonSpritesGfxPtr->sprites.ptr[battlerPosition], tiles, BG_SCREEN_SIZE);
LoadBgTiles(bgId, tiles, 0x1000, tilesOffset);
for (i = y; i < y + 8; i++)
{
for (j = x; j < x + 8; j++)
{
tilemap[i * 32 + j] = offset | (paletteId << 12);
offset++;
}
}
LoadBgTilemap(bgId, tilemap, BG_SCREEN_SIZE, 0);
}
static void DrawBattlerOnBgDMA(u8 x, u8 y, u8 battlerPosition, u8 arg3, u8 paletteId, u16 arg5, u8 arg6, u8 arg7)
{
int i, j, offset;
DmaCopy16(3, gMonSpritesGfxPtr->sprites.ptr[battlerPosition] + BG_SCREEN_SIZE * arg3, (void *)BG_SCREEN_ADDR(0) + arg5, BG_SCREEN_SIZE);
offset = (arg5 >> 5) - (arg7 << 9);
for (i = y; i < y + 8; i++)
{
for (j = x; j < x + 8; j++)
{
*((u16 *)(BG_VRAM) + (i * 32) + (j + (arg6 << 10))) = offset | (paletteId << 12);
offset++;
}
}
}