mirror of
https://github.com/Ninjdai1/pokeemerald.git
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0d5b00aaf2
# Conflicts: # README.md # data/battle_ai_scripts.s # data/battle_scripts_1.s # data/maps/BattleFrontier_Lounge7/scripts.inc # include/battle_anim.h # include/battle_message.h # include/constants/items.h # src/battle_ai_script_commands.c # src/battle_ai_switch_items.c # src/battle_anim_throw.c # src/battle_anim_utility_funcs.c # src/battle_controller_link_opponent.c # src/battle_controller_link_partner.c # src/battle_controller_opponent.c # src/battle_controller_player.c # src/battle_controller_player_partner.c # src/battle_controller_recorded_opponent.c # src/battle_controller_recorded_player.c # src/battle_controller_wally.c # src/battle_gfx_sfx_util.c # src/battle_message.c # src/battle_script_commands.c # src/battle_util.c # src/data/party_menu.h # src/data/pokemon/tmhm_learnsets.h # src/daycare.c # src/field_specials.c # src/hall_of_fame.c # src/party_menu.c # src/pokemon.c # src/tv.c
620 lines
20 KiB
C
620 lines
20 KiB
C
#include "global.h"
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#include "battle.h"
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#include "battle_anim.h"
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#include "battle_main.h"
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#include "battle_setup.h"
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#include "bg.h"
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#include "gpu_regs.h"
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#include "main.h"
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#include "scanline_effect.h"
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#include "task.h"
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#include "trig.h"
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#include "constants/trainers.h"
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static EWRAM_DATA u16 sBgCnt = 0;
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extern const u8 gBattleAnimBgCntSet[];
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extern const u8 gBattleAnimBgCntGet[];
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static void BattleIntroSlide1(u8);
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static void BattleIntroSlide2(u8);
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static void BattleIntroSlide3(u8);
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static void BattleIntroSlideLink(u8);
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static void BattleIntroSlidePartner(u8);
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static const TaskFunc sBattleIntroSlideFuncs[] =
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{
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[BATTLE_TERRAIN_GRASS] = BattleIntroSlide1,
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[BATTLE_TERRAIN_LONG_GRASS] = BattleIntroSlide1,
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[BATTLE_TERRAIN_SAND] = BattleIntroSlide2,
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[BATTLE_TERRAIN_UNDERWATER] = BattleIntroSlide2,
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[BATTLE_TERRAIN_WATER] = BattleIntroSlide2,
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[BATTLE_TERRAIN_POND] = BattleIntroSlide1,
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[BATTLE_TERRAIN_MOUNTAIN] = BattleIntroSlide1,
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[BATTLE_TERRAIN_CAVE] = BattleIntroSlide1,
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[BATTLE_TERRAIN_BUILDING] = BattleIntroSlide3,
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[BATTLE_TERRAIN_PLAIN] = BattleIntroSlide3,
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};
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void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value)
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{
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if (bgId < 4)
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{
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sBgCnt = GetGpuReg(gBattleAnimBgCntSet[bgId]);
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switch (attributeId)
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{
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case BG_ANIM_SCREEN_SIZE:
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((struct BgCnt *)&sBgCnt)->screenSize = value;
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break;
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case BG_ANIM_AREA_OVERFLOW_MODE:
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((struct BgCnt *)&sBgCnt)->areaOverflowMode = value;
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break;
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case BG_ANIM_MOSAIC:
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((struct BgCnt *)&sBgCnt)->mosaic = value;
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break;
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case BG_ANIM_CHAR_BASE_BLOCK:
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((struct BgCnt *)&sBgCnt)->charBaseBlock = value;
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break;
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case BG_ANIM_PRIORITY:
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((struct BgCnt *)&sBgCnt)->priority = value;
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break;
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case BG_ANIM_PALETTES_MODE:
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((struct BgCnt *)&sBgCnt)->palettes = value;
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break;
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case BG_ANIM_SCREEN_BASE_BLOCK:
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((struct BgCnt *)&sBgCnt)->screenBaseBlock = value;
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break;
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}
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SetGpuReg(gBattleAnimBgCntSet[bgId], sBgCnt);
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}
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}
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int GetAnimBgAttribute(u8 bgId, u8 attributeId)
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{
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u16 bgCnt;
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if (bgId < 4)
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{
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bgCnt = GetGpuReg(gBattleAnimBgCntGet[bgId]);
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switch (attributeId)
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{
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case BG_ANIM_SCREEN_SIZE:
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return ((struct BgCnt *)&bgCnt)->screenSize;
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case BG_ANIM_AREA_OVERFLOW_MODE:
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return ((struct BgCnt *)&bgCnt)->areaOverflowMode;
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case BG_ANIM_MOSAIC:
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return ((struct BgCnt *)&bgCnt)->mosaic;
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case BG_ANIM_CHAR_BASE_BLOCK:
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return ((struct BgCnt *)&bgCnt)->charBaseBlock;
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case BG_ANIM_PRIORITY:
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return ((struct BgCnt *)&bgCnt)->priority;
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case BG_ANIM_PALETTES_MODE:
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return ((struct BgCnt *)&bgCnt)->palettes;
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case BG_ANIM_SCREEN_BASE_BLOCK:
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return ((struct BgCnt *)&bgCnt)->screenBaseBlock;
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}
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}
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return 0;
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}
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#define tState data[0]
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#define tTerrain data[1]
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void HandleIntroSlide(u8 terrain)
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{
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u8 taskId;
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if ((gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) && gPartnerTrainerId != TRAINER_STEVEN_PARTNER && gPartnerTrainerId < TRAINER_CUSTOM_PARTNER)
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{
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taskId = CreateTask(BattleIntroSlidePartner, 0);
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}
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else if (gBattleTypeFlags & BATTLE_TYPE_LINK)
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{
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taskId = CreateTask(BattleIntroSlideLink, 0);
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}
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else if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
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{
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taskId = CreateTask(BattleIntroSlide3, 0);
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}
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else if ((gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON) && gGameVersion != VERSION_RUBY)
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{
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terrain = BATTLE_TERRAIN_UNDERWATER;
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taskId = CreateTask(BattleIntroSlide2, 0);
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}
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else
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{
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taskId = CreateTask(sBattleIntroSlideFuncs[terrain], 0);
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}
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gTasks[taskId].tState = 0;
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gTasks[taskId].tTerrain = terrain;
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gTasks[taskId].data[2] = 0;
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gTasks[taskId].data[3] = 0;
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gTasks[taskId].data[4] = 0;
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gTasks[taskId].data[5] = 0;
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gTasks[taskId].data[6] = 0;
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}
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static void BattleIntroSlideEnd(u8 taskId)
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{
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DestroyTask(taskId);
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gBattle_BG1_X = 0;
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gBattle_BG1_Y = 0;
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gBattle_BG2_X = 0;
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gBattle_BG2_Y = 0;
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SetGpuReg(REG_OFFSET_BLDCNT, 0);
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SetGpuReg(REG_OFFSET_BLDALPHA, 0);
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SetGpuReg(REG_OFFSET_BLDY, 0);
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SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
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SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR);
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}
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static void BattleIntroSlide1(u8 taskId)
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{
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int i;
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gBattle_BG1_X += 6;
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switch (gTasks[taskId].tState)
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{
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case 0:
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if (gBattleTypeFlags & BATTLE_TYPE_LINK)
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{
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gTasks[taskId].data[2] = 16;
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gTasks[taskId].tState++;
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}
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else
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{
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gTasks[taskId].data[2] = 1;
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gTasks[taskId].tState++;
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}
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break;
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case 1:
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if (--gTasks[taskId].data[2] == 0)
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{
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gTasks[taskId].tState++;
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SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR);
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}
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break;
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case 2:
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gBattle_WIN0V -= 0xFF;
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if ((gBattle_WIN0V & 0xFF00) == 0x3000)
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{
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gTasks[taskId].tState++;
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gTasks[taskId].data[2] = DISPLAY_WIDTH;
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gTasks[taskId].data[3] = 32;
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gIntroSlideFlags &= ~1;
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}
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break;
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case 3:
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if (gTasks[taskId].data[3])
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{
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gTasks[taskId].data[3]--;
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}
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else
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{
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if (gTasks[taskId].tTerrain == BATTLE_TERRAIN_LONG_GRASS)
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{
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if (gBattle_BG1_Y != 0xFFB0)
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gBattle_BG1_Y -= 2;
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}
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else
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{
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if (gBattle_BG1_Y != 0xFFC8)
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gBattle_BG1_Y -= 1;
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}
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}
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if (gBattle_WIN0V & 0xFF00)
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gBattle_WIN0V -= 0x3FC;
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if (gTasks[taskId].data[2])
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gTasks[taskId].data[2] -= 2;
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// Scanline settings have already been set in CB2_InitBattleInternal()
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for (i = 0; i < DISPLAY_HEIGHT / 2; i++)
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gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = gTasks[taskId].data[2];
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for (; i < DISPLAY_HEIGHT; i++)
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gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = -gTasks[taskId].data[2];
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if (gTasks[taskId].data[2] == 0)
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{
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gScanlineEffect.state = 3;
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gTasks[taskId].tState++;
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CpuFill32(0, (void *)BG_SCREEN_ADDR(28), BG_SCREEN_SIZE);
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SetBgAttribute(1, BG_ATTR_CHARBASEINDEX, 0);
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SetBgAttribute(2, BG_ATTR_CHARBASEINDEX, 0);
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SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(28) | BGCNT_TXT256x512);
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SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(30) | BGCNT_TXT512x256);
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}
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break;
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case 4:
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BattleIntroSlideEnd(taskId);
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break;
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}
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}
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static void BattleIntroSlide2(u8 taskId)
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{
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int i;
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switch (gTasks[taskId].tTerrain)
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{
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case BATTLE_TERRAIN_SAND:
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case BATTLE_TERRAIN_WATER:
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gBattle_BG1_X += 8;
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break;
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case BATTLE_TERRAIN_UNDERWATER:
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gBattle_BG1_X += 6;
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break;
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}
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if (gTasks[taskId].tTerrain == BATTLE_TERRAIN_WATER)
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{
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gBattle_BG1_Y = Cos2(gTasks[taskId].data[6]) / 512 - 8;
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if (gTasks[taskId].data[6] < 180)
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gTasks[taskId].data[6] += 4;
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else
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gTasks[taskId].data[6] += 6;
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if (gTasks[taskId].data[6] == 360)
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gTasks[taskId].data[6] = 0;
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}
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switch (gTasks[taskId].tState)
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{
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case 0:
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gTasks[taskId].data[4] = 16;
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if (gBattleTypeFlags & BATTLE_TYPE_LINK)
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{
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gTasks[taskId].data[2] = 16;
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gTasks[taskId].tState++;
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}
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else
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{
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gTasks[taskId].data[2] = 1;
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gTasks[taskId].tState++;
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}
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break;
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case 1:
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if (--gTasks[taskId].data[2] == 0)
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{
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gTasks[taskId].tState++;
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SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR);
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}
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break;
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case 2:
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gBattle_WIN0V -= 0xFF;
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if ((gBattle_WIN0V & 0xFF00) == 0x3000)
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{
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gTasks[taskId].tState++;
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gTasks[taskId].data[2] = DISPLAY_WIDTH;
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gTasks[taskId].data[3] = 32;
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gTasks[taskId].data[5] = 1;
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gIntroSlideFlags &= ~1;
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}
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break;
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case 3:
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if (gTasks[taskId].data[3])
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{
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if (--gTasks[taskId].data[3] == 0)
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{
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SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_BG3 | BLDCNT_TGT2_OBJ);
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SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(15, 0));
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SetGpuReg(REG_OFFSET_BLDY, 0);
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}
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}
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else
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{
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if ((gTasks[taskId].data[4] & 0x1F) && --gTasks[taskId].data[5] == 0)
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{
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gTasks[taskId].data[4] += 0xFF;
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gTasks[taskId].data[5] = 4;
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}
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}
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if (gBattle_WIN0V & 0xFF00)
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gBattle_WIN0V -= 0x3FC;
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if (gTasks[taskId].data[2])
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gTasks[taskId].data[2] -= 2;
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// Scanline settings have already been set in CB2_InitBattleInternal()
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for (i = 0; i < DISPLAY_HEIGHT / 2; i++)
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gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = gTasks[taskId].data[2];
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for (; i < DISPLAY_HEIGHT; i++)
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gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = -gTasks[taskId].data[2];
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if (gTasks[taskId].data[2] == 0)
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{
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gScanlineEffect.state = 3;
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gTasks[taskId].tState++;
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CpuFill32(0, (void *)BG_SCREEN_ADDR(28), BG_SCREEN_SIZE);
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SetBgAttribute(1, BG_ATTR_CHARBASEINDEX, 0);
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SetBgAttribute(2, BG_ATTR_CHARBASEINDEX, 0);
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SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(28) | BGCNT_TXT256x512);
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SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(30) | BGCNT_TXT512x256);
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}
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break;
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case 4:
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BattleIntroSlideEnd(taskId);
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break;
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}
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if (gTasks[taskId].tState != 4)
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SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[4], 0));
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}
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static void BattleIntroSlide3(u8 taskId)
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{
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int i;
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gBattle_BG1_X += 8;
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switch (gTasks[taskId].tState)
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{
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case 0:
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SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_BG3 | BLDCNT_TGT2_OBJ);
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SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(8, 8));
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SetGpuReg(REG_OFFSET_BLDY, 0);
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gTasks[taskId].data[4] = BLDALPHA_BLEND(8, 8);
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if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK))
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{
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gTasks[taskId].data[2] = 16;
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gTasks[taskId].tState++;
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}
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else
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{
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gTasks[taskId].data[2] = 1;
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gTasks[taskId].tState++;
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}
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break;
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case 1:
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if (--gTasks[taskId].data[2] == 0)
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{
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gTasks[taskId].tState++;
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SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR);
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}
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break;
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case 2:
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gBattle_WIN0V -= 0xFF;
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if ((gBattle_WIN0V & 0xFF00) == 0x3000)
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{
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gTasks[taskId].tState++;
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gTasks[taskId].data[2] = DISPLAY_WIDTH;
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gTasks[taskId].data[3] = 32;
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gTasks[taskId].data[5] = 1;
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gIntroSlideFlags &= ~1;
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}
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break;
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case 3:
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if (gTasks[taskId].data[3])
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{
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gTasks[taskId].data[3]--;
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}
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else
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{
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if ((gTasks[taskId].data[4] & 0xF) && --gTasks[taskId].data[5] == 0)
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{
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gTasks[taskId].data[4] += 0xFF;
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gTasks[taskId].data[5] = 6;
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}
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}
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if (gBattle_WIN0V & 0xFF00)
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gBattle_WIN0V -= 0x3FC;
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if (gTasks[taskId].data[2])
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gTasks[taskId].data[2] -= 2;
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// Scanline settings have already been set in CB2_InitBattleInternal()
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for (i = 0; i < DISPLAY_HEIGHT / 2; i++)
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gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = gTasks[taskId].data[2];
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for (; i < DISPLAY_HEIGHT; i++)
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gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = -gTasks[taskId].data[2];
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if (gTasks[taskId].data[2] == 0)
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{
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gScanlineEffect.state = 3;
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gTasks[taskId].tState++;
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CpuFill32(0, (void *)BG_SCREEN_ADDR(28), BG_SCREEN_SIZE);
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SetBgAttribute(1, BG_ATTR_CHARBASEINDEX, 0);
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SetBgAttribute(2, BG_ATTR_CHARBASEINDEX, 0);
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SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(28) | BGCNT_TXT256x512);
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SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(30) | BGCNT_TXT512x256);
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}
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break;
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case 4:
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BattleIntroSlideEnd(taskId);
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break;
|
|
}
|
|
|
|
if (gTasks[taskId].tState != 4)
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[4], 0));
|
|
}
|
|
|
|
static void BattleIntroSlideLink(u8 taskId)
|
|
{
|
|
int i;
|
|
|
|
if (gTasks[taskId].tState > 1 && !gTasks[taskId].data[4])
|
|
{
|
|
u16 var0 = gBattle_BG1_X & 0x8000;
|
|
if (var0 || gBattle_BG1_X < 80)
|
|
{
|
|
gBattle_BG1_X += 3;
|
|
gBattle_BG2_X -= 3;
|
|
}
|
|
else
|
|
{
|
|
CpuFill32(0, (void *)BG_SCREEN_ADDR(28), BG_SCREEN_SIZE);
|
|
CpuFill32(0, (void *)BG_SCREEN_ADDR(30), BG_SCREEN_SIZE);
|
|
gTasks[taskId].data[4] = 1;
|
|
}
|
|
}
|
|
|
|
switch (gTasks[taskId].tState)
|
|
{
|
|
case 0:
|
|
gTasks[taskId].data[2] = 32;
|
|
gTasks[taskId].tState++;
|
|
break;
|
|
case 1:
|
|
if (--gTasks[taskId].data[2] == 0)
|
|
{
|
|
gTasks[taskId].tState++;
|
|
gSprites[gBattleStruct->linkBattleVsSpriteId_V].oam.objMode = ST_OAM_OBJ_WINDOW;
|
|
gSprites[gBattleStruct->linkBattleVsSpriteId_V].callback = SpriteCB_VsLetterInit;
|
|
gSprites[gBattleStruct->linkBattleVsSpriteId_S].oam.objMode = ST_OAM_OBJ_WINDOW;
|
|
gSprites[gBattleStruct->linkBattleVsSpriteId_S].callback = SpriteCB_VsLetterInit;
|
|
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR);
|
|
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | WINOUT_WIN01_BG1 | WINOUT_WIN01_BG2);
|
|
}
|
|
break;
|
|
case 2:
|
|
gBattle_WIN0V -= 0xFF;
|
|
if ((gBattle_WIN0V & 0xFF00) == 0x3000)
|
|
{
|
|
gTasks[taskId].tState++;
|
|
gTasks[taskId].data[2] = DISPLAY_WIDTH;
|
|
gTasks[taskId].data[3] = 32;
|
|
gIntroSlideFlags &= ~1;
|
|
}
|
|
break;
|
|
case 3:
|
|
if (gBattle_WIN0V & 0xFF00)
|
|
gBattle_WIN0V -= 0x3FC;
|
|
|
|
if (gTasks[taskId].data[2])
|
|
gTasks[taskId].data[2] -= 2;
|
|
|
|
// Scanline settings have already been set in CB2_InitBattleInternal()
|
|
for (i = 0; i < DISPLAY_HEIGHT / 2; i++)
|
|
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = gTasks[taskId].data[2];
|
|
|
|
for (; i < DISPLAY_HEIGHT; i++)
|
|
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = -gTasks[taskId].data[2];
|
|
|
|
if (gTasks[taskId].data[2] == 0)
|
|
{
|
|
gScanlineEffect.state = 3;
|
|
gTasks[taskId].tState++;
|
|
SetBgAttribute(1, BG_ATTR_CHARBASEINDEX, 0);
|
|
SetBgAttribute(2, BG_ATTR_CHARBASEINDEX, 0);
|
|
SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(28) | BGCNT_TXT256x512);
|
|
SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(30) | BGCNT_TXT512x256);
|
|
}
|
|
break;
|
|
case 4:
|
|
BattleIntroSlideEnd(taskId);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void BattleIntroSlidePartner(u8 taskId)
|
|
{
|
|
switch (gTasks[taskId].tState)
|
|
{
|
|
case 0:
|
|
gTasks[taskId].data[2] = 1;
|
|
gTasks[taskId].tState++;
|
|
break;
|
|
case 1:
|
|
if (--gTasks[taskId].data[2] == 0)
|
|
{
|
|
gTasks[taskId].tState++;
|
|
SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(2) | BGCNT_CHARBASE(2) | BGCNT_16COLOR | BGCNT_SCREENBASE(28) | BGCNT_TXT512x256);
|
|
SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(2) | BGCNT_CHARBASE(2) | BGCNT_16COLOR | BGCNT_SCREENBASE(30) | BGCNT_TXT512x256);
|
|
SetGpuReg(REG_OFFSET_DISPCNT, GetGpuReg(REG_OFFSET_DISPCNT) | DISPCNT_OBJ_1D_MAP | DISPCNT_OBJ_ON | DISPCNT_WIN0_ON | DISPCNT_WIN1_ON | DISPCNT_OBJWIN_ON);
|
|
SetGpuReg(REG_OFFSET_WININ, WININ_WIN1_BG1 | WININ_WIN1_BG2 | WININ_WIN1_BG3 | WININ_WIN1_OBJ | WININ_WIN1_CLR);
|
|
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR);
|
|
gBattle_BG0_Y = -48;
|
|
gBattle_BG1_X = DISPLAY_WIDTH;
|
|
gBattle_BG2_X = -DISPLAY_WIDTH;
|
|
}
|
|
break;
|
|
case 2:
|
|
gBattle_WIN0V += 0x100;
|
|
if ((gBattle_WIN0V & 0xFF00) != 0x100)
|
|
gBattle_WIN0V--;
|
|
|
|
if ((gBattle_WIN0V & 0xFF00) == 0x2000)
|
|
{
|
|
gTasks[taskId].tState++;
|
|
gTasks[taskId].data[2] = DISPLAY_WIDTH;
|
|
gIntroSlideFlags &= ~1;
|
|
}
|
|
break;
|
|
case 3:
|
|
if ((gBattle_WIN0V & 0xFF00) != 0x4C00)
|
|
gBattle_WIN0V += 0x3FC;
|
|
|
|
if (gTasks[taskId].data[2])
|
|
gTasks[taskId].data[2] -= 2;
|
|
|
|
gBattle_BG1_X = gTasks[taskId].data[2];
|
|
gBattle_BG2_X = -gTasks[taskId].data[2];
|
|
if (gTasks[taskId].data[2] == 0)
|
|
gTasks[taskId].tState++;
|
|
break;
|
|
case 4:
|
|
gBattle_BG0_Y += 2;
|
|
gBattle_BG2_Y += 2;
|
|
if ((gBattle_WIN0V & 0xFF00) != 0x5000)
|
|
gBattle_WIN0V += 0xFF;
|
|
|
|
if (!gBattle_BG0_Y)
|
|
{
|
|
CpuFill32(0, (void *)BG_SCREEN_ADDR(28), BG_SCREEN_SIZE * 4);
|
|
SetGpuReg(REG_OFFSET_DISPCNT, GetGpuReg(REG_OFFSET_DISPCNT) & ~DISPCNT_WIN1_ON);
|
|
SetBgAttribute(1, BG_ATTR_CHARBASEINDEX, 0);
|
|
SetBgAttribute(2, BG_ATTR_CHARBASEINDEX, 0);
|
|
SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(28) | BGCNT_TXT256x512);
|
|
SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(30) | BGCNT_TXT512x256);
|
|
gScanlineEffect.state = 3;
|
|
gTasks[taskId].tState++;
|
|
}
|
|
break;
|
|
case 5:
|
|
BattleIntroSlideEnd(taskId);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void DrawBattlerOnBg(int bgId, u8 x, u8 y, u8 battlerPosition, u8 paletteId, u8 *tiles, u16 *tilemap, u16 tilesOffset)
|
|
{
|
|
int i, j;
|
|
u8 battler = GetBattlerAtPosition(battlerPosition);
|
|
int offset = tilesOffset;
|
|
CpuCopy16(gMonSpritesGfxPtr->sprites.ptr[battlerPosition], tiles, BG_SCREEN_SIZE);
|
|
LoadBgTiles(bgId, tiles, 0x1000, tilesOffset);
|
|
for (i = y; i < y + 8; i++)
|
|
{
|
|
for (j = x; j < x + 8; j++)
|
|
{
|
|
tilemap[i * 32 + j] = offset | (paletteId << 12);
|
|
offset++;
|
|
}
|
|
}
|
|
LoadBgTilemap(bgId, tilemap, BG_SCREEN_SIZE, 0);
|
|
}
|
|
|
|
static void DrawBattlerOnBgDMA(u8 x, u8 y, u8 battlerPosition, u8 arg3, u8 paletteId, u16 arg5, u8 arg6, u8 arg7)
|
|
{
|
|
int i, j, offset;
|
|
|
|
DmaCopy16(3, gMonSpritesGfxPtr->sprites.ptr[battlerPosition] + BG_SCREEN_SIZE * arg3, (void *)BG_SCREEN_ADDR(0) + arg5, BG_SCREEN_SIZE);
|
|
offset = (arg5 >> 5) - (arg7 << 9);
|
|
for (i = y; i < y + 8; i++)
|
|
{
|
|
for (j = x; j < x + 8; j++)
|
|
{
|
|
*((u16 *)(BG_VRAM) + (i * 32) + (j + (arg6 << 10))) = offset | (paletteId << 12);
|
|
offset++;
|
|
}
|
|
}
|
|
}
|