mirror of
https://github.com/Ninjdai1/pokeemerald.git
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0d5b00aaf2
# Conflicts: # README.md # data/battle_ai_scripts.s # data/battle_scripts_1.s # data/maps/BattleFrontier_Lounge7/scripts.inc # include/battle_anim.h # include/battle_message.h # include/constants/items.h # src/battle_ai_script_commands.c # src/battle_ai_switch_items.c # src/battle_anim_throw.c # src/battle_anim_utility_funcs.c # src/battle_controller_link_opponent.c # src/battle_controller_link_partner.c # src/battle_controller_opponent.c # src/battle_controller_player.c # src/battle_controller_player_partner.c # src/battle_controller_recorded_opponent.c # src/battle_controller_recorded_player.c # src/battle_controller_wally.c # src/battle_gfx_sfx_util.c # src/battle_message.c # src/battle_script_commands.c # src/battle_util.c # src/data/party_menu.h # src/data/pokemon/tmhm_learnsets.h # src/daycare.c # src/field_specials.c # src/hall_of_fame.c # src/party_menu.c # src/pokemon.c # src/tv.c
3913 lines
121 KiB
C
3913 lines
121 KiB
C
#include "global.h"
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#include "overworld.h"
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#include "berry_blender.h"
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#include "bg.h"
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#include "window.h"
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#include "task.h"
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#include "sprite.h"
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#include "sound.h"
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#include "m4a.h"
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#include "bg.h"
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#include "palette.h"
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#include "decompress.h"
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#include "malloc.h"
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#include "gpu_regs.h"
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#include "text.h"
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#include "text_window.h"
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#include "event_data.h"
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#include "main.h"
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#include "link.h"
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#include "link_rfu.h"
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#include "item_menu_icons.h"
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#include "berry.h"
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#include "item.h"
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#include "string_util.h"
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#include "international_string_util.h"
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#include "random.h"
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#include "menu.h"
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#include "pokeblock.h"
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#include "trig.h"
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#include "tv.h"
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#include "item_menu.h"
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#include "battle_records.h"
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#include "graphics.h"
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#include "new_game.h"
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#include "save.h"
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#include "strings.h"
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#include "constants/game_stat.h"
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#include "constants/items.h"
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#include "constants/rgb.h"
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#include "constants/songs.h"
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enum {
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SCORE_BEST,
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SCORE_GOOD,
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SCORE_MISS,
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NUM_SCORE_TYPES,
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};
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// Redundant with the above. Reversed
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enum {
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PROXIMITY_MISS,
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PROXIMITY_GOOD,
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PROXIMITY_BEST,
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};
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enum {
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SCOREANIM_GOOD,
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SCOREANIM_MISS,
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SCOREANIM_BEST_FLASH,
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SCOREANIM_BEST_STATIC,
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};
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enum {
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PLAY_AGAIN_YES,
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PLAY_AGAIN_NO,
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CANT_PLAY_NO_BERRIES,
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CANT_PLAY_NO_PKBLCK_SPACE
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};
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enum {
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BLENDER_MISTER,
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BLENDER_LADDIE,
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BLENDER_LASSIE,
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BLENDER_MASTER,
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BLENDER_DUDE,
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BLENDER_MISS
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};
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#define BLENDER_MAX_PLAYERS MAX_LINK_PLAYERS
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#define NO_PLAYER 0xFF
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#define MAX_PROGRESS_BAR 1000
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#define MAX_ARROW_POS 0x10000 // By virtue of being u16
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#define MIN_ARROW_SPEED 0x80
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#define ARROW_FALL_ROTATION 0x5800 // The amount the arrow spins as it falls in at the start
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// Tile offsets
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#define PROGRESS_BAR_FILLED_TOP 0x80E9
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#define PROGRESS_BAR_FILLED_BOTTOM 0x80F9
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#define PROGRESS_BAR_EMPTY_TOP 0x80E1
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#define PROGRESS_BAR_EMPTY_BOTTOM 0x80F1
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#define RPM_DIGIT 0x8072
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// Tile and palette tags
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#define GFXTAG_COUNTDOWN_NUMBERS 12345
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#define GFXTAG_START 12346
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#define GFXTAG_PARTICLES 23456
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#define GFXTAG_PLAYER_ARROW 46545
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#define GFXTAG_SCORE_SYMBOLS 48888
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#define PALTAG_PLAYER_ARROW 12312
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#define PALTAG_MISC 46546
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// Last berry that an NPC can put in
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#define NUM_NPC_BERRIES ITEM_TO_BERRY(ITEM_ASPEAR_BERRY)
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enum {
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// Windows 0-3 are used implicitly in several loops over BLENDER_MAX_PLAYERS
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// i.e. window 0 is for player 1, window 1 for player 2, etc.
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WIN_MSG = BLENDER_MAX_PLAYERS,
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WIN_RESULTS,
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};
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struct BlenderBerry
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{
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u16 itemId;
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u8 name[BERRY_NAME_LENGTH + 1];
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u8 flavors[FLAVOR_COUNT + 1]; // 5 flavors, + 1 for feel
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};
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struct TimeAndRPM
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{
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u32 time;
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u16 maxRPM;
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};
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struct BlenderGameBlock
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{
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struct TimeAndRPM timeRPM;
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u16 scores[BLENDER_MAX_PLAYERS][NUM_SCORE_TYPES];
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};
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struct TvBlenderStruct
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{
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u8 name[11];
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u8 pokeblockFlavor;
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u8 pokeblockColor;
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u8 pokeblockSheen;
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};
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struct BerryBlender
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{
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u8 mainState;
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u8 loadGfxState;
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u8 unused0[66];
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u16 unk0; // never read
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u8 scoreIconIds[NUM_SCORE_TYPES];
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u16 arrowPos;
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s16 speed;
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u16 maxRPM;
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u8 playerArrowSpriteIds[BLENDER_MAX_PLAYERS];
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u8 playerArrowSpriteIds2[BLENDER_MAX_PLAYERS];
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u8 unused1[11];
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u8 gameEndState;
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u16 playerContinueResponses[BLENDER_MAX_PLAYERS];
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u16 canceledPlayerCmd;
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u16 canceledPlayerId;
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u16 playAgainState;
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u8 slowdownTimer;
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u16 chosenItemId[BLENDER_MAX_PLAYERS];
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u8 numPlayers;
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u8 unused2[16];
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u16 arrowIdToPlayerId[BLENDER_MAX_PLAYERS];
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u16 playerIdToArrowId[BLENDER_MAX_PLAYERS];
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u8 yesNoAnswer;
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u8 stringVar[100];
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u32 gameFrameTime;
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s32 framesToWait;
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u32 unk1; // never read
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u8 unused3[4];
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u8 playerToThrowBerry;
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u16 progressBarValue;
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u16 maxProgressBarValue;
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u16 centerScale;
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u16 bg_X;
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u16 bg_Y;
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u8 opponentTaskIds[BLENDER_MAX_PLAYERS - 1];
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u8 perfectOpponents; // for debugging, NPCs will always hit Best
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u16 scores[BLENDER_MAX_PLAYERS][NUM_SCORE_TYPES];
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u8 playerPlaces[BLENDER_MAX_PLAYERS];
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struct BgAffineSrcData bgAffineSrc;
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u16 savedMusic;
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struct BlenderBerry blendedBerries[BLENDER_MAX_PLAYERS];
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struct TimeAndRPM smallBlock;
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u32 linkPlayAgainState;
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u8 ownRanking;
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struct TvBlenderStruct tvBlender;
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u8 tilemapBuffers[2][BG_SCREEN_SIZE];
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s16 textState;
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void *tilesBuffer;
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struct BlenderGameBlock gameBlock;
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};
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static void SetBgPos(void);
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static void Task_HandleOpponent1(u8);
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static void Task_HandleOpponent2(u8);
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static void Task_HandleOpponent3(u8);
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static void Task_HandleBerryMaster(u8);
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static void Task_PlayPokeblockFanfare(u8);
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static void SpriteCB_PlayerArrow(struct Sprite *);
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static void SpriteCB_ScoreSymbol(struct Sprite *);
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static void SpriteCB_CountdownNumber(struct Sprite *);
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static void SpriteCB_Start(struct Sprite *);
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static void SpriteCB_ScoreSymbolBest(struct Sprite *);
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static void InitLocalPlayers(u8);
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static void CB2_LoadBerryBlender(void);
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static void UpdateBlenderCenter(void);
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static bool32 PrintMessage(s16 *, const u8 *, s32 );
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static void StartBlender(void);
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static void CB2_StartBlenderLink(void);
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static void CB2_StartBlenderLocal(void);
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static void Blender_DummiedOutFunc(s16, s16);
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static void CB2_PlayBlender(void);
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static void DrawBlenderCenter(struct BgAffineSrcData *);
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static bool8 UpdateBlenderLandScreenShake(void);
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static void SetPlayerIdMaps(void);
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static void PrintPlayerNames(void);
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static void InitBlenderBgs(void);
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static void SetPlayerBerryData(u8, u16);
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static void Blender_AddTextPrinter(u8, const u8 *, u8, u8, s32, s32);
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static void ResetLinkCmds(void);
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static void CreateParticleSprites(void);
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static void ShakeBgCoordForHit(s16 *, u16);
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static void TryUpdateProgressBar(u16, u16);
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static void UpdateRPM(u16);
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static void RestoreBgCoords(void);
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static void ProcessLinkPlayerCmds(void);
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static void CB2_EndBlenderGame(void);
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static bool8 PrintBlendingRanking(void);
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static bool8 PrintBlendingResults(void);
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static void CB2_CheckPlayAgainLocal(void);
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static void CB2_CheckPlayAgainLink(void);
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static void UpdateProgressBar(u16, u16);
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static void PrintMadePokeblockString(struct Pokeblock *, u8 *);
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static bool32 TryAddContestLinkTvShow(struct Pokeblock *, struct TvBlenderStruct *);
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EWRAM_DATA static struct BerryBlender *sBerryBlender = NULL;
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EWRAM_DATA static s32 sDebug_PokeblockFactorFlavors[FLAVOR_COUNT] = {0};
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EWRAM_DATA static s32 sDebug_PokeblockFactorFlavorsAfterRPM[FLAVOR_COUNT] = {0};
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EWRAM_DATA static u32 sDebug_PokeblockFactorRPM = 0;
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static s16 sPokeblockFlavors[FLAVOR_COUNT + 1]; // + 1 for feel
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static s16 sPokeblockPresentFlavors[FLAVOR_COUNT + 1];
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static s16 sDebug_MaxRPMStage;
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static s16 sDebug_GameTimeStage;
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u8 gInGameOpponentsNo;
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static const u16 sBlenderCenter_Pal[] = INCBIN_U16("graphics/berry_blender/center.gbapal");
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static const u8 sBlenderCenter_Tilemap[] = INCBIN_U8("graphics/berry_blender/center_map.bin");
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static const u16 sBlenderOuter_Pal[] = INCBIN_U16("graphics/berry_blender/outer.gbapal");
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static const u16 sUnused_Pal[] = INCBIN_U16("graphics/berry_blender/unused.gbapal");
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static const u16 sEmpty_Pal[16 * 14] = {0};
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// unused text
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static const u8 sUnusedText_YesNo[] = _("YES\nNO");
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static const u8 sUnusedText_2[] = _("▶");
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static const u8 sUnusedText_Space[] = _(" ");
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static const u8 sUnusedText_Terminating[] = _("Terminating.");
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static const u8 sUnusedText_LinkPartnerNotFound[] = _("Link partner(s) not found.\nPlease try again.\p");
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static const u8 sText_BerryBlenderStart[] = _("Starting up the BERRY BLENDER.\pPlease select a BERRY from your BAG\nto put in the BERRY BLENDER.\p");
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static const u8 sText_NewParagraph[] = _("\p");
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static const u8 sText_WasMade[] = _(" was made!");
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static const u8 sText_Mister[] = _("MISTER");
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static const u8 sText_Laddie[] = _("LADDIE");
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static const u8 sText_Lassie[] = _("LASSIE");
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static const u8 sText_Master[] = _("MASTER");
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static const u8 sText_Dude[] = _("DUDE");
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static const u8 sText_Miss[] = _("MISS");
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static const u8 *const sBlenderOpponentsNames[] =
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{
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[BLENDER_MISTER] = sText_Mister,
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[BLENDER_LADDIE] = sText_Laddie,
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[BLENDER_LASSIE] = sText_Lassie,
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[BLENDER_MASTER] = sText_Master,
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[BLENDER_DUDE] = sText_Dude,
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[BLENDER_MISS] = sText_Miss
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};
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static const u8 sText_PressAToStart[] = _("Press the A Button to start.");
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static const u8 sText_PleaseWaitAWhile[] = _("Please wait a while.");
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static const u8 sText_CommunicationStandby[] = _("Communication standby…");
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static const u8 sText_WouldLikeToBlendAnotherBerry[] = _("Would you like to blend another BERRY?");
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static const u8 sText_RunOutOfBerriesForBlending[] = _("You've run out of BERRIES for\nblending in the BERRY BLENDER.\p");
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static const u8 sText_YourPokeblockCaseIsFull[] = _("Your {POKEBLOCK} CASE is full.\p");
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static const u8 sText_HasNoBerriesToPut[] = _(" has no BERRIES to put in\nthe BERRY BLENDER.");
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static const u8 sText_ApostropheSPokeblockCaseIsFull[] = _("'s {POKEBLOCK} CASE is full.\p");
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static const u8 sText_BlendingResults[] = _("RESULTS OF BLENDING");
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static const u8 sText_BerryUsed[] = _("BERRY USED");
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static const u8 sText_SpaceBerry[] = _(" BERRY");
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static const u8 sText_Time[] = _("Time:");
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static const u8 sText_Min[] = _(" min. ");
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static const u8 sText_Sec[] = _(" sec.");
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static const u8 sText_MaximumSpeed[] = _("MAXIMUM SPEED");
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static const u8 sText_RPM[] = _(" RPM");
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static const u8 sText_Dot[] = _(".");
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static const u8 sText_NewLine[] = _("\n");
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static const u8 sText_Space[] = _(" ");
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static const u8 sText_Ranking[] = _("RANKING");
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static const u8 sText_TheLevelIs[] = _("The level is ");
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static const u8 sText_TheFeelIs[] = _(", and the feel is ");
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static const u8 sText_Dot2[] = _(".");
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static const struct BgTemplate sBgTemplates[3] =
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{
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{
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.bg = 0,
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.charBaseIndex = 3,
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.mapBaseIndex = 31,
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.screenSize = 0,
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.paletteMode = 0,
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.priority = 0,
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.baseTile = 0,
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},
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{
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.bg = 1,
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.charBaseIndex = 2,
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.mapBaseIndex = 12,
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.screenSize = 0,
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.paletteMode = 0,
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.priority = 1,
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.baseTile = 0,
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},
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{
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.bg = 2,
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.charBaseIndex = 0,
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.mapBaseIndex = 8,
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.screenSize = 1,
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.paletteMode = 1,
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.priority = 0,
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.baseTile = 0,
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}
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};
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static const struct WindowTemplate sWindowTemplates[] =
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{
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{ // Player 1
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.bg = 0,
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.tilemapLeft = 1,
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.tilemapTop = 6,
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.width = 7,
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.height = 2,
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.paletteNum = 14,
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.baseBlock = 0x28,
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},
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{ // Player 2
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.bg = 0,
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.tilemapLeft = 22,
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.tilemapTop = 6,
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.width = 7,
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.height = 2,
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.paletteNum = 14,
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.baseBlock = 0x36,
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},
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{ // Player 3
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.bg = 0,
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.tilemapLeft = 1,
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.tilemapTop = 12,
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.width = 7,
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.height = 2,
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.paletteNum = 14,
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.baseBlock = 0x44,
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},
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{ // Player 4
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.bg = 0,
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.tilemapLeft = 22,
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.tilemapTop = 12,
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.width = 7,
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.height = 2,
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.paletteNum = 14,
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.baseBlock = 0x52,
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},
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[WIN_MSG] = {
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.bg = 0,
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.tilemapLeft = 2,
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.tilemapTop = 15,
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.width = 27,
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.height = 4,
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.paletteNum = 14,
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.baseBlock = 0x60,
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},
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[WIN_RESULTS] = {
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.bg = 0,
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.tilemapLeft = 5,
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.tilemapTop = 3,
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.width = 21,
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.height = 14,
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.paletteNum = 14,
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.baseBlock = 0x60,
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},
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DUMMY_WIN_TEMPLATE
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};
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static const struct WindowTemplate sYesNoWindowTemplate_ContinuePlaying =
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{
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.bg = 0,
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.tilemapLeft = 21,
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.tilemapTop = 9,
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.width = 5,
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.height = 4,
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.paletteNum = 14,
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.baseBlock = 0xCC
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};
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static const s8 sPlayerArrowQuadrant[BLENDER_MAX_PLAYERS][2] =
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{
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{-1, -1},
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{ 1, -1},
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{-1, 1},
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{ 1, 1}
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};
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static const u8 sPlayerArrowPos[BLENDER_MAX_PLAYERS][2] =
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{
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{ 72, 32},
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{168, 32},
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{ 72, 128},
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{168, 128}
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};
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static const u8 sPlayerIdMap[BLENDER_MAX_PLAYERS - 1][BLENDER_MAX_PLAYERS] =
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{
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{NO_PLAYER, 0, 1, NO_PLAYER}, // 2 Players
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{NO_PLAYER, 0, 1, 2}, // 3 Players
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{ 0, 1, 2, 3} // 4 Players
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};
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// Blender arrow positions:
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//
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// 0x0000 (limit 0x10000)
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// . .
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// . .
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// 0x4000 . . 0xC000
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// . .
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// . .
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// . .
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// 0x8000
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//
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static const u16 sArrowStartPos[] = {
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0,
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MAX_ARROW_POS / 4 * 3, // 0xC000
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MAX_ARROW_POS / 4, // 0x4000
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MAX_ARROW_POS / 4 * 2 // 0x8000
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};
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static const u8 sArrowStartPosIds[BLENDER_MAX_PLAYERS - 1] = {1, 1, 0};
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static const u8 sArrowHitRangeStart[BLENDER_MAX_PLAYERS] = {32, 224, 96, 160};
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static const TaskFunc sLocalOpponentTasks[] =
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{
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Task_HandleOpponent1,
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Task_HandleOpponent2,
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Task_HandleOpponent3
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};
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static const struct OamData sOam_PlayerArrow =
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{
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.y = 0,
|
|
.affineMode = ST_OAM_AFFINE_OFF,
|
|
.objMode = ST_OAM_OBJ_NORMAL,
|
|
.mosaic = FALSE,
|
|
.bpp = ST_OAM_4BPP,
|
|
.shape = SPRITE_SHAPE(32x32),
|
|
.x = 0,
|
|
.matrixNum = 0,
|
|
.size = SPRITE_SIZE(32x32),
|
|
.tileNum = 0,
|
|
.priority = 1,
|
|
.paletteNum = 0,
|
|
.affineParam = 0,
|
|
};
|
|
|
|
static const union AnimCmd sAnim_PlayerArrow_TopLeft[] =
|
|
{
|
|
ANIMCMD_FRAME(16, 5, .vFlip = TRUE, .hFlip = TRUE),
|
|
ANIMCMD_END
|
|
};
|
|
|
|
static const union AnimCmd sAnim_PlayerArrow_TopRight[] =
|
|
{
|
|
ANIMCMD_FRAME(16, 5, .vFlip = TRUE),
|
|
ANIMCMD_END
|
|
};
|
|
|
|
static const union AnimCmd sAnim_PlayerArrow_BottomLeft[] =
|
|
{
|
|
ANIMCMD_FRAME(16, 5, .hFlip = TRUE),
|
|
ANIMCMD_END
|
|
};
|
|
|
|
static const union AnimCmd sAnim_PlayerArrow_BottomRight[] =
|
|
{
|
|
ANIMCMD_FRAME(16, 5, 0, 0),
|
|
ANIMCMD_END
|
|
};
|
|
|
|
static const union AnimCmd sAnim_PlayerArrow_TopLeft_Flash[] =
|
|
{
|
|
ANIMCMD_FRAME(48, 2, .vFlip = TRUE, .hFlip = TRUE),
|
|
ANIMCMD_FRAME(32, 5, .vFlip = TRUE, .hFlip = TRUE),
|
|
ANIMCMD_FRAME(48, 3, .vFlip = TRUE, .hFlip = TRUE),
|
|
ANIMCMD_FRAME(16, 5, .vFlip = TRUE, .hFlip = TRUE),
|
|
ANIMCMD_END
|
|
};
|
|
|
|
static const union AnimCmd sAnim_PlayerArrow_TopRight_Flash[] =
|
|
{
|
|
ANIMCMD_FRAME(48, 2, .vFlip = TRUE),
|
|
ANIMCMD_FRAME(32, 5, .vFlip = TRUE),
|
|
ANIMCMD_FRAME(48, 3, .vFlip = TRUE),
|
|
ANIMCMD_FRAME(16, 5, .vFlip = TRUE),
|
|
ANIMCMD_END
|
|
};
|
|
|
|
static const union AnimCmd sAnim_PlayerArrow_BottomLeft_Flash[] =
|
|
{
|
|
ANIMCMD_FRAME(48, 2, .hFlip = TRUE),
|
|
ANIMCMD_FRAME(32, 5, .hFlip = TRUE),
|
|
ANIMCMD_FRAME(48, 3, .hFlip = TRUE),
|
|
ANIMCMD_FRAME(16, 5, .hFlip = TRUE),
|
|
ANIMCMD_END
|
|
};
|
|
|
|
static const union AnimCmd sAnim_PlayerArrow_BottomRight_Flash[] =
|
|
{
|
|
ANIMCMD_FRAME(48, 2, 0, 0),
|
|
ANIMCMD_FRAME(32, 5, 0, 0),
|
|
ANIMCMD_FRAME(48, 3, 0, 0),
|
|
ANIMCMD_FRAME(16, 5, 0, 0),
|
|
ANIMCMD_END
|
|
};
|
|
|
|
static const union AnimCmd sAnim_PlayerArrow_TopLeft_Off[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 5, .vFlip = TRUE, .hFlip = TRUE),
|
|
ANIMCMD_END
|
|
};
|
|
|
|
static const union AnimCmd sAnim_PlayerArrow_TopRight_Off[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 5, .vFlip = TRUE),
|
|
ANIMCMD_END
|
|
};
|
|
|
|
static const union AnimCmd sAnim_PlayerArrow_BottomLeft_Off[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 5, .hFlip = TRUE),
|
|
ANIMCMD_END
|
|
};
|
|
|
|
static const union AnimCmd sAnim_PlayerArrow_BottomRight_Off[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 5, 0, 0),
|
|
ANIMCMD_END
|
|
};
|
|
|
|
static const union AnimCmd *const sAnims_PlayerArrow[] =
|
|
{
|
|
sAnim_PlayerArrow_TopLeft,
|
|
sAnim_PlayerArrow_TopRight,
|
|
sAnim_PlayerArrow_BottomLeft,
|
|
sAnim_PlayerArrow_BottomRight,
|
|
sAnim_PlayerArrow_TopLeft_Flash,
|
|
sAnim_PlayerArrow_TopRight_Flash,
|
|
sAnim_PlayerArrow_BottomLeft_Flash,
|
|
sAnim_PlayerArrow_BottomRight_Flash,
|
|
sAnim_PlayerArrow_TopLeft_Off,
|
|
sAnim_PlayerArrow_TopRight_Off,
|
|
sAnim_PlayerArrow_BottomLeft_Off,
|
|
sAnim_PlayerArrow_BottomRight_Off
|
|
};
|
|
|
|
static const struct SpriteSheet sSpriteSheet_PlayerArrow =
|
|
{
|
|
gBerryBlenderPlayerArrow_Gfx, 0x800, GFXTAG_PLAYER_ARROW
|
|
};
|
|
|
|
static const struct SpritePalette sSpritePal_BlenderMisc =
|
|
{
|
|
gBerryBlenderMiscPalette, PALTAG_MISC
|
|
};
|
|
|
|
static const struct SpritePalette sSpritePal_PlayerArrow =
|
|
{
|
|
gBerryBlenderArrowPalette, PALTAG_PLAYER_ARROW
|
|
};
|
|
|
|
static const struct SpriteTemplate sSpriteTemplate_PlayerArrow =
|
|
{
|
|
.tileTag = GFXTAG_PLAYER_ARROW,
|
|
.paletteTag = PALTAG_PLAYER_ARROW,
|
|
.oam = &sOam_PlayerArrow,
|
|
.anims = sAnims_PlayerArrow,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = SpriteCB_PlayerArrow
|
|
};
|
|
|
|
static const struct OamData sOam_ScoreSymbols =
|
|
{
|
|
.y = 0,
|
|
.affineMode = ST_OAM_AFFINE_OFF,
|
|
.objMode = ST_OAM_OBJ_NORMAL,
|
|
.mosaic = FALSE,
|
|
.bpp = ST_OAM_4BPP,
|
|
.shape = SPRITE_SHAPE(16x16),
|
|
.x = 0,
|
|
.matrixNum = 0,
|
|
.size = SPRITE_SIZE(16x16),
|
|
.tileNum = 0,
|
|
.priority = 0,
|
|
.paletteNum = 0,
|
|
.affineParam = 0,
|
|
};
|
|
|
|
static const union AnimCmd sAnim_ScoreSymbols_Good[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 20),
|
|
ANIMCMD_END
|
|
};
|
|
|
|
static const union AnimCmd sAnim_ScoreSymbols_Miss[] =
|
|
{
|
|
ANIMCMD_FRAME(4, 20, 1, 0),
|
|
ANIMCMD_END
|
|
};
|
|
|
|
static const union AnimCmd sAnim_ScoreSymbols_BestFlash[] =
|
|
{
|
|
ANIMCMD_FRAME(8, 4),
|
|
ANIMCMD_FRAME(12, 4),
|
|
ANIMCMD_FRAME(8, 4),
|
|
ANIMCMD_FRAME(12, 4),
|
|
ANIMCMD_FRAME(8, 4),
|
|
ANIMCMD_END
|
|
};
|
|
|
|
static const union AnimCmd sAnim_ScoreSymbols_BestStatic[] =
|
|
{
|
|
ANIMCMD_FRAME(8, 4),
|
|
ANIMCMD_END
|
|
};
|
|
|
|
static const union AnimCmd *const sAnims_ScoreSymbols[] =
|
|
{
|
|
[SCOREANIM_GOOD] = sAnim_ScoreSymbols_Good,
|
|
[SCOREANIM_MISS] = sAnim_ScoreSymbols_Miss,
|
|
[SCOREANIM_BEST_FLASH] = sAnim_ScoreSymbols_BestFlash,
|
|
[SCOREANIM_BEST_STATIC] = sAnim_ScoreSymbols_BestStatic,
|
|
};
|
|
|
|
static const struct SpriteSheet sSpriteSheet_ScoreSymbols =
|
|
{
|
|
gBerryBlenderScoreSymbols_Gfx, 0x200, GFXTAG_SCORE_SYMBOLS
|
|
};
|
|
|
|
static const struct SpriteTemplate sSpriteTemplate_ScoreSymbols =
|
|
{
|
|
.tileTag = GFXTAG_SCORE_SYMBOLS,
|
|
.paletteTag = PALTAG_MISC,
|
|
.oam = &sOam_ScoreSymbols,
|
|
.anims = sAnims_ScoreSymbols,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = SpriteCB_ScoreSymbol
|
|
};
|
|
|
|
static const struct OamData sOam_Particles =
|
|
{
|
|
.y = 0,
|
|
.affineMode = ST_OAM_AFFINE_OFF,
|
|
.objMode = ST_OAM_OBJ_NORMAL,
|
|
.mosaic = FALSE,
|
|
.bpp = ST_OAM_4BPP,
|
|
.shape = SPRITE_SHAPE(8x8),
|
|
.x = 0,
|
|
.matrixNum = 0,
|
|
.size = SPRITE_SIZE(8x8),
|
|
.tileNum = 0,
|
|
.priority = 1,
|
|
.paletteNum = 0,
|
|
.affineParam = 0,
|
|
};
|
|
|
|
static const union AnimCmd sAnim_SparkleCrossToX[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 3),
|
|
ANIMCMD_FRAME(1, 4),
|
|
ANIMCMD_FRAME(3, 5),
|
|
ANIMCMD_FRAME(1, 4),
|
|
ANIMCMD_FRAME(0, 3),
|
|
ANIMCMD_END
|
|
};
|
|
|
|
static const union AnimCmd sAnim_SparkleXToCross[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 3),
|
|
ANIMCMD_FRAME(2, 4),
|
|
ANIMCMD_FRAME(4, 5),
|
|
ANIMCMD_FRAME(2, 4),
|
|
ANIMCMD_FRAME(0, 3),
|
|
ANIMCMD_END
|
|
};
|
|
|
|
static const union AnimCmd sAnim_SparkleFull[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 2),
|
|
ANIMCMD_FRAME(1, 2),
|
|
ANIMCMD_FRAME(2, 2),
|
|
ANIMCMD_FRAME(4, 4),
|
|
ANIMCMD_FRAME(3, 3),
|
|
ANIMCMD_FRAME(2, 2),
|
|
ANIMCMD_FRAME(1, 2),
|
|
ANIMCMD_FRAME(0, 2),
|
|
ANIMCMD_END
|
|
};
|
|
|
|
static const union AnimCmd sAnim_GreenArrow[] =
|
|
{
|
|
ANIMCMD_FRAME(5, 5, 1, 1),
|
|
ANIMCMD_END
|
|
};
|
|
|
|
static const union AnimCmd sAnim_GreenDot[] =
|
|
{
|
|
ANIMCMD_FRAME(6, 5, 1, 1),
|
|
ANIMCMD_END
|
|
};
|
|
|
|
static const union AnimCmd *const sAnims_Particles[] =
|
|
{
|
|
sAnim_SparkleCrossToX, // Only this effect is ever used, rest go unused
|
|
sAnim_SparkleXToCross,
|
|
sAnim_SparkleFull,
|
|
sAnim_GreenArrow,
|
|
sAnim_GreenDot,
|
|
};
|
|
|
|
static const struct SpriteSheet sSpriteSheet_Particles =
|
|
{
|
|
gBerryBlenderParticles_Gfx, 0xE0, GFXTAG_PARTICLES
|
|
};
|
|
|
|
static const struct SpriteTemplate sSpriteTemplate_Particles =
|
|
{
|
|
.tileTag = GFXTAG_PARTICLES,
|
|
.paletteTag = PALTAG_MISC,
|
|
.oam = &sOam_Particles,
|
|
.anims = sAnims_Particles,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = SpriteCallbackDummy
|
|
};
|
|
|
|
static const struct OamData sOam_CountdownNumbers =
|
|
{
|
|
.y = 0,
|
|
.affineMode = ST_OAM_AFFINE_OFF,
|
|
.objMode = ST_OAM_OBJ_NORMAL,
|
|
.mosaic = FALSE,
|
|
.bpp = ST_OAM_4BPP,
|
|
.shape = SPRITE_SHAPE(32x32),
|
|
.x = 0,
|
|
.matrixNum = 0,
|
|
.size = SPRITE_SIZE(32x32),
|
|
.tileNum = 0,
|
|
.priority = 1,
|
|
.paletteNum = 0,
|
|
.affineParam = 0,
|
|
};
|
|
|
|
static const union AnimCmd sAnim_CountdownNumbers_3[] =
|
|
{
|
|
ANIMCMD_FRAME(32, 30),
|
|
ANIMCMD_END
|
|
};
|
|
|
|
static const union AnimCmd sAnim_CountdownNumbers_2[] =
|
|
{
|
|
ANIMCMD_FRAME(16, 30),
|
|
ANIMCMD_END
|
|
};
|
|
|
|
static const union AnimCmd sAnim_CountdownNumbers_1[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 30),
|
|
ANIMCMD_END
|
|
};
|
|
|
|
static const union AnimCmd *const sAnims_CountdownNumbers[] =
|
|
{
|
|
sAnim_CountdownNumbers_3,
|
|
sAnim_CountdownNumbers_2,
|
|
sAnim_CountdownNumbers_1,
|
|
};
|
|
|
|
static const struct SpriteSheet sSpriteSheet_CountdownNumbers =
|
|
{
|
|
gBerryBlenderCountdownNumbers_Gfx, 0x600, GFXTAG_COUNTDOWN_NUMBERS
|
|
};
|
|
|
|
static const struct SpriteTemplate sSpriteTemplate_CountdownNumbers =
|
|
{
|
|
.tileTag = GFXTAG_COUNTDOWN_NUMBERS,
|
|
.paletteTag = PALTAG_MISC,
|
|
.oam = &sOam_CountdownNumbers,
|
|
.anims = sAnims_CountdownNumbers,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = SpriteCB_CountdownNumber
|
|
};
|
|
|
|
static const struct OamData sOam_Start =
|
|
{
|
|
.y = 0,
|
|
.affineMode = ST_OAM_AFFINE_OFF,
|
|
.objMode = ST_OAM_OBJ_NORMAL,
|
|
.mosaic = FALSE,
|
|
.bpp = ST_OAM_4BPP,
|
|
.shape = SPRITE_SHAPE(64x32),
|
|
.x = 0,
|
|
.matrixNum = 0,
|
|
.size = SPRITE_SIZE(64x32),
|
|
.tileNum = 0,
|
|
.priority = 1,
|
|
.paletteNum = 0,
|
|
.affineParam = 0,
|
|
};
|
|
|
|
static const union AnimCmd sAnim_Start[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 30),
|
|
ANIMCMD_END
|
|
};
|
|
|
|
static const union AnimCmd *const sAnims_Start[] =
|
|
{
|
|
sAnim_Start,
|
|
};
|
|
|
|
static const struct SpriteSheet sSpriteSheet_Start =
|
|
{
|
|
gBerryBlenderStart_Gfx, 0x400, GFXTAG_START
|
|
};
|
|
|
|
static const struct SpriteTemplate sSpriteTemplate_Start =
|
|
{
|
|
.tileTag = GFXTAG_START,
|
|
.paletteTag = PALTAG_MISC,
|
|
.oam = &sOam_Start,
|
|
.anims = sAnims_Start,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = SpriteCB_Start
|
|
};
|
|
|
|
// Data for throwing the berries in at the start
|
|
// x, y, bounce speed, x speed, y speed
|
|
static const s16 sBerrySpriteData[][5] =
|
|
{
|
|
{-10, 20, 10, 2, 1},
|
|
{250, 20, 10, -2, 1},
|
|
{-10, 140, 10, 2, -1},
|
|
{250, 140, 10, -2, -1},
|
|
};
|
|
|
|
// There are only 5 different berries the NPCs will ever use
|
|
// Each of these sets represents 3 berries chosen to be used by the NPCs
|
|
// If the player's berry is one of the 5 possible berries, a set is chosen that excludes it
|
|
static const u8 sOpponentBerrySets[NUM_NPC_BERRIES * 2][3] =
|
|
{
|
|
// These sets are used if the player chose one of the 5 NPC berries
|
|
{ITEM_TO_BERRY(ITEM_ASPEAR_BERRY) - 1, ITEM_TO_BERRY(ITEM_RAWST_BERRY) - 1, ITEM_TO_BERRY(ITEM_PECHA_BERRY) - 1}, // player chose Cheri Berry
|
|
{ITEM_TO_BERRY(ITEM_CHERI_BERRY) - 1, ITEM_TO_BERRY(ITEM_ASPEAR_BERRY) - 1, ITEM_TO_BERRY(ITEM_RAWST_BERRY) - 1}, // player chose Chesto Berry
|
|
{ITEM_TO_BERRY(ITEM_CHESTO_BERRY) - 1, ITEM_TO_BERRY(ITEM_CHERI_BERRY) - 1, ITEM_TO_BERRY(ITEM_ASPEAR_BERRY) - 1}, // player chose Pecha Berry
|
|
{ITEM_TO_BERRY(ITEM_PECHA_BERRY) - 1, ITEM_TO_BERRY(ITEM_CHESTO_BERRY) - 1, ITEM_TO_BERRY(ITEM_CHERI_BERRY) - 1}, // player chose Rawst Berry
|
|
{ITEM_TO_BERRY(ITEM_RAWST_BERRY) - 1, ITEM_TO_BERRY(ITEM_PECHA_BERRY) - 1, ITEM_TO_BERRY(ITEM_CHESTO_BERRY) - 1}, // player chose Aspear Berry
|
|
|
|
// These sets are used if the player chose a different berry (set is selected by player's berry % 5)
|
|
{ITEM_TO_BERRY(ITEM_CHERI_BERRY) - 1, ITEM_TO_BERRY(ITEM_PECHA_BERRY) - 1, ITEM_TO_BERRY(ITEM_RAWST_BERRY) - 1}, // player chose Leppa, Figy, ...
|
|
{ITEM_TO_BERRY(ITEM_CHESTO_BERRY) - 1, ITEM_TO_BERRY(ITEM_RAWST_BERRY) - 1, ITEM_TO_BERRY(ITEM_ASPEAR_BERRY) - 1}, // player chose Oran, Wiki, ...
|
|
{ITEM_TO_BERRY(ITEM_PECHA_BERRY) - 1, ITEM_TO_BERRY(ITEM_ASPEAR_BERRY) - 1, ITEM_TO_BERRY(ITEM_CHERI_BERRY) - 1}, // player chose Persim, Mago, ...
|
|
{ITEM_TO_BERRY(ITEM_RAWST_BERRY) - 1, ITEM_TO_BERRY(ITEM_CHERI_BERRY) - 1, ITEM_TO_BERRY(ITEM_CHESTO_BERRY) - 1}, // player chose Lum, Aguav, ...
|
|
{ITEM_TO_BERRY(ITEM_ASPEAR_BERRY) - 1, ITEM_TO_BERRY(ITEM_CHESTO_BERRY) - 1, ITEM_TO_BERRY(ITEM_PECHA_BERRY) - 1}, // player chose Sitrus, Iapapa, ...
|
|
};
|
|
|
|
// Berry master's berries follow the same rules as above, but instead of explicitly listing
|
|
// the alternate sets if the player chooses one of these berries, it implicitly uses these berries - 5, i.e. Tamato - Nomel
|
|
static const u8 sBerryMasterBerries[] = {
|
|
ITEM_TO_BERRY(ITEM_SPELON_BERRY) - 1,
|
|
ITEM_TO_BERRY(ITEM_PAMTRE_BERRY) - 1,
|
|
ITEM_TO_BERRY(ITEM_WATMEL_BERRY) - 1,
|
|
ITEM_TO_BERRY(ITEM_DURIN_BERRY) - 1,
|
|
ITEM_TO_BERRY(ITEM_BELUE_BERRY) - 1
|
|
};
|
|
|
|
// "0 players" is link
|
|
static const u8 sNumPlayersToSpeedDivisor[] = {1, 1, 2, 3, 4};
|
|
|
|
// Black pokeblocks will use one of these random combinations of flavors
|
|
static const u8 sBlackPokeblockFlavorFlags[] = {
|
|
(1 << FLAVOR_SOUR) | (1 << FLAVOR_BITTER) | (1 << FLAVOR_SWEET),
|
|
(1 << FLAVOR_SOUR) | (1 << FLAVOR_SWEET) | (1 << FLAVOR_DRY),
|
|
(1 << FLAVOR_SOUR) | (1 << FLAVOR_DRY) | (1 << FLAVOR_SPICY),
|
|
(1 << FLAVOR_SOUR) | (1 << FLAVOR_BITTER) | (1 << FLAVOR_DRY),
|
|
(1 << FLAVOR_SOUR) | (1 << FLAVOR_BITTER) | (1 << FLAVOR_SPICY),
|
|
(1 << FLAVOR_BITTER) | (1 << FLAVOR_SWEET) | (1 << FLAVOR_DRY),
|
|
(1 << FLAVOR_BITTER) | (1 << FLAVOR_SWEET) | (1 << FLAVOR_SPICY),
|
|
(1 << FLAVOR_BITTER) | (1 << FLAVOR_DRY) | (1 << FLAVOR_SPICY),
|
|
(1 << FLAVOR_SWEET) | (1 << FLAVOR_DRY) | (1 << FLAVOR_SPICY),
|
|
(1 << FLAVOR_SOUR) | (1 << FLAVOR_SWEET) | (1 << FLAVOR_SPICY),
|
|
};
|
|
|
|
static const u8 sUnused[] =
|
|
{
|
|
0xfe, 0x02, 0x02, 0xce, 0xd0, 0x37, 0x44, 0x07, 0x1f, 0x0c, 0x10,
|
|
0x00, 0xff, 0xfe, 0x91, 0x72, 0xce, 0xd0, 0x37, 0x44, 0x07, 0x1f,
|
|
0x0c, 0x10, 0x00, 0xff, 0x06, 0x27, 0x02, 0xff, 0x00, 0x0c, 0x48,
|
|
0x02, 0xff, 0x00, 0x01, 0x1f, 0x02, 0xff, 0x00, 0x16, 0x37, 0x02,
|
|
0xff, 0x00, 0x0d, 0x50, 0x4b, 0x02, 0xff, 0x06, 0x06, 0x06, 0x06,
|
|
0x05, 0x03, 0x03, 0x03, 0x02, 0x02, 0x03, 0x03, 0x03, 0x03, 0x02
|
|
};
|
|
|
|
static const struct WindowTemplate sBlenderRecordWindowTemplate =
|
|
{
|
|
.bg = 0,
|
|
.tilemapLeft = 6,
|
|
.tilemapTop = 4,
|
|
.width = 18,
|
|
.height = 11,
|
|
.paletteNum = 15,
|
|
.baseBlock = 8
|
|
};
|
|
|
|
static void UpdateHitPitch(void)
|
|
{
|
|
m4aMPlayPitchControl(&gMPlayInfo_SE2, TRACKS_ALL, 2 * (sBerryBlender->speed - MIN_ARROW_SPEED));
|
|
}
|
|
|
|
static void VBlankCB_BerryBlender(void)
|
|
{
|
|
SetBgPos();
|
|
SetBgAffine(2, sBerryBlender->bgAffineSrc.texX, sBerryBlender->bgAffineSrc.texY,
|
|
sBerryBlender->bgAffineSrc.scrX, sBerryBlender->bgAffineSrc.scrY,
|
|
sBerryBlender->bgAffineSrc.sx, sBerryBlender->bgAffineSrc.sy,
|
|
sBerryBlender->bgAffineSrc.alpha);
|
|
LoadOam();
|
|
ProcessSpriteCopyRequests();
|
|
TransferPlttBuffer();
|
|
}
|
|
|
|
static bool8 LoadBerryBlenderGfx(void)
|
|
{
|
|
switch (sBerryBlender->loadGfxState)
|
|
{
|
|
case 0:
|
|
sBerryBlender->tilesBuffer = AllocZeroed(GetDecompressedDataSize(gBerryBlenderCenter_Gfx) + 100);
|
|
LZDecompressWram(gBerryBlenderCenter_Gfx, sBerryBlender->tilesBuffer);
|
|
sBerryBlender->loadGfxState++;
|
|
break;
|
|
case 1:
|
|
CopyToBgTilemapBuffer(2, sBlenderCenter_Tilemap, 0x400, 0);
|
|
CopyBgTilemapBufferToVram(2);
|
|
LoadPalette(sBlenderCenter_Pal, BG_PLTT_ID(0), 8 * PLTT_SIZE_4BPP);
|
|
sBerryBlender->loadGfxState++;
|
|
break;
|
|
case 2:
|
|
LoadBgTiles(2, sBerryBlender->tilesBuffer, GetDecompressedDataSize(gBerryBlenderCenter_Gfx), 0);
|
|
sBerryBlender->loadGfxState++;
|
|
break;
|
|
case 3:
|
|
LZDecompressWram(gBerryBlenderOuter_Gfx, sBerryBlender->tilesBuffer);
|
|
sBerryBlender->loadGfxState++;
|
|
break;
|
|
case 4:
|
|
LoadBgTiles(1, sBerryBlender->tilesBuffer, GetDecompressedDataSize(gBerryBlenderOuter_Gfx), 0);
|
|
sBerryBlender->loadGfxState++;
|
|
break;
|
|
case 5:
|
|
LZDecompressWram(gBerryBlenderOuter_Tilemap, sBerryBlender->tilesBuffer);
|
|
sBerryBlender->loadGfxState++;
|
|
break;
|
|
case 6:
|
|
CopyToBgTilemapBuffer(1, sBerryBlender->tilesBuffer, GetDecompressedDataSize(gBerryBlenderOuter_Tilemap), 0);
|
|
CopyBgTilemapBufferToVram(1);
|
|
sBerryBlender->loadGfxState++;
|
|
break;
|
|
case 7:
|
|
LoadPalette(sBlenderOuter_Pal, BG_PLTT_ID(8), PLTT_SIZE_4BPP);
|
|
sBerryBlender->loadGfxState++;
|
|
break;
|
|
case 8:
|
|
LoadSpriteSheet(&sSpriteSheet_PlayerArrow);
|
|
LoadSpriteSheet(&sSpriteSheet_Particles);
|
|
LoadSpriteSheet(&sSpriteSheet_ScoreSymbols);
|
|
sBerryBlender->loadGfxState++;
|
|
break;
|
|
case 9:
|
|
LoadSpriteSheet(&sSpriteSheet_CountdownNumbers);
|
|
LoadSpriteSheet(&sSpriteSheet_Start);
|
|
LoadSpritePalette(&sSpritePal_PlayerArrow);
|
|
LoadSpritePalette(&sSpritePal_BlenderMisc);
|
|
Free(sBerryBlender->tilesBuffer);
|
|
sBerryBlender->loadGfxState = 0;
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static void DrawBlenderBg(void)
|
|
{
|
|
FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, DISPLAY_TILE_WIDTH, DISPLAY_TILE_HEIGHT);
|
|
CopyBgTilemapBufferToVram(0);
|
|
ShowBg(0);
|
|
ShowBg(1);
|
|
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
|
|
ChangeBgX(0, 0, BG_COORD_SET);
|
|
ChangeBgY(0, 0, BG_COORD_SET);
|
|
ChangeBgX(1, 0, BG_COORD_SET);
|
|
ChangeBgY(1, 0, BG_COORD_SET);
|
|
}
|
|
|
|
static void InitBerryBlenderWindows(void)
|
|
{
|
|
if (InitWindows(sWindowTemplates))
|
|
{
|
|
s32 i;
|
|
|
|
DeactivateAllTextPrinters();
|
|
// Initialize only the main text windows (player names and message box; excludes results screen)
|
|
for (i = 0; i < WIN_RESULTS; i++)
|
|
FillWindowPixelBuffer(i, PIXEL_FILL(0));
|
|
|
|
FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, DISPLAY_TILE_WIDTH, DISPLAY_TILE_HEIGHT);
|
|
Menu_LoadStdPalAt(BG_PLTT_ID(14));
|
|
}
|
|
}
|
|
|
|
// gSpecialVar_0x8004 is the number of NPC opponents
|
|
// Set to 0 indicates it's a link blender
|
|
void DoBerryBlending(void)
|
|
{
|
|
if (sBerryBlender == NULL)
|
|
sBerryBlender = AllocZeroed(sizeof(*sBerryBlender));
|
|
|
|
sBerryBlender->gameEndState = 0;
|
|
sBerryBlender->mainState = 0;
|
|
sBerryBlender->gameEndState = 0;
|
|
|
|
InitLocalPlayers(gSpecialVar_0x8004);
|
|
SetMainCallback2(CB2_LoadBerryBlender);
|
|
}
|
|
|
|
// Show the blender screen initially and prompt to choose a berry
|
|
static void CB2_LoadBerryBlender(void)
|
|
{
|
|
s32 i;
|
|
|
|
switch (sBerryBlender->mainState)
|
|
{
|
|
case 0:
|
|
SetGpuReg(REG_OFFSET_DISPCNT, 0);
|
|
ResetSpriteData();
|
|
FreeAllSpritePalettes();
|
|
SetVBlankCallback(NULL);
|
|
ResetBgsAndClearDma3BusyFlags(0);
|
|
InitBgsFromTemplates(1, sBgTemplates, ARRAY_COUNT(sBgTemplates));
|
|
SetBgTilemapBuffer(1, sBerryBlender->tilemapBuffers[0]);
|
|
SetBgTilemapBuffer(2, sBerryBlender->tilemapBuffers[1]);
|
|
LoadUserWindowBorderGfx(0, 1, BG_PLTT_ID(13));
|
|
LoadMessageBoxGfx(0, 0x14, BG_PLTT_ID(15));
|
|
InitBerryBlenderWindows();
|
|
|
|
sBerryBlender->mainState++;
|
|
sBerryBlender->maxProgressBarValue = 0;
|
|
sBerryBlender->progressBarValue = 0;
|
|
sBerryBlender->centerScale = 80;
|
|
sBerryBlender->bg_X = 0;
|
|
sBerryBlender->bg_Y = 0;
|
|
sBerryBlender->loadGfxState = 0;
|
|
|
|
UpdateBlenderCenter();
|
|
break;
|
|
case 1:
|
|
if (LoadBerryBlenderGfx())
|
|
{
|
|
for (i = 0; i < BLENDER_MAX_PLAYERS; i++)
|
|
{
|
|
sBerryBlender->playerArrowSpriteIds[i] = CreateSprite(&sSpriteTemplate_PlayerArrow, sPlayerArrowPos[i][0], sPlayerArrowPos[i][1], 1);
|
|
StartSpriteAnim(&gSprites[sBerryBlender->playerArrowSpriteIds[i]], i + 8);
|
|
}
|
|
if (gReceivedRemoteLinkPlayers && gWirelessCommType)
|
|
{
|
|
LoadWirelessStatusIndicatorSpriteGfx();
|
|
CreateWirelessStatusIndicatorSprite(0, 0);
|
|
}
|
|
SetVBlankCallback(VBlankCB_BerryBlender);
|
|
sBerryBlender->mainState++;
|
|
}
|
|
break;
|
|
case 2:
|
|
BeginNormalPaletteFade(PALETTES_ALL, 0, 0x10, 0, RGB_BLACK);
|
|
UpdateBlenderCenter();
|
|
sBerryBlender->mainState++;
|
|
break;
|
|
case 3:
|
|
DrawBlenderBg();
|
|
if (!gPaletteFade.active)
|
|
sBerryBlender->mainState++;
|
|
break;
|
|
case 4:
|
|
if (PrintMessage(&sBerryBlender->textState, sText_BerryBlenderStart, GetPlayerTextSpeedDelay()))
|
|
sBerryBlender->mainState++;
|
|
break;
|
|
case 5:
|
|
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
|
|
sBerryBlender->mainState++;
|
|
break;
|
|
case 6:
|
|
if (!gPaletteFade.active)
|
|
{
|
|
// Go to bag menu to choose berry, set callback to StartBlender
|
|
FreeAllWindowBuffers();
|
|
UnsetBgTilemapBuffer(2);
|
|
UnsetBgTilemapBuffer(1);
|
|
SetVBlankCallback(NULL);
|
|
ChooseBerryForMachine(StartBlender);
|
|
|
|
sBerryBlender->mainState = 0;
|
|
}
|
|
break;
|
|
}
|
|
|
|
AnimateSprites();
|
|
BuildOamBuffer();
|
|
RunTextPrinters();
|
|
UpdatePaletteFade();
|
|
}
|
|
|
|
#define sTargetY data[0]
|
|
#define sX data[1]
|
|
#define sY data[2]
|
|
#define sBounceSpeed data[3]
|
|
#define sYUpSpeed data[4]
|
|
#define sBounces data[5]
|
|
#define sXSpeed data[6]
|
|
#define sYDownSpeed data[7]
|
|
|
|
// For throwing berries into the machine
|
|
static void SpriteCB_Berry(struct Sprite *sprite)
|
|
{
|
|
sprite->sX += sprite->sXSpeed;
|
|
sprite->sY -= sprite->sYUpSpeed;
|
|
sprite->sY += sprite->sYDownSpeed;
|
|
sprite->sTargetY += sprite->sYDownSpeed;
|
|
sprite->sYUpSpeed--;
|
|
|
|
if (sprite->sTargetY < sprite->sY)
|
|
{
|
|
sprite->sBounceSpeed = sprite->sYUpSpeed = sprite->sBounceSpeed - 1;
|
|
|
|
if (++sprite->sBounces > 3)
|
|
DestroySprite(sprite);
|
|
else
|
|
PlaySE(SE_BALL_TRAY_EXIT);
|
|
}
|
|
sprite->x = sprite->sX;
|
|
sprite->y = sprite->sY;
|
|
}
|
|
|
|
static void SetBerrySpriteData(struct Sprite *sprite, s16 x, s16 y, s16 bounceSpeed, s16 xSpeed, s16 ySpeed)
|
|
{
|
|
sprite->sTargetY = y;
|
|
sprite->sX = x;
|
|
sprite->sY = y;
|
|
sprite->sBounceSpeed = bounceSpeed;
|
|
sprite->sYUpSpeed = 10;
|
|
sprite->sBounces = 0;
|
|
sprite->sXSpeed = xSpeed;
|
|
sprite->sYDownSpeed = ySpeed;
|
|
sprite->callback = SpriteCB_Berry;
|
|
}
|
|
|
|
#undef sTargetY
|
|
#undef sX
|
|
#undef sY
|
|
#undef sBounceSpeed
|
|
#undef sYUpSpeed
|
|
#undef sBounces
|
|
#undef sXSpeed
|
|
#undef sYDownSpeed
|
|
|
|
static void CreateBerrySprite(u16 itemId, u8 playerId)
|
|
{
|
|
u8 spriteId = CreateSpinningBerrySprite(ITEM_TO_BERRY(itemId) - 1, 0, 80, playerId & 1);
|
|
SetBerrySpriteData(&gSprites[spriteId],
|
|
sBerrySpriteData[playerId][0],
|
|
sBerrySpriteData[playerId][1],
|
|
sBerrySpriteData[playerId][2],
|
|
sBerrySpriteData[playerId][3],
|
|
sBerrySpriteData[playerId][4]);
|
|
}
|
|
|
|
static void ConvertItemToBlenderBerry(struct BlenderBerry* berry, u16 itemId)
|
|
{
|
|
const struct Berry *berryInfo = GetBerryInfo(ITEM_TO_BERRY(itemId));
|
|
|
|
berry->itemId = itemId;
|
|
StringCopy(berry->name, berryInfo->name);
|
|
berry->flavors[FLAVOR_SPICY] = berryInfo->spicy;
|
|
berry->flavors[FLAVOR_DRY] = berryInfo->dry;
|
|
berry->flavors[FLAVOR_SWEET] = berryInfo->sweet;
|
|
berry->flavors[FLAVOR_BITTER] = berryInfo->bitter;
|
|
berry->flavors[FLAVOR_SOUR] = berryInfo->sour;
|
|
berry->flavors[FLAVOR_COUNT] = berryInfo->smoothness;
|
|
}
|
|
|
|
static void InitLocalPlayers(u8 opponentsNum)
|
|
{
|
|
switch (opponentsNum)
|
|
{
|
|
case 0: // Link games have 0 in-game opponents
|
|
gInGameOpponentsNo = 0;
|
|
break;
|
|
case 1:
|
|
gInGameOpponentsNo = 1;
|
|
sBerryBlender->numPlayers = 2;
|
|
StringCopy(gLinkPlayers[0].name, gSaveBlock2Ptr->playerName);
|
|
|
|
if (!FlagGet(FLAG_HIDE_LILYCOVE_CONTEST_HALL_BLEND_MASTER))
|
|
StringCopy(gLinkPlayers[1].name, sBlenderOpponentsNames[BLENDER_MASTER]);
|
|
else
|
|
StringCopy(gLinkPlayers[1].name, sBlenderOpponentsNames[BLENDER_MISTER]);
|
|
|
|
gLinkPlayers[0].language = GAME_LANGUAGE;
|
|
gLinkPlayers[1].language = GAME_LANGUAGE;
|
|
break;
|
|
case 2:
|
|
gInGameOpponentsNo = 2;
|
|
sBerryBlender->numPlayers = 3;
|
|
StringCopy(gLinkPlayers[0].name, gSaveBlock2Ptr->playerName);
|
|
StringCopy(gLinkPlayers[1].name, sBlenderOpponentsNames[BLENDER_DUDE]);
|
|
StringCopy(gLinkPlayers[2].name, sBlenderOpponentsNames[BLENDER_LASSIE]);
|
|
|
|
gLinkPlayers[0].language = GAME_LANGUAGE;
|
|
gLinkPlayers[1].language = GAME_LANGUAGE;
|
|
gLinkPlayers[2].language = GAME_LANGUAGE;
|
|
break;
|
|
case 3:
|
|
gInGameOpponentsNo = 3;
|
|
sBerryBlender->numPlayers = 4;
|
|
StringCopy(gLinkPlayers[0].name, gSaveBlock2Ptr->playerName);
|
|
StringCopy(gLinkPlayers[1].name, sBlenderOpponentsNames[BLENDER_MISS]);
|
|
StringCopy(gLinkPlayers[2].name, sBlenderOpponentsNames[BLENDER_LADDIE]);
|
|
StringCopy(gLinkPlayers[3].name, sBlenderOpponentsNames[BLENDER_LASSIE]);
|
|
|
|
gLinkPlayers[0].language = GAME_LANGUAGE;
|
|
gLinkPlayers[1].language = GAME_LANGUAGE;
|
|
gLinkPlayers[2].language = GAME_LANGUAGE;
|
|
gLinkPlayers[3].language = GAME_LANGUAGE;
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void StartBlender(void)
|
|
{
|
|
s32 i;
|
|
|
|
SetGpuReg(REG_OFFSET_DISPCNT, 0);
|
|
if (sBerryBlender == NULL)
|
|
sBerryBlender = AllocZeroed(sizeof(*sBerryBlender));
|
|
|
|
sBerryBlender->mainState = 0;
|
|
sBerryBlender->unk1 = 0;
|
|
|
|
for (i = 0; i < BLENDER_MAX_PLAYERS; i++)
|
|
sBerryBlender->chosenItemId[i] = ITEM_NONE;
|
|
|
|
InitLocalPlayers(gSpecialVar_0x8004);
|
|
|
|
if (gSpecialVar_0x8004 == 0)
|
|
SetMainCallback2(CB2_StartBlenderLink);
|
|
else
|
|
SetMainCallback2(CB2_StartBlenderLocal);
|
|
}
|
|
|
|
static void CB2_StartBlenderLink(void)
|
|
{
|
|
s32 i, j;
|
|
|
|
switch (sBerryBlender->mainState)
|
|
{
|
|
case 0:
|
|
InitBlenderBgs();
|
|
gLinkType = LINKTYPE_BERRY_BLENDER;
|
|
sBerryBlender->slowdownTimer = 0;
|
|
for (i = 0; i < BLENDER_MAX_PLAYERS; i++)
|
|
{
|
|
sBerryBlender->playerContinueResponses[i] = 0;
|
|
for (j = 0; j < NUM_SCORE_TYPES; j++)
|
|
{
|
|
sBerryBlender->scores[i][j] = 0;
|
|
}
|
|
}
|
|
sBerryBlender->playAgainState = 0;
|
|
sBerryBlender->maxRPM = 0;
|
|
sBerryBlender->loadGfxState = 0;
|
|
sBerryBlender->mainState++;
|
|
break;
|
|
case 1:
|
|
if (LoadBerryBlenderGfx())
|
|
{
|
|
sBerryBlender->mainState++;
|
|
UpdateBlenderCenter();
|
|
}
|
|
break;
|
|
case 2:
|
|
for (i = 0; i < BLENDER_MAX_PLAYERS; i++)
|
|
{
|
|
sBerryBlender->playerArrowSpriteIds2[i] = CreateSprite(&sSpriteTemplate_PlayerArrow, sPlayerArrowPos[i][0], sPlayerArrowPos[i][1], 1);
|
|
StartSpriteAnim(&gSprites[sBerryBlender->playerArrowSpriteIds2[i]], i + 8);
|
|
}
|
|
if (gReceivedRemoteLinkPlayers && gWirelessCommType)
|
|
{
|
|
LoadWirelessStatusIndicatorSpriteGfx();
|
|
CreateWirelessStatusIndicatorSprite(0, 0);
|
|
}
|
|
sBerryBlender->mainState++;
|
|
break;
|
|
case 3:
|
|
BeginNormalPaletteFade(PALETTES_ALL, 0, 0x10, 0, RGB_BLACK);
|
|
sBerryBlender->mainState++;
|
|
break;
|
|
case 4:
|
|
DrawBlenderBg();
|
|
if (!gPaletteFade.active)
|
|
{
|
|
sBerryBlender->mainState++;
|
|
}
|
|
break;
|
|
case 5:
|
|
PrintMessage(&sBerryBlender->textState, sText_CommunicationStandby, 0);
|
|
sBerryBlender->mainState = 8;
|
|
sBerryBlender->framesToWait = 0;
|
|
break;
|
|
case 8:
|
|
// Send berry choice to link partners
|
|
sBerryBlender->mainState++;
|
|
sBerryBlender->playerToThrowBerry = 0;
|
|
ConvertItemToBlenderBerry(&sBerryBlender->blendedBerries[0], gSpecialVar_ItemId);
|
|
memcpy(gBlockSendBuffer, &sBerryBlender->blendedBerries[0], sizeof(struct BlenderBerry));
|
|
SetLinkStandbyCallback();
|
|
sBerryBlender->framesToWait = 0;
|
|
break;
|
|
case 9:
|
|
if (IsLinkTaskFinished())
|
|
{
|
|
ResetBlockReceivedFlags();
|
|
if (GetMultiplayerId() == 0)
|
|
SendBlockRequest(BLOCK_REQ_SIZE_40);
|
|
sBerryBlender->mainState++;
|
|
}
|
|
break;
|
|
case 10:
|
|
if (++sBerryBlender->framesToWait > 20)
|
|
{
|
|
// Wait for partners' berries
|
|
ClearDialogWindowAndFrameToTransparent(WIN_MSG, TRUE);
|
|
if (GetBlockReceivedStatus() == GetLinkPlayerCountAsBitFlags())
|
|
{
|
|
for (i = 0; i < GetLinkPlayerCount(); i++)
|
|
{
|
|
memcpy(&sBerryBlender->blendedBerries[i], &gBlockRecvBuffer[i][0], sizeof(struct BlenderBerry));
|
|
sBerryBlender->chosenItemId[i] = sBerryBlender->blendedBerries[i].itemId;
|
|
}
|
|
|
|
ResetBlockReceivedFlags();
|
|
sBerryBlender->mainState++;
|
|
}
|
|
}
|
|
break;
|
|
case 11:
|
|
sBerryBlender->numPlayers = GetLinkPlayerCount();
|
|
|
|
// Throw 1 player's berry in
|
|
for (i = 0; i < BLENDER_MAX_PLAYERS; i++)
|
|
{
|
|
if (sBerryBlender->playerToThrowBerry == sPlayerIdMap[sBerryBlender->numPlayers - 2][i])
|
|
{
|
|
CreateBerrySprite(sBerryBlender->chosenItemId[sBerryBlender->playerToThrowBerry], i);
|
|
break;
|
|
}
|
|
}
|
|
|
|
sBerryBlender->framesToWait = 0;
|
|
sBerryBlender->mainState++;
|
|
sBerryBlender->playerToThrowBerry++;
|
|
break;
|
|
case 12:
|
|
if (++sBerryBlender->framesToWait > 60)
|
|
{
|
|
if (sBerryBlender->playerToThrowBerry >= sBerryBlender->numPlayers)
|
|
{
|
|
// Finished throwing berries in
|
|
sBerryBlender->mainState++;
|
|
sBerryBlender->arrowPos = sArrowStartPos[sArrowStartPosIds[sBerryBlender->numPlayers - 2]] - ARROW_FALL_ROTATION;
|
|
}
|
|
else
|
|
{
|
|
// Haven't finished throwing berries in, go back to prev step
|
|
sBerryBlender->mainState--;
|
|
}
|
|
sBerryBlender->framesToWait = 0;
|
|
}
|
|
break;
|
|
case 13:
|
|
if (IsLinkTaskFinished())
|
|
{
|
|
sBerryBlender->mainState++;
|
|
DrawBlenderCenter(&sBerryBlender->bgAffineSrc);
|
|
PlaySE(SE_FALL);
|
|
ShowBg(2);
|
|
}
|
|
break;
|
|
case 14:
|
|
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG2_ON);
|
|
sBerryBlender->arrowPos += 0x200;
|
|
sBerryBlender->centerScale += 4;
|
|
if (sBerryBlender->centerScale > 255)
|
|
{
|
|
SetGpuRegBits(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(2));
|
|
sBerryBlender->mainState++;
|
|
sBerryBlender->centerScale = 256;
|
|
sBerryBlender->arrowPos = sArrowStartPos[sArrowStartPosIds[sBerryBlender->numPlayers - 2]];
|
|
sBerryBlender->framesToWait = 0;
|
|
PlaySE(SE_TRUCK_DOOR);
|
|
SetPlayerIdMaps();
|
|
PrintPlayerNames();
|
|
}
|
|
DrawBlenderCenter(&sBerryBlender->bgAffineSrc);
|
|
break;
|
|
case 15:
|
|
if (UpdateBlenderLandScreenShake())
|
|
{
|
|
sBerryBlender->framesToWait = 0;
|
|
sBerryBlender->mainState++;
|
|
}
|
|
DrawBlenderCenter(&sBerryBlender->bgAffineSrc);
|
|
break;
|
|
case 16:
|
|
CreateSprite(&sSpriteTemplate_CountdownNumbers, 120, -16, 3);
|
|
sBerryBlender->mainState++;
|
|
break;
|
|
case 17:
|
|
// Wait here for the countdown
|
|
// State is progressed in SpriteCB_Start
|
|
break;
|
|
case 18:
|
|
sBerryBlender->mainState++;
|
|
break;
|
|
case 19:
|
|
SetLinkStandbyCallback();
|
|
sBerryBlender->mainState++;
|
|
break;
|
|
case 20:
|
|
if (IsLinkTaskFinished())
|
|
{
|
|
SetBerryBlenderLinkCallback();
|
|
sBerryBlender->mainState++;
|
|
}
|
|
break;
|
|
case 21:
|
|
sBerryBlender->speed = MIN_ARROW_SPEED;
|
|
sBerryBlender->gameFrameTime = 0;
|
|
SetMainCallback2(CB2_PlayBlender);
|
|
if (GetCurrentMapMusic() != MUS_CYCLING)
|
|
{
|
|
sBerryBlender->savedMusic = GetCurrentMapMusic();
|
|
}
|
|
PlayBGM(MUS_CYCLING);
|
|
break;
|
|
}
|
|
|
|
Blender_DummiedOutFunc(sBerryBlender->bg_X, sBerryBlender->bg_Y);
|
|
RunTasks();
|
|
AnimateSprites();
|
|
BuildOamBuffer();
|
|
RunTextPrinters();
|
|
UpdatePaletteFade();
|
|
}
|
|
|
|
static void InitBlenderBgs(void)
|
|
{
|
|
SetGpuReg(REG_OFFSET_DISPCNT, 0);
|
|
|
|
ResetSpriteData();
|
|
FreeAllSpritePalettes();
|
|
ResetTasks();
|
|
|
|
SetVBlankCallback(VBlankCB_BerryBlender);
|
|
|
|
ResetBgsAndClearDma3BusyFlags(0);
|
|
InitBgsFromTemplates(1, sBgTemplates, ARRAY_COUNT(sBgTemplates));
|
|
|
|
SetBgTilemapBuffer(1, sBerryBlender->tilemapBuffers[0]);
|
|
SetBgTilemapBuffer(2, sBerryBlender->tilemapBuffers[1]);
|
|
LoadUserWindowBorderGfx(0, 1, BG_PLTT_ID(13));
|
|
LoadMessageBoxGfx(0, 0x14, BG_PLTT_ID(15));
|
|
InitBerryBlenderWindows();
|
|
|
|
sBerryBlender->unk0 = 0;
|
|
sBerryBlender->speed = 0;
|
|
sBerryBlender->arrowPos = 0;
|
|
sBerryBlender->maxRPM = 0;
|
|
sBerryBlender->bg_X = 0;
|
|
sBerryBlender->bg_Y = 0;
|
|
}
|
|
|
|
static u8 GetArrowProximity(u16 arrowPos, u8 playerId)
|
|
{
|
|
u32 pos = (arrowPos / 256) + 24;
|
|
u8 arrowId = sBerryBlender->playerIdToArrowId[playerId];
|
|
u32 hitRangeStart = sArrowHitRangeStart[arrowId];
|
|
|
|
if (pos >= hitRangeStart && pos < hitRangeStart + 48)
|
|
{
|
|
if (pos >= hitRangeStart + 20 && pos < hitRangeStart + 28)
|
|
return PROXIMITY_BEST;
|
|
else
|
|
return PROXIMITY_GOOD;
|
|
}
|
|
|
|
return PROXIMITY_MISS;
|
|
}
|
|
|
|
static void SetOpponentsBerryData(u16 playerBerryItemId, u8 playersNum, struct BlenderBerry* playerBerry)
|
|
{
|
|
u16 opponentSetId = 0;
|
|
u16 opponentBerryId;
|
|
u16 berryMasterDiff;
|
|
u16 i;
|
|
|
|
if (playerBerryItemId == ITEM_ENIGMA_BERRY_E_READER)
|
|
{
|
|
for (i = 0; i < FLAVOR_COUNT; i++)
|
|
{
|
|
if (playerBerry->flavors[opponentSetId] > playerBerry->flavors[i])
|
|
opponentSetId = i;
|
|
}
|
|
opponentSetId += NUM_NPC_BERRIES;
|
|
}
|
|
else
|
|
{
|
|
opponentSetId = ITEM_TO_BERRY(playerBerryItemId) - 1;
|
|
if (opponentSetId >= NUM_NPC_BERRIES)
|
|
opponentSetId = (opponentSetId % NUM_NPC_BERRIES) + NUM_NPC_BERRIES;
|
|
}
|
|
for (i = 0; i < playersNum - 1; i++)
|
|
{
|
|
opponentBerryId = sOpponentBerrySets[opponentSetId][i];
|
|
berryMasterDiff = ITEM_TO_BERRY(playerBerryItemId) - ITEM_TO_BERRY(ITEM_SPELON_BERRY);
|
|
if (!FlagGet(FLAG_HIDE_LILYCOVE_CONTEST_HALL_BLEND_MASTER) && gSpecialVar_0x8004 == 1)
|
|
{
|
|
opponentSetId %= ARRAY_COUNT(sBerryMasterBerries);
|
|
opponentBerryId = sBerryMasterBerries[opponentSetId];
|
|
|
|
// If the player's berry is any of the Berry Master's berries,
|
|
// then use the next lower set of berries
|
|
if (berryMasterDiff < ARRAY_COUNT(sBerryMasterBerries))
|
|
opponentBerryId -= ARRAY_COUNT(sBerryMasterBerries);
|
|
}
|
|
SetPlayerBerryData(i + 1, opponentBerryId + FIRST_BERRY_INDEX);
|
|
}
|
|
}
|
|
|
|
static void SetPlayerIdMaps(void)
|
|
{
|
|
s32 i, j;
|
|
|
|
for (i = 0; i < BLENDER_MAX_PLAYERS; i++)
|
|
{
|
|
sBerryBlender->playerIdToArrowId[i] = NO_PLAYER;
|
|
sBerryBlender->arrowIdToPlayerId[i] = sPlayerIdMap[sBerryBlender->numPlayers - 2][i];
|
|
}
|
|
for (j = 0; j < BLENDER_MAX_PLAYERS; j++)
|
|
{
|
|
for (i = 0; i < BLENDER_MAX_PLAYERS; i++)
|
|
{
|
|
if (sBerryBlender->arrowIdToPlayerId[i] == j)
|
|
sBerryBlender->playerIdToArrowId[j] = i;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void PrintPlayerNames(void)
|
|
{
|
|
s32 i, xPos;
|
|
u32 playerId = 0;
|
|
u8 text[20];
|
|
|
|
if (gReceivedRemoteLinkPlayers)
|
|
playerId = GetMultiplayerId();
|
|
|
|
for (i = 0; i < BLENDER_MAX_PLAYERS; i++)
|
|
{
|
|
if (sBerryBlender->arrowIdToPlayerId[i] != NO_PLAYER)
|
|
{
|
|
sBerryBlender->playerArrowSpriteIds[sBerryBlender->arrowIdToPlayerId[i]] = sBerryBlender->playerArrowSpriteIds2[i];
|
|
StartSpriteAnim(&gSprites[sBerryBlender->playerArrowSpriteIds[sBerryBlender->arrowIdToPlayerId[i]]], i);
|
|
|
|
text[0] = EOS;
|
|
StringCopy(text, gLinkPlayers[sBerryBlender->arrowIdToPlayerId[i]].name);
|
|
xPos = GetStringCenterAlignXOffset(FONT_NORMAL, text, 0x38);
|
|
|
|
if (playerId == sBerryBlender->arrowIdToPlayerId[i])
|
|
Blender_AddTextPrinter(i, text, xPos, 1, 0, 2); // Highlight player's name in red
|
|
else
|
|
Blender_AddTextPrinter(i, text, xPos, 1, 0, 1);
|
|
|
|
PutWindowTilemap(i);
|
|
CopyWindowToVram(i, COPYWIN_FULL);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void CB2_StartBlenderLocal(void)
|
|
{
|
|
s32 i, j;
|
|
|
|
switch (sBerryBlender->mainState)
|
|
{
|
|
case 0:
|
|
SetWirelessCommType0();
|
|
InitBlenderBgs();
|
|
SetPlayerBerryData(0, gSpecialVar_ItemId);
|
|
ConvertItemToBlenderBerry(&sBerryBlender->blendedBerries[0], gSpecialVar_ItemId);
|
|
SetOpponentsBerryData(gSpecialVar_ItemId, sBerryBlender->numPlayers, &sBerryBlender->blendedBerries[0]);
|
|
|
|
for (i = 0; i < BLENDER_MAX_PLAYERS; i++)
|
|
{
|
|
sBerryBlender->playerContinueResponses[i] = 0;
|
|
for (j = 0; j < NUM_SCORE_TYPES; j++)
|
|
{
|
|
sBerryBlender->scores[i][j] = 0;
|
|
}
|
|
}
|
|
|
|
sBerryBlender->playAgainState = 0;
|
|
sBerryBlender->loadGfxState = 0;
|
|
gLinkType = LINKTYPE_BERRY_BLENDER;
|
|
sBerryBlender->mainState++;
|
|
break;
|
|
case 1:
|
|
if (LoadBerryBlenderGfx())
|
|
{
|
|
sBerryBlender->mainState++;
|
|
UpdateBlenderCenter();
|
|
}
|
|
break;
|
|
case 2:
|
|
for (i = 0; i < BLENDER_MAX_PLAYERS; i++)
|
|
{
|
|
sBerryBlender->playerArrowSpriteIds2[i] = CreateSprite(&sSpriteTemplate_PlayerArrow, sPlayerArrowPos[i][0], sPlayerArrowPos[i][1], 1);
|
|
StartSpriteAnim(&gSprites[sBerryBlender->playerArrowSpriteIds2[i]], i + 8);
|
|
}
|
|
sBerryBlender->mainState++;
|
|
break;
|
|
case 3:
|
|
BeginNormalPaletteFade(PALETTES_ALL, 0, 0x10, 0, RGB_BLACK);
|
|
sBerryBlender->mainState++;
|
|
sBerryBlender->framesToWait = 0;
|
|
break;
|
|
case 4:
|
|
if (++sBerryBlender->framesToWait == 2)
|
|
DrawBlenderBg();
|
|
if (!gPaletteFade.active)
|
|
sBerryBlender->mainState = 8;
|
|
break;
|
|
case 8:
|
|
sBerryBlender->mainState = 11;
|
|
sBerryBlender->playerToThrowBerry = 0;
|
|
break;
|
|
case 11:
|
|
for (i = 0; i < BLENDER_MAX_PLAYERS; i++)
|
|
{
|
|
// Throw 1 player's berry in
|
|
u32 playerId = sPlayerIdMap[sBerryBlender->numPlayers - 2][i];
|
|
if (sBerryBlender->playerToThrowBerry == playerId)
|
|
{
|
|
CreateBerrySprite(sBerryBlender->chosenItemId[sBerryBlender->playerToThrowBerry], i);
|
|
break;
|
|
}
|
|
}
|
|
sBerryBlender->framesToWait = 0;
|
|
sBerryBlender->mainState++;
|
|
sBerryBlender->playerToThrowBerry++;
|
|
break;
|
|
case 12:
|
|
if (++sBerryBlender->framesToWait > 60)
|
|
{
|
|
if (sBerryBlender->playerToThrowBerry >= sBerryBlender->numPlayers)
|
|
{
|
|
// Finished throwing berries in
|
|
sBerryBlender->arrowPos = sArrowStartPos[sArrowStartPosIds[sBerryBlender->numPlayers - 2]] - ARROW_FALL_ROTATION;
|
|
sBerryBlender->mainState++;
|
|
}
|
|
else
|
|
{
|
|
// Haven't finished throwing berries in, go back to prev step
|
|
sBerryBlender->mainState--;
|
|
}
|
|
sBerryBlender->framesToWait = 0;
|
|
}
|
|
break;
|
|
case 13:
|
|
sBerryBlender->mainState++;
|
|
SetPlayerIdMaps();
|
|
PlaySE(SE_FALL);
|
|
DrawBlenderCenter(&sBerryBlender->bgAffineSrc);
|
|
ShowBg(2);
|
|
break;
|
|
case 14:
|
|
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG2_ON);
|
|
sBerryBlender->arrowPos += 0x200;
|
|
sBerryBlender->centerScale += 4;
|
|
if (sBerryBlender->centerScale > 255)
|
|
{
|
|
sBerryBlender->mainState++;
|
|
sBerryBlender->centerScale = 256;
|
|
sBerryBlender->arrowPos = sArrowStartPos[sArrowStartPosIds[sBerryBlender->numPlayers - 2]];
|
|
SetGpuRegBits(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(2));
|
|
sBerryBlender->framesToWait = 0;
|
|
PlaySE(SE_TRUCK_DOOR);
|
|
PrintPlayerNames();
|
|
}
|
|
DrawBlenderCenter(&sBerryBlender->bgAffineSrc);
|
|
break;
|
|
case 15:
|
|
if (UpdateBlenderLandScreenShake())
|
|
{
|
|
sBerryBlender->mainState++;
|
|
}
|
|
DrawBlenderCenter(&sBerryBlender->bgAffineSrc);
|
|
break;
|
|
case 16:
|
|
CreateSprite(&sSpriteTemplate_CountdownNumbers, 120, -16, 3);
|
|
sBerryBlender->mainState++;
|
|
break;
|
|
case 17:
|
|
// Wait here for the countdown
|
|
// State is progressed in SpriteCB_Start
|
|
break;
|
|
case 18:
|
|
sBerryBlender->mainState++;
|
|
break;
|
|
case 19:
|
|
sBerryBlender->mainState++;
|
|
break;
|
|
case 20:
|
|
sBerryBlender->mainState++;
|
|
break;
|
|
case 21:
|
|
ResetLinkCmds();
|
|
sBerryBlender->speed = MIN_ARROW_SPEED;
|
|
sBerryBlender->gameFrameTime = 0;
|
|
sBerryBlender->perfectOpponents = FALSE;
|
|
sBerryBlender->slowdownTimer = 0;
|
|
SetMainCallback2(CB2_PlayBlender);
|
|
|
|
if (gSpecialVar_0x8004 == 1)
|
|
{
|
|
if (!FlagGet(FLAG_HIDE_LILYCOVE_CONTEST_HALL_BLEND_MASTER))
|
|
sBerryBlender->opponentTaskIds[0] = CreateTask(Task_HandleBerryMaster, 10);
|
|
else
|
|
sBerryBlender->opponentTaskIds[0] = CreateTask(sLocalOpponentTasks[0], 10);
|
|
}
|
|
|
|
if (gSpecialVar_0x8004 > 1)
|
|
{
|
|
for (i = 0; i < gSpecialVar_0x8004; i++)
|
|
sBerryBlender->opponentTaskIds[i] = CreateTask(sLocalOpponentTasks[i], 10 + i);
|
|
}
|
|
|
|
if (GetCurrentMapMusic() != MUS_CYCLING)
|
|
sBerryBlender->savedMusic = GetCurrentMapMusic();
|
|
|
|
PlayBGM(MUS_CYCLING);
|
|
PlaySE(SE_BERRY_BLENDER);
|
|
UpdateHitPitch();
|
|
break;
|
|
}
|
|
|
|
Blender_DummiedOutFunc(sBerryBlender->bg_X, sBerryBlender->bg_Y);
|
|
RunTasks();
|
|
AnimateSprites();
|
|
BuildOamBuffer();
|
|
RunTextPrinters();
|
|
UpdatePaletteFade();
|
|
}
|
|
|
|
static void ResetLinkCmds(void)
|
|
{
|
|
s32 i;
|
|
for (i = 0; i < BLENDER_MAX_PLAYERS; i++)
|
|
{
|
|
gSendCmd[BLENDER_COMM_INPUT_STATE] = 0;
|
|
gSendCmd[BLENDER_COMM_SCORE] = 0;
|
|
gRecvCmds[i][BLENDER_COMM_INPUT_STATE] = 0;
|
|
gRecvCmds[i][BLENDER_COMM_SCORE] = 0;
|
|
}
|
|
}
|
|
|
|
#define tTimer data[0]
|
|
#define tDelay data[1]
|
|
#define tPlayerId data[2]
|
|
|
|
static void Task_OpponentMiss(u8 taskId)
|
|
{
|
|
if(++gTasks[taskId].tTimer > gTasks[taskId].tDelay)
|
|
{
|
|
gRecvCmds[gTasks[taskId].tPlayerId][BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_MISS;
|
|
DestroyTask(taskId);
|
|
}
|
|
}
|
|
|
|
static void CreateOpponentMissTask(u8 playerId, u8 delay)
|
|
{
|
|
u8 taskId = CreateTask(Task_OpponentMiss, 80);
|
|
gTasks[taskId].tDelay = delay;
|
|
gTasks[taskId].tPlayerId = playerId;
|
|
}
|
|
|
|
#undef tTimer
|
|
#undef tDelay
|
|
#undef tPlayerId
|
|
|
|
#define tDidInput data[0]
|
|
|
|
static void Task_HandleOpponent1(u8 taskId)
|
|
{
|
|
if (GetArrowProximity(sBerryBlender->arrowPos, 1) == PROXIMITY_BEST)
|
|
{
|
|
if (!gTasks[taskId].tDidInput)
|
|
{
|
|
if (!sBerryBlender->perfectOpponents)
|
|
{
|
|
u8 rand = Random() / 655;
|
|
if (sBerryBlender->speed < 500)
|
|
{
|
|
if (rand > 75)
|
|
gRecvCmds[1][BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_BEST;
|
|
else
|
|
gRecvCmds[1][BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_GOOD;
|
|
|
|
// BUG: Overrwrote above assignment. Opponent 1 can't get Best at low speed
|
|
#ifndef BUGFIX
|
|
gRecvCmds[1][BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_GOOD;
|
|
#endif
|
|
}
|
|
else if (sBerryBlender->speed < 1500)
|
|
{
|
|
if (rand > 80)
|
|
{
|
|
gRecvCmds[1][BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_BEST;
|
|
}
|
|
else
|
|
{
|
|
u8 value = rand - 21;
|
|
if (value < 60)
|
|
gRecvCmds[1][BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_GOOD;
|
|
else if (rand < 10)
|
|
CreateOpponentMissTask(1, 5);
|
|
}
|
|
}
|
|
else if (rand <= 90)
|
|
{
|
|
u8 value = rand - 71;
|
|
if (value < 20)
|
|
gRecvCmds[1][BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_GOOD;
|
|
else if (rand < 30)
|
|
CreateOpponentMissTask(1, 5);
|
|
}
|
|
else
|
|
{
|
|
gRecvCmds[1][BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_BEST;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
gRecvCmds[1][BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_BEST;
|
|
}
|
|
|
|
gTasks[taskId].tDidInput = TRUE;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
gTasks[taskId].tDidInput = FALSE;
|
|
}
|
|
}
|
|
|
|
static void Task_HandleOpponent2(u8 taskId)
|
|
{
|
|
u32 var1 = (sBerryBlender->arrowPos + 0x1800) & 0xFFFF;
|
|
u32 arrowId = sBerryBlender->playerIdToArrowId[2] & 0xFF;
|
|
if ((var1 >> 8) > sArrowHitRangeStart[arrowId] + 20 && (var1 >> 8) < sArrowHitRangeStart[arrowId] + 40)
|
|
{
|
|
if (!gTasks[taskId].tDidInput)
|
|
{
|
|
if (!sBerryBlender->perfectOpponents)
|
|
{
|
|
u8 rand = Random() / 655;
|
|
if (sBerryBlender->speed < 500)
|
|
{
|
|
if (rand > 66)
|
|
gRecvCmds[2][BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_BEST;
|
|
else
|
|
gRecvCmds[2][BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_GOOD;
|
|
}
|
|
else
|
|
{
|
|
u8 value;
|
|
if (rand > 65)
|
|
gRecvCmds[2][BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_BEST;
|
|
value = rand - 41;
|
|
if (value < 25)
|
|
gRecvCmds[2][BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_GOOD;
|
|
if (rand < 10)
|
|
CreateOpponentMissTask(2, 5);
|
|
}
|
|
|
|
gTasks[taskId].tDidInput = TRUE;
|
|
}
|
|
else
|
|
{
|
|
gRecvCmds[2][BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_BEST;
|
|
gTasks[taskId].tDidInput = TRUE;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
gTasks[taskId].tDidInput = FALSE;
|
|
}
|
|
}
|
|
|
|
static void Task_HandleOpponent3(u8 taskId)
|
|
{
|
|
u32 var1 = (sBerryBlender->arrowPos + 0x1800) & 0xFFFF;
|
|
u32 arrowId = sBerryBlender->playerIdToArrowId[3] & 0xFF;
|
|
if ((var1 >> 8) > sArrowHitRangeStart[arrowId] + 20 && (var1 >> 8) < sArrowHitRangeStart[arrowId] + 40)
|
|
{
|
|
if (gTasks[taskId].data[0] == 0)
|
|
{
|
|
if (!sBerryBlender->perfectOpponents)
|
|
{
|
|
u8 rand = (Random() / 655);
|
|
if (sBerryBlender->speed < 500)
|
|
{
|
|
if (rand > 88)
|
|
gRecvCmds[3][BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_BEST;
|
|
else
|
|
gRecvCmds[3][BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_GOOD;
|
|
}
|
|
else
|
|
{
|
|
if (rand > 60)
|
|
{
|
|
gRecvCmds[3][BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_BEST;
|
|
}
|
|
else
|
|
{
|
|
s8 value = rand - 56; // makes me wonder what the original code was
|
|
u8 value2 = value;
|
|
if (value2 < 5)
|
|
gRecvCmds[3][BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_GOOD;
|
|
}
|
|
if (rand < 5)
|
|
CreateOpponentMissTask(3, 5);
|
|
}
|
|
gTasks[taskId].tDidInput = TRUE;
|
|
}
|
|
else
|
|
{
|
|
gRecvCmds[3][BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_BEST;
|
|
gTasks[taskId].tDidInput = TRUE;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
gTasks[taskId].tDidInput = FALSE;
|
|
}
|
|
}
|
|
|
|
static void Task_HandleBerryMaster(u8 taskId)
|
|
{
|
|
if (GetArrowProximity(sBerryBlender->arrowPos, 1) == PROXIMITY_BEST)
|
|
{
|
|
if (!gTasks[taskId].tDidInput)
|
|
{
|
|
gRecvCmds[1][BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_BEST;
|
|
gTasks[taskId].tDidInput = TRUE;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
gTasks[taskId].tDidInput = FALSE;
|
|
}
|
|
}
|
|
|
|
#undef tDidInput
|
|
|
|
static void CreateScoreSymbolSprite(u16 cmd, u8 arrowId)
|
|
{
|
|
u8 spriteId;
|
|
|
|
spriteId = CreateSprite(&sSpriteTemplate_ScoreSymbols,
|
|
sPlayerArrowPos[arrowId][0] - (10 * sPlayerArrowQuadrant[arrowId][0]),
|
|
sPlayerArrowPos[arrowId][1] - (10 * sPlayerArrowQuadrant[arrowId][1]),
|
|
1);
|
|
if (cmd == LINKCMD_BLENDER_SCORE_BEST)
|
|
{
|
|
StartSpriteAnim(&gSprites[spriteId], SCOREANIM_BEST_FLASH);
|
|
gSprites[spriteId].callback = SpriteCB_ScoreSymbolBest;
|
|
PlaySE(SE_ICE_STAIRS);
|
|
}
|
|
else if (cmd == LINKCMD_BLENDER_SCORE_GOOD)
|
|
{
|
|
StartSpriteAnim(&gSprites[spriteId], SCOREANIM_GOOD);
|
|
PlaySE(SE_SUCCESS);
|
|
}
|
|
else if (cmd == LINKCMD_BLENDER_SCORE_MISS)
|
|
{
|
|
StartSpriteAnim(&gSprites[spriteId], SCOREANIM_MISS);
|
|
PlaySE(SE_FAILURE);
|
|
}
|
|
CreateParticleSprites();
|
|
}
|
|
|
|
static void UpdateSpeedFromHit(u16 cmd)
|
|
{
|
|
UpdateHitPitch();
|
|
switch (cmd)
|
|
{
|
|
case LINKCMD_BLENDER_SCORE_BEST:
|
|
if (sBerryBlender->speed < 1500) {
|
|
sBerryBlender->speed += (384 / sNumPlayersToSpeedDivisor[sBerryBlender->numPlayers]);
|
|
}
|
|
else
|
|
{
|
|
sBerryBlender->speed += (128 / sNumPlayersToSpeedDivisor[sBerryBlender->numPlayers]);
|
|
ShakeBgCoordForHit(&sBerryBlender->bg_X, (sBerryBlender->speed / 100) - 10);
|
|
ShakeBgCoordForHit(&sBerryBlender->bg_Y, (sBerryBlender->speed / 100) - 10);
|
|
}
|
|
break;
|
|
case LINKCMD_BLENDER_SCORE_GOOD:
|
|
if (sBerryBlender->speed < 1500)
|
|
sBerryBlender->speed += (256 / sNumPlayersToSpeedDivisor[sBerryBlender->numPlayers]);
|
|
break;
|
|
case LINKCMD_BLENDER_SCORE_MISS:
|
|
sBerryBlender->speed -= (256 / sNumPlayersToSpeedDivisor[sBerryBlender->numPlayers]);
|
|
if (sBerryBlender->speed < MIN_ARROW_SPEED)
|
|
sBerryBlender->speed = MIN_ARROW_SPEED;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Return TRUE if the received command matches the corresponding Link or RFU command
|
|
static bool32 CheckRecvCmdMatches(u16 recvCmd, u16 linkCmd, u16 rfuCmd)
|
|
{
|
|
if (gReceivedRemoteLinkPlayers && gWirelessCommType)
|
|
{
|
|
if ((recvCmd & RFUCMD_MASK) == rfuCmd)
|
|
return TRUE;
|
|
}
|
|
else
|
|
{
|
|
if (recvCmd == linkCmd)
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static void UpdateOpponentScores(void)
|
|
{
|
|
s32 i;
|
|
|
|
if (gSpecialVar_0x8004 != 0)
|
|
{
|
|
// Local game, "send" players score to itself
|
|
if (gSendCmd[BLENDER_COMM_SCORE] != 0)
|
|
{
|
|
gRecvCmds[0][BLENDER_COMM_SCORE] = gSendCmd[BLENDER_COMM_SCORE];
|
|
gRecvCmds[0][BLENDER_COMM_INPUT_STATE] = LINKCMD_BLENDER_SEND_KEYS;
|
|
gSendCmd[BLENDER_COMM_SCORE] = 0;
|
|
}
|
|
|
|
// Local game, simulate NPCs sending keys
|
|
// Their actual inputs are handled by Task_HandleOpponent
|
|
for (i = 1; i < BLENDER_MAX_PLAYERS; i++)
|
|
{
|
|
if (gRecvCmds[i][BLENDER_COMM_SCORE] != 0)
|
|
gRecvCmds[i][BLENDER_COMM_INPUT_STATE] = LINKCMD_BLENDER_SEND_KEYS;
|
|
}
|
|
}
|
|
for (i = 0; i < sBerryBlender->numPlayers; i++)
|
|
{
|
|
if (CheckRecvCmdMatches(gRecvCmds[i][BLENDER_COMM_INPUT_STATE], LINKCMD_BLENDER_SEND_KEYS, RFUCMD_BLENDER_SEND_KEYS))
|
|
{
|
|
u32 arrowId = sBerryBlender->playerIdToArrowId[i];
|
|
if (gRecvCmds[i][BLENDER_COMM_SCORE] == LINKCMD_BLENDER_SCORE_BEST)
|
|
{
|
|
UpdateSpeedFromHit(LINKCMD_BLENDER_SCORE_BEST);
|
|
sBerryBlender->progressBarValue += (sBerryBlender->speed / 55);
|
|
if (sBerryBlender->progressBarValue >= MAX_PROGRESS_BAR)
|
|
sBerryBlender->progressBarValue = MAX_PROGRESS_BAR;
|
|
CreateScoreSymbolSprite(LINKCMD_BLENDER_SCORE_BEST, arrowId);
|
|
sBerryBlender->scores[i][SCORE_BEST]++;
|
|
}
|
|
else if (gRecvCmds[i][BLENDER_COMM_SCORE] == LINKCMD_BLENDER_SCORE_GOOD)
|
|
{
|
|
UpdateSpeedFromHit(LINKCMD_BLENDER_SCORE_GOOD);
|
|
sBerryBlender->progressBarValue += (sBerryBlender->speed / 70);
|
|
CreateScoreSymbolSprite(LINKCMD_BLENDER_SCORE_GOOD, arrowId);
|
|
sBerryBlender->scores[i][SCORE_GOOD]++;
|
|
}
|
|
else if (gRecvCmds[i][BLENDER_COMM_SCORE] == LINKCMD_BLENDER_SCORE_MISS)
|
|
{
|
|
CreateScoreSymbolSprite(LINKCMD_BLENDER_SCORE_MISS, arrowId);
|
|
UpdateSpeedFromHit(LINKCMD_BLENDER_SCORE_MISS);
|
|
if (sBerryBlender->scores[i][SCORE_MISS] < 999)
|
|
sBerryBlender->scores[i][SCORE_MISS]++;
|
|
}
|
|
|
|
// BUG: Should be [i][BLENDER_COMM_SCORE] below, not [BLENDER_COMM_SCORE][i]
|
|
// As a result the music tempo updates if any player misses, but only if 1 specific player hits
|
|
#ifdef BUGFIX
|
|
if (gRecvCmds[i][BLENDER_COMM_SCORE] == LINKCMD_BLENDER_SCORE_MISS
|
|
|| gRecvCmds[i][BLENDER_COMM_SCORE] == LINKCMD_BLENDER_SCORE_BEST
|
|
|| gRecvCmds[i][BLENDER_COMM_SCORE] == LINKCMD_BLENDER_SCORE_GOOD)
|
|
#else
|
|
if (gRecvCmds[i][BLENDER_COMM_SCORE] == LINKCMD_BLENDER_SCORE_MISS
|
|
|| gRecvCmds[BLENDER_COMM_SCORE][i] == LINKCMD_BLENDER_SCORE_BEST
|
|
|| gRecvCmds[BLENDER_COMM_SCORE][i] == LINKCMD_BLENDER_SCORE_GOOD)
|
|
#endif
|
|
{
|
|
if (sBerryBlender->speed > 1500)
|
|
m4aMPlayTempoControl(&gMPlayInfo_BGM, ((sBerryBlender->speed - 750) / 20) + 256);
|
|
else
|
|
m4aMPlayTempoControl(&gMPlayInfo_BGM, 256);
|
|
}
|
|
}
|
|
}
|
|
if (gSpecialVar_0x8004 != 0)
|
|
{
|
|
for (i = 0; i < sBerryBlender->numPlayers; i++)
|
|
{
|
|
gRecvCmds[i][BLENDER_COMM_INPUT_STATE] = 0;
|
|
gRecvCmds[i][BLENDER_COMM_SCORE] = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void HandlePlayerInput(void)
|
|
{
|
|
u8 arrowId;
|
|
bool8 pressedA = FALSE;
|
|
u8 playerId = 0;
|
|
|
|
if (gReceivedRemoteLinkPlayers)
|
|
playerId = GetMultiplayerId();
|
|
|
|
arrowId = sBerryBlender->playerIdToArrowId[playerId];
|
|
|
|
if (sBerryBlender->gameEndState == 0)
|
|
{
|
|
if (gSaveBlock2Ptr->optionsButtonMode == OPTIONS_BUTTON_MODE_L_EQUALS_A && JOY_NEW(A_BUTTON))
|
|
{
|
|
if (JOY_HELD_RAW(A_BUTTON | L_BUTTON) != (A_BUTTON | L_BUTTON))
|
|
pressedA = TRUE;
|
|
}
|
|
else if (JOY_NEW(A_BUTTON))
|
|
{
|
|
pressedA = TRUE;
|
|
}
|
|
|
|
if (pressedA)
|
|
{
|
|
u8 proximity;
|
|
StartSpriteAnim(&gSprites[sBerryBlender->playerArrowSpriteIds[sBerryBlender->arrowIdToPlayerId[arrowId]]], arrowId + 4);
|
|
proximity = GetArrowProximity(sBerryBlender->arrowPos, playerId);
|
|
|
|
if (proximity == PROXIMITY_BEST)
|
|
gSendCmd[BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_BEST;
|
|
else if (proximity == PROXIMITY_GOOD)
|
|
gSendCmd[BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_GOOD;
|
|
else
|
|
gSendCmd[BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_MISS;
|
|
}
|
|
}
|
|
if (++sBerryBlender->slowdownTimer > 5)
|
|
{
|
|
if (sBerryBlender->speed > MIN_ARROW_SPEED)
|
|
sBerryBlender->speed--;
|
|
sBerryBlender->slowdownTimer = 0;
|
|
}
|
|
|
|
if (gEnableContestDebugging && JOY_NEW(L_BUTTON))
|
|
sBerryBlender->perfectOpponents ^= 1;
|
|
}
|
|
|
|
static void CB2_PlayBlender(void)
|
|
{
|
|
UpdateBlenderCenter();
|
|
|
|
if (sBerryBlender->gameFrameTime < (99 * 60 * 60) + (59 * 60)) // game time can't be longer than 99 minutes and 59 seconds, can't print 3 digits
|
|
sBerryBlender->gameFrameTime++;
|
|
|
|
HandlePlayerInput();
|
|
SetLinkDebugValues((u16)(sBerryBlender->speed), sBerryBlender->progressBarValue);
|
|
UpdateOpponentScores();
|
|
TryUpdateProgressBar(sBerryBlender->progressBarValue, MAX_PROGRESS_BAR);
|
|
UpdateRPM(sBerryBlender->speed);
|
|
RestoreBgCoords();
|
|
ProcessLinkPlayerCmds();
|
|
if (sBerryBlender->gameEndState == 0 && sBerryBlender->maxProgressBarValue >= MAX_PROGRESS_BAR)
|
|
{
|
|
sBerryBlender->progressBarValue = MAX_PROGRESS_BAR;
|
|
sBerryBlender->gameEndState = 1;
|
|
SetMainCallback2(CB2_EndBlenderGame);
|
|
}
|
|
|
|
Blender_DummiedOutFunc(sBerryBlender->bg_X, sBerryBlender->bg_Y);
|
|
RunTasks();
|
|
AnimateSprites();
|
|
BuildOamBuffer();
|
|
RunTextPrinters();
|
|
UpdatePaletteFade();
|
|
}
|
|
|
|
static void Blender_DummiedOutFunc(s16 bgX, s16 bgY)
|
|
{
|
|
|
|
}
|
|
|
|
static bool8 AreBlenderBerriesSame(struct BlenderBerry* berries, u8 a, u8 b)
|
|
{
|
|
// First check to itemId is pointless (and wrong anyway?), always false when this is called
|
|
// Only used to determine if two enigma berries are equivalent
|
|
if (berries[a].itemId != berries[b].itemId
|
|
|| (StringCompare(berries[a].name, berries[b].name) == 0
|
|
&& (berries[a].flavors[FLAVOR_SPICY] == berries[b].flavors[FLAVOR_SPICY]
|
|
&& berries[a].flavors[FLAVOR_DRY] == berries[b].flavors[FLAVOR_DRY]
|
|
&& berries[a].flavors[FLAVOR_SWEET] == berries[b].flavors[FLAVOR_SWEET]
|
|
&& berries[a].flavors[FLAVOR_BITTER] == berries[b].flavors[FLAVOR_BITTER]
|
|
&& berries[a].flavors[FLAVOR_SOUR] == berries[b].flavors[FLAVOR_SOUR]
|
|
&& berries[a].flavors[FLAVOR_COUNT] == berries[b].flavors[FLAVOR_COUNT])))
|
|
return TRUE;
|
|
else
|
|
return FALSE;
|
|
}
|
|
|
|
static u32 CalculatePokeblockColor(struct BlenderBerry* berries, s16 *_flavors, u8 numPlayers, u8 negativeFlavors)
|
|
{
|
|
s16 flavors[FLAVOR_COUNT + 1];
|
|
s32 i, j;
|
|
u8 numFlavors;
|
|
|
|
for (i = 0; i < FLAVOR_COUNT + 1; i++)
|
|
flavors[i] = _flavors[i];
|
|
|
|
j = 0;
|
|
for (i = 0; i < FLAVOR_COUNT; i++)
|
|
{
|
|
if (flavors[i] == 0)
|
|
j++;
|
|
}
|
|
|
|
// If all 5 flavors are 0, or if 4-5 flavors were negative,
|
|
// or if players used the same berry, color is black
|
|
if (j == FLAVOR_COUNT || negativeFlavors > 3)
|
|
return PBLOCK_CLR_BLACK;
|
|
|
|
for (i = 0; i < numPlayers; i++)
|
|
{
|
|
for (j = 0; j < numPlayers; j++)
|
|
{
|
|
if (berries[i].itemId == berries[j].itemId && i != j
|
|
&& (berries[i].itemId != ITEM_ENIGMA_BERRY_E_READER || AreBlenderBerriesSame(berries, i, j)))
|
|
return PBLOCK_CLR_BLACK;
|
|
}
|
|
}
|
|
|
|
numFlavors = 0;
|
|
for (numFlavors = 0, i = 0; i < FLAVOR_COUNT; i++)
|
|
{
|
|
if (flavors[i] > 0)
|
|
numFlavors++;
|
|
}
|
|
|
|
// Check for special colors (White/Gray/Gold)
|
|
if (numFlavors > 3)
|
|
return PBLOCK_CLR_WHITE;
|
|
|
|
if (numFlavors == 3)
|
|
return PBLOCK_CLR_GRAY;
|
|
|
|
for (i = 0; i < FLAVOR_COUNT; i++)
|
|
{
|
|
if (flavors[i] > 50)
|
|
return PBLOCK_CLR_GOLD;
|
|
}
|
|
|
|
// Only 1 flavor present, return corresponding color
|
|
if (numFlavors == 1 && flavors[FLAVOR_SPICY] > 0)
|
|
return PBLOCK_CLR_RED;
|
|
if (numFlavors == 1 && flavors[FLAVOR_DRY] > 0)
|
|
return PBLOCK_CLR_BLUE;
|
|
if (numFlavors == 1 && flavors[FLAVOR_SWEET] > 0)
|
|
return PBLOCK_CLR_PINK;
|
|
if (numFlavors == 1 && flavors[FLAVOR_BITTER] > 0)
|
|
return PBLOCK_CLR_GREEN;
|
|
if (numFlavors == 1 && flavors[FLAVOR_SOUR] > 0)
|
|
return PBLOCK_CLR_YELLOW;
|
|
|
|
if (numFlavors == 2)
|
|
{
|
|
// Determine which 2 flavors are present
|
|
s32 idx = 0;
|
|
for (i = 0; i < FLAVOR_COUNT; i++)
|
|
{
|
|
if (flavors[i] > 0)
|
|
sPokeblockPresentFlavors[idx++] = i;
|
|
}
|
|
// Use the stronger flavor to determine color
|
|
// The weaker flavor is returned in the upper 16 bits, but this is ignored in the color assignment
|
|
if (flavors[sPokeblockPresentFlavors[0]] >= flavors[sPokeblockPresentFlavors[1]])
|
|
{
|
|
if (sPokeblockPresentFlavors[0] == FLAVOR_SPICY)
|
|
return (sPokeblockPresentFlavors[1] << 16) | PBLOCK_CLR_PURPLE;
|
|
if (sPokeblockPresentFlavors[0] == FLAVOR_DRY)
|
|
return (sPokeblockPresentFlavors[1] << 16) | PBLOCK_CLR_INDIGO;
|
|
if (sPokeblockPresentFlavors[0] == FLAVOR_SWEET)
|
|
return (sPokeblockPresentFlavors[1] << 16) | PBLOCK_CLR_BROWN;
|
|
if (sPokeblockPresentFlavors[0] == FLAVOR_BITTER)
|
|
return (sPokeblockPresentFlavors[1] << 16) | PBLOCK_CLR_LITE_BLUE;
|
|
if (sPokeblockPresentFlavors[0] == FLAVOR_SOUR)
|
|
return (sPokeblockPresentFlavors[1] << 16) | PBLOCK_CLR_OLIVE;
|
|
}
|
|
else
|
|
{
|
|
if (sPokeblockPresentFlavors[1] == FLAVOR_SPICY)
|
|
return (sPokeblockPresentFlavors[0] << 16) | PBLOCK_CLR_PURPLE;
|
|
if (sPokeblockPresentFlavors[1] == FLAVOR_DRY)
|
|
return (sPokeblockPresentFlavors[0] << 16) | PBLOCK_CLR_INDIGO;
|
|
if (sPokeblockPresentFlavors[1] == FLAVOR_SWEET)
|
|
return (sPokeblockPresentFlavors[0] << 16) | PBLOCK_CLR_BROWN;
|
|
if (sPokeblockPresentFlavors[1] == FLAVOR_BITTER)
|
|
return (sPokeblockPresentFlavors[0] << 16) | PBLOCK_CLR_LITE_BLUE;
|
|
if (sPokeblockPresentFlavors[1] == FLAVOR_SOUR)
|
|
return (sPokeblockPresentFlavors[0] << 16) | PBLOCK_CLR_OLIVE;
|
|
}
|
|
}
|
|
return PBLOCK_CLR_NONE;
|
|
}
|
|
|
|
static void Debug_SetMaxRPMStage(s16 value)
|
|
{
|
|
sDebug_MaxRPMStage = value;
|
|
}
|
|
|
|
// Unused
|
|
static s16 Debug_GetMaxRPMStage(void)
|
|
{
|
|
return sDebug_MaxRPMStage;
|
|
}
|
|
|
|
static void Debug_SetGameTimeStage(s16 value)
|
|
{
|
|
sDebug_GameTimeStage = value;
|
|
}
|
|
|
|
// Unued
|
|
static s16 Debug_GetGameTimeStage(void)
|
|
{
|
|
return sDebug_GameTimeStage;
|
|
}
|
|
|
|
static void CalculatePokeblock(struct BlenderBerry *berries, struct Pokeblock *pokeblock, u8 numPlayers, u8 *flavors, u16 maxRPM)
|
|
{
|
|
s32 i, j;
|
|
s32 multiuseVar;
|
|
u8 numNegatives;
|
|
|
|
for (i = 0; i < FLAVOR_COUNT + 1; i++)
|
|
sPokeblockFlavors[i] = 0;
|
|
|
|
// Add up the flavor + feel of each players berry
|
|
for (i = 0; i < numPlayers; i++)
|
|
{
|
|
for (j = 0; j < FLAVOR_COUNT + 1; j++)
|
|
sPokeblockFlavors[j] += berries[i].flavors[j];
|
|
}
|
|
|
|
// Subtract each flavor total from the prev one
|
|
// The idea is to focus on only the flavors with the highest totals
|
|
// Bad way to do it though (order matters here)
|
|
multiuseVar = sPokeblockFlavors[0];
|
|
sPokeblockFlavors[FLAVOR_SPICY] -= sPokeblockFlavors[FLAVOR_DRY];
|
|
sPokeblockFlavors[FLAVOR_DRY] -= sPokeblockFlavors[FLAVOR_SWEET];
|
|
sPokeblockFlavors[FLAVOR_SWEET] -= sPokeblockFlavors[FLAVOR_BITTER];
|
|
sPokeblockFlavors[FLAVOR_BITTER] -= sPokeblockFlavors[FLAVOR_SOUR];
|
|
sPokeblockFlavors[FLAVOR_SOUR] -= multiuseVar;
|
|
|
|
// Count (and reset) the resulting negative flavors
|
|
multiuseVar = 0;
|
|
for (i = 0; i < FLAVOR_COUNT; i++)
|
|
{
|
|
if (sPokeblockFlavors[i] < 0)
|
|
{
|
|
sPokeblockFlavors[i] = 0;
|
|
multiuseVar++;
|
|
}
|
|
}
|
|
numNegatives = multiuseVar;
|
|
|
|
// Subtract the number of negative flavor totals from each positive total (without going below 0)
|
|
for (i = 0; i < FLAVOR_COUNT; i++)
|
|
{
|
|
if (sPokeblockFlavors[i] > 0)
|
|
{
|
|
if (sPokeblockFlavors[i] < multiuseVar)
|
|
sPokeblockFlavors[i] = 0;
|
|
else
|
|
sPokeblockFlavors[i] -= multiuseVar;
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < FLAVOR_COUNT; i++)
|
|
sDebug_PokeblockFactorFlavors[i] = sPokeblockFlavors[i];
|
|
|
|
// Factor in max RPM and round
|
|
sDebug_PokeblockFactorRPM = multiuseVar = maxRPM / 333 + 100;
|
|
for (i = 0; i < FLAVOR_COUNT; i++)
|
|
{
|
|
s32 remainder;
|
|
s32 flavor = sPokeblockFlavors[i];
|
|
flavor = (flavor * multiuseVar) / 10;
|
|
remainder = flavor % 10;
|
|
flavor /= 10;
|
|
if (remainder > 4)
|
|
flavor++;
|
|
sPokeblockFlavors[i] = flavor;
|
|
}
|
|
|
|
for (i = 0; i < FLAVOR_COUNT; i++)
|
|
sDebug_PokeblockFactorFlavorsAfterRPM[i] = sPokeblockFlavors[i];
|
|
|
|
// Calculate color and feel of pokeblock
|
|
pokeblock->color = CalculatePokeblockColor(berries, &sPokeblockFlavors[0], numPlayers, numNegatives);
|
|
sPokeblockFlavors[FLAVOR_COUNT] = (sPokeblockFlavors[FLAVOR_COUNT] / numPlayers) - numPlayers;
|
|
|
|
if (sPokeblockFlavors[FLAVOR_COUNT] < 0)
|
|
sPokeblockFlavors[FLAVOR_COUNT] = 0;
|
|
|
|
if (pokeblock->color == PBLOCK_CLR_BLACK)
|
|
{
|
|
// Black pokeblocks get their flavors randomly reassigned
|
|
multiuseVar = Random() % ARRAY_COUNT(sBlackPokeblockFlavorFlags);
|
|
for (i = 0; i < FLAVOR_COUNT; i++)
|
|
{
|
|
if ((sBlackPokeblockFlavorFlags[multiuseVar] >> i) & 1)
|
|
sPokeblockFlavors[i] = 2;
|
|
else
|
|
sPokeblockFlavors[i] = 0;
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < FLAVOR_COUNT + 1; i++)
|
|
{
|
|
if (sPokeblockFlavors[i] > 255)
|
|
sPokeblockFlavors[i] = 255;
|
|
}
|
|
|
|
pokeblock->spicy = sPokeblockFlavors[FLAVOR_SPICY];
|
|
pokeblock->dry = sPokeblockFlavors[FLAVOR_DRY];
|
|
pokeblock->sweet = sPokeblockFlavors[FLAVOR_SWEET];
|
|
pokeblock->bitter = sPokeblockFlavors[FLAVOR_BITTER];
|
|
pokeblock->sour = sPokeblockFlavors[FLAVOR_SOUR];
|
|
pokeblock->feel = sPokeblockFlavors[FLAVOR_COUNT];
|
|
|
|
for (i = 0; i < FLAVOR_COUNT + 1; i++)
|
|
flavors[i] = sPokeblockFlavors[i];
|
|
}
|
|
|
|
// Unused
|
|
static void Debug_CalculatePokeblock(struct BlenderBerry* berries, struct Pokeblock* pokeblock, u8 numPlayers, u8 *flavors, u16 maxRPM)
|
|
{
|
|
CalculatePokeblock(berries, pokeblock, numPlayers, flavors, maxRPM);
|
|
}
|
|
|
|
static void Debug_SetStageVars(void)
|
|
{
|
|
u32 frames = (u16)(sBerryBlender->gameFrameTime);
|
|
u16 maxRPM = sBerryBlender->maxRPM;
|
|
s16 stage = 0;
|
|
|
|
if (frames < 900)
|
|
stage = 5;
|
|
else if ((u16)(frames - 900) < 600)
|
|
stage = 4;
|
|
else if ((u16)(frames - 1500) < 600)
|
|
stage = 3;
|
|
else if ((u16)(frames - 2100) < 900)
|
|
stage = 2;
|
|
else if ((u16)(frames - 3300) < 300)
|
|
stage = 1;
|
|
|
|
Debug_SetGameTimeStage(stage);
|
|
|
|
stage = 0;
|
|
if (maxRPM <= 64)
|
|
{
|
|
if (maxRPM >= 50 && maxRPM < 100)
|
|
stage = -1;
|
|
else if (maxRPM >= 100 && maxRPM < 150)
|
|
stage = -2;
|
|
else if (maxRPM >= 150 && maxRPM < 200)
|
|
stage = -3;
|
|
else if (maxRPM >= 200 && maxRPM < 250)
|
|
stage = -4;
|
|
else if (maxRPM >= 250 && maxRPM < 300)
|
|
stage = -5;
|
|
else if (maxRPM >= 350 && maxRPM < 400)
|
|
stage = -6;
|
|
else if (maxRPM >= 400 && maxRPM < 450)
|
|
stage = -7;
|
|
else if (maxRPM >= 500 && maxRPM < 550)
|
|
stage = -8;
|
|
else if (maxRPM >= 550 && maxRPM < 600)
|
|
stage = -9;
|
|
else if (maxRPM >= 600)
|
|
stage = -10;
|
|
}
|
|
|
|
Debug_SetMaxRPMStage(stage);
|
|
}
|
|
|
|
static void SendContinuePromptResponse(u16 *cmd)
|
|
{
|
|
if (gReceivedRemoteLinkPlayers && gWirelessCommType)
|
|
*cmd = RFUCMD_SEND_PACKET;
|
|
else
|
|
*cmd = LINKCMD_SEND_PACKET;
|
|
}
|
|
|
|
static void CB2_EndBlenderGame(void)
|
|
{
|
|
u8 i, j;
|
|
|
|
if (sBerryBlender->gameEndState < 3)
|
|
UpdateBlenderCenter();
|
|
|
|
GetMultiplayerId(); // unused return value
|
|
|
|
switch (sBerryBlender->gameEndState)
|
|
{
|
|
case 1:
|
|
m4aMPlayTempoControl(&gMPlayInfo_BGM, 256);
|
|
for (i = 0; i < gSpecialVar_0x8004; i++)
|
|
{
|
|
DestroyTask(sBerryBlender->opponentTaskIds[i]);
|
|
}
|
|
sBerryBlender->gameEndState++;
|
|
break;
|
|
case 2:
|
|
sBerryBlender->speed -= 32;
|
|
if (sBerryBlender->speed <= 0)
|
|
{
|
|
ClearLinkCallback();
|
|
sBerryBlender->speed = 0;
|
|
|
|
if (gReceivedRemoteLinkPlayers)
|
|
sBerryBlender->gameEndState++;
|
|
else
|
|
sBerryBlender->gameEndState = 5;
|
|
|
|
sBerryBlender->mainState = 0;
|
|
m4aMPlayStop(&gMPlayInfo_SE2);
|
|
}
|
|
UpdateHitPitch();
|
|
break;
|
|
case 3:
|
|
if (GetMultiplayerId() != 0)
|
|
{
|
|
sBerryBlender->gameEndState++;
|
|
}
|
|
else if (IsLinkTaskFinished())
|
|
{
|
|
if (gReceivedRemoteLinkPlayers && gWirelessCommType)
|
|
{
|
|
sBerryBlender->gameBlock.timeRPM.time = sBerryBlender->gameFrameTime;
|
|
sBerryBlender->gameBlock.timeRPM.maxRPM = sBerryBlender->maxRPM;
|
|
|
|
for (i = 0; i < BLENDER_MAX_PLAYERS; i++)
|
|
{
|
|
for (j = 0; j < NUM_SCORE_TYPES; j++)
|
|
sBerryBlender->gameBlock.scores[i][j] = sBerryBlender->scores[i][j];
|
|
}
|
|
|
|
if (SendBlock(0, &sBerryBlender->gameBlock, sizeof(sBerryBlender->gameBlock)))
|
|
sBerryBlender->gameEndState++;
|
|
}
|
|
else
|
|
{
|
|
sBerryBlender->smallBlock.time = sBerryBlender->gameFrameTime;
|
|
sBerryBlender->smallBlock.maxRPM = sBerryBlender->maxRPM;
|
|
if (SendBlock(0, &sBerryBlender->smallBlock, sizeof(sBerryBlender->smallBlock) + 32))
|
|
sBerryBlender->gameEndState++;
|
|
}
|
|
}
|
|
break;
|
|
case 4:
|
|
if (GetBlockReceivedStatus())
|
|
{
|
|
ResetBlockReceivedFlags();
|
|
sBerryBlender->gameEndState++;
|
|
|
|
if (gReceivedRemoteLinkPlayers && gWirelessCommType)
|
|
{
|
|
struct BlenderGameBlock *receivedBlock = (struct BlenderGameBlock *)(&gBlockRecvBuffer);
|
|
|
|
sBerryBlender->maxRPM = receivedBlock->timeRPM.maxRPM;
|
|
sBerryBlender->gameFrameTime = receivedBlock->timeRPM.time;
|
|
|
|
for (i = 0; i < BLENDER_MAX_PLAYERS; i++)
|
|
{
|
|
for (j = 0; j < NUM_SCORE_TYPES; j++)
|
|
sBerryBlender->scores[i][j] = receivedBlock->scores[i][j];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
struct TimeAndRPM *receivedBlock = (struct TimeAndRPM *)(&gBlockRecvBuffer);
|
|
|
|
sBerryBlender->maxRPM = receivedBlock->maxRPM;
|
|
sBerryBlender->gameFrameTime = receivedBlock->time;
|
|
}
|
|
}
|
|
break;
|
|
case 5:
|
|
if (PrintBlendingRanking())
|
|
sBerryBlender->gameEndState++;
|
|
break;
|
|
case 6:
|
|
if (PrintBlendingResults())
|
|
{
|
|
if (gInGameOpponentsNo == 0)
|
|
IncrementGameStat(GAME_STAT_POKEBLOCKS_WITH_FRIENDS);
|
|
else
|
|
IncrementGameStat(GAME_STAT_POKEBLOCKS);
|
|
|
|
sBerryBlender->gameEndState++;
|
|
}
|
|
break;
|
|
case 7:
|
|
if (PrintMessage(&sBerryBlender->textState, sText_WouldLikeToBlendAnotherBerry, GetPlayerTextSpeedDelay()))
|
|
sBerryBlender->gameEndState++;
|
|
break;
|
|
case 9:
|
|
sBerryBlender->yesNoAnswer = 0;
|
|
CreateYesNoMenu(&sYesNoWindowTemplate_ContinuePlaying, 1, 0xD, 0);
|
|
sBerryBlender->gameEndState++;
|
|
break;
|
|
case 10:
|
|
switch (Menu_ProcessInputNoWrapClearOnChoose())
|
|
{
|
|
case 1:
|
|
case MENU_B_PRESSED:
|
|
sBerryBlender->yesNoAnswer = 1;
|
|
sBerryBlender->gameEndState++;
|
|
for (i = 0; i < BLENDER_MAX_PLAYERS; i++)
|
|
{
|
|
if (sBerryBlender->arrowIdToPlayerId[i] != NO_PLAYER)
|
|
{
|
|
PutWindowTilemap(i);
|
|
CopyWindowToVram(i, COPYWIN_FULL);
|
|
}
|
|
}
|
|
break;
|
|
case 0:
|
|
sBerryBlender->yesNoAnswer = 0;
|
|
sBerryBlender->gameEndState++;
|
|
for (i = 0; i < BLENDER_MAX_PLAYERS; i++)
|
|
{
|
|
if (sBerryBlender->arrowIdToPlayerId[i] != NO_PLAYER)
|
|
{
|
|
PutWindowTilemap(i);
|
|
CopyWindowToVram(i, COPYWIN_FULL);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
break;
|
|
case 11:
|
|
SendContinuePromptResponse(&gSendCmd[BLENDER_COMM_INPUT_STATE]);
|
|
if (sBerryBlender->yesNoAnswer == 0)
|
|
{
|
|
if (IsBagPocketNonEmpty(POCKET_BERRIES) == FALSE)
|
|
{
|
|
// No berries
|
|
sBerryBlender->playAgainState = CANT_PLAY_NO_BERRIES;
|
|
gSendCmd[BLENDER_COMM_RESP] = LINKCMD_BLENDER_NO_BERRIES;
|
|
}
|
|
else if (GetFirstFreePokeblockSlot() == -1)
|
|
{
|
|
// No space for pokeblocks
|
|
sBerryBlender->playAgainState = CANT_PLAY_NO_PKBLCK_SPACE;
|
|
gSendCmd[BLENDER_COMM_RESP] = LINKCMD_BLENDER_NO_PBLOCK_SPACE;
|
|
}
|
|
else
|
|
{
|
|
sBerryBlender->playAgainState = PLAY_AGAIN_YES;
|
|
gSendCmd[BLENDER_COMM_RESP] = LINKCMD_BLENDER_PLAY_AGAIN;
|
|
}
|
|
sBerryBlender->gameEndState++;
|
|
}
|
|
else
|
|
{
|
|
sBerryBlender->playAgainState = PLAY_AGAIN_NO;
|
|
gSendCmd[BLENDER_COMM_RESP] = LINKCMD_CONT_BLOCK;
|
|
sBerryBlender->gameEndState++;
|
|
}
|
|
break;
|
|
case 12:
|
|
if (gInGameOpponentsNo)
|
|
{
|
|
SetMainCallback2(CB2_CheckPlayAgainLocal);
|
|
sBerryBlender->gameEndState = 0;
|
|
sBerryBlender->mainState = 0;
|
|
}
|
|
else
|
|
{
|
|
sBerryBlender->gameEndState++;
|
|
}
|
|
break;
|
|
case 8:
|
|
sBerryBlender->gameEndState++;
|
|
break;
|
|
case 13:
|
|
if (PrintMessage(&sBerryBlender->textState, sText_CommunicationStandby, GetPlayerTextSpeedDelay()))
|
|
{
|
|
SetMainCallback2(CB2_CheckPlayAgainLink);
|
|
sBerryBlender->gameEndState = 0;
|
|
sBerryBlender->mainState = 0;
|
|
}
|
|
break;
|
|
}
|
|
|
|
RestoreBgCoords();
|
|
UpdateRPM(sBerryBlender->speed);
|
|
ProcessLinkPlayerCmds();
|
|
Blender_DummiedOutFunc(sBerryBlender->bg_X, sBerryBlender->bg_Y);
|
|
RunTasks();
|
|
AnimateSprites();
|
|
BuildOamBuffer();
|
|
RunTextPrinters();
|
|
UpdatePaletteFade();
|
|
}
|
|
|
|
static bool8 LinkPlayAgainHandleSaving(void)
|
|
{
|
|
switch (sBerryBlender->linkPlayAgainState)
|
|
{
|
|
case 0:
|
|
SetLinkStandbyCallback();
|
|
sBerryBlender->linkPlayAgainState = 1;
|
|
sBerryBlender->framesToWait = 0;
|
|
break;
|
|
case 1:
|
|
if (IsLinkTaskFinished())
|
|
{
|
|
sBerryBlender->linkPlayAgainState++;
|
|
gSoftResetDisabled = TRUE;
|
|
}
|
|
break;
|
|
case 2:
|
|
WriteSaveBlock2();
|
|
sBerryBlender->linkPlayAgainState++;
|
|
sBerryBlender->framesToWait = 0;
|
|
break;
|
|
case 3:
|
|
if (++sBerryBlender->framesToWait == 10)
|
|
{
|
|
SetLinkStandbyCallback();
|
|
sBerryBlender->linkPlayAgainState++;
|
|
}
|
|
break;
|
|
case 4:
|
|
if (IsLinkTaskFinished())
|
|
{
|
|
if (WriteSaveBlock1Sector())
|
|
{
|
|
sBerryBlender->linkPlayAgainState = 5;
|
|
}
|
|
else
|
|
{
|
|
sBerryBlender->framesToWait = 0;
|
|
sBerryBlender->linkPlayAgainState = 3;
|
|
}
|
|
}
|
|
break;
|
|
case 5:
|
|
sBerryBlender->linkPlayAgainState++;
|
|
sBerryBlender->framesToWait = 0;
|
|
break;
|
|
case 6:
|
|
if (++sBerryBlender->framesToWait > 5)
|
|
{
|
|
gSoftResetDisabled = FALSE;
|
|
return TRUE;
|
|
}
|
|
break;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static void CB2_CheckPlayAgainLink(void)
|
|
{
|
|
switch (sBerryBlender->gameEndState)
|
|
{
|
|
case 0:
|
|
if (sBerryBlender->playerContinueResponses[0] == LINKCMD_SEND_LINK_TYPE)
|
|
{
|
|
// Link leader says game will continue
|
|
sBerryBlender->gameEndState = 5;
|
|
}
|
|
else if (sBerryBlender->playerContinueResponses[0] == LINKCMD_BLENDER_STOP)
|
|
{
|
|
// Link leader says game will stop, if necessary print why
|
|
if (sBerryBlender->canceledPlayerCmd == LINKCMD_BLENDER_NO_BERRIES)
|
|
sBerryBlender->gameEndState = 2;
|
|
else if (sBerryBlender->canceledPlayerCmd == LINKCMD_BLENDER_NO_PBLOCK_SPACE)
|
|
sBerryBlender->gameEndState = 1;
|
|
else
|
|
sBerryBlender->gameEndState = 5;
|
|
}
|
|
break;
|
|
case 1:
|
|
sBerryBlender->gameEndState = 3;
|
|
StringCopy(gStringVar4, gLinkPlayers[sBerryBlender->canceledPlayerId].name);
|
|
StringAppend(gStringVar4, sText_ApostropheSPokeblockCaseIsFull);
|
|
break;
|
|
case 2:
|
|
sBerryBlender->gameEndState++;
|
|
StringCopy(gStringVar4, gLinkPlayers[sBerryBlender->canceledPlayerId].name);
|
|
StringAppend(gStringVar4, sText_HasNoBerriesToPut);
|
|
break;
|
|
case 3:
|
|
if (PrintMessage(&sBerryBlender->textState, gStringVar4, GetPlayerTextSpeedDelay()))
|
|
{
|
|
sBerryBlender->framesToWait = 0;
|
|
sBerryBlender->gameEndState++;
|
|
}
|
|
break;
|
|
case 4:
|
|
if (++sBerryBlender->framesToWait > 60)
|
|
sBerryBlender->gameEndState = 5;
|
|
break;
|
|
case 5:
|
|
PrintMessage(&sBerryBlender->textState, gText_SavingDontTurnOff2, 0);
|
|
SetLinkStandbyCallback();
|
|
sBerryBlender->gameEndState++;
|
|
break;
|
|
case 6:
|
|
if (IsLinkTaskFinished())
|
|
{
|
|
sBerryBlender->framesToWait = 0;
|
|
sBerryBlender->gameEndState++;
|
|
sBerryBlender->linkPlayAgainState = 0;
|
|
}
|
|
break;
|
|
case 7:
|
|
if (LinkPlayAgainHandleSaving())
|
|
{
|
|
PlaySE(SE_SAVE);
|
|
sBerryBlender->gameEndState++;
|
|
}
|
|
break;
|
|
case 8:
|
|
sBerryBlender->gameEndState++;
|
|
SetLinkStandbyCallback();
|
|
break;
|
|
case 9:
|
|
if (IsLinkTaskFinished())
|
|
{
|
|
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
|
|
sBerryBlender->gameEndState++;
|
|
}
|
|
break;
|
|
case 10:
|
|
if (!gPaletteFade.active)
|
|
{
|
|
if (sBerryBlender->playerContinueResponses[0] == LINKCMD_SEND_LINK_TYPE)
|
|
{
|
|
FreeAllWindowBuffers();
|
|
UnsetBgTilemapBuffer(2);
|
|
UnsetBgTilemapBuffer(1);
|
|
FREE_AND_SET_NULL(sBerryBlender);
|
|
SetMainCallback2(DoBerryBlending);
|
|
}
|
|
else
|
|
{
|
|
sBerryBlender->framesToWait = 0;
|
|
sBerryBlender->gameEndState++;
|
|
}
|
|
}
|
|
break;
|
|
case 11:
|
|
if (++sBerryBlender->framesToWait > 30)
|
|
{
|
|
SetCloseLinkCallback();
|
|
sBerryBlender->gameEndState++;
|
|
}
|
|
break;
|
|
case 12:
|
|
if (!gReceivedRemoteLinkPlayers)
|
|
{
|
|
FREE_AND_SET_NULL(sBerryBlender);
|
|
SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
|
|
}
|
|
break;
|
|
}
|
|
|
|
ProcessLinkPlayerCmds();
|
|
Blender_DummiedOutFunc(sBerryBlender->bg_X, sBerryBlender->bg_Y);
|
|
RunTasks();
|
|
AnimateSprites();
|
|
BuildOamBuffer();
|
|
RunTextPrinters();
|
|
UpdatePaletteFade();
|
|
}
|
|
|
|
static void CB2_CheckPlayAgainLocal(void)
|
|
{
|
|
switch (sBerryBlender->gameEndState)
|
|
{
|
|
case 0:
|
|
if (sBerryBlender->playAgainState == PLAY_AGAIN_YES || sBerryBlender->playAgainState == PLAY_AGAIN_NO)
|
|
sBerryBlender->gameEndState = 9;
|
|
if (sBerryBlender->playAgainState == CANT_PLAY_NO_BERRIES)
|
|
sBerryBlender->gameEndState = 2;
|
|
if (sBerryBlender->playAgainState == CANT_PLAY_NO_PKBLCK_SPACE)
|
|
sBerryBlender->gameEndState = 1;
|
|
break;
|
|
case 1:
|
|
sBerryBlender->gameEndState = 3;
|
|
sBerryBlender->textState = 0;
|
|
StringCopy(gStringVar4, sText_YourPokeblockCaseIsFull);
|
|
break;
|
|
case 2:
|
|
sBerryBlender->gameEndState++;
|
|
sBerryBlender->textState = 0;
|
|
StringCopy(gStringVar4, sText_RunOutOfBerriesForBlending);
|
|
break;
|
|
case 3:
|
|
if (PrintMessage(&sBerryBlender->textState, gStringVar4, GetPlayerTextSpeedDelay()))
|
|
sBerryBlender->gameEndState = 9;
|
|
break;
|
|
case 9:
|
|
BeginFastPaletteFade(3);
|
|
sBerryBlender->gameEndState++;
|
|
break;
|
|
case 10:
|
|
if (!gPaletteFade.active)
|
|
{
|
|
if (sBerryBlender->playAgainState == PLAY_AGAIN_YES)
|
|
SetMainCallback2(DoBerryBlending);
|
|
else
|
|
SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
|
|
|
|
FreeAllWindowBuffers();
|
|
UnsetBgTilemapBuffer(2);
|
|
UnsetBgTilemapBuffer(1);
|
|
FREE_AND_SET_NULL(sBerryBlender);
|
|
}
|
|
break;
|
|
}
|
|
|
|
ProcessLinkPlayerCmds();
|
|
Blender_DummiedOutFunc(sBerryBlender->bg_X, sBerryBlender->bg_Y);
|
|
RunTasks();
|
|
AnimateSprites();
|
|
BuildOamBuffer();
|
|
RunTextPrinters();
|
|
UpdatePaletteFade();
|
|
}
|
|
|
|
static void ProcessLinkPlayerCmds(void)
|
|
{
|
|
if (gReceivedRemoteLinkPlayers)
|
|
{
|
|
if (CheckRecvCmdMatches(gRecvCmds[0][BLENDER_COMM_INPUT_STATE], LINKCMD_SEND_PACKET, RFUCMD_SEND_PACKET))
|
|
{
|
|
if (gRecvCmds[0][BLENDER_COMM_RESP] == LINKCMD_BLENDER_STOP)
|
|
{
|
|
// Link leader has indicated play is stopping, read signal to determine why
|
|
switch (gRecvCmds[0][BLENDER_COMM_STOP_TYPE])
|
|
{
|
|
case LINKCMD_CONT_BLOCK: // Someone selected "No" to continue playing
|
|
sBerryBlender->canceledPlayerCmd = LINKCMD_CONT_BLOCK;
|
|
sBerryBlender->canceledPlayerId = gRecvCmds[0][BLENDER_COMM_PLAYER_ID];
|
|
break;
|
|
case LINKCMD_BLENDER_NO_BERRIES:
|
|
sBerryBlender->canceledPlayerCmd = LINKCMD_BLENDER_NO_BERRIES;
|
|
sBerryBlender->canceledPlayerId = gRecvCmds[0][BLENDER_COMM_PLAYER_ID];
|
|
break;
|
|
case LINKCMD_BLENDER_NO_PBLOCK_SPACE:
|
|
sBerryBlender->canceledPlayerCmd = LINKCMD_BLENDER_NO_PBLOCK_SPACE;
|
|
sBerryBlender->canceledPlayerId = gRecvCmds[0][BLENDER_COMM_PLAYER_ID];
|
|
break;
|
|
}
|
|
|
|
sBerryBlender->playerContinueResponses[0] = LINKCMD_BLENDER_STOP;
|
|
}
|
|
else if (gRecvCmds[0][BLENDER_COMM_RESP] == LINKCMD_SEND_LINK_TYPE)
|
|
{
|
|
// Link leader has indicated play will continue
|
|
sBerryBlender->playerContinueResponses[0] = LINKCMD_SEND_LINK_TYPE;
|
|
}
|
|
}
|
|
|
|
// If player is link leader, check for responses to the "Continue playing" prompt (even if it's not up yet)
|
|
if (GetMultiplayerId() == 0
|
|
&& sBerryBlender->playerContinueResponses[0] != LINKCMD_BLENDER_STOP
|
|
&& sBerryBlender->playerContinueResponses[0] != LINKCMD_SEND_LINK_TYPE)
|
|
{
|
|
u8 i;
|
|
|
|
// Try to gather responses
|
|
for (i = 0; i < GetLinkPlayerCount(); i++)
|
|
{
|
|
if (CheckRecvCmdMatches(gRecvCmds[i][BLENDER_COMM_INPUT_STATE], LINKCMD_SEND_PACKET, RFUCMD_SEND_PACKET))
|
|
{
|
|
switch (gRecvCmds[i][BLENDER_COMM_RESP])
|
|
{
|
|
case LINKCMD_CONT_BLOCK: // Selected "No"
|
|
sBerryBlender->playerContinueResponses[i] = LINKCMD_CONT_BLOCK;
|
|
break;
|
|
case LINKCMD_BLENDER_PLAY_AGAIN: // Selected "Yes"
|
|
sBerryBlender->playerContinueResponses[i] = LINKCMD_BLENDER_PLAY_AGAIN;
|
|
break;
|
|
case LINKCMD_BLENDER_NO_BERRIES:
|
|
sBerryBlender->playerContinueResponses[i] = LINKCMD_BLENDER_NO_BERRIES;
|
|
break;
|
|
case LINKCMD_BLENDER_NO_PBLOCK_SPACE:
|
|
sBerryBlender->playerContinueResponses[i] = LINKCMD_BLENDER_NO_PBLOCK_SPACE;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Count players that have responded, stopping at first non-response
|
|
for (i = 0; i < GetLinkPlayerCount(); i++)
|
|
{
|
|
if (sBerryBlender->playerContinueResponses[i] == 0)
|
|
break;
|
|
}
|
|
|
|
// If all players responded, handle response
|
|
if (i == GetLinkPlayerCount())
|
|
{
|
|
// Count players that decided to play again, stopping at first negative response
|
|
for (i = 0; i < GetLinkPlayerCount(); i++)
|
|
{
|
|
if (sBerryBlender->playerContinueResponses[i] != LINKCMD_BLENDER_PLAY_AGAIN)
|
|
break;
|
|
}
|
|
|
|
// Schedule signal to other players about whether or not play will continue
|
|
SendContinuePromptResponse(&gSendCmd[BLENDER_COMM_INPUT_STATE]);
|
|
if (i == GetLinkPlayerCount())
|
|
{
|
|
// All players chose to continue playing
|
|
gSendCmd[BLENDER_COMM_RESP] = LINKCMD_SEND_LINK_TYPE;
|
|
}
|
|
else
|
|
{
|
|
// At least 1 player decided to stop playing, or can't continue playing
|
|
gSendCmd[BLENDER_COMM_RESP] = LINKCMD_BLENDER_STOP;
|
|
gSendCmd[BLENDER_COMM_STOP_TYPE] = sBerryBlender->playerContinueResponses[i];
|
|
gSendCmd[BLENDER_COMM_PLAYER_ID] = i;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void DrawBlenderCenter(struct BgAffineSrcData *dest)
|
|
{
|
|
struct BgAffineSrcData affineSrc;
|
|
|
|
affineSrc.texX = (DISPLAY_WIDTH / 2) << 8;
|
|
affineSrc.texY = (DISPLAY_HEIGHT / 2) << 8;
|
|
affineSrc.scrX = DISPLAY_WIDTH / 2 - sBerryBlender->bg_X;
|
|
affineSrc.scrY = DISPLAY_HEIGHT / 2 - sBerryBlender->bg_Y;
|
|
affineSrc.sx = sBerryBlender->centerScale;
|
|
affineSrc.sy = sBerryBlender->centerScale;
|
|
affineSrc.alpha = sBerryBlender->arrowPos;
|
|
|
|
*dest = affineSrc;
|
|
}
|
|
|
|
u16 GetBlenderArrowPosition(void)
|
|
{
|
|
return sBerryBlender->arrowPos;
|
|
}
|
|
|
|
static void UpdateBlenderCenter(void)
|
|
{
|
|
u8 playerId = 0;
|
|
|
|
if (gReceivedRemoteLinkPlayers)
|
|
playerId = GetMultiplayerId();
|
|
|
|
if (gWirelessCommType && gReceivedRemoteLinkPlayers)
|
|
{
|
|
if (playerId == 0)
|
|
{
|
|
sBerryBlender->arrowPos += sBerryBlender->speed;
|
|
gSendCmd[BLENDER_COMM_PROGRESS_BAR] = sBerryBlender->progressBarValue;
|
|
gSendCmd[BLENDER_COMM_ARROW_POS] = sBerryBlender->arrowPos;
|
|
DrawBlenderCenter(&sBerryBlender->bgAffineSrc);
|
|
}
|
|
else
|
|
{
|
|
if ((gRecvCmds[0][BLENDER_COMM_INPUT_STATE] & RFUCMD_MASK) == RFUCMD_BLENDER_SEND_KEYS)
|
|
{
|
|
sBerryBlender->progressBarValue = gRecvCmds[0][BLENDER_COMM_PROGRESS_BAR];
|
|
sBerryBlender->arrowPos = gRecvCmds[0][BLENDER_COMM_ARROW_POS];
|
|
DrawBlenderCenter(&sBerryBlender->bgAffineSrc);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
sBerryBlender->arrowPos += sBerryBlender->speed;
|
|
DrawBlenderCenter(&sBerryBlender->bgAffineSrc);
|
|
}
|
|
}
|
|
|
|
static void SetBgPos(void)
|
|
{
|
|
SetGpuReg(REG_OFFSET_BG1HOFS, sBerryBlender->bg_X);
|
|
SetGpuReg(REG_OFFSET_BG1VOFS, sBerryBlender->bg_Y);
|
|
|
|
SetGpuReg(REG_OFFSET_BG0HOFS, sBerryBlender->bg_X);
|
|
SetGpuReg(REG_OFFSET_BG0VOFS, sBerryBlender->bg_Y);
|
|
}
|
|
|
|
static void SpriteCB_Particle(struct Sprite *sprite)
|
|
{
|
|
sprite->data[2] += sprite->data[0];
|
|
sprite->data[3] += sprite->data[1];
|
|
sprite->x2 = sprite->data[2] / 8;
|
|
sprite->y2 = sprite->data[3] / 8;
|
|
|
|
if (sprite->animEnded)
|
|
DestroySprite(sprite);
|
|
}
|
|
|
|
static void CreateParticleSprites(void)
|
|
{
|
|
s32 limit = (Random() % 2) + 1;
|
|
s32 i;
|
|
|
|
for (i = 0; i < limit; i++)
|
|
{
|
|
u16 rand;
|
|
s32 x, y;
|
|
u8 spriteId;
|
|
|
|
rand = sBerryBlender->arrowPos + (Random() % 20);
|
|
|
|
x = gSineTable[(rand & 0xFF) + 64] / 4;
|
|
y = gSineTable[(rand & 0xFF)] / 4;
|
|
|
|
spriteId = CreateSprite(&sSpriteTemplate_Particles, x + 120, y + 80, 1);
|
|
gSprites[spriteId].data[0] = 16 - (Random() % 32);
|
|
gSprites[spriteId].data[1] = 16 - (Random() % 32);
|
|
|
|
gSprites[spriteId].callback = SpriteCB_Particle;
|
|
}
|
|
}
|
|
|
|
static void SpriteCB_ScoreSymbol(struct Sprite *sprite)
|
|
{
|
|
sprite->data[0]++;
|
|
sprite->y2 = -(sprite->data[0] / 3);
|
|
|
|
if (sprite->animEnded)
|
|
DestroySprite(sprite);
|
|
}
|
|
|
|
static void SpriteCB_ScoreSymbolBest(struct Sprite *sprite)
|
|
{
|
|
sprite->data[0]++;
|
|
sprite->y2 = -(sprite->data[0] * 2);
|
|
|
|
if (sprite->y2 < -12)
|
|
sprite->y2 = -12;
|
|
if (sprite->animEnded)
|
|
DestroySprite(sprite);
|
|
}
|
|
|
|
static void SetPlayerBerryData(u8 playerId, u16 itemId)
|
|
{
|
|
sBerryBlender->chosenItemId[playerId] = itemId;
|
|
ConvertItemToBlenderBerry(&sBerryBlender->blendedBerries[playerId], itemId);
|
|
}
|
|
|
|
#define sState data[0]
|
|
#define sYPos data[1]
|
|
#define sDelay data[2]
|
|
#define sAnimId data[3]
|
|
|
|
static void SpriteCB_CountdownNumber(struct Sprite *sprite)
|
|
{
|
|
switch (sprite->sState)
|
|
{
|
|
case 0:
|
|
sprite->sYPos += 8;
|
|
if (sprite->sYPos > DISPLAY_HEIGHT / 2 + 8)
|
|
{
|
|
sprite->sYPos = DISPLAY_HEIGHT / 2 + 8;
|
|
sprite->sState++;
|
|
PlaySE(SE_BALL_BOUNCE_1);
|
|
}
|
|
break;
|
|
case 1:
|
|
if (++sprite->sDelay > 20)
|
|
{
|
|
sprite->sState++;
|
|
sprite->sDelay = 0;
|
|
}
|
|
break;
|
|
case 2:
|
|
sprite->sYPos += 4;
|
|
if (sprite->sYPos > DISPLAY_HEIGHT + 16)
|
|
{
|
|
if (++sprite->sAnimId == 3)
|
|
{
|
|
DestroySprite(sprite);
|
|
CreateSprite(&sSpriteTemplate_Start, 120, -20, 2);
|
|
}
|
|
else
|
|
{
|
|
sprite->sState = 0;
|
|
sprite->sYPos = -16;
|
|
StartSpriteAnim(sprite, sprite->sAnimId);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
sprite->y2 = sprite->sYPos;
|
|
}
|
|
|
|
#undef sState
|
|
#undef sYPos
|
|
#undef sDelay
|
|
#undef sAnimId
|
|
|
|
static void SpriteCB_Start(struct Sprite *sprite)
|
|
{
|
|
switch (sprite->data[0])
|
|
{
|
|
case 0:
|
|
sprite->data[1] += 8;
|
|
if (sprite->data[1] > 92)
|
|
{
|
|
sprite->data[1] = 92;
|
|
sprite->data[0]++;
|
|
PlaySE(SE_PIN);
|
|
}
|
|
break;
|
|
case 1:
|
|
sprite->data[2] += 1;
|
|
if (sprite->data[2] > 20)
|
|
sprite->data[0]++;
|
|
break;
|
|
case 2:
|
|
sprite->data[1] += 4;
|
|
if (sprite->data[1] > DISPLAY_HEIGHT + 16)
|
|
{
|
|
sBerryBlender->mainState++;
|
|
DestroySprite(sprite);
|
|
}
|
|
break;
|
|
}
|
|
|
|
sprite->y2 = sprite->data[1];
|
|
}
|
|
|
|
static void TryUpdateProgressBar(u16 current, u16 limit)
|
|
{
|
|
// Progress bar doesn't move unless it's going up
|
|
if (sBerryBlender->maxProgressBarValue < current)
|
|
{
|
|
sBerryBlender->maxProgressBarValue += 2;
|
|
UpdateProgressBar(sBerryBlender->maxProgressBarValue, limit);
|
|
}
|
|
}
|
|
|
|
static void UpdateProgressBar(u16 value, u16 limit)
|
|
{
|
|
s32 amountFilled, maxFilledSegment, subSegmentsFilled, i;
|
|
u16 *vram;
|
|
|
|
vram = (u16 *)(BG_SCREEN_ADDR(12));
|
|
amountFilled = (value * 64) / limit;
|
|
maxFilledSegment = amountFilled / 8;
|
|
|
|
// Set filled progress bar tiles in full segments
|
|
for (i = 0; i < maxFilledSegment; i++)
|
|
{
|
|
vram[11 + i] = PROGRESS_BAR_FILLED_TOP;
|
|
vram[43 + i] = PROGRESS_BAR_FILLED_BOTTOM;
|
|
}
|
|
|
|
// If progress bar between segments, fill with the corresponding partial segment tiles
|
|
subSegmentsFilled = amountFilled % 8;
|
|
if (subSegmentsFilled != 0)
|
|
{
|
|
vram[11 + i] = subSegmentsFilled + PROGRESS_BAR_EMPTY_TOP;
|
|
vram[43 + i] = subSegmentsFilled + PROGRESS_BAR_EMPTY_BOTTOM;
|
|
i++;
|
|
}
|
|
|
|
// Fill the remaining full segments with empty progress tiles
|
|
// Essentially unnecessary, given that it starts empty and progress only goes up
|
|
for (; i < 8; i++)
|
|
{
|
|
vram[11 + i] = PROGRESS_BAR_EMPTY_TOP;
|
|
vram[43 + i] = PROGRESS_BAR_EMPTY_BOTTOM;
|
|
}
|
|
}
|
|
|
|
static u32 ArrowSpeedToRPM(u16 speed)
|
|
{
|
|
return 60 * 60 * 100 * speed / MAX_ARROW_POS;
|
|
}
|
|
|
|
static void UpdateRPM(u16 speed)
|
|
{
|
|
u8 i;
|
|
u8 digits[5];
|
|
|
|
// Check if new max RPM has been reached
|
|
u32 currentRPM = ArrowSpeedToRPM(speed);
|
|
if (sBerryBlender->maxRPM < currentRPM)
|
|
sBerryBlender->maxRPM = currentRPM;
|
|
|
|
// Draw the current RPM number at the bottom of the screen
|
|
for (i = 0; i < 5; i++)
|
|
{
|
|
digits[i] = currentRPM % 10;
|
|
currentRPM /= 10;
|
|
}
|
|
*((u16 *)(BG_SCREEN_ADDR(12) + 0x458)) = digits[4] + RPM_DIGIT;
|
|
*((u16 *)(BG_SCREEN_ADDR(12) + 0x45A)) = digits[3] + RPM_DIGIT;
|
|
*((u16 *)(BG_SCREEN_ADDR(12) + 0x45C)) = digits[2] + RPM_DIGIT;
|
|
*((u16 *)(BG_SCREEN_ADDR(12) + 0x460)) = digits[1] + RPM_DIGIT;
|
|
*((u16 *)(BG_SCREEN_ADDR(12) + 0x462)) = digits[0] + RPM_DIGIT;
|
|
}
|
|
|
|
// Passed a pointer to the bg x/y
|
|
// Used when hitting a Best at high RPM
|
|
static void ShakeBgCoordForHit(s16 *coord, u16 speed)
|
|
{
|
|
if (*coord == 0)
|
|
*coord = (Random() % speed) - (speed / 2);
|
|
}
|
|
|
|
static void RestoreBgCoord(s16 *coord)
|
|
{
|
|
if (*coord < 0)
|
|
(*coord)++;
|
|
if (*coord > 0)
|
|
(*coord)--;
|
|
}
|
|
|
|
// For "unshaking" the screen after ShakeBgCoordForHit is called
|
|
static void RestoreBgCoords(void)
|
|
{
|
|
RestoreBgCoord(&sBerryBlender->bg_X);
|
|
RestoreBgCoord(&sBerryBlender->bg_Y);
|
|
}
|
|
|
|
static void BlenderLandShakeBgCoord(s16 *coord, u16 timer)
|
|
{
|
|
s32 strength;
|
|
|
|
if (timer < 10)
|
|
strength = 16;
|
|
else
|
|
strength = 8;
|
|
|
|
if (*coord == 0)
|
|
{
|
|
*coord = (Random() % strength) - (strength / 2);
|
|
}
|
|
else
|
|
{
|
|
if (*coord < 0)
|
|
(*coord)++;
|
|
if (*coord > 0)
|
|
(*coord)--;
|
|
}
|
|
}
|
|
|
|
// For shaking the screen when the blender lands after falling in at the start
|
|
static bool8 UpdateBlenderLandScreenShake(void)
|
|
{
|
|
if (sBerryBlender->framesToWait == 0)
|
|
{
|
|
sBerryBlender->bg_X = 0;
|
|
sBerryBlender->bg_Y = 0;
|
|
}
|
|
|
|
sBerryBlender->framesToWait++;
|
|
BlenderLandShakeBgCoord(&sBerryBlender->bg_X, sBerryBlender->framesToWait);
|
|
BlenderLandShakeBgCoord(&sBerryBlender->bg_Y, sBerryBlender->framesToWait);
|
|
|
|
if (sBerryBlender->framesToWait == 20)
|
|
{
|
|
sBerryBlender->bg_X = 0;
|
|
sBerryBlender->bg_Y = 0;
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static void SpriteCB_PlayerArrow(struct Sprite *sprite)
|
|
{
|
|
sprite->x2 = -(sBerryBlender->bg_X);
|
|
sprite->y2 = -(sBerryBlender->bg_Y);
|
|
}
|
|
|
|
static void TryUpdateBerryBlenderRecord(void)
|
|
{
|
|
if (gSaveBlock1Ptr->berryBlenderRecords[sBerryBlender->numPlayers - 2] < sBerryBlender->maxRPM)
|
|
gSaveBlock1Ptr->berryBlenderRecords[sBerryBlender->numPlayers - 2] = sBerryBlender->maxRPM;
|
|
}
|
|
|
|
static bool8 PrintBlendingResults(void)
|
|
{
|
|
u16 i;
|
|
s32 xPos, yPos;
|
|
|
|
struct Pokeblock pokeblock;
|
|
u8 flavors[FLAVOR_COUNT + 1];
|
|
u8 text[40];
|
|
u16 berryIds[4]; // unused
|
|
|
|
switch (sBerryBlender->mainState)
|
|
{
|
|
case 0:
|
|
sBerryBlender->mainState++;
|
|
sBerryBlender->framesToWait = 17;
|
|
break;
|
|
case 1:
|
|
sBerryBlender->framesToWait -= 10;
|
|
if (sBerryBlender->framesToWait < 0)
|
|
{
|
|
sBerryBlender->framesToWait = 0;
|
|
sBerryBlender->mainState++;
|
|
}
|
|
break;
|
|
case 2:
|
|
if (++sBerryBlender->framesToWait > 20)
|
|
{
|
|
for (i = 0; i < NUM_SCORE_TYPES; i++)
|
|
DestroySprite(&gSprites[sBerryBlender->scoreIconIds[i]]);
|
|
|
|
sBerryBlender->framesToWait = 0;
|
|
sBerryBlender->mainState++;
|
|
}
|
|
break;
|
|
case 3:
|
|
{
|
|
u16 minutes, seconds;
|
|
u8 *txtPtr;
|
|
|
|
xPos = GetStringCenterAlignXOffset(FONT_NORMAL, sText_BlendingResults, 0xA8);
|
|
Blender_AddTextPrinter(WIN_RESULTS, sText_BlendingResults, xPos, 1, TEXT_SKIP_DRAW, 0);
|
|
|
|
if (sBerryBlender->numPlayers == BLENDER_MAX_PLAYERS)
|
|
yPos = 17;
|
|
else
|
|
yPos = 21;
|
|
|
|
for (i = 0; i < sBerryBlender->numPlayers; yPos += 16, i++)
|
|
{
|
|
u8 place = sBerryBlender->playerPlaces[i];
|
|
|
|
ConvertIntToDecimalStringN(sBerryBlender->stringVar, i + 1, STR_CONV_MODE_LEFT_ALIGN, 1);
|
|
StringAppend(sBerryBlender->stringVar, sText_Dot);
|
|
StringAppend(sBerryBlender->stringVar, gText_Space);
|
|
StringAppend(sBerryBlender->stringVar, gLinkPlayers[place].name);
|
|
Blender_AddTextPrinter(WIN_RESULTS, sBerryBlender->stringVar, 8, yPos, TEXT_SKIP_DRAW, 3);
|
|
|
|
StringCopy(sBerryBlender->stringVar, sBerryBlender->blendedBerries[place].name);
|
|
ConvertInternationalString(sBerryBlender->stringVar, gLinkPlayers[place].language);
|
|
StringAppend(sBerryBlender->stringVar, sText_SpaceBerry);
|
|
Blender_AddTextPrinter(WIN_RESULTS, sBerryBlender->stringVar, 0x54, yPos, TEXT_SKIP_DRAW, 3);
|
|
}
|
|
|
|
Blender_AddTextPrinter(WIN_RESULTS, sText_MaximumSpeed, 0, 0x51, TEXT_SKIP_DRAW, 3);
|
|
ConvertIntToDecimalStringN(sBerryBlender->stringVar, sBerryBlender->maxRPM / 100, STR_CONV_MODE_RIGHT_ALIGN, 3);
|
|
StringAppend(sBerryBlender->stringVar, sText_Dot);
|
|
|
|
ConvertIntToDecimalStringN(text, sBerryBlender->maxRPM % 100, STR_CONV_MODE_LEADING_ZEROS, 2);
|
|
StringAppend(sBerryBlender->stringVar, text);
|
|
StringAppend(sBerryBlender->stringVar, sText_RPM);
|
|
|
|
xPos = GetStringRightAlignXOffset(FONT_NORMAL, sBerryBlender->stringVar, 0xA8);
|
|
Blender_AddTextPrinter(WIN_RESULTS, sBerryBlender->stringVar, xPos, 0x51, TEXT_SKIP_DRAW, 3);
|
|
Blender_AddTextPrinter(WIN_RESULTS, sText_Time, 0, 0x61, TEXT_SKIP_DRAW, 3);
|
|
|
|
seconds = (sBerryBlender->gameFrameTime / 60) % 60;
|
|
minutes = (sBerryBlender->gameFrameTime / (60 * 60));
|
|
|
|
ConvertIntToDecimalStringN(sBerryBlender->stringVar, minutes, STR_CONV_MODE_LEADING_ZEROS, 2);
|
|
txtPtr = StringAppend(sBerryBlender->stringVar, sText_Min);
|
|
|
|
ConvertIntToDecimalStringN(txtPtr, seconds, STR_CONV_MODE_LEADING_ZEROS, 2);
|
|
StringAppend(sBerryBlender->stringVar, sText_Sec);
|
|
|
|
xPos = GetStringRightAlignXOffset(FONT_NORMAL, sBerryBlender->stringVar, 0xA8);
|
|
Blender_AddTextPrinter(WIN_RESULTS, sBerryBlender->stringVar, xPos, 0x61, TEXT_SKIP_DRAW, 3);
|
|
|
|
sBerryBlender->framesToWait = 0;
|
|
sBerryBlender->mainState++;
|
|
|
|
CopyWindowToVram(WIN_RESULTS, COPYWIN_GFX);
|
|
}
|
|
break;
|
|
case 4:
|
|
if (JOY_NEW(A_BUTTON))
|
|
sBerryBlender->mainState++;
|
|
break;
|
|
case 5:
|
|
ClearStdWindowAndFrameToTransparent(WIN_RESULTS, TRUE);
|
|
|
|
for (i = 0; i < BLENDER_MAX_PLAYERS; i++)
|
|
{
|
|
if (sBerryBlender->chosenItemId[i] != 0)
|
|
berryIds[i] = sBerryBlender->chosenItemId[i] - FIRST_BERRY_INDEX;
|
|
if (sBerryBlender->arrowIdToPlayerId[i] != NO_PLAYER)
|
|
{
|
|
PutWindowTilemap(i);
|
|
CopyWindowToVram(i, COPYWIN_FULL);
|
|
}
|
|
}
|
|
|
|
Debug_SetStageVars();
|
|
CalculatePokeblock(sBerryBlender->blendedBerries, &pokeblock, sBerryBlender->numPlayers, flavors, sBerryBlender->maxRPM);
|
|
PrintMadePokeblockString(&pokeblock, sBerryBlender->stringVar);
|
|
TryAddContestLinkTvShow(&pokeblock, &sBerryBlender->tvBlender);
|
|
|
|
CreateTask(Task_PlayPokeblockFanfare, 6);
|
|
IncrementDailyBerryBlender();
|
|
|
|
RemoveBagItem(gSpecialVar_ItemId, 1);
|
|
AddPokeblock(&pokeblock);
|
|
|
|
sBerryBlender->textState = 0;
|
|
sBerryBlender->mainState++;
|
|
break;
|
|
case 6:
|
|
if (PrintMessage(&sBerryBlender->textState, sBerryBlender->stringVar, GetPlayerTextSpeedDelay()))
|
|
{
|
|
TryUpdateBerryBlenderRecord();
|
|
return TRUE;
|
|
}
|
|
break;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static void PrintMadePokeblockString(struct Pokeblock *pokeblock, u8 *dst)
|
|
{
|
|
u8 text[12];
|
|
u8 flavorLvl, feel;
|
|
|
|
dst[0] = EOS;
|
|
StringCopy(dst, gPokeblockNames[pokeblock->color]);
|
|
StringAppend(dst, sText_WasMade);
|
|
StringAppend(dst, sText_NewLine);
|
|
|
|
flavorLvl = GetHighestPokeblocksFlavorLevel(pokeblock);
|
|
feel = GetPokeblocksFeel(pokeblock);
|
|
|
|
StringAppend(dst, sText_TheLevelIs);
|
|
ConvertIntToDecimalStringN(text, flavorLvl, STR_CONV_MODE_LEFT_ALIGN, 3);
|
|
StringAppend(dst, text);
|
|
|
|
StringAppend(dst, sText_TheFeelIs);
|
|
ConvertIntToDecimalStringN(text, feel, STR_CONV_MODE_LEFT_ALIGN, 3);
|
|
StringAppend(dst, text);
|
|
|
|
StringAppend(dst, sText_Dot2);
|
|
StringAppend(dst, sText_NewParagraph);
|
|
}
|
|
|
|
static void SortBasedOnPoints(u8 *places, u8 playersNum, u32 *scores)
|
|
{
|
|
s32 i, j;
|
|
|
|
for (i = 0; i < playersNum; i++)
|
|
{
|
|
for (j = 0; j < playersNum; j++)
|
|
{
|
|
if (scores[places[i]] > scores[places[j]])
|
|
{
|
|
u8 temp;
|
|
SWAP(places[i], places[j], temp);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void SortScores(void)
|
|
{
|
|
u8 playerId;
|
|
u8 i;
|
|
u8 places[BLENDER_MAX_PLAYERS];
|
|
u32 points[BLENDER_MAX_PLAYERS];
|
|
|
|
for (i = 0; i < sBerryBlender->numPlayers; i++)
|
|
places[i] = i;
|
|
for (i = 0; i < sBerryBlender->numPlayers; i++)
|
|
{
|
|
points[i] = 1000000 * sBerryBlender->scores[i][SCORE_BEST];
|
|
points[i] += 1000 * sBerryBlender->scores[i][SCORE_GOOD];
|
|
points[i] += 1000 - sBerryBlender->scores[i][SCORE_MISS];
|
|
}
|
|
SortBasedOnPoints(places, sBerryBlender->numPlayers, points);
|
|
for (i = 0; i < sBerryBlender->numPlayers; i++)
|
|
sBerryBlender->playerPlaces[i] = places[i];
|
|
|
|
if (!gReceivedRemoteLinkPlayers)
|
|
playerId = 0;
|
|
else
|
|
playerId = GetMultiplayerId();
|
|
|
|
for (i = 0; i < sBerryBlender->numPlayers; i++)
|
|
{
|
|
if (sBerryBlender->playerPlaces[i] == playerId)
|
|
sBerryBlender->ownRanking = i;
|
|
}
|
|
}
|
|
|
|
static bool8 PrintBlendingRanking(void)
|
|
{
|
|
u16 i;
|
|
s32 xPos, yPos;
|
|
|
|
switch (sBerryBlender->mainState)
|
|
{
|
|
case 0:
|
|
sBerryBlender->mainState++;
|
|
sBerryBlender->framesToWait = 255;
|
|
break;
|
|
case 1:
|
|
sBerryBlender->framesToWait -= 10;
|
|
if (sBerryBlender->framesToWait < 0)
|
|
{
|
|
sBerryBlender->framesToWait = 0;
|
|
sBerryBlender->mainState++;
|
|
}
|
|
break;
|
|
case 2:
|
|
if (++sBerryBlender->framesToWait > 20)
|
|
{
|
|
sBerryBlender->framesToWait = 0;
|
|
sBerryBlender->mainState++;
|
|
}
|
|
break;
|
|
case 3:
|
|
DrawStdFrameWithCustomTileAndPalette(WIN_RESULTS, FALSE, 1, 0xD);
|
|
xPos = GetStringCenterAlignXOffset(FONT_NORMAL, sText_Ranking, 168);
|
|
Blender_AddTextPrinter(WIN_RESULTS, sText_Ranking, xPos, 1, TEXT_SKIP_DRAW, 0);
|
|
|
|
sBerryBlender->scoreIconIds[SCORE_BEST] = CreateSprite(&sSpriteTemplate_ScoreSymbols, 128, 52, 0);
|
|
StartSpriteAnim(&gSprites[sBerryBlender->scoreIconIds[SCORE_BEST]], SCOREANIM_BEST_STATIC);
|
|
gSprites[sBerryBlender->scoreIconIds[SCORE_BEST]].callback = SpriteCallbackDummy;
|
|
|
|
sBerryBlender->scoreIconIds[SCORE_GOOD] = CreateSprite(&sSpriteTemplate_ScoreSymbols, 160, 52, 0);
|
|
// implicitly uses SCOREANIM_GOOD, no need to assign
|
|
gSprites[sBerryBlender->scoreIconIds[SCORE_GOOD]].callback = SpriteCallbackDummy;
|
|
|
|
sBerryBlender->scoreIconIds[SCORE_MISS] = CreateSprite(&sSpriteTemplate_ScoreSymbols, 192, 52, 0);
|
|
StartSpriteAnim(&gSprites[sBerryBlender->scoreIconIds[SCORE_MISS]], SCOREANIM_MISS);
|
|
gSprites[sBerryBlender->scoreIconIds[SCORE_MISS]].callback = SpriteCallbackDummy;
|
|
|
|
SortScores();
|
|
|
|
for (yPos = 41, i = 0; i < sBerryBlender->numPlayers; yPos += 16, i++)
|
|
{
|
|
u8 place = sBerryBlender->playerPlaces[i];
|
|
|
|
ConvertIntToDecimalStringN(sBerryBlender->stringVar, i + 1, STR_CONV_MODE_LEFT_ALIGN, 1);
|
|
StringAppend(sBerryBlender->stringVar, sText_Dot);
|
|
StringAppend(sBerryBlender->stringVar, gText_Space);
|
|
StringAppend(sBerryBlender->stringVar, gLinkPlayers[place].name);
|
|
Blender_AddTextPrinter(WIN_RESULTS, sBerryBlender->stringVar, 0, yPos, TEXT_SKIP_DRAW, 3);
|
|
|
|
ConvertIntToDecimalStringN(sBerryBlender->stringVar, sBerryBlender->scores[place][SCORE_BEST], STR_CONV_MODE_RIGHT_ALIGN, 3);
|
|
Blender_AddTextPrinter(WIN_RESULTS, sBerryBlender->stringVar, 78, yPos, TEXT_SKIP_DRAW, 3);
|
|
|
|
ConvertIntToDecimalStringN(sBerryBlender->stringVar, sBerryBlender->scores[place][SCORE_GOOD], STR_CONV_MODE_RIGHT_ALIGN, 3);
|
|
Blender_AddTextPrinter(WIN_RESULTS, sBerryBlender->stringVar, 78 + 32, yPos, TEXT_SKIP_DRAW, 3);
|
|
|
|
ConvertIntToDecimalStringN(sBerryBlender->stringVar, sBerryBlender->scores[place][SCORE_MISS], STR_CONV_MODE_RIGHT_ALIGN, 3);
|
|
Blender_AddTextPrinter(WIN_RESULTS, sBerryBlender->stringVar, 78 + 64, yPos, TEXT_SKIP_DRAW, 3);
|
|
}
|
|
|
|
PutWindowTilemap(WIN_RESULTS);
|
|
CopyWindowToVram(WIN_RESULTS, COPYWIN_FULL);
|
|
|
|
sBerryBlender->framesToWait = 0;
|
|
sBerryBlender->mainState++;
|
|
break;
|
|
case 4:
|
|
if (++sBerryBlender->framesToWait > 20)
|
|
sBerryBlender->mainState++;
|
|
break;
|
|
case 5:
|
|
if (JOY_NEW(A_BUTTON))
|
|
{
|
|
PlaySE(SE_SELECT);
|
|
sBerryBlender->mainState++;
|
|
}
|
|
break;
|
|
case 6:
|
|
sBerryBlender->mainState = 0;
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
void ShowBerryBlenderRecordWindow(void)
|
|
{
|
|
s32 i;
|
|
s32 xPos, yPos;
|
|
struct WindowTemplate winTemplate;
|
|
u8 text[32];
|
|
|
|
winTemplate = sBlenderRecordWindowTemplate;
|
|
gRecordsWindowId = AddWindow(&winTemplate);
|
|
DrawStdWindowFrame(gRecordsWindowId, FALSE);
|
|
FillWindowPixelBuffer(gRecordsWindowId, PIXEL_FILL(1));
|
|
|
|
xPos = GetStringCenterAlignXOffset(FONT_NORMAL, gText_BlenderMaxSpeedRecord, 144);
|
|
AddTextPrinterParameterized(gRecordsWindowId, FONT_NORMAL, gText_BlenderMaxSpeedRecord, xPos, 1, 0, NULL);
|
|
AddTextPrinterParameterized(gRecordsWindowId, FONT_NORMAL, gText_234Players, 4, 41, 0, NULL);
|
|
|
|
for (i = 0, yPos = 41; i < NUM_SCORE_TYPES; i++)
|
|
{
|
|
u8 *txtPtr;
|
|
u32 record;
|
|
|
|
record = gSaveBlock1Ptr->berryBlenderRecords[i];
|
|
|
|
txtPtr = ConvertIntToDecimalStringN(text, record / 100, STR_CONV_MODE_RIGHT_ALIGN, 3);
|
|
txtPtr = StringAppend(txtPtr, sText_Dot);
|
|
txtPtr = ConvertIntToDecimalStringN(txtPtr, record % 100, STR_CONV_MODE_LEADING_ZEROS, 2);
|
|
txtPtr = StringAppend(txtPtr, sText_RPM);
|
|
|
|
xPos = GetStringRightAlignXOffset(FONT_NORMAL, text, 140);
|
|
AddTextPrinterParameterized(gRecordsWindowId, FONT_NORMAL, text, xPos, yPos + (i * 16), 0, NULL);
|
|
}
|
|
|
|
PutWindowTilemap(gRecordsWindowId);
|
|
CopyWindowToVram(gRecordsWindowId, COPYWIN_FULL);
|
|
}
|
|
|
|
static void Task_PlayPokeblockFanfare(u8 taskId)
|
|
{
|
|
if (gTasks[taskId].data[0] == 0)
|
|
{
|
|
PlayFanfare(MUS_LEVEL_UP);
|
|
gTasks[taskId].data[0]++;
|
|
}
|
|
if (IsFanfareTaskInactive())
|
|
{
|
|
PlayBGM(sBerryBlender->savedMusic);
|
|
DestroyTask(taskId);
|
|
}
|
|
}
|
|
|
|
static bool32 TryAddContestLinkTvShow(struct Pokeblock *pokeblock, struct TvBlenderStruct *tvBlender)
|
|
{
|
|
u8 flavorLevel = GetHighestPokeblocksFlavorLevel(pokeblock);
|
|
u16 sheen = (flavorLevel * 10) / GetPokeblocksFeel(pokeblock);
|
|
|
|
tvBlender->pokeblockSheen = sheen;
|
|
tvBlender->pokeblockColor = pokeblock->color;
|
|
tvBlender->name[0] = EOS;
|
|
|
|
if (gReceivedRemoteLinkPlayers)
|
|
{
|
|
if (sBerryBlender->ownRanking == 0 && sheen > 20)
|
|
{
|
|
// Player came first, try to put on air
|
|
StringCopy(tvBlender->name, gLinkPlayers[sBerryBlender->playerPlaces[sBerryBlender->numPlayers - 1]].name);
|
|
tvBlender->pokeblockFlavor = GetPokeblocksFlavor(pokeblock);
|
|
if (Put3CheersForPokeblocksOnTheAir(tvBlender->name, tvBlender->pokeblockFlavor,
|
|
tvBlender->pokeblockColor, tvBlender->pokeblockSheen,
|
|
gLinkPlayers[sBerryBlender->playerPlaces[sBerryBlender->numPlayers - 1]].language))
|
|
{
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
else if (sBerryBlender->ownRanking == sBerryBlender->numPlayers - 1 && sheen <= 20)
|
|
{
|
|
// Player came last, try to put on air
|
|
StringCopy(tvBlender->name, gLinkPlayers[sBerryBlender->playerPlaces[0]].name);
|
|
tvBlender->pokeblockFlavor = GetPokeblocksFlavor(pokeblock);
|
|
if (Put3CheersForPokeblocksOnTheAir(tvBlender->name, tvBlender->pokeblockFlavor,
|
|
tvBlender->pokeblockColor, tvBlender->pokeblockSheen,
|
|
gLinkPlayers[sBerryBlender->playerPlaces[0]].language))
|
|
{
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static void Blender_AddTextPrinter(u8 windowId, const u8 *string, u8 x, u8 y, s32 speed, s32 caseId)
|
|
{
|
|
u8 txtColor[3];
|
|
u32 letterSpacing = 0;
|
|
|
|
switch (caseId)
|
|
{
|
|
case 0:
|
|
case 3:
|
|
txtColor[0] = TEXT_COLOR_WHITE;
|
|
txtColor[1] = TEXT_COLOR_DARK_GRAY;
|
|
txtColor[2] = TEXT_COLOR_LIGHT_GRAY;
|
|
break;
|
|
case 1:
|
|
txtColor[0] = TEXT_COLOR_TRANSPARENT;
|
|
txtColor[1] = TEXT_COLOR_DARK_GRAY;
|
|
txtColor[2] = TEXT_COLOR_LIGHT_GRAY;
|
|
break;
|
|
case 2:
|
|
txtColor[0] = TEXT_COLOR_TRANSPARENT;
|
|
txtColor[1] = TEXT_COLOR_RED;
|
|
txtColor[2] = TEXT_COLOR_LIGHT_RED;
|
|
break;
|
|
}
|
|
|
|
if (caseId != 3)
|
|
FillWindowPixelBuffer(windowId, PIXEL_FILL(txtColor[0]));
|
|
|
|
AddTextPrinterParameterized4(windowId, FONT_NORMAL, x, y, letterSpacing, 1, txtColor, speed, string);
|
|
}
|
|
|
|
static bool32 PrintMessage(s16 *textState, const u8 *string, s32 textSpeed)
|
|
{
|
|
switch (*textState)
|
|
{
|
|
case 0:
|
|
DrawDialogFrameWithCustomTileAndPalette(WIN_MSG, FALSE, 0x14, 0xF);
|
|
Blender_AddTextPrinter(WIN_MSG, string, 0, 1, textSpeed, 0);
|
|
PutWindowTilemap(WIN_MSG);
|
|
CopyWindowToVram(WIN_MSG, COPYWIN_FULL);
|
|
(*textState)++;
|
|
break;
|
|
case 1:
|
|
if (!IsTextPrinterActive(WIN_MSG))
|
|
{
|
|
*textState = 0;
|
|
return TRUE;
|
|
}
|
|
break;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|