mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
762 lines
19 KiB
C
762 lines
19 KiB
C
#include "global.h"
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#include "decompress.h"
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#include "link.h"
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#include "link_rfu.h"
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#include "sound.h"
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#include "task.h"
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#include "trig.h"
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#include "minigame_countdown.h"
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#include "constants/songs.h"
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/*
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This file contains two types of '3-2-1 Start' countdowns intended for use by the wireless minigames.
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One is static, where the numbers simply appear and disappear without moving. This version is unused.
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The other (used) version has the numbers squish and bounce up as they appear.
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*/
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#define TAG_STATIC_COUNTDOWN 0x2000
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enum {
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STATE_IDLE = 1,
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STATE_START,
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STATE_RUN,
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STATE_END,
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};
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enum {
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FUNC_INIT,
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FUNC_FREE,
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FUNC_START,
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FUNC_RUN,
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};
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enum {
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ANIM_THREE,
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ANIM_TWO,
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ANIM_ONE,
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ANIM_START_LEFT,
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ANIM_START_MID,
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ANIM_START_RIGHT,
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};
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extern const struct OamData gOamData_AffineOff_ObjNormal_32x32;
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static void Task_StaticCountdown(u8 taskId);
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static void Task_StaticCountdown_Init(u8 taskId);
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static void Task_StaticCountdown_Free(u8 taskId);
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static void Task_StaticCountdown_Start(u8 taskId);
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static void Task_StaticCountdown_Run(u8 taskId);
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static const u16 s321Start_Static_Pal[] = INCBIN_U16("graphics/link/321start_static.gbapal");
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static const u32 s321Start_Static_Gfx[] = INCBIN_U32("graphics/link/321start_static.4bpp.lz");
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static const struct CompressedSpriteSheet sSpriteSheet_321Start_Static[] =
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{
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{s321Start_Static_Gfx, 0xC00, TAG_STATIC_COUNTDOWN},
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{},
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};
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static const struct SpritePalette sSpritePalette_321Start_Static[] =
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{
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{s321Start_Static_Pal, TAG_STATIC_COUNTDOWN},
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{},
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};
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static const union AnimCmd sAnim_StaticCountdown_Three[] =
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{
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ANIMCMD_FRAME(0, 0),
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ANIMCMD_END
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};
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static const union AnimCmd sAnim_StaticCountdown_Two[] =
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{
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ANIMCMD_FRAME(16, 0),
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ANIMCMD_END
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};
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static const union AnimCmd sAnim_StaticCountdown_One[] =
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{
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ANIMCMD_FRAME(32, 0),
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ANIMCMD_END
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};
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static const union AnimCmd sAnim_StaticCountdown_StartLeft[] =
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{
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ANIMCMD_FRAME(64, 0),
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ANIMCMD_END
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};
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static const union AnimCmd sAnim_StaticCountdown_StartMid[] =
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{
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ANIMCMD_FRAME(48, 0),
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ANIMCMD_END
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};
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static const union AnimCmd sAnim_StaticCountdown_StartRight[] =
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{
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ANIMCMD_FRAME(80, 0),
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ANIMCMD_END
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};
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static const union AnimCmd *const sAnims_StaticCountdown[] =
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{
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[ANIM_THREE] = sAnim_StaticCountdown_Three,
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[ANIM_TWO] = sAnim_StaticCountdown_Two,
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[ANIM_ONE] = sAnim_StaticCountdown_One,
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[ANIM_START_LEFT] = sAnim_StaticCountdown_StartLeft,
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[ANIM_START_MID] = sAnim_StaticCountdown_StartMid,
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[ANIM_START_RIGHT] = sAnim_StaticCountdown_StartRight
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};
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static const struct SpriteTemplate sSpriteTemplate_StaticCountdown[] =
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{
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{
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.tileTag = TAG_STATIC_COUNTDOWN,
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.paletteTag = TAG_STATIC_COUNTDOWN,
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.oam = &gOamData_AffineOff_ObjNormal_32x32,
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.anims = sAnims_StaticCountdown,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCallbackDummy,
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},
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};
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static const TaskFunc sStaticCountdownFuncs[][4] =
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{
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{
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[FUNC_INIT] = Task_StaticCountdown_Init,
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[FUNC_FREE] = Task_StaticCountdown_Free,
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[FUNC_START] = Task_StaticCountdown_Start,
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[FUNC_RUN] = Task_StaticCountdown_Run
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},
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};
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#define tState data[0]
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#define tFuncSetId data[1] // These 4 data elements are indexes into
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#define tSpriteTemplateId data[2] // arrays that only have 1 element with
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#define tSpriteSheetId data[3] // data. As such their only legal value
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#define tSpritePalId data[4] // is 0. Unclear why they were used.
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#define tInterval data[5]
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#define tPriority data[6]
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#define tSubpriority data[7]
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#define tNumSprites data[8]
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#define tX data[9]
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#define tY data[10]
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#define tPrevTime data[10] // Re-used
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#define tTimer data[11]
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#define tLinkTimer data[12]
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// 13-15 hold sprite ids
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// tSpriteIds(0) is used for the number sprites, and the leftmost part of 'Start'
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// tSpriteIds(1) is used for the middle part of 'Start'
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// tSpriteIds(2) is used for for the rightmost part of 'Start'
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#define tSpriteIds(i) data[13 + i]
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#define sInterval data[1] // Never read
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#define sAnimNum data[2]
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#define sTaskId data[3]
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#define sId data[4] // Never read
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#define sNumberSpriteId data[5] // Never read
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// Unused
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static u32 CreateStaticCountdownTask(u8 funcSetId, u8 taskPriority)
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{
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u8 taskId = CreateTask(Task_StaticCountdown, taskPriority);
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struct Task *task = &gTasks[taskId];
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task->tState = STATE_IDLE;
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task->tFuncSetId = funcSetId;
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sStaticCountdownFuncs[funcSetId][FUNC_INIT](taskId);
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return taskId;
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}
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static bool32 StartStaticCountdown(void)
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{
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u8 taskId = FindTaskIdByFunc(Task_StaticCountdown);
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if (taskId == TASK_NONE)
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return FALSE;
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gTasks[taskId].tState = STATE_START;
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return TRUE;
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}
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static bool32 IsStaticCountdownRunning(void)
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{
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return FuncIsActiveTask(Task_StaticCountdown);
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}
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static void Task_StaticCountdown(u8 taskId)
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{
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s16 *data = gTasks[taskId].data;
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switch (tState)
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{
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// STATE_IDLE does nothing; wait until started
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case STATE_START:
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sStaticCountdownFuncs[tFuncSetId][FUNC_START](taskId);
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tState = STATE_RUN;
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break;
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case STATE_RUN:
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sStaticCountdownFuncs[tFuncSetId][FUNC_RUN](taskId);
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break;
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case STATE_END:
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sStaticCountdownFuncs[tFuncSetId][FUNC_FREE](taskId);
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DestroyTask(taskId);
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break;
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}
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}
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static void StaticCountdown_CreateSprites(u8 taskId, s16 *data)
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{
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u8 i;
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struct Sprite *sprite;
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LoadCompressedSpriteSheet(&sSpriteSheet_321Start_Static[tSpriteSheetId]);
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LoadSpritePalette(&sSpritePalette_321Start_Static[tSpritePalId]);
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for (i = 0; i < tNumSprites; i++)
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tSpriteIds(i) = CreateSprite(&sSpriteTemplate_StaticCountdown[tSpriteTemplateId], tX, tY, tSubpriority);
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for (i = 0; i < tNumSprites; i++)
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{
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sprite = &gSprites[tSpriteIds(i)];
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sprite->oam.priority = tPriority;
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sprite->invisible = TRUE;
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sprite->sInterval = tInterval;
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sprite->sTaskId = taskId;
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sprite->sId = i;
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sprite->sNumberSpriteId = tSpriteIds(0);
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}
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}
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static void Task_StaticCountdown_Init(u8 taskId)
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{
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s16 *data = gTasks[taskId].data;
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tSpriteTemplateId = 0;
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tSpriteSheetId = 0;
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tSpritePalId = 0;
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tInterval = 60;
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tPriority = 0;
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tSubpriority = 0;
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tNumSprites = 3;
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tX = 120;
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tY = 88;
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StaticCountdown_CreateSprites(taskId, data);
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StartSpriteAnim(&gSprites[tSpriteIds(1)], ANIM_START_MID);
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gSprites[tSpriteIds(1)].x2 = -32;
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StartSpriteAnim(&gSprites[tSpriteIds(2)], ANIM_START_RIGHT);
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gSprites[tSpriteIds(2)].x2 = 32;
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}
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static void Task_StaticCountdown_Free(u8 taskId)
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{
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u8 i = 0;
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s16 *data = gTasks[taskId].data;
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for (i = 0; i < tNumSprites; i++)
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DestroySprite(&gSprites[tSpriteIds(i)]);
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FreeSpriteTilesByTag(sSpriteSheet_321Start_Static[tSpriteSheetId].tag);
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FreeSpritePaletteByTag(sSpritePalette_321Start_Static[tSpritePalId].tag);
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}
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static void SpriteCB_StaticCountdown(struct Sprite *sprite)
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{
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s16 *data = gTasks[sprite->sTaskId].data;
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if (tTimer % tInterval != 0)
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return;
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if (tTimer == tPrevTime)
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return;
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tPrevTime = tTimer;
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switch (sprite->sAnimNum)
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{
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case ANIM_THREE:
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sprite->invisible = FALSE;
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case ANIM_TWO:
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case ANIM_ONE:
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// Set sprite to a number
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PlaySE(SE_BALL_BOUNCE_1);
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StartSpriteAnim(sprite, sprite->sAnimNum);
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break;
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case ANIM_START_LEFT:
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// Set sprite to 'Start'
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PlaySE(SE_PIN);
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StartSpriteAnim(sprite, sprite->sAnimNum);
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gSprites[tSpriteIds(1)].invisible = FALSE;
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gSprites[tSpriteIds(2)].invisible = FALSE;
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break;
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case ANIM_START_LEFT + 1: // End
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// Hide countdown
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sprite->invisible = TRUE;
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gSprites[tSpriteIds(1)].invisible = TRUE;
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gSprites[tSpriteIds(2)].invisible = TRUE;
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tState = STATE_END;
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return;
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}
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sprite->sAnimNum++;
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}
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static void Task_StaticCountdown_Start(u8 taskId)
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{
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s16 *data = gTasks[taskId].data;
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PlaySE(SE_BALL_BOUNCE_1);
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gSprites[tSpriteIds(0)].callback = SpriteCB_StaticCountdown;
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gSprites[tSpriteIds(0)].invisible = FALSE;
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gTasks[taskId].tState = STATE_RUN;
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}
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// Increment timer for progressing the countdown.
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// If the player is the link leader, increment a
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// separate timer and send it to group members for
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// them to read and use.
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static void Task_StaticCountdown_Run(u8 taskId)
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{
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u16 packet[RFU_PACKET_SIZE];
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s16 *data = gTasks[taskId].data;
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if (gReceivedRemoteLinkPlayers)
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{
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// Read link timer
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if (gRecvCmds[0][1] == LINKCMD_COUNTDOWN)
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tTimer = gRecvCmds[0][2];
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if (GetMultiplayerId() == 0)
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{
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// Player is link leader.
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// Send timer to group members
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tLinkTimer++;
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memset(packet, 0, sizeof(packet));
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packet[0] = LINKCMD_COUNTDOWN;
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packet[1] = tLinkTimer;
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Rfu_SendPacket(packet);
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}
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}
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else
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{
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// Local, just increment own timer
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tTimer++;
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}
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}
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#undef tState
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#undef tFuncSetId
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#undef tSpriteTemplateId
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#undef tSpriteSheetId
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#undef tSpritePalId
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#undef tInterval
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#undef tPriority
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#undef tSubpriority
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#undef tNumSprites
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#undef tX
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#undef tY
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#undef tPrevTime
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#undef tTimer
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#undef tLinkTimer
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#undef tSpriteIds
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#undef sInterval
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#undef sAnimNum
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#undef sTaskId
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#undef sId
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#undef sNumberSpriteId
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/*
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The countdown that actually gets used by
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the wireless minigames starts here
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*/
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static void Task_MinigameCountdown(u8 taskId);
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static bool32 RunMinigameCountdownDigitsAnim(u8 spriteId);
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static bool32 IsStartGraphicAnimRunning(u8 spriteId);
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static void Load321StartGfx(u16 tileTag, u16 palTag);
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static u8 CreateNumberSprite(u16 tileTag, u16 palTag, s16 x, s16 y, u8 subpriority);
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static void CreateStartSprite(u16 tileTag, u16 palTag, s16 x, s16 y, u8 subpriority, s16 *spriteId1, s16 *spriteId2);
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static void InitStartGraphic(u8 spriteId1, u8 spriteId2, u8 spriteId3);
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static void SpriteCB_Start(struct Sprite *sprite);
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static const u16 s321Start_Pal[] = INCBIN_U16("graphics/link/321start.gbapal");
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static const u32 s321Start_Gfx[] = INCBIN_U32("graphics/link/321start.4bpp.lz");
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#define tState data[0]
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#define tTilesTag data[2]
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#define tPalTag data[3]
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#define tX data[4]
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#define tY data[5]
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#define tSubpriority data[6]
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#define tSpriteId1 data[7]
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#define tSpriteId2 data[8]
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#define tSpriteId3 data[9]
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void StartMinigameCountdown(u16 tilesTag, u16 palTag, s16 x, s16 y, u8 subpriority)
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{
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u8 taskId = CreateTask(Task_MinigameCountdown, 80);
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gTasks[taskId].tTilesTag = tilesTag;
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gTasks[taskId].tPalTag = palTag;
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gTasks[taskId].tX = x;
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gTasks[taskId].tY = y;
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gTasks[taskId].tSubpriority = subpriority;
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}
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bool32 IsMinigameCountdownRunning(void)
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{
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return FuncIsActiveTask(Task_MinigameCountdown);
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}
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static void Task_MinigameCountdown(u8 taskId)
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{
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s16 *data = gTasks[taskId].data;
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switch (tState)
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{
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case 0:
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Load321StartGfx(tTilesTag, tPalTag);
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tSpriteId1 = CreateNumberSprite(tTilesTag, tPalTag, tX, tY, tSubpriority);
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CreateStartSprite(tTilesTag, tPalTag, tX, tY, tSubpriority, &tSpriteId2, &tSpriteId3);
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tState++;
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break;
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case 1:
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if (!RunMinigameCountdownDigitsAnim(tSpriteId1))
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{
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InitStartGraphic(tSpriteId1, tSpriteId2, tSpriteId3);
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FreeSpriteOamMatrix(&gSprites[tSpriteId1]);
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DestroySprite(&gSprites[tSpriteId1]);
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tState++;
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}
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break;
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case 2:
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if (!IsStartGraphicAnimRunning(tSpriteId2))
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{
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DestroySprite(&gSprites[tSpriteId2]);
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DestroySprite(&gSprites[tSpriteId3]);
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FreeSpriteTilesByTag(tTilesTag);
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FreeSpritePaletteByTag(tPalTag);
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DestroyTask(taskId);
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}
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break;
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}
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}
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#define sState data[0]
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#define sTimer data[2]
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#define sAnimNum data[4]
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static bool32 RunMinigameCountdownDigitsAnim(u8 spriteId)
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{
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struct Sprite *sprite = &gSprites[spriteId];
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switch (sprite->sState)
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{
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case 0:
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SetSpriteMatrixAnchor(sprite, NO_ANCHOR, 26);
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sprite->sState++;
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// fallthrough
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case 1:
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if (sprite->sTimer == 0)
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PlaySE(SE_BALL_BOUNCE_2);
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if (++sprite->sTimer >= 20)
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{
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// Ready for jump
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sprite->sTimer = 0;
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StartSpriteAffineAnim(sprite, 1);
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sprite->sState++;
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}
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break;
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case 2:
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if (sprite->affineAnimEnded)
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sprite->sState++;
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break;
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case 3:
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if (++sprite->sTimer >= 4)
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{
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// Start jump
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sprite->sTimer = 0;
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sprite->sState++;
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StartSpriteAffineAnim(sprite, 2);
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}
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break;
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case 4:
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// Moving up from jump
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sprite->y -= 4;
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if (++sprite->sTimer >= 8)
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{
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if (sprite->sAnimNum < 2)
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{
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// Swap to the next number
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StartSpriteAnim(sprite, sprite->sAnimNum + 1);
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sprite->sTimer = 0;
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sprite->sState++;
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}
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else
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{
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// End
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sprite->sState = 7;
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return FALSE;
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}
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}
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break;
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case 5:
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// Falling after jump
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sprite->y += 4;
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if (++sprite->sTimer >= 8)
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{
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// Land from jump
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sprite->sTimer = 0;
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StartSpriteAffineAnim(sprite, 3);
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sprite->sState++;
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}
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break;
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case 6:
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if (sprite->affineAnimEnded)
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{
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// Restart for next number
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sprite->sAnimNum++;
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sprite->sState = 1;
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}
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break;
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case 7:
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return FALSE;
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}
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return TRUE;
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}
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#undef sState
|
|
#undef sTimer
|
|
#undef sAnimNum
|
|
|
|
// First argument is unused.
|
|
static void InitStartGraphic(u8 spriteId1, u8 spriteId2, u8 spriteId3)
|
|
{
|
|
gSprites[spriteId2].y2 = -40;
|
|
gSprites[spriteId3].y2 = -40;
|
|
gSprites[spriteId2].invisible = FALSE;
|
|
gSprites[spriteId3].invisible = FALSE;
|
|
gSprites[spriteId2].callback = SpriteCB_Start;
|
|
gSprites[spriteId3].callback = SpriteCB_Start;
|
|
}
|
|
|
|
static bool32 IsStartGraphicAnimRunning(u8 spriteId)
|
|
{
|
|
return gSprites[spriteId].callback == SpriteCB_Start;
|
|
}
|
|
|
|
#define sState data[0]
|
|
#define sTimer data[1]
|
|
#define sYSpeed data[4]
|
|
#define sY data[5]
|
|
|
|
static void SpriteCB_Start(struct Sprite *sprite)
|
|
{
|
|
int y;
|
|
s16 *data = sprite->data;
|
|
|
|
switch (sState)
|
|
{
|
|
case 0:
|
|
sYSpeed = 64;
|
|
sY = sprite->y2 << 4;
|
|
sState++;
|
|
case 1:
|
|
sY += sYSpeed;
|
|
sYSpeed++;
|
|
sprite->y2 = sY >> 4;
|
|
if (sprite->y2 >= 0)
|
|
{
|
|
PlaySE(SE_BALL_BOUNCE_2);
|
|
sprite->y2 = 0;
|
|
sState++;
|
|
}
|
|
break;
|
|
case 2:
|
|
sTimer += 12;
|
|
if (sTimer >= 128)
|
|
{
|
|
PlaySE(SE_BALL_BOUNCE_2);
|
|
sTimer = 0;
|
|
sState++;
|
|
}
|
|
y = gSineTable[sTimer];
|
|
sprite->y2 = -(y >> 4);
|
|
break;
|
|
case 3:
|
|
sTimer += 16;
|
|
if (sTimer >= 128)
|
|
{
|
|
PlaySE(SE_BALL_BOUNCE_2);
|
|
sTimer = 0;
|
|
sState++;
|
|
}
|
|
sprite->y2 = -(gSineTable[sTimer] >> 5);
|
|
break;
|
|
case 4:
|
|
if (++sTimer > 40)
|
|
sprite->callback = SpriteCallbackDummy;
|
|
break;
|
|
}
|
|
}
|
|
|
|
#undef sState
|
|
#undef sTimer
|
|
#undef sYSpeed
|
|
#undef sY
|
|
|
|
static void Load321StartGfx(u16 tileTag, u16 palTag)
|
|
{
|
|
struct CompressedSpriteSheet spriteSheet = {s321Start_Gfx, 0xE00, 0};
|
|
struct SpritePalette spritePalette = {s321Start_Pal, 0};
|
|
|
|
spriteSheet.tag = tileTag;
|
|
spritePalette.tag = palTag;
|
|
|
|
LoadCompressedSpriteSheet(&spriteSheet);
|
|
LoadSpritePalette(&spritePalette);
|
|
}
|
|
|
|
static const struct OamData sOamData_Numbers =
|
|
{
|
|
.y = 0,
|
|
.affineMode = ST_OAM_AFFINE_DOUBLE,
|
|
.objMode = ST_OAM_OBJ_NORMAL,
|
|
.mosaic = FALSE,
|
|
.bpp = ST_OAM_4BPP,
|
|
.shape = SPRITE_SHAPE(32x32),
|
|
.x = 0,
|
|
.matrixNum = 0,
|
|
.size = SPRITE_SIZE(32x32),
|
|
.tileNum = 0,
|
|
.priority = 0,
|
|
.paletteNum = 0,
|
|
.affineParam = 0
|
|
};
|
|
|
|
static const struct OamData sOamData_Start =
|
|
{
|
|
.y = 0,
|
|
.affineMode = ST_OAM_AFFINE_OFF,
|
|
.objMode = ST_OAM_OBJ_NORMAL,
|
|
.mosaic = FALSE,
|
|
.bpp = ST_OAM_4BPP,
|
|
.shape = SPRITE_SHAPE(64x32),
|
|
.x = 0,
|
|
.matrixNum = 0,
|
|
.size = SPRITE_SIZE(64x32),
|
|
.tileNum = 0,
|
|
.priority = 0,
|
|
.paletteNum = 0,
|
|
.affineParam = 0
|
|
};
|
|
|
|
static const union AnimCmd sAnim_Numbers_Three[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 1),
|
|
ANIMCMD_END
|
|
};
|
|
|
|
static const union AnimCmd sAnim_Numbers_Two[] =
|
|
{
|
|
ANIMCMD_FRAME(16, 1),
|
|
ANIMCMD_END
|
|
};
|
|
|
|
static const union AnimCmd sAnim_Numbers_One[] =
|
|
{
|
|
ANIMCMD_FRAME(32, 1),
|
|
ANIMCMD_END
|
|
};
|
|
|
|
static const union AnimCmd *const sAnimTable_Numbers[] =
|
|
{
|
|
sAnim_Numbers_Three,
|
|
sAnim_Numbers_Two,
|
|
sAnim_Numbers_One
|
|
};
|
|
|
|
static const union AnimCmd sAnim_StartLeft[] =
|
|
{
|
|
ANIMCMD_FRAME(48, 1),
|
|
ANIMCMD_END
|
|
};
|
|
|
|
static const union AnimCmd sAnim_StartRight[] =
|
|
{
|
|
ANIMCMD_FRAME(80, 1),
|
|
ANIMCMD_END
|
|
};
|
|
|
|
static const union AnimCmd *const sAnimTable_Start[] =
|
|
{
|
|
sAnim_StartLeft,
|
|
sAnim_StartRight
|
|
};
|
|
|
|
static const union AffineAnimCmd sAffineAnim_Numbers_Normal[] =
|
|
{
|
|
AFFINEANIMCMD_FRAME(256, 256, 0, 0),
|
|
AFFINEANIMCMD_END
|
|
};
|
|
|
|
static const union AffineAnimCmd sAffineAnim_Numbers_Squash[] =
|
|
{
|
|
AFFINEANIMCMD_FRAME(256, 256, 0, 0),
|
|
AFFINEANIMCMD_FRAME(16, -16, 0, 8),
|
|
AFFINEANIMCMD_END
|
|
};
|
|
|
|
static const union AffineAnimCmd sAffineAnim_Numbers_Stretch[] =
|
|
{
|
|
AFFINEANIMCMD_FRAME(-18, 18, 0, 8),
|
|
AFFINEANIMCMD_END
|
|
};
|
|
|
|
static const union AffineAnimCmd sAffineAnim_Numbers_Land[] =
|
|
{
|
|
AFFINEANIMCMD_FRAME( 6, -6, 0, 8),
|
|
AFFINEANIMCMD_FRAME( -4, 4, 0, 8),
|
|
AFFINEANIMCMD_FRAME(256, 256, 0, 0),
|
|
AFFINEANIMCMD_END
|
|
};
|
|
|
|
static const union AffineAnimCmd *const sAffineAnimTable_Numbers[] =
|
|
{
|
|
sAffineAnim_Numbers_Normal,
|
|
sAffineAnim_Numbers_Squash, // Push down before the jump
|
|
sAffineAnim_Numbers_Stretch, // Stretch up for the jump
|
|
sAffineAnim_Numbers_Land // Land after the jump
|
|
};
|
|
|
|
static u8 CreateNumberSprite(u16 tileTag, u16 palTag, s16 x, s16 y, u8 subpriority)
|
|
{
|
|
struct SpriteTemplate spriteTemplate =
|
|
{
|
|
.oam = &sOamData_Numbers,
|
|
.anims = sAnimTable_Numbers,
|
|
.affineAnims = sAffineAnimTable_Numbers,
|
|
.callback = SpriteCallbackDummy,
|
|
};
|
|
|
|
spriteTemplate.tileTag = tileTag;
|
|
spriteTemplate.paletteTag = palTag;
|
|
return CreateSprite(&spriteTemplate, x, y, subpriority);
|
|
}
|
|
|
|
static void CreateStartSprite(u16 tileTag, u16 palTag, s16 x, s16 y, u8 subpriority, s16 *spriteId1, s16 *spriteId2)
|
|
{
|
|
struct SpriteTemplate spriteTemplate =
|
|
{
|
|
.oam = &sOamData_Start,
|
|
.anims = sAnimTable_Start,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = SpriteCallbackDummy,
|
|
};
|
|
|
|
spriteTemplate.tileTag = tileTag;
|
|
spriteTemplate.paletteTag = palTag;
|
|
*spriteId1 = CreateSprite(&spriteTemplate, x - 32, y, subpriority);
|
|
*spriteId2 = CreateSprite(&spriteTemplate, x + 32, y, subpriority);
|
|
|
|
gSprites[*spriteId1].invisible = TRUE;
|
|
gSprites[*spriteId2].invisible = TRUE;
|
|
StartSpriteAnim(&gSprites[*spriteId2], 1);
|
|
}
|