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https://github.com/Ninjdai1/pokeemerald.git
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749225ace1
# Conflicts: # graphics/interface/menu_info.png # include/pokemon.h # src/battle_ai_switch_items.c # src/battle_anim_mons.c # src/battle_anim_water.c # src/battle_controller_opponent.c # src/battle_gfx_sfx_util.c # src/battle_main.c # src/battle_pike.c # src/battle_script_commands.c # src/data/pokemon/species_info.h # src/pokemon.c # src/pokemon_summary_screen.c
234 lines
6.1 KiB
C
234 lines
6.1 KiB
C
#include "global.h"
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#include "battle.h"
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#include "task.h"
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#include "text.h"
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#include "main.h"
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#include "bg.h"
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#include "palette.h"
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#include "gpu_regs.h"
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#include "malloc.h"
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#include "menu.h"
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#include "window.h"
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#include "text_window.h"
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#include "scanline_effect.h"
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#include "overworld.h"
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#include "strings.h"
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#include "party_menu.h"
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#include "battle_setup.h"
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#include "link.h"
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#include "union_room.h"
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#include "union_room_battle.h"
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#include "constants/rgb.h"
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#include "constants/trainers.h"
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struct UnionRoomBattle
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{
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s16 textState;
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};
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static EWRAM_DATA struct UnionRoomBattle * sBattle = NULL;
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static const struct BgTemplate sBgTemplates[] = {
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{
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.bg = 0,
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.charBaseIndex = 3,
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.mapBaseIndex = 31
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}
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};
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static const struct WindowTemplate sWindowTemplates[] = {
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{
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.bg = 0,
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.tilemapLeft = 3,
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.tilemapTop = 15,
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.width = 24,
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.height = 4,
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.paletteNum = 14,
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.baseBlock = 0x014
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},
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DUMMY_WIN_TEMPLATE
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};
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static const u8 sTextColors[] = { TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY };
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static void CB2_SetUpPartiesAndStartBattle(void)
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{
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s32 i;
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StartUnionRoomBattle(BATTLE_TYPE_LINK | BATTLE_TYPE_TRAINER);
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for (i = 0; i < UNION_ROOM_PARTY_SIZE; i++)
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{
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gEnemyParty[i] = gPlayerParty[gSelectedOrderFromParty[i] - 1];
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}
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for (i = 0; i < PARTY_SIZE; i++)
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{
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ZeroMonData(&gPlayerParty[i]);
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}
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for (i = 0; i < UNION_ROOM_PARTY_SIZE; i++)
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{
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gPlayerParty[i] = gEnemyParty[i];
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}
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IncrementGameStat(GAME_STAT_NUM_UNION_ROOM_BATTLES);
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CalculatePlayerPartyCount();
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gTrainerBattleOpponent_A = TRAINER_UNION_ROOM;
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SetMainCallback2(CB2_InitBattle);
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}
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static void AddTextPrinterForUnionRoomBattle(u8 windowId, const u8 *str, u8 x, u8 y, s32 speed)
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{
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s32 letterSpacing = 0;
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s32 lineSpacing = 1;
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FillWindowPixelBuffer(windowId, (sTextColors[0] << 4) | sTextColors[0]);
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AddTextPrinterParameterized4(windowId, FONT_NORMAL, x, y, letterSpacing, lineSpacing, sTextColors, speed, str);
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}
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static bool32 PrintUnionRoomBattleMessage(s16 * state, const u8 *str, s32 speed)
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{
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switch (*state)
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{
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case 0:
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DrawTextBorderOuter(0, 0x001, 0xD);
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AddTextPrinterForUnionRoomBattle(0, str, 0, 1, speed);
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PutWindowTilemap(0);
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CopyWindowToVram(0, COPYWIN_FULL);
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(*state)++;
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break;
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case 1:
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if (!IsTextPrinterActive(0))
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{
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*state = 0;
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return TRUE;
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}
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break;
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}
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return FALSE;
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}
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static void VBlankCB_UnionRoomBattle(void)
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{
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LoadOam();
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ProcessSpriteCopyRequests();
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TransferPlttBuffer();
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}
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void CB2_UnionRoomBattle(void)
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{
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switch (gMain.state)
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{
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case 0:
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SetGpuReg(REG_OFFSET_DISPCNT, 0x0000);
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sBattle = AllocZeroed(sizeof(struct UnionRoomBattle));
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ResetSpriteData();
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FreeAllSpritePalettes();
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ResetTasks();
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ResetBgsAndClearDma3BusyFlags(0);
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InitBgsFromTemplates(0, sBgTemplates, ARRAY_COUNT(sBgTemplates));
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ResetTempTileDataBuffers();
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if (!InitWindows(sWindowTemplates))
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return;
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DeactivateAllTextPrinters();
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ClearWindowTilemap(0);
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FillWindowPixelBuffer(0, PIXEL_FILL(0));
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FillWindowPixelBuffer(0, PIXEL_FILL(1));
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FillBgTilemapBufferRect(0, 0, 0, 0, DISPLAY_TILE_WIDTH, DISPLAY_TILE_HEIGHT, 0xF);
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LoadUserWindowBorderGfx(0, 1, BG_PLTT_ID(13));
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LoadUserWindowBorderGfx_(0, 1, BG_PLTT_ID(13));
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Menu_LoadStdPal();
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SetVBlankCallback(VBlankCB_UnionRoomBattle);
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gMain.state++;
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break;
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case 1:
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if (PrintUnionRoomBattleMessage(&sBattle->textState, gText_CommStandbyAwaitingOtherPlayer, 0))
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{
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gMain.state++;
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}
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break;
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case 2:
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BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK);
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ShowBg(0);
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gMain.state++;
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break;
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case 3:
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if (!UpdatePaletteFade())
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{
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memset(gBlockSendBuffer, 0, 0x20);
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if (gSelectedOrderFromParty[0] == -gSelectedOrderFromParty[1])
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{
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gBlockSendBuffer[0] = ACTIVITY_DECLINE | IN_UNION_ROOM;
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}
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else
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{
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gBlockSendBuffer[0] = ACTIVITY_ACCEPT | IN_UNION_ROOM;
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}
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SendBlock(0, gBlockSendBuffer, 0x20);
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gMain.state++;
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}
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break;
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case 4:
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if (GetBlockReceivedStatus() == 3)
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{
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if (gBlockRecvBuffer[0][0] == (ACTIVITY_ACCEPT | IN_UNION_ROOM)
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&& gBlockRecvBuffer[1][0] == (ACTIVITY_ACCEPT | IN_UNION_ROOM))
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{
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BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
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gMain.state = 50;
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}
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else
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{
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SetCloseLinkCallback();
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if (gBlockRecvBuffer[GetMultiplayerId()][0] == (ACTIVITY_DECLINE | IN_UNION_ROOM))
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{
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gMain.state = 6;
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}
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else
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{
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gMain.state = 8;
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}
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}
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ResetBlockReceivedFlags();
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}
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break;
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case 50:
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if (!UpdatePaletteFade())
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{
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SetLinkStandbyCallback();
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gMain.state++;
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}
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break;
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case 51:
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if (IsLinkTaskFinished())
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{
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SetMainCallback2(CB2_SetUpPartiesAndStartBattle);
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}
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break;
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case 6:
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if (!gReceivedRemoteLinkPlayers)
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{
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gMain.state++;
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}
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break;
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case 7:
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if (PrintUnionRoomBattleMessage(&sBattle->textState, gText_RefusedBattle, 1))
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{
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SetMainCallback2(CB2_ReturnToField);
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}
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break;
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case 8:
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if (!gReceivedRemoteLinkPlayers)
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{
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gMain.state++;
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}
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break;
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case 9:
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if (PrintUnionRoomBattleMessage(&sBattle->textState, gText_BattleWasRefused, 1))
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{
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SetMainCallback2(CB2_ReturnToField);
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}
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break;
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}
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RunTasks();
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RunTextPrinters();
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AnimateSprites();
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BuildOamBuffer();
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UpdatePaletteFade();
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}
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