mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-28 04:34:28 +01:00
417 lines
13 KiB
PHP
417 lines
13 KiB
PHP
LittlerootTown_MaysHouse_2F_MapScripts:: @ 81F9296
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map_script MAP_SCRIPT_ON_TRANSITION, LittlerootTown_MaysHouse_2F_OnTransition
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map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, LittlerootTown_MaysHouse_2F_OnWarp
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.byte 0
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LittlerootTown_MaysHouse_2F_OnTransition: @ 81F92A1
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compare VAR_LITTLEROOT_RIVAL_STATE, 2
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call_if_lt LittlerootTown_MaysHouse_2F_EventScript_CheckSetReadyToMeetMay
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compare VAR_LITTLEROOT_RIVAL_STATE, 3
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call_if_ge LittlerootTown_MaysHouse_2F_EventScript_CheckShouldUpdateMayPos
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compare VAR_LITTLEROOT_INTRO_STATE, 4
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call_if_eq PlayersHouse_2F_EventScript_BlockStairsUntilClockIsSet
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call SecretBase_EventScript_SetDecorationFlags
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setvar VAR_SECRET_BASE_INITIALIZED, 0
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end
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LittlerootTown_MaysHouse_2F_EventScript_CheckShouldUpdateMayPos:: @ 81F92CD
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goto_if_set FLAG_MET_RIVAL_LILYCOVE, LittlerootTown_MaysHouse_2F_EventScript_TryUpdateMayPos
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compare VAR_BIRCH_LAB_STATE, 2
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goto_if_ge LittlerootTown_MaysHouse_2F_EventScript_Ret
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goto LittlerootTown_MaysHouse_2F_EventScript_TryUpdateMayPos
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LittlerootTown_MaysHouse_2F_EventScript_TryUpdateMayPos:: @ 81F92E6
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checkplayergender
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compare VAR_RESULT, FEMALE
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goto_if_eq LittlerootTown_MaysHouse_2F_EventScript_Ret
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compare VAR_DEX_UPGRADE_JOHTO_STARTER_STATE, 2
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goto_if_ge LittlerootTown_MaysHouse_2F_EventScript_Ret
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setobjectxyperm 1, 8, 2
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setobjectmovementtype 1, MOVEMENT_TYPE_FACE_UP
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return
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LittlerootTown_MaysHouse_2F_EventScript_Ret:: @ 81F9309
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return
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LittlerootTown_MaysHouse_2F_EventScript_CheckSetReadyToMeetMay:: @ 81F930A
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checkplayergender
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compare VAR_RESULT, MALE
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goto_if_eq LittlerootTown_MaysHouse_2F_EventScript_SetReadyToMeetMay
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return
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LittlerootTown_MaysHouse_2F_EventScript_SetReadyToMeetMay:: @ 81F9317
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setvar VAR_LITTLEROOT_RIVAL_STATE, 2
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return
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LittlerootTown_MaysHouse_2F_OnWarp: @ 81F931D
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map_script_2 VAR_SECRET_BASE_INITIALIZED, 0, LittlerootTown_MaysHouse_2F_EventScript_CheckInitDecor
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.2byte 0
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LittlerootTown_MaysHouse_2F_EventScript_CheckInitDecor:: @ 81F9327
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checkplayergender
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compare VAR_RESULT, FEMALE
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goto_if_eq SecretBase_EventScript_InitDecorations
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end
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LittlerootTown_MaysHouse_2F_EventScript_RivalsPokeBall:: @ 81F9334
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lockall
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compare VAR_LITTLEROOT_RIVAL_STATE, 2
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goto_if_eq LittlerootTown_MaysHouse_2F_EventScript_MeetMay
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msgbox RivalsHouse_2F_Text_ItsRivalsPokeBall, MSGBOX_DEFAULT
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releaseall
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end
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LittlerootTown_MaysHouse_2F_EventScript_MeetMay:: @ 81F934A
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delay 10
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addobject 1
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applymovement 1, LittlerootTown_MaysHouse_2F_Movement_MayEnters
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waitmovement 0
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playse SE_PIN
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applymovement 1, Common_Movement_ExclamationMark
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waitmovement 0
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applymovement 1, Common_Movement_Delay48
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waitmovement 0
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delay 10
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playbgm MUS_GIRL_SUP, 1
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compare VAR_FACING, DIR_NORTH
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call_if_eq LittlerootTown_MaysHouse_2F_EventScript_MeetMayNorth
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compare VAR_FACING, DIR_SOUTH
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call_if_eq LittlerootTown_MaysHouse_2F_EventScript_MeetMaySouth
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compare VAR_FACING, DIR_WEST
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call_if_eq LittlerootTown_MaysHouse_2F_EventScript_MeetMayWest
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compare VAR_FACING, DIR_EAST
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call_if_eq LittlerootTown_MaysHouse_2F_EventScript_MeetMayEast
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setvar VAR_LITTLEROOT_RIVAL_STATE, 3
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setflag FLAG_HIDE_LITTLEROOT_TOWN_MAYS_HOUSE_2F_POKE_BALL
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clearflag FLAG_HIDE_LITTLEROOT_TOWN_MAYS_HOUSE_RIVAL_BEDROOM
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setvar VAR_LITTLEROOT_TOWN_STATE, 1
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savebgm MUS_DUMMY
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fadedefaultbgm
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releaseall
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end
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LittlerootTown_MaysHouse_2F_EventScript_MeetMayNorth:: @ 81F93BA
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applymovement 1, LittlerootTown_MaysHouse_2F_Movement_MayApproachPlayerNorth
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waitmovement 0
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestLeft
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waitmovement 0
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msgbox RivalsHouse_2F_Text_MayWhoAreYou, MSGBOX_DEFAULT
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closemessage
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applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_MaysHouse_2F_Movement_PlayerWatchMayNorth
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applymovement 1, LittlerootTown_MaysHouse_2F_Movement_MayWalkToPCNorth
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waitmovement 0
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return
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LittlerootTown_MaysHouse_2F_EventScript_MeetMaySouth:: @ 81F93E9
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applymovement 1, LittlerootTown_MaysHouse_2F_Movement_MayApproachPlayerSouth
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waitmovement 0
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestLeft
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waitmovement 0
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msgbox RivalsHouse_2F_Text_MayWhoAreYou, MSGBOX_DEFAULT
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closemessage
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applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_MaysHouse_2F_Movement_PlayerWatchMaySouth
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applymovement 1, LittlerootTown_MaysHouse_2F_Movement_MayWalkToPCSouth
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waitmovement 0
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return
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LittlerootTown_MaysHouse_2F_EventScript_MeetMayWest:: @ 81F9418
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applymovement 1, LittlerootTown_MaysHouse_2F_Movement_MayApproachPlayerWest
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waitmovement 0
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestUp
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waitmovement 0
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msgbox RivalsHouse_2F_Text_MayWhoAreYou, MSGBOX_DEFAULT
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closemessage
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applymovement 1, LittlerootTown_MaysHouse_2F_Movement_MayWalkToPCWest
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waitmovement 0
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return
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LittlerootTown_MaysHouse_2F_EventScript_MeetMayEast:: @ 81F9440
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applymovement 1, LittlerootTown_MaysHouse_2F_Movement_MayApproachPlayerEast
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waitmovement 0
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestLeft
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waitmovement 0
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msgbox RivalsHouse_2F_Text_MayWhoAreYou, MSGBOX_DEFAULT
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closemessage
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applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_MaysHouse_2F_Movement_PlayerWatchMayEast
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applymovement 1, LittlerootTown_MaysHouse_2F_Movement_MayWalkToPCEast
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waitmovement 0
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return
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LittlerootTown_MaysHouse_2F_Movement_MayEnters: @ 81F946F
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walk_down
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walk_down
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walk_in_place_fastest_right
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step_end
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LittlerootTown_MaysHouse_2F_Movement_MayApproachPlayerNorth: @ 81F9473
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walk_right
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walk_right
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walk_down
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walk_down
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walk_right
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step_end
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LittlerootTown_MaysHouse_2F_Movement_MayWalkToPCNorth: @ 81F9479
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walk_up
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walk_up
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walk_up
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walk_in_place_fastest_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_in_place_fastest_up
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step_end
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LittlerootTown_MaysHouse_2F_Movement_PlayerWatchMayNorth: @ 81F9483
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delay_16
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walk_in_place_fastest_up
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delay_16
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delay_16
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delay_16
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delay_16
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walk_in_place_fastest_right
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step_end
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LittlerootTown_MaysHouse_2F_Movement_MayApproachPlayerSouth: @ 81F948B
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walk_right
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walk_right
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walk_right
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step_end
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LittlerootTown_MaysHouse_2F_Movement_MayWalkToPCSouth: @ 81F948F
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walk_up
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walk_in_place_fastest_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_in_place_fastest_up
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step_end
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LittlerootTown_MaysHouse_2F_Movement_PlayerWatchMaySouth: @ 81F9497
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delay_16
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walk_in_place_fastest_up
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delay_16
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delay_16
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walk_in_place_fastest_right
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step_end
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LittlerootTown_MaysHouse_2F_Movement_MayApproachPlayerWest: @ 81F949D
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_in_place_fastest_down
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step_end
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LittlerootTown_MaysHouse_2F_Movement_MayWalkToPCWest: @ 81F94A4
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walk_up
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walk_right
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walk_right
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walk_in_place_fastest_up
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step_end
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@ Unused, the player is already facing this direction so its unneeded
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LittlerootTown_MaysHouse_2F_Movement_PlayerWatchMayWest: @ 81F94A9
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delay_16
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delay_16
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walk_in_place_fastest_right
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step_end
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LittlerootTown_MaysHouse_2F_Movement_MayApproachPlayerEast: @ 81F94AD
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walk_right
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walk_right
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walk_down
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walk_in_place_fastest_right
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step_end
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LittlerootTown_MaysHouse_2F_Movement_MayWalkToPCEast: @ 81F94B2
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walk_up
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walk_up
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_in_place_fastest_up
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step_end
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LittlerootTown_MaysHouse_2F_Movement_PlayerWatchMayEast: @ 81F94BB
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delay_16
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walk_in_place_fastest_up
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delay_16
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delay_16
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walk_in_place_fastest_right
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step_end
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RivalsHouse_2F_EventScript_Rival:: @ 81F94C1
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lockall
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goto_if_set FLAG_MET_RIVAL_LILYCOVE, RivalsHouse_2F_EventScript_RivalPostLilycove
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checkplayergender
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compare VAR_RESULT, MALE
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goto_if_eq RivalsHouse_2F_EventScript_May
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compare VAR_RESULT, FEMALE
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goto_if_eq RivalsHouse_2F_EventScript_Brendan
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end
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RivalsHouse_2F_EventScript_May:: @ 81F94E3
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msgbox RivalsHouse_2F_Text_MayGettingReady, MSGBOX_DEFAULT
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releaseall
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end
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RivalsHouse_2F_EventScript_Brendan:: @ 81F94ED
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msgbox RivalsHouse_2F_Text_BrendanGettingReady, MSGBOX_DEFAULT
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releaseall
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end
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RivalsHouse_2F_EventScript_RivalPostLilycove:: @ 81F94F7
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applymovement VAR_LAST_TALKED, Common_Movement_FacePlayer
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waitmovement 0
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checkplayergender
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compare VAR_RESULT, MALE
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call_if_eq RivalsHouse_2F_EventScript_MayPostLilycove
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compare VAR_RESULT, FEMALE
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call_if_eq RivalsHouse_2F_EventScript_BrendanPostLilycove
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setflag FLAG_MET_RIVAL_IN_HOUSE_AFTER_LILYCOVE
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releaseall
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end
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RivalsHouse_2F_EventScript_MayPostLilycove:: @ 81F951D
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goto_if_set FLAG_MET_RIVAL_IN_HOUSE_AFTER_LILYCOVE, RivalsHouse_2F_EventScript_MayWhereShouldIGoNext
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msgbox RivalsHouse_2F_Text_MayJustCheckingMyPokedex, MSGBOX_DEFAULT
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return
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RivalsHouse_2F_EventScript_BrendanPostLilycove:: @ 81F952F
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goto_if_set FLAG_MET_RIVAL_IN_HOUSE_AFTER_LILYCOVE, RivalsHouse_2F_EventScript_BrendanWhereShouldIGoNext
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msgbox RivalsHouse_2F_Text_BrendanJustCheckingMyPokedex, MSGBOX_DEFAULT
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return
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RivalsHouse_2F_EventScript_MayWhereShouldIGoNext:: @ 81F9541
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msgbox RivalsHouse_2F_Text_MayWhereShouldIGoNext, MSGBOX_DEFAULT
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return
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RivalsHouse_2F_EventScript_BrendanWhereShouldIGoNext:: @ 81F954A
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msgbox RivalsHouse_2F_Text_BrendanWhereShouldIGoNext, MSGBOX_DEFAULT
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return
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LittlerootTown_MaysHouse_2F_EventScript_PC:: @ 81F9553
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lockall
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checkplayergender
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compare VAR_RESULT, MALE
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goto_if_eq LittlerootTown_MaysHouse_2F_EventScript_CheckRivalsPC
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compare VAR_RESULT, FEMALE
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goto_if_eq LittlerootTown_MaysHouse_2F_EventScript_CheckPlayersPC
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end
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LittlerootTown_MaysHouse_2F_EventScript_CheckRivalsPC:: @ 81F956C
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msgbox gText_PokemonTrainerSchoolEmail, MSGBOX_DEFAULT
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releaseall
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end
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LittlerootTown_MaysHouse_2F_EventScript_CheckPlayersPC:: @ 81F9576
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setvar VAR_0x8004, 2
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special DoPCTurnOnEffect
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playse SE_PC_ON
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msgbox gText_PlayerHouseBootPC, MSGBOX_DEFAULT
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special BedroomPC
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waitstate
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releaseall
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end
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LittlerootTown_MaysHouse_2F_EventScript_TurnOffPlayerPC:: @ 81F958F
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setvar VAR_0x8004, 2
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playse SE_PC_OFF
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special DoPCTurnOffEffect
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releaseall
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end
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RivalsHouse_2F_Text_MayWhoAreYou: @ 81F959C
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.string "Huh?\n"
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.string "Who… Who are you?\p"
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.string "… … … … … … … …\n"
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.string "… … … … … … … …\p"
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.string "Oh, you're {PLAYER}{KUN}.\n"
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.string "So your move was today.\p"
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.string "Um… I'm MAY.\n"
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.string "Glad to meet you!\p"
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.string "I…\n"
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.string "I have this dream of becoming friends\l"
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.string "with POKéMON all over the world.\p"
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.string "I… I heard about you, {PLAYER}{KUN}, from\n"
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.string "my dad, PROF. BIRCH.\p"
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.string "I was hoping that you would be nice,\n"
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.string "{PLAYER}{KUN}, and that we could be friends.\p"
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.string "Oh, this is silly, isn't it?\n"
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.string "I… I've just met you, {PLAYER}{KUN}.\p"
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.string "Eheheh…\p"
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.string "Oh, no! I forgot!\p"
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.string "I was supposed to go help Dad catch\n"
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.string "some wild POKéMON!\p"
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.string "{PLAYER}{KUN}, I'll catch you later!$"
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RivalsHouse_2F_Text_MayGettingReady: @ 81F978A
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.string "POKéMON fully restored!\n"
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.string "Items ready, and…$"
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RivalsHouse_2F_Text_BrendanWhoAreYou: @ 81F97B4
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.string "Hey!\n"
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.string "You…\p"
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.string "Who are you?\p"
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.string "Oh, you're {PLAYER}, aren't you?\n"
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.string "Moved in next door, right?\p"
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.string "I didn't know that you're a girl.\p"
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.string "Dad, PROF. BIRCH, said that our new\n"
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.string "next-door neighbor is a GYM LEADER's\l"
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.string "kid, so I assumed you'd be a guy.\p"
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.string "My name's BRENDAN.\n"
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.string "So, hi, neighbor!\p"
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.string "Huh? Hey, {PLAYER}, don't you have\n"
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.string "a POKéMON?\p"
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.string "Do you want me to go catch you one?\p"
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.string "Aw, darn, I forgot…\p"
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.string "I'm supposed to go help my dad catch\n"
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.string "some wild POKéMON.\p"
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.string "Some other time, okay?$"
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RivalsHouse_2F_Text_BrendanGettingReady: @ 81F9962
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.string "POKéMON fully restored…\n"
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.string "Items all packed, and…$"
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RivalsHouse_2F_Text_ItsRivalsPokeBall: @ 81F9991
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.string "It's {RIVAL}'s POKé BALL!\p"
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.string "Better leave it right where it is.$"
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RivalsHouse_2F_Text_MayJustCheckingMyPokedex: @ 81F99C9
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.string "MAY: {PLAYER}{KUN}!\p"
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.string "I was just checking my POKéDEX.\p"
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.string "There's still a lot of POKéMON that\n"
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.string "I've seen but haven't caught.\p"
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.string "And there are many others that\n"
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.string "I think will evolve.\p"
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.string "I wonder where I should go catch\n"
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.string "some POKéMON next?$"
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RivalsHouse_2F_Text_MayWhereShouldIGoNext: @ 81F9A9E
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.string "MAY: I wonder where I should go catch\n"
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.string "some POKéMON next?\p"
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.string "Wouldn't it be funny if we ran into each\n"
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.string "other, {PLAYER}{KUN}?$"
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RivalsHouse_2F_Text_BrendanJustCheckingMyPokedex: @ 81F9B0D
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.string "BRENDAN: Hey, it's {PLAYER}.\p"
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.string "I was just checking out my POKéDEX.\p"
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.string "There are still many POKéMON that\n"
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.string "I need to catch, I know, but this\l"
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.string "is looking pretty good.\p"
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.string "Checking this POKéDEX out gives me\n"
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.string "the urge to hit the road again.$"
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RivalsHouse_2F_Text_BrendanWhereShouldIGoNext: @ 81F9BE7
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.string "BRENDAN: I'm having a hard time deciding\n"
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.string "where I should catch POKéMON next.\p"
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.string "Hey, {PLAYER}, if I see you while I'm out\n"
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.string "catching POKéMON, I can pitch you a\l"
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.string "battle if you'd like.$"
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