mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-29 13:50:42 +01:00
554210c5e3
Command used for the job: egrep -rl ' $' --include *.c --include *.h --include *.s --include *.inc --include *.txt * | xargs sed -i 's/\s\+$//g' Credits to Grant Murphy from Stack Overflow.
2025 lines
78 KiB
C
2025 lines
78 KiB
C
#include "global.h"
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#include "battle.h"
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#include "battle_ai_script_commands.h"
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#include "battle_anim.h"
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#include "battle_arena.h"
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#include "battle_controllers.h"
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#include "battle_message.h"
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#include "battle_interface.h"
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#include "battle_setup.h"
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#include "battle_tower.h"
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#include "battle_tv.h"
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#include "bg.h"
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#include "data.h"
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#include "frontier_util.h"
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#include "item.h"
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#include "link.h"
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#include "main.h"
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#include "m4a.h"
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#include "palette.h"
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#include "pokeball.h"
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#include "pokemon.h"
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#include "random.h"
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#include "reshow_battle_screen.h"
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#include "sound.h"
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#include "string_util.h"
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#include "task.h"
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#include "text.h"
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#include "util.h"
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#include "window.h"
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#include "constants/battle_anim.h"
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#include "constants/items.h"
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#include "constants/moves.h"
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#include "constants/songs.h"
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#include "constants/trainers.h"
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#include "trainer_hill.h"
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extern struct MusicPlayerInfo gMPlayInfo_BGM;
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// this file's functions
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static void OpponentHandleGetMonData(void);
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static void OpponentHandleGetRawMonData(void);
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static void OpponentHandleSetMonData(void);
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static void OpponentHandleSetRawMonData(void);
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static void OpponentHandleLoadMonSprite(void);
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static void OpponentHandleSwitchInAnim(void);
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static void OpponentHandleReturnMonToBall(void);
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static void OpponentHandleDrawTrainerPic(void);
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static void OpponentHandleTrainerSlide(void);
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static void OpponentHandleTrainerSlideBack(void);
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static void OpponentHandleFaintAnimation(void);
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static void OpponentHandlePaletteFade(void);
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static void OpponentHandleSuccessBallThrowAnim(void);
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static void OpponentHandleBallThrow(void);
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static void OpponentHandlePause(void);
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static void OpponentHandleMoveAnimation(void);
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static void OpponentHandlePrintString(void);
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static void OpponentHandlePrintSelectionString(void);
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static void OpponentHandleChooseAction(void);
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static void OpponentHandleYesNoBox(void);
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static void OpponentHandleChooseMove(void);
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static void OpponentHandleChooseItem(void);
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static void OpponentHandleChoosePokemon(void);
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static void OpponentHandleCmd23(void);
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static void OpponentHandleHealthBarUpdate(void);
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static void OpponentHandleExpUpdate(void);
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static void OpponentHandleStatusIconUpdate(void);
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static void OpponentHandleStatusAnimation(void);
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static void OpponentHandleStatusXor(void);
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static void OpponentHandleDataTransfer(void);
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static void OpponentHandleDMA3Transfer(void);
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static void OpponentHandlePlayBGM(void);
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static void OpponentHandleCmd32(void);
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static void OpponentHandleTwoReturnValues(void);
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static void OpponentHandleChosenMonReturnValue(void);
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static void OpponentHandleOneReturnValue(void);
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static void OpponentHandleOneReturnValue_Duplicate(void);
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static void OpponentHandleClearUnkVar(void);
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static void OpponentHandleSetUnkVar(void);
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static void OpponentHandleClearUnkFlag(void);
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static void OpponentHandleToggleUnkFlag(void);
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static void OpponentHandleHitAnimation(void);
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static void OpponentHandleCantSwitch(void);
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static void OpponentHandlePlaySE(void);
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static void OpponentHandlePlayFanfareOrBGM(void);
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static void OpponentHandleFaintingCry(void);
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static void OpponentHandleIntroSlide(void);
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static void OpponentHandleIntroTrainerBallThrow(void);
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static void OpponentHandleDrawPartyStatusSummary(void);
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static void OpponentHandleHidePartyStatusSummary(void);
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static void OpponentHandleEndBounceEffect(void);
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static void OpponentHandleSpriteInvisibility(void);
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static void OpponentHandleBattleAnimation(void);
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static void OpponentHandleLinkStandbyMsg(void);
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static void OpponentHandleResetActionMoveSelection(void);
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static void OpponentHandleEndLinkBattle(void);
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static void OpponentCmdEnd(void);
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static void OpponentBufferRunCommand(void);
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static void OpponentBufferExecCompleted(void);
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static void SwitchIn_HandleSoundAndEnd(void);
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static u32 GetOpponentMonData(u8 monId, u8 *dst);
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static void SetOpponentMonData(u8 monId);
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static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit);
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static void DoSwitchOutAnimation(void);
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static void OpponentDoMoveAnimation(void);
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static void SpriteCB_FreeOpponentSprite(struct Sprite *sprite);
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static void Task_StartSendOutAnim(u8 taskId);
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static void EndDrawPartyStatusSummary(void);
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static void (*const sOpponentBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
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{
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[CONTROLLER_GETMONDATA] = OpponentHandleGetMonData,
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[CONTROLLER_GETRAWMONDATA] = OpponentHandleGetRawMonData,
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[CONTROLLER_SETMONDATA] = OpponentHandleSetMonData,
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[CONTROLLER_SETRAWMONDATA] = OpponentHandleSetRawMonData,
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[CONTROLLER_LOADMONSPRITE] = OpponentHandleLoadMonSprite,
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[CONTROLLER_SWITCHINANIM] = OpponentHandleSwitchInAnim,
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[CONTROLLER_RETURNMONTOBALL] = OpponentHandleReturnMonToBall,
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[CONTROLLER_DRAWTRAINERPIC] = OpponentHandleDrawTrainerPic,
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[CONTROLLER_TRAINERSLIDE] = OpponentHandleTrainerSlide,
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[CONTROLLER_TRAINERSLIDEBACK] = OpponentHandleTrainerSlideBack,
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[CONTROLLER_FAINTANIMATION] = OpponentHandleFaintAnimation,
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[CONTROLLER_PALETTEFADE] = OpponentHandlePaletteFade,
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[CONTROLLER_SUCCESSBALLTHROWANIM] = OpponentHandleSuccessBallThrowAnim,
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[CONTROLLER_BALLTHROWANIM] = OpponentHandleBallThrow,
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[CONTROLLER_PAUSE] = OpponentHandlePause,
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[CONTROLLER_MOVEANIMATION] = OpponentHandleMoveAnimation,
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[CONTROLLER_PRINTSTRING] = OpponentHandlePrintString,
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[CONTROLLER_PRINTSTRINGPLAYERONLY] = OpponentHandlePrintSelectionString,
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[CONTROLLER_CHOOSEACTION] = OpponentHandleChooseAction,
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[CONTROLLER_YESNOBOX] = OpponentHandleYesNoBox,
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[CONTROLLER_CHOOSEMOVE] = OpponentHandleChooseMove,
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[CONTROLLER_OPENBAG] = OpponentHandleChooseItem,
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[CONTROLLER_CHOOSEPOKEMON] = OpponentHandleChoosePokemon,
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[CONTROLLER_23] = OpponentHandleCmd23,
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[CONTROLLER_HEALTHBARUPDATE] = OpponentHandleHealthBarUpdate,
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[CONTROLLER_EXPUPDATE] = OpponentHandleExpUpdate,
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[CONTROLLER_STATUSICONUPDATE] = OpponentHandleStatusIconUpdate,
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[CONTROLLER_STATUSANIMATION] = OpponentHandleStatusAnimation,
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[CONTROLLER_STATUSXOR] = OpponentHandleStatusXor,
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[CONTROLLER_DATATRANSFER] = OpponentHandleDataTransfer,
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[CONTROLLER_DMA3TRANSFER] = OpponentHandleDMA3Transfer,
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[CONTROLLER_PLAYBGM] = OpponentHandlePlayBGM,
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[CONTROLLER_32] = OpponentHandleCmd32,
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[CONTROLLER_TWORETURNVALUES] = OpponentHandleTwoReturnValues,
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[CONTROLLER_CHOSENMONRETURNVALUE] = OpponentHandleChosenMonReturnValue,
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[CONTROLLER_ONERETURNVALUE] = OpponentHandleOneReturnValue,
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[CONTROLLER_ONERETURNVALUE_DUPLICATE] = OpponentHandleOneReturnValue_Duplicate,
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[CONTROLLER_CLEARUNKVAR] = OpponentHandleClearUnkVar,
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[CONTROLLER_SETUNKVAR] = OpponentHandleSetUnkVar,
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[CONTROLLER_CLEARUNKFLAG] = OpponentHandleClearUnkFlag,
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[CONTROLLER_TOGGLEUNKFLAG] = OpponentHandleToggleUnkFlag,
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[CONTROLLER_HITANIMATION] = OpponentHandleHitAnimation,
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[CONTROLLER_CANTSWITCH] = OpponentHandleCantSwitch,
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[CONTROLLER_PLAYSE] = OpponentHandlePlaySE,
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[CONTROLLER_PLAYFANFAREORBGM] = OpponentHandlePlayFanfareOrBGM,
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[CONTROLLER_FAINTINGCRY] = OpponentHandleFaintingCry,
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[CONTROLLER_INTROSLIDE] = OpponentHandleIntroSlide,
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[CONTROLLER_INTROTRAINERBALLTHROW] = OpponentHandleIntroTrainerBallThrow,
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[CONTROLLER_DRAWPARTYSTATUSSUMMARY] = OpponentHandleDrawPartyStatusSummary,
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[CONTROLLER_HIDEPARTYSTATUSSUMMARY] = OpponentHandleHidePartyStatusSummary,
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[CONTROLLER_ENDBOUNCE] = OpponentHandleEndBounceEffect,
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[CONTROLLER_SPRITEINVISIBILITY] = OpponentHandleSpriteInvisibility,
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[CONTROLLER_BATTLEANIMATION] = OpponentHandleBattleAnimation,
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[CONTROLLER_LINKSTANDBYMSG] = OpponentHandleLinkStandbyMsg,
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[CONTROLLER_RESETACTIONMOVESELECTION] = OpponentHandleResetActionMoveSelection,
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[CONTROLLER_ENDLINKBATTLE] = OpponentHandleEndLinkBattle,
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[CONTROLLER_TERMINATOR_NOP] = OpponentCmdEnd
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};
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// unknown unused data
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static const u8 sUnused[] = {0xB0, 0xB0, 0xC8, 0x98, 0x28, 0x28, 0x28, 0x20};
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static void OpponentDummy(void)
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{
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}
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void SetControllerToOpponent(void)
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{
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gBattlerControllerFuncs[gActiveBattler] = OpponentBufferRunCommand;
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}
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static void OpponentBufferRunCommand(void)
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{
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if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
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{
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if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sOpponentBufferCommands))
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sOpponentBufferCommands[gBattleBufferA[gActiveBattler][0]]();
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else
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OpponentBufferExecCompleted();
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}
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}
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static void CompleteOnBattlerSpriteCallbackDummy(void)
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{
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if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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OpponentBufferExecCompleted();
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}
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static void CompleteOnBankSpriteCallbackDummy2(void)
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{
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if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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OpponentBufferExecCompleted();
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}
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static void FreeTrainerSpriteAfterSlide(void)
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{
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if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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{
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FreeTrainerFrontPicPalette(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam);
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FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
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DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
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OpponentBufferExecCompleted();
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}
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}
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static void Intro_DelayAndEnd(void)
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{
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if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay == (u8)-1)
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay = 0;
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OpponentBufferExecCompleted();
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}
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}
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static void Intro_WaitForShinyAnimAndHealthbox(void)
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{
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bool8 healthboxAnimDone = FALSE;
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bool8 twoMons;
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if (!IsDoubleBattle() || ((IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)) || (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)))
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{
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if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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healthboxAnimDone = TRUE;
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twoMons = FALSE;
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}
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else
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{
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if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
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&& gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
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healthboxAnimDone = TRUE;
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twoMons = TRUE;
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}
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gBattleControllerOpponentHealthboxData = &gBattleSpritesDataPtr->healthBoxesData[gActiveBattler];
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gBattleControllerOpponentFlankHealthboxData = &gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK];
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if (healthboxAnimDone)
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{
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if (twoMons == TRUE)
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{
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if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim
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&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim)
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim = FALSE;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim = FALSE;
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FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
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FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
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}
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else
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return;
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}
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else if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim)
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{
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if (GetBattlerPosition(gActiveBattler) == 3)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim
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&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim)
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{
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FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
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FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
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}
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else
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return;
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}
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE;
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}
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else
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return;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay = 3;
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gBattlerControllerFuncs[gActiveBattler] = Intro_DelayAndEnd;
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}
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}
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static void Intro_TryShinyAnimShowHealthbox(void)
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{
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bool32 bgmRestored = FALSE;
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bool32 battlerAnimsDone = FALSE;
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim
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&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
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&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim)
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TryShinyAnimation(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
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if (!(gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
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&& !(gBattleTypeFlags & BATTLE_TYPE_MULTI)
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&& IsDoubleBattle()
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&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim
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&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive
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&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim)
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TryShinyAnimation(gActiveBattler ^ BIT_FLANK, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted)
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{
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if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
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{
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UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
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StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
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}
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UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
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StartHealthboxSlideIn(gActiveBattler);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
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}
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted = TRUE;
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}
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].waitForCry
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&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted
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&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].waitForCry
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&& !IsCryPlayingOrClearCrySongs())
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].bgmRestored)
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{
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if (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK)
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{
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if (GetBattlerPosition(gActiveBattler) == 1)
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m4aMPlayContinue(&gMPlayInfo_BGM);
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}
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else
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m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
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}
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].bgmRestored = TRUE;
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bgmRestored = TRUE;
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}
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if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
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{
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if (gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy
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&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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{
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battlerAnimsDone = TRUE;
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}
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}
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else
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{
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if (gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy
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&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
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&& gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy
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&& gSprites[gBattlerSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
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{
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battlerAnimsDone = TRUE;
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}
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}
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if (bgmRestored && battlerAnimsDone)
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{
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if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
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{
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DestroySprite(&gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]]);
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SetBattlerShadowSpriteCallback(gActiveBattler ^ BIT_FLANK, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], MON_DATA_SPECIES));
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}
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DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
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SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
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gBattleSpritesDataPtr->animationData->introAnimActive = FALSE;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].bgmRestored = FALSE;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted = FALSE;
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gBattlerControllerFuncs[gActiveBattler] = Intro_WaitForShinyAnimAndHealthbox;
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}
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}
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static void TryShinyAnimAfterMonAnim(void)
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{
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if (gSprites[gBattlerSpriteIds[gActiveBattler]].x2 == 0
|
|
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim
|
|
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim)
|
|
TryShinyAnimation(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
|
|
|
|
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
|
|
&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim)
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE;
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE;
|
|
FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
|
|
FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
}
|
|
|
|
static void CompleteOnHealthbarDone(void)
|
|
{
|
|
s16 hpValue = MoveBattleBar(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
|
|
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
|
|
if (hpValue != -1)
|
|
{
|
|
UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT);
|
|
}
|
|
else
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void HideHealthboxAfterMonFaint(void)
|
|
{
|
|
if (!gSprites[gBattlerSpriteIds[gActiveBattler]].inUse)
|
|
{
|
|
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
}
|
|
|
|
static void FreeMonSpriteAfterSwitchOutAnim(void)
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
|
{
|
|
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
|
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
|
HideBattlerShadowSprite(gActiveBattler);
|
|
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
}
|
|
|
|
static void CompleteOnInactiveTextPrinter(void)
|
|
{
|
|
if (!IsTextPrinterActive(0))
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void DoHitAnimBlinkSpriteEffect(void)
|
|
{
|
|
u8 spriteId = gBattlerSpriteIds[gActiveBattler];
|
|
|
|
if (gSprites[spriteId].data[1] == 32)
|
|
{
|
|
gSprites[spriteId].data[1] = 0;
|
|
gSprites[spriteId].invisible = FALSE;
|
|
gDoingBattleAnim = FALSE;
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
else
|
|
{
|
|
if ((gSprites[spriteId].data[1] % 4) == 0)
|
|
gSprites[spriteId].invisible ^= 1;
|
|
gSprites[spriteId].data[1]++;
|
|
}
|
|
}
|
|
|
|
static void SwitchIn_ShowSubstitute(void)
|
|
{
|
|
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
|
{
|
|
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
|
|
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
|
|
gBattlerControllerFuncs[gActiveBattler] = SwitchIn_HandleSoundAndEnd;
|
|
}
|
|
}
|
|
|
|
static void SwitchIn_HandleSoundAndEnd(void)
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive && !IsCryPlayingOrClearCrySongs())
|
|
{
|
|
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
|
|
|| gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy_2)
|
|
{
|
|
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
}
|
|
}
|
|
|
|
static void SwitchIn_ShowHealthbox(void)
|
|
{
|
|
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim
|
|
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE;
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE;
|
|
FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
|
|
FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
|
|
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0);
|
|
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
|
|
StartHealthboxSlideIn(gActiveBattler);
|
|
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
|
|
CopyBattleSpriteInvisibility(gActiveBattler);
|
|
gBattlerControllerFuncs[gActiveBattler] = SwitchIn_ShowSubstitute;
|
|
}
|
|
}
|
|
|
|
static void SwitchIn_TryShinyAnim(void)
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim
|
|
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
|
|
TryShinyAnimation(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
|
|
|
|
if (gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy
|
|
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
|
|
{
|
|
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
|
|
SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
|
|
gBattlerControllerFuncs[gActiveBattler] = SwitchIn_ShowHealthbox;
|
|
}
|
|
}
|
|
|
|
static void CompleteOnFinishedStatusAnimation(void)
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive)
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void CompleteOnFinishedBattleAnimation(void)
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive)
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentBufferExecCompleted(void)
|
|
{
|
|
gBattlerControllerFuncs[gActiveBattler] = OpponentBufferRunCommand;
|
|
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
|
{
|
|
u8 playerId = GetMultiplayerId();
|
|
|
|
PrepareBufferDataTransferLink(2, 4, &playerId);
|
|
gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP;
|
|
}
|
|
else
|
|
{
|
|
gBattleControllerExecFlags &= ~gBitTable[gActiveBattler];
|
|
}
|
|
}
|
|
|
|
static void OpponentHandleGetMonData(void)
|
|
{
|
|
u8 monData[sizeof(struct Pokemon) * 2 + 56]; // this allows to get full data of two pokemon, trying to get more will result in overwriting data
|
|
u32 size = 0;
|
|
u8 monToCheck;
|
|
s32 i;
|
|
|
|
if (gBattleBufferA[gActiveBattler][2] == 0)
|
|
{
|
|
size += GetOpponentMonData(gBattlerPartyIndexes[gActiveBattler], monData);
|
|
}
|
|
else
|
|
{
|
|
monToCheck = gBattleBufferA[gActiveBattler][2];
|
|
for (i = 0; i < PARTY_SIZE; i++)
|
|
{
|
|
if (monToCheck & 1)
|
|
size += GetOpponentMonData(i, monData + size);
|
|
monToCheck >>= 1;
|
|
}
|
|
}
|
|
BtlController_EmitDataTransfer(1, size, monData);
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static u32 GetOpponentMonData(u8 monId, u8 *dst)
|
|
{
|
|
struct BattlePokemon battleMon;
|
|
struct MovePpInfo moveData;
|
|
u8 nickname[20];
|
|
u8 *src;
|
|
s16 data16;
|
|
u32 data32;
|
|
s32 size = 0;
|
|
|
|
switch (gBattleBufferA[gActiveBattler][1])
|
|
{
|
|
case REQUEST_ALL_BATTLE:
|
|
battleMon.species = GetMonData(&gEnemyParty[monId], MON_DATA_SPECIES);
|
|
battleMon.item = GetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM);
|
|
for (size = 0; size < MAX_MON_MOVES; size++)
|
|
{
|
|
battleMon.moves[size] = GetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + size);
|
|
battleMon.pp[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + size);
|
|
}
|
|
battleMon.ppBonuses = GetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES);
|
|
battleMon.friendship = GetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP);
|
|
battleMon.experience = GetMonData(&gEnemyParty[monId], MON_DATA_EXP);
|
|
battleMon.hpIV = GetMonData(&gEnemyParty[monId], MON_DATA_HP_IV);
|
|
battleMon.attackIV = GetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV);
|
|
battleMon.defenseIV = GetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV);
|
|
battleMon.speedIV = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV);
|
|
battleMon.spAttackIV = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV);
|
|
battleMon.spDefenseIV = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV);
|
|
battleMon.personality = GetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY);
|
|
battleMon.status1 = GetMonData(&gEnemyParty[monId], MON_DATA_STATUS);
|
|
battleMon.level = GetMonData(&gEnemyParty[monId], MON_DATA_LEVEL);
|
|
battleMon.hp = GetMonData(&gEnemyParty[monId], MON_DATA_HP);
|
|
battleMon.maxHP = GetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP);
|
|
battleMon.attack = GetMonData(&gEnemyParty[monId], MON_DATA_ATK);
|
|
battleMon.defense = GetMonData(&gEnemyParty[monId], MON_DATA_DEF);
|
|
battleMon.speed = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED);
|
|
battleMon.spAttack = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK);
|
|
battleMon.spDefense = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF);
|
|
battleMon.isEgg = GetMonData(&gEnemyParty[monId], MON_DATA_IS_EGG);
|
|
battleMon.abilityNum = GetMonData(&gEnemyParty[monId], MON_DATA_ABILITY_NUM);
|
|
battleMon.otId = GetMonData(&gEnemyParty[monId], MON_DATA_OT_ID);
|
|
GetMonData(&gEnemyParty[monId], MON_DATA_NICKNAME, nickname);
|
|
StringCopy10(battleMon.nickname, nickname);
|
|
GetMonData(&gEnemyParty[monId], MON_DATA_OT_NAME, battleMon.otName);
|
|
src = (u8 *)&battleMon;
|
|
for (size = 0; size < sizeof(battleMon); size++)
|
|
dst[size] = src[size];
|
|
break;
|
|
case REQUEST_SPECIES_BATTLE:
|
|
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_SPECIES);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_HELDITEM_BATTLE:
|
|
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_MOVES_PP_BATTLE:
|
|
for (size = 0; size < MAX_MON_MOVES; size++)
|
|
{
|
|
moveData.moves[size] = GetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + size);
|
|
moveData.pp[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + size);
|
|
}
|
|
moveData.ppBonuses = GetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES);
|
|
src = (u8*)(&moveData);
|
|
for (size = 0; size < sizeof(moveData); size++)
|
|
dst[size] = src[size];
|
|
break;
|
|
case REQUEST_MOVE1_BATTLE:
|
|
case REQUEST_MOVE2_BATTLE:
|
|
case REQUEST_MOVE3_BATTLE:
|
|
case REQUEST_MOVE4_BATTLE:
|
|
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_PP_DATA_BATTLE:
|
|
for (size = 0; size < MAX_MON_MOVES; size++)
|
|
dst[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + size);
|
|
dst[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES);
|
|
size++;
|
|
break;
|
|
case REQUEST_PPMOVE1_BATTLE:
|
|
case REQUEST_PPMOVE2_BATTLE:
|
|
case REQUEST_PPMOVE3_BATTLE:
|
|
case REQUEST_PPMOVE4_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_OTID_BATTLE:
|
|
data32 = GetMonData(&gEnemyParty[monId], MON_DATA_OT_ID);
|
|
dst[0] = (data32 & 0x000000FF);
|
|
dst[1] = (data32 & 0x0000FF00) >> 8;
|
|
dst[2] = (data32 & 0x00FF0000) >> 16;
|
|
size = 3;
|
|
break;
|
|
case REQUEST_EXP_BATTLE:
|
|
data32 = GetMonData(&gEnemyParty[monId], MON_DATA_EXP);
|
|
dst[0] = (data32 & 0x000000FF);
|
|
dst[1] = (data32 & 0x0000FF00) >> 8;
|
|
dst[2] = (data32 & 0x00FF0000) >> 16;
|
|
size = 3;
|
|
break;
|
|
case REQUEST_HP_EV_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_HP_EV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_ATK_EV_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_ATK_EV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_DEF_EV_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_DEF_EV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SPEED_EV_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED_EV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SPATK_EV_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK_EV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SPDEF_EV_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_EV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_FRIENDSHIP_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_POKERUS_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_POKERUS);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_MET_LOCATION_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_MET_LOCATION);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_MET_LEVEL_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_MET_LEVEL);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_MET_GAME_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_MET_GAME);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_POKEBALL_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_POKEBALL);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_ALL_IVS_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_HP_IV);
|
|
dst[1] = GetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV);
|
|
dst[2] = GetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV);
|
|
dst[3] = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV);
|
|
dst[4] = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV);
|
|
dst[5] = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV);
|
|
size = 6;
|
|
break;
|
|
case REQUEST_HP_IV_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_HP_IV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_ATK_IV_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_DEF_IV_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SPEED_IV_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SPATK_IV_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SPDEF_IV_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_PERSONALITY_BATTLE:
|
|
data32 = GetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY);
|
|
dst[0] = (data32 & 0x000000FF);
|
|
dst[1] = (data32 & 0x0000FF00) >> 8;
|
|
dst[2] = (data32 & 0x00FF0000) >> 16;
|
|
dst[3] = (data32 & 0xFF000000) >> 24;
|
|
size = 4;
|
|
break;
|
|
case REQUEST_CHECKSUM_BATTLE:
|
|
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_CHECKSUM);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_STATUS_BATTLE:
|
|
data32 = GetMonData(&gEnemyParty[monId], MON_DATA_STATUS);
|
|
dst[0] = (data32 & 0x000000FF);
|
|
dst[1] = (data32 & 0x0000FF00) >> 8;
|
|
dst[2] = (data32 & 0x00FF0000) >> 16;
|
|
dst[3] = (data32 & 0xFF000000) >> 24;
|
|
size = 4;
|
|
break;
|
|
case REQUEST_LEVEL_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_LEVEL);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_HP_BATTLE:
|
|
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_HP);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_MAX_HP_BATTLE:
|
|
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_ATK_BATTLE:
|
|
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_ATK);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_DEF_BATTLE:
|
|
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_DEF);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_SPEED_BATTLE:
|
|
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_SPATK_BATTLE:
|
|
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_SPDEF_BATTLE:
|
|
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_COOL_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_COOL);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_BEAUTY_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_CUTE_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_CUTE);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SMART_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SMART);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_TOUGH_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_TOUGH);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SHEEN_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SHEEN);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_COOL_RIBBON_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_COOL_RIBBON);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_BEAUTY_RIBBON_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY_RIBBON);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_CUTE_RIBBON_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_CUTE_RIBBON);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SMART_RIBBON_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SMART_RIBBON);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_TOUGH_RIBBON_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_TOUGH_RIBBON);
|
|
size = 1;
|
|
break;
|
|
}
|
|
|
|
return size;
|
|
}
|
|
|
|
static void OpponentHandleGetRawMonData(void)
|
|
{
|
|
struct BattlePokemon battleMon;
|
|
u8 *src = (u8 *)&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
|
|
u8 *dst = (u8 *)&battleMon + gBattleBufferA[gActiveBattler][1];
|
|
u8 i;
|
|
|
|
for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++)
|
|
dst[i] = src[i];
|
|
|
|
BtlController_EmitDataTransfer(1, gBattleBufferA[gActiveBattler][2], dst);
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleSetMonData(void)
|
|
{
|
|
u8 monToCheck;
|
|
u8 i;
|
|
|
|
if (gBattleBufferA[gActiveBattler][2] == 0)
|
|
{
|
|
SetOpponentMonData(gBattlerPartyIndexes[gActiveBattler]);
|
|
}
|
|
else
|
|
{
|
|
monToCheck = gBattleBufferA[gActiveBattler][2];
|
|
for (i = 0; i < PARTY_SIZE; i++)
|
|
{
|
|
if (monToCheck & 1)
|
|
SetOpponentMonData(i);
|
|
monToCheck >>= 1;
|
|
}
|
|
}
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void SetOpponentMonData(u8 monId)
|
|
{
|
|
struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3];
|
|
struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3];
|
|
s32 i;
|
|
|
|
switch (gBattleBufferA[gActiveBattler][1])
|
|
{
|
|
case REQUEST_ALL_BATTLE:
|
|
{
|
|
u8 iv;
|
|
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPECIES, &battlePokemon->species);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM, &battlePokemon->item);
|
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
|
{
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + i, &battlePokemon->moves[i]);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_PP1 + i, &battlePokemon->pp[i]);
|
|
}
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES, &battlePokemon->ppBonuses);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP, &battlePokemon->friendship);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_EXP, &battlePokemon->experience);
|
|
iv = battlePokemon->hpIV;
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &iv);
|
|
iv = battlePokemon->attackIV;
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &iv);
|
|
iv = battlePokemon->defenseIV;
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &iv);
|
|
iv = battlePokemon->speedIV;
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &iv);
|
|
iv = battlePokemon->spAttackIV;
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &iv);
|
|
iv = battlePokemon->spDefenseIV;
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &iv);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY, &battlePokemon->personality);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_STATUS, &battlePokemon->status1);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_LEVEL, &battlePokemon->level);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_HP, &battlePokemon->hp);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP, &battlePokemon->maxHP);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_ATK, &battlePokemon->attack);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_DEF, &battlePokemon->defense);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPEED, &battlePokemon->speed);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPATK, &battlePokemon->spAttack);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF, &battlePokemon->spDefense);
|
|
}
|
|
break;
|
|
case REQUEST_SPECIES_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_HELDITEM_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_MOVES_PP_BATTLE:
|
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
|
{
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + i, &moveData->moves[i]);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_PP1 + i, &moveData->pp[i]);
|
|
}
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES, &moveData->ppBonuses);
|
|
break;
|
|
case REQUEST_MOVE1_BATTLE:
|
|
case REQUEST_MOVE2_BATTLE:
|
|
case REQUEST_MOVE3_BATTLE:
|
|
case REQUEST_MOVE4_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_PP_DATA_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]);
|
|
break;
|
|
case REQUEST_PPMOVE1_BATTLE:
|
|
case REQUEST_PPMOVE2_BATTLE:
|
|
case REQUEST_PPMOVE3_BATTLE:
|
|
case REQUEST_PPMOVE4_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_OTID_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_EXP_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_HP_EV_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_ATK_EV_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_DEF_EV_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SPEED_EV_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SPATK_EV_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SPDEF_EV_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_FRIENDSHIP_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_POKERUS_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_MET_LOCATION_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_MET_LEVEL_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_MET_GAME_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_POKEBALL_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_ALL_IVS_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]);
|
|
break;
|
|
case REQUEST_HP_IV_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_ATK_IV_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_DEF_IV_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SPEED_IV_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SPATK_IV_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SPDEF_IV_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_PERSONALITY_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_CHECKSUM_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_STATUS_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_LEVEL_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_HP_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_MAX_HP_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_ATK_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_DEF_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SPEED_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SPATK_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SPDEF_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_COOL_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_BEAUTY_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_CUTE_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SMART_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_TOUGH_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SHEEN_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_COOL_RIBBON_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_BEAUTY_RIBBON_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_CUTE_RIBBON_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SMART_RIBBON_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_TOUGH_RIBBON_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void OpponentHandleSetRawMonData(void)
|
|
{
|
|
u8 *dst = (u8 *)&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
|
|
u8 i;
|
|
|
|
for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++)
|
|
dst[i] = gBattleBufferA[gActiveBattler][3 + i];
|
|
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleLoadMonSprite(void)
|
|
{
|
|
u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
|
|
|
|
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
|
SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(gActiveBattler));
|
|
|
|
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
|
|
GetBattlerSpriteCoord(gActiveBattler, 2),
|
|
GetBattlerSpriteDefault_Y(gActiveBattler),
|
|
GetBattlerSpriteSubpriority(gActiveBattler));
|
|
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = -DISPLAY_WIDTH;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = species;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
|
|
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
|
|
|
|
SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
|
|
|
|
gBattlerControllerFuncs[gActiveBattler] = TryShinyAnimAfterMonAnim;
|
|
}
|
|
|
|
static void OpponentHandleSwitchInAnim(void)
|
|
{
|
|
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = 6;
|
|
gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
|
|
StartSendOutAnim(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
|
|
gBattlerControllerFuncs[gActiveBattler] = SwitchIn_TryShinyAnim;
|
|
}
|
|
|
|
static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit)
|
|
{
|
|
u16 species;
|
|
|
|
ClearTemporarySpeciesSpriteData(battlerId, dontClearSubstituteBit);
|
|
gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1];
|
|
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
|
|
gBattleControllerData[battlerId] = CreateInvisibleSpriteWithCallback(SpriteCB_WaitForBattlerBallReleaseAnim);
|
|
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[battlerId]], battlerId);
|
|
SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId));
|
|
|
|
gBattlerSpriteIds[battlerId] = CreateSprite(&gMultiuseSpriteTemplate,
|
|
GetBattlerSpriteCoord(battlerId, 2),
|
|
GetBattlerSpriteDefault_Y(battlerId),
|
|
GetBattlerSpriteSubpriority(battlerId));
|
|
|
|
gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId;
|
|
gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
|
|
|
|
gSprites[gBattleControllerData[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
|
|
gSprites[gBattleControllerData[battlerId]].data[2] = battlerId;
|
|
|
|
gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
|
|
|
|
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]);
|
|
|
|
gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
|
|
gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;
|
|
|
|
gSprites[gBattleControllerData[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_OPPONENT_SENDOUT);
|
|
}
|
|
|
|
static void OpponentHandleReturnMonToBall(void)
|
|
{
|
|
if (gBattleBufferA[gActiveBattler][1] == 0)
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
|
gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation;
|
|
}
|
|
else
|
|
{
|
|
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
|
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
|
HideBattlerShadowSprite(gActiveBattler);
|
|
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
}
|
|
|
|
static void DoSwitchOutAnimation(void)
|
|
{
|
|
switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
|
|
{
|
|
case 0:
|
|
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
|
|
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
|
|
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
|
|
break;
|
|
case 1:
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
|
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_OPPONENT_MON);
|
|
gBattlerControllerFuncs[gActiveBattler] = FreeMonSpriteAfterSwitchOutAnim;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
#define sSpeedX data[0]
|
|
|
|
static void OpponentHandleDrawTrainerPic(void)
|
|
{
|
|
u32 trainerPicId;
|
|
s16 xPos;
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_SECRET_BASE)
|
|
{
|
|
trainerPicId = GetSecretBaseTrainerPicIndex();
|
|
}
|
|
else if (gTrainerBattleOpponent_A == TRAINER_FRONTIER_BRAIN)
|
|
{
|
|
trainerPicId = GetFrontierBrainTrainerPicIndex();
|
|
}
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_HILL)
|
|
{
|
|
if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
|
|
{
|
|
if (gActiveBattler == 1)
|
|
trainerPicId = GetTrainerHillTrainerFrontSpriteId(gTrainerBattleOpponent_A);
|
|
else
|
|
trainerPicId = GetTrainerHillTrainerFrontSpriteId(gTrainerBattleOpponent_B);
|
|
}
|
|
else
|
|
{
|
|
trainerPicId = GetTrainerHillTrainerFrontSpriteId(gTrainerBattleOpponent_A);
|
|
}
|
|
}
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
|
|
{
|
|
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_TOWER_LINK_MULTI))
|
|
{
|
|
if (gActiveBattler == 1)
|
|
trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_A);
|
|
else
|
|
trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_B);
|
|
}
|
|
else
|
|
{
|
|
trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_A);
|
|
}
|
|
}
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_EREADER_TRAINER)
|
|
{
|
|
trainerPicId = GetEreaderTrainerFrontSpriteId();
|
|
}
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
|
|
{
|
|
if (gActiveBattler != 1)
|
|
trainerPicId = gTrainers[gTrainerBattleOpponent_B].trainerPic;
|
|
else
|
|
trainerPicId = gTrainers[gTrainerBattleOpponent_A].trainerPic;
|
|
}
|
|
else
|
|
{
|
|
trainerPicId = gTrainers[gTrainerBattleOpponent_A].trainerPic;
|
|
}
|
|
|
|
if (gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_TWO_OPPONENTS))
|
|
{
|
|
if ((GetBattlerPosition(gActiveBattler) & BIT_FLANK) != 0) // second mon
|
|
xPos = 152;
|
|
else // first mon
|
|
xPos = 200;
|
|
}
|
|
else
|
|
{
|
|
xPos = 176;
|
|
}
|
|
|
|
DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
|
|
SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler));
|
|
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
|
|
xPos,
|
|
(8 - gTrainerFrontPicCoords[trainerPicId].size) * 4 + 40,
|
|
GetBattlerSpriteSubpriority(gActiveBattler));
|
|
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = -DISPLAY_WIDTH;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].sSpeedX = 2;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn;
|
|
|
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy;
|
|
}
|
|
|
|
static void OpponentHandleTrainerSlide(void)
|
|
{
|
|
u32 trainerPicId;
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_SECRET_BASE)
|
|
{
|
|
trainerPicId = GetSecretBaseTrainerPicIndex();
|
|
}
|
|
else if (gTrainerBattleOpponent_A == TRAINER_FRONTIER_BRAIN)
|
|
{
|
|
trainerPicId = GetFrontierBrainTrainerPicIndex();
|
|
}
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_HILL)
|
|
{
|
|
if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
|
|
{
|
|
if (gActiveBattler == 1)
|
|
trainerPicId = GetTrainerHillTrainerFrontSpriteId(gTrainerBattleOpponent_A);
|
|
else
|
|
trainerPicId = GetTrainerHillTrainerFrontSpriteId(gTrainerBattleOpponent_B);
|
|
}
|
|
else
|
|
{
|
|
trainerPicId = GetTrainerHillTrainerFrontSpriteId(gTrainerBattleOpponent_A);
|
|
}
|
|
}
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
|
|
{
|
|
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_TOWER_LINK_MULTI))
|
|
{
|
|
if (gActiveBattler == 1)
|
|
trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_A);
|
|
else
|
|
trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_B);
|
|
}
|
|
else
|
|
{
|
|
trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_A);
|
|
}
|
|
}
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_EREADER_TRAINER)
|
|
{
|
|
trainerPicId = GetEreaderTrainerFrontSpriteId();
|
|
}
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
|
|
{
|
|
if (gActiveBattler != 1)
|
|
trainerPicId = gTrainers[gTrainerBattleOpponent_B].trainerPic;
|
|
else
|
|
trainerPicId = gTrainers[gTrainerBattleOpponent_A].trainerPic;
|
|
}
|
|
else
|
|
{
|
|
trainerPicId = gTrainers[gTrainerBattleOpponent_A].trainerPic;
|
|
}
|
|
|
|
DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
|
|
SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler));
|
|
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, 176, (8 - gTrainerFrontPicCoords[trainerPicId].size) * 4 + 40, 0x1E);
|
|
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = 96;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].x += 32;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].sSpeedX = -2;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn;
|
|
|
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy2;
|
|
}
|
|
|
|
#undef sSpeedX
|
|
|
|
static void OpponentHandleTrainerSlideBack(void)
|
|
{
|
|
SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].y;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
|
|
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
|
|
gBattlerControllerFuncs[gActiveBattler] = FreeTrainerSpriteAfterSlide;
|
|
}
|
|
|
|
static void OpponentHandleFaintAnimation(void)
|
|
{
|
|
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState == 0)
|
|
{
|
|
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
|
|
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState++;
|
|
}
|
|
else
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
|
PlaySE12WithPanning(SE_FAINT, SOUND_PAN_TARGET);
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_FaintOpponentMon;
|
|
gBattlerControllerFuncs[gActiveBattler] = HideHealthboxAfterMonFaint;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void OpponentHandlePaletteFade(void)
|
|
{
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleSuccessBallThrowAnim(void)
|
|
{
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleBallThrow(void)
|
|
{
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandlePause(void)
|
|
{
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleMoveAnimation(void)
|
|
{
|
|
if (!IsBattleSEPlaying(gActiveBattler))
|
|
{
|
|
u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
|
|
|
|
gAnimMoveTurn = gBattleBufferA[gActiveBattler][3];
|
|
gAnimMovePower = gBattleBufferA[gActiveBattler][4] | (gBattleBufferA[gActiveBattler][5] << 8);
|
|
gAnimMoveDmg = gBattleBufferA[gActiveBattler][6] | (gBattleBufferA[gActiveBattler][7] << 8) | (gBattleBufferA[gActiveBattler][8] << 16) | (gBattleBufferA[gActiveBattler][9] << 24);
|
|
gAnimFriendship = gBattleBufferA[gActiveBattler][10];
|
|
gWeatherMoveAnim = gBattleBufferA[gActiveBattler][12] | (gBattleBufferA[gActiveBattler][13] << 8);
|
|
gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBattler][16];
|
|
gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality;
|
|
if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE
|
|
{
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
else
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
|
gBattlerControllerFuncs[gActiveBattler] = OpponentDoMoveAnimation;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void OpponentDoMoveAnimation(void)
|
|
{
|
|
u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
|
|
u8 multihit = gBattleBufferA[gActiveBattler][11];
|
|
|
|
switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
|
|
{
|
|
case 0:
|
|
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute
|
|
&& !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8)
|
|
{
|
|
gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1;
|
|
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
|
|
}
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
|
|
break;
|
|
case 1:
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
|
{
|
|
SetBattlerSpriteAffineMode(ST_OAM_AFFINE_OFF);
|
|
DoMoveAnim(move);
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2;
|
|
}
|
|
break;
|
|
case 2:
|
|
gAnimScriptCallback();
|
|
if (!gAnimScriptActive)
|
|
{
|
|
SetBattlerSpriteAffineMode(ST_OAM_AFFINE_NORMAL);
|
|
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2)
|
|
{
|
|
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
|
|
gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 0;
|
|
}
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3;
|
|
}
|
|
break;
|
|
case 3:
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
|
{
|
|
CopyAllBattleSpritesInvisibilities();
|
|
TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void OpponentHandlePrintString(void)
|
|
{
|
|
u16 *stringId;
|
|
|
|
gBattle_BG0_X = 0;
|
|
gBattle_BG0_Y = 0;
|
|
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
|
|
BufferStringBattle(*stringId);
|
|
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
|
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
|
|
BattleArena_DeductMindPoints(gActiveBattler, *stringId);
|
|
}
|
|
|
|
static void OpponentHandlePrintSelectionString(void)
|
|
{
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleChooseAction(void)
|
|
{
|
|
AI_TrySwitchOrUseItem();
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleYesNoBox(void)
|
|
{
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleChooseMove(void)
|
|
{
|
|
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
|
{
|
|
BtlController_EmitTwoReturnValues(1, 10, ChooseMoveAndTargetInBattlePalace());
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
else
|
|
{
|
|
u8 chosenMoveId;
|
|
struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]);
|
|
|
|
if (gBattleTypeFlags & (BATTLE_TYPE_TRAINER | BATTLE_TYPE_FIRST_BATTLE | BATTLE_TYPE_SAFARI | BATTLE_TYPE_ROAMER))
|
|
{
|
|
|
|
BattleAI_SetupAIData(0xF);
|
|
chosenMoveId = BattleAI_ChooseMoveOrAction();
|
|
|
|
switch (chosenMoveId)
|
|
{
|
|
case AI_CHOICE_WATCH:
|
|
BtlController_EmitTwoReturnValues(1, B_ACTION_SAFARI_WATCH_CAREFULLY, 0);
|
|
break;
|
|
case AI_CHOICE_FLEE:
|
|
BtlController_EmitTwoReturnValues(1, B_ACTION_RUN, 0);
|
|
break;
|
|
case 6:
|
|
BtlController_EmitTwoReturnValues(1, 15, gBattlerTarget);
|
|
break;
|
|
default:
|
|
if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & (MOVE_TARGET_USER_OR_SELECTED | MOVE_TARGET_USER))
|
|
gBattlerTarget = gActiveBattler;
|
|
if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & MOVE_TARGET_BOTH)
|
|
{
|
|
gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
|
|
if (gAbsentBattlerFlags & gBitTable[gBattlerTarget])
|
|
gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
|
|
}
|
|
BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (gBattlerTarget << 8));
|
|
break;
|
|
}
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
else
|
|
{
|
|
u16 move;
|
|
do
|
|
{
|
|
chosenMoveId = Random() & 3;
|
|
move = moveInfo->moves[chosenMoveId];
|
|
} while (move == MOVE_NONE);
|
|
|
|
if (gBattleMoves[move].target & (MOVE_TARGET_USER_OR_SELECTED | MOVE_TARGET_USER))
|
|
BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (gActiveBattler << 8));
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
|
BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (GetBattlerAtPosition(Random() & 2) << 8));
|
|
else
|
|
BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) << 8));
|
|
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
}
|
|
}
|
|
|
|
static void OpponentHandleChooseItem(void)
|
|
{
|
|
BtlController_EmitOneReturnValue(1, *(gBattleStruct->chosenItem + (gActiveBattler / 2) * 2));
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleChoosePokemon(void)
|
|
{
|
|
s32 chosenMonId;
|
|
|
|
if (*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) == PARTY_SIZE)
|
|
{
|
|
chosenMonId = GetMostSuitableMonToSwitchInto();
|
|
|
|
if (chosenMonId == PARTY_SIZE)
|
|
{
|
|
s32 battler1, battler2, firstId, lastId;
|
|
|
|
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
|
|
{
|
|
battler2 = battler1 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
|
}
|
|
else
|
|
{
|
|
battler1 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
|
battler2 = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
|
|
}
|
|
|
|
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_TOWER_LINK_MULTI))
|
|
{
|
|
if (gActiveBattler == 1)
|
|
firstId = 0, lastId = 3;
|
|
else
|
|
firstId = 3, lastId = 6;
|
|
}
|
|
else
|
|
{
|
|
firstId = 0, lastId = 6;
|
|
}
|
|
|
|
for (chosenMonId = firstId; chosenMonId < lastId; chosenMonId++)
|
|
{
|
|
if (GetMonData(&gEnemyParty[chosenMonId], MON_DATA_HP) != 0
|
|
&& chosenMonId != gBattlerPartyIndexes[battler1]
|
|
&& chosenMonId != gBattlerPartyIndexes[battler2])
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
chosenMonId = *(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler);
|
|
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = PARTY_SIZE;
|
|
}
|
|
|
|
|
|
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = chosenMonId;
|
|
BtlController_EmitChosenMonReturnValue(1, chosenMonId, NULL);
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleCmd23(void)
|
|
{
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleHealthBarUpdate(void)
|
|
{
|
|
s16 hpVal;
|
|
|
|
LoadBattleBarGfx(0);
|
|
hpVal = (gBattleBufferA[gActiveBattler][3] << 8) | gBattleBufferA[gActiveBattler][2];
|
|
|
|
if (hpVal != INSTANT_HP_BAR_DROP)
|
|
{
|
|
u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
|
|
u32 curHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP);
|
|
|
|
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal);
|
|
}
|
|
else
|
|
{
|
|
u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
|
|
|
|
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal);
|
|
}
|
|
|
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
|
|
}
|
|
|
|
static void OpponentHandleExpUpdate(void)
|
|
{
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleStatusIconUpdate(void)
|
|
{
|
|
if (!IsBattleSEPlaying(gActiveBattler))
|
|
{
|
|
u8 battlerId;
|
|
|
|
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON);
|
|
battlerId = gActiveBattler;
|
|
gBattleSpritesDataPtr->healthBoxesData[battlerId].statusAnimActive = 0;
|
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
|
|
}
|
|
}
|
|
|
|
static void OpponentHandleStatusAnimation(void)
|
|
{
|
|
if (!IsBattleSEPlaying(gActiveBattler))
|
|
{
|
|
InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1],
|
|
gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24));
|
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
|
|
}
|
|
}
|
|
|
|
static void OpponentHandleStatusXor(void)
|
|
{
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleDataTransfer(void)
|
|
{
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleDMA3Transfer(void)
|
|
{
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandlePlayBGM(void)
|
|
{
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleCmd32(void)
|
|
{
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleTwoReturnValues(void)
|
|
{
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleChosenMonReturnValue(void)
|
|
{
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleOneReturnValue(void)
|
|
{
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleOneReturnValue_Duplicate(void)
|
|
{
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleClearUnkVar(void)
|
|
{
|
|
gUnusedControllerStruct.unk = 0;
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleSetUnkVar(void)
|
|
{
|
|
gUnusedControllerStruct.unk = gBattleBufferA[gActiveBattler][1];
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleClearUnkFlag(void)
|
|
{
|
|
gUnusedControllerStruct.flag = 0;
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleToggleUnkFlag(void)
|
|
{
|
|
gUnusedControllerStruct.flag ^= 1;
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleHitAnimation(void)
|
|
{
|
|
if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE)
|
|
{
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
else
|
|
{
|
|
gDoingBattleAnim = TRUE;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
|
|
DoHitAnimHealthboxEffect(gActiveBattler);
|
|
gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
|
|
}
|
|
}
|
|
|
|
static void OpponentHandleCantSwitch(void)
|
|
{
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandlePlaySE(void)
|
|
{
|
|
s8 pan;
|
|
|
|
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
|
|
pan = SOUND_PAN_ATTACKER;
|
|
else
|
|
pan = SOUND_PAN_TARGET;
|
|
|
|
PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan);
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandlePlayFanfareOrBGM(void)
|
|
{
|
|
if (gBattleBufferA[gActiveBattler][3])
|
|
{
|
|
BattleStopLowHpSound();
|
|
PlayBGM(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
|
|
}
|
|
else
|
|
{
|
|
PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
|
|
}
|
|
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleFaintingCry(void)
|
|
{
|
|
u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
|
|
|
|
PlayCry3(species, 25, 5);
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleIntroSlide(void)
|
|
{
|
|
HandleIntroSlide(gBattleBufferA[gActiveBattler][1]);
|
|
gIntroSlideFlags |= 1;
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleIntroTrainerBallThrow(void)
|
|
{
|
|
u8 taskId;
|
|
|
|
SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
|
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].y;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
|
|
|
|
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCB_FreeOpponentSprite);
|
|
|
|
taskId = CreateTask(Task_StartSendOutAnim, 5);
|
|
gTasks[taskId].data[0] = gActiveBattler;
|
|
|
|
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown)
|
|
gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary;
|
|
|
|
gBattleSpritesDataPtr->animationData->introAnimActive = TRUE;
|
|
gBattlerControllerFuncs[gActiveBattler] = OpponentDummy;
|
|
}
|
|
|
|
static void SpriteCB_FreeOpponentSprite(struct Sprite *sprite)
|
|
{
|
|
FreeTrainerFrontPicPalette(sprite->oam.affineParam);
|
|
FreeSpriteOamMatrix(sprite);
|
|
DestroySprite(sprite);
|
|
}
|
|
|
|
static void Task_StartSendOutAnim(u8 taskId)
|
|
{
|
|
u8 savedActiveBank = gActiveBattler;
|
|
|
|
gActiveBattler = gTasks[taskId].data[0];
|
|
if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
|
{
|
|
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
|
StartSendOutAnim(gActiveBattler, FALSE);
|
|
}
|
|
else if ((gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS))
|
|
{
|
|
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
|
StartSendOutAnim(gActiveBattler, FALSE);
|
|
}
|
|
else
|
|
{
|
|
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
|
StartSendOutAnim(gActiveBattler, FALSE);
|
|
gActiveBattler ^= BIT_FLANK;
|
|
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
|
StartSendOutAnim(gActiveBattler, FALSE);
|
|
gActiveBattler ^= BIT_FLANK;
|
|
}
|
|
gBattlerControllerFuncs[gActiveBattler] = Intro_TryShinyAnimShowHealthbox;
|
|
gActiveBattler = savedActiveBank;
|
|
DestroyTask(taskId);
|
|
}
|
|
|
|
static void OpponentHandleDrawPartyStatusSummary(void)
|
|
{
|
|
if (gBattleBufferA[gActiveBattler][1] != 0 && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
|
|
{
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
else
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown = 1;
|
|
|
|
if (gBattleBufferA[gActiveBattler][2] != 0)
|
|
{
|
|
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E < 2)
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E++;
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E = 0;
|
|
}
|
|
}
|
|
|
|
gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]);
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 0;
|
|
|
|
if (gBattleBufferA[gActiveBattler][2] != 0)
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 93;
|
|
|
|
gBattlerControllerFuncs[gActiveBattler] = EndDrawPartyStatusSummary;
|
|
}
|
|
}
|
|
|
|
static void EndDrawPartyStatusSummary(void)
|
|
{
|
|
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer++ > 92)
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 0;
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
}
|
|
|
|
static void OpponentHandleHidePartyStatusSummary(void)
|
|
{
|
|
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown)
|
|
gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary;
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleEndBounceEffect(void)
|
|
{
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleSpriteInvisibility(void)
|
|
{
|
|
if (IsBattlerSpritePresent(gActiveBattler))
|
|
{
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1];
|
|
CopyBattleSpriteInvisibility(gActiveBattler);
|
|
}
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleBattleAnimation(void)
|
|
{
|
|
if (!IsBattleSEPlaying(gActiveBattler))
|
|
{
|
|
u8 animationId = gBattleBufferA[gActiveBattler][1];
|
|
u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
|
|
|
|
if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument))
|
|
OpponentBufferExecCompleted();
|
|
else
|
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
|
|
}
|
|
}
|
|
|
|
static void OpponentHandleLinkStandbyMsg(void)
|
|
{
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleResetActionMoveSelection(void)
|
|
{
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleEndLinkBattle(void)
|
|
{
|
|
if (gBattleTypeFlags & BATTLE_TYPE_LINK && !(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER))
|
|
{
|
|
gMain.inBattle = 0;
|
|
gMain.callback1 = gPreBattleCallback1;
|
|
SetMainCallback2(gMain.savedCallback);
|
|
}
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentCmdEnd(void)
|
|
{
|
|
}
|