pokeemerald/src/naming_screen.c
2019-04-07 20:20:22 -04:00

2200 lines
55 KiB
C

#include "global.h"
#include "naming_screen.h"
#include "alloc.h"
#include "palette.h"
#include "task.h"
#include "sprite.h"
#include "string_util.h"
#include "window.h"
#include "bg.h"
#include "gpu_regs.h"
#include "pokemon.h"
#include "field_specials.h"
#include "field_player_avatar.h"
#include "event_object_movement.h"
#include "event_data.h"
#include "constants/vars.h"
#include "constants/songs.h"
#include "pokemon_storage_system.h"
#include "graphics.h"
#include "sound.h"
#include "trig.h"
#include "field_effect.h"
#include "pokemon_icon.h"
#include "data.h"
#include "strings.h"
#include "menu.h"
#include "text_window.h"
#include "overworld.h"
#include "constants/event_objects.h"
#include "constants/rgb.h"
EWRAM_DATA static struct NamingScreenData *gNamingScreenData = NULL;
extern u16 gKeyRepeatStartDelay;
// extern text
extern const u8 gExpandedPlaceholder_Empty[];
extern const u8 gText_PkmnTransferredSomeonesPC[];
extern const u8 gText_PkmnTransferredLanettesPC[];
extern const u8 gText_PkmnBoxSomeonesPCFull[];
extern const u8 gText_PkmnBoxLanettesPCFull[];
extern const u8 gText_MoveOkBack[];
extern const u8 gText_YourName[];
extern const u8 gText_BoxName[];
extern const u8 gText_PkmnsNickname[];
extern const u8 gText_TellHimTheWords[];
extern const u8 gUnknown_0862B88D[];
extern const u8 gUnknown_0862B8AE[];
extern const u8 gUnknown_0862B8CF[];
extern const u8 gUnknown_0862B8F0[];
extern const u8 gUnknown_0862B911[];
extern const u8 gUnknown_0862B932[];
extern const u8 gUnknown_0862B953[];
extern const u8 gUnknown_0862B974[];
extern const u8 gUnknown_0862B995[];
extern const u8 gUnknown_0862B9AE[];
extern const u8 gUnknown_0862B9C7[];
extern const u8 gUnknown_0862B9E0[];
// start of .rodata
static const u8 gSpriteImage_858BBF8[] = INCBIN_U8("graphics/naming_screen/pc_icon/0.4bpp");
static const u8 gSpriteImage_858BCB8[] = INCBIN_U8("graphics/naming_screen/pc_icon/1.4bpp");
static const u16 gUnknown_0858BD78[] = INCBIN_U16("graphics/naming_screen/0.gbapal");
static const u16 gUnknown_0858BD98[] = INCBIN_U16("graphics/naming_screen/1.gbapal");
static const u8 *const gUnknown_0858BDB8[] =
{
gText_PkmnTransferredSomeonesPC,
gText_PkmnTransferredLanettesPC,
gText_PkmnBoxSomeonesPCFull,
gText_PkmnBoxLanettesPCFull
};
static const u8 gUnknown_0858BDC8[] = _("ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz!");
static const struct BgTemplate gUnknown_0858BE00[] =
{
{
.bg = 0,
.charBaseIndex = 0,
.mapBaseIndex = 30,
.priority = 0
},
{
.bg = 1,
.charBaseIndex = 2,
.mapBaseIndex = 29,
.priority = 1
},
{
.bg = 2,
.charBaseIndex = 2,
.mapBaseIndex = 28,
.priority = 2
},
{
.bg = 3,
.charBaseIndex = 3,
.mapBaseIndex = 31,
.priority = 3
}
};
static const struct WindowTemplate gUnknown_0858BE10[] =
{
{
.bg = 1,
.tilemapLeft = 3,
.tilemapTop = 10,
.width = 19,
.height = 8,
.paletteNum = 10,
.baseBlock = 0x030
},
{
.bg = 2,
.tilemapLeft = 3,
.tilemapTop = 10,
.width = 19,
.height = 8,
.paletteNum = 10,
.baseBlock = 0x0C8
},
{
.bg = 3,
.tilemapLeft = 8,
.tilemapTop = 6,
.width = 17,
.height = 2,
.paletteNum = 10,
.baseBlock = 0x030
},
{
.bg = 3,
.tilemapLeft = 8,
.tilemapTop = 4,
.width = 17,
.height = 2,
.paletteNum = 10,
.baseBlock = 0x052
},
{
.bg = 0,
.tilemapLeft = 0,
.tilemapTop = 0,
.width = 30,
.height = 2,
.paletteNum = 11,
.baseBlock = 0x074
},
DUMMY_WIN_TEMPLATE
};
static const u8 gUnknown_0858BE40[] = __("abcdef .ghijkl ,mnopqrs tuvwxyz ABCDEF .GHIJKL ,MNOPQRS TUVWXYZ 01234 56789 !?♂♀/- …“”‘' ");
static const u8 gUnknown_0858BEA0[] = { 8, 8, 6 };
static const u8 gUnknown_0858BEA3[] = { 0, 12, 24, 56, 68, 80, 92, 123, 0, 12, 24, 56, 68, 80, 92, 123, 0, 22, 44, 66, 88, 110, 0, 0 };
// forward declarations
static const struct NamingScreenTemplate *const sNamingScreenTemplates[];
static const struct SubspriteTable gUnknown_0858C050[];
static const struct SubspriteTable gUnknown_0858C058[];
static const struct SubspriteTable gUnknown_0858C070[];
static const struct SubspriteTable gUnknown_0858C078[];
static const struct SpriteTemplate gUnknown_0858C0C0;
static const struct SpriteTemplate gUnknown_0858C0D8;
static const struct SpriteTemplate gUnknown_0858C0F0;
static const struct SpriteTemplate gUnknown_0858C108;
static const struct SpriteTemplate gUnknown_0858C120;
static const struct SpriteTemplate gUnknown_0858C138;
static const struct SpriteTemplate sSpriteTemplate_InputArrow;
static const struct SpriteTemplate sSpriteTemplate_Underscore;
static const struct SpriteTemplate gUnknown_0858C180;
static const u8* const gUnknown_0858C198[][4];
static const struct SpriteSheet gUnknown_0858C1C8[];
static const struct SpritePalette gUnknown_0858C230[];
static void C2_NamingScreen(void);
static void NamingScreen_Init(void);
static void NamingScreen_InitBGs(void);
static void sub_80E3194(void);
static void sub_80E31B0(u8 taskId);
static bool8 MainState_BeginFadeIn(void);
static bool8 MainState_WaitFadeIn(void);
static bool8 MainState_HandleInput(void);
static bool8 MainState_MoveToOKButton(void);
static bool8 MainState_6(void);
static bool8 MainState_BeginFadeInOut(void);
static bool8 MainState_WaitFadeOutAndExit(void);
static void DisplaySentToPCMessage(void);
static bool8 sub_80E3604(void);
static bool8 MainState_StartPageSwap(void);
static bool8 MainState_WaitPageSwap(void);
static void StartPageSwapAnim(void);
static void Task_HandlePageSwapAnim(u8);
static bool8 IsPageSwapAnimNotInProgress(void);
static void sub_80E3948(u8, u8, u8);
static void Task_80E39BC(u8);
static u16 sub_80E3A74(u8);
static void sub_80E3AE8(u8);
static void sub_80E3B10(struct Task *, u8, u8);
static void sub_80E3CC8(void);
static void CursorInit(void);
static void SetCursorPos(s16, s16);
static void GetCursorPos(s16 *x, s16 *y);
static void MoveCursorToOKButton(void);
static void sub_80E3E3C(u8);
static void sub_80E3E94(u8);
static u8 IsCursorAnimFinished(void);
static u8 GetCurrentPageColumnCount(void);
static void CreatePageSwitcherSprites(void);
static void sub_80E4050(void);
static void sub_80E41B8(u8, struct Sprite *, struct Sprite *);
static void CreateBackOkSprites(void);
static void CreateUnderscoreSprites(void);
static void CreateInputTargetIcon(void);
static u8 HandleKeyboardEvent(void);
static u8 sub_80E45E0(void);
static u8 GetInputEvent(void);
static void SetInputState(u8);
static void sub_80E4964(void);
static u8 GetTextCaretPosition(void);
static void DeleteTextCharacter(void);
static bool8 sub_80E4B54(void);
static void AddTextCharacter(u8);
static void sub_80E4BE4(void);
static void choose_name_or_words_screen_load_bg_tile_patterns(void);
static void sub_80E4CB8(void);
static void choose_name_or_words_screen_apply_bg_pals(void);
static void sub_80E4CF8(u8, const void *);
static void nullsub_10(u8, u8);
static void sub_80E4D10(void);
static void sub_80E4DE4(u8, u8);
static void sub_80E4E5C(void);
static void sub_80E4EF0(void);
static void sub_80E4F58(void);
static void NamingScreen_TurnOffScreen(void);
static void NamingScreen_InitDisplayMode(void);
static void VBlankCB_NamingScreen(void);
static void sub_80E501C(void);
static bool8 sub_80E503C(u8);
void DoNamingScreen(u8 templateNum, u8 *destBuffer, u16 monSpecies, u16 monGender, u32 monPersonality, MainCallback returnCallback)
{
gNamingScreenData = Alloc(sizeof(struct NamingScreenData));
if (!gNamingScreenData)
{
SetMainCallback2(returnCallback);
}
else
{
gNamingScreenData->templateNum = templateNum;
gNamingScreenData->monSpecies = monSpecies;
gNamingScreenData->monGender = monGender;
gNamingScreenData->monPersonality = monPersonality;
gNamingScreenData->destBuffer = destBuffer;
gNamingScreenData->returnCallback = returnCallback;
if (templateNum == 0)
StartTimer1();
SetMainCallback2(C2_NamingScreen);
}
}
static void C2_NamingScreen(void)
{
switch (gMain.state)
{
case 0:
NamingScreen_TurnOffScreen();
NamingScreen_Init();
gMain.state++;
break;
case 1:
NamingScreen_InitBGs();
gMain.state++;
break;
case 2:
ResetPaletteFade();
gMain.state++;
break;
case 3:
ResetSpriteData();
FreeAllSpritePalettes();
gMain.state++;
break;
case 4:
ResetTasks();
gMain.state++;
break;
case 5:
choose_name_or_words_screen_apply_bg_pals();
gMain.state++;
break;
case 6:
choose_name_or_words_screen_load_bg_tile_patterns();
gMain.state++;
break;
case 7:
sub_80E3CC8();
UpdatePaletteFade();
sub_80E501C();
gMain.state++;
break;
default:
sub_80E4CB8();
sub_80E3194();
break;
}
}
static void NamingScreen_Init(void)
{
gNamingScreenData->state = 0;
gNamingScreenData->bg1vOffset = 0;
gNamingScreenData->bg2vOffset = 0;
gNamingScreenData->bg1Priority = BGCNT_PRIORITY(1);
gNamingScreenData->bg2Priority = BGCNT_PRIORITY(2);
gNamingScreenData->bgToReveal = 0;
gNamingScreenData->bgToHide = 1;
gNamingScreenData->template = sNamingScreenTemplates[gNamingScreenData->templateNum];
gNamingScreenData->currentPage = gNamingScreenData->template->initialPage;
gNamingScreenData->inputCharBaseXPos = (240 - gNamingScreenData->template->maxChars * 8) / 2 + 6;
if (gNamingScreenData->templateNum == 4)
gNamingScreenData->inputCharBaseXPos += 11;
gNamingScreenData->keyRepeatStartDelayCopy = gKeyRepeatStartDelay;
memset(gNamingScreenData->textBuffer, 0xFF, sizeof(gNamingScreenData->textBuffer));
if (gNamingScreenData->template->copyExistingString != 0)
StringCopy(gNamingScreenData->textBuffer, gNamingScreenData->destBuffer);
gKeyRepeatStartDelay = 16;
}
static void sub_80E2FA4(void)
{
u8 i;
for (i = 0; i < MAX_SPRITES; i++)
{
if (gSprites[i].inUse)
gSprites[i].invisible = FALSE;
}
sub_80E3E3C(0);
}
static void NamingScreen_InitBGs(void)
{
u8 i;
DmaClearLarge16(3, (void *)VRAM, VRAM_SIZE, 0x1000);
DmaClear32(3, (void *)OAM, OAM_SIZE);
DmaClear16(3, (void *)PLTT, PLTT_SIZE);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0);
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, gUnknown_0858BE00, 4);
ChangeBgX(0, 0, 0);
ChangeBgY(0, 0, 0);
ChangeBgX(1, 0, 0);
ChangeBgY(1, 0, 0);
ChangeBgX(2, 0, 0);
ChangeBgY(2, 0, 0);
ChangeBgX(3, 0, 0);
ChangeBgY(3, 0, 0);
InitStandardTextBoxWindows();
sub_8197200();
for (i = 0; i < 5; i++)
gNamingScreenData->windows[i] = AddWindow(&gUnknown_0858BE10[i]);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_1D_MAP | DISPCNT_OBJ_ON);
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_BG1 | BLDCNT_TGT2_BG2);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0xC, 0x8));
SetBgTilemapBuffer(1, gNamingScreenData->tilemapBuffer1);
SetBgTilemapBuffer(2, gNamingScreenData->tilemapBuffer2);
SetBgTilemapBuffer(3, gNamingScreenData->tilemapBuffer3);
FillBgTilemapBufferRect_Palette0(1, 0, 0, 0, 0x20, 0x20);
FillBgTilemapBufferRect_Palette0(2, 0, 0, 0, 0x20, 0x20);
FillBgTilemapBufferRect_Palette0(3, 0, 0, 0, 0x20, 0x20);
}
static void sub_80E3194(void)
{
CreateTask(sub_80E31B0, 2);
SetMainCallback2(sub_80E4F58);
}
static void sub_80E31B0(u8 taskId)
{
switch (gNamingScreenData->state)
{
case 0:
MainState_BeginFadeIn();
sub_80E2FA4();
NamingScreen_InitDisplayMode();
break;
case 1:
MainState_WaitFadeIn();
break;
case 2:
MainState_HandleInput();
break;
case 3:
MainState_MoveToOKButton();
MainState_HandleInput();
break;
case 4:
MainState_StartPageSwap();
break;
case 5:
MainState_WaitPageSwap();
break;
case 6:
MainState_6();
break;
case 7:
sub_80E3604();
break;
case 8:
MainState_BeginFadeInOut();
break;
case 9:
MainState_WaitFadeOutAndExit();
break;
}
}
static const u8 gUnknown_0858BEBB[] = { 0, 2, 1 };
static const u8 gUnknown_0858BEBE[] = { 1, 0, 2 };
static const u8 gUnknown_0858BEC1[] = { 2, 1, 0 };
static u8 sub_80E3244(u8 a1)
{
return gUnknown_0858BEBB[a1];
}
static u8 sub_80E3254(void)
{
return gUnknown_0858BEBE[gNamingScreenData->currentPage];
}
static u8 sub_80E3274(void)
{
return gUnknown_0858BEC1[gNamingScreenData->currentPage];
}
static bool8 MainState_BeginFadeIn(void)
{
sub_80E4CF8(3, gUnknown_08DD4544);
gNamingScreenData->currentPage = PAGE_UPPER;
sub_80E4CF8(2, gUnknown_08DD46E0);
sub_80E4CF8(1, gUnknown_08DD4620);
sub_80E4DE4(gNamingScreenData->windows[1], 0);
sub_80E4DE4(gNamingScreenData->windows[0], 1);
nullsub_10(2, 0);
nullsub_10(1, 1);
sub_80E4D10();
sub_80E4964();
sub_80E4EF0();
CopyBgTilemapBufferToVram(1);
CopyBgTilemapBufferToVram(2);
CopyBgTilemapBufferToVram(3);
BlendPalettes(-1, 16, 0);
BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB_BLACK);
gNamingScreenData->state++;
return FALSE;
}
static bool8 MainState_WaitFadeIn(void)
{
if (!gPaletteFade.active)
{
SetInputState(INPUT_STATE_ENABLED);
sub_80E3E94(1);
gNamingScreenData->state++;
}
return FALSE;
}
static bool8 MainState_HandleInput(void)
{
return HandleKeyboardEvent();
}
static bool8 MainState_MoveToOKButton(void)
{
if (IsCursorAnimFinished())
{
SetInputState(INPUT_STATE_ENABLED);
MoveCursorToOKButton();
gNamingScreenData->state = MAIN_STATE_HANDLE_INPUT;
}
return FALSE;
}
static bool8 MainState_6(void)
{
sub_80E4BE4();
SetInputState(INPUT_STATE_DISABLED);
sub_80E3E94(0);
sub_80E3948(3, 0, 1);
if (gNamingScreenData->templateNum == NAMING_SCREEN_CAUGHT_MON &&
CalculatePlayerPartyCount() >= 6)
{
DisplaySentToPCMessage();
gNamingScreenData->state = MAIN_STATE_UPDATE_SENT_TO_PC_MESSAGE;
return FALSE;
}
else
{
gNamingScreenData->state = MAIN_STATE_BEGIN_FADE_OUT;
return TRUE; //Exit the naming screen
}
}
static bool8 MainState_BeginFadeInOut(void)
{
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK);
gNamingScreenData->state++;
return FALSE;
}
static bool8 MainState_WaitFadeOutAndExit(void)
{
if (!gPaletteFade.active)
{
if (gNamingScreenData->templateNum == NAMING_SCREEN_PLAYER)
SeedRngAndSetTrainerId();
SetMainCallback2(gNamingScreenData->returnCallback);
DestroyTask(FindTaskIdByFunc(sub_80E31B0));
FreeAllWindowBuffers();
FREE_AND_SET_NULL(gNamingScreenData);
}
return FALSE;
}
static void DisplaySentToPCMessage(void)
{
u8 stringToDisplay = 0;
if (!sub_813B260())
{
StringCopy(gStringVar1, GetBoxNamePtr(VarGet(VAR_STORAGE_UNKNOWN)));
StringCopy(gStringVar2, gNamingScreenData->destBuffer);
}
else
{
StringCopy(gStringVar1, GetBoxNamePtr(VarGet(VAR_STORAGE_UNKNOWN)));
StringCopy(gStringVar2, gNamingScreenData->destBuffer);
StringCopy(gStringVar3, GetBoxNamePtr(get_unknown_box_id()));
stringToDisplay = 2;
}
if (FlagGet(FLAG_SYS_PC_LANETTE))
stringToDisplay++;
StringExpandPlaceholders(gStringVar4, gUnknown_0858BDB8[stringToDisplay]);
DrawDialogueFrame(0, 0);
gTextFlags.canABSpeedUpPrint = TRUE;
AddTextPrinterParameterized2(0, 1, gStringVar4, GetPlayerTextSpeedDelay(), 0, 2, 1, 3);
CopyWindowToVram(0, 3);
}
static bool8 sub_80E3604(void)
{
RunTextPrinters();
if (!IsTextPrinterActive(0) && (gMain.newKeys & A_BUTTON))
gNamingScreenData->state = MAIN_STATE_BEGIN_FADE_OUT;
return FALSE;
}
static bool8 MainState_StartPageSwap(void)
{
SetInputState(INPUT_STATE_DISABLED);
sub_80E4050();
StartPageSwapAnim();
sub_80E3E3C(1);
sub_80E3948(0, 0, 1);
PlaySE(SE_WIN_OPEN);
gNamingScreenData->state = MAIN_STATE_WAIT_PAGE_SWAP;
return FALSE;
}
static bool8 MainState_WaitPageSwap(void)
{
s16 cursorX;
s16 cursorY;
bool32 var3;
if (IsPageSwapAnimNotInProgress())
{
GetCursorPos(&cursorX, &cursorY);
var3 = (cursorX == GetCurrentPageColumnCount());
gNamingScreenData->state = MAIN_STATE_HANDLE_INPUT;
gNamingScreenData->currentPage++;
gNamingScreenData->currentPage %= 3;
if (var3)
{
cursorX = GetCurrentPageColumnCount();
}
else
{
if (cursorX >= GetCurrentPageColumnCount())
cursorX = GetCurrentPageColumnCount() - 1;
}
SetCursorPos(cursorX, cursorY);
sub_80E4E5C();
SetInputState(INPUT_STATE_ENABLED);
sub_80E3E3C(0);
}
return FALSE;
}
//--------------------------------------------------
// Page Swap
//--------------------------------------------------
#define tState data[0]
#define tFrameCount data[1]
static bool8 PageSwapAnimState_Init(struct Task *);
static bool8 PageSwapAnimState_1(struct Task *);
static bool8 PageSwapAnimState_2(struct Task *);
static bool8 PageSwapAnimState_Done(struct Task *);
static bool8 (*const sPageSwapAnimStateFuncs[])(struct Task *) =
{
PageSwapAnimState_Init,
PageSwapAnimState_1,
PageSwapAnimState_2,
PageSwapAnimState_Done,
};
static void StartPageSwapAnim(void)
{
u8 taskId;
taskId = CreateTask(Task_HandlePageSwapAnim, 0);
Task_HandlePageSwapAnim(taskId);
}
static void Task_HandlePageSwapAnim(u8 taskId)
{
while (sPageSwapAnimStateFuncs[gTasks[taskId].tState](&gTasks[taskId]) != 0);
}
static bool8 IsPageSwapAnimNotInProgress(void)
{
if (FindTaskIdByFunc(Task_HandlePageSwapAnim) == 0xFF)
return TRUE;
else
return FALSE;
}
static bool8 PageSwapAnimState_Init(struct Task *task)
{
gNamingScreenData->bg1vOffset = 0;
gNamingScreenData->bg2vOffset = 0;
task->tState++;
return 0;
}
static bool8 PageSwapAnimState_1(struct Task *task)
{
u16 *const arr[] =
{
&gNamingScreenData->bg2vOffset,
&gNamingScreenData->bg1vOffset
};
task->tFrameCount += 4;
*arr[gNamingScreenData->bgToReveal] = Sin(task->tFrameCount, 40);
*arr[gNamingScreenData->bgToHide] = Sin((task->tFrameCount + 128) & 0xFF, 40);
if (task->tFrameCount >= 64)
{
u8 temp = gNamingScreenData->bg1Priority; //Why u8 and not u16?
gNamingScreenData->bg1Priority = gNamingScreenData->bg2Priority;
gNamingScreenData->bg2Priority = temp;
task->tState++;
}
return 0;
}
static bool8 PageSwapAnimState_2(struct Task *task)
{
u16 *const arr[] =
{
&gNamingScreenData->bg2vOffset,
&gNamingScreenData->bg1vOffset
};
task->tFrameCount += 4;
*arr[gNamingScreenData->bgToReveal] = Sin(task->tFrameCount, 40);
*arr[gNamingScreenData->bgToHide] = Sin((task->tFrameCount + 128) & 0xFF, 40);
if (task->tFrameCount >= 128)
{
u8 temp = gNamingScreenData->bgToReveal;
gNamingScreenData->bgToReveal = gNamingScreenData->bgToHide;
gNamingScreenData->bgToHide = temp;
task->tState++;
}
return 0;
}
static bool8 PageSwapAnimState_Done(struct Task *task)
{
DestroyTask(FindTaskIdByFunc(Task_HandlePageSwapAnim));
return 0;
}
#undef tState
#undef tFrameCount
//--------------------------------------------------
//
//--------------------------------------------------
static void sub_80E3920(void)
{
u8 taskId;
taskId = CreateTask(Task_80E39BC, 3);
gTasks[taskId].data[0] = 3;
}
static void sub_80E3948(u8 a, u8 b, u8 c)
{
struct Task *task = &gTasks[FindTaskIdByFunc(Task_80E39BC)];
if (a == task->data[0] && c == 0)
{
task->data[1] = b;
task->data[2] = 1;
return;
}
if (a == 3 && task->data[1] == 0 && c == 0)
return;
if (task->data[0] != 3)
sub_80E3AE8(task->data[0]);
sub_80E3B10(task, a, b);
}
static void Task_80E39BC(u8 taskId)
{
struct Task *task = &gTasks[taskId];
if (task->data[0] == 3 || task->data[2] == 0)
return;
MultiplyInvertedPaletteRGBComponents(sub_80E3A74(task->data[0]), task->data[3], task->data[3], task->data[3]);
if (task->data[5] != 0)
{
task->data[5]--;
if (task->data[5] != 0)
return;
}
task->data[5] = 2;
if (task->data[4] >= 0)
{
if (task->data[3] < 14)
{
task->data[3] += task->data[4];
task->data[6] += task->data[4];
}
else
{
task->data[3] = 16;
task->data[6]++;
}
}
else
{
task->data[3] += task->data[4];
task->data[6] += task->data[4];
}
if (task->data[3] == 16 && task->data[6] == 22)
{
task->data[4] = -4;
}
else if (task->data[3] == 0)
{
task->data[2] = task->data[1];
task->data[4] = 2;
task->data[6] = 0;
}
}
static u16 sub_80E3A74(u8 a)
{
const u16 arr[] =
{
IndexOfSpritePaletteTag(4) * 16 + 0x10E,
IndexOfSpritePaletteTag(6) * 16 + 0x10E,
IndexOfSpritePaletteTag(7) * 16 + 0x10E,
IndexOfSpritePaletteTag(7) * 16 + 0x101,
};
return arr[a];
}
static void sub_80E3AE8(u8 a)
{
u16 index = sub_80E3A74(a);
gPlttBufferFaded[index] = gPlttBufferUnfaded[index];
}
static void sub_80E3B10(struct Task *task, u8 b, u8 c)
{
task->data[0] = b;
task->data[1] = c;
task->data[2] = 1;
task->data[3] = 4;
task->data[4] = 2;
task->data[5] = 0;
task->data[6] = 4;
}
static void sub_80E3B30(struct Sprite *sprite)
{
if (sprite->animEnded)
StartSpriteAnim(sprite, 0);
sprite->invisible = (sprite->data[4] & 0xFF);
if (sprite->data[0] == GetCurrentPageColumnCount())
sprite->invisible = TRUE;
if (sprite->invisible || (sprite->data[4] & 0xFF00) == 0
|| sprite->data[0] != sprite->data[2] || sprite->data[1] != sprite->data[3])
{
sprite->data[5] = 0;
sprite->data[6] = 2;
sprite->data[7] = 2;
}
sprite->data[7]--;
if (sprite->data[7] == 0)
{
sprite->data[5] += sprite->data[6];
if (sprite->data[5] == 16 || sprite->data[5] == 0)
sprite->data[6] = -sprite->data[6];
sprite->data[7] = 2;
}
if ((sprite->data[4] & 0xFF00) != 0)
{
s8 gb = sprite->data[5];
s8 r = sprite->data[5] >> 1;
u16 index = IndexOfSpritePaletteTag(5) * 16 + 0x0101;
MultiplyInvertedPaletteRGBComponents(index, r, gb, gb);
}
}
static void sub_80E3C20(struct Sprite *sprite)
{
const s16 arr[] = {0, -4, -2, -1};
if (sprite->data[0] == 0 || --sprite->data[0] == 0)
{
sprite->data[0] = 8;
sprite->data[1] = (sprite->data[1] + 1) & 3;
}
sprite->pos2.x = arr[sprite->data[1]];
}
static void sub_80E3C6C(struct Sprite *sprite)
{
const s16 arr[] = {2, 3, 2, 1};
u8 var;
var = GetTextCaretPosition();
if (var != (u8)sprite->data[0])
{
sprite->pos2.y = 0;
sprite->data[1] = 0;
sprite->data[2] = 0;
}
else
{
sprite->pos2.y = arr[sprite->data[1]];
sprite->data[2]++;
if (sprite->data[2] > 8)
{
sprite->data[1] = (sprite->data[1] + 1) & 3;
sprite->data[2] = 0;
}
}
}
//--------------------------------------------------
// Cursor
//--------------------------------------------------
static void sub_80E3CC8(void)
{
CursorInit();
CreatePageSwitcherSprites();
CreateBackOkSprites();
CreateUnderscoreSprites();
CreateInputTargetIcon();
}
static void CursorInit(void)
{
gNamingScreenData->cursorSpriteId = CreateSprite(&gUnknown_0858C138, 38, 88, 1);
sub_80E3E3C(1);
gSprites[gNamingScreenData->cursorSpriteId].oam.priority = 1;
gSprites[gNamingScreenData->cursorSpriteId].oam.objMode = 1;
gSprites[gNamingScreenData->cursorSpriteId].data[6] = 1;
gSprites[gNamingScreenData->cursorSpriteId].data[6] = 2;
SetCursorPos(0, 0);
}
static void SetCursorPos(s16 x, s16 y)
{
struct Sprite *cursorSprite = &gSprites[gNamingScreenData->cursorSpriteId];
if (x < gUnknown_0858BEA0[sub_80E3274()])
cursorSprite->pos1.x = gUnknown_0858BEA3[x + sub_80E3274() * 8] + 38;
else
cursorSprite->pos1.x = 0;
cursorSprite->pos1.y = y * 16 + 88;
cursorSprite->data[2] = cursorSprite->data[0];
cursorSprite->data[3] = cursorSprite->data[1];
cursorSprite->data[0] = x;
cursorSprite->data[1] = y;
}
static void GetCursorPos(s16 *x, s16 *y)
{
struct Sprite *cursorSprite = &gSprites[gNamingScreenData->cursorSpriteId];
*x = cursorSprite->data[0];
*y = cursorSprite->data[1];
}
static void MoveCursorToOKButton(void)
{
SetCursorPos(GetCurrentPageColumnCount(), 2);
}
static void sub_80E3E3C(u8 a)
{
gSprites[gNamingScreenData->cursorSpriteId].data[4] &= -256;
gSprites[gNamingScreenData->cursorSpriteId].data[4] |= a;
StartSpriteAnim(&gSprites[gNamingScreenData->cursorSpriteId], 0);
}
static void sub_80E3E94(u8 a)
{
gSprites[gNamingScreenData->cursorSpriteId].data[4] &= 0xFF;
gSprites[gNamingScreenData->cursorSpriteId].data[4] |= a << 8;
}
static void sub_80E3ED8(void)
{
StartSpriteAnim(&gSprites[gNamingScreenData->cursorSpriteId], 1);
}
static bool8 IsCursorAnimFinished(void)
{
return gSprites[gNamingScreenData->cursorSpriteId].animEnded;
}
enum
{
KEY_ROLE_CHAR,
KEY_ROLE_PAGE,
KEY_ROLE_BACKSPACE,
KEY_ROLE_OK,
};
static const u8 sKeyRoles[] = {KEY_ROLE_PAGE, KEY_ROLE_BACKSPACE, KEY_ROLE_OK};
static u8 GetKeyRoleAtCursorPos(void)
{
s16 cursorX;
s16 cursorY;
GetCursorPos(&cursorX, &cursorY);
if (cursorX < GetCurrentPageColumnCount())
return KEY_ROLE_CHAR;
else
return sKeyRoles[cursorY];
}
static u8 GetCurrentPageColumnCount(void)
{
return gUnknown_0858BEA0[sub_80E3274()];
}
static void CreatePageSwitcherSprites(void)
{
u8 spriteId1;
u8 spriteId2;
u8 spriteId3;
spriteId1 = CreateSprite(&gUnknown_0858C0C0, 0xCC, 0x58, 0);
gNamingScreenData->selectBtnFrameSpriteId = spriteId1;
SetSubspriteTables(&gSprites[spriteId1], gUnknown_0858C050);
gSprites[spriteId1].invisible = TRUE;
spriteId2 = CreateSprite(&gUnknown_0858C0F0, 0xCC, 0x54, 1);
gSprites[spriteId1].data[6] = spriteId2;
SetSubspriteTables(&gSprites[spriteId2], gUnknown_0858C058);
gSprites[spriteId2].invisible = TRUE;
spriteId3 = CreateSprite(&gUnknown_0858C0D8, 0xCC, 0x53, 2);
gSprites[spriteId3].oam.priority = 1;
gSprites[spriteId1].data[7] = spriteId3;
gSprites[spriteId3].invisible = TRUE;
}
static void sub_80E4050(void)
{
struct Sprite *sprite = &gSprites[gNamingScreenData->selectBtnFrameSpriteId];
sprite->data[0] = 2;
sprite->data[1] = gNamingScreenData->currentPage;
}
static u8 sub_80E40AC(struct Sprite *);
static u8 sub_80E4100(struct Sprite *);
static u8 sub_80E4104(struct Sprite *);
static u8 sub_80E4178(struct Sprite *);
static u8 (*const gUnknown_0858BEE8[])(struct Sprite *) =
{
sub_80E40AC,
sub_80E4100,
sub_80E4104,
sub_80E4178,
};
static void sub_80E4084(struct Sprite *sprite)
{
while (gUnknown_0858BEE8[sprite->data[0]](sprite) != 0);
}
static u8 sub_80E40AC(struct Sprite *sprite)
{
struct Sprite *sprite1 = &gSprites[sprite->data[6]];
struct Sprite *sprite2 = &gSprites[sprite->data[7]];
sub_80E41B8(sub_80E3244(gNamingScreenData->currentPage), sprite1, sprite2);
sprite->data[0]++;
return 0;
}
static u8 sub_80E4100(struct Sprite *sprite)
{
return 0;
}
static u8 sub_80E4104(struct Sprite *sprite)
{
struct Sprite *r4 = &gSprites[sprite->data[6]];
struct Sprite *r5 = &gSprites[sprite->data[7]];
r4->pos2.y++;
if (r4->pos2.y > 7)
{
sprite->data[0]++;
r4->pos2.y = -4;
r4->invisible = TRUE;
sub_80E41B8(sub_80E3244(((u8)sprite->data[1] + 1) % 3), r4, r5);
}
return 0;
}
static u8 sub_80E4178(struct Sprite *sprite)
{
struct Sprite *r2 = &gSprites[sprite->data[6]];
r2->invisible = FALSE;
r2->pos2.y++;
if (r2->pos2.y >= 0)
{
r2->pos2.y = 0;
sprite->data[0] = 1;
}
return 0;
}
static const u16 gUnknown_0858BEF8[] = {1, 3, 2};
static const u16 gUnknown_0858BEFE[] = {4, 6, 5};
static void sub_80E41B8(u8 a, struct Sprite *b, struct Sprite *c)
{
c->oam.paletteNum = IndexOfSpritePaletteTag(gUnknown_0858BEF8[a]);
b->sheetTileStart = GetSpriteTileStartByTag(gUnknown_0858BEFE[a]);
b->subspriteTableNum = a;
}
//
static void CreateBackOkSprites(void)
{
u8 spriteId;
spriteId = CreateSprite(&gUnknown_0858C108, 0xCC, 0x74, 0);
SetSubspriteTables(&gSprites[spriteId], gUnknown_0858C070);
gSprites[spriteId].invisible = TRUE;
spriteId = CreateSprite(&gUnknown_0858C120, 0xCC, 0x8C, 0);
SetSubspriteTables(&gSprites[spriteId], gUnknown_0858C070);
gSprites[spriteId].invisible = TRUE;
}
static void CreateUnderscoreSprites(void)
{
u8 spriteId;
s16 xPos;
u8 i;
xPos = gNamingScreenData->inputCharBaseXPos - 5;
spriteId = CreateSprite(&sSpriteTemplate_InputArrow, xPos, 0x38, 0);
gSprites[spriteId].oam.priority = 3;
gSprites[spriteId].invisible = TRUE;
xPos = gNamingScreenData->inputCharBaseXPos;
for (i = 0; i < gNamingScreenData->template->maxChars; i++, xPos += 8)
{
spriteId = CreateSprite(&sSpriteTemplate_Underscore, xPos + 3, 0x3C, 0);
gSprites[spriteId].oam.priority = 3;
gSprites[spriteId].data[0] = i;
gSprites[spriteId].invisible = TRUE;
}
}
//--------------------------------------------------
// Icon creation (the thing you're naming or giving input to)
//--------------------------------------------------
static void TaskDummy2(void);
static void NamingScreen_CreatePlayerIcon(void);
static void NamingScreen_CreatePCIcon(void);
static void NamingScreen_CreateMonIcon(void);
static void NamingScreen_CreateWandaDadIcon(void);
static void (*const sIconFunctions[])(void) =
{
TaskDummy2,
NamingScreen_CreatePlayerIcon,
NamingScreen_CreatePCIcon,
NamingScreen_CreateMonIcon,
NamingScreen_CreateWandaDadIcon,
};
static void CreateInputTargetIcon(void)
{
sIconFunctions[gNamingScreenData->template->iconFunction]();
}
static void TaskDummy2(void)
{
}
static void NamingScreen_CreatePlayerIcon(void)
{
u8 rivalGfxId;
u8 spriteId;
rivalGfxId = GetRivalAvatarGraphicsIdByStateIdAndGender(0, gNamingScreenData->monSpecies);
spriteId = AddPseudoEventObject(rivalGfxId, SpriteCallbackDummy, 0x38, 0x25, 0);
gSprites[spriteId].oam.priority = 3;
StartSpriteAnim(&gSprites[spriteId], 4);
}
static void NamingScreen_CreatePCIcon(void)
{
u8 spriteId;
spriteId = CreateSprite(&gUnknown_0858C180, 0x38, 0x29, 0);
SetSubspriteTables(&gSprites[spriteId], gUnknown_0858C078);
gSprites[spriteId].oam.priority = 3;
}
static void NamingScreen_CreateMonIcon(void)
{
u8 spriteId;
LoadMonIconPalettes();
spriteId = CreateMonIcon(gNamingScreenData->monSpecies, SpriteCallbackDummy, 0x38, 0x28, 0, gNamingScreenData->monPersonality, 1);
gSprites[spriteId].oam.priority = 3;
}
static void NamingScreen_CreateWandaDadIcon(void)
{
u8 spriteId;
spriteId = AddPseudoEventObject(EVENT_OBJ_GFX_MAN_1, SpriteCallbackDummy, 0x38, 0x25, 0);
gSprites[spriteId].oam.priority = 3;
StartSpriteAnim(&gSprites[spriteId], 4);
}
//--------------------------------------------------
// Keyboard handling
//--------------------------------------------------
static bool8 KeyboardKeyHandler_Character(u8);
static bool8 KeyboardKeyHandler_Page(u8);
static bool8 KeyboardKeyHandler_Backspace(u8);
static bool8 KeyboardKeyHandler_OK(u8);
static bool8 (*const sKeyboardKeyHandlers[])(u8) =
{
KeyboardKeyHandler_Character,
KeyboardKeyHandler_Page,
KeyboardKeyHandler_Backspace,
KeyboardKeyHandler_OK,
};
static bool8 HandleKeyboardEvent(void)
{
u8 event = GetInputEvent();
u8 keyRole = GetKeyRoleAtCursorPos();
if (event == KBEVENT_PRESSED_SELECT)
{
return sub_80E45E0();
}
else if (event == KBEVENT_PRESSED_B)
{
DeleteTextCharacter();
return FALSE;
}
else if (event == KBEVENT_PRESSED_START)
{
MoveCursorToOKButton();
return FALSE;
}
else
{
return sKeyboardKeyHandlers[keyRole](event);
}
}
static bool8 KeyboardKeyHandler_Character(u8 event)
{
sub_80E3948(3, 0, 0);
if (event == KBEVENT_PRESSED_A)
{
bool8 var = sub_80E4B54();
sub_80E3ED8();
if (var)
{
SetInputState(INPUT_STATE_2);
gNamingScreenData->state = MAIN_STATE_MOVE_TO_OK_BUTTON;
}
}
return FALSE;
}
static bool8 KeyboardKeyHandler_Page(u8 event)
{
sub_80E3948(0, 1, 0);
if (event == KBEVENT_PRESSED_A)
return sub_80E45E0();
else
return FALSE;
}
static bool8 KeyboardKeyHandler_Backspace(u8 event)
{
sub_80E3948(1, 1, 0);
if (event == KBEVENT_PRESSED_A)
DeleteTextCharacter();
return FALSE;
}
static bool8 KeyboardKeyHandler_OK(u8 event)
{
sub_80E3948(2, 1, 0);
if (event == KBEVENT_PRESSED_A)
{
PlaySE(SE_SELECT);
gNamingScreenData->state = MAIN_STATE_6;
return TRUE;
}
else
return FALSE;
}
static bool8 sub_80E45E0(void)
{
gNamingScreenData->state = MAIN_STATE_START_PAGE_SWAP;
return TRUE;
}
//--------------------------------------------------
// Input handling
//--------------------------------------------------
enum
{
FNKEY_CASE,
FNKEY_BACK,
FNKEY_OK,
};
#define tState data[0]
#define tKeyboardEvent data[1]
#define tKbFunctionKey data[2]
static void InputState_Disabled(struct Task *);
static void InputState_Enabled(struct Task *);
static void InputState_2(struct Task *);
static void (*const sInputStateFuncs[])(struct Task *) =
{
InputState_Disabled,
InputState_Enabled,
InputState_2,
};
static void Task_HandleInput(u8);
static void HandleDpadMovement(struct Task *);
static void InputInit(void)
{
CreateTask(Task_HandleInput, 1);
}
static u8 GetInputEvent(void)
{
u8 taskId = FindTaskIdByFunc(Task_HandleInput);
return gTasks[taskId].tKeyboardEvent;
}
static void SetInputState(u8 state)
{
u8 taskId = FindTaskIdByFunc(Task_HandleInput);
gTasks[taskId].tState = state;
}
static void Task_HandleInput(u8 taskId)
{
sInputStateFuncs[gTasks[taskId].tState](&gTasks[taskId]);
}
static void InputState_Disabled(struct Task *task)
{
task->tKeyboardEvent = 0;
}
static void InputState_Enabled(struct Task *task)
{
task->tKeyboardEvent = 0;
if (gMain.newKeys & A_BUTTON)
task->tKeyboardEvent = KBEVENT_PRESSED_A;
else if (gMain.newKeys & B_BUTTON)
task->tKeyboardEvent = KBEVENT_PRESSED_B;
else if (gMain.newKeys & SELECT_BUTTON)
task->tKeyboardEvent = KBEVENT_PRESSED_SELECT;
else if (gMain.newKeys & START_BUTTON)
task->tKeyboardEvent = KBEVENT_PRESSED_START;
else
HandleDpadMovement(task);
}
static void InputState_2(struct Task *task)
{
task->tKeyboardEvent = 0;
}
static void HandleDpadMovement(struct Task *task)
{
const s16 sDpadDeltaX[] =
{
0, //none
0, //up
0, //down
-1, //left
1 //right
};
const s16 sDpadDeltaY[] =
{
0, //none
-1, //up
1, //down
0, //left
0 //right
};
const s16 s4RowTo3RowTableY[] = {0, 1, 1, 2};
const s16 gUnknown_0858BF50[] = {0, 0, 3};
s16 cursorX;
s16 cursorY;
u16 dpadDir;
s16 prevCursorX;
GetCursorPos(&cursorX, &cursorY);
dpadDir = 0;
if (gMain.newAndRepeatedKeys & DPAD_UP)
dpadDir = 1;
if (gMain.newAndRepeatedKeys & DPAD_DOWN)
dpadDir = 2;
if (gMain.newAndRepeatedKeys & DPAD_LEFT)
dpadDir = 3;
if (gMain.newAndRepeatedKeys & DPAD_RIGHT)
dpadDir = 4;
//Get new cursor position
prevCursorX = cursorX;
cursorX += sDpadDeltaX[dpadDir];
cursorY += sDpadDeltaY[dpadDir];
//Wrap cursor position in the X direction
if (cursorX < 0)
cursorX = GetCurrentPageColumnCount();
if (cursorX > GetCurrentPageColumnCount())
cursorX = 0;
//Handle cursor movement in X direction
if (sDpadDeltaX[dpadDir] != 0)
{
if (cursorX == GetCurrentPageColumnCount())
{
//We are now on the last column
task->tKbFunctionKey = cursorY;
cursorY = s4RowTo3RowTableY[cursorY];
}
else if (prevCursorX == GetCurrentPageColumnCount())
{
if (cursorY == 1)
cursorY = task->tKbFunctionKey;
else
cursorY = gUnknown_0858BF50[cursorY];
}
}
if (cursorX == GetCurrentPageColumnCount())
{
//There are only 3 keys on the last column, unlike the others,
//so wrap Y accordingly
if (cursorY < 0)
cursorY = 2;
if (cursorY > 2)
cursorY = 0;
if (cursorY == 0)
task->tKbFunctionKey = FNKEY_BACK;
else if (cursorY == 2)
task->tKbFunctionKey = FNKEY_OK;
}
else
{
if (cursorY < 0)
cursorY = 3;
if (cursorY > 3)
cursorY = 0;
}
SetCursorPos(cursorX, cursorY);
}
#undef tState
#undef tKeyboardEvent
#undef tKbFunctionKey
static void sub_80E4894(void)
{
FillWindowPixelBuffer(gNamingScreenData->windows[3], PIXEL_FILL(1));
AddTextPrinterParameterized(gNamingScreenData->windows[3], 1, gNamingScreenData->template->title, 8, 1, 0, 0);
PutWindowTilemap(gNamingScreenData->windows[3]);
}
static void sub_80E48E8(void)
{
u8 buffer[0x20];
StringCopy(buffer, gSpeciesNames[gNamingScreenData->monSpecies]);
StringAppendN(buffer, gNamingScreenData->template->title, 15);
FillWindowPixelBuffer(gNamingScreenData->windows[3], PIXEL_FILL(1));
AddTextPrinterParameterized(gNamingScreenData->windows[3], 1, buffer, 8, 1, 0, 0);
PutWindowTilemap(gNamingScreenData->windows[3]);
}
static void (*const gUnknown_0858BF58[])(void) =
{
sub_80E4894,
sub_80E4894,
sub_80E48E8,
sub_80E48E8,
sub_80E4894,
};
static void sub_80E4964(void)
{
gUnknown_0858BF58[gNamingScreenData->templateNum]();
}
static void TaskDummy3(void);
static void sub_80E49BC(void);
static void (*const gUnknown_0858BF6C[])(void) =
{
TaskDummy3,
sub_80E49BC,
};
static void sub_80E498C(void)
{
gUnknown_0858BF6C[gNamingScreenData->template->addGenderIcon]();
}
static void TaskDummy3(void)
{
}
static const u8 sGenderColors[2][3] =
{
{0, 9, 8},
{0, 5, 4}
};
static void sub_80E49BC(void)
{
u8 genderSymbol[2];
bool8 isFemale = FALSE;
StringCopy(genderSymbol, gText_MaleSymbol);
if (gNamingScreenData->monGender != MON_GENDERLESS)
{
if (gNamingScreenData->monGender == MON_FEMALE)
{
StringCopy(genderSymbol, gText_FemaleSymbol);
isFemale = TRUE;
}
AddTextPrinterParameterized3(gNamingScreenData->windows[2], 1, 0x68, 1, sGenderColors[isFemale], -1, genderSymbol);
}
}
static u8 GetCharAtKeyboardPos(s16 a, s16 b)
{
return gUnknown_0858BE40[a + b * 8 + sub_80E3274() * 32];
}
static u8 GetTextCaretPosition(void)
{
u8 i;
for (i = 0; i < gNamingScreenData->template->maxChars; i++)
{
if (gNamingScreenData->textBuffer[i] == EOS)
return i;
}
return gNamingScreenData->template->maxChars - 1;
}
static u8 GetPreviousTextCaretPosition(void)
{
s8 i;
for (i = gNamingScreenData->template->maxChars - 1; i > 0; i--)
{
if (gNamingScreenData->textBuffer[i] != EOS)
return i;
}
return 0;
}
static void DeleteTextCharacter(void)
{
u8 index;
u8 var2;
index = GetPreviousTextCaretPosition();
gNamingScreenData->textBuffer[index] = 0;
sub_80E4D10();
CopyBgTilemapBufferToVram(3);
gNamingScreenData->textBuffer[index] = EOS;
var2 = GetKeyRoleAtCursorPos();
if (var2 == 0 || var2 == 2)
sub_80E3948(1, 0, 1);
PlaySE(SE_BOWA);
}
static bool8 sub_80E4B54(void)
{
s16 x;
s16 y;
GetCursorPos(&x, &y);
AddTextCharacter(GetCharAtKeyboardPos(x, y));
sub_80E4D10();
CopyBgTilemapBufferToVram(3);
PlaySE(SE_SELECT);
if (GetPreviousTextCaretPosition() != gNamingScreenData->template->maxChars - 1)
return FALSE;
else
return TRUE;
}
static void AddTextCharacter(u8 ch)
{
u8 index = GetTextCaretPosition();
gNamingScreenData->textBuffer[index] = ch;
}
static void sub_80E4BE4(void)
{
u8 i;
for (i = 0; i < gNamingScreenData->template->maxChars; i++)
{
if (gNamingScreenData->textBuffer[i] != CHAR_SPACE && gNamingScreenData->textBuffer[i] != EOS)
{
StringCopyN(gNamingScreenData->destBuffer, gNamingScreenData->textBuffer, gNamingScreenData->template->maxChars + 1);
break;
}
}
}
static void choose_name_or_words_screen_load_bg_tile_patterns(void)
{
LZ77UnCompWram(gNamingScreenMenu_Gfx, gNamingScreenData->tileBuffer);
LoadBgTiles(1, gNamingScreenData->tileBuffer, 0x600, 0);
LoadBgTiles(2, gNamingScreenData->tileBuffer, 0x600, 0);
LoadBgTiles(3, gNamingScreenData->tileBuffer, 0x600, 0);
LoadSpriteSheets(gUnknown_0858C1C8);
LoadSpritePalettes(gUnknown_0858C230);
}
static void sub_80E4CB8(void)
{
InputInit();
sub_80E3920();
}
static void choose_name_or_words_screen_apply_bg_pals(void)
{
LoadPalette(gNamingScreenMenu_Pal, 0, 0xC0);
LoadPalette(gUnknown_0858BD78, 0xA0, sizeof(gUnknown_0858BD78));
LoadPalette(stdpal_get(2), 0xB0, 0x20);
}
static void sub_80E4CF8(u8 bg, const void *src)
{
CopyToBgTilemapBuffer(bg, src, 0, 0);
}
static void nullsub_10(u8 a1, u8 a2)
{
}
static void sub_80E4D10(void)
{
u8 i;
u8 temp[2];
u16 unk2;
u8 maxChars = gNamingScreenData->template->maxChars;
u16 unk = gNamingScreenData->inputCharBaseXPos - 0x40;
FillWindowPixelBuffer(gNamingScreenData->windows[2], PIXEL_FILL(1));
for (i = 0; i < maxChars; i++)
{
temp[0] = gNamingScreenData->textBuffer[i];
temp[1] = gExpandedPlaceholder_Empty[0];
unk2 = (sub_80E503C(temp[0]) == 1) ? 2 : 0;
AddTextPrinterParameterized(gNamingScreenData->windows[2], 1, temp, i * 8 + unk + unk2, 1, 0xFF, NULL);
}
sub_80E498C();
CopyWindowToVram(gNamingScreenData->windows[2], 2);
PutWindowTilemap(gNamingScreenData->windows[2]);
}
struct TextColorThing // needed because of alignment... it's so stupid
{
u8 colors[3][4];
};
static const struct TextColorThing sUnkColorStruct =
{
{
{13, 1, 2},
{14, 1, 2},
{15, 1, 2}
}
};
static const u8 sFillValues[3] =
{
PIXEL_FILL(0xE),
PIXEL_FILL(0xD),
PIXEL_FILL(0xF)
};
static const u8 *const sUnkColors[3] =
{
sUnkColorStruct.colors[1],
sUnkColorStruct.colors[0],
sUnkColorStruct.colors[2]
};
static void sub_80E4DE4(u8 window, u8 a1)
{
u8 i;
FillWindowPixelBuffer(window, sFillValues[a1]);
for (i = 0; i < 4; i++)
{
AddTextPrinterParameterized3(window, 1, 0, i * 16 + 1, sUnkColors[a1], 0, gUnknown_0858C198[a1][i]);
}
PutWindowTilemap(window);
}
static const u8 *const gUnknown_0858BF98[] =
{
gUnknown_08DD4620,
gUnknown_08DD46E0,
gUnknown_08DD47A0
};
static void sub_80E4E5C(void)
{
u8 unk1;
u8 unk2;
u8 unk3;
u8 bg1Priority = GetGpuReg(REG_OFFSET_BG1CNT) & 3;
u8 bg2Priority = GetGpuReg(REG_OFFSET_BG2CNT) & 3;
if (bg1Priority > bg2Priority)
{
unk1 = 1;
unk2 = 1;
unk3 = gNamingScreenData->windows[0];
}
else
{
unk1 = 2;
unk2 = 2;
unk3 = gNamingScreenData->windows[1];
}
sub_80E4CF8(unk1, gUnknown_0858BF98[gNamingScreenData->currentPage]);
sub_80E4DE4(unk3, sub_80E3254());
nullsub_10(unk1, sub_80E3254());
CopyBgTilemapBufferToVram(unk2);
}
static void sub_80E4EF0(void)
{
const u8 color[3] = { 15, 1, 2 };
FillWindowPixelBuffer(gNamingScreenData->windows[4], PIXEL_FILL(15));
AddTextPrinterParameterized3(gNamingScreenData->windows[4], 0, 2, 1, color, 0, gText_MoveOkBack);
PutWindowTilemap(gNamingScreenData->windows[4]);
CopyWindowToVram(gNamingScreenData->windows[4], 3);
}
static void sub_80E4F58(void)
{
RunTasks();
AnimateSprites();
BuildOamBuffer();
UpdatePaletteFade();
}
static void NamingScreen_TurnOffScreen(void)
{
SetVBlankCallback(NULL);
SetHBlankCallback(NULL);
}
static void NamingScreen_InitDisplayMode(void)
{
SetVBlankCallback(VBlankCB_NamingScreen);
}
static void VBlankCB_NamingScreen(void)
{
LoadOam();
ProcessSpriteCopyRequests();
TransferPlttBuffer();
SetGpuReg(REG_OFFSET_BG1VOFS, gNamingScreenData->bg1vOffset);
SetGpuReg(REG_OFFSET_BG2VOFS, gNamingScreenData->bg2vOffset);
SetGpuReg(REG_OFFSET_BG1CNT, GetGpuReg(REG_OFFSET_BG1CNT) & 0xFFFC);
SetGpuRegBits(REG_OFFSET_BG1CNT, gNamingScreenData->bg1Priority);
SetGpuReg(REG_OFFSET_BG2CNT, GetGpuReg(REG_OFFSET_BG2CNT) & 0xFFFC);
SetGpuRegBits(REG_OFFSET_BG2CNT, gNamingScreenData->bg2Priority);
}
static void sub_80E501C(void)
{
ShowBg(0);
ShowBg(1);
ShowBg(2);
ShowBg(3);
}
static bool8 sub_80E503C(u8 character)
{
u8 i;
for (i = 0; gUnknown_0858BDC8[i] != EOS; i++)
{
if (character == gUnknown_0858BDC8[i])
return FALSE;
}
return FALSE;
}
static void sub_80E5074(void)
{
DoNamingScreen(0, gSaveBlock2Ptr->playerName, gSaveBlock2Ptr->playerGender, 0, 0, CB2_ReturnToFieldWithOpenMenu);
}
static void sub_80E509C(void)
{
DoNamingScreen(1, gSaveBlock2Ptr->playerName, gSaveBlock2Ptr->playerGender, 0, 0, CB2_ReturnToFieldWithOpenMenu);
}
static void sub_80E50C4(void)
{
DoNamingScreen(2, gSaveBlock2Ptr->playerName, gSaveBlock2Ptr->playerGender, 0, 0, CB2_ReturnToFieldWithOpenMenu);
}
static void sub_80E50EC(void)
{
DoNamingScreen(3, gSaveBlock2Ptr->playerName, gSaveBlock2Ptr->playerGender, 0, 0, CB2_ReturnToFieldWithOpenMenu);
}
//--------------------------------------------------
// Forward-declared variables
//--------------------------------------------------
static const struct NamingScreenTemplate playerNamingScreenTemplate =
{
.copyExistingString = 0,
.maxChars = 7,
.iconFunction = 1,
.addGenderIcon = 0,
.initialPage = PAGE_UPPER,
.unused = 35,
.title = gText_YourName,
};
static const struct NamingScreenTemplate pcBoxNamingTemplate =
{
.copyExistingString = 0,
.maxChars = 8,
.iconFunction = 2,
.addGenderIcon = 0,
.initialPage = PAGE_UPPER,
.unused = 19,
.title = gText_BoxName,
};
static const struct NamingScreenTemplate monNamingScreenTemplate =
{
.copyExistingString = 0,
.maxChars = 10,
.iconFunction = 3,
.addGenderIcon = 1,
.initialPage = PAGE_UPPER,
.unused = 35,
.title = gText_PkmnsNickname,
};
static const struct NamingScreenTemplate wandaWordsScreenTemplate =
{
.copyExistingString = 1,
.maxChars = 15,
.iconFunction = 4,
.addGenderIcon = 0,
.initialPage = PAGE_UPPER,
.unused = 11,
.title = gText_TellHimTheWords,
};
static const struct NamingScreenTemplate *const sNamingScreenTemplates[] =
{
&playerNamingScreenTemplate,
&pcBoxNamingTemplate,
&monNamingScreenTemplate,
&monNamingScreenTemplate,
&wandaWordsScreenTemplate,
};
const struct OamData gOamData_858BFEC =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(8x8),
.x = 0,
.size = SPRITE_SIZE(8x8),
.tileNum = 0,
.priority = 0,
.paletteNum = 0,
};
const struct OamData gOamData_858BFF4 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x16),
.x = 0,
.size = SPRITE_SIZE(16x16),
.tileNum = 0,
.priority = 0,
.paletteNum = 0,
};
const struct OamData gOamData_858BFFC =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x16),
.x = 0,
.size = SPRITE_SIZE(32x16),
.tileNum = 0,
.priority = 0,
.paletteNum = 0,
};
static const struct Subsprite gUnknown_0858C004[] =
{
{-20, -16, 1, 1, 0, 1},
{ 12, -16, 0, 0, 4, 1},
{-20, -8, 1, 1, 5, 1},
{ 12, -8, 0, 0, 9, 1},
{-20, 0, 1, 1, 10, 1},
{ 12, 0, 0, 0, 14, 1},
{-20, 8, 1, 1, 15, 1},
{ 12, 8, 0, 0, 19, 1}
};
static const struct Subsprite gUnknown_0858C024[] =
{
{-12, -4, 1, 0, 0, 1},
{ 4, -4, 0, 0, 2, 1}
};
static const struct Subsprite gUnknown_0858C02C[] =
{
{-20, -12, 1, 1, 0, 1},
{ 12, -12, 0, 0, 4, 1},
{-20, -4, 1, 1, 5, 1},
{ 12, -4, 0, 0, 9, 1},
{-20, 4, 1, 1, 10, 1},
{ 12, 4, 0, 0, 14, 1}
};
static const struct Subsprite gUnknown_0858C044[] =
{
{-8, -12, 1, 0, 0, 3},
{-8, -4, 1, 0, 2, 3},
{-8, 4, 1, 0, 4, 3}
};
static const struct SubspriteTable gUnknown_0858C050[] =
{
{ARRAY_COUNT(gUnknown_0858C004), gUnknown_0858C004}
};
static const struct SubspriteTable gUnknown_0858C058[] =
{
{ARRAY_COUNT(gUnknown_0858C024), gUnknown_0858C024},
{ARRAY_COUNT(gUnknown_0858C024), gUnknown_0858C024},
{ARRAY_COUNT(gUnknown_0858C024), gUnknown_0858C024}
};
static const struct SubspriteTable gUnknown_0858C070[] =
{
{ARRAY_COUNT(gUnknown_0858C02C), gUnknown_0858C02C}
};
static const struct SubspriteTable gUnknown_0858C078[] =
{
{ARRAY_COUNT(gUnknown_0858C044), gUnknown_0858C044}
};
static const struct SpriteFrameImage gUnknown_0858C080[] =
{
{gSpriteImage_858BBF8, sizeof(gSpriteImage_858BBF8)},
{gSpriteImage_858BCB8, sizeof(gSpriteImage_858BCB8)},
};
static const union AnimCmd gSpriteAnim_858C090[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_JUMP(0)
};
static const union AnimCmd gSpriteAnim_858C098[] =
{
ANIMCMD_FRAME(4, 8),
ANIMCMD_FRAME(8, 8),
ANIMCMD_END
};
static const union AnimCmd gSpriteAnim_858C0A4[] =
{
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_JUMP(0)
};
static const union AnimCmd *const gSpriteAnimTable_858C0B0[] =
{
gSpriteAnim_858C090
};
static const union AnimCmd *const gSpriteAnimTable_858C0B4[] =
{
gSpriteAnim_858C090,
gSpriteAnim_858C098
};
static const union AnimCmd *const gSpriteAnimTable_858C0BC[] =
{
gSpriteAnim_858C0A4
};
static const struct SpriteTemplate gUnknown_0858C0C0 =
{
.tileTag = 0x0002,
.paletteTag = 0x0004,
.oam = &gOamData_858BFEC,
.anims = gSpriteAnimTable_858C0B0,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80E4084
};
static const struct SpriteTemplate gUnknown_0858C0D8 =
{
.tileTag = 0x0003,
.paletteTag = 0x0001,
.oam = &gOamData_858BFFC,
.anims = gSpriteAnimTable_858C0B0,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct SpriteTemplate gUnknown_0858C0F0 =
{
.tileTag = 0x0004,
.paletteTag = 0x0004,
.oam = &gOamData_858BFEC,
.anims = gSpriteAnimTable_858C0B0,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct SpriteTemplate gUnknown_0858C108 =
{
.tileTag = 0x0000,
.paletteTag = 0x0006,
.oam = &gOamData_858BFEC,
.anims = gSpriteAnimTable_858C0B0,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct SpriteTemplate gUnknown_0858C120 =
{
.tileTag = 0x0001,
.paletteTag = 0x0007,
.oam = &gOamData_858BFEC,
.anims = gSpriteAnimTable_858C0B0,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct SpriteTemplate gUnknown_0858C138 =
{
.tileTag = 0x0007,
.paletteTag = 0x0005,
.oam = &gOamData_858BFF4,
.anims = gSpriteAnimTable_858C0B4,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80E3B30
};
static const struct SpriteTemplate sSpriteTemplate_InputArrow =
{
.tileTag = 0x000A,
.paletteTag = 0x0003,
.oam = &gOamData_858BFEC,
.anims = gSpriteAnimTable_858C0B0,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80E3C20
};
static const struct SpriteTemplate sSpriteTemplate_Underscore =
{
.tileTag = 0x000B,
.paletteTag = 0x0003,
.oam = &gOamData_858BFEC,
.anims = gSpriteAnimTable_858C0B0,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80E3C6C
};
static const struct SpriteTemplate gUnknown_0858C180 =
{
.tileTag = 0xFFFF,
.paletteTag = 0x0000,
.oam = &gOamData_858BFEC,
.anims = gSpriteAnimTable_858C0BC,
.images = gUnknown_0858C080,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const u8* const gUnknown_0858C198[][4] =
{
{
gUnknown_0862B88D,
gUnknown_0862B8AE,
gUnknown_0862B8CF,
gUnknown_0862B8F0
},
{
gUnknown_0862B911,
gUnknown_0862B932,
gUnknown_0862B953,
gUnknown_0862B974
},
{
gUnknown_0862B995,
gUnknown_0862B9AE,
gUnknown_0862B9C7,
gUnknown_0862B9E0
},
};
static const struct SpriteSheet gUnknown_0858C1C8[] =
{
{gNamingScreenRWindow_Gfx + 0x280, 0x1E0, 0x0000},
{gNamingScreenRWindow_Gfx + 0x460, 0x1E0, 0x0001},
{gNamingScreenRWindow_Gfx, 0x280, 0x0002},
{gNamingScreenKeyboardButton_Gfx + 0x20, 0x100, 0x0003},
{gNamingScreenROptions_Gfx, 0x060, 0x0004},
{gNamingScreenROptions_Gfx + 0xA0, 0x060, 0x0005},
{gNamingScreenROptions_Gfx + 0x140, 0x060, 0x0006},
{gNamingScreenCursor_Gfx, 0x080, 0x0007},
{gNamingScreenCursor_Gfx + 0xA0, 0x080, 0x0008},
{gNamingScreenCursor_Gfx + 0x140, 0x080, 0x0009},
{gNamingScreenRightPointingTriangleTiles, 0x020, 0x000A},
{gNamingScreenUnderscoreTiles, 0x020, 0x000B},
{NULL}
};
static const struct SpritePalette gUnknown_0858C230[] =
{
{gNamingScreenMenu_Pal, 0x0000},
{gNamingScreenMenu_Pal + 0x10, 0x0001},
{gNamingScreenMenu_Pal + 0x20, 0x0002},
{gNamingScreenMenu_Pal + 0x30, 0x0003},
{gNamingScreenMenu_Pal + 0x40, 0x0004},
{gNamingScreenMenu_Pal + 0x50, 0x0005},
{gNamingScreenMenu_Pal + 0x40, 0x0006},
{gNamingScreenMenu_Pal + 0x40, 0x0007},
{NULL}
};