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09fc48461f
# Conflicts: # test/battle/move_flags/three_strikes.c # test/move_flag_strike_count.c # test/move_flag_three_strikes.c # test/powder_moves.c # test/status1.c
67 lines
2.1 KiB
C
67 lines
2.1 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gBattleMoves[MOVE_TACKLE].makesContact);
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ASSUME(gBattleMoves[MOVE_EMBER].type == TYPE_FIRE);
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ASSUME(gBattleMoves[MOVE_TACKLE].makesContact);
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ASSUME(gBattleMoves[MOVE_FIRE_PUNCH].makesContact);
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ASSUME(gBattleMoves[MOVE_FIRE_PUNCH].type == TYPE_FIRE);
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ASSUME(P_GEN_7_POKEMON == TRUE);
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}
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SINGLE_BATTLE_TEST("Fluffy halves damage taken from moves that make direct contact", s16 damage)
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{
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u32 ability;
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PARAMETRIZE { ability = ABILITY_KLUTZ; }
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PARAMETRIZE { ability = ABILITY_FLUFFY; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_STUFFUL) { Ability(ability); }
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} WHEN {
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TURN { MOVE(player, MOVE_TACKLE); }
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} SCENE {
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MESSAGE("Wobbuffet used Tackle!");
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, UQ_4_12(0.5), results[1].damage);
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}
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}
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SINGLE_BATTLE_TEST("Fluffy doubles damage taken from fire type moves", s16 damage)
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{
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u32 ability;
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PARAMETRIZE { ability = ABILITY_KLUTZ; }
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PARAMETRIZE { ability = ABILITY_FLUFFY; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_STUFFUL) { Ability(ability); }
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} WHEN {
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TURN { MOVE(player, MOVE_EMBER); }
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} SCENE {
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MESSAGE("Wobbuffet used Ember!");
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, UQ_4_12(2.0), results[1].damage);
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}
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}
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SINGLE_BATTLE_TEST("Fluffy does not alter damage of fire-type moves that make direct contact", s16 damage)
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{
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u32 ability;
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PARAMETRIZE { ability = ABILITY_KLUTZ; }
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PARAMETRIZE { ability = ABILITY_FLUFFY; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_STUFFUL) { Ability(ability); }
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} WHEN {
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TURN { MOVE(player, MOVE_FIRE_PUNCH); }
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} SCENE {
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MESSAGE("Wobbuffet used Fire Punch!");
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_EQ(results[0].damage, results[1].damage);
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}
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}
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