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09fc48461f
# Conflicts: # test/battle/move_flags/three_strikes.c # test/move_flag_strike_count.c # test/move_flag_three_strikes.c # test/powder_moves.c # test/status1.c
35 lines
1.0 KiB
C
35 lines
1.0 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gBattleMoves[MOVE_MAKE_IT_RAIN].effect == EFFECT_MAKE_IT_RAIN);
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}
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SINGLE_BATTLE_TEST("Make It Rain lowers special attack by one stage")
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{
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s16 damage[2];
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_MAKE_IT_RAIN); }
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TURN { MOVE(player, MOVE_MAKE_IT_RAIN); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_MAKE_IT_RAIN, player);
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HP_BAR(opponent, captureDamage: &damage[0]);
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MESSAGE("Coins scattered everywhere!");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Wobbuffet's Sp. Atk fell!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_MAKE_IT_RAIN, player);
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HP_BAR(opponent, captureDamage: &damage[1]);
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MESSAGE("Coins scattered everywhere!");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Wobbuffet's Sp. Atk fell!");
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} THEN {
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EXPECT_MUL_EQ(damage[0], Q_4_12(0.66), damage[1]);
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}
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}
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