pokeemerald/test/move_effect_make_it_rain.c
Eduardo Quezada 09fc48461f Merge branch 'RHH/master' into RHH/upcoming
# Conflicts:
#	test/battle/move_flags/three_strikes.c
#	test/move_flag_strike_count.c
#	test/move_flag_three_strikes.c
#	test/powder_moves.c
#	test/status1.c
2023-08-12 16:31:44 -04:00

35 lines
1.0 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_MAKE_IT_RAIN].effect == EFFECT_MAKE_IT_RAIN);
}
SINGLE_BATTLE_TEST("Make It Rain lowers special attack by one stage")
{
s16 damage[2];
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_MAKE_IT_RAIN); }
TURN { MOVE(player, MOVE_MAKE_IT_RAIN); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_MAKE_IT_RAIN, player);
HP_BAR(opponent, captureDamage: &damage[0]);
MESSAGE("Coins scattered everywhere!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
MESSAGE("Wobbuffet's Sp. Atk fell!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_MAKE_IT_RAIN, player);
HP_BAR(opponent, captureDamage: &damage[1]);
MESSAGE("Coins scattered everywhere!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
MESSAGE("Wobbuffet's Sp. Atk fell!");
} THEN {
EXPECT_MUL_EQ(damage[0], Q_4_12(0.66), damage[1]);
}
}