pokeemerald/src/ice.c
2019-09-04 17:45:04 -04:00

1573 lines
43 KiB
C

#include "global.h"
#include "battle_anim.h"
#include "bg.h"
#include "field_weather.h"
#include "gpu_regs.h"
#include "graphics.h"
#include "main.h"
#include "palette.h"
#include "random.h"
#include "sprite.h"
#include "task.h"
#include "trig.h"
#include "constants/battle_anim.h"
#include "constants/rgb.h"
struct HailStruct {
s32 unk0:10;
s32 unk1:10;
s32 unk2:8;
s32 unk3:4;
};
static void sub_810B6C4(struct Sprite *);
void sub_810B848(struct Sprite *);
void AnimIcePunchSwirlingParticle(struct Sprite *);
void AnimIceBeamParticle(struct Sprite *);
void AnimIceEffectParticle(struct Sprite *);
void AnimFlickerIceEffectParticle(struct Sprite *);
void AnimSwirlingSnowball_Step1(struct Sprite *);
void AnimSwirlingSnowball_Step2(struct Sprite *);
void AnimSwirlingSnowball_Step3(struct Sprite *);
void AnimSwirlingSnowball_End(struct Sprite *);
void AnimMoveParticleBeyondTarget(struct Sprite *);
void AnimWiggleParticleTowardsTarget(struct Sprite *);
void AnimWaveFromCenterOfTarget(struct Sprite *);
void InitSwirlingFogAnim(struct Sprite *);
void AnimSwirlingFogAnim(struct Sprite *);
void AnimThrowMistBall(struct Sprite *);
void InitPoisonGasCloudAnim(struct Sprite *);
void MovePoisonGasCloud(struct Sprite *);
void AnimHailBegin(struct Sprite *);
void AnimHailContinue(struct Sprite *);
void InitIceBallAnim(struct Sprite *);
void AnimThrowIceBall(struct Sprite *);
void InitIceBallParticle(struct Sprite *);
void AnimIceBallParticle(struct Sprite *);
void AnimTask_Haze2(u8);
void AnimTask_OverlayFogTiles(u8);
void AnimTask_Hail2(u8);
bool8 GenerateHailParticle(u8 hailStructId, u8 affineAnimNum, u8 taskId, u8 c);
const union AnimCmd gUnknown_08595A48[] =
{
ANIMCMD_FRAME(0, 5, .hFlip = TRUE),
ANIMCMD_FRAME(1, 5, .hFlip = TRUE),
ANIMCMD_JUMP(0),
};
const union AnimCmd *const gUnknown_08595A54[] =
{
gUnknown_08595A48,
};
// unknown sprite template
const struct SpriteTemplate gUnknown_08595A58 =
{
.tileTag = ANIM_TAG_ICE_CRYSTALS,
.paletteTag = ANIM_TAG_ICE_CRYSTALS,
.oam = &gUnknown_08524904,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_810B6C4,
};
const union AnimCmd gUnknown_08595A70[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gUnknown_08595A78[] =
{
ANIMCMD_FRAME(4, 1),
ANIMCMD_END,
};
const union AnimCmd gUnknown_08595A80[] =
{
ANIMCMD_FRAME(6, 1),
ANIMCMD_END,
};
const union AnimCmd gUnknown_08595A88[] =
{
ANIMCMD_FRAME(7, 1),
ANIMCMD_END,
};
const union AnimCmd gUnknown_08595A90[] =
{
ANIMCMD_FRAME(8, 1),
ANIMCMD_END,
};
const union AnimCmd gUnknown_08595A98[] =
{
ANIMCMD_FRAME(12, 6),
ANIMCMD_FRAME(13, 6),
ANIMCMD_JUMP(0),
};
const union AnimCmd *const gUnknown_08595AA4[] =
{
gUnknown_08595A70,
};
const union AnimCmd *const gUnknown_08595AA8[] =
{
gUnknown_08595A78,
};
const union AnimCmd *const gUnknown_08595AAC[] =
{
gUnknown_08595A80,
};
const union AnimCmd *const gUnknown_08595AB0[] =
{
gUnknown_08595A88,
};
const union AnimCmd *const gUnknown_08595AB4[] =
{
gUnknown_08595A90,
};
const union AnimCmd *const gUnknown_08595AB8[] =
{
gUnknown_08595A98,
};
const union AffineAnimCmd gUnknown_08595ABC[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, 40, 1),
AFFINEANIMCMD_JUMP(0),
};
const union AffineAnimCmd *const gUnknown_08595ACC[] =
{
gUnknown_08595ABC,
};
const struct SpriteTemplate gUnknown_08595AD0 =
{
.tileTag = ANIM_TAG_ICE_CRYSTALS,
.paletteTag = ANIM_TAG_ICE_CRYSTALS,
.oam = &gUnknown_08524B24,
.anims = gUnknown_08595AA8,
.images = NULL,
.affineAnims = gUnknown_08595ACC,
.callback = AnimIcePunchSwirlingParticle,
};
const struct SpriteTemplate gUnknown_08595AE8 =
{
.tileTag = ANIM_TAG_ICE_CRYSTALS,
.paletteTag = ANIM_TAG_ICE_CRYSTALS,
.oam = &gUnknown_08524A24,
.anims = gUnknown_08595AAC,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimIcePunchSwirlingParticle,
};
const union AffineAnimCmd gUnknown_08595B00[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, 10, 1),
AFFINEANIMCMD_JUMP(0),
};
const union AffineAnimCmd *const gUnknown_08595B10[] =
{
gUnknown_08595B00,
};
const struct SpriteTemplate gUnknown_08595B14 =
{
.tileTag = ANIM_TAG_ICE_CRYSTALS,
.paletteTag = ANIM_TAG_ICE_CRYSTALS,
.oam = &gUnknown_08524AC4,
.anims = gUnknown_08595AA8,
.images = NULL,
.affineAnims = gUnknown_08595B10,
.callback = AnimIceBeamParticle,
};
const struct SpriteTemplate gUnknown_08595B2C =
{
.tileTag = ANIM_TAG_ICE_CRYSTALS,
.paletteTag = ANIM_TAG_ICE_CRYSTALS,
.oam = &gUnknown_08524A24,
.anims = gUnknown_08595AAC,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimIceBeamParticle,
};
const union AffineAnimCmd gUnknown_08595B44[] =
{
AFFINEANIMCMD_FRAME(0xCE, 0xCE, 0, 0),
AFFINEANIMCMD_FRAME(0x5, 0x5, 0, 10),
AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 6),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd *const gUnknown_08595B64[] =
{
gUnknown_08595B44,
};
const struct SpriteTemplate gUnknown_08595B68 =
{
.tileTag = ANIM_TAG_ICE_CRYSTALS,
.paletteTag = ANIM_TAG_ICE_CRYSTALS,
.oam = &gUnknown_08524AC4,
.anims = gUnknown_08595AA8,
.images = NULL,
.affineAnims = gUnknown_08595B64,
.callback = AnimIceEffectParticle,
};
const struct SpriteTemplate gUnknown_08595B80 =
{
.tileTag = ANIM_TAG_ICE_CRYSTALS,
.paletteTag = ANIM_TAG_ICE_CRYSTALS,
.oam = &gUnknown_08524A84,
.anims = gUnknown_08595AAC,
.images = NULL,
.affineAnims = gUnknown_08595B64,
.callback = AnimIceEffectParticle,
};
const struct SpriteTemplate gUnknown_08595B98 =
{
.tileTag = ANIM_TAG_ICE_CRYSTALS,
.paletteTag = ANIM_TAG_ICE_CRYSTALS,
.oam = &gUnknown_08524904,
.anims = gUnknown_08595AB0,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimSwirlingSnowball_Step1,
};
const struct SpriteTemplate gUnknown_08595BB0 =
{
.tileTag = ANIM_TAG_ICE_CRYSTALS,
.paletteTag = ANIM_TAG_ICE_CRYSTALS,
.oam = &gUnknown_0852490C,
.anims = gUnknown_08595AB4,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimMoveParticleBeyondTarget,
};
const struct SpriteTemplate gUnknown_08595BC8 =
{
.tileTag = ANIM_TAG_ICE_CRYSTALS,
.paletteTag = ANIM_TAG_ICE_CRYSTALS,
.oam = &gUnknown_08524904,
.anims = gUnknown_08595AB0,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimMoveParticleBeyondTarget,
};
const union AnimCmd gUnknown_08595BE0[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(2, 5),
ANIMCMD_FRAME(4, 5),
ANIMCMD_FRAME(6, 5),
ANIMCMD_FRAME(4, 5),
ANIMCMD_FRAME(2, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
const union AnimCmd *const gUnknown_08595C00[] =
{
gUnknown_08595BE0,
};
const struct SpriteTemplate gUnknown_08595C04 =
{
.tileTag = ANIM_TAG_ICE_SPIKES,
.paletteTag = ANIM_TAG_ICE_SPIKES,
.oam = &gUnknown_08524A64,
.anims = gUnknown_08595C00,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimWaveFromCenterOfTarget,
};
const union AnimCmd gUnknown_08595C1C[] =
{
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(8, 8),
ANIMCMD_JUMP(0),
};
const union AnimCmd *const gUnknown_08595C28[] =
{
gUnknown_08595C1C,
};
const struct SpriteTemplate gUnknown_08595C2C =
{
.tileTag = ANIM_TAG_MIST_CLOUD,
.paletteTag = ANIM_TAG_MIST_CLOUD,
.oam = &gUnknown_08524A54,
.anims = gUnknown_08595C28,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = InitSwirlingFogAnim,
};
const struct SpriteTemplate gUnknown_08595C44 =
{
.tileTag = ANIM_TAG_PURPLE_GAS_CLOUD,
.paletteTag = ANIM_TAG_PURPLE_GAS_CLOUD,
.oam = &gUnknown_08524A54,
.anims = gUnknown_08595C28,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = InitSwirlingFogAnim,
};
const u8 gUnknown_08595C5C[] =
{
0, 1, 2, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 6, 7, 8, 8, 8, 9,
};
const struct SpriteTemplate gUnknown_08595C70 =
{
.tileTag = ANIM_TAG_SMALL_BUBBLES,
.paletteTag = ANIM_TAG_SMALL_BUBBLES,
.oam = &gUnknown_0852490C,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimThrowMistBall,
};
const u8 gUnknown_08595C88[] =
{
0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5,
};
const struct SpriteTemplate gUnknown_08595C9C =
{
.tileTag = ANIM_TAG_PURPLE_GAS_CLOUD,
.paletteTag = ANIM_TAG_PURPLE_GAS_CLOUD,
.oam = &gUnknown_08524A54,
.anims = gUnknown_08595C28,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = InitPoisonGasCloudAnim,
};
const struct HailStruct gUnknown_08595CB4[] =
{
{100, 120, 0, 2},
{85, 120, 0, 0},
{242, 120, 1, 1},
{66, 120, 2, 1},
{182, 120, 3, 0},
{60, 120, 0, 2},
{214, 120, 1, 0},
{113, 120, 0, 1},
{210, 120, 3, 1},
{38, 120, 2, 0},
};
const union AffineAnimCmd gUnknown_08595CDC[] =
{
AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd gUnknown_08595CEC[] =
{
AFFINEANIMCMD_FRAME(0xF0, 0xF0, 0, 0),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd gUnknown_08595CFC[] =
{
AFFINEANIMCMD_FRAME(0xE0, 0xE0, 0, 0),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd gUnknown_08595D0C[] =
{
AFFINEANIMCMD_FRAME(0x150, 0x150, 0, 0),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd *const gUnknown_08595D1C[] =
{
gUnknown_08595CDC,
gUnknown_08595CEC,
gUnknown_08595CFC,
};
const union AffineAnimCmd *const gUnknown_08595D28[] =
{
gUnknown_08595D0C,
};
const struct SpriteTemplate gUnknown_08595D2C =
{
.tileTag = ANIM_TAG_HAIL,
.paletteTag = ANIM_TAG_HAIL,
.oam = &gUnknown_0852496C,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gUnknown_08595D1C,
.callback = AnimHailBegin,
};
const struct SpriteTemplate gUnknown_08595D44 =
{
.tileTag = ANIM_TAG_HAIL,
.paletteTag = ANIM_TAG_HAIL,
.oam = &gUnknown_0852496C,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gUnknown_08595D28,
.callback = sub_80A8EE4,
};
const union AnimCmd gUnknown_08595D5C[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gUnknown_08595D64[] =
{
ANIMCMD_FRAME(16, 4),
ANIMCMD_FRAME(32, 4),
ANIMCMD_FRAME(48, 4),
ANIMCMD_FRAME(64, 4),
ANIMCMD_END,
};
const union AnimCmd *const gUnknown_08595D78[] =
{
gUnknown_08595D5C,
gUnknown_08595D64,
};
const union AffineAnimCmd gUnknown_08595D80[] =
{
AFFINEANIMCMD_FRAME(0xE0, 0xE0, 0, 0),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd gUnknown_08595D90[] =
{
AFFINEANIMCMD_FRAME(0x118, 0x118, 0, 0),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd gUnknown_08595DA0[] =
{
AFFINEANIMCMD_FRAME(0x150, 0x150, 0, 0),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd gUnknown_08595DB0[] =
{
AFFINEANIMCMD_FRAME(0x180, 0x180, 0, 0),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd gUnknown_08595DC0[] =
{
AFFINEANIMCMD_FRAME(0x1C0, 0x1C0, 0, 0),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd *const gUnknown_08595DD0[] =
{
gUnknown_08595D80,
gUnknown_08595D90,
gUnknown_08595DA0,
gUnknown_08595DB0,
gUnknown_08595DC0,
};
const struct SpriteTemplate gUnknown_08595DE4 =
{
.tileTag = ANIM_TAG_ICE_CHUNK,
.paletteTag = ANIM_TAG_ICE_CHUNK,
.oam = &gUnknown_085249D4,
.anims = gUnknown_08595D78,
.images = NULL,
.affineAnims = gUnknown_08595DD0,
.callback = InitIceBallAnim,
};
const struct SpriteTemplate gUnknown_08595DFC =
{
.tileTag = ANIM_TAG_ICE_CRYSTALS,
.paletteTag = ANIM_TAG_ICE_CRYSTALS,
.oam = &gUnknown_08524904,
.anims = gUnknown_08595AAC,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = InitIceBallParticle,
};
// probably unused
static void sub_810B6C4(struct Sprite *sprite)
{
s16 targetX, targetY, attackerX, attackerY;
sprite->oam.tileNum += 7;
targetX = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
targetY = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
attackerX = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
attackerY = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[1] = gBattleAnimArgs[0] + attackerX;
sprite->data[2] = gBattleAnimArgs[2] + targetX;
sprite->data[3] = gBattleAnimArgs[1] + attackerY;
sprite->data[4] = gBattleAnimArgs[3] + targetY;
sub_80A64EC(sprite);
for (;(targetX >= -32 && targetX <= 272) && (targetY >= -32 && targetY <= 192);
targetX += sprite->data[1], targetY += sprite->data[2])
;
sprite->data[1] = -sprite->data[1];
sprite->data[2] = -sprite->data[2];
for (;(attackerX >= -32 && attackerX <= 272) && (attackerY >= -32 && attackerY <= 192);
attackerX += sprite->data[1], attackerY += sprite->data[2])
;
sprite->pos1.x = attackerX;
sprite->pos1.y = attackerY;
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[1] = attackerX;
sprite->data[2] = targetX;
sprite->data[3] = attackerY;
sprite->data[4] = targetY;
sub_80A64EC(sprite);
sprite->data[3] = gBattleAnimArgs[5];
sprite->data[4] = gBattleAnimArgs[6];
sprite->callback = sub_810B848;
}
void sub_810B848(struct Sprite *sprite)
{
if (sprite->data[0] != 0)
{
sprite->data[5] += sprite->data[1];
sprite->data[6] += sprite->data[2];
sprite->pos2.x = sprite->data[5];
sprite->pos2.y = sprite->data[6];
sprite->pos2.x += Sin(sprite->data[7], sprite->data[3]);
sprite->pos2.y += Sin(sprite->data[7], sprite->data[3]);
sprite->data[7] = (sprite->data[7] + sprite->data[4]) & 0xFF;
sprite->data[0]--;
}
else
{
DestroyAnimSprite(sprite);
}
}
// Animates the swirling ice crystals in Ice Punch.
// arg 0: initial position angle around circle (0-256)
void AnimIcePunchSwirlingParticle(struct Sprite *sprite)
{
sprite->data[0] = gBattleAnimArgs[0];
sprite->data[1] = 60;
sprite->data[2] = 9;
sprite->data[3] = 30;
sprite->data[4] = -512;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
sprite->callback = TranslateSpriteInGrowingCircleOverDuration;
sprite->callback(sprite);
}
// Animates the ice particles in Ice Beam.
// arg 0: initial x pixel offset
// arg 1: initial y pixel offset
// arg 2: target x offset
// arg 3: target y offset
// arg 4: duration
void AnimIceBeamParticle(struct Sprite *sprite)
{
InitSpritePosToAnimAttacker(sprite, TRUE);
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
sprite->data[2] -= gBattleAnimArgs[2];
else
sprite->data[2] += gBattleAnimArgs[2];
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[3];
sprite->data[0] = gBattleAnimArgs[4];
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
sprite->callback = StartAnimLinearTranslation;
}
// Animates the ice crystals at the end of Ice Punch, Ice Beam, Tri Attack,
// Weather Ball (Hail), Blizzard, and Powder Snow.
// arg 0: target x offset
// arg 1: target y offset
// arg 2: ??? unknown boolean
void AnimIceEffectParticle(struct Sprite *sprite)
{
if (gBattleAnimArgs[2] == 0)
{
InitSpritePosToAnimTarget(sprite, TRUE);
}
else
{
SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->pos1.x, &sprite->pos1.y);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
}
StoreSpriteCallbackInData6(sprite, AnimFlickerIceEffectParticle);
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
}
void AnimFlickerIceEffectParticle(struct Sprite *sprite)
{
sprite->invisible ^= 1;
sprite->data[0] += 1;
if (sprite->data[0] == 20)
DestroySpriteAndMatrix(sprite);
}
// Animates the small snowballs that swirl around the target in Blizzard and Icy Wind.
// arg 0: initial x pixel offset
// arg 1: initial y pixel offset
// arg 2: target x offset
// arg 3: target y offset
// arg 4: particle speed
// arg 5: multiple targets? (boolean)
void AnimSwirlingSnowball_Step1(struct Sprite *sprite)
{
int i;
s16 tempDataHolder[8];
InitSpritePosToAnimAttacker(sprite, TRUE);
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[1] = sprite->pos1.x;
sprite->data[3] = sprite->pos1.y;
if (!gBattleAnimArgs[5])
{
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[3];
}
else
{
SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->data[2], &sprite->data[4]);
}
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
sprite->data[2] -= gBattleAnimArgs[2];
else
sprite->data[2] += gBattleAnimArgs[2];
for (i = 0; i < 8; i++)
tempDataHolder[i] = sprite->data[i];
InitAnimFastLinearTranslationWithSpeed(sprite);
sprite->data[1] ^= 1;
sprite->data[2] ^= 1;
while (1)
{
sprite->data[0] = 1;
AnimFastTranslateLinear(sprite);
if ((u32)(sprite->pos1.x + sprite->pos2.x + 16) > 272
|| sprite->pos1.y + sprite->pos2.y > 160
|| sprite->pos1.y + sprite->pos2.y < -16)
break;
}
sprite->pos1.x += sprite->pos2.x;
sprite->pos1.y += sprite->pos2.y;
sprite->pos2.y = 0;
sprite->pos2.x = 0;
for (i = 0; i < 8; i++)
sprite->data[i] = tempDataHolder[i];
sprite->callback = sub_80A718C;
StoreSpriteCallbackInData6(sprite, AnimSwirlingSnowball_Step2);
}
void AnimSwirlingSnowball_Step2(struct Sprite *sprite)
{
s16 tempVar;
sprite->pos1.x += sprite->pos2.x;
sprite->pos1.y += sprite->pos2.y;
sprite->pos2.y = 0;
sprite->pos2.x = 0;
sprite->data[0] = 128;
tempVar = GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER ? 20 : -20;
sprite->data[3] = Sin(sprite->data[0], tempVar);
sprite->data[4] = Cos(sprite->data[0], 0xF);
sprite->data[5] = 0;
sprite->callback = AnimSwirlingSnowball_Step3;
sprite->callback(sprite);
}
void AnimSwirlingSnowball_Step3(struct Sprite *sprite)
{
s16 tempVar;
tempVar = GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER ? 20 : -20;
if (sprite->data[5] <= 31)
{
sprite->pos2.x = Sin(sprite->data[0], tempVar) - sprite->data[3];
sprite->pos2.y = Cos(sprite->data[0], 15) - sprite->data[4];
sprite->data[0] = (sprite->data[0] + 16) & 0xFF;
sprite->data[5] += 1;
}
else
{
sprite->pos1.x += sprite->pos2.x;
sprite->pos1.y += sprite->pos2.y;
sprite->pos2.y = 0;
sprite->pos2.x = 0;
sprite->data[4] = 0;
sprite->data[3] = 0;
sprite->callback = AnimSwirlingSnowball_End;
}
}
void AnimSwirlingSnowball_End(struct Sprite *sprite)
{
sprite->data[0] = 1;
AnimFastTranslateLinear(sprite);
if ((u32)(sprite->pos1.x + sprite->pos2.x + 16) > 272
|| sprite->pos1.y + sprite->pos2.y > 256
|| sprite->pos1.y + sprite->pos2.y < -16)
DestroyAnimSprite(sprite);
}
// Moves particles towards the target mon and off the screen. Used to animate
// the large snowballs in Blizzard and the small snowballs in Powder Snow.
// arg 0: initial x pixel offset
// arg 1: initial y pixel offset
// arg 2: target x offset
// arg 3: target y offset
// arg 4: speed
// arg 5: wave amplitude
// arg 6: wave frequency
// arg 7: multiple targets? (boolean)
void AnimMoveParticleBeyondTarget(struct Sprite *sprite)
{
int i;
s16 tempDataHolder[8];
InitSpritePosToAnimAttacker(sprite, TRUE);
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[1] = sprite->pos1.x;
sprite->data[3] = sprite->pos1.y;
if (!gBattleAnimArgs[7])
{
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
}
else
{
SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->data[2], &sprite->data[4]);
}
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
sprite->data[2] -= gBattleAnimArgs[2];
else
sprite->data[2] += gBattleAnimArgs[2];
sprite->data[4] += gBattleAnimArgs[3];
InitAnimFastLinearTranslationWithSpeed(sprite);
for (i = 0; i < 8; i++)
tempDataHolder[i] = sprite->data[i];
sprite->data[1] ^= 1;
sprite->data[2] ^= 1;
while (1)
{
sprite->data[0] = 1;
AnimFastTranslateLinear(sprite);
if ((u32)(sprite->pos1.x + sprite->pos2.x + 16) > 272
|| sprite->pos1.y + sprite->pos2.y > 160
|| sprite->pos1.y + sprite->pos2.y < -16)
break;
}
sprite->pos1.x += sprite->pos2.x;
sprite->pos1.y += sprite->pos2.y;
sprite->pos2.y = 0;
sprite->pos2.x = 0;
for (i = 0; i < 8; i++)
sprite->data[i] = tempDataHolder[i];
sprite->data[5] = gBattleAnimArgs[5];
sprite->data[6] = gBattleAnimArgs[6];
sprite->callback = AnimWiggleParticleTowardsTarget;
}
// Moves particles in a sine wave towards the target.
void AnimWiggleParticleTowardsTarget(struct Sprite *sprite)
{
AnimFastTranslateLinear(sprite);
if (sprite->data[0] == 0)
sprite->data[0] = 1;
sprite->pos2.y += Sin(sprite->data[7], sprite->data[5]);
sprite->data[7] = (sprite->data[7] + sprite->data[6]) & 0xFF;
if (sprite->data[0] == 1)
{
if ((u32)(sprite->pos1.x + sprite->pos2.x + 16) > 272
|| sprite->pos1.y + sprite->pos2.y > 160
|| sprite->pos1.y + sprite->pos2.y < -16)
DestroyAnimSprite(sprite);
}
}
// Animates the ice pilar wave used by Icy Wind.
// arg 0: initial x pixel offset
// arg 1: initial y pixel offset
// arg 2: ??? unknown boolean
void AnimWaveFromCenterOfTarget(struct Sprite *sprite)
{
if (sprite->data[0] == 0)
{
if (gBattleAnimArgs[2] == 0)
{
InitSpritePosToAnimTarget(sprite, FALSE);
}
else
{
SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
}
sprite->data[0]++;
}
else
{
if (sprite->animEnded)
DestroyAnimSprite(sprite);
}
}
// Animates the fog that swirls around the mon in Mist and Smog.
// arg 0: initial x pixel offset
// arg 1: initial y pixel offset
// arg 2: change in y pixels per rotation
// arg 3: duration
// arg 4: animate on opponent? (boolean)
// arg 5: ??? unknown boolean
void InitSwirlingFogAnim(struct Sprite *sprite)
{
s16 tempVar;
u8 battler;
if (gBattleAnimArgs[4] == 0)
{
if (gBattleAnimArgs[5] == 0)
{
InitSpritePosToAnimAttacker(sprite, FALSE);
}
else
{
SetAverageBattlerPositions(gBattleAnimAttacker, 0, &sprite->pos1.x, &sprite->pos1.y);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
sprite->pos1.x -= gBattleAnimArgs[0];
else
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
}
battler = gBattleAnimAttacker;
}
else
{
if (gBattleAnimArgs[5] == 0)
{
InitSpritePosToAnimTarget(sprite, FALSE);
}
else
{
SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
if (GetBattlerSide(gBattleAnimTarget) != B_SIDE_PLAYER)
sprite->pos1.x -= gBattleAnimArgs[0];
else
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
}
battler = gBattleAnimTarget;
}
sprite->data[7] = battler;
if (gBattleAnimArgs[5] == 0 || !IsDoubleBattle())
tempVar = 0x20;
else
tempVar = 0x40;
sprite->data[6] = tempVar;
if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
sprite->pos1.y += 8;
sprite->data[0] = gBattleAnimArgs[3];
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = sprite->pos1.x;
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[2];
InitAnimLinearTranslation(sprite);
sprite->data[5] = 64;
sprite->callback = AnimSwirlingFogAnim;
sprite->callback(sprite);
}
// Animates swirling fog initialized by InitSwirlingFogAnim.
void AnimSwirlingFogAnim(struct Sprite *sprite)
{
if (!AnimTranslateLinear(sprite))
{
sprite->pos2.x += Sin(sprite->data[5], sprite->data[6]);
sprite->pos2.y += Cos(sprite->data[5], -6);
if ((u16)(sprite->data[5] - 64) <= 0x7F)
sprite->oam.priority = GetBattlerSpriteBGPriority(sprite->data[7]);
else
sprite->oam.priority = GetBattlerSpriteBGPriority(sprite->data[7]) + 1;
sprite->data[5] = (sprite->data[5] + 3) & 0xFF;
}
else
{
DestroyAnimSprite(sprite);
}
}
// Fades mons to black and places foggy overlay in Haze.
void AnimTask_Haze1(u8 taskId)
{
struct BattleAnimBgData animBg;
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 0);
if (!IsContest())
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
gBattle_BG1_X = 0;
gBattle_BG1_Y = 0;
SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
sub_80A6B30(&animBg);
LoadBgTiles(animBg.bgId, gWeatherFog1Tiles, 0x800, animBg.tilesOffset);
sub_80A6D60(&animBg, gBattleAnimFogTilemap, 0);
LoadPalette(&gUnknown_083970E8, animBg.paletteId * 16, 32);
gTasks[taskId].func = AnimTask_Haze2;
}
void AnimTask_Haze2(u8 taskId)
{
struct BattleAnimBgData animBg;
gBattle_BG1_X += -1;
gBattle_BG1_Y += 0;
switch (gTasks[taskId].data[12])
{
case 0:
if (++gTasks[taskId].data[10] == 4)
{
gTasks[taskId].data[10] = 0;
gTasks[taskId].data[9]++;
gTasks[taskId].data[11] = gUnknown_08595C5C[gTasks[taskId].data[9]];
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[11], 16 - gTasks[taskId].data[11]));
if (gTasks[taskId].data[11] == 9)
{
gTasks[taskId].data[12]++;
gTasks[taskId].data[11] = 0;
}
}
break;
case 1:
if (++gTasks[taskId].data[11] == 0x51)
{
gTasks[taskId].data[11] = 9;
gTasks[taskId].data[12]++;
}
break;
case 2:
if (++gTasks[taskId].data[10] == 4)
{
gTasks[taskId].data[10] = 0;
gTasks[taskId].data[11]--;
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[11], 16 - gTasks[taskId].data[11]));
if (gTasks[taskId].data[11] == 0)
{
gTasks[taskId].data[12]++;
gTasks[taskId].data[11] = 0;
}
}
break;
case 3:
sub_80A6B30(&animBg);
sub_80A6C68(1);
sub_80A6C68(2);
gTasks[taskId].data[12]++;
// fall through
case 4:
if (!IsContest())
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0);
gBattle_BG1_X = 0;
gBattle_BG1_Y = 0;
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 0));
SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
DestroyAnimVisualTask(taskId);
break;
}
}
// Throws the ball in Mist Ball.
// arg 0: initial x pixel offset
// arg 1: initial y pixel offset
// arg 2: targey x offset
// arg 3: target y offset
// arg 4: duration
// arg 5: ??? unknown (seems to vibrate target mon somehow)
void AnimThrowMistBall(struct Sprite *sprite)
{
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
sprite->callback = TranslateAnimSpriteToTargetMonLocation;
}
// Displays misty background in Mist Ball.
void AnimTask_LoadMistTiles(u8 taskId)
{
struct BattleAnimBgData animBg;
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 0);
if (!IsContest())
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
gBattle_BG1_X = 0;
gBattle_BG1_Y = 0;
SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
sub_80A6B30(&animBg);
LoadBgTiles(animBg.bgId, gWeatherFog1Tiles, 0x800, animBg.tilesOffset);
sub_80A6D60(&animBg, gBattleAnimFogTilemap, 0);
LoadPalette(&gUnknown_083970E8, animBg.paletteId * 16, 32);
gTasks[taskId].data[15] = -1;
gTasks[taskId].func = AnimTask_OverlayFogTiles;
}
void AnimTask_OverlayFogTiles(u8 taskId)
{
struct BattleAnimBgData animBg;
gBattle_BG1_X += gTasks[taskId].data[15];
gBattle_BG1_Y += 0;
switch (gTasks[taskId].data[12])
{
case 0:
gTasks[taskId].data[9] += 1;
gTasks[taskId].data[11] = gUnknown_08595C88[gTasks[taskId].data[9]];
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[11], 17 - gTasks[taskId].data[11]));
if (gTasks[taskId].data[11] == 5)
{
gTasks[taskId].data[12]++;
gTasks[taskId].data[11] = 0;
}
break;
case 1:
if (++gTasks[taskId].data[11] == 0x51)
{
gTasks[taskId].data[11] = 5;
gTasks[taskId].data[12]++;
}
break;
case 2:
if (++gTasks[taskId].data[10] == 4)
{
gTasks[taskId].data[10] = 0;
gTasks[taskId].data[11] -= 1;
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[11], 16 - gTasks[taskId].data[11]));
if (gTasks[taskId].data[11] == 0)
{
gTasks[taskId].data[12]++;
gTasks[taskId].data[11] = 0;
}
}
break;
case 3:
sub_80A6B30(&animBg);
sub_80A6C68(1);
sub_80A6C68(2);
gTasks[taskId].data[12]++;
// fall through
case 4:
if (!IsContest())
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0);
gBattle_BG1_X = 0;
gBattle_BG1_Y = 0;
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 0));
SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
DestroyAnimVisualTask(taskId);
break;
}
}
// Initializes gas clouds in the Poison Gas animation.
// arg 0: duration
// arg 1: ? target x offset
// arg 2: ? target y offset
// arg 3: ? swirl start x
// arg 4: ? swirl start y
// arg 5: ??? unknown
// arg 6: ??? unknown
// arg 7: ??? unknown boolean
void InitPoisonGasCloudAnim(struct Sprite *sprite)
{
sprite->data[0] = gBattleAnimArgs[0];
if (GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) < GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2))
sprite->data[7] = 0x8000;
if ((gBattlerPositions[gBattleAnimTarget] & BIT_SIDE) == B_SIDE_PLAYER)
{
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
if ((sprite->data[7] & 0x8000) && (gBattlerPositions[gBattleAnimAttacker] & BIT_SIDE) == B_SIDE_PLAYER)
sprite->subpriority = gSprites[GetAnimBattlerSpriteId(ANIM_TARGET)].subpriority + 1;
sprite->data[6] = 1;
}
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
if (gBattleAnimArgs[7])
{
sprite->data[1] = sprite->pos1.x + gBattleAnimArgs[1];
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[3];
sprite->data[3] = sprite->pos1.y + gBattleAnimArgs[2];
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[4];
sprite->data[7] |= GetBattlerSpriteBGPriority(gBattleAnimTarget) << 8;
}
else
{
sprite->data[1] = sprite->pos1.x + gBattleAnimArgs[1];
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X) + gBattleAnimArgs[3];
sprite->data[3] = sprite->pos1.y + gBattleAnimArgs[2];
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + gBattleAnimArgs[4];
sprite->data[7] |= GetBattlerSpriteBGPriority(gBattleAnimTarget) << 8;
}
if (IsContest())
{
sprite->data[6] = 1;
sprite->subpriority = 0x80;
}
InitAnimLinearTranslation(sprite);
sprite->callback = MovePoisonGasCloud;
}
void MovePoisonGasCloud(struct Sprite *sprite)
{
int value;
switch (sprite->data[7] & 0xFF)
{
case 0:
AnimTranslateLinear(sprite);
value = gSineTable[sprite->data[5]];
sprite->pos2.x += value >> 4;
if (sprite->data[6])
sprite->data[5] = (sprite->data[5] - 8) & 0xFF;
else
sprite->data[5] = (sprite->data[5] + 8) & 0xFF;
if (sprite->data[0] <= 0)
{
sprite->data[0] = 80;
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = sprite->pos1.x;
sprite->pos1.y += sprite->pos2.y;
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = sprite->pos1.y + 29;
sprite->data[7]++;
if (IsContest())
sprite->data[5] = 80;
else if (GET_BATTLER_SIDE2(gBattleAnimTarget) != B_SIDE_PLAYER)
sprite->data[5] = 204;
else
sprite->data[5] = 80;
sprite->pos2.y = 0;
value = gSineTable[sprite->data[5]];
sprite->pos2.x = value >> 3;
sprite->data[5] = (sprite->data[5] + 2) & 0xFF;
InitAnimLinearTranslation(sprite);
}
break;
case 1:
AnimTranslateLinear(sprite);
value = gSineTable[sprite->data[5]];
sprite->pos2.x += value >> 3;
sprite->pos2.y += (gSineTable[sprite->data[5] + 0x40] * -3) >> 8;
if (!IsContest())
{
u16 var0 = sprite->data[5] - 0x40;
if (var0 <= 0x7F)
sprite->oam.priority = sprite->data[7] >> 8;
else
sprite->oam.priority = (sprite->data[7] >> 8) + 1;
sprite->data[5] = (sprite->data[5] + 4) & 0xFF;
}
else
{
u16 var0 = sprite->data[5] - 0x40;
if (var0 <= 0x7F)
sprite->subpriority = 128;
else
sprite->subpriority = 140;
sprite->data[5] = (sprite->data[5] - 4) & 0xFF;
}
if (sprite->data[0] <= 0)
{
sprite->data[0] = 0x300;
sprite->data[1] = sprite->pos1.x += sprite->pos2.x;
sprite->data[3] = sprite->pos1.y += sprite->pos2.y;
sprite->data[4] = sprite->pos1.y + 4;
if (IsContest())
sprite->data[2] = -0x10;
else if (GET_BATTLER_SIDE2(gBattleAnimTarget) != B_SIDE_PLAYER)
sprite->data[2] = 0x100;
else
sprite->data[2] = -0x10;
sprite->data[7]++;
sprite->pos2.x = sprite->pos2.y = 0;
sub_80A6FD4(sprite);
}
break;
case 2:
if (AnimTranslateLinear(sprite))
{
if (sprite->oam.affineMode & 1)
{
FreeOamMatrix(sprite->oam.matrixNum);
sprite->oam.affineMode = ST_OAM_AFFINE_OFF;
}
DestroySprite(sprite);
gAnimVisualTaskCount--;
}
break;
}
}
// Creates Hail.
void AnimTask_Hail1(u8 taskId)
{
struct Task *task = &gTasks[taskId];
task->func = AnimTask_Hail2;
}
void AnimTask_Hail2(u8 taskId)
{
struct Task *task = &gTasks[taskId];
switch (task->data[0])
{
case 0:
if (++task->data[4] > 2)
{
task->data[4] = 0;
task->data[5] = 0;
task->data[2] = 0;
task->data[0]++;
}
break;
case 1:
if (task->data[5] == 0)
{
if (GenerateHailParticle(task->data[3], task->data[2], taskId, 1))
task->data[1]++;
if (++task->data[2] == 3)
{
if (++task->data[3] == 10)
task->data[0]++;
else
task->data[0]--;
}
else
{
task->data[5] = 1;
}
}
else
{
task->data[5]--;
}
break;
case 2:
if (task->data[1] == 0)
DestroyAnimVisualTask(taskId);
break;
}
}
bool8 GenerateHailParticle(u8 hailStructId, u8 affineAnimNum, u8 taskId, u8 c)
{
u8 id;
s16 battlerX, battlerY;
s16 spriteX;
bool8 possibleBool = FALSE;
s8 unk = gUnknown_08595CB4[hailStructId].unk3;
if (unk != 2)
{
id = GetBattlerAtPosition(gUnknown_08595CB4[hailStructId].unk2);
if (IsBattlerSpriteVisible(id))
{
possibleBool = TRUE;
battlerX = GetBattlerSpriteCoord(id, BATTLER_COORD_X_2);
battlerY = GetBattlerSpriteCoord(id, BATTLER_COORD_Y_PIC_OFFSET);
switch (unk)
{
case 0:
battlerX -= GetBattlerSpriteCoordAttr(id, BATTLER_COORD_ATTR_WIDTH) / 6;
battlerY -= GetBattlerSpriteCoordAttr(id, BATTLER_COORD_ATTR_HEIGHT) / 6;
break;
case 1:
battlerX += GetBattlerSpriteCoordAttr(id, BATTLER_COORD_ATTR_WIDTH) / 6;
battlerY += GetBattlerSpriteCoordAttr(id, BATTLER_COORD_ATTR_HEIGHT) / 6;
break;
}
}
else
{
battlerX = (gUnknown_08595CB4[hailStructId].unk0);
battlerY = (gUnknown_08595CB4[hailStructId].unk1);
}
}
else
{
battlerX = (gUnknown_08595CB4[hailStructId].unk0);
battlerY = (gUnknown_08595CB4[hailStructId].unk1);
}
spriteX = battlerX - ((battlerY + 8) / 2);
id = CreateSprite(&gUnknown_08595D2C, spriteX, -8, 18);
if (id == MAX_SPRITES)
{
return FALSE;
}
else
{
StartSpriteAffineAnim(&gSprites[id], affineAnimNum);
gSprites[id].data[0] = possibleBool;
gSprites[id].data[3] = battlerX;
gSprites[id].data[4] = battlerY;
gSprites[id].data[5] = affineAnimNum;
gSprites[id].data[6] = taskId;
gSprites[id].data[7] = c;
return TRUE;
}
}
void AnimHailBegin(struct Sprite *sprite)
{
u8 spriteId;
sprite->pos1.x += 4;
sprite->pos1.y += 8;
if (sprite->pos1.x < sprite->data[3] && sprite->pos1.y < sprite->data[4])
return;
if (sprite->data[0] == 1 && sprite->data[5] == 0)
{
spriteId = CreateSprite(&gUnknown_08595B68,
sprite->data[3], sprite->data[4], sprite->subpriority);
sprite->data[0] = spriteId;
if (spriteId != 64)
{
gSprites[sprite->data[0]].callback = AnimHailContinue;
gSprites[sprite->data[0]].data[6] = sprite->data[6];
gSprites[sprite->data[0]].data[7] = sprite->data[7];
}
FreeOamMatrix(sprite->oam.matrixNum);
DestroySprite(sprite);
}
else
{
gTasks[sprite->data[6]].data[sprite->data[7]]--;
FreeOamMatrix(sprite->oam.matrixNum);
DestroySprite(sprite);
}
}
void AnimHailContinue(struct Sprite *sprite)
{
if (++sprite->data[0] == 20)
{
gTasks[sprite->data[6]].data[sprite->data[7]]--;
FreeOamMatrix(sprite->oam.matrixNum);
DestroySprite(sprite);
}
}
// Initializes the animation for Ice Ball.
// arg 0: initial x pixel offset
// arg 1: initial y pixel offset
// arg 2: target x offset
// arg 3: target y offset
// arg 4: duration
// arg 5: arc height (negative)
void InitIceBallAnim(struct Sprite *sprite)
{
u8 animNum = gAnimDisableStructPtr->rolloutTimerStartValue - gAnimDisableStructPtr->rolloutTimer - 1;
if (animNum > 4)
animNum = 4;
StartSpriteAffineAnim(sprite, animNum);
InitSpritePosToAnimAttacker(sprite, 1);
sprite->data[0] = gBattleAnimArgs[4];
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2];
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[3];
sprite->data[5] = gBattleAnimArgs[5];
InitAnimArcTranslation(sprite);
sprite->callback = AnimThrowIceBall;
}
// Throws the ball of ice in Ice Ball.
void AnimThrowIceBall(struct Sprite *sprite)
{
if (!TranslateAnimHorizontalArc(sprite))
return;
StartSpriteAnim(sprite, 1);
sprite->callback = RunStoredCallbackWhenAnimEnds;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
// Initializes the particles that scatter at the end of the Ice Ball animation.
void InitIceBallParticle(struct Sprite *sprite)
{
s16 randA, randB;
sprite->oam.tileNum += 8;
InitSpritePosToAnimTarget(sprite, TRUE);
randA = (Random2() & 0xFF) + 256;
randB = Random2() & 0x1FF;
if (randB > 0xFF)
randB = 256 - randB;
sprite->data[1] = randA;
sprite->data[2] = randB;
sprite->callback = AnimIceBallParticle;
}
// Animates the particles created by InitIceBallParticle.
void AnimIceBallParticle(struct Sprite *sprite)
{
sprite->data[3] += sprite->data[1];
sprite->data[4] += sprite->data[2];
if (sprite->data[1] & 1)
sprite->pos2.x = -(sprite->data[3] >> 8);
else
sprite->pos2.x = sprite->data[3] >> 8;
sprite->pos2.y = sprite->data[4] >> 8;
if (++sprite->data[0] == 21)
DestroyAnimSprite(sprite);
}
// Counter for Ice Ball.
void AnimTask_GetRolloutCounter(u8 taskId)
{
u8 arg = gBattleAnimArgs[0];
gBattleAnimArgs[arg] = gAnimDisableStructPtr->rolloutTimerStartValue - gAnimDisableStructPtr->rolloutTimer - 1;
DestroyAnimVisualTask(taskId);
}