mirror of
https://github.com/Ninjdai1/pokeemerald.git
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9d6953cc63
* Deleted sTMHMMoves array, TMs/HMs read moves from their secondaryId item field now The unused "registrability" variable has been removed in order to preserve the size of the gItems array after turning the secondaryId variable into a u16. * Made ItemIdToBattleMoveId return ITEM_NONE if an item that is not a TM/HM is passed through it * Renamed IsMoveHm to IsMoveHM
626 lines
23 KiB
C
626 lines
23 KiB
C
#ifndef GUARD_POKEMON_H
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#define GUARD_POKEMON_H
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#include "sprite.h"
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#include "constants/items.h"
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#include "constants/region_map_sections.h"
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#include "constants/map_groups.h"
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#define GET_BASE_SPECIES_ID(speciesId) (GetFormSpeciesId(speciesId, 0))
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#define FORM_SPECIES_END (0xffff)
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// Property labels for Get(Box)MonData / Set(Box)MonData
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enum {
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MON_DATA_PERSONALITY,
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MON_DATA_OT_ID,
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MON_DATA_NICKNAME,
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MON_DATA_LANGUAGE,
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MON_DATA_SANITY_IS_BAD_EGG,
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MON_DATA_SANITY_HAS_SPECIES,
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MON_DATA_SANITY_IS_EGG,
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MON_DATA_OT_NAME,
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MON_DATA_MARKINGS,
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MON_DATA_CHECKSUM,
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MON_DATA_ENCRYPT_SEPARATOR,
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MON_DATA_SPECIES,
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MON_DATA_HELD_ITEM,
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MON_DATA_MOVE1,
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MON_DATA_MOVE2,
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MON_DATA_MOVE3,
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MON_DATA_MOVE4,
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MON_DATA_PP1,
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MON_DATA_PP2,
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MON_DATA_PP3,
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MON_DATA_PP4,
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MON_DATA_PP_BONUSES,
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MON_DATA_COOL,
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MON_DATA_BEAUTY,
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MON_DATA_CUTE,
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MON_DATA_EXP,
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MON_DATA_HP_EV,
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MON_DATA_ATK_EV,
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MON_DATA_DEF_EV,
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MON_DATA_SPEED_EV,
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MON_DATA_SPATK_EV,
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MON_DATA_SPDEF_EV,
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MON_DATA_FRIENDSHIP,
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MON_DATA_SMART,
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MON_DATA_POKERUS,
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MON_DATA_MET_LOCATION,
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MON_DATA_MET_LEVEL,
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MON_DATA_MET_GAME,
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MON_DATA_POKEBALL,
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MON_DATA_HP_IV,
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MON_DATA_ATK_IV,
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MON_DATA_DEF_IV,
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MON_DATA_SPEED_IV,
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MON_DATA_SPATK_IV,
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MON_DATA_SPDEF_IV,
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MON_DATA_IS_EGG,
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MON_DATA_ABILITY_NUM,
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MON_DATA_TOUGH,
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MON_DATA_SHEEN,
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MON_DATA_OT_GENDER,
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MON_DATA_COOL_RIBBON,
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MON_DATA_BEAUTY_RIBBON,
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MON_DATA_CUTE_RIBBON,
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MON_DATA_SMART_RIBBON,
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MON_DATA_TOUGH_RIBBON,
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MON_DATA_STATUS,
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MON_DATA_LEVEL,
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MON_DATA_HP,
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MON_DATA_MAX_HP,
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MON_DATA_ATK,
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MON_DATA_DEF,
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MON_DATA_SPEED,
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MON_DATA_SPATK,
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MON_DATA_SPDEF,
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MON_DATA_MAIL,
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MON_DATA_SPECIES_OR_EGG,
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MON_DATA_IVS,
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MON_DATA_CHAMPION_RIBBON,
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MON_DATA_WINNING_RIBBON,
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MON_DATA_VICTORY_RIBBON,
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MON_DATA_ARTIST_RIBBON,
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MON_DATA_EFFORT_RIBBON,
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MON_DATA_MARINE_RIBBON,
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MON_DATA_LAND_RIBBON,
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MON_DATA_SKY_RIBBON,
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MON_DATA_COUNTRY_RIBBON,
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MON_DATA_NATIONAL_RIBBON,
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MON_DATA_EARTH_RIBBON,
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MON_DATA_WORLD_RIBBON,
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MON_DATA_UNUSED_RIBBONS,
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MON_DATA_MODERN_FATEFUL_ENCOUNTER,
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MON_DATA_KNOWN_MOVES,
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MON_DATA_RIBBON_COUNT,
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MON_DATA_RIBBONS,
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MON_DATA_ATK2,
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MON_DATA_DEF2,
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MON_DATA_SPEED2,
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MON_DATA_SPATK2,
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MON_DATA_SPDEF2,
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};
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struct PokemonSubstruct0
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{
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/*0x00*/ u16 species;
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/*0x02*/ u16 heldItem;
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/*0x04*/ u32 experience;
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/*0x08*/ u8 ppBonuses;
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/*0x09*/ u8 friendship;
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/*0x0A*/ u16 pokeball:5; //31 balls
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u16 filler:11;
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}; /* size = 12 */
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struct PokemonSubstruct1
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{
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/*0x00*/ u16 moves[MAX_MON_MOVES];
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/*0x08*/ u8 pp[MAX_MON_MOVES];
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}; /* size = 12 */
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struct PokemonSubstruct2
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{
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/*0x00*/ u8 hpEV;
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/*0x01*/ u8 attackEV;
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/*0x02*/ u8 defenseEV;
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/*0x03*/ u8 speedEV;
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/*0x04*/ u8 spAttackEV;
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/*0x05*/ u8 spDefenseEV;
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/*0x06*/ u8 cool;
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/*0x07*/ u8 beauty;
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/*0x08*/ u8 cute;
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/*0x09*/ u8 smart;
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/*0x0A*/ u8 tough;
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/*0x0B*/ u8 sheen;
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}; /* size = 12 */
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struct PokemonSubstruct3
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{
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/* 0x00 */ u8 pokerus;
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/* 0x01 */ u8 metLocation;
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/* 0x02 */ u16 metLevel:7;
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/* 0x02 */ u16 metGame:4;
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/* 0x03 */ u16 unused1:4;
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/* 0x03 */ u16 otGender:1;
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/* 0x04 */ u32 hpIV:5;
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/* 0x04 */ u32 attackIV:5;
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/* 0x05 */ u32 defenseIV:5;
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/* 0x05 */ u32 speedIV:5;
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/* 0x05 */ u32 spAttackIV:5;
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/* 0x06 */ u32 spDefenseIV:5;
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/* 0x07 */ u32 isEgg:1;
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/* 0x07 */ u32 unused2:1;
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/* 0x08 */ u32 coolRibbon:3; // Stores the highest contest rank achieved in the Cool category.
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/* 0x08 */ u32 beautyRibbon:3; // Stores the highest contest rank achieved in the Beauty category.
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/* 0x08 */ u32 cuteRibbon:3; // Stores the highest contest rank achieved in the Cute category.
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/* 0x09 */ u32 smartRibbon:3; // Stores the highest contest rank achieved in the Smart category.
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/* 0x09 */ u32 toughRibbon:3; // Stores the highest contest rank achieved in the Tough category.
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/* 0x09 */ u32 championRibbon:1; // Given when defeating the Champion. Because both RSE and FRLG use it, later generations don't specify from which region it comes from.
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/* 0x0A */ u32 winningRibbon:1; // Given at the Battle Tower's Level 50 challenge by winning a set of seven battles that extends the current streak to 56 or more.
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/* 0x0A */ u32 victoryRibbon:1; // Given at the Battle Tower's Level 100 challenge by winning a set of seven battles that extends the current streak to 56 or more.
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/* 0x0A */ u32 artistRibbon:1; // Given at the Contest Hall by winning a Master Rank contest with at least 800 points, and agreeing to have the Pokémon's portrait placed in the museum after being offered.
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/* 0x0A */ u32 effortRibbon:1; // Given at Slateport's market to Pokémon with maximum EVs.
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/* 0x0A */ u32 marineRibbon:1; // Never distributed.
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/* 0x0A */ u32 landRibbon:1; // Never distributed.
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/* 0x0A */ u32 skyRibbon:1; // Never distributed.
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/* 0x0A */ u32 countryRibbon:1; // Distributed during Pokémon Festa '04 and '05 to tournament winners.
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/* 0x0B */ u32 nationalRibbon:1; // Given to purified Shadow Pokémon in Colosseum/XD.
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/* 0x0B */ u32 earthRibbon:1; // Given to teams that have beaten Mt. Battle's 100-battle challenge in Colosseum/XD.
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/* 0x0B */ u32 worldRibbon:1; // Distributed during Pokémon Festa '04 and '05 to tournament winners.
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/* 0x0B */ u32 unusedRibbons:2; // Discarded in Gen 4.
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/* 0x0B */ u32 abilityNum:2;
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// The functionality of this bit changed in FRLG:
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// In RS, this bit does nothing, is never set, & is accidentally unset when hatching Eggs.
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// In FRLG & Emerald, this controls Mew & Deoxys obedience and whether they can be traded.
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// If set, a Pokémon is a fateful encounter in FRLG's summary screen if hatched & for all Pokémon in Gen 4+ summary screens.
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// Set for in-game event island legendaries, events distributed after a certain date, & Pokémon from XD: Gale of Darkness.
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// Not to be confused with METLOC_FATEFUL_ENCOUNTER.
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/* 0x0B */ u32 modernFatefulEncounter:1;
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};
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// Number of bytes in the largest Pokémon substruct.
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// They are assumed to be the same size, and will be padded to
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// the largest size by the union.
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// By default they are all 12 bytes.
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#define NUM_SUBSTRUCT_BYTES (max(sizeof(struct PokemonSubstruct0), \
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max(sizeof(struct PokemonSubstruct1), \
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max(sizeof(struct PokemonSubstruct2), \
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sizeof(struct PokemonSubstruct3)))))
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union PokemonSubstruct
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{
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struct PokemonSubstruct0 type0;
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struct PokemonSubstruct1 type1;
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struct PokemonSubstruct2 type2;
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struct PokemonSubstruct3 type3;
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u16 raw[NUM_SUBSTRUCT_BYTES / 2]; // /2 because it's u16, not u8
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};
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struct BoxPokemon
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{
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u32 personality;
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u32 otId;
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u8 nickname[POKEMON_NAME_LENGTH];
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u8 language;
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u8 isBadEgg:1;
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u8 hasSpecies:1;
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u8 isEgg:1;
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u8 unused:5;
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u8 otName[PLAYER_NAME_LENGTH];
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u8 markings;
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u16 checksum;
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u16 unknown;
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union
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{
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u32 raw[(NUM_SUBSTRUCT_BYTES * 4) / 4]; // *4 because there are 4 substructs, /4 because it's u32, not u8
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union PokemonSubstruct substructs[4];
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} secure;
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};
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struct Pokemon
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{
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struct BoxPokemon box;
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u32 status;
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u8 level;
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u8 mail;
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u16 hp;
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u16 maxHP;
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u16 attack;
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u16 defense;
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u16 speed;
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u16 spAttack;
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u16 spDefense;
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};
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struct MonSpritesGfxManager
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{
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u32 numSprites:4;
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u32 numSprites2:4; // Never read
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u32 numFrames:8;
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u32 active:8;
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u32 dataSize:4;
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u32 mode:4; // MON_SPR_GFX_MODE_*
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void *spriteBuffer;
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u8 **spritePointers;
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struct SpriteTemplate *templates;
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struct SpriteFrameImage *frameImages;
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};
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enum {
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MON_SPR_GFX_MODE_NORMAL,
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MON_SPR_GFX_MODE_BATTLE,
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MON_SPR_GFX_MODE_FULL_PARTY,
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};
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enum {
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MON_SPR_GFX_MANAGER_A,
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MON_SPR_GFX_MANAGER_B, // Nothing ever sets up this manager.
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MON_SPR_GFX_MANAGERS_COUNT
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};
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struct BattlePokemon
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{
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/*0x00*/ u16 species;
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/*0x02*/ u16 attack;
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/*0x04*/ u16 defense;
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/*0x06*/ u16 speed;
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/*0x08*/ u16 spAttack;
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/*0x0A*/ u16 spDefense;
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/*0x0C*/ u16 moves[MAX_MON_MOVES];
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/*0x14*/ u32 hpIV:5;
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/*0x14*/ u32 attackIV:5;
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/*0x15*/ u32 defenseIV:5;
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/*0x15*/ u32 speedIV:5;
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/*0x16*/ u32 spAttackIV:5;
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/*0x17*/ u32 spDefenseIV:5;
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/*0x17*/ u32 abilityNum:2;
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/*0x18*/ s8 statStages[NUM_BATTLE_STATS];
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/*0x20*/ u16 ability;
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/*0x22*/ u8 type1;
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/*0x23*/ u8 type2;
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/*0x24*/ u8 type3;
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/*0x25*/ u8 pp[MAX_MON_MOVES];
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/*0x29*/ u16 hp;
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/*0x2B*/ u8 level;
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/*0x2C*/ u8 friendship;
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/*0x2D*/ u16 maxHP;
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/*0x2F*/ u16 item;
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/*0x31*/ u8 nickname[POKEMON_NAME_LENGTH + 1];
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/*0x3C*/ u8 ppBonuses;
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/*0x3D*/ u8 otName[PLAYER_NAME_LENGTH + 1];
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/*0x45*/ u32 experience;
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/*0x49*/ u32 personality;
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/*0x4D*/ u32 status1;
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/*0x51*/ u32 status2;
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/*0x55*/ u32 otId;
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/*0x59*/ u8 metLevel;
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};
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struct SpeciesInfo /*0x24*/
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{
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/* 0x00 */ u8 baseHP;
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/* 0x01 */ u8 baseAttack;
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/* 0x02 */ u8 baseDefense;
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/* 0x03 */ u8 baseSpeed;
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/* 0x04 */ u8 baseSpAttack;
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/* 0x05 */ u8 baseSpDefense;
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/* 0x06 */ u8 types[2];
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/* 0x08 */ u8 catchRate;
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/* 0x09 padding */
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/* 0x0A */ u16 expYield; // expYield was changed from u8 to u16 for the new Exp System.
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/* 0x0C */ u16 evYield_HP:2;
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u16 evYield_Attack:2;
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u16 evYield_Defense:2;
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u16 evYield_Speed:2;
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/* 0x0D */ u16 evYield_SpAttack:2;
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u16 evYield_SpDefense:2;
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/* 0x0E */ u16 itemCommon;
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/* 0x10 */ u16 itemRare;
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/* 0x12 */ u8 genderRatio;
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/* 0x13 */ u8 eggCycles;
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/* 0x14 */ u8 friendship;
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/* 0x15 */ u8 growthRate;
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/* 0x16 */ u8 eggGroups[2];
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/* 0x18 */ u16 abilities[NUM_ABILITY_SLOTS]; // 3 abilities, no longer u8 because we have over 255 abilities now.
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/* 0x1E */ u8 safariZoneFleeRate;
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/* 0x1F */ u8 bodyColor : 7;
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u8 noFlip : 1;
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/* 0x20 */ u16 flags;
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};
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struct BattleMove
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{
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u16 effect;
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u8 power;
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u8 type;
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u8 accuracy;
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u8 pp;
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u8 secondaryEffectChance;
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u16 target;
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s8 priority;
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u8 split;
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u16 argument;
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u8 zMoveEffect;
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// Flags
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u32 makesContact:1;
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u32 ignoresProtect:1;
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u32 magicCoatAffected:1;
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u32 snatchAffected:1;
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u32 mirrorMoveBanned:1;
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u32 ignoresKingsRock:1;
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u32 highCritRatio:1;
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u32 punchingMove:1;
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u32 sheerForceBoost:1;
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u32 bitingMove:1;
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u32 pulseMove:1;
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u32 soundMove:1;
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u32 ballisticMove:1;
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u32 protectionMove:1;
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u32 powderMove:1;
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u32 danceMove:1;
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u32 windMove:1;
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u32 slicingMove:1;
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u32 minimizeDoubleDamage:1;
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u32 ignoresTargetAbility:1;
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u32 ignoresTargetDefenseEvasionStages:1;
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u32 damagesUnderground:1;
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u32 damagesUnderwater:1;
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u32 damagesAirborne:1;
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u32 damagesAirborneDoubleDamage:1;
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u32 ignoreTypeIfFlyingAndUngrounded:1;
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u32 thawsUser:1;
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u32 ignoresSubstitute:1;
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u32 strikeCount:4; // Max 15 hits. Defaults to 1 if not set. May apply its effect on each hit.
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u32 meFirstBanned:1;
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u32 gravityBanned:1;
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u32 mimicBanned:1;
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u32 metronomeBanned:1;
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u32 copycatBanned:1;
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u32 sleepTalkBanned:1;
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u32 instructBanned:1;
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};
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#define SPINDA_SPOT_WIDTH 16
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#define SPINDA_SPOT_HEIGHT 16
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struct SpindaSpot
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{
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u8 x, y;
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u16 image[SPINDA_SPOT_HEIGHT];
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};
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struct LevelUpMove
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{
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u16 move;
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u16 level;
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};
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struct Evolution
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{
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u16 method;
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u16 param;
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u16 targetSpecies;
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};
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struct FormChange
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{
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u16 method;
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u16 targetSpecies;
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u16 param1;
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u16 param2;
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u16 param3;
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};
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#define NUM_UNOWN_FORMS 28
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#define GET_UNOWN_LETTER(personality) (( \
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(((personality) & 0x03000000) >> 18) \
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| (((personality) & 0x00030000) >> 12) \
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| (((personality) & 0x00000300) >> 6) \
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| (((personality) & 0x00000003) >> 0) \
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) % NUM_UNOWN_FORMS)
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#define GET_SHINY_VALUE(otId, personality) (HIHALF(otId) ^ LOHALF(otId) ^ HIHALF(personality) ^ LOHALF(personality))
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extern u8 gPlayerPartyCount;
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extern struct Pokemon gPlayerParty[PARTY_SIZE];
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extern u8 gEnemyPartyCount;
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extern struct Pokemon gEnemyParty[PARTY_SIZE];
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extern struct SpriteTemplate gMultiuseSpriteTemplate;
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extern const struct BattleMove gBattleMoves[];
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extern const u8 gFacilityClassToPicIndex[];
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extern const u8 gFacilityClassToTrainerClass[];
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extern const struct SpeciesInfo gSpeciesInfo[];
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extern const u8 *const gItemEffectTable[ITEMS_COUNT];
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extern const u32 gExperienceTables[][MAX_LEVEL + 1];
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extern const struct LevelUpMove *const gLevelUpLearnsets[];
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extern const u16 *const gTeachableLearnsets[];
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extern const u8 gPPUpGetMask[];
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extern const u8 gPPUpClearMask[];
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extern const u8 gPPUpAddValues[];
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extern const u8 gStatStageRatios[MAX_STAT_STAGE + 1][2];
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extern const u16 gUnionRoomFacilityClasses[];
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extern const struct SpriteTemplate gBattlerSpriteTemplates[];
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extern const s8 gNatureStatTable[][5];
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extern const u16 *const gFormSpeciesIdTables[NUM_SPECIES];
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extern const struct FormChange *const gFormChangeTablePointers[NUM_SPECIES];
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extern const u32 sExpCandyExperienceTable[];
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void ZeroBoxMonData(struct BoxPokemon *boxMon);
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void ZeroMonData(struct Pokemon *mon);
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void ZeroPlayerPartyMons(void);
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void ZeroEnemyPartyMons(void);
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void CreateMon(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 hasFixedPersonality, u32 fixedPersonality, u8 otIdType, u32 fixedOtId);
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void CreateBoxMon(struct BoxPokemon *boxMon, u16 species, u8 level, u8 fixedIV, u8 hasFixedPersonality, u32 fixedPersonality, u8 otIdType, u32 fixedOtId);
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void CreateMonWithNature(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 nature);
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void CreateMonWithGenderNatureLetter(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 gender, u8 nature, u8 unownLetter);
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void CreateMaleMon(struct Pokemon *mon, u16 species, u8 level);
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void CreateMonWithIVsPersonality(struct Pokemon *mon, u16 species, u8 level, u32 ivs, u32 personality);
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void CreateMonWithIVsOTID(struct Pokemon *mon, u16 species, u8 level, u8 *ivs, u32 otId);
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void CreateMonWithEVSpread(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 evSpread);
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void CreateBattleTowerMon(struct Pokemon *mon, struct BattleTowerPokemon *src);
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void CreateBattleTowerMon_HandleLevel(struct Pokemon *mon, struct BattleTowerPokemon *src, bool8 lvl50);
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void CreateApprenticeMon(struct Pokemon *mon, const struct Apprentice *src, u8 monId);
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void CreateMonWithEVSpreadNatureOTID(struct Pokemon *mon, u16 species, u8 level, u8 nature, u8 fixedIV, u8 evSpread, u32 otId);
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void ConvertPokemonToBattleTowerPokemon(struct Pokemon *mon, struct BattleTowerPokemon *dest);
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bool8 ShouldIgnoreDeoxysForm(u8 caseId, u8 battlerId);
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u16 GetUnionRoomTrainerPic(void);
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u16 GetUnionRoomTrainerClass(void);
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void CreateEnemyEventMon(void);
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void CalculateMonStats(struct Pokemon *mon);
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void BoxMonToMon(const struct BoxPokemon *src, struct Pokemon *dest);
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u8 GetLevelFromMonExp(struct Pokemon *mon);
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u8 GetLevelFromBoxMonExp(struct BoxPokemon *boxMon);
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u16 GiveMoveToMon(struct Pokemon *mon, u16 move);
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u16 GiveMoveToBoxMon(struct BoxPokemon *boxMon, u16 move);
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u16 GiveMoveToBattleMon(struct BattlePokemon *mon, u16 move);
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void SetMonMoveSlot(struct Pokemon *mon, u16 move, u8 slot);
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void SetBattleMonMoveSlot(struct BattlePokemon *mon, u16 move, u8 slot);
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void GiveMonInitialMoveset(struct Pokemon *mon);
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void GiveBoxMonInitialMoveset(struct BoxPokemon *boxMon);
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void GiveMonInitialMoveset_Fast(struct Pokemon *mon);
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void GiveBoxMonInitialMoveset_Fast(struct BoxPokemon *boxMon);
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u16 MonTryLearningNewMove(struct Pokemon *mon, bool8 firstMove);
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void DeleteFirstMoveAndGiveMoveToMon(struct Pokemon *mon, u16 move);
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void DeleteFirstMoveAndGiveMoveToBoxMon(struct BoxPokemon *boxMon, u16 move);
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u8 CountAliveMonsInBattle(u8 caseId);
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u8 GetDefaultMoveTarget(u8 battlerId);
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u8 GetMonGender(struct Pokemon *mon);
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u8 GetBoxMonGender(struct BoxPokemon *boxMon);
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u8 GetGenderFromSpeciesAndPersonality(u16 species, u32 personality);
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bool32 IsPersonalityFemale(u16 species, u32 personality);
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u32 GetUnownSpeciesId(u32 personality);
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void SetMultiuseSpriteTemplateToPokemon(u16 speciesTag, u8 battlerPosition);
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void SetMultiuseSpriteTemplateToTrainerBack(u16 trainerSpriteId, u8 battlerPosition);
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void SetMultiuseSpriteTemplateToTrainerFront(u16 trainerPicId, u8 battlerPosition);
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/* GameFreak called Get(Box)MonData with either 2 or 3 arguments, for
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* type safety we have a Get(Box)MonData macro which dispatches to
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* either Get(Box)MonData2 or Get(Box)MonData3 based on the number of
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* arguments. The two functions are aliases of each other, but they
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* differ for matching purposes in the caller's codegen. */
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#define GetMonData(...) CAT(GetMonData, NARG_8(__VA_ARGS__))(__VA_ARGS__)
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#define GetBoxMonData(...) CAT(GetBoxMonData, NARG_8(__VA_ARGS__))(__VA_ARGS__)
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u32 GetMonData3(struct Pokemon *mon, s32 field, u8 *data);
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u32 GetMonData2(struct Pokemon *mon, s32 field);
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u32 GetBoxMonData3(struct BoxPokemon *boxMon, s32 field, u8 *data);
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u32 GetBoxMonData2(struct BoxPokemon *boxMon, s32 field);
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void SetMonData(struct Pokemon *mon, s32 field, const void *dataArg);
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void SetBoxMonData(struct BoxPokemon *boxMon, s32 field, const void *dataArg);
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void CopyMon(void *dest, void *src, size_t size);
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u8 GiveMonToPlayer(struct Pokemon *mon);
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u8 SendMonToPC(struct Pokemon* mon);
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u8 CalculatePlayerPartyCount(void);
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u8 CalculateEnemyPartyCount(void);
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u8 GetMonsStateToDoubles(void);
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u8 GetMonsStateToDoubles_2(void);
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u16 GetAbilityBySpecies(u16 species, u8 abilityNum);
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u16 GetMonAbility(struct Pokemon *mon);
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void CreateSecretBaseEnemyParty(struct SecretBase *secretBaseRecord);
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u8 GetSecretBaseTrainerPicIndex(void);
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u8 GetSecretBaseTrainerClass(void);
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bool8 IsPlayerPartyAndPokemonStorageFull(void);
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bool8 IsPokemonStorageFull(void);
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const u8 *GetSpeciesName(u16 species);
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u8 CalculatePPWithBonus(u16 move, u8 ppBonuses, u8 moveIndex);
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void RemoveMonPPBonus(struct Pokemon *mon, u8 moveIndex);
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void RemoveBattleMonPPBonus(struct BattlePokemon *mon, u8 moveIndex);
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void PokemonToBattleMon(struct Pokemon *src, struct BattlePokemon *dst);
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void CopyPlayerPartyMonToBattleData(u8 battlerId, u8 partyIndex);
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bool8 ExecuteTableBasedItemEffect(struct Pokemon *mon, u16 item, u8 partyIndex, u8 moveIndex);
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bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 moveIndex, u8 e);
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bool8 HealStatusConditions(struct Pokemon *mon, u32 battlePartyId, u32 healMask, u8 battlerId);
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u8 GetItemEffectParamOffset(u16 itemId, u8 effectByte, u8 effectBit);
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u8 *UseStatIncreaseItem(u16 itemId);
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u8 GetNature(struct Pokemon *mon);
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u8 GetNatureFromPersonality(u32 personality);
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u16 GetEvolutionTargetSpecies(struct Pokemon *mon, u8 type, u16 evolutionItem, struct Pokemon *tradePartner);
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u16 HoennPokedexNumToSpecies(u16 hoennNum);
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u16 NationalPokedexNumToSpecies(u16 nationalNum);
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u16 NationalToHoennOrder(u16 nationalNum);
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u16 SpeciesToNationalPokedexNum(u16 species);
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u16 SpeciesToHoennPokedexNum(u16 species);
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u16 HoennToNationalOrder(u16 hoennNum);
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void DrawSpindaSpots(u32 personality, u8 *dest, bool32 isSecondFrame);
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void EvolutionRenameMon(struct Pokemon *mon, u16 oldSpecies, u16 newSpecies);
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u8 GetPlayerFlankId(void);
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u16 GetLinkTrainerFlankId(u8 id);
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s32 GetBattlerMultiplayerId(u16 id);
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u8 GetTrainerEncounterMusicId(u16 trainerOpponentId);
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u16 ModifyStatByNature(u8 nature, u16 n, u8 statIndex);
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void AdjustFriendship(struct Pokemon *mon, u8 event);
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void MonGainEVs(struct Pokemon *mon, u16 defeatedSpecies);
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u16 GetMonEVCount(struct Pokemon *mon);
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void RandomlyGivePartyPokerus(struct Pokemon *party);
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u8 CheckPartyPokerus(struct Pokemon *party, u8 selection);
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u8 CheckPartyHasHadPokerus(struct Pokemon *party, u8 selection);
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void UpdatePartyPokerusTime(u16 days);
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void PartySpreadPokerus(struct Pokemon *party);
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bool8 TryIncrementMonLevel(struct Pokemon *mon);
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u8 CanLearnTeachableMove(u16 species, u16 move);
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u8 GetMoveRelearnerMoves(struct Pokemon *mon, u16 *moves);
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u8 GetLevelUpMovesBySpecies(u16 species, u16 *moves);
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u8 GetNumberOfRelearnableMoves(struct Pokemon *mon);
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u16 SpeciesToPokedexNum(u16 species);
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bool32 IsSpeciesInHoennDex(u16 species);
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u16 GetBattleBGM(void);
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void PlayBattleBGM(void);
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void PlayMapChosenOrBattleBGM(u16 songId);
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void CreateTask_PlayMapChosenOrBattleBGM(u16 songId);
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const u32 *GetMonFrontSpritePal(struct Pokemon *mon);
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const u32 *GetMonSpritePalFromSpeciesAndPersonality(u16 species, u32 otId, u32 personality);
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const struct CompressedSpritePalette *GetMonSpritePalStruct(struct Pokemon *mon);
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const struct CompressedSpritePalette *GetMonSpritePalStructFromOtIdPersonality(u16 species, u32 otId , u32 personality);
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bool8 IsMoveHM(u16 move);
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bool8 IsMonSpriteNotFlipped(u16 species);
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s8 GetMonFlavorRelation(struct Pokemon *mon, u8 flavor);
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s8 GetFlavorRelationByPersonality(u32 personality, u8 flavor);
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bool8 IsTradedMon(struct Pokemon *mon);
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bool8 IsOtherTrainer(u32 otId, u8 *otName);
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void MonRestorePP(struct Pokemon *mon);
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void BoxMonRestorePP(struct BoxPokemon *boxMon);
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void SetMonPreventsSwitchingString(void);
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void SetWildMonHeldItem(void);
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bool8 IsMonShiny(struct Pokemon *mon);
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bool8 IsShinyOtIdPersonality(u32 otId, u32 personality);
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const u8 *GetTrainerPartnerName(void);
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void BattleAnimateFrontSprite(struct Sprite *sprite, u16 species, bool8 noCry, u8 panMode);
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void DoMonFrontSpriteAnimation(struct Sprite *sprite, u16 species, bool8 noCry, u8 panModeAnimFlag);
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void PokemonSummaryDoMonAnimation(struct Sprite *sprite, u16 species, bool8 oneFrame);
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void StopPokemonAnimationDelayTask(void);
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void BattleAnimateBackSprite(struct Sprite *sprite, u16 species);
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u8 GetOpposingLinkMultiBattlerId(bool8 rightSide, u8 multiplayerId);
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u16 FacilityClassToPicIndex(u16 facilityClass);
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u16 PlayerGenderToFrontTrainerPicId(u8 playerGender);
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void HandleSetPokedexFlag(u16 nationalNum, u8 caseId, u32 personality);
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const u8 *GetTrainerClassNameFromId(u16 trainerId);
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const u8 *GetTrainerNameFromId(u16 trainerId);
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bool8 HasTwoFramesAnimation(u16 species);
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struct MonSpritesGfxManager *CreateMonSpritesGfxManager(u8 managerId, u8 mode);
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void DestroyMonSpritesGfxManager(u8 managerId);
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u8 *MonSpritesGfxManager_GetSpritePtr(u8 managerId, u8 spriteNum);
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u16 GetFormSpeciesId(u16 speciesId, u8 formId);
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u8 GetFormIdFromFormSpeciesId(u16 formSpeciesId);
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u16 GetFormChangeTargetSpecies(struct Pokemon *mon, u16 method, u32 arg);
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u16 GetFormChangeTargetSpeciesBoxMon(struct BoxPokemon *boxMon, u16 method, u32 arg);
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bool32 DoesSpeciesHaveFormChangeMethod(u16 species, u16 method);
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u16 MonTryLearningNewMoveEvolution(struct Pokemon *mon, bool8 firstMove);
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bool32 SpeciesHasGenderDifferences(u16 species);
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bool32 TryFormChange(u32 monId, u32 side, u16 method);
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void TryToSetBattleFormChangeMoves(struct Pokemon *mon, u16 method);
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u32 GetMonFriendshipScore(struct Pokemon *pokemon);
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void UpdateMonPersonality(struct BoxPokemon *boxMon, u32 personality);
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u8 CalculatePartyCount(struct Pokemon *party);
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u16 SanitizeSpeciesId(u16 species);
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bool32 IsSpeciesEnabled(u16 species);
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#endif // GUARD_POKEMON_H
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