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a2809acfd1
thanks griffin <3 Co-Authored-By: Martin Griffin <838573+mrgriffin@users.noreply.github.com>
93 lines
3.0 KiB
C
93 lines
3.0 KiB
C
#ifndef GUARD_RECORDED_BATTLE_H
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#define GUARD_RECORDED_BATTLE_H
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#include "constants/battle.h"
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#define BATTLER_RECORD_SIZE 664
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struct RecordedBattleSave
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{
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struct Pokemon playerParty[PARTY_SIZE];
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struct Pokemon opponentParty[PARTY_SIZE];
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u8 playersName[MAX_BATTLERS_COUNT][PLAYER_NAME_LENGTH + 1];
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u8 playersGender[MAX_BATTLERS_COUNT];
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u32 playersTrainerId[MAX_BATTLERS_COUNT];
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u8 playersLanguage[MAX_BATTLERS_COUNT];
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u32 rngSeed;
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u32 battleFlags;
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u8 playersBattlers[MAX_BATTLERS_COUNT];
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u16 opponentA;
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u16 opponentB;
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u16 partnerId;
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u16 multiplayerId;
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u8 lvlMode;
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u8 frontierFacility;
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u8 frontierBrainSymbol;
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u8 battleScene:1;
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u8 textSpeed:3;
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u32 AI_scripts;
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u8 recordMixFriendName[PLAYER_NAME_LENGTH + 1];
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u8 recordMixFriendClass;
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u8 apprenticeId;
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u16 easyChatSpeech[EASY_CHAT_BATTLE_WORDS_COUNT];
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u8 recordMixFriendLanguage;
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u8 apprenticeLanguage;
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u8 battleRecord[MAX_BATTLERS_COUNT][BATTLER_RECORD_SIZE];
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u32 checksum;
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};
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enum
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{
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RECORDED_BYTE, // Generic.
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RECORDED_ACTION_TYPE,
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RECORDED_MOVE_SLOT,
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RECORDED_MOVE_TARGET,
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RECORDED_PARTY_INDEX,
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RECORDED_BATTLE_PALACE_ACTION,
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RECORDED_ITEM_ID,
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RECORDED_ITEM_TARGET,
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RECORDED_ITEM_MOVE,
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};
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extern u32 gRecordedBattleRngSeed;
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extern u32 gBattlePalaceMoveSelectionRngValue;
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extern u8 gRecordedBattleMultiplayerId;
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#define B_RECORD_MODE_RECORDING 1
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#define B_RECORD_MODE_PLAYBACK 2
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void RecordedBattle_Init(u8 mode);
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void RecordedBattle_SetTrainerInfo(void);
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void RecordedBattle_SetBattlerAction(u8 battlerId, u8 action);
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void RecordedBattle_ClearBattlerAction(u8 battlerId, u8 bytesToClear);
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u8 RecordedBattle_GetBattlerAction(u32 actionType, u8 battlerId);
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u8 RecordedBattle_BufferNewBattlerData(u8 *dst);
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void RecordedBattle_RecordAllBattlerData(u8 *data);
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bool32 CanCopyRecordedBattleSaveData(void);
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bool32 MoveRecordedBattleToSaveData(void);
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void SetVariablesForRecordedBattle(struct RecordedBattleSave *);
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void PlayRecordedBattle(void (*CB2_After)(void));
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u8 GetRecordedBattleFrontierFacility(void);
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u8 GetRecordedBattleFronterBrainSymbol(void);
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void RecordedBattle_SaveParties(void);
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u8 GetActiveBattlerLinkPlayerGender(void);
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void RecordedBattle_ClearFrontierPassFlag(void);
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void RecordedBattle_SetFrontierPassFlagFromHword(u16 flags);
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u8 RecordedBattle_GetFrontierPassFlag(void);
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u8 GetBattleSceneInRecordedBattle(void);
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u8 GetTextSpeedInRecordedBattle(void);
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void RecordedBattle_CopyBattlerMoves(void);
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void RecordedBattle_CheckMovesetChanges(u8 mode);
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u32 GetAiScriptsInRecordedBattle(void);
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void RecordedBattle_SetPlaybackFinished(void);
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bool8 RecordedBattle_CanStopPlayback(void);
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void GetRecordedBattleRecordMixFriendName(u8 *dst);
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u8 GetRecordedBattleRecordMixFriendClass(void);
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u8 GetRecordedBattleApprenticeId(void);
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u8 GetRecordedBattleRecordMixFriendLanguage(void);
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u8 GetRecordedBattleApprenticeLanguage(void);
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void RecordedBattle_SaveBattleOutcome(void);
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u16 *GetRecordedBattleEasyChatSpeech(void);
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#endif // GUARD_RECORDED_BATTLE_H
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