pokeemerald/test/move_effect_attack_down.c
Alex 76d0d8a94e
Fix battle message strings for stats (#2927)
* Fix battle message strings for stats
2023-04-18 22:02:51 +01:00

33 lines
1012 B
C

#include "global.h"
#include "test_battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_GROWL].effect == EFFECT_ATTACK_DOWN);
}
SINGLE_BATTLE_TEST("Growl lowers Attack", s16 damage)
{
bool32 lowerAttack;
PARAMETRIZE { lowerAttack = FALSE; }
PARAMETRIZE { lowerAttack = TRUE; }
GIVEN {
ASSUME(gBattleMoves[MOVE_TACKLE].split == SPLIT_PHYSICAL);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
if (lowerAttack) TURN { MOVE(player, MOVE_GROWL); }
TURN { MOVE(opponent, MOVE_TACKLE); }
} SCENE {
if (lowerAttack) {
ANIMATION(ANIM_TYPE_MOVE, MOVE_GROWL, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("Foe Wobbuffet's Attack fell!");
}
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
HP_BAR(player, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[1].damage, Q_4_12(1.5), results[0].damage);
}
}