mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-18 12:37:38 +01:00
1710 lines
46 KiB
C
1710 lines
46 KiB
C
#include "global.h"
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#include "gpu_regs.h"
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#include "main.h"
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#include "trainer_card.h"
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#include "battle_anim.h"
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#include "event_data.h"
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#include "recorded_battle.h"
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#include "alloc.h"
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#include "sprite.h"
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#include "scanline_effect.h"
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#include "text_window.h"
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#include "task.h"
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#include "graphics.h"
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#include "strings.h"
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#include "frontier_pass.h"
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#include "international_string_util.h"
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#include "palette.h"
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#include "window.h"
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#include "decompress.h"
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#include "menu_helpers.h"
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#include "menu.h"
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#include "bg.h"
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#include "sound.h"
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#include "string_util.h"
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#include "battle_pyramid.h"
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#include "overworld.h"
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#include "math_util.h"
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#include "constants/battle_frontier.h"
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#include "constants/maps.h"
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#include "constants/rgb.h"
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#include "constants/region_map_sections.h"
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#include "constants/songs.h"
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// All windows displayed in the frontier pass.
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enum
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{
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WINDOW_EARNED_SYMBOLS,
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WINDOW_BATTLE_RECORD,
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WINDOW_BATTLE_POINTS,
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WINDOW_DESCRIPTION,
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WINDOW_4,
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WINDOW_COUNT
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};
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// Windows displayed in the facilities map view.
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enum
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{
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MAP_WINDOW_0,
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MAP_WINDOW_NAME,
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MAP_WINDOW_DESCRIPTION,
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MAP_WINDOW_COUNT
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};
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enum
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{
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CURSOR_AREA_NOTHING,
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CURSOR_AREA_MAP,
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CURSOR_AREA_CARD,
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CURSOR_AREA_RECORD,
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CURSOR_AREA_CANCEL,
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CURSOR_AREA_POINTS,
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CURSOR_AREA_EARNED_SYMBOLS, // The window.
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CURSOR_AREA_SYMBOL, // All 7 symbols.
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CURSOR_AREA_COUNT = CURSOR_AREA_SYMBOL + NUM_FRONTIER_FACILITIES,
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};
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struct FrontierPassData
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{
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void (*callback)(void);
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u16 state;
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u16 battlePoints;
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s16 cursorX;
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s16 cursorY;
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u8 cursorArea;
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u8 previousCursorArea;
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u8 hasBattleRecord:1;
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u8 unkE:3;
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u8 trainerStars:4;
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u8 facilitySymbols[NUM_FRONTIER_FACILITIES];
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};
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struct FrontierPassGfx
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{
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struct Sprite *cursorSprite;
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struct Sprite *symbolSprites[NUM_FRONTIER_FACILITIES];
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u8 *unk20;
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u8 *unk24;
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u8 *unk28;
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bool8 setAffine;
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s16 unk2E;
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s16 unk30;
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u8 tilemapBuff1[0x1000];
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u8 tilemapBuff2[0x1000];
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u8 tilemapBuff3[0x400];
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};
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struct FrontierPassSaved
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{
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void (*callback)(void);
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s16 cursorX;
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s16 cursorY;
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};
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struct FrontierMapData
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{
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void (*callback)(void);
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struct Sprite *cursorSprite;
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struct Sprite *playerHeadSprite;
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struct Sprite *mapIndicatorSprite;
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u8 cursorPos;
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u8 unused;
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u8 tilemapBuff0[0x1000];
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u8 tilemapBuff1[0x1000];
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u8 tilemapBuff2[0x1000];
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};
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static EWRAM_DATA struct FrontierPassData *sPassData = NULL;
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static EWRAM_DATA struct FrontierPassGfx *sPassGfx = NULL;
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static EWRAM_DATA struct FrontierMapData *sMapData = NULL;
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static EWRAM_DATA struct FrontierPassSaved sSavedPassData = {0};
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// This file's functions.
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static u32 AllocateFrontierPassData(void (*callback)(void));
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static void ShowFrontierMap(void (*callback)(void));
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static void CB2_InitFrontierPass(void);
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static void sub_80C629C(void);
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static void FreeCursorAndSymbolSprites(void);
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static void LoadCursorAndSymbolSprites(void);
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static u32 FreeFrontierPassData(void);
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static bool32 InitFrontierPass(void);
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static bool32 HideFrontierPass(void);
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static void Task_HandleFrontierPassInput(u8 taskId);
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static void Task_DoFadeEffect(u8 taskId);
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static void sub_80C6104(u8 cursorArea, u8 previousCursorArea);
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static void PrintAreaDescription(u8 cursorArea);
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static void sub_80C5F58(bool8 arg0, bool8 arg1);
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static void SpriteCb_Dummy(struct Sprite *sprite);
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// Const rom data.
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static const u16 sMaleHeadPalette[] = INCBIN_U16("graphics/frontier_pass/map_heads.gbapal");
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static const u16 sFemaleHeadPalette[] = INCBIN_U16("graphics/frontier_pass/map_heads_female.gbapal");
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static const u32 gUnknown_0856FBBC[] = INCBIN_U32("graphics/frontier_pass/map_screen.4bpp.lz");
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static const u32 sCursorGfx[] = INCBIN_U32("graphics/frontier_pass/cursor.4bpp.lz");
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static const u32 sHeadsGfx[] = INCBIN_U32("graphics/frontier_pass/map_heads.4bpp.lz");
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static const u32 sMapCursorGfx[] = INCBIN_U32("graphics/frontier_pass/map_cursor.4bpp.lz");
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static const u32 gUnknown_08570E00[] = INCBIN_U32("graphics/frontier_pass/map_screen.bin.lz");
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static const u32 gUnknown_08571060[] = INCBIN_U32("graphics/frontier_pass/small_map_and_card.bin.lz");
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static const u32 gUnknown_08571298[] = INCBIN_U32("graphics/frontier_pass/unknown_571298.bin");
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static const u32 gUnknown_085712C0[] = INCBIN_U32("graphics/frontier_pass/record_frame.bin.lz");
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static const u32 gUnknown_085712F8[] = INCBIN_U32("graphics/frontier_pass/small_map_and_card_affine.bin.lz");
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static const s16 gUnknown_085713E0[][2] = {{216, 32}, {216, 128}};
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static const struct BgTemplate sPassBgTemplates[] =
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{
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{
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.bg = 0,
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.charBaseIndex = 2,
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.mapBaseIndex = 31,
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.screenSize = 0,
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.paletteMode = 0,
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.priority = 1,
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.baseTile = 0
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},
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{
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.bg = 1,
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.charBaseIndex = 0,
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.mapBaseIndex = 30,
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.screenSize = 0,
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.paletteMode = 0,
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.priority = 2,
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.baseTile = 0
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},
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{
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.bg = 2,
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.charBaseIndex = 1,
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.mapBaseIndex = 29,
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.screenSize = 1,
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.paletteMode = 1,
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.priority = 0,
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.baseTile = 0
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},
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};
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static const struct BgTemplate sMapBgTemplates[] =
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{
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{
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.bg = 0,
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.charBaseIndex = 2,
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.mapBaseIndex = 31,
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.screenSize = 0,
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.paletteMode = 0,
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.priority = 0,
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.baseTile = 0
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},
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{
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.bg = 1,
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.charBaseIndex = 0,
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.mapBaseIndex = 30,
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.screenSize = 0,
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.paletteMode = 0,
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.priority = 1,
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.baseTile = 0
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},
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{
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.bg = 2,
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.charBaseIndex = 0,
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.mapBaseIndex = 29,
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.screenSize = 0,
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.paletteMode = 0,
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.priority = 2,
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.baseTile = 0
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},
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};
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static const struct WindowTemplate sPassWindowTemplates[] =
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{
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{
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.bg = 0,
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.tilemapLeft = 2,
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.tilemapTop = 3,
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.width = 12,
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.height = 3,
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.paletteNum = 15,
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.baseBlock = 0x1,
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},
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{
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.bg = 0,
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.tilemapLeft = 2,
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.tilemapTop = 10,
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.width = 12,
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.height = 3,
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.paletteNum = 15,
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.baseBlock = 0x26,
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},
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{
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.bg = 0,
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.tilemapLeft = 2,
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.tilemapTop = 13,
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.width = 12,
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.height = 4,
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.paletteNum = 15,
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.baseBlock = 0x4B,
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},
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{
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.bg = 0,
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.tilemapLeft = 0,
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.tilemapTop = 18,
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.width = 30,
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.height = 3,
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.paletteNum = 15,
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.baseBlock = 0x7C,
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},
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DUMMY_WIN_TEMPLATE
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};
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static const struct WindowTemplate sMapWindowTemplates[] =
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{
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{
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.bg = 0,
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.tilemapLeft = 0,
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.tilemapTop = 1,
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.width = 15,
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.height = 5,
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.paletteNum = 15,
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.baseBlock = 0x1,
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},
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{
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.bg = 0,
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.tilemapLeft = 20,
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.tilemapTop = 1,
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.width = 10,
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.height = 14,
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.paletteNum = 15,
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.baseBlock = 0x4D,
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},
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{
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.bg = 0,
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.tilemapLeft = 2,
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.tilemapTop = 16,
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.width = 26,
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.height = 4,
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.paletteNum = 15,
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.baseBlock = 0xDA,
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},
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DUMMY_WIN_TEMPLATE
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};
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static const u8 sTextColors[][3] =
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{
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{0, 2, 3},
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{0, 1, 9},
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{0, 4, 5},
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};
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struct
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{
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s16 yStart;
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s16 yEnd;
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s16 xStart;
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s16 xEnd;
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}
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static const sPassAreasLayout[] =
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{
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{28, 76, 132, 220},
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{84, 132, 132, 220},
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{80, 102, 20, 108},
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{0, 16, 152, 240},
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{108, 134, 20, 108},
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{24, 48, 20, 108},
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{50, 66, 20, 36},
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{66, 82, 32, 48},
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{50, 66, 44, 60},
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{66, 82, 56, 72},
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{50, 66, 68, 84},
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{66, 82, 80, 96},
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{50, 66, 92, 108},
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};
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static const struct CompressedSpriteSheet sCursorSpriteSheets[] =
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{
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{sCursorGfx, 0x100, 0},
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{sMapCursorGfx, 0x400, 1},
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{gFrontierPassMedals_Gfx, 0x380, 2},
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};
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static const struct CompressedSpriteSheet sHeadsSpriteSheet[] =
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{
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{sHeadsGfx, 0x100, 4},
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{}
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};
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static const struct SpritePalette sSpritePalettes[] =
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{
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{gFrontierPassCursor_Pal, 0},
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{gFrontierPassMapCursor_Pal, 1},
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{gFrontierPassMedalsSilver_Pal, 2},
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{gFrontierPassMedalsGold_Pal, 3},
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{sMaleHeadPalette, 4},
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{sFemaleHeadPalette, 5},
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{}
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};
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static const union AnimCmd sSpriteAnim_857151C[] =
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{
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ANIMCMD_FRAME(0, 0),
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ANIMCMD_END
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};
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static const union AnimCmd sSpriteAnim_8571524[] =
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{
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ANIMCMD_FRAME(0, 0),
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ANIMCMD_END
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};
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static const union AnimCmd sSpriteAnim_857152C[] =
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{
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ANIMCMD_FRAME(4, 0),
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ANIMCMD_END
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};
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static const union AnimCmd sSpriteAnim_8571534[] =
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{
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ANIMCMD_FRAME(8, 0),
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ANIMCMD_END
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};
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static const union AnimCmd sSpriteAnim_857153C[] =
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{
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ANIMCMD_FRAME(12, 0),
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ANIMCMD_END
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};
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static const union AnimCmd sSpriteAnim_8571544[] =
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{
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ANIMCMD_FRAME(16, 0),
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ANIMCMD_END
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};
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static const union AnimCmd sSpriteAnim_857154C[] =
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{
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ANIMCMD_FRAME(20, 0),
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ANIMCMD_END
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};
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static const union AnimCmd sSpriteAnim_8571554[] =
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{
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ANIMCMD_FRAME(24, 0),
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ANIMCMD_END
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};
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static const union AnimCmd sSpriteAnim_857155C[] =
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{
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ANIMCMD_FRAME(0, 45),
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ANIMCMD_FRAME(8, 45),
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ANIMCMD_JUMP(0)
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};
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static const union AnimCmd sSpriteAnim_8571568[] =
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{
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ANIMCMD_FRAME(16, 45),
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ANIMCMD_FRAME(24, 45),
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ANIMCMD_JUMP(0)
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};
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static const union AnimCmd *const sSpriteAnimTable_8571574[] =
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{
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sSpriteAnim_8571524,
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sSpriteAnim_857152C
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};
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static const union AnimCmd *const sSpriteAnimTable_857157C[] =
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{
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sSpriteAnim_8571524,
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sSpriteAnim_857152C,
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sSpriteAnim_8571534,
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sSpriteAnim_857153C,
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sSpriteAnim_8571544,
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sSpriteAnim_857154C,
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sSpriteAnim_8571554
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};
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static const union AnimCmd *const sSpriteAnimTable_8571598[] =
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{
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sSpriteAnim_857155C,
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sSpriteAnim_8571568
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};
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static const union AffineAnimCmd sSpriteAffineAnim_85715A0[] =
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{
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AFFINEANIMCMD_FRAME(256, 256, 0, 0),
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AFFINEANIMCMD_END
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};
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static const union AffineAnimCmd *const sSpriteAffineAnimTable_85715B0[] =
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{
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sSpriteAffineAnim_85715A0
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};
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static const struct SpriteTemplate sSpriteTemplates_Cursors[] =
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{
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{
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.tileTag = 0,
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.paletteTag = 0,
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.oam = &gUnknown_0852490C,
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.anims = sSpriteAnimTable_8571574,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCallbackDummy,
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},
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{
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.tileTag = 1,
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.paletteTag = 1,
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.oam = &gUnknown_08524934,
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.anims = sSpriteAnimTable_8571598,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCallbackDummy,
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},
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};
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static const struct SpriteTemplate sSpriteTemplate_Medal =
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{
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.tileTag = 2,
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.paletteTag = 2,
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.oam = &gUnknown_0852490C,
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.anims = sSpriteAnimTable_857157C,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCallbackDummy,
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};
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static const struct SpriteTemplate sSpriteTemplate_Head =
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{
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.tileTag = 4,
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.paletteTag = 4,
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.oam = &gUnknown_0852490C,
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.anims = sSpriteAnimTable_8571574,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCb_Dummy,
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};
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static const u8 *const sPassAreaDescriptions[] =
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{
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gUnknown_085EDA96,
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gUnknown_085ED932,
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gUnknown_085ED94D,
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gUnknown_085ED961,
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gUnknown_085ED977,
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gUnknown_085ED993,
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gUnknown_085ED9AF,
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gUnknown_085ED9C7,
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gUnknown_085ED9E5,
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gUnknown_085EDA02,
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gUnknown_085EDA21,
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gUnknown_085EDA3C,
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gUnknown_085EDA5E,
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gUnknown_085EDA78,
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gUnknown_085ED931,
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};
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|
|
struct
|
|
{
|
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const u8 *name;
|
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const u8 *description;
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s16 x;
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s16 y;
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u8 animNum;
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} static const sMapLandmarks[] =
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{
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{gUnknown_085EDAB1, gUnknown_085EDB0F, 0x59, 0x28, 1},
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{gUnknown_085EDABE, gUnknown_085EDB4E, 0x21, 0x2A, 1},
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{gUnknown_085EDACA, gUnknown_085EDB8B, 0x78, 0x56, 0},
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{gUnknown_085EDAD8, gUnknown_085EDBC2, 0x72, 0x3B, 0},
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{gUnknown_085EDAE5, gUnknown_085EDC00, 0x19, 0x43, 0},
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{gUnknown_085EDAF4, gUnknown_085EDC45, 0x39, 0x39, 1},
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{gUnknown_085EDB00, gUnknown_085EDC84, 0x86, 0x29, 1},
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};
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|
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// code
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|
static void ResetGpuRegsAndBgs(void)
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|
{
|
|
SetGpuReg(REG_OFFSET_DISPCNT, 0);
|
|
SetGpuReg(REG_OFFSET_BG3CNT, 0);
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SetGpuReg(REG_OFFSET_BG2CNT, 0);
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SetGpuReg(REG_OFFSET_BG1CNT, 0);
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SetGpuReg(REG_OFFSET_BG0CNT, 0);
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ChangeBgX(0, 0, 0);
|
|
ChangeBgY(0, 0, 0);
|
|
ChangeBgX(1, 0, 0);
|
|
ChangeBgY(1, 0, 0);
|
|
ChangeBgX(2, 0, 0);
|
|
ChangeBgY(2, 0, 0);
|
|
ChangeBgX(3, 0, 0);
|
|
ChangeBgY(3, 0, 0);
|
|
SetGpuReg(REG_OFFSET_BLDCNT, 0);
|
|
SetGpuReg(REG_OFFSET_BLDY, 0);
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
|
|
SetGpuReg(REG_OFFSET_WIN0H, 0);
|
|
SetGpuReg(REG_OFFSET_WIN0V, 0);
|
|
SetGpuReg(REG_OFFSET_WIN1H, 0);
|
|
SetGpuReg(REG_OFFSET_WIN1V, 0);
|
|
SetGpuReg(REG_OFFSET_WININ, 0);
|
|
SetGpuReg(REG_OFFSET_WINOUT, 0);
|
|
CpuFill16(0, (void *)VRAM, VRAM_SIZE);
|
|
CpuFill32(0, (void *)OAM, OAM_SIZE);
|
|
}
|
|
|
|
void ShowFrontierPass(void (*callback)(void))
|
|
{
|
|
AllocateFrontierPassData(callback);
|
|
SetMainCallback2(CB2_InitFrontierPass);
|
|
}
|
|
|
|
static void LeaveFrontierPass(void)
|
|
{
|
|
SetMainCallback2(sPassData->callback);
|
|
FreeFrontierPassData();
|
|
}
|
|
|
|
static u32 AllocateFrontierPassData(void (*callback)(void))
|
|
{
|
|
u8 i;
|
|
|
|
if (sPassData != NULL)
|
|
return 1;
|
|
|
|
sPassData = AllocZeroed(sizeof(*sPassData));
|
|
if (sPassData == NULL)
|
|
return 2;
|
|
|
|
sPassData->callback = callback;
|
|
i = GetCurrentRegionMapSectionId();
|
|
if (i != MAPSEC_BATTLE_FRONTIER && i != MAPSEC_ARTISAN_CAVE)
|
|
{
|
|
sPassData->cursorX = 176;
|
|
sPassData->cursorY = 104;
|
|
}
|
|
else
|
|
{
|
|
sPassData->cursorX = 176;
|
|
sPassData->cursorY = 48;
|
|
}
|
|
|
|
sPassData->battlePoints = gSaveBlock2Ptr->frontier.battlePoints;
|
|
sPassData->hasBattleRecord = CanCopyRecordedBattleSaveData();
|
|
sPassData->unkE = 0;
|
|
sPassData->trainerStars = CountPlayerTrainerStars();
|
|
for (i = 0; i < 7; i++)
|
|
{
|
|
if (FlagGet(FLAG_SYS_TOWER_SILVER + i * 2))
|
|
sPassData->facilitySymbols[i]++;
|
|
if (FlagGet(FLAG_SYS_TOWER_GOLD + i * 2))
|
|
sPassData->facilitySymbols[i]++;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static u32 FreeFrontierPassData(void)
|
|
{
|
|
if (sPassData == NULL)
|
|
return 1;
|
|
|
|
memset(sPassData, 0, sizeof(*sPassData)); // Why clear data, if it's going to be freed anyway?
|
|
FREE_AND_SET_NULL(sPassData);
|
|
return 0;
|
|
}
|
|
|
|
static u32 AllocateFrontierPassGfx(void)
|
|
{
|
|
if (sPassGfx != NULL)
|
|
return 1;
|
|
|
|
sPassGfx = AllocZeroed(sizeof(*sPassGfx));
|
|
if (sPassGfx == NULL)
|
|
return 2;
|
|
|
|
return 0;
|
|
}
|
|
|
|
static u32 FreeFrontierPassGfx(void)
|
|
{
|
|
FreeAllWindowBuffers();
|
|
if (sPassGfx == NULL)
|
|
return 1;
|
|
|
|
if (sPassGfx->unk28 != NULL)
|
|
FREE_AND_SET_NULL(sPassGfx->unk28);
|
|
if (sPassGfx->unk24 != NULL)
|
|
FREE_AND_SET_NULL(sPassGfx->unk24);
|
|
if (sPassGfx->unk20 != NULL)
|
|
FREE_AND_SET_NULL(sPassGfx->unk20);
|
|
|
|
memset(sPassGfx, 0, sizeof(*sPassGfx)); // Why clear data, if it's going to be freed anyway?
|
|
FREE_AND_SET_NULL(sPassGfx);
|
|
return 0;
|
|
}
|
|
|
|
static void VblankCb_FrontierPass(void)
|
|
{
|
|
if (sPassGfx->setAffine)
|
|
{
|
|
SetBgAffine(2,
|
|
gUnknown_085713E0[sPassData->unkE - 1][0] << 8,
|
|
gUnknown_085713E0[sPassData->unkE - 1][1] << 8,
|
|
gUnknown_085713E0[sPassData->unkE - 1][0],
|
|
gUnknown_085713E0[sPassData->unkE - 1][1],
|
|
sPassGfx->unk2E,
|
|
sPassGfx->unk30,
|
|
0);
|
|
}
|
|
LoadOam();
|
|
ProcessSpriteCopyRequests();
|
|
TransferPlttBuffer();
|
|
}
|
|
|
|
static void CB2_FrontierPass(void)
|
|
{
|
|
RunTasks();
|
|
AnimateSprites();
|
|
BuildOamBuffer();
|
|
}
|
|
|
|
static void CB2_InitFrontierPass(void)
|
|
{
|
|
if (InitFrontierPass())
|
|
{
|
|
CreateTask(Task_HandleFrontierPassInput, 0);
|
|
SetMainCallback2(CB2_FrontierPass);
|
|
}
|
|
}
|
|
|
|
static void CB2_HideFrontierPass(void)
|
|
{
|
|
if (HideFrontierPass())
|
|
LeaveFrontierPass();
|
|
}
|
|
|
|
static bool32 InitFrontierPass(void)
|
|
{
|
|
u32 sizeOut = 0;
|
|
|
|
switch (sPassData->state)
|
|
{
|
|
case 0:
|
|
SetVBlankCallback(NULL);
|
|
ScanlineEffect_Stop();
|
|
SetVBlankHBlankCallbacksToNull();
|
|
DisableInterrupts(INTR_FLAG_HBLANK);
|
|
break;
|
|
case 1:
|
|
ResetGpuRegsAndBgs();
|
|
break;
|
|
case 2:
|
|
ResetTasks();
|
|
ResetSpriteData();
|
|
FreeAllSpritePalettes();
|
|
ResetPaletteFade();
|
|
reset_temp_tile_data_buffers();
|
|
break;
|
|
case 3:
|
|
AllocateFrontierPassGfx();
|
|
break;
|
|
case 4:
|
|
ResetBgsAndClearDma3BusyFlags(0);
|
|
InitBgsFromTemplates(1, sPassBgTemplates, ARRAY_COUNT(sPassBgTemplates));
|
|
SetBgTilemapBuffer(1, sPassGfx->tilemapBuff1);
|
|
SetBgTilemapBuffer(2, sPassGfx->tilemapBuff2);
|
|
SetBgTilemapBuffer(3, sPassGfx->tilemapBuff3);
|
|
SetBgAttribute(2, BG_ATTR_WRAPAROUND, 1);
|
|
break;
|
|
case 5:
|
|
InitWindows(sPassWindowTemplates);
|
|
DeactivateAllTextPrinters();
|
|
break;
|
|
case 6:
|
|
sPassGfx->unk20 = malloc_and_decompress(gUnknown_085712F8, &sizeOut);
|
|
sPassGfx->unk24 = malloc_and_decompress(gUnknown_08571060, &sizeOut);
|
|
sPassGfx->unk28 = malloc_and_decompress(gUnknown_085712C0, &sizeOut);
|
|
decompress_and_copy_tile_data_to_vram(1, gUnknown_08DE08C8, 0, 0, 0);
|
|
decompress_and_copy_tile_data_to_vram(2, gUnknown_08DE2084, 0, 0, 0);
|
|
break;
|
|
case 7:
|
|
if (free_temp_tile_data_buffers_if_possible())
|
|
return FALSE;
|
|
FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 30, 20);
|
|
FillBgTilemapBufferRect_Palette0(1, 0, 0, 0, 30, 20);
|
|
FillBgTilemapBufferRect_Palette0(2, 0, 0, 0, 30, 20);
|
|
CopyBgTilemapBufferToVram(0);
|
|
CopyBgTilemapBufferToVram(1);
|
|
CopyBgTilemapBufferToVram(2);
|
|
break;
|
|
case 8:
|
|
LoadPalette(gUnknown_08DE07C8[0], 0, 0x1A0);
|
|
LoadPalette(gUnknown_08DE07C8[1 + sPassData->trainerStars], 0x10, 0x20);
|
|
LoadPalette(stdpal_get(0), 0xF0, 0x20);
|
|
sub_80C629C();
|
|
sub_80C6104(sPassData->cursorArea, sPassData->previousCursorArea);
|
|
if (sPassData->unkE == 1 || sPassData->unkE == 2)
|
|
{
|
|
sPassData->state = 0;
|
|
return TRUE;
|
|
}
|
|
break;
|
|
case 9:
|
|
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
|
|
ShowBg(0);
|
|
ShowBg(1);
|
|
ShowBg(2);
|
|
LoadCursorAndSymbolSprites();
|
|
SetVBlankCallback(VblankCb_FrontierPass);
|
|
BlendPalettes(0xFFFFFFFF, 0x10, RGB_BLACK);
|
|
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK);
|
|
break;
|
|
case 10:
|
|
AnimateSprites();
|
|
BuildOamBuffer();
|
|
if (UpdatePaletteFade())
|
|
return FALSE;
|
|
|
|
sPassData->state = 0;
|
|
return TRUE;
|
|
}
|
|
|
|
sPassData->state++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool32 HideFrontierPass(void)
|
|
{
|
|
switch (sPassData->state)
|
|
{
|
|
case 0:
|
|
if (sPassData->unkE != 1 && sPassData->unkE != 2)
|
|
{
|
|
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
|
|
}
|
|
else
|
|
{
|
|
sPassData->state = 2;
|
|
return FALSE;
|
|
}
|
|
break;
|
|
case 1:
|
|
if (UpdatePaletteFade())
|
|
return FALSE;
|
|
break;
|
|
case 2:
|
|
SetGpuReg(REG_OFFSET_DISPCNT, 0);
|
|
HideBg(0);
|
|
HideBg(1);
|
|
HideBg(2);
|
|
SetVBlankCallback(NULL);
|
|
ScanlineEffect_Stop();
|
|
SetVBlankHBlankCallbacksToNull();
|
|
break;
|
|
case 3:
|
|
FreeCursorAndSymbolSprites();
|
|
break;
|
|
case 4:
|
|
ResetGpuRegsAndBgs();
|
|
ResetTasks();
|
|
ResetSpriteData();
|
|
FreeAllSpritePalettes();
|
|
break;
|
|
case 5:
|
|
UnsetBgTilemapBuffer(0);
|
|
UnsetBgTilemapBuffer(1);
|
|
UnsetBgTilemapBuffer(2);
|
|
FreeFrontierPassGfx();
|
|
sPassData->state = 0;
|
|
return TRUE;
|
|
}
|
|
|
|
sPassData->state++;
|
|
return FALSE;
|
|
}
|
|
|
|
static u8 GetCursorAreaFromCoords(s16 x, s16 y)
|
|
{
|
|
u8 i;
|
|
|
|
// Minus/Plus 1, because the table doesn't take into account the nothing field.
|
|
for (i = 0; i < CURSOR_AREA_COUNT - 1; i++)
|
|
{
|
|
if (sPassAreasLayout[i].yStart <= y && sPassAreasLayout[i].yEnd >= y
|
|
&& sPassAreasLayout[i].xStart <= x && sPassAreasLayout[i].xEnd >= x)
|
|
{
|
|
if (i >= CURSOR_AREA_SYMBOL - 1 && sPassData->facilitySymbols[i - CURSOR_AREA_SYMBOL + 1] == 0)
|
|
break;
|
|
|
|
return i + 1;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void CB2_ReshowFrontierPass(void)
|
|
{
|
|
u8 taskId;
|
|
|
|
if (!InitFrontierPass())
|
|
return;
|
|
|
|
switch (sPassData->unkE)
|
|
{
|
|
case 1:
|
|
case 2:
|
|
taskId = CreateTask(Task_DoFadeEffect, 0);
|
|
gTasks[taskId].data[0] = TRUE;
|
|
break;
|
|
case 3:
|
|
default:
|
|
sPassData->unkE = 0;
|
|
taskId = CreateTask(Task_HandleFrontierPassInput, 0);
|
|
break;
|
|
}
|
|
|
|
SetMainCallback2(CB2_FrontierPass);
|
|
}
|
|
|
|
static void CB2_ReturnFromRecord(void)
|
|
{
|
|
AllocateFrontierPassData(sSavedPassData.callback);
|
|
sPassData->cursorX = sSavedPassData.cursorX;
|
|
sPassData->cursorY = sSavedPassData.cursorY;
|
|
memset(&sSavedPassData, 0, sizeof(sSavedPassData));
|
|
switch (InBattlePyramid())
|
|
{
|
|
case 1:
|
|
PlayBGM(MUS_PYRAMID);
|
|
break;
|
|
case 2:
|
|
PlayBGM(MUS_PYRAMID_TOP);
|
|
break;
|
|
default:
|
|
Overworld_PlaySpecialMapMusic();
|
|
break;
|
|
}
|
|
|
|
SetMainCallback2(CB2_ReshowFrontierPass);
|
|
}
|
|
|
|
static void CB2_ShowFrontierPassFeature(void)
|
|
{
|
|
if (!HideFrontierPass())
|
|
return;
|
|
|
|
switch (sPassData->unkE)
|
|
{
|
|
case 1:
|
|
ShowFrontierMap(CB2_ReshowFrontierPass);
|
|
break;
|
|
case 3:
|
|
sSavedPassData.callback = sPassData->callback;
|
|
sSavedPassData.cursorX = sPassData->cursorX;
|
|
sSavedPassData.cursorY = sPassData->cursorY;
|
|
FreeFrontierPassData();
|
|
PlayRecordedBattle(CB2_ReturnFromRecord);
|
|
break;
|
|
case 2:
|
|
ShowPlayerTrainerCard(CB2_ReshowFrontierPass);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static bool32 TryCallPassAreaFunction(u8 taskId, u8 cursorArea)
|
|
{
|
|
switch (cursorArea)
|
|
{
|
|
case CURSOR_AREA_RECORD:
|
|
if (!sPassData->hasBattleRecord)
|
|
return FALSE;
|
|
sPassData->unkE = 3;
|
|
DestroyTask(taskId);
|
|
SetMainCallback2(CB2_ShowFrontierPassFeature);
|
|
break;
|
|
case CURSOR_AREA_MAP:
|
|
case CURSOR_AREA_CARD:
|
|
sPassData->unkE = cursorArea;
|
|
gTasks[taskId].func = Task_DoFadeEffect;
|
|
gTasks[taskId].data[0] = FALSE;
|
|
break;
|
|
default:
|
|
return FALSE;
|
|
}
|
|
|
|
sPassData->cursorX = sPassGfx->cursorSprite->pos1.x;
|
|
sPassData->cursorY = sPassGfx->cursorSprite->pos1.y;
|
|
return TRUE;
|
|
}
|
|
|
|
static void Task_HandleFrontierPassInput(u8 taskId)
|
|
{
|
|
u8 var = FALSE; // Reused, first informs whether the cursor moves, then used as the new cursor area.
|
|
|
|
if (gMain.heldKeys & DPAD_UP && sPassGfx->cursorSprite->pos1.y >= 9)
|
|
{
|
|
sPassGfx->cursorSprite->pos1.y -= 2;
|
|
if (sPassGfx->cursorSprite->pos1.y <= 7)
|
|
sPassGfx->cursorSprite->pos1.y = 2;
|
|
var = TRUE;
|
|
}
|
|
if (gMain.heldKeys & DPAD_DOWN && sPassGfx->cursorSprite->pos1.y <= 135)
|
|
{
|
|
sPassGfx->cursorSprite->pos1.y += 2;
|
|
if (sPassGfx->cursorSprite->pos1.y >= 137)
|
|
sPassGfx->cursorSprite->pos1.y = 136;
|
|
var = TRUE;
|
|
}
|
|
|
|
if (gMain.heldKeys & DPAD_LEFT && sPassGfx->cursorSprite->pos1.x >= 6)
|
|
{
|
|
sPassGfx->cursorSprite->pos1.x -= 2;
|
|
if (sPassGfx->cursorSprite->pos1.x <= 4)
|
|
sPassGfx->cursorSprite->pos1.x = 5;
|
|
var = TRUE;
|
|
}
|
|
if (gMain.heldKeys & DPAD_RIGHT && sPassGfx->cursorSprite->pos1.x <= 231)
|
|
{
|
|
sPassGfx->cursorSprite->pos1.x += 2;
|
|
if (sPassGfx->cursorSprite->pos1.x >= 233)
|
|
sPassGfx->cursorSprite->pos1.x = 232;
|
|
var = TRUE;
|
|
}
|
|
|
|
if (!var) // Cursor did not change.
|
|
{
|
|
if (sPassData->cursorArea != CURSOR_AREA_NOTHING && gMain.newKeys & A_BUTTON)
|
|
{
|
|
if (sPassData->cursorArea <= CURSOR_AREA_RECORD) // Map, Card, Record
|
|
{
|
|
PlaySE(SE_SELECT);
|
|
if (TryCallPassAreaFunction(taskId, sPassData->cursorArea))
|
|
return;
|
|
}
|
|
else if (sPassData->cursorArea == CURSOR_AREA_CANCEL)
|
|
{
|
|
PlaySE(SE_PC_OFF);
|
|
SetMainCallback2(CB2_HideFrontierPass);
|
|
DestroyTask(taskId);
|
|
// BUG. The function should return here. Otherwise, it can play the same sound twice and destroy the same task twice.
|
|
}
|
|
}
|
|
|
|
if (gMain.newKeys & B_BUTTON)
|
|
{
|
|
PlaySE(SE_PC_OFF);
|
|
SetMainCallback2(CB2_HideFrontierPass);
|
|
DestroyTask(taskId);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
var = GetCursorAreaFromCoords(sPassGfx->cursorSprite->pos1.x - 5, sPassGfx->cursorSprite->pos1.y + 5);
|
|
if (sPassData->cursorArea != var)
|
|
{
|
|
PrintAreaDescription(var);
|
|
sPassData->previousCursorArea = sPassData->cursorArea;
|
|
sPassData->cursorArea = var;
|
|
sub_80C6104(sPassData->cursorArea, sPassData->previousCursorArea);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void Task_DoFadeEffect(u8 taskId)
|
|
{
|
|
s16 *data = gTasks[taskId].data;
|
|
|
|
switch (sPassData->state)
|
|
{
|
|
case 0:
|
|
if (!data[0])
|
|
{
|
|
sub_80C5F58(TRUE, FALSE);
|
|
data[1] = 0x100;
|
|
data[2] = 0x100;
|
|
data[3] = 0x15;
|
|
data[4] = 0x15;
|
|
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_WHITE);
|
|
}
|
|
else
|
|
{
|
|
data[1] = 0x1FC;
|
|
data[2] = 0x1FC;
|
|
data[3] = -0x15;
|
|
data[4] = -0x15;
|
|
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
|
|
ShowBg(0);
|
|
ShowBg(1);
|
|
ShowBg(2);
|
|
LoadCursorAndSymbolSprites();
|
|
SetVBlankCallback(VblankCb_FrontierPass);
|
|
BlendPalettes(0xFFFFFFFF, 0x10, RGB_WHITE);
|
|
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_WHITE);
|
|
}
|
|
sPassGfx->setAffine = TRUE;
|
|
sPassGfx->unk2E = sub_8151624(data[1]);
|
|
sPassGfx->unk30 = sub_8151624(data[2]);
|
|
break;
|
|
case 1:
|
|
UpdatePaletteFade();
|
|
data[1] += data[3];
|
|
data[2] += data[4];
|
|
sPassGfx->unk2E = sub_8151624(data[1]);
|
|
sPassGfx->unk30 = sub_8151624(data[2]);
|
|
if (!data[0])
|
|
{
|
|
if (data[1] <= 0x1FC)
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
if (data[1] != 0x100)
|
|
return;
|
|
}
|
|
break;
|
|
case 2:
|
|
if (sPassGfx->setAffine) // Nonsensical check.
|
|
sPassGfx->setAffine = FALSE;
|
|
if (UpdatePaletteFade())
|
|
return;
|
|
if (!data[0])
|
|
{
|
|
DestroyTask(taskId);
|
|
SetMainCallback2(CB2_ShowFrontierPassFeature);
|
|
}
|
|
else
|
|
{
|
|
sub_80C5F58(FALSE, FALSE);
|
|
sPassData->unkE = 0;
|
|
gTasks[taskId].func = Task_HandleFrontierPassInput;
|
|
}
|
|
SetBgAttribute(2, BG_ATTR_WRAPAROUND, 0);
|
|
sPassData->state = 0;
|
|
return;
|
|
}
|
|
|
|
sPassData->state++;
|
|
}
|
|
|
|
static void ShowAndPrintWindows(void)
|
|
{
|
|
s32 x;
|
|
u8 i;
|
|
|
|
for (i = 0; i < WINDOW_COUNT; i++)
|
|
{
|
|
PutWindowTilemap(i);
|
|
FillWindowPixelBuffer(i, PIXEL_FILL(0));
|
|
}
|
|
|
|
x = GetStringCenterAlignXOffset(1, gText_SymbolsEarned, 96);
|
|
AddTextPrinterParameterized3(WINDOW_EARNED_SYMBOLS, 1, x, 5, sTextColors[0], 0, gText_SymbolsEarned);
|
|
|
|
x = GetStringCenterAlignXOffset(1, gText_BattleRecord, 96);
|
|
AddTextPrinterParameterized3(WINDOW_BATTLE_RECORD, 1, x, 5, sTextColors[0], 0, gText_BattleRecord);
|
|
|
|
AddTextPrinterParameterized3(WINDOW_BATTLE_POINTS, 8, 5, 4, sTextColors[0], 0, gText_BattlePoints);
|
|
ConvertIntToDecimalStringN(gStringVar4, sPassData->battlePoints, STR_CONV_MODE_LEFT_ALIGN, 5);
|
|
x = GetStringRightAlignXOffset(8, gStringVar4, 91);
|
|
AddTextPrinterParameterized3(WINDOW_BATTLE_POINTS, 8, x, 16, sTextColors[0], 0, gStringVar4);
|
|
|
|
sPassData->cursorArea = GetCursorAreaFromCoords(sPassData->cursorX - 5, sPassData->cursorY + 5);
|
|
sPassData->previousCursorArea = CURSOR_AREA_NOTHING;
|
|
PrintAreaDescription(sPassData->cursorArea);
|
|
|
|
for (i = 0; i < WINDOW_COUNT; i++)
|
|
CopyWindowToVram(i, 3);
|
|
|
|
CopyBgTilemapBufferToVram(0);
|
|
}
|
|
|
|
static void PrintAreaDescription(u8 cursorArea)
|
|
{
|
|
FillWindowPixelBuffer(WINDOW_DESCRIPTION, PIXEL_FILL(0));
|
|
if (cursorArea == CURSOR_AREA_RECORD && !sPassData->hasBattleRecord)
|
|
AddTextPrinterParameterized3(WINDOW_DESCRIPTION, 1, 2, 0, sTextColors[1], 0, sPassAreaDescriptions[0]);
|
|
else if (cursorArea != CURSOR_AREA_NOTHING)
|
|
AddTextPrinterParameterized3(WINDOW_DESCRIPTION, 1, 2, 0, sTextColors[1], 0, sPassAreaDescriptions[cursorArea]);
|
|
|
|
CopyWindowToVram(WINDOW_DESCRIPTION, 3);
|
|
CopyBgTilemapBufferToVram(0);
|
|
}
|
|
|
|
static void sub_80C5F58(bool8 arg0, bool8 arg1)
|
|
{
|
|
switch (sPassData->unkE)
|
|
{
|
|
case 1:
|
|
if (arg0)
|
|
CopyToBgTilemapBufferRect_ChangePalette(2, sPassGfx->unk20, 16, 3, 12, 7, 16);
|
|
else
|
|
FillBgTilemapBufferRect(2, 0, 16, 3, 12, 7, 16);
|
|
break;
|
|
case 2:
|
|
if (arg0)
|
|
CopyToBgTilemapBufferRect_ChangePalette(2, sPassGfx->unk20 + 84, 16, 10, 12, 7, 16);
|
|
else
|
|
FillBgTilemapBufferRect(2, 0, 16, 10, 12, 7, 16);
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
|
|
CopyBgTilemapBufferToVram(2);
|
|
if (arg1)
|
|
{
|
|
SetBgAffine(2,
|
|
gUnknown_085713E0[sPassData->unkE - 1][0] << 8,
|
|
gUnknown_085713E0[sPassData->unkE - 1][1] << 8,
|
|
gUnknown_085713E0[sPassData->unkE - 1][0],
|
|
gUnknown_085713E0[sPassData->unkE - 1][1],
|
|
sub_8151624(0x1FC),
|
|
sub_8151624(0x1FC),
|
|
0);
|
|
}
|
|
else
|
|
{
|
|
SetBgAffine(2,
|
|
gUnknown_085713E0[sPassData->unkE - 1][0] << 8,
|
|
gUnknown_085713E0[sPassData->unkE - 1][1] << 8,
|
|
gUnknown_085713E0[sPassData->unkE - 1][0],
|
|
gUnknown_085713E0[sPassData->unkE - 1][1],
|
|
sub_8151624(0x100),
|
|
sub_8151624(0x100),
|
|
0);
|
|
}
|
|
}
|
|
|
|
static void sub_80C6104(u8 cursorArea, u8 previousCursorArea)
|
|
{
|
|
bool32 var;
|
|
|
|
switch (previousCursorArea)
|
|
{
|
|
case CURSOR_AREA_MAP:
|
|
CopyToBgTilemapBufferRect_ChangePalette(1, sPassGfx->unk24, 16, 3, 12, 7, 17);
|
|
var = TRUE;
|
|
break;
|
|
case CURSOR_AREA_CARD:
|
|
CopyToBgTilemapBufferRect_ChangePalette(1, sPassGfx->unk24 + 336, 16, 10, 12, 7, 17);
|
|
var = TRUE;
|
|
break;
|
|
case CURSOR_AREA_RECORD:
|
|
if (!sPassData->hasBattleRecord)
|
|
{
|
|
var = FALSE;
|
|
}
|
|
else
|
|
{
|
|
CopyToBgTilemapBufferRect_ChangePalette(1, sPassGfx->unk28, 2, 10, 12, 3, 17);
|
|
var = TRUE;
|
|
}
|
|
break;
|
|
case CURSOR_AREA_CANCEL:
|
|
CopyToBgTilemapBufferRect_ChangePalette(1, gUnknown_08DE3350, 21, 0, 9, 2, 17);
|
|
var = TRUE;
|
|
break;
|
|
default:
|
|
var = FALSE;
|
|
break;
|
|
}
|
|
|
|
if (!var)
|
|
{
|
|
if (cursorArea == CURSOR_AREA_NOTHING || cursorArea > CURSOR_AREA_CANCEL)
|
|
return;
|
|
}
|
|
|
|
switch (cursorArea)
|
|
{
|
|
case CURSOR_AREA_MAP:
|
|
CopyToBgTilemapBufferRect_ChangePalette(1, sPassGfx->unk24 + 168, 16, 3, 12, 7, 17);
|
|
var = TRUE;
|
|
break;
|
|
case CURSOR_AREA_CARD:
|
|
CopyToBgTilemapBufferRect_ChangePalette(1, sPassGfx->unk24 + 504, 16, 10, 12, 7, 17);
|
|
var = TRUE;
|
|
break;
|
|
case CURSOR_AREA_RECORD:
|
|
if (!sPassData->hasBattleRecord)
|
|
return;
|
|
|
|
CopyToBgTilemapBufferRect_ChangePalette(1, sPassGfx->unk28 + 72, 2, 10, 12, 3, 17);
|
|
var = TRUE;
|
|
break;
|
|
case CURSOR_AREA_CANCEL:
|
|
CopyToBgTilemapBufferRect_ChangePalette(1, gUnknown_08DE3374, 21, 0, 9, 2, 17);
|
|
var = TRUE;
|
|
break;
|
|
default:
|
|
var = FALSE;
|
|
break;
|
|
}
|
|
|
|
if (!var)
|
|
{
|
|
asm("":::"r4");
|
|
if (previousCursorArea == CURSOR_AREA_NOTHING || previousCursorArea > CURSOR_AREA_CANCEL)
|
|
return;
|
|
}
|
|
|
|
CopyBgTilemapBufferToVram(1);
|
|
}
|
|
|
|
static void sub_80C629C(void)
|
|
{
|
|
CopyToBgTilemapBuffer(1, gUnknown_08DE3060, 0, 0);
|
|
sub_80C6104(sPassData->cursorArea, sPassData->previousCursorArea);
|
|
sub_80C5F58(TRUE, sPassData->unkE);
|
|
ShowAndPrintWindows();
|
|
CopyBgTilemapBufferToVram(1);
|
|
}
|
|
|
|
static void LoadCursorAndSymbolSprites(void)
|
|
{
|
|
u8 spriteId;
|
|
u8 i = 0;
|
|
|
|
FreeAllSpritePalettes();
|
|
ResetAffineAnimData();
|
|
LoadSpritePalettes(sSpritePalettes);
|
|
LoadCompressedSpriteSheet(&sCursorSpriteSheets[0]);
|
|
LoadCompressedSpriteSheet(&sCursorSpriteSheets[2]);
|
|
spriteId = CreateSprite(&sSpriteTemplates_Cursors[0], sPassData->cursorX, sPassData->cursorY, 0);
|
|
sPassGfx->cursorSprite = &gSprites[spriteId];
|
|
sPassGfx->cursorSprite->oam.priority = 0;
|
|
|
|
for (i = 0; i < NUM_FRONTIER_FACILITIES; i++)
|
|
{
|
|
if (sPassData->facilitySymbols[i] != 0)
|
|
{
|
|
struct SpriteTemplate sprite = sSpriteTemplate_Medal;
|
|
|
|
sprite.paletteTag += sPassData->facilitySymbols[i] - 1;
|
|
spriteId = CreateSprite(&sprite, sPassAreasLayout[i + CURSOR_AREA_SYMBOL - 1].xStart + 8, sPassAreasLayout[i + CURSOR_AREA_SYMBOL - 1].yStart + 6, i + 1);
|
|
sPassGfx->symbolSprites[i] = &gSprites[spriteId];
|
|
sPassGfx->symbolSprites[i]->oam.priority = 2;
|
|
StartSpriteAnim(sPassGfx->symbolSprites[i], i);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void FreeCursorAndSymbolSprites(void)
|
|
{
|
|
u8 i = 0;
|
|
|
|
DestroySprite(sPassGfx->cursorSprite);
|
|
sPassGfx->cursorSprite = NULL;
|
|
for (i = 0; i < NUM_FRONTIER_FACILITIES; i++)
|
|
{
|
|
if (sPassGfx->symbolSprites[i] != NULL)
|
|
{
|
|
DestroySprite(sPassGfx->symbolSprites[i]);
|
|
sPassGfx->symbolSprites[i] = NULL;
|
|
}
|
|
}
|
|
FreeAllSpritePalettes();
|
|
FreeSpriteTilesByTag(2);
|
|
FreeSpriteTilesByTag(0);
|
|
}
|
|
|
|
static void SpriteCb_Dummy(struct Sprite *sprite)
|
|
{
|
|
|
|
}
|
|
|
|
// Frontier Map code.
|
|
|
|
// Forward declarations.
|
|
static void Task_HandleFrontierMap(u8 taskId);
|
|
static void PrintOnFrontierMap(void);
|
|
static void InitFrontierMapSprites(void);
|
|
static void HandleFrontierMapCursorMove(u8 direction);
|
|
|
|
static void ShowFrontierMap(void (*callback)(void))
|
|
{
|
|
if (sMapData != NULL)
|
|
SetMainCallback2(callback); // This line doesn't make sense at all, since it gets overwritten later anyway.
|
|
|
|
sMapData = AllocZeroed(sizeof(*sMapData));
|
|
sMapData->callback = callback;
|
|
ResetTasks();
|
|
CreateTask(Task_HandleFrontierMap, 0);
|
|
SetMainCallback2(CB2_FrontierPass);
|
|
}
|
|
|
|
static void FreeFrontierMap(void)
|
|
{
|
|
ResetTasks();
|
|
SetMainCallback2(sMapData->callback);
|
|
memset(sMapData, 0, sizeof(*sMapData)); // Pointless memory clear.
|
|
FREE_AND_SET_NULL(sMapData);
|
|
}
|
|
|
|
static bool32 InitFrontierMap(void)
|
|
{
|
|
switch (sPassData->state)
|
|
{
|
|
case 0:
|
|
SetVBlankCallback(NULL);
|
|
ScanlineEffect_Stop();
|
|
SetVBlankHBlankCallbacksToNull();
|
|
break;
|
|
case 1:
|
|
ResetGpuRegsAndBgs();
|
|
break;
|
|
case 2:
|
|
ResetSpriteData();
|
|
FreeAllSpritePalettes();
|
|
ResetPaletteFade();
|
|
reset_temp_tile_data_buffers();
|
|
break;
|
|
case 3:
|
|
ResetBgsAndClearDma3BusyFlags(0);
|
|
InitBgsFromTemplates(0, sMapBgTemplates, ARRAY_COUNT(sMapBgTemplates));
|
|
SetBgTilemapBuffer(0, sMapData->tilemapBuff0);
|
|
SetBgTilemapBuffer(1, sMapData->tilemapBuff1);
|
|
SetBgTilemapBuffer(2, sMapData->tilemapBuff2);
|
|
FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 30, 20);
|
|
FillBgTilemapBufferRect_Palette0(1, 0, 0, 0, 30, 20);
|
|
FillBgTilemapBufferRect_Palette0(2, 0, 0, 0, 30, 20);
|
|
CopyBgTilemapBufferToVram(0);
|
|
CopyBgTilemapBufferToVram(1);
|
|
CopyBgTilemapBufferToVram(2);
|
|
break;
|
|
case 4:
|
|
InitWindows(sMapWindowTemplates);
|
|
DeactivateAllTextPrinters();
|
|
PrintOnFrontierMap();
|
|
decompress_and_copy_tile_data_to_vram(1, gUnknown_0856FBBC, 0, 0, 0);
|
|
break;
|
|
case 5:
|
|
if (free_temp_tile_data_buffers_if_possible())
|
|
return FALSE;
|
|
LoadPalette(gUnknown_08DE07C8[0], 0, 0x1A0);
|
|
LoadPalette(stdpal_get(0), 0xF0, 0x20);
|
|
CopyToBgTilemapBuffer(2, gUnknown_08570E00, 0, 0);
|
|
CopyBgTilemapBufferToVram(2);
|
|
break;
|
|
case 6:
|
|
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
|
|
ShowBg(0);
|
|
ShowBg(1);
|
|
ShowBg(2);
|
|
InitFrontierMapSprites();
|
|
SetVBlankCallback(VblankCb_FrontierPass);
|
|
BlendPalettes(0xFFFFFFFF, 0x10, RGB_WHITE);
|
|
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_WHITE);
|
|
break;
|
|
case 7:
|
|
if (UpdatePaletteFade())
|
|
return FALSE;
|
|
sPassData->state = 0;
|
|
return TRUE;
|
|
}
|
|
|
|
sPassData->state++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool32 ExitFrontierMap(void)
|
|
{
|
|
switch (sPassData->state)
|
|
{
|
|
case 0:
|
|
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_WHITE);
|
|
break;
|
|
case 1:
|
|
if (UpdatePaletteFade())
|
|
return FALSE;
|
|
SetGpuReg(REG_OFFSET_DISPCNT, 0);
|
|
HideBg(0);
|
|
HideBg(1);
|
|
HideBg(2);
|
|
break;
|
|
case 2:
|
|
SetVBlankCallback(NULL);
|
|
ScanlineEffect_Stop();
|
|
SetVBlankHBlankCallbacksToNull();
|
|
break;
|
|
case 3:
|
|
if (sMapData->cursorSprite != NULL)
|
|
{
|
|
DestroySprite(sMapData->cursorSprite);
|
|
FreeSpriteTilesByTag(0);
|
|
}
|
|
if (sMapData->mapIndicatorSprite != NULL)
|
|
{
|
|
DestroySprite(sMapData->mapIndicatorSprite);
|
|
FreeSpriteTilesByTag(1);
|
|
}
|
|
if (sMapData->playerHeadSprite != NULL)
|
|
{
|
|
DestroySprite(sMapData->playerHeadSprite);
|
|
FreeSpriteTilesByTag(4);
|
|
}
|
|
FreeAllWindowBuffers();
|
|
break;
|
|
case 4:
|
|
ResetGpuRegsAndBgs();
|
|
ResetSpriteData();
|
|
FreeAllSpritePalettes();
|
|
break;
|
|
case 5:
|
|
UnsetBgTilemapBuffer(0);
|
|
UnsetBgTilemapBuffer(1);
|
|
UnsetBgTilemapBuffer(2);
|
|
sPassData->state = 0;
|
|
return TRUE;
|
|
}
|
|
|
|
sPassData->state++;
|
|
return FALSE;
|
|
}
|
|
|
|
static void Task_HandleFrontierMap(u8 taskId)
|
|
{
|
|
s16 *data = gTasks[taskId].data;
|
|
|
|
switch (data[0])
|
|
{
|
|
case 0:
|
|
if (InitFrontierMap())
|
|
break;
|
|
return;
|
|
case 1:
|
|
if (gMain.newKeys & B_BUTTON)
|
|
{
|
|
PlaySE(SE_PC_OFF);
|
|
data[0] = 4;
|
|
}
|
|
else if (gMain.newKeys & DPAD_DOWN)
|
|
{
|
|
if (sMapData->cursorPos >= NUM_FRONTIER_FACILITIES - 1)
|
|
HandleFrontierMapCursorMove(0);
|
|
else
|
|
data[0] = 2;
|
|
}
|
|
else if (gMain.newKeys & DPAD_UP)
|
|
{
|
|
if (sMapData->cursorPos == 0)
|
|
HandleFrontierMapCursorMove(1);
|
|
else
|
|
data[0] = 3;
|
|
}
|
|
return;
|
|
case 2:
|
|
if (data[1] > 3)
|
|
{
|
|
HandleFrontierMapCursorMove(0);
|
|
data[1] = 0;
|
|
data[0] = 1;
|
|
}
|
|
else
|
|
{
|
|
sMapData->cursorSprite->pos1.y += 4;
|
|
data[1]++;
|
|
}
|
|
return;
|
|
case 3:
|
|
if (data[1] > 3)
|
|
{
|
|
HandleFrontierMapCursorMove(1);
|
|
data[1] = 0;
|
|
data[0] = 1;
|
|
}
|
|
else
|
|
{
|
|
sMapData->cursorSprite->pos1.y -= 4;
|
|
data[1]++;
|
|
}
|
|
return;
|
|
case 4:
|
|
if (ExitFrontierMap())
|
|
break;
|
|
return;
|
|
case 5:
|
|
DestroyTask(taskId);
|
|
FreeFrontierMap();
|
|
return;
|
|
}
|
|
|
|
data[0]++;
|
|
}
|
|
|
|
static u8 MapNumToFrontierFacilityId(u16 mapNum) // id + 1, zero means not a frontier map number
|
|
{
|
|
if ((mapNum >= MAP_NUM(BATTLE_FRONTIER_BATTLE_TOWER_LOBBY) && mapNum <= MAP_NUM(BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM))
|
|
|| (mapNum >= MAP_NUM(BATTLE_FRONTIER_BATTLE_TOWER_MULTI_BATTLE_ROOM) && mapNum <= MAP_NUM(BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM2)))
|
|
return FRONTIER_FACILITY_TOWER + 1;
|
|
else if (mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_DOME_LOBBY)
|
|
|| mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_DOME_CORRIDOR)
|
|
|| mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_DOME_PRE_BATTLE_ROOM)
|
|
|| mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM))
|
|
return FRONTIER_FACILITY_DOME + 1;
|
|
else if (mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PALACE_LOBBY)
|
|
|| mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PALACE_CORRIDOR)
|
|
|| mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM))
|
|
return FRONTIER_FACILITY_PALACE + 1;
|
|
else if (mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_ARENA_LOBBY)
|
|
|| mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_ARENA_CORRIDOR)
|
|
|| mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM))
|
|
return FRONTIER_FACILITY_ARENA + 1;
|
|
else if (mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY)
|
|
|| mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM)
|
|
|| mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM))
|
|
return FRONTIER_FACILITY_FACTORY + 1;
|
|
else if (mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PIKE_LOBBY)
|
|
|| mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PIKE_CORRIDOR)
|
|
|| mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PIKE_THREE_PATH_ROOM)
|
|
|| mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PIKE_RANDOM_ROOM1)
|
|
|| mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PIKE_RANDOM_ROOM2)
|
|
|| mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PIKE_RANDOM_ROOM3))
|
|
return FRONTIER_FACILITY_PIKE + 1;
|
|
else if (mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY)
|
|
|| mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE)
|
|
|| mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PYRAMID_TOP))
|
|
return FRONTIER_FACILITY_PYRAMID + 1;
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
static void InitFrontierMapSprites(void)
|
|
{
|
|
struct SpriteTemplate sprite;
|
|
u8 spriteId;
|
|
u8 id;
|
|
s16 x = 0, y;
|
|
|
|
FreeAllSpritePalettes();
|
|
LoadSpritePalettes(sSpritePalettes);
|
|
|
|
LoadCompressedSpriteSheet(&sCursorSpriteSheets[0]);
|
|
spriteId = CreateSprite(&sSpriteTemplates_Cursors[0], 155, (sMapData->cursorPos * 16) + 8, 2);
|
|
sMapData->cursorSprite = &gSprites[spriteId];
|
|
sMapData->cursorSprite->oam.priority = 0;
|
|
sMapData->cursorSprite->hFlip = TRUE;
|
|
StartSpriteAnim(sMapData->cursorSprite, 1);
|
|
|
|
LoadCompressedSpriteSheet(&sCursorSpriteSheets[1]);
|
|
spriteId = CreateSprite(&sSpriteTemplates_Cursors[1], sMapLandmarks[sMapData->cursorPos].x, sMapLandmarks[sMapData->cursorPos].y, 1);
|
|
sMapData->mapIndicatorSprite = &gSprites[spriteId];
|
|
sMapData->mapIndicatorSprite->oam.priority = 0;
|
|
StartSpriteAnim(sMapData->mapIndicatorSprite, sMapLandmarks[sMapData->cursorPos].animNum);
|
|
|
|
// Create player indicator head sprite only if it's in vicinity of battle frontier.
|
|
id = GetCurrentRegionMapSectionId();
|
|
if (id == MAPSEC_BATTLE_FRONTIER || id == MAPSEC_ARTISAN_CAVE)
|
|
{
|
|
s8 mapNum = gSaveBlock1Ptr->location.mapNum;
|
|
|
|
if (mapNum == MAP_NUM(BATTLE_FRONTIER_OUTSIDE_WEST)
|
|
|| (mapNum == MAP_NUM(BATTLE_FRONTIER_OUTSIDE_EAST) && (x = 55)))
|
|
{
|
|
x += gSaveBlock1Ptr->pos.x;
|
|
y = gSaveBlock1Ptr->pos.y;
|
|
|
|
x /= 8;
|
|
y /= 8;
|
|
|
|
id = 0;
|
|
}
|
|
else
|
|
{
|
|
id = MapNumToFrontierFacilityId(mapNum);
|
|
if (id != 0)
|
|
{
|
|
x = sMapLandmarks[id - 1].x;
|
|
y = sMapLandmarks[id - 1].y;
|
|
}
|
|
else
|
|
{
|
|
// Handle Artisan Cave.
|
|
if (gSaveBlock1Ptr->escapeWarp.mapNum == MAP_NUM(BATTLE_FRONTIER_OUTSIDE_EAST))
|
|
x = gSaveBlock1Ptr->escapeWarp.x + 55;
|
|
else
|
|
x = gSaveBlock1Ptr->escapeWarp.x;
|
|
|
|
y = gSaveBlock1Ptr->escapeWarp.y;
|
|
|
|
x /= 8;
|
|
y /= 8;
|
|
}
|
|
}
|
|
|
|
LoadCompressedSpriteSheet(sHeadsSpriteSheet);
|
|
sprite = sSpriteTemplate_Head;
|
|
sprite.paletteTag = gSaveBlock2Ptr->playerGender + 4;
|
|
if (id != 0)
|
|
{
|
|
spriteId = CreateSprite(&sprite, x, y, 0);
|
|
}
|
|
else
|
|
{
|
|
x *= 8;
|
|
y *= 8;
|
|
spriteId = CreateSprite(&sprite, x + 20, y + 36, 0);
|
|
}
|
|
|
|
sMapData->playerHeadSprite = &gSprites[spriteId];
|
|
sMapData->playerHeadSprite->oam.priority = 0;
|
|
if (gSaveBlock2Ptr->playerGender != MALE)
|
|
StartSpriteAnim(sMapData->playerHeadSprite, 1);
|
|
}
|
|
}
|
|
|
|
static void PrintOnFrontierMap(void)
|
|
{
|
|
u8 i;
|
|
|
|
for (i = 0; i < MAP_WINDOW_COUNT; i++)
|
|
{
|
|
PutWindowTilemap(i);
|
|
FillWindowPixelBuffer(i, PIXEL_FILL(0));
|
|
}
|
|
|
|
for (i = 0; i < NUM_FRONTIER_FACILITIES; i++)
|
|
{
|
|
if (i == sMapData->cursorPos)
|
|
AddTextPrinterParameterized3(MAP_WINDOW_NAME, 7, 4, (i * 16) + 1, sTextColors[2], 0, sMapLandmarks[i].name);
|
|
else
|
|
AddTextPrinterParameterized3(MAP_WINDOW_NAME, 7, 4, (i * 16) + 1, sTextColors[1], 0, sMapLandmarks[i].name);
|
|
}
|
|
|
|
AddTextPrinterParameterized3(MAP_WINDOW_DESCRIPTION, 1, 4, 0, sTextColors[0], 0, sMapLandmarks[sMapData->cursorPos].description);
|
|
|
|
for (i = 0; i < MAP_WINDOW_COUNT; i++)
|
|
CopyWindowToVram(i, 3);
|
|
|
|
CopyBgTilemapBufferToVram(0);
|
|
}
|
|
|
|
static void HandleFrontierMapCursorMove(u8 direction)
|
|
{
|
|
u8 oldCursorPos, i;
|
|
|
|
if (direction)
|
|
{
|
|
oldCursorPos = sMapData->cursorPos;
|
|
sMapData->cursorPos = (oldCursorPos + 6) % NUM_FRONTIER_FACILITIES;
|
|
}
|
|
else
|
|
{
|
|
oldCursorPos = sMapData->cursorPos;
|
|
sMapData->cursorPos = (oldCursorPos + 1) % NUM_FRONTIER_FACILITIES;
|
|
}
|
|
|
|
AddTextPrinterParameterized3(MAP_WINDOW_NAME, 7, 4, (oldCursorPos * 16) + 1, sTextColors[1], 0, sMapLandmarks[oldCursorPos].name);
|
|
AddTextPrinterParameterized3(MAP_WINDOW_NAME, 7, 4, (sMapData->cursorPos * 16) + 1, sTextColors[2], 0, sMapLandmarks[sMapData->cursorPos].name);
|
|
|
|
sMapData->cursorSprite->pos1.y = (sMapData->cursorPos * 16) + 8;
|
|
|
|
StartSpriteAnim(sMapData->mapIndicatorSprite, sMapLandmarks[sMapData->cursorPos].animNum);
|
|
sMapData->mapIndicatorSprite->pos1.x = sMapLandmarks[sMapData->cursorPos].x;
|
|
sMapData->mapIndicatorSprite->pos1.y = sMapLandmarks[sMapData->cursorPos].y;
|
|
FillWindowPixelBuffer(MAP_WINDOW_DESCRIPTION, PIXEL_FILL(0));
|
|
AddTextPrinterParameterized3(MAP_WINDOW_DESCRIPTION, 1, 4, 0, sTextColors[0], 0, sMapLandmarks[sMapData->cursorPos].description);
|
|
|
|
for (i = 0; i < 3; i++)
|
|
CopyWindowToVram(i, 3);
|
|
|
|
CopyBgTilemapBufferToVram(0);
|
|
PlaySE(SE_Z_SCROLL);
|
|
}
|