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47 lines
1.5 KiB
C
47 lines
1.5 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gBattleMoves[MOVE_TACKLE].split == SPLIT_PHYSICAL);
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ASSUME(gBattleMoves[MOVE_ECHOED_VOICE].split == SPLIT_SPECIAL);
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}
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SINGLE_BATTLE_TEST("Defeatist halves Attack when HP <= 50%", s16 damage)
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{
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u32 hp;
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PARAMETRIZE { hp = 400; }
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PARAMETRIZE { hp = 200; }
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GIVEN {
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PLAYER(SPECIES_ARCHEN) { Ability(ABILITY_DEFEATIST); HP(hp), MaxHP(400);}
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_TACKLE); MOVE(opponent, MOVE_CELEBRATE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
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HP_BAR(opponent, captureDamage: &results[i].damage);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(0.5), results[1].damage);
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}
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}
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SINGLE_BATTLE_TEST("Defeatist halves Special Attack when HP <= 50%", s16 damage)
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{
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u32 hp;
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PARAMETRIZE { hp = 400; }
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PARAMETRIZE { hp = 200; }
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GIVEN {
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PLAYER(SPECIES_ARCHEN) { Ability(ABILITY_DEFEATIST); HP(hp), MaxHP(400);}
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_ECHOED_VOICE); MOVE(opponent, MOVE_CELEBRATE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_ECHOED_VOICE, player);
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HP_BAR(opponent, captureDamage: &results[i].damage);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(0.5), results[1].damage);
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}
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}
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