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# Conflicts: # test/battle/move_flags/three_strikes.c # test/move_flag_strike_count.c # test/move_flag_three_strikes.c # test/powder_moves.c # test/status1.c
29 lines
1.2 KiB
C
29 lines
1.2 KiB
C
#include "global.h"
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#include "test/battle.h"
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SINGLE_BATTLE_TEST("Swarm boosts Bug-type moves in a pinch", s16 damage)
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{
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u16 hp;
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PARAMETRIZE { hp = 99; }
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PARAMETRIZE { hp = 33; }
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GIVEN {
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ASSUME(gBattleMoves[MOVE_BUG_BITE].type == TYPE_BUG);
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ASSUME(gBattleMoves[MOVE_BUG_BITE].power == 60);
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ASSUME(gSpeciesInfo[SPECIES_LEDYBA].types[0] == TYPE_BUG);
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ASSUME(gSpeciesInfo[SPECIES_WOBBUFFET].types[0] == TYPE_PSYCHIC);
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ASSUME(gSpeciesInfo[SPECIES_WOBBUFFET].types[1] == TYPE_PSYCHIC);
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PLAYER(SPECIES_LEDYBA) { Ability(ABILITY_SWARM); MaxHP(99); HP(hp); Attack(45); }
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OPPONENT(SPECIES_WOBBUFFET) { Defense(121); }
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} WHEN {
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TURN { MOVE(player, MOVE_BUG_BITE); }
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} SCENE {
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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// Due to numerics related to rounding on each applied multiplier,
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// the 50% move power increase doesn't manifest as a 50% damage increase, but as a 44% damage increase in this case.
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// Values obtained from https://calc.pokemonshowdown.com (Neutral nature and 0 IVs on both sides)
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EXPECT_EQ(results[0].damage, 50);
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EXPECT_EQ(results[1].damage, 72);
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}
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}
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